Pokémon Trading Card Game Review


I’ve played my share of trading card games over the years. Mainly Yugioh but I’ve also played Duel Masters and Shadowverse. I like to think of myself as a bit of a veteran but I never got into the Pokemon one. I felt like the rules just didn’t make a lot of sense to me initially and it didn’t seem as fun. My opinions on it haven’t changed a lot as I consider this to still be the weakest of the trading card games but this title still does a reasonably good job with it. The fact that there is a story mode at all is definitely a plus as that is never a full guarantee.

The basic goal is to defeat all of the club leaders and then take on the elite four. The terms are slightly different from the main games but it’s really the same effect here. You start off by choosing a trial/starter deck from one of the main 3 types and then go from there. Whenever you defeat an opponent, you randomly get 10-20 cards. Some leaders will require you to defeat 3 trainers before you can fight them while others will fight you right away. Keep this in mind for when you are picking which leader to fight next. Since I had a fire deck, I naturally went for the grass gym first.

The initial deck took me pretty far, I was able to beat 3 leaders before I had to start doing a lot of tweaking. By the end of the game I had a balanced fire and psychic type deck. I find the Abra line to be absolutely busted in this game. They just have so many cool abilities and not a lot of weaknesses since the dark type wasn’t out yet. Some of the type advantages are quite a bit different from the original games so you should definitely keep that in mind or you will be in for a really big surprise. That definitely got me a few times so after a while I would start looking at the weaknesses. At any point you can freely inspect every card so that’s not a problem.

I should note that the game is reasonably difficult and I would even say incredibly so at times. It all depend son your deck though. For example it took me over 50 tries to defeat the psychic gym leader but then the Pokemon champion only took me 2 tries. It all depends on the deck that you have built for yourself. This is a game that is really big on type advantages and disadvantages so you have to keep that all in mind. If you underestimate that element of the game then you will really be in for a rude surprise here.

Also the game is insulated against rewinding. I believe the reason for this is that the coin flips are all pre determined even 2 turns in advance. So no matter how many times you try it, the opponent is going to keep hitting his lucky heads to knock you flat. At the end of the day there just isn’t a whole lot that you will be able to do against this technique. So make sure you have a good deck and you will just have to absorb some losses. A good deal of the game is luck based and so if the opponent wins a lot of flips then you’re just going to lose.

I will say this is definitely the weakest part of the Pokemon trading card game to me. I understand a little RNG of course but it feels like virtually every ability is related to a coin flip and so you are going to see a ton of those. It also slows down the pacing of the game by a longshot. None of these animations are skippable after all and you will be seeing them over and over and over again. I also think the games would be really annoying when the opponent would happen to draw the one card that is needed to stop you. It might make you slightly grin at how the enemies have main character levels of plot armor but that will fade when you have to do the whole thing over again.

The graphics aren’t bad. They do remind me a lot of the mainline games and for its time you could tell that they put in a lot of effort. The soundtrack is also not bad, there’s some actual variety here. It’s got nothing on the main Pokemon games to be sure but it’s also more memorable than the average spinoff which is also impressive. I keep saying this but that’s why even if the game wasn’t exactly my speed, it’s clear that this wasn’t a bottom effort cash-in or anything like that. I think they could easily make a new version that would sell really well if they put in the same kind of effort with today’s tech. Maybe just remove some of the coin flips and luck stuff unless it’s extremely ingrained into the card game itself.

Overall, Pokemon’s trading card game has a lot of depth to it. I don’t think it’s amazing but at the same time it would probably be better with some quality of life updates. The game itself is older and does feel dated in some ways. It’s like how Yugioh wasn’t ultra fun in some games because they weren’t optimized so I can acknowledge that’s part of the issue here as well. It still feels like it needs something more to spice up the game but at least now I can say that I know how to play it. If you’re looking for an intense trading card game then this could be a decent one to check out though. Not much to lose and it’s not every day that you get to see a bonus Pokemon storyline.

Overall 6/10

Rafa Nadal Tennis Review


This is one of those games I had never heard of until I saw it in store. I always tend to like tennis games so this felt like a safe pick but unfortunately I couldn’t have been more wrong. It takes the stylus to the absolute extreme which really doesn’t work well for the sport. You need to have easy movement options to really make this worth it and unfortunately that is all gone. It’s easily the weakest tennis game that I’ve played and probably the weakest overall sports title.

The game has a training mode, exhibitions, and then the main mode is the career. You start out as the 100th ranked player and have to try and win a lot of games so that you can be the best in the world. There is no kind of story or anything like that so this is really just about excelling and doing your absolute best at every turn. You can unlock different shits and rackets but yeah there’s not a whole lot of replay value here either. Thing is, that’s not necessarily a big deal for a sports title. You’re playing it for the gameplay and everything else is meant to enhance that.

