Star Trek Encounters Review


It’s time to look at a game that I got a very long time ago. I found this one at an obscure Gamestop on a random day and thought it looked interesting enough. It’s not exactly what I expected and had a bit of a slow start due to the game not explaining things very well, but it picked up quite a bit as the game went on. It’s not the ideal Star Trek game but if you’re really just interested in the space aspect then this is certainly the game for you.

The story mode features 3-5 levels from each of the Star Trek shows. Classic, Enterprise, Voyager, Star Trek, Next Generation, and probably some others. There are also two final levels which crossover the whole franchise. Maybe more like 1 to be honest as the first one just sets the stage for the event. There’s not much of an actual plot as each mission or series of missions are essentially stand alone adventures. You get some text at the very beginning which tells you what is happening and mini cutscenes during the level. Only very small parts of the game have any real voice acting.

You figure out early on that you need to be playing this game for the gameplay and not the plot. You never get to see a single character as the ships are then only things on the screen. As I mentioned, the gameplay isn’t explained too well as it’s actually fairly complex and intricate. It’s an overhead airplane shooter. Of course you’re a spaceship and not a plane. You explore the universe, fight aliens, and help people out. You have your primary weapon which you can switch from two different options and your sub weapon. The sub weapon has around 6 options and some of them are not actually meant for combat like your tractor or energy fuel. They all serve a purpose though so you’ll want to know what they are when tackling a level. You can use R2 to target an enemy so that you can transport some of your crew aboard or to shut down their engine without destroying the ship. You can alter your ship’s stats during the level as well by putting more power into shields at the expense of weapons or vice versa. Throughout the game I always kept weapons and engines on maximum with shields and scanners on minimum. It’s just the best call for me as otherwise the weapons take a really long time to load up.

After you get the hang of the controls, the levels start to feel a lot easier. There is also the occasional race level which is a nice change of pace. When the Borg Queen attacks you are not strong enough to stop her so racing through a bunch of portals is your only way out. The races can be reasonably difficult as missing more than a few portals can be fatal and crashing into enemy ships is just as lethal. They were some of the most fun levels in the game as I do like racing quite a bit. The most tedious levels where the ones where you’d have to do the same thing multiple times like transporting bombs. Plus, I just don’t like having to protect things (Like the bomb) as I prefer to just fight and knock everyone out. It lets me just go all out.

So the difficulty is pretty reasonable and the game’s length isn’t bad. I could usually only complete 4-5 levels in one sitting and there were around 20 if I’m not mistaken. It should last you around 6-7 hours if I had to make a ballpark estimate. There are a lot of checkpoints throughout the levels and you have infinite lives so you don’t have to worry about replaying a large segment or anything like that. One unfortunate thing is that you cannot skip cutscenes. If you lost in a place where the cutscene is particularly long, you have to watch it over and over again.

The graphics for the game are pretty nice. They may not pop out at you quite as much as in the cover, but it’s aged really well for the PS2. The colorful levels towards the end like being in the pink monster were really intense and I liked the last level’s design as everything would keep spazzing out to show you that you were in a time loop. The soundtrack is quite bland though. I feel like there were only 2-3 songs that just kept repeating over and over again. None of them were catchy either so that’s a little disappointing.

There’s a little replay value here, but not much. You can try to find all of the collectibles which honestly weren’t that hard to find. I grabbed about 80-90% of them without even trying during the normal play through. Hopefully it tells you which levels have the rest though since it would take a while to go through all of the levels. I can’t imagine that the reward is really worth the time to be honest so it’s not something I would pursue. There is also Skirmish mode which sounds like endless fighting and multiplayer so that definitely helps the replay value quite a bit. It’s no Star Fox, but I can see you having some fun here.

