The King of Fighters XIII: Global Match Review


King of Fighters XIII definitely surpassed my expectations here. The instant it had a real story mode and not just throwing cutscenes into arcade mode, I knew it was quite literally built different. This was a game that was putting the story first and I was all here for it. There are even branching paths so you can see different versions of the story and more added context as you play through the game. I ended up getting 60% of the cinematics on my first run.

The story concludes the big saga of the villains trying to revive Orochi and using their cosmic powers to get in everyone’s way. Ash gets a big role in here as he stole Iori’s powers last time and is working on getting Kyo’s now. If the old lead isn’t careful then he is going to be taken down. It’s a really good premise to get you pumped up and I greatly enjoyed the intro. We got to see all of the old leads like K and Kyo and then it ends with the lead being attacked. This game just has the most focus on story by a longshot and it was an excellent idea. I always feel like this is the perfect way to really get you focused up for what is about to happen.

The story definitely doesn’t disappoint. We get a lot of fun illustrations the whole time as the plot moves forward and a ton of dialogue. I didn’t even see all of the paths as I mentioned before so they added a ton of content here. It almost felt like a visual novel at times here. I should also mention that there is another King of Fighters tournament going on here of course. That’s always got to be a factor here of course. Why would there not be a tournament?

It should come as no surprise that the gameplay is great as always. The graphics look really sharp here once again and the movement speed is really good. I felt like the bosses were also designed better so you got to actually play against them. It wasn’t a matter of abusing loopholes or cheesing the opponent out. Instead you were actually fighting them mano a mano the whole time and that was a much better idea. So I was really glad to see that, it’s definitely the way to go.

You feel more of a sense of triumph when you win as opposed to just exhaustion and wondering if the boss is still more skilled than you are. Here, the boss is still rather difficult but it’s nothing crazy. The boss is way aggressive and like a real player will leave openings for you to attack with. I will say that the second to last boss had such long animation cycles though. When he grabbed you, you could basically close your eyes and rest a bit because then he keeps on punching you in the stomach and taking forever to get on with it. He’s a very dramatic fighter to be sure. I feel like it would probably be funny to see anyone using those combos in a competitive tournament assuming that the character has these moves when you play as him.

In terms of the paths in the game, usually you will have a choice for example to see what’s happening at the tournament or what Ash is doing meanwhile. Typically I went with the Ash plot since I figured it would be more intense but you’ll probably want to try them all. When I googled how to get the true ending, there seemed to be quite a few requirements to even get the chance so good luck. Definitely not a pushover by any means but that adds to the ever expansive replay value of the game.

You have the endless vs fights, getting all story mode paths, and of course getting the Platinum trophy in the game. By the time you’re done with that I’m sure you will have spent a ton of time on the game. Additionally, here are a lot of characters to play around with so you’ll want to test them all out and see which character you are best with. I’m actually starting to like the grappler characters in this game. It feels so satisfying when you land a command grab out of nowhere and it deals a ton of damage. A super throw is what won me the final match after all. I was about to lose otherwise.

Overall, King of Fighters XIII is a great game. I dare say that it is easily the best of the early games although calling it an early game is probably misleading. I think XV is probably still the best overall but I’d need to think about it. Either way the latest 3 games are the top 3 overall which is cool because it shows that the series is in its peak right now. They need to bring us some more games but bring back this expansive kind of story mode. It really does help the series go to the next level and doesn’t feel like it should be a giant ask. If there’s any King of Fighters game that you should get, this may even be my first recommendation because of the story.

Overall 8/10

Mobile Suit Gundam Extreme Vs. Maxiboost On Review


Gundam is one of those series that has so many games and shows and movies that it’s hard to know where to start. I’ve played a few of the games back in my day though and they were always fun. So I figured I could expect a similar level of entertainment from this game. I do wish it had a real story mode but the gameplay is fun and overall it’s extremely impressive how many characters are present here. It’s truly an ultimate collection for Gundam fans.