Well, that’s where the stylus comes in. You have to tap different points on the screen in order for your player to move there. It means you can’t change directions very easily because that’s a lot of tapping and the balls are coming in fast. Then you also have to swipe your stylus in order to make the shot and that’s also how you aim the serve. A whole lot to consider there and the game is very sensitive so you will be hitting the ball out a lot as well. You’re basically having to calculate a whole lot of things all at once which isn’t super fun. Tennis should be a game that you play on instinct.

I should be able to be dashing back and forth landing hits and countering blows without having to worry about the exact inch I swiped the stylus. That’s just not a good look at all. It took me a while to even get a good serve and while the A.I. isn’t particularly good, their movements are very natural so it’s even hard to score on them. That’s not even getting into lobs and slices. There are just too many details here.

Meanwhile I suppose the graphics aren’t bad. It’s fairly standard DS stuff. Nothing particularly high grade but I wasn’t really expecting that in the first place. It’s just enough to get the job done and that’s really it. So it doesn’t lose any points there. The soundtrack is generic but that’s true even for AAA sport titles so it’s not unexpected. With good gameplay, the title would easily have gotten past all of that.

I generally don’t care for gimmicks much and titles like this are a good reason as to why that is. There are many games with good gimmicks of course but it is just something that is really easy to mess up. If the game went with the “generic” option of normal controls then it would have been many times better. Sometimes the generic controls are the way to go and they are the standard because they have worked for many years. Why change something that is already working really well on its own right? Don’t fix what isn’t broken and I definitely don’t miss that part about the DS. The stylus was almost as bad as the Wii’s motion controls. Almost.

At least the game is very cheap. I only spent $5 on it which is less than the going price of a Subway sandwich. So even though the game wasn’t particularly good and I don’t expect that I will ever be playing it again, it doesn’t really feel like a waste. It’s pretty rare for me to play a game that I would consider to be straight up “Bad” after all and that helps me to really appreciate the good titles out there.

Overall, This is not a particularly good game. I have my doubts on if the devs really put a lot of time into this one. It feels like a very rushed product where the core design doesn’t even make sense for the kind of game that they were trying to make. It’s all a big mismatch and tennis is something that should be absolutely difficult to mess up. I think that’s even the worst part when you really think about it. This should have all been really easy and straight forward, instead it wasn’t. I would advise you to stay far away from this game. It really doesn’t have anything to offer you.

Overall 3/10

Tetris (NES) Review


It’s time for some more Tetris adventures! I played the Game Boy port of this one a while back but now I have the home console experience. It is one of those games that everybody knows about at this point but it still manages to be quite fun. After all, the core fundamentals of the game are sound and when that’s the case you can always rest assured that the end product will be good. At this point there are other Tetris titles that have surpassed this one but that doesn’t take away from its own ability.

The game has two main modes. You have the endless Tetris challenge where you try to get a high score and then you have the other one where you race to complete a certain amount of lines as fast as you can. Both of them have their fun points to be sure and when you get a new high score you will get a little animation that is pretty fun. This one also doesn’t bring in the cheesy factor of having you start off with a high score when you enter the higher speed arenas. Instead no matter what mode you begin with, you end up with 0 points. It’s definitely a whole lot fairer to the player. Ultimately my best run here was around 32,000. A far cry from other players who would deal in the hundreds of thousands. Well, what can I say..I’m more of a casual player myself.

In general the best speed I can handle tends to be around 6 out of the 9 possible options. When you get past that, the objects fall down faster than I can match them all together. Ultimately I end up going down while on the slower speeds I can really keep it up forever. That said, the game never lets you stay on a speed for very long. If you pick a slow speed, the game will automatically start leveling you up as you continue to make more lines get completed. As a result it’s almost like an online match making setup in a fighting game. It all balances well.

The game surprised me with the option to pick out of 3 different music tracks while playing the game. Music makes a lot of sense for a puzzle game like this but at the same time I wasn’t really expecting it. The tracks are fairly catchy too which goes a long way. it makes the game stand out and also gives it more replay value. I wouldn’t want to be playing in silence after all. Having a second mode for taking out lines is also a lot of fun because the main mode can be very time consuming with how long it takes to lose. This other mode is clearly better equipped for fast founds of knocking out as many matches as possible. It’s way more fast paced as a result and works out well.

In terms of any gameplay tips, I suppose I would say to always use the long 4 piece object for the sides. Mix and match the others well to take care of the center and that way you can usually knock groups of 3-4 rows out when needed. I’m assuming it helps with the score multiplier since that’s the case in other Tetris games but additionally it also makes it easier on you to keep track of the board. By knowing what you will be doing with each piece ahead of time, you don’t have to waste as much time thinking while you’re actually on the field.