On a final note I do have to say that the final level was a little anticlimactic. There wasn’t a final boss or anything which was a little disappointing and the level just ends. We were actually losing against the legion of enemy ships, but the time stream just ends up warping them away so everything is happy again. I think I can speak for a lot of people when I say that a full win would have been a lot more satisfying than the villains simply being whisked away. The only true boss in the game was probably the Borg Queen which was handled well. The final level should have absolutely done the same thing.

Overall, Star Trek Encounters is a fun game. I really think it could have used more of a plot but at least the gameplay was solid. The final level was pretty epic as it was great to see all of the Starships from the Star Trek franchise team up. We may have only been all together for the final part of the level but it felt like a really good payoff. Since this was a crossover Star Trek game, I would have felt a little cheated if this didn’t happen. The game did a good job of including all of the iconic Star Trek enemies like the Klingons and the Borg as well so it had a nice attention to detail. I’d recommend checking the game out, I think you’ll like it more than you’d expect. You should play it straight through though as forgetting the controls can be fatal in a title like this one.

Overall 7/10

Alter Echo Review

This is one of those games that I knew next to nothing about, but decided to buy on a whim. Lets face it, a cool cover and solid gameplay is enough to warrant a purchase. It’s why I like surfing Amazon’s retro games once in a while to find the hidden gems. Alter Echo’s definitely quite a lot of fun. It’s not quite on the same level as Eve of Extinction and Oni as those games were phenomenal, but it’s another good entry for the PS2 that holds up really well. The plot is certainly original.

So, humanity has gone pretty far. We now have telepaths to an extent who can reshape things. One day, a group of humans stumble upon a planet where they had sent a few others many years ago. It seems like their time in space has turned Paavo’s expedition evil so they now want to wipe out humanity. Our 3 proud heroes decide to stop them, but they are split up when landing. Nevin decides to find them and get off the planet while he can. He meets with an artificial intelligence that is the actual planet and it begs Nevin to help him stop Paavo. Nevin declines whole heartedly and gives this entity a hard time throughout the game, but it finally gets personal when the body count starts to rise and he realizes that there will be nowhere to escape to if Earth is destroyed. He reluctantly agrees to help and fortunately, the entity gives him a power suit and an assortment of weapons to bolster his abilities.

The plot is definitely going all in with the science fiction. That’s a smart move since it makes everything cooler. The opponents that you’re fighting are technically entities made of telepathic energies and all, but you can think of them as aliens. The designs are really cool and Nevin’s suit is also like something out of Iron-Man. The gameplay is pretty straight forward. It’s a 3D action title where you’ll be doing a lot of fighting. In standard mode, it plays out like a Link title. You swing at anything that moves. You have a beast mode which lets you climb onto objects and enemies alike. Finally, there’s Gun mode, where you turn into a large mecha and start blasting away. You’ll find that human mode is the most reliable, but you’ll have to use them all since some enemies are impervious to your different forms.

There’s an aspect of platforming to this game as well. You’ll need to activate nodes across the levels at times or get from one place to another with your acrobatics. There are also some puzzles for when you are deciphering a node. Don’t worry, they’re the good kind of puzzles. It’s all about reaction times as you must make the right turn. This also happens when you use your time manipulation to strike at enemies. It’s a really handy ability that I recommend using whenever possible since it gives you extra currency to spend on upgrades. I maxed out all of my powers and bought some combos as well, but you won’t really find yourself needing the combos. Button mashing works well enough on all of the opponents.

The game is fairly easy although the final boss will give you a run for your money. He has two phases and if you lose at any point, you must start again. Luckily, while I did die against the first phase 2-3 times, I never lost to the final one. That would have been demoralizing. It was very tense though since I won at the very end of my health bar. I always give my clutch factor some credit there along with the developers since nothing is more satisfying than winning at the very end like that. The same thing happened to me in Breath of the Wild and Kingdom Hearts II. It’s a good feeling. For the final boss phase 2, I recommend just baiting out his attacks and then punishing them. It’s a fool proof plan.