The main gameplay style here is that of a 2 vs 2 brawler. It’s in 3D and you use your blasters and occasional energy sword to take your opponents down. The first team to lose all of their lives will suffer defeat in the match. You have around 6 lives split between you and your teammate and depending on how strong your machine is will determine how many lives you lose when your robot is destroyed. At the end of the day though your strategy will remain the same. Just don’t get hit and you will be fine. Of course when the levels are this chaotic that can be a little difficult.

So there are well over 100 robot suits to choose from here. The game breaks up the roster based on series which is pretty cool. It does mean you have a lot of scrolling to do but it’s a clear way to identify each Gundam. Then when you choose the Gundam you can choose out of 3 different modes you want to fight as. By the end I usually went for balanced since it seems like the best bet but long range and short range can be fun too. You just need to master the gameplay a lot more before you can pull that off. Otherwise you’re just going to get absolutely obliterated the instant you head into the fray.

This game doesn’t have a tutorial or training mode at the ready though which is too bad. This is one of the few games where I would have appreciated that. There’s just a whole lot that you have to sift through here from various weapons and special abilities. So if you’re not constantly on your A game then you’re gonna be in some real trouble here. I was mostly just button mashing and I can tell you that this doesn’t fly in the Gundam games. Unless you know what you are doing you will ultimately be crushed. That’s just the way that it is. So I couldn’t really get to enjoy the gameplay mechanics to their fullest extent but I still had fun.

The graphics are naturally very solid here. The robots all look on point and the level designs have a lot of detail to them Everything is very vibrant at all times and each level stands out. The soundtrack is a bit more forgettable but there were a lot of tracks in the music menu so I’m guessing there are some really solid ones in there that I just didn’t come across yet. Once you factor those in then I’m sure the soundtrack is probably good overall.

In the end this game is definitely going to have the most value for true Gundam fans. The online scene already seems dead from when I was trying to find a match so you better have someone that you can play it offline with. Technically you have unlimited replay value with the vs mode but that is all assuming that you really love the gameplay. It needs to be a top tier fighting game for you or the whole thing will just not be worth your while. For me, it’s a fun game but not one I’d be clamoring to pick up again in the future.

Overall, Gundam makes for a good robot combat title. It’s always been solid in the past and I don’t see that changing in the future either. It’s really quite impressive. That being said, not having a story mode will always be a blow against it. Some fighting game titles like Super Smash Bros can get away with this but most cannot. Even if it’s a really basic arcade mode type setup, I want a character ending and some interactions. It helps to make the whole thing more real. This one is satisfied to be a super basic fighting game. Albeit, one with an absolutely huge roster which I give them full credit for. It’s extremely impressive and I’ll probably look at the game more fondly once I know more of the Gundam fighters.

Overall 7/10

Spider-Man: Miles Morales Review


Time to look at the big spinoff to that iconic Spider-Man game. This one’s definitely quite a bit shorter and so it feels like a lean version. Gone are all of the science minigames and civilian levels. Instead you are really Spider-Man the whole time and some of the map navigation has changed a little. Some of these are positive changes while others are not but it works really well in this pocket setting. Ultimately I would say that it’s another top tier game and really does a great job of continuing the saga. I may not have been as thrilled if I paid $60 for it but otherwise it definitely does the job.

The game starts off with Spider-Man being defeated by the Rhino so Miles has to save him. Peter figures it’s about time for a good vacation so he heads off to be with Mary Jane for a while as Miles takes center stage to fill in. He doesn’t just want to fill in though, he wants to prove that he has what it takes to be the true Spider-Man and he may get his chance now. The new villain group known as the Underground is so powerful that they took out the Demons gang and they are planning something big that could destroy the city. Can Miles stop them even if it means taking on some former friends?

The story is around 6-8 hours give or take although it can be a bit longer if you spend more time on side quests. I didn’t do as many as in the first Spider-Man game in part because there were less of them so I wouldn’t pass them by in pursuit of the story mission. Also in part because in this game the crimes are endless compared to the first Spider-Man game where they would end. So as a result I didn’t feel like there was much of an incentive to working on those. Eventually there is a trophy that is crime related but that will be showing up later on. The trophies for this game don’t look all that hard and actually seem easier than the first Spider-Man title but the one that will take a while is beating the game again on New Game+. I suppose not that it’ll take a super long while or anything but noticeably more intense than the rest of them.

