Armored Core Review


After all these years I’ve gotten to play the original Armored Core now. The series has been known as the most difficult mech series for a long time now. If Madden is a football simulation, this would be known as a robotic simulation series. You actually have to craft your mech and add in the new parts that you want to use. At the same time there are strict weight requirements for each part that you have to keep in mind. Unlike most games you cannot just equip whatever you want. That’s not how this works and each part has around 10-12 stats as well. You better start studying!

The story follows a group named Raven that are basically terrorists for hire. The main character is a new recruit to the gang and so he just follows orders. The orders come from two competing companies that are always trying to one up the other and destroy the opposition. In a way that means you are destroying each corporation a little bit at a time. Throughout all of this you have people saying cryptic stuff and trying to get the lead to leave Raven. Raven might actually be the mastermind behind all of this.

I have to say that the main character isn’t very heroic either way. He willingly says yes to missions like murdering squatters and resisters all the time without batting an eye. So even if he starts to get wary once the threat comes close to home, it’s a bit late for that. This guy is completely complicit and it’s definitely interesting to be playing a full villain like this. It’s not like it is the only time that it has happened but it is still rare overall.

The gameplay is a little more complicated than usual just like the rest of the game. You shouldn’t expect to just run in and start blasting. For starters there isn’t a traditional lock on so you have to try and face the opponent. This is difficult because they are always boosting around you so you have to boost, strafe, and fire at the same time. You must keep an eye on your engine throughout this process as well or you will overheat.

It is really tough to keep all of this in mind at all times and the enemies are frankly super fast. It’s incredibly difficult to get a bead on them for long so you should expect to be on the back foot most of the time here. You do have a close combat sword that you can use but it has a long startup time and will leave you vulnerable if you miss. To make up for that it does have devastating attack power so sometimes it is worth the risk.

Without the PS5 built in rewind system this would have been even more difficult. It’s definitely not the kind of game that you can just walk in and conquer at any time. The levels are also high stakes because there is no way to go backwards. If you lose a level then you pay a fine and there is no way to go backwards. So now you have lost money which means you have less time to buy an upgrade and get prepared before the final boss. Lost enough levels and you will be in a really difficult spot. Some levels are quick but others are really long so this will keep you unbalanced the whole time.

I also could never figure out which weapons and engines to buy. Ultimately I had to run through a ton of different setups before I could beat the final boss. That one was incredibly tough even with rewind. Yeah this game is definitely not for the faint of heart at all and the difficulty lives up to the hype. There isn’t really much replay value when you beat the game but it does unlock the ability to play levels that you may have skipped earlier. There won’t be a lot of them but there are a few that you don’t get to play based on the levels that you do select.

I am looking forward to the more story based games in the future though. Games like this where you can absorb the lore from the background are fun too of course but it’s still not quite the same as actually getting out there and just being able to enjoy the cutscenes. They just need to have a good lore reason for why you can get to the garage and begin your repairs after each round but you can always just say that the main character has a secret cave for when things get dodgy.

Overall, Armored Core is not one of the greatest games out there. It is a good title but doesn’t really have the simplicity that makes a lot of other titles good. It will never be on Gundam’s level for example but I totally get the need for at least one really realistic mecha series. For people who really love customization then this will really hit home. I definitely intend to play the other Armored Core titles at some point, perhaps sooner than you may expect. In the meantime you can pick this one up for $10 from PSN so I’d definitely recommend doing so. It’s hard to go wrong for that price and you want to experience an armored core at least once so you can see just how intense it is.

Overall 6/10

Mega Man Legends 2 Review


Mega Man Legends 2 is the longest of the 3 titles in this sub series so I was expecting things to end off with a bang. It is definitely a fun title and one that I recommend checking out. It still feels surreal to finally be checking out these games from way back in the day. Hopefully one day w will get the elusive Legends 3, but I suppose that would probably be far in the future.