Alter Echo also ends with a big cliffhanger although a sequel is unlikely. Spoilers are present for this paragraph to skip it if you must. You ready? Well, it would appear that the entity is also evil and the heroine lives after all. She had seemingly died a while back so it’s good to see that she survived. That being said, she’ll probably be turned evil or not given a choice so that’s too bad for her. The other villains are also alive as well. The sequel probably would have been a blast so it’s a shame that it didn’t happen. The plot wasn’t particularly strong, but it still would have been enjoyable.

The graphics are good. They aren’t anything special, but the levels are fun to look at since the space theme is good. I will admit that all of the levels look the same though. There is no real variety to speak of since all of the levels are on the planet and in the caverns. This was a little lazy on the side of the developers so that’s something that could be fixed in a sequel. The time stop attacks look really good with purple energy all around. As for the soundtrack, it’s also really good. The themes are all really fast paced and increase the intensity of the levels. I’d definitely like to see the tunes return in a sequel.

Unfortunately, there is no replay value here. Once you beat the game, you cannot replay the levels to get the extra power ups. Your only option is to replay the game and that would purely be just to have fun. It’s a game that you complete and then put back on the shelf. The playthrough is good though so this isn’t a bad thing, but I always like to have some replay value. It gives the game an extra boost if you ask me.

While the game is good, there are clearly some negatives since I’m only giving it a 7. As I mentioned, the story isn’t great. It’s not bad and showed signs of promise like whenever the two friends would appear. It just suffered from some slow parts where nothing would really happen during some levels. The gameplay could also be a little repetitious since you would have to keep shifting forms to deal with various enemies. It wasn’t a big deal though and I still enjoyed the gameplay. These are just elements that hold it from being an 8. I did enjoy the puzzle system for the time stop attacks though and I’d definitely keep that for the sequel.

Overall, Alter Echo is a solid game and one that I would definitely recommend. It’s fairly short and won’t last you too long, but the gameplay is on point. The soundtrack is solid and the plot isn’t bad either. It’s the kind of game that nobody has heard of so it’ll also earn you some brownie points with other gamers when you mention that you’ve played such an obscure game. It had some issues like the levels being repetitious along with the gameplay to an extent, but that’s where the short length actually came in handy. Hopefully we get more space games soon, but I doubt that’ll be a problem. Space games are always going to be seen as cool.

Overall 7/10

Frogger: The Great Quest Review

frogger_the_great_quest
Frogger is a character that we all grew up with, but I never got a chance to play his games. I probably got my hands on one at some point or other, but I didn’t have the privilege of owning any of them. Well, I finally took the plunge with this one. It’s a little underwhelming and doesn’t take full advantage of its gameplay style. It’s a decent game, but there were a number of issues which kept it from getting a solid 7. One thing’s for sure, this is definitely not your Dad’s Frogger. This is a whole new monster!

The game starts off with “Frogger” whining about how he wants to start a romance with a Princess. His mentor advises him to go find one then and “Frogger” takes him up on the offer. Unfortunately, “Frogger” keeps on getting “Your Princess is in another castle” messages. Villains are running rampant across the land and the young “hero” starts to get discouraged. Can he find his princess and satisfy his own ego or is it all over by now?

It’s really hard to sympathize with the main character at all. He’s very transparent about the fact that he just wants a kiss and doesn’t care about helping people or stopping villains. He really doesn’t care what happens to the rest of the world so long as he gets what he wants. “Frogger” is definitely annoying and the only really endearing thing about him is his catchphrase. “Whoa!” He yells that at every occasion and when he isn’t trembling in fear at the sight of the villains, he uses this to mask his terror. You’ll want to brace yourself for the big plot twist at the end of the game. It will fully show you that “Frogger” is not what he appears to be.