It gives you some good replay value though. I mentioned some changes earlier so of course the endless crimes was one so what about the others? Well, now you can turn invisible which is super helpful for getting the drop on enemies and landing more stealth takedowns. I will admit that it makes the game much easier as well. You can turn invisible mid combo to confuse the enemies and then keep on beating them up. Additionally Miles comes with his electric abilities which all land a real big punch. It makes for a satisfying way to beat down the enemies of course but it’s also another way to get yourself out of a tight spot.

So you should really be breezing through this game. That said, it’s a worthy trade off because I really like the venom abilities. They help to make the combos flashier and it’s like having special attacks in addition to the standard moves. The upgrade tree has been simplified so there aren’t as many upgrades. With far less collectibles as well, cleaning up the city has never been easier. I doubt it will take all that long after completing the game all the way through.

The combat speed itself feels faster with all of the combos but that might just be more of a feel and less of a fact. It’s hard to say for sure but I was definitely racking up the blows. Navigating the map is more or less the same as in the first game and moving the side missions to a separate screen feels about the same even if the location is different. The game has removed the quick time events which is too bad but I can’t say that I missed the human stealth missions. You don’t have a camera or anything like that this time which I’m also fine with.

These are things that show how this game is more like a mini version of the first but the important thing is that it still has a lot of content. It has less costumes for example but it still has a good amount of them. So there’s less of everything but compare this to another big game and it probably still comes out favorably. So I would say that’s pretty impressive. Meanwhile the graphics are still really good. It’s likely using the same engine which makes sense. Some costumes don’t always work as well in the cinematics like the cartoon one I wore but that’s to be expected since the art style is so different. I just chose it anyway because I like that costume a lot.

The soundtrack is more on the forgettable side. It’s good and all for the moment but there are no tunes that you would actually go and look up. I would have liked some rock themes or at least one when you fought the Prowler. That may be the best boss fight yet in these two Spiderman games. I like how you had to really rely on your spider sense. It’s something that hasn’t been utilized a whole lot yet so that was really nice. You had to trust in your reaction times and get the job done. Yes, the timing isn’t super tight so it’s a little on the easy side, but regardless the concept was really cool.

Naturally the game does lead into the big sequel with the ending so that’s definitely real exciting. As a whole the story did a good job of setting Miles up for the big leagues since he will need the experience here. At times the drama with Tinkerer could feel a little forced perhaps but all in all you were engaged the whole time. The stakes may not have been Earth shattering but that’s for the main games, not the spinoffs per say. It also will help and make Spider-Man 2 feel more like a crossover now that both characters have had their own games. I assume each one will keep their respective combat systems but we’ll see if that is really the case. I’m also curious on how switching between the characters will go.

Overall, Miles Morales really delivers with a superb game here. The original game set up the groundwork and this one took it all the way. I love these kinds of games with massive free roam over the city. It’s handled so well even to the basic things like movement. I actually want to go and grab the collectibles because the game is so fun. You’re encouraged to just get out there and have a good time which I appreciate. The more I play through these games, the more I’m curious to check out the final outstanding ones that I haven’t played like Web of Shadows or the home console version of Spider-Man 3. All in good time I suppose.

Overall 9/10

Spider-Man Review


After all these years I have finally played the big Spider-Man game that came out many years ago. This one really made a whole lot of waves and it’s easy to see why. They clearly put a lot of budget into it and the world is very expansive. There are so many different collectibles and side missions to go through. I guarantee you will be playing this game for a very long time, you can trust me on that.

The game starts off with introducing us to a very experienced Spider-Man. He’s been at the game for a very long time and has saved the world more times than we can count. Well, he’s going to be up at bat once more because the Demons have shown up to take control of the city now that the Kingpin is behind bars. This new gang is absolutely ruthless and they have dangerous plans for the city. They have a beef with Norman Osborne and its one that threatens to destroy even the innocent civilians who have nothing to do with this. Can Spider-Man save everyone this time?