Overall, Tetris is a fun game as always. It may not have anything on the newer ones like Tetris 99 but it’s a game you should check out as long as you have the Switch Online. There is basically no downside to downloading it after all so why would you not do this right? Just something to think about at the very least. I’ll be playing another Tetris game soon so we’ll see how that one stacks up. Due to how straight forward the game is, there’s not a whole lot to talk about here. You will either like the game or not and it only takes seconds to tell if it’s your kind of game. Now if it had a true story mode then that would be another matter but we’ll have to wait a little longer for that one.

Overall 6/10

Banjo-Tooie review


Banjo-Tooie is one of those games that gets worse the longer you play it. Initially it isn’t so bad but as the worlds go on and the mechanics get more and more annoying, you really feel it. It’s a game that should only be around 12 hours long and yet it ends up getting stretched to over 30 hours. The game just keeps on going on and on and on. Even after you unlock the initial ending, then there is a true ending after that. The main goal of a game is to be fun but the problem is that this one stops being fun early on. It lacks every possible quality of life feature and that’s just a shame.

The game starts off with a few years passing since the first one. Gruntilda is back and she is definitely aiming to take her revenge on Banjo. It starts out well for her as she murders one of our friends. We have to take her down now and avenge him but to do that we will need to collect all of the Jiggies and stop a bunch of powerful monsters. This may sound like a tough mission but it’s nothing that Banjo hasn’t done before. He is a trained hero after all.

Okay so the basic gameplay style here is that of a 3D platformer. You run, jump, and fight your way through the levels to grab some Jiggies. There are 10 of them per level which can be gained by completing different tasks and sub missions within the world. You need 70 out of the 90 in order to get the true ending here. As you complete the worlds you will learn more and more abilities that let you get more Jiggies. So in that case you could almost call this a vania type of game. There is a lot of backtracking that you have to do over and over again.

The worlds are all connected by the hub world but another way to phrase that is you have to constantly be going to the hub world to then go back to the actual level. There is no instant travel or anything like that. There are shortcuts and warp points but none that will ever get you to where you want to go directly. Trust me when I say that is a very annoying thing. With a huge game like this that is absolutely a must.

Additionally the actual walking speed of Banjo is incredibly slow. You should run with Kazooie as much as possible but the more the game goes on, the more times you have to completely use Banjo to get the jiggy which means that running is not an option. Just travelling will take you a very long time. The game also has a gimmick where every world has you control Mumbo at different points and also transform into various objects. You have to go to their huts to do this and then to transform back you have to run all the way there. Often times they have to take different routes around the level which means even more places to explore.

The worst one is definitely the dinosaur world which is absolutely massive. In addition to the usual transformations your dinosaur mode has two forms. You guessed it…you have to run back to Mumbo’s each time to set this up and then go back to the magic tent. Nothing is made to be easy here and that is a massive problem. It’s not something you can just handwave either. Not when it takes hours upon hours to get past this.

The annoying part is that at first it’s actually rather fun. It’s enjoyable to first enter a world and start to check out each of the passageways and find the Jiggy that you are looking for. That is the heart of this genre after all. Where it all goes horribly wrong is when you have to keep on coming back. At the very least they should have a limit like you have to only revisit world 1 once, or something like that. It’s fine to gradually unlock new powers but you shouldn’t spread them out so completely. Every time you have to go back to the same worlds again is more time that is just wasted. It wasn’t planned out very well at all if you ask me.

The technical aspects of the game are surprisingly good though. The graphics are quite sharp with all of the character models being good and the stage deigns are on point. They hold up really well to the current day. Then there are quite a few catchy tunes to listen to in the game as well. At least that helps you to ignore how long you’ve been playing the game. It’s not enough to block the negatives to be honest but having a bad soundtrack would have made it all way worse that’s for sure.

Throw in some maps, basic descriptions of what’s missing and an effective quick travel. Adding those 3 things would do a whole lot of good for the game. Keep in mind that it took this long even with all of the rewinding and such to avoid going down random paths that lead nowhere. If not for that then this would be even worse. That’s a rather terrifying prospect because some Jiggies require an insane amount of platforming while others are very unrelenting with the damage count. A single death will send you wayyyyyyy back which is definitely something to consider. When I say there are no quality of life considerations here I really do mean it. They were all ditched long ago which is a real shame. his may be the most realistic treasure hunting game in the sense that it is so hard and you are given no direction but that’s no a good thing. The game manages to squander some really entertaining writing and a good story which is an absolutely tragic feat.