I do have to give the game some major props on the ending. Not the kiss part with the Princess recoiling in terror during the moment as that was just weird and the transformation was even wierder. I’m talking about the big cliffhanger that the game decided to end with. It’s unlikely to be mentioned in the sequel although I’ll give the next game some props if it does that, but it was great. All of the villains suddenly show up and start flying around the main characters. The flame head and the three stooges return and you realize that “Frogger” may be a little out of his depth here. It’s safe to say that they took him out and now rule the kingdom since the main character could barely handle them one at a time. It’s a rather somber ending, but the game can get away with it because of how few people know about it or bothered to purchase it back in the day. I’d like to see more games end on such a note. Naturally, it’d be great if they could actually acknowledge the endings and continue them in a sequel as well. It certainly beats the super safe Pizza Delivery Boy type endings…just saying.

The graphics aren’t that bad although they could certainly be better. It’s a very retro style with the mouths opening a lot like in the old Sonic DX game. Unfortunately, it hardly matters with the level designs since they are very bland. It doesn’t help that the levels are so large and you’ll easily get lost since each and every turn looks basically the same. That’s one of the big drawbacks to the game if you ask me. When it comes to the voice acting, Frogger is a lot worse than expected. It seems intentional just because of how bad it is. All of the characters have really fake exaggerated voices and just can’t stop themselves as they utter a lot of crazy lines. A lot of parodies of famous characters like Frankenstein are around and they don’t take themselves seriously so I assume that we are supposed to treat them likewise. If you’re looking for a good soundtrack, you can forget about all of that right now. You won’t remember a single tune by the end.

There isn’t much replay value to be found here and that’s an exaggeration. There is seriously no replay value here since there is no level select and you can’t go back to grab any of the lost jewels to complete your figure collection. There isn’t much point to the collection anyway though since it’s as bland as can be in this game. Considering that the game is also pretty short, this one is not worth a whole lot of money. It took me 3 hours to beat the game and that’s including the fact that I spent about 40-50 minutes getting lost in various levels. You should be able to purchase the game for about 3-4 dollars though so that should help considerably.

As for the gameplay, it’s your standard 3D platformer. You walk and jump through levels as you look for things or just aim to get to the end of a long tunnel. You can double jump, glide, and even shoot spitballs. You’ll want to use the latter quite a lot as engaging even with a minion in hand to hand combat will result in you losing a lot of health. It’s simply not worth it when you can spam them with projectiles the whole time. If you lose, no worries. You go back to the checkpoint, but the enemies don’t respawn or gain back any health so just keep going at it until you win. What is going to be trickier is dodging all of the numerous glitches.

Sometimes a door won’t open and you’ll have to restart the level. It’s usually not all that long since there are checkpoints everywhere, but it’s definitely not very fun to have to do so. The reason is that the door opening mechanics are very precise. You have to click O at just the right point and you cannot be moving at all or it won’t register it. One reset was all that I would need though and it only happened twice so I suppose it could have been quite a lot worse.

Another iffy part is how the camera angles are really bad. One level involves you running through a tower for a very long time with the camera constantly moving. It’s very easy to fall off the stairs and have to climb back up all over again. Slow and steady will win this race. I remember how it took me a few tries to jump on a tree in the tutorial. The controls could definitely use some work and it’s a little sad to say that some Wii platformers have done a better job of this. How bad do you have to be to lose to something like Flip’s Twisted World in pure gameplay?

Finally, Frogger is one of those games that doesn’t give you a lot of advice for when the puzzles show up. It’ll just say “Find a way out” and leave you to your own devices. Couple that with the iffy controls and you could be stuck at some of these puzzles for a very long time. Trust me, you’ll constantly be hoping that the next level is a linear one. The game had most of those towards the middle of the game and that was the best part. Each level only took about 3-5 minutes and it was great. Any level that was huge or had a puzzle would force you to brace yourself for what was to come.