It’s really nice to see an older Peter Parker who already has a handle on things. The game puts a lot of emphasis on his scientific knowledge as well so you can definitely expect to see him inventing a lot of things and generally being a handy guy. The game works these in as minigames which are fun enough. Admittedly I was always ready to just go out there and enjoy the combat some more but the minigames are fairly short so it’s not a big deal. The story itself is definitely excellent and you are going to have a good time here. It’s a fairly sizable campaign too so you won’t be completing it too quickly.

Then you have the primary gameplay which is definitely really solid. The game makes incredible use of the spider sense as you weave in and out of attacks. It’s all very fast paced and you can approach the game in many different ways. The combat just gives you a lot of freedom and of course you can imagine that I tend to go for a more hyper aggressive style. I just want to take down every enemy in my way and that’s sometimes going to be more of a challenge. The game does want you to opt for stealth sometimes and I try but I usually get spotted anyway. Most of the levels are about being Spider-Man and generally dominating but you do have the occasional level as Mary Jane or Miles which are complete stealth missions.

I didn’t mind them but I’m sure I would have gotten more tired of them if these levels popped up too often. As it is, they were a solid change of pace. Each level can be beaten quickly if you want to get to the end or you can explore a bit and pick up a lot of easter eggs/foreshadowing for the future. I’m impressed at how interactive every part of the game is. This is exactly the kind of title you think about when you hear the words “AAA game”. It’s a term that has gotten a bit watered down over the years but this is a great example of a title that had a lot of effort and care put into it.

It goes without saying that the graphics are excellent here. It is going for a more movie/cinematic type of artstyle so it may not quite look as sharp as the more colorful titles but it still works really well. It’s always fun to see New York City in a big game like this as well. They got in so many different landmarks and it’s really impressive. The soundtrack is a bit less noticeable. It’s good and all but not great so I wouldn’t expect it to be knocking you out of the park or anything. It performs its job well and that’s what counts though.

In terms of replay value, well where should I even start? There are tons of suits and powers to unlock. You can upgrade your tech, and of course gather all of the trophies associated with the game. It’ll take a while to really do all of that even if the trophies themselves aren’t super difficult. I imagine you’ll be playing for 30 hours minimum so you’re getting a whole lot of bang for your buck. The game has aged really well so it’s still not too late if you want to purchase it now.

Probably the area I’d give the most credit to within the game is how seamless the whole hub world is. You can be on your way to fight the next story mission when a crime breaks out a few blocks away. You can choose to ignore it or go over there and fight. I decided not to ignore crimes early on since they would help for trophies down the road and it’s just really smooth. After I stop the criminals I go to where I was supposed to go. On the way to objectives I would stop by to pick up backpacks and other collectibles as well. No loading times or anything like that to break up the flow. You also get faster as you level up which makes going through the city a breeze. So I rarely ever used the quick travel except for the trophy associated with it although I am glad that it is an option. It is easily one of the best hub worlds I’ve ever seen.

Overall, Spider-Man is an elite game. It’s definitely the kind of title that you think about when you are expecting a top tier comic book game. Fans of the character should be very pleased and I will be back in the world of spiders very quickly since I got the Miles Morales and Spider-Man 2 games in the same batch. So 3 big titles all in a row. We’ll see how they stack up to the original here. It’s definitely a tall act to follow after all.

Overall 9/10

Naruto Ultimate Ninja Storm 4: Road to Boruto Review


The Naruto Ultimate Ninja Storm series has always been one of the top tier, elite video games of our generation. The amount of playable characters and attention to detail is absolutely uncanny! I don’t think we’ll ever see another Naruto game that can quite compete on this one’s level. It’s really the full package and a perfect end to the Ultimate Ninja Storm series. Way I see it, all other games are spinoffs until they announce a Ninja Storm 5. If you’ve been playing the series already then you know what to expect but if not, lets just say that it’s about to blow your mind!