Overall, Banjo definitely fell down pretty hard here. I wasn’t the biggest fan of the first by any means but it is worlds better than this one. Whenever you have a sequel that is worse than the first one then you’ve got a big problem. That kind of thing just should not be happening. The core concepts are here that could make this a good series but this game did not reach its potential. I’d definitely advise you to stay far away from this one. It’s just not worth the playthrough and makes for a very exhausting game.

Overall 3/10

Vectorman Review


Vectorman is definitely nostalgic because I played through it many years ago. I don’t remember if I beat the whole game and if I had to guess, I probably didn’t. It’s a very difficult title which helps to make up for its length. The concept for the game is really sound and I enjoy the gameplay. It really is like an alternate Mega Man of sorts and it’s too bad that this one didn’t spawn a lot of sequels and turn into a complete franchise or anything like that.

The general plot is that Vectorman is the only one to resist mind control and so it’s up to him to destroy all of the enemies. This may sound like a daunting task but Vectorman isn’t the kind of villain to go down so easily. He has his blasters and only gets stronger as the game goes on. The basic gameplay style is that of a 2D shooter. Your gun can spam bullets and along the way you can get temporary power ups that makes you gun even stronger. On the flip side, Vectorman is very flimsy and a few hits will put him out of commission for good.

Virtually all of the enemies have super armor which also makes them very difficult to defeat. You have to be extremely careful or you will end up soaking up a bunch of damage in the blink of an eye. Once that happens then you are really doomed. You always want to keep at least two health points on hand because you can lose 2 in back to back hits before you can really react. You don’t have many invincibility frames here.

There are a number of bosses in the game and they are all crafted well. The way you defeat each of them is unique so there are no re-used bosses or anything like that. Each one is a unique experience all the way through. The graphics are also really good. All of the worlds really stand out and are very colorful. I like the enemy designs and the energy blasts look good. It’s a very well balanced title all the way.

Then you have the soundtrack which is a very solid Sci-fi blend. It sounds like Mega Man but even more modern for its time. The soundtrack ages extremely well and works with the gameplay. The final boss is also really intense so the game gets to end with a real bang. It certainly succeeds on the technical aspects.

When it comes to the gameplay, my main tip would be to make sure and get every single health point. You will need them for the bosses which are all designed to absolutely obliterate you. They are not balanced in any way so don’t get that twisted. These guys are as overpowered as they get and will give you no quarter. You will be on the defensive the whole time and you can expect to die a whole lot. It has a case for being even harder than Mega Man to be honest but the Wily runs do tend to be crazy so that may be overdoing it just a tad.

This is another series that could really use a modern remake. Vectorman would be an absolutely stellar main character and he already has the deign for it. You’d probably need to focus on the supporting cast next since right now there isn’t much of one but that wouldn’t be too hard to do. You can also give him more attacks but perhaps that would make it feel too much like a Mega Man ripoff. That can be avoided for now but with how he’s made of a lot of balls for joints, using some kind of shape manipulation could be within reason.

Naturally I would also add more of a story. It certainly can’t hurt right? So you can have that at the ready as well and you’ve got all the makings of a fun title. That’s probably the most fun thing about playing all of these old games which is that you can sit down and think about the concepts outside of the old limitations of the ancient systems. Something like Vectorman is a perfect example of this.

Overall, Vectorman is a pretty good game. It holds up really well both in terms of gameplay and graphics. It’s the kind of game you can pop in at any time because of how extremely simple it is. It’s ultra difficult but very simple to understand. I would definitely appreciate more of a plot but for now I will be satisfied with just having some opening text at least. It’s more than some other games bother to deliver after all. If you haven’t played or even heard of the game before then you should change that right away. Don’t let your expectations get too crazy here but you can definitely be assured that you will have a positive experience. In the end that is the most important thing after all.

Overall 7/10

Donkey Kong Land III Review


It’s time to end the trilogy. The Donkey Kong Land games have sure lasted a while and you have to give them major props for that. That being said, this one really doesn’t do much different from the others. Sure, it brings in new levels and good ole King K Rool to shake things up…actually he’s always been the villain. So you get the idea here. If you like platformers then you should have a good time with this.

This time we have 3 different characters to play as which is definitely fun. You basically get to switch places every time you get hit. You can only hang on to one extra life point at a time so the third character is technically never on the roster. No matter though, you will get hit plenty of times as you play through the game so I don’t see this being a really big issue. It is always fun to play as Dixie though since she still has the long glide. You can really cheese some levels with her if you can avoid getting hit for a while.

One thing you will notice very quickly though is that it’s very hard to keep track of what level you’re on. This is probably a casualty of the no color issue for the Game Boy. When you complete a level, there is no visual indicator that it is cleared. Then you have to go up, right, left, or sometimes down depending on the world and this means it ends up being very risky on if you may end up playing an old level by mistake. That happened to me twice and I had to back out. It’s definitely something I’ve never seen in the genre before so it could desperately use a quality of life enhancement there.