Overall, Frogger: The Great Quest could have certainly been a lot better. It made the mistake of not being very polished and taking the easy way out at every opportunity. The level designs were sloppy and the glitches were annoying. Puzzles slowed down its momentum and “Frogger” was not a very good main character. I did enjoy the ending though and the actual story wasn’t half bad. It was entertaining because of how crazy the whole thing was. When it all boils down to it, the gameplay itself wasn’t too bad. It was imprecise and flawed, but I can’t say that I didn’t have any fun with it. It’s short, but if you find it for a dollar or two, then you may as well check it out. Otherwise, I’d recommend sticking to the old Frogger titles.

Overall 5/10

Star Wars Episode III: Revenge of the Sith Stats and Records

Stats time!

Stage Stats: Secrets Found

Level 1 1/3
Level 2 0/4
Level 3 1/3
Level 4 1/2
Level 5 0/3
Level 6 0/2
Level 7 1/3
Level 8 1/4
Level 9 2/2
Level 10 0/2
Level 11 1/5
Level 12 0/2
Level 13 0/4
Level 14 2/5
Level 15 2/6
Level 16 –

Star Wars Episode III: Revenge of the Sith Review


The Star Wars marathon continues! The last game was exceptionally good and set the bar quite high. Unfortunately, this one is not able to quite reach the same level when it comes to the pure gameplay, but the exciting story and multiplayer turn the tables. There are some obvious problems with the gameplay that hold it back just a bit, but it overcomes those odds. While it could be more polished, the rough gameplay actually helps to make the multiplayer mode more interesting. Just press some buttons and hope for the best!

The game covers the events of the third movie. Anakin and Obi Wan continue to do their best to stop the Sith forces and all of the other villains who are around. The main problem is that the head of the Republic is also evil so the heroes have to watch out for threats from both sides and one of their ranks allows the pull of the Dark side to sway him. This game covers the birth of Darth Vader!

I have to say that playing this game again reminded me why Episode III is still the most epic and exciting Star Wars film to date. It may not be the best, but it does make sense why it would be the coolest. This was back in the days where there were many Jedi warriors and lightsaber battles were commonplace. The film had a bunch of awesome fight scenes within and the game adapts them all and then some. It’s something that all of the movies since have lacked and I’m hoping that Episode VIII gives us a bunch of hype battles. I could definitely get behind that and I’m expecting great things from it.

This game starts off rather slow, but quickly picks up once Anakin joins the dark side. Suddenly you’re fighting other Jedi warriors instead of mindless droids. This makes for more enjoyable battles and also an engaging plot. The banter between the characters is brilliant during the fights and you’ll actually like some of the characters more than you did in the film. One warrior who showed up and confidently took on Anakin is safely one of the cooler Jedi warriors. It was a quick moment, but one that separated her from the common masses who were all dying in an instant.

The game didn’t adapt the cool scene where Palpatine took down the 3 warriors though. I had to quickly watch that scene myself and saw a cool video explaining why the Jedi masters lost so quickly. It was simple, they lacked the speed needed to defeat Palpatine. Apparently that is his strongest skill and he can strike so fast that he barely appears at all. Mace was only able to hold his own because he used a forbidden technique that granted him the power of the Dark as well so it was definitely an interesting watch. Needless to say, despite the video hinting otherwise, I’d still take Anakin over them even at his current level.

There are 16 levels like in the other Star Wars game. In addition, there are 4-5 bonus levels and you can unlock Darth Vader for multiplayer mode. That will be your main source of replay value since fighting friends never gets old, but you can also go back to the levels and grab the secrets. Each level has secret health and Force power ups which permanently increase the size of each. I found a bunch of them by breaking things so I imagine that’s how you find them all. The campaign is only around 3 hours long, but couple it with these other factors and I’d say that the game has a fair length. It’s just a lot easier than the last game so it goes by a lot quicker.