The game picks up with the war and takes you through the rest of the series up through the first sequel movie. So it covers quite a lot of content. For the first time the series does take a few shortcuts with more anime type clips rather than doing all of the cell shaded cinematics. As you get deeper into the game it goes back to normal though. They’re both good of course but seeing the whole thing in the game’s animation style does get you a little more invested so I loved seeing that style. The story is a bit shorter than the last title but when you through in the Boruto part I would say it’s about the same length. I liked the way the story also diverges with both the Naruto and Sasuke paths. I had fun alternating to try and keep it all as chronological as possible.

The gameplay is that of a 3D fighter. You pick 3 fighters and then try to dominate your opponent in close quarters combat. You can switch fighters at will or use them as assists. The characters all have great combos and the final smashes are as cinematic as ever. Each fight is very fast paced and fluid. It’s some of the cleanest 3D fighting you will ever see. We also have the quick time events for the story mode battles and even a few alternate gameplay type moments like the Kaiju type fights. Those are always fun as well although I’m not nearly as good at those. Getting S ranks there feels like an extremely difficult task if you ask me.

So you can expect to spend at least 10-15 hours on the story. After that there is also an Adventure mode with tons of content and also good ole survival mode. Don’t expect this to be easy either. The survival mode actually gives you a good run for your money and the intimidating thing is how long it can be. For example one trophy is to defeat 30 opponents in a row so if you get sloppy or make a mistake 25 opponents deep, get ready to start from scratch. The trophies here definitely look very difficult. Certainly achievable as long as you train your skills though but I imagine you will be here for a very long time before you are able to knock it out.

It almost goes without saying but the graphics here are absolutely top notch. It’s great to see Naruto and the gang on the PS4. It’s really night and day compared to other games where Naruto has appeared in like Jump Force. The colors here are so vibrant and there are a ton of cool animations that aren’t just recycled among characters. The soundtrack is also pretty good. I tend to like all of the themes even if there isn’t any singular track that really stood out for me.

In terms of character balance the game seems to do a pretty good job. Some characters just seem to have final smash animations that are too long. Like you should be able to dodge or block their final smashes every single time. Rock Lee and Might Guy are two examples of this. Meanwhile some characters like Sasuke in his End of Series version are extremely useful and will hit the opponent almost every time. It’s pretty much a cheatcode in survival mode and I highly recommend using him. You can just keep on using the final smash over and over again for quick victories. Of course that does mean watching the cinematic over and over again so I hope you really enjoy it.

I’d also like to note that the fact that there are so many unique dialogue quotes for the final smash depending on your opponent is really cool. Again, it’s all the little things that help to really make this game stand out. If they could squeeze in an easter egg then that’s exactly what they do. I’m sure there are a bunch of little things that I haven’t even noticed yet. In fact, that’s a guarantee since there are a bunch of bonus missions and side quests that I haven’t even stepped into yet. So yeah this is the game that just keeps on delivering.

Overall, Naruto Ultimate Ninja Storm 4 is definitely an elite game. One that should not be underestimated at any cost. I highly recommend picking this game up immediately if you don’t already have it. It’s really the gold standard of what an anime fighting game should be like. Any series would certainly be super proud to have a title with this amount of professional development behind it. The content justifies the price many times over as well. Naruto will always be remembered as one of the most iconic and influential series of all time and titles like this do the legacy justice.

Overall 9/10

Jump Force Review


I remember how disappointed everyone was after this game came out. Everyone was super hyped for the initial trailer and everything but the actual game sort of fell flat. I get it because the game could and should have been so much better. That said, I would still call it a great game. You get to have your favorite Jump heroes all teaming up and interacting in the story and the combat works well for the fighting aspect. Ultimately, I’m glad we got this game and I’m confident that a new one would be vastly improved since they can build off of their mistakes.

The basic story is that all of the Jump Worlds are converging with the real world. The heroes are all rather confused about what’s going on so they turn to a random organization where the head is confident that he can fix this. Goku, Naruto, and Luffy lead the 3 main teams and together they have to recruit the rest of the jump heroes and save the day. The new villains have these mysterious cubes and a dark book that allow them to make fully functional clones of all the heroes. Things are going crazy real quick so they have to be stopped.