Meanwhile while the graphics were likely good originally, hey don’t look great here. It’s all very faded out and the sprites are the only saving grace here. The soundtrack is good though, I do tend to enjoy the DK tunes. Nintendo did a good job of giving them a lot of personality rather than it sound like generic jungle environments which would have been very uninspired. So I was quite content there.

As far as the length goes, I’d say it is a fair amount of content to get through. It may feel short compared to a modern game, but playing through a lot of these Game Boy titles you see how short they can be. The most important thing is that the game doesn’t only have one world or anything like that. There are also some bonus levels that you can optionally play which increases the replay value as well.

The game can be rather difficult so you need to tread through the stage carefully. Without the rewind feature at the ready the enemies would certainly be very overpowering. You just wouldn’t be able to get through them all so easily. I could run a lot but that was a privilege of the Nintendo Switch Online. You could probably add some hours to my playtime otherwise. You also still have the animals here which is good for spreading the gameplay out. There are quite a few ways to play the game and that was a nice bit of extra work by the devs.

You’d expect that it definitely costs more time and money to set up more than one playing style. The DK games have been consistent in this though so that’s a good thing. There isn’t a whole lot to say about the game though because it’s a very straight forward title and also because not much has changed from the first two. I suppose in that way it’s a sequel that should make the players feel very comfortable. It’s all things that they have seen before and so they can hit the ground running rather than worrying about learning the style or anything like that.

Naturally if we get a Land 4 one day I really hope it has more of a story. That’s what the DK games are lacking and it’s a critical component since that really gets you engaged in the series. Naturally it’s not something I would dock this one any points for due to the age and all that but for a new game I would definitely be a little more harsh. I need those cinematics!

Overall, Donkey Kong Land III is a good game that definitely ends rather quickly. It took a step back in terms of the hub world but in all other areas it manages to keep pace. It’s definitely a title to keep your eyes on the whole time. Hopefully we get some new DK games in the future. It may not be my favorite platforming series but I would still play it at some point. You can always count on Nintendo to deliver a fun experience no matter what year it is. It’s just what they do.

Overall 7/10

Donkey Kong Land 2 Review


The next DK Land game has arrived and it’s a pretty good continuation from the first one. In general I miss DK and his strong way of fighting but Dixie is certainly the most powerful all around character with how she can fly anywhere. The game also doubles up on all the summon animals so on a purely gameplay sense it may beat the original. I would still have liked for DK to have been involved more though since this is supposed to be his series.

There’s still not much of an actual story to be had here though. The game is much more focused on just throwing you into the action so you’d probably have to read the booklet. Somehow or other King K Rool has kidnapped DK though and it is up to Diddy and Dixie to save him. They are ready for this though and prepare to use all of their skills to get past the waves of enemies and help him out. There are a wide variety of worlds to go through here so prepare for a lot of environments.

One thing that is evident from the stat is that the gameplay is quite hard though. A lot of these levels require split second reflexes and you always have to be moving or you will be left in the dust. One big example of this is the level where you play as a spider. You have to shoot out your webs and then keep on rising through the level as some boiling water follows you. The way you do this is by shooting out the web with B and then clicking select to stop it and turn this into a platform. You have to continue with this process at top speed or you will quickly be overwhelmed. It’s really hard because of how far apart the buttons are.

Then you have to consider that a lot of the enemies are impervious to your jumping. So you have to use your rolls which isn’t always easy to time. If you don’t time it well then you will end up taking damage instead. The bosses also attack rather quickly so you want to learn the timings real fast. The game is definitely unrelenting which is impressive. Since the levels aren’t overly long and there are checkpoints, I say bring it on! Of course with the Switch Online and rewinding it’s a non factor but even back in the day it would have been fun.

There are more worlds here than in the first game and of course you also have a bonus world for if you had gotten all of the collectibles. That is some good replay value here and it feels like the modern Nintendo platformers where there is a lot to do. You definitely do get the bang for your buck with this title. Then the graphics are hard to really praise since everything is so faded out but the sprites for the characters look good. It’s the kind of game that would probably look great if we did have full colors but sadly that was not in the cards here.

The soundtrack is good though. Probably not as good as the first one to be honest but it’s close and I would keep it as a positive either way. The game’s technical elements are on point and I also enjoyed the gameplay. It’s not the tightest Nintendo gameplay that I’ve experienced but it definitely does hold its own. The fact that they came up with different gameplay for all of the various animals and Kong members is also impressive. They didn’t just go the lazy route and establish a single mode for gameplay.