The gameplay is purely about hand to hand combat. It may be more accurate to call it Lightsaber combat. You have standard slashes and power moves. There are also your Force abilities of course, which allow you to lift opponents, stun them, and even push them away. I didn’t properly learn how to use the force until the final 2 levels so I recommend trying to learn it a little sooner. Boss fights in this game are quite difficult as they will block or parry just about anything that you throw at them. Ironically, the final boss is easily the weakest one in the game as he refuses to block just about anything. For the others, I recommend whacking them a few times and then going off to heal. (Yes, you can heal yourself in this game) Then rinse and repeat until the job is done. You can usually run fast enough to get this strategy to work. Alternately, you can master the rock, paper, scissors gameplay, but it didn’t make much sense the whole time so I just reverted to classic button mashing. It’s never failed me before so I have always trusted this legendary technique. Your character will gain experience after each level and you can use it to improve your force abilities (Like healing. I highly recommend focusing on that one) and physical abilities. By the end of the game, your character will be close to being maxed out.

The graphics look quite good. The lightsabers really stand out the whole time and they did a good job with the blasts getting deflected off of the swords. It’s aged pretty well and I can definitely see why this game would be thought of as an older Force Unleashed. There are a lot of similarities to be found here and I look forward to trying that game out at some point. The soundtrack is just as good. It has all of the classic Star Wars themes that you may wish for and the battle themes are all intense. It’s definitely a rock solid game on a technical level.

Overall, Episode III may have gotten off to a rough start initially, but it really grows on you. I was sure that it would only be getting a 7 at first, but the plot really picked up and the gameplay is definitely a lot more fun when you’re fighting actual sword fighters. There is a lot less variety when it comes to the gameplay compared to the other title, but how can you not like a classic 3D sword-fighter styled gameplay? It never gets old and none of the levels are painfully long so that also helps a great deal. It’s the kind of gameplay where I also wouldn’t have pictured a multiplayer mode so it’s really cool that it was featured. The cast could be longer, but I guess we’ll save that for an official Star Wars fighting game. The series certainly has enough characters for it by now. I definitely recommend checking out this title. My Star Wars marathon will likely go on a brief break here since I’ll be getting some new games for Christmas, but it’ll be back at some point.

Overall 8/10

Justice League Heroes Stats and Records

Stats time! The game doesn’t let you load the completed file so I couldn’t look at the stats in more depth. This is the jist of it though…..yeah. The game definitely needed a level select.

Heroes are Level 9
Gold: 13

Justice League Heroes Review


This is a game that I’ve wanted to get for quite a few years. The Justice League rarely get their own video games after all and this seemed like a nice counterpart to Marvel’s Ultimate Alliance. Personally, I actually consider this to be the better game, but more on that later. I actually originally got this game for the DS, but playing it on big console is certainly a different experience. Both versions are a blast, but this one is certainly better.

The plot revolves around Brainiac’s plan to take down the League once and for all. Robots have started showing up in cities around the world and a lot of villains are also in on the scheme. Ranging from White Martians all the way to lesser enemies like Queen Bee. One thing’s for sure, the League is going to have their hands full. They are the world’s strongest heroes though so there is nothing that they can’t stop if they put their minds to it. Is this scheme really everything that it appears or is there another villain lurking in the shadows? Time to find out!

The gameplay is similar to Marvel’s Ultimate Alliance. It is mostly overhead although slightly 3D so you’re not too far from the actual fight. Each character has their standard attacks and power moves as well. You can link them into combos, but you really only need your standard attacks to get through the game. There are also 4 special moves per character those really tend to come in handy. In particular, I recommend upgrading the projectile attack that your character has as those can be quite useful. Whenever you get a level up, you will obtain two upgrade points. Rather than putting a little bit in each category, I’d recommend maxing out on something. Health, Power, or your Projectile are the three best options in my opinion. Max them out and you’ll be fine.