The first thing I would note off the bat is to completely ignore the power levels here. Trust me, they make absolutely no sense here anyway. Goku, Naruto, Kenshin, etc. Everyone is portrayed to be at about the same strength and the same goes for the villains. This is all just to get all of the characters together but I do think that they should have tried a little harder to make the plot make sense. It really wouldn’t have been that hard you know? So the writing is pretty bad here but it’s still fun to see the characters around. The script makes them all sound a bit generic at times so you don’t get to see their character personalities shine through, but again it’s all just an excuse to see them running around. The story is rather weak but at least it has one. A lot of fighting games don’t even have that.

The gameplay is naturally what you are really here for and no worries, that part is really solid. It’s a 3D title like the Ultimate Ninja Storm games although it isn’t quite as polished as those since those are the golden standard across the video game industry. You use quick combos, power moves, and ultimate attacks to take down your opponents. You can freely change between characters mid combat and a big focus here is on timing. You can dodge and even counter attacks by clicking the escape button at the right time. When you do this, the enemy is always allowed to respond as well so then it becomes a back and forth game until one of you messes the timing up. This is pretty easy to do since the window you have it smaller each time. All it takes is a slight hesitation and you are out of luck.

In terms of graphics, the art style hasn’t aged all that well but the game still looks good. It was going for a hyper realistic style which as you can expect doesn’t translate very well for all of these colorful characters. It was definitely a very questionable design idea. The attacks all tend to look very flashy though although that is a double edged sword. The one weakness to the gameplay is that the cinematics all last just a smidge too long which adds up as you are playing each match. They should have cut the timing on those.

Speaking of time, get ready to see the loading screen a whole lot. I haven’t seen loading screens this long in a very long time. It’s sort of like Sonic 2006 for PS3. There are loading times after every battle and between every cutscene. For some reason the cutscenes are often broken up into multiple chunks so you will play 30 seconds, loading screen, next 30 seconds, loading screen, etc. It just keeps on happening which really keeps you busy. You want to have something on hand to multi task with during the load times.

That aside, the story is fairly lengthy though. It’ll definitely take you upwards of 15 hours to clear the campaign and aside from that there is a ton of replay value with all of the bonus missions. There are tons and tons of those to a super impressive degree. There is also a level up system so getting all of your characters to level 99 will take some time. It actually does make a difference in your stats so I recommend grinding those levels up as much as possible. Getting the Platinum trophy looks like it would be exceptionally difficult so good luck if you are aiming for that one.

Overall, Jump Force is a great game but one that is carried almost entirely by the gameplay. The modes around it can be rather lackluster and really don’t do justice to the overall premise of the game. This should have been one of those games that really wow’d you, you know? I should have still been talking about this game for years and years to come. Instead, there isn’t much reason to play it while better fighting games exist. The best you can say for it is that the game has a really fun cast of characters. That is certainly true and it will always be the main hook here but it also shows you how incredible this would have been if they had tried a little harder. So this may sound like the harshest 8 star review I’ve written but that just speaks to how much promise was here.

Overall 8/10

Override 2: Super Mech League Review


Override 2 is a pretty fun game. It really keeps the same gameplay style of the first game although in this case it does remove the story mode entirely which is too bad. Instead you just play through a lot of tournaments and stand alone battles. It’s more like what you would find in a Tennis game where your career mode is really just about racking up wins. It works well enough in a sports context but in a fighting game like this you definitely want to see a little more. Particularly since the first game had the whole invasion plot. Ah well, at the end of the day the gameplay is the true make or break point here.

It’s a classic 3D brawler where you can use standard attacks and power moves to deliver damage to your opponents. You can also use different items from the environment to deal damage as well so you always have a lot of options. That being said, your best option is usually to watch for the glowing circle on the map and get to it. The longer you are under the light, the more you can charge up your final smash meter. That ends up coming in a whole lot of use when you’re dealing with multiple opponents. There are different rulesets you can switch between in this game. You have the classic 1 vs 1, 2 vs 2, 4 player free for all, then you have tournaments which are 3 battles in a row, battles where you fight a ton of mini robots, and also a 4 player stay in the ring challenge.