My main recommendation is to hold the run button at all times. Some of the jumps are really hard to handle but if you are running then you will be able to make them without any issue. The only weakness is that it can be easy to fall that way and of course if you are in a place with a lot of minions then you might bump into them. So you probably want to be patient but for any gap, immediately start running. One thing about the 2D platformers is they will punish you if you rush through the levels too much. It’s just hard not to since I love going full blast all the time.

The game has a fun cameo for Mario at the very end of the game so make sure you check that out. It’s Nintendo’s way of reminding you that he is always around. If we ever do get a modern plot based DK game, I really want them to include Mario somewhere. Have him show up as a secret boss battle or any ally who helps out at the end. Mario and DK are in the same universe after all so it’s about time that they start crossing over more.

Overall, Donkey Kong Land 2 is a pretty fun game. It ends up being over very quickly but such is always the fate for a platformer. That’s why it is important that you enjoy the gameplay. So it may be a short time, but that way it is a fun one. Additionally with the collectibles it can last a bit longer that way. Hopefully the Switch Online continues to deliver more DK games since there are definitely more that I need to play. We’ll see if any of them beat this one. At the end of the day this one’s a basic platformer so there isn’t a ton to talk about but it handles all of the fundamentals well so it’s a good game.

Overall 7/10

Mario & Luigi: Brothership Review


Mario is one of those characters who has been around for a very long time. He has had games in many different genres and has two different RPG series. It’s definitely impressive and it was nice to get a new Mario & Luigi title after many years. The story is not particularly strong as this modern era of the plumber tries to steer away from getting too serious but the game itself is still fun. I have some quality of life issues here but all in all it is a fun game for you to have fun with.

The basic plot is that Mario and Luigi are transported to a whole new world all of a sudden. Their assistance is required as all of the islands here have been split apart. This is preventing friendship and harmony from being united across all of the land. It’s a sticky situation to be in but the bros are ready for this. The situation gets more complicated though when Peach and Bowser show up. Now the stakes are higher than ever and they will have to rely on their bonds of Brothership to get through this.

Like I said, the story isn’t going for a very hype kind of vibe so you shouldn’t take this too seriously. It’s not like the whole thing is played for laughs or anything but when things are getting too serious the game will try to throw a gag or two in there. Even the main villain not being able to remember names seems like a way to diffuse every cutscene that he is in. Ultimately I would say that you are playing this game for the gameplay and not for the story. I still like the cutscenes when they show up and every scene with Bowser is a winner but the story does move at a very slow pace.

This is by far the longest game in the series as well. Typically you can expect around 15-18 hours but this one is over 30. There is a lot of content here but the story didn’t really make the most of it. They tend to repeat the info quite a bit or drag out the conversations. Unfortunately the game uses the most annoying vocal sounds that I’ve ever heard. Think of the Banjo & Kazooie games but if two characters were talking at the same time for every cutscene. It ends up being quite brutal as a result and you end up having to hold that L.

The audio direction was really quite bad. We do have a few limited sound clips but as a result they have to be thrown in randomly a lot of the time instead of really making sense in the moment. The graphics are good at least. The game isn’t trying to be too bold with them so you’re not going to see anything on the level of Sonic Frontiers but the art style is fun. As for the soundtrack, there are some decent tunes but it’s not the strongest Mario soundtrack. It could have used one or two more really good tunes.

As for the gameplay, it’s your classic turn based system. You have your standard attacks as well as your Bros attacks. Along the way you also get equipment that amps up your abilities as well as badges that you equip which then expire after a few turns. This adds a lot to the strategy as you have to be careful when you turn these on. For example if you use your best ones against some minions then you will be in a really bad spot for the boss battle. There is no quick way to recharge then either as you just have to fight for a certain amount of turns before they are back to normal.

This is one of those games that prefers to go with a long approach to level ups. It takes a long time to get a level up because every combat animation is on the long side. Normal battles are much longer than they need to be. I know a lot of effort was put into the animations but they really should have an option to turn these off after a while. In particular the Bros attacks take a while since you have to do some command prompts. I suppose it wouldn’t be possible to turn those off but it’s definitely unfortunate.

I also think they should let you skip encounters when you are vastly over leveled compared to the enemy. For example when you go back to the first world to grab some collectibles, those level 1 enemies will still force an encounter. You can run away of course but now you’re already in the battle. These are fairly basic quality of life updates that would make the game a lot more fun. It’s why I would say the game is fun but it’s not going to touch almost any of the other big RPGs. They are in a completely different league.