It’s worth mentioning that in this game all characters have health regeneration on their side. This means that if you are getting overwhelmed, you should try to run away. Flying away is typically ideal. Most opponents will go down quickly if you just fight them head on, but challenging a group is not recommended. They can drain your health all the way in a very short amount of time so you won’t be able to escape. Bosses are typically easier since you can hit and run as much as you like until you claim the win. Queen Bee is annoying though as she is very fast and actually camps you out from time to time. If only there was a good way to lock on and actually get the hits in.

Graphically, the game is pretty solid and we actually do get some nice cutscenes. It was a fun story and while the voice actors may have not always matched the characters well, they were still fun to listen too. Superman was a little out of character for most of the game though. He really flew off the handle once Darkseid showed up and turned into a total renegade. The team made up by the end though and at least Superman made for a good AI ally. In these kinds of games, your partner will usually die easily and you have to worry about defending them the whole time. That’s not the case here as I was the one who kept on dying so finally I just let Superman take the lead. He dealt with the minions and that definitely worked for me.

The soundtrack is fairly bland. You won’t really recall any of the themes after playing it. I suppose that anything would seem bland after hearing the classic intro for the first time. Seeing the narrator remind us that the Justice League is the strongest team in the universe was definitely neat as well. He’s got a point since the rest of the comic book teams pale in comparison to the good ole JL.

It’s a fairly short game that you will be able to breeze through. It isn’t too short though and considering that you can purchase it for a low price, it’s definitely worth the money. As they say, quality>>>quantity. You’ll be having a blast with each level and it’s the kind of game that has a lot of replay value because the actual levels are fun. There isn’t a VS mode though so you’ll mainly just be playing the game again to max out all of the characters. Once you’ve purchased everything and gotten them to the top, you’ll have completely finished the game.

The main reason why the levels are so fun is because the level up system was handled really well. Getting to the next level always feels very achievable and doesn’t take all that long. The power ups are noticeable in the gameplay and makes it all feel worth it by the end. That’s actually why I liked the classic DS port of this game so much as well. I actually did max everyone out in that game and I played it quite a lot back in the day. The main unfortunate part is that the DS version didn’t really have a story mode. Sure, there was a semblance of a story in there, but they cut most of it out. I suppose this was due to DS limitations or something like that. Both versions are really addicting, but the DS one is in more of a Pokemon Go or 1010! kind of way while Justice League Heroes is in more of a standard AAA video game style. The PS2 version wins out of course, but you should buy them both while you still can.

One thing that is pretty funny though is how Heroes basically copies the last part of the story directly from the final two episodes of the DCAU TV show. Unlimited ends with Lex trying to resurrect Brainiac and reviving Darkseid instead. In this version, Brainiac tries getting unlimited knowledge and gives himself a power up, but it turns the guy into Darkseid. The game only came out around 6 months after Unlimited finished so that was enough time to watch the episode and then turn it into a fun climax. I think it would actually have been fun to have seen a game adapt more episodes from the classic show and I’d still love to see a PS4 game do that. Imagine fighting the Justice Lords in a big 3D environment? That’d be a lot of fun. Heroes even manages to adapt most of Darkseid’s famous speech about despair before he would finish off Superman. Of course, Darkseid’s voice is a lot different. It’s fun and certainly super deep, but the TV show definitely wins here.

Overall, Justice League Heroes is a very solid game and one of the better comic book titles. The Superman Gamecube game is probably still the definitive single player experience and when we go to multiplayer it’s hard to deny X-Men Next Dimension or Marvel vs Capcom, but Justice League Heroes can hold its head high and play with the big boys. It’s certainly the best Justice League game as well. The story adds the extra dimension to the game and there is even a fight in one of them as we see Darkseid take down the whole league. There were some iffy moments like when Batman actually lost to Killer Frost, but we can chalk that up to him just not having enough prep time. Batman definitely wouldn’t fall for the same trick twice! With this game review completed, it’s hard to say which one will be next. It could be the Pizza Delivery Boy, World of Final Fantasy, or possibly even Professor Layton.

Overall 8/10