The last one feels like it was inspired by Fortnite since you start taking a whole lot of damage if you leave the ring. Your normal attacks also don’t really deal damage in this mode so you mainly want to focus on grabs. Throwing your opponent out of the circle is a great way to win. In general the game is fairly easy on most of the lower ranks but I imagine that the more I play the game, the harder it will get. For the 4 way battles I would usually hide and let them knock each other out before jumping in. In the 1 on 1 battles I found it easiest to just keep using combos and they wouldn’t fight back much.

Ranking up in the mode is rather weird. You can actually move backwards if you aren’t careful by playing the same mode on a lower rank. This tricked me a bit on the way the mode works but if you’re careful you actually can continue to go up. I got stuck on D rank for most of the modes and it just wouldn’t let me go up though. I suppose I just have to keep on winning over and over until it sticks though. Ultimately I wasn’t sticking around quite long enough for that to do the trick.

The graphics for the game are pretty solid. They’re not out of this world or anything but I thought they were pretty good. The character models are nice and I liked the attack animations. The soundtrack is more on the bland side, I wouldn’t count on seeing any tunes that you really love. They’re more the basic type all around. At least in terms of content there is a whole lot here. You have to win tons of battles to get all the way to the top in career mode which will take many hours. The game tends to go for a fairly cheap price as well so that’s something to consider as well.

You do get a lot of value here. You will have the most fun if you have someone to play with of course but the 1 player experience isn’t bad either. The gameplay is good after all which is ultimately the main thing that counts. My version brought the Ultraman characters with it which was definitely a lot of fun as well. If the gameplay was just a little faster and more intense then that would have really helped the game out. I think part of the problem is the matches can take a little while and it’s not very cinematic either.

So it’s like you’re playing more of a retro fighting game as opposed to a PS4 title. Don’t let that scare you away though. If it was $60 then that would be spooky but that’s not the price at all so it really works out here. Aside from adding a Story Mode the other main change I would add is to give all of the characters more impressive final smash attacks. The current ones don’t even have cinematics or anything like that and those really add o the experience. Not having them just doesn’t make sense. It just feels like another power attack.

Overall, This is a pretty good fighting game. While there is a lot of content, I would say it still feels rather barebones compared to other modern fighting games though. The difference in quality is night and day between this and something like Naruto Ultimate Ninja Storm or Tekken. Still, if you don’t compare it to other titles then it does hold its own. The gameplay is a bit different from those after all and there is always room for more 3D brawlers around the bend. I wouldn’t exactly be pre ordering a third game if it came out but I’m still glad to be playing this one. There was enough effort put in to make this one worth it.

Overall 7/10

Granblue Fantasy Versus Review


It’s time for a great fighting game that knows how to combine solid gameplay with a good story. This game is really the whole package and that’s why it is so much fun. It’s always cool to see the Granblue cast returning once again. Throw in an excellent soundtrack and this is a game that you won’t be forgetting any time soon. So strap in everyone because you’re going to be in for a high quality time.

The story starts with most of Gran’s friends forgetting about him and Lyria. They’re going to have to beat the memories back into everyone but this will not be an easy task. For starters, all of their friends are quite powerful. Additionally, there is a mastermind behind all of this and if he isn’t stopped soon, all of reality will be destroyed. This may be their toughest task yet but Gran and Lyria know that they are up to it. Nothing can destroy the bonds that they have forged!

There are 40 levels in the game and they tend to be fairly short but there are a lot of cutscenes in the game which help it to end up feeling longer. We’re talking full voice acting here and also some complete cinematics. So you know that you are in good hands as soon as the story starts. There is also a lot of replay value to be found around every corner. There’s hard mode, tons of extra missions, and also some kind of tower mode. Naturally you also have the vs mode which would be the main mode for replay value. You could fight against other players for everyone as you test out each character and learn how to use their combos.

The gameplay is that of a 2D fighter so you should be fairly familiar with the different standard and special moves in the game. You have super attacks, and can use your special moves with standard ones for fusion type attacks. They work like Ex moves in Street Fighter. The movement combinations can take a little getting used to though. It took me until the end of the game to be able to reliably use my final smashes since you had quite a few buttons that you