One thing that was implemented rather well were the collectibles. Each world has some extra sparks which is how you unlock the new plugs (badges) and gives you a reason to explore every world twice. Most of the sparks don’t appear until after you have beaten the world after all. There is just enough where it doesn’t feel like a chore and additionally this is completely optional which I was glad about. So this is the right way to add a collectathon element.

Aside from the campaign itself being super long, there are also a number of side quests and optional items to grab. A lot of the side quests are time sensitive as well so you will want to take care of them quickly. There are also a lot of landmarks to find outside of the islands but the most disappointing thing was I bothered to find them all and there was no reward. Felt like a let down, I was expecting something. Ah well, it was still a fun thing to do on the side.

As for the new Luigi mechanic, it’s not bad but doesn’t really change much. This game tries to really show how Luigi is the smart one of the group and it’s one of those really unassuming twists. Like he’s scared of everything but when he focuses then he can do great things. The concept is sound, but the execution just feels a bit tacked on. I would have liked it to have effected gameplay a lot more or been presented in a way where it enhances the experience. Instead it’s just something that’s around.

Overall, Mario & Luigi Brothership may be a little underwhelming but to be honest I wasn’t expecting a ton out of it in the first place. That probably sounds bad, but at this point I play Mario for the fun gameplay experience as opposed to the story. The story does have its fun moments to be sure but just don’t expect anything too grand. The gameplay has a lot of strategy to it and I would even say that the game can be reasonably difficult at times. That’s something that I was impressed by. You really need to learn the enemy’s attack patterns or you will be buried in short order. Hopefully the next game brings in the Mushroom Kingdom more but either way I can recommend this game.

Overall 7/10

Donkey Kong Land Review


DK is one of those franchises that has so many games that I start to lose track of them. I don’t even remember a Donkey Kong Land. Mario land? Yeah I know that one but I never would have guessed that DK had this title as well. It’s a fun enough DK game. It’s a little dated and all but at the same time, good platforming is supposed to be timeless. So I can still race through the levels now or 20 years from now and it’ll still be a good time. Such is the power of DK.

There are 4 worlds in this game or roughly so. Unlike most platformers where the worlds are clearly defined, you follow a map of stages here that intersect as you go through them. So sometimes you go back to an old area but it’s a new level. Still, they are labeled as worlds when the game is saved so that’s what I’ll go with. Technically speaking the game is fairly short. It’s only around 2 hours or so but the levels are fun. You can also add onto the time a little bit since without the Switch Online I would have had to use a more conservative play style. This way I was able to just charge through at all times which I do have to admit felt pretty good.

As is standard for platformers, you can jump and climb objects in order to get past the obstacles. Additionally, it’s worth noting that you have some animal assistants. Not as many as in future games but there is a Rhino you can jump on to barrel through opponents. That is certainly a satisfying move. Then you can turn into Diddy Kong when you lose a health point but I basically stuck to playing as DK the whole time. I’d say one of the most creative levels in the game is a level in the clouds. You ride a cloud that shifts directions whenever you jump and land back on it. So you have to time your jumps perfectly to escape a whole maze that is closing in around you. That’s certainly a good way to challenge yourself right?

It actually took me several tries, not because it was particularly difficult per say but because it wasn’t always obvious exactly where I was supposed to be going. It’s easy to not notice the clouds around you that you have to jump on and that made for a pretty good shift. Then we have the boss fights and that’s an area where Nintendo has always exceled in. The bosses each have their own unique mechanics which is nice and forces you to really put in some strategy. The King K. Rool boss at the end is fun for example as you have to time your jumps perfectly to stomp on him when he tosses his crown. The more hits you land, the faster that he starts to move so you really have to be careful.

There is some actual skill at play here and it keeps the boss fight from being repetitive so that was a good design choice. The other bosses are similarly fun. Meanwhile while the graphics don’t look good because of how the colors are loaded, the sprites are good otherwise. The characters all move and act the way that they should and it’s fun to recognize all of the moves from Super Smash. I do miss the vibrant colors though. Meanwhile the soundtrack is definitely good and another reminder of just how solid Nintendo is. In any era, you can always count on them to deliver with some really top tier tunes.

One thing that is different from a lot of the other titles is how you die to almost any attack. It’s definitely a little tricky in that sense. Also any pitfall that you fall into, directly drops you out of the level. You land back in the hub world immediately which is definitely interesting. It may seem a little harsh but the fact that there are no loading times is really impressive. It really lets you get right back to playing the game with no real interruptions which is nice.

Also in terms of the one hit death thing, it’s worth noting that this will turn you into Diddy right away so it’s not like you’re in the game over screen right off the bat. Playing as Diddy can also be fun since he has all of the same moves. It may take you a second to get used to his movement but I’m not sure if that is because he is faster or it just feels that way because of the design. It’s hard to tell either way.