The title kicks off with Mega Man and Roll attending a conference when a group of villains show up. They are seemingly led by Roll’s mother and they will be reawakening a powerful threat that may end the world. This seems to tie into Mega Man’s past which was hinted at in the first game but now things are personal. Mega Man will have to take these opponents down while trying to find out why Roll’s mother would join the dark side like this. Tron still tries to get Mega Man to notice her but perhaps they are doomed to always be on opposing sides.

Right away there are a few improvements you can see compared to the first game. The general gameplay is smoother, particularly with turning. The dungeons are also bigger as the very first one was about as big as the final dungeon from the first game. This does mean that some dungeons are going to have gimmicks though. For example I did not care for the underwater dungeon as Mega Man moved way too slowly for me. It was not nearly as fun as any of the others. The final dungeon also had these weird leech things that felt a bit overpowered. When they touch you, you are unable to move for a decently long period of time while they drain your energy. Falling into any lava will deal massive damage as well.

So the stage hazards in general got a big buff here. There is also an ice dungeon where everything is very slippery. I get the feeling that the game was just trying to show off all the cool stuff it can do since none of that was in the first game. This one is really bigger in every way and has so many power ups to buy. Earning money is not that hard in this game which I appreciated. If you want to buy anything then you just need to save up for it.

The ole strafe and blast strategy still works really well on almost every boss. The game did manage to make a few exceptions to that at least so you aren’t totally mowing down every challenge in the game. You will occasionally need to jump and use some strategy. That said, the game feels a bit easier than the first because I was able to make it through the whole game with my mega buster. I just never got the blueprints for the missiles or any of the other sub weapons. Without those you can’t unlock any sub weapons which makes that process much more involved than the first game.

They are likely in the optional dungeons. The game has quite a few of those, I only did the first optional dungeon personally. We can chalk this up to more replay value though. The most important thing is having the 3 buster part upgrades. With that your mega buster is absolutely busted anyway and deals a ton of damage. Almost any opponent will go down in a few shots to that thing. So for bosses it was really busted as well.

There are a lot of upgrades to buy in the game so I recommend focusing on the health potion and making it as big as possible. It is often cheaper than buffing up your actual health bar and has the same real effect anyway. Of course buy as much as you can effort but if money is tight, go for the potion. With that you can just keep healing as needed. The last boss required me to heal 4-5 different times to the point where my bottle had run out. It really came down to the wire there.

Since this is a PS3, PSN game there is no rewind either. So that’s something to really keep in mind here. You will have to complete this game the old fashioned way but that’s how you will get more satisfaction in there. The graphics are really good as you’d expect. The PS1 artstyle works well and all of the energy blasts look good. The combat is good as well and I enjoyed all of the cinematics. The soundtrack is a bit more on the forgettable side, nothing you’ll really be putting on the ole Youtube playlist.

Then we have the story which was a lot more interesting than the first one. The first story was good too but this one is going a lot more into the cosmology of the verse. We learn a lot of twists about the humans, the robots, and he motivations of everyone involved. It all gets a bit convoluted but in a fun way. It’s the kind of series where you can probably have a lot of fun watching lore videos on Youtube. There are still questions left for the next game as well although I would say that the ending here is still mainly conclusive enough. We also get one last look at the eternal rivalry between Tron and Roll.

Overall, This was definitely a really fun game. There are a few ways where the game’s age starts to show itself but on the whole it goes really smoothly. This is basically what I pictured a 3D Mega Man title would be like. I still can’t believe that they haven’t done more since then. Capcom really has let Mega Man fans down ove the years. I would say that it does beat the original Legends as well as the spinoff. There is just a whole lot to enjoy here so if you haven’t bought the game yet, you should hurry and do so! The PS3 version of PSN won’t be up forever and once that goes down, there won’t be an official way to play the game anymore.