I suppose if there’s anything I would have added here, it would have been more of a story. The plot is basically nonexistent here and while I was not properly expecting a big story or anything like that, I would not have turned it down either. That is definitely a good way to really take a platformer to the next level and the day Nintendo learns that may be the day that they completely end the console wars. It would be really tough to defeat them at that point.

Overall, Donkey Kong Land is a good game. It definitely feels more like a mini platformer compared to the newer titles but it has strong fundamentals all around. I don’t really have any negatives with the game and it is easy to recommend to basically anyone. As long as you enjoy gaming then you will probably enjoy this game. I look forward to checking out Donkey Kong Land 2 sooner than later and seeing how different it is. What changes and what remains the same. It’s a mystery that I will get to the bottom of sooner than later.

Overall 6/10

Alone in the Dark: The New Nightmare Review


I want you to imagine for a minute what it would be like to be alone in the dark. Not by yourself mind you, but surrounded by tons of giant man eating spiders. Sounds a little scary right? Well, the game is definitely trying to build up that atmosphere and I would say it does a reasonable job considering its limitations. That being said, I would not call the game an all star or anything like that. It’s reasonable but could have used a little more time in the kitchen to be baked to perfection.

The game starts with the main character’s friend being murdered so he flies out to the remote island along with his friend to find out what happened. Unfortunately she is eaten by the super spiders so the lead is on his own now. He is completely alone with no way to get off this island and must still contend with whatever happened to his friend. Do the spiders have a leader? Armed with only a few bullets and his normal gun, the main character must surpass the odds and try to survive.

The idea of a classic survival game on the game boy color is pretty interesting. It’s definitely not something that you see very often that’s for sure. I should say that this does lead into the game’s biggest flaw which is that there is a finite amount of bullets in the game. So if you run out of those, then you are dead. You automatically get a game over when you’re out of bullets. There are 2 more guns that you can unlock over the course of the game though. You need to make sure that you find these because the game is 100% impossible otherwise. I had to go backwards and unlock the final gun or I would have been completely stuck myself. I get the idea behind this as it makes the game scarier but much like an arbitrary time limit as in Pikmin, it only serves to hurt the game. It’s fun to explore around the house and find things but it becomes more annoying when you have to be stressed out about your bullet count.

Minion encounters only appear at certain points and you are unable to run away from them but that’s what makes it harder since you can’t just grind away at getting more ammo. The battles will have some ammo around so you want to grab it but you have to do this before you defeat all of the minions or what ends up happening is the ammo disappears. That means running from the spiders the whole time but of course they are faster than you so you will end up taking a lot of damage. Each bite takes out a whole chunk of health so you need to be careful. There are a lot of potions you get during the game but like everything else, these are limited.

The core of the gameplay is really a puzzle. Almost like a Metroidvania as you have to go back and forth across all the rooms as you obtain new items and abilities. It’s definitely not as linear as you might expect. Your I Spy skills will come in handy here too as almost every room has something to grab. So if you miss it, you will almost certainly need to make a long trek back which won’t be all that much fun. There are also a lot of exits and entrances in each room so it can be difficult to keep track of them.

This comes down to the console limitations. The graphics are very poor and stretched out the whole time so it can be very hard to tell where you are going or even where you are. There are full transitions between every room so the camera suddenly changing can be disorienting. Similarly every cutscene has a white flash between the dialogue which can be annoying. It’s definitely tough on the eyes. The game didn’t even try on the soundtrack as most of the game is completely silent. Music only plays during cutscenes and it’s usually the same track spammed over and over again.

The sad part is that the track is actually really good but you need it to appear during gameplay. It makes the cutscenes really jarring to go from silent to suddenly full of life. I will say though that the story itself is pretty good. I was fairly engaged and it felt like a proper narrative that you might see in a horror story. I definitely give the game full props there. They did good on this area even with the limited budget. I also generally think the concept of finding items through the house and gradually getting to the end is a fun one. With a bigger budget and quality of life updates then this could have really been a winner.

The campaign is fairly short but it is really easy to get lost so I would say to factor that in as you play the game. The videos online show people beating it in about an hour but that’s not really realistic for most players. I certainly ended up doubling or maybe even tripling that time. All it takes is to miss one item and then you are really in a tough spot. So make sure you really check everything out. Often times it is best to just keep spamming the B and A buttons as you move through each room. That way you can really be sure that you have inspected everything.

Overall, Alone in the Dark is a game that had its positives but the actual experience has too many rough patches for me to really call it good. It ends up staying right in the middle at best which still isn’t all that bad to be honest. If you have the Switch Online then you should check it out since it’s free at that point. There are better games to be sure but this is still a unique one and worth checking out in some capacity.

Overall 5/10