Overall 8/10

Max Hoffman’s Pro BMX Review


So I got to play another PS1 game. This one is a bike title that plays like a skateboarding one and I actually haven’t played a lot of those. I’m pretty good with the Basketball and Football ones but then some of the other sports like soccer and golf get tricky. After playing this one I can definitely say that skateboarding is likely not my forte. (Yes, this game doesn’t feel like a bike one so I may as well call it a skateboarding title) It’s a pretty interesting game though and I’m sure fans of the sport would have fun with it. At the end of the day it just wasn’t my cup of tea though.

The main mode is about getting covers. A cover is essentially an achievement and there are 5 per level. If you get enough covers then you can move on. The challenges are tasks like “Break the lights”, “Get a High Score”, “Grab the letters”, etc. I was able to get a pair of covers in the first level after quite a bit of effort but in the second one I only got 1. Either way I wasn’t particularly close though as I still needed 4 more to unlock the third level. It’s definitely a game that’s harder than it looks.

Again, this will probably be easier for people who are used to skateboarding games though. I even have a hard time landing with the car in Fortnite without taking damage. The controls themselves sound basic on paper here as you just move, jump, and perform aerial tricks. However it still manages to be tricky since if you go for a trick that is too ambitious you will likely wipe out and lose a lot of previous time. Mastering the tricks will likely take time.

Also, the game just feels very isolated and empty. At least in the first two levels as you are all alone in an abandoned factory and then an outdoor building. Nobody is around so it’s just your character driving around and breaking things. Are we actually playing as the villain here or is he just a bit of a rebel. It’d be nice to see some other boarders or something. That’s not to take away from the graphics though. A good amount of effort was put into this one. It could possibly pass for a PS2 game. In particular I enjoyed the second level’s design. It almost looked a little sci-fi with how isolated and glowy it was.

It would be nice if there was more to it for this title though. Freestyle racing through a big city would be a lot of fun. There would probably be quite a few routes and shortcuts in such a level. Performing tricks just doesn’t have the same kind of appeal after a while. There are only so many tricks that you can perform after all. As such, I would say that the replay value here isn’t particularly high. It’s not a game that I can see myself going back to and there are probably better alternatives within the genre. It just hasn’t aged particularly well and there’s nothing that this game has over the others. Those games have the wow factor while this one does not.

Overall, This is a game where I will give it a thumbs up. I won’t say that it’s a bad game and it holds onto the middle spot. It just doesn’t have enough of an impact to really make a name for itself. I’ve already forgotten its name twice during the course of this review as it is. I think the idea of an open world skateboarding game could be cool even if that doesn’t perfectly describe what this game even is. It gives you glimpses of what that could look like, you just need to get rid of the timer. With the timer being as short as it is you don’t have any time to have fun getting the covers. A single mistake means that you will likely have to start the level again from scratch and who really wants to do that. So, instead of recommending this game I’d say that you should probably just play F-Zero instead or something like that.

Overall 5/10

Final Fantasy VII Review


Well, it’s time for the big one. I started this game ages ago and have finally completed it. Final Fantasy VII is a legendary game that just about everyone has heard of. I became a big fan of this timeline thanks to the Advent Children film which was a complete and utter success. Unfortunately, the game was unable to live up to this level of hype. I was prepared for an amazing game, but ended up with a rather disappointing game. In many ways, FF VII was ahead of its time and was certainly high budget. In other ways, it was simply not up to snuff and really held itself back from a better score.

The plot involves a soldier named Cloud. He doesn’t really remember his past and the villain likes to mess with him quite a lot. He meets up with some resistance members and they decide to take down the corrupt government and save the day. This gets a little complicated when Sephiroth shows himself. He is a being of near limitless power who wants to end the planet. Cloud and his friends are just normal joes, how can they deal with this? They’ll need a lot of Materia (Summoning/Magic crystals) and allies if they want to overcome him. It’s a race against time now.

That’s probably not the best plot summary, but the game is very long with a plot that is constantly adapting as new stories come into play. There are also a lot of side quests and bonus content t hat flesh out the story even more. It’s a legendary game for its plot and this holds up very well. I actually didn’t know much at all about the game despite being a rather big fan of the series in general. A lot of it was all new to me, which was certainly a blast. Cloud’s origin was definitely nice and convoluted and there were so many twists that even I was a little confused by the end. It was in a good way though as it was well thought out and you can understand it as long as you give it enough thought.

The game was also a little more intense than I had been expecting. To be honest, I didn’t notice that the game had blood in it until I stumbled into the lab level where the staff had been viciously attacked. It really came out of nowhere. I will admit that this level was extremely atmospheric and if anything this element made it all the scarier. This was also when the game’s plot started to pick up and get a little more exciting. The beginning of the game is fairly laid back and FF VII likes to slowly build towards the plot. That’s an element that all Final Fantasy games go for as it lets then plot develop the characters and get you to sympathize with them. It’s a good tactic so long as the payoff is really good.

The payoff was worth the wait. Sephiroth is still the best Final Fantasy villain and both of his themes are incredible. The One Winged Angel theme is extremely iconic and it’s certainly great to see the original version of the song. It has all of the memorable beats and is not something that you’d expect from such an old game. Rock/Opera themes like this didn’t really seem to get mainstream until a lot later. Sephiroth also had another theme, which was the surprise hit of the game. It’s a horror theme through and through and with Sephiroth fading in and out like a ghost the whole time, it was really fitting for him.

Final Fantasy is easily the most tense game that I’ve played. It’s the closest to a horror game at these points and as I’ve never played a full horror game before (Or if I have then I can’t recall at the moment) Final Fantasy VII was a nice glimpse of what that would be like. A horror game done well can certainly be good if handled right as this game showed. Even the final bosses had very intense designs as I don’t think you’ll be forgetting Jenova anytime soon.

The graphics are exceptional. In gameplay the character models all hold up well. They are kinda pixely and you can really see that when you play the mods of them in Super Smash Bros, but they are really good for this day and age. Even more impressive is the fact that it had fully animated cutscenes. They weren’t short either as some were quite long. Even the super attacks had them although that’s an iffy point. It goes without saying that the soundtrack is absolutely top notch. You’re not going to find any game that can completely destroy this one in that area as it’s just very solid.

I haven’t touched on the gameplay yet. It’s classic turn based style and that has always aged well. I do miss it to an extent in modern gaming, but if the alternative is that all future Final Fantasy games will go with Kingdom Hearts gameplay….then I have to say that Square Enix made the right call. Real time gameplay is absolutely better although I really love them both. There is a lot of depth to the gameplay as your level isn’t the only thing to think about. Your Limit Level, Equipment, and Summons are all absolutely crucial. A pro tip for any gamers who haven’t played this yet is to make sure that you switch Limit Levels when you unlock a new one. Having a strong Limit Level 3 or even a Level 2 will make a big difference when compared to level 1. I apparently unlocked Level 3 a while back, but I never realized it so I played the whole game on level 1 until the very end. It was a sad moment.

There is a lot of replay value to be found here. You can easily spend over 100 hours on this game and maybe even more. There are numerous pieces of equipment to find and leveling everyone up to the max will take a very long time. There’s a lot of exploring to be done and side quests to complete. Some aren’t even accessible if you wait too long so then you’ll need to start over again. This is the kind of game that never really ends for you unless you put in a crazy amount of time. Even if you just want to play the main story, that’ll last you a while as well.

So…this sounds like a really positive review at the moment right? Well, lets get into the negatives now. One problem with the game is that it got a little too focused on showing off its graphics. Every time you summon a monster, you have to watch a very long and unskippable cutscene. As you’ll be going for many summons, this really ends up dragging out the fight. You’re gonna get sick of watching these cutscenes and there is seriously enough time to go to the kitchen and grab a snack since you can have all 3 of your characters prepare a summon. This means that you have to watch all 3 back to back to back which can take almost 5 minutes. Lets not forget that Sephiroth has his infamous solar system attack which is the longest one in the game.

The first negative was just a mild inconvenience next to this one. This negative is the fact that the map is very bad. Nothing is labelled so you’ll want to have a note pad on hand to write down what all of the islands stand for. Otherwise, you end up being lost for a while as you try to find the location. Wait, it gets worse. There are times in the game where you are given nothing to go on. I got stuck 3 different times in the game and I spent around 10 hours working to get unstuck. I was victorious the first two times, but in the end I finally cracked and ran to Gamefaqs to see what they had to say. I never would have guessed that I had to go into the ocean and find a secret cave towards the top where there were some designs for a cool mech that would lead me to the robot that would break into Sephiroth’s lair. There was absolutely nothing to even suggest this and this felt like a very unfair puzzle. The game had quite a few moments like this and it made the whole experience lose a lot of its enjoyment.

It’s also not very fun to be attacked by minions constantly for taking even a single step. The minions are everywhere and they just keep on coming over and over again. If you made a wrong turn, too bad. You’re gonna have to fight yet another monster. You can run, but then you will still be taking some damage in the mean time. Did I mention that leveling up in this game takes forever? Seriously, don’t expect to get to level 100 anytime soon. The minions are pretty durable and don’t give all that much EXP anyway. That’s why your top priority is developing your limit and finding cool weapons. Those will ultimately make the difference along with some ribbons to protect you from status attacks.

This game can also be a little mean spirited. If you made the mistake of saving once you were in the area of the final bosses and didn’t make another file…then you’re stuck. If you’re at too low a level to defeat Sephiroth, there is now nowhere to safely train and gather your health back. Luckily, I made around 5 files to be on the safe side and gathered a lot of supplies before attempting the boss again. It took me 2 tries, but I managed to secure the hard fought win. I was pretty proud of myself to be honest even if the area before the final boss gauntlet was way too long.

In the end, my main problem with the game is parts of its design. It was just lacking in some basic areas like the map and quality of life concerns. I shouldn’t have to wait through really long battles thanks to the cutscenes and getting lost for hours because the game sent me on a random goose chase is no fun. It’s a shame because the game is a technical masterpiece and the plot is solid. It’s like an AAA game that just didn’t get a great deal of quality control to back it up. I need my quality control which is why I can safely say that Deca Sports was the more enjoyable game. “But that’s crazy!” I’m not saying that Final Fantasy VII is a bad game, but it just wasn’t a fun game most of the time. I was expecting to have a lot more fun with it.

Overall, Final Fantasy VII was a little disappointing. It’s probably my fault for skipping ahead and playing the glorious FF XIII games though. The tough question here is whether to give the game a 5 or a 6. On one hand, my main negative is alleviated if you just buy a guide book or use online resources to get through the puzzles. On the other hand, that’s kind of a cop out. On the other hand, how can you give a game with 5 star graphics/soundtrack/plot and good gameplay a measly out of 10? It’s definitely one of the tougher decisions that I’ve had to make. It also brings Majora’s Mask into the picture as it’s in a very similar situation to FF VII. It has many of the same negatives with regards to the unfair puzzles, but its strengths are a bit weaker. That game I had been leaning towards a 5 on as well, but that puzzle wasn’t even as unfair as FF VII’s. The 3 day system is madness, but at least you can still make it if you keep on practicing long enough and looking for clues. It’s still a poorly conceived puzzle to be clear, but it’s not as drastic since you at least know where to look. Why can’t more games be like Layton? I was stuck there for around the same time as this game, but it never got upsetting as the puzzle was just very fair. Well, I gotta go with my gut here. Being enjoyable is still a game’s top priority. FF VII messed that up and so I can’t really cut it any slack. It will join other legendary titles like Star Fox Zero, Mario Party 10, Sword Art Online Lost Song, Frogger, and Nintendogs in the 5 star ranks. Hey, it’s still not a bad game and if you don’t mind wandering around for a while and being constantly attacked by enemies, then this is right up your alley. In the mean time, I’ll be looking forward to the remake as the gameplay shift should end up helping out a lot.

Overall 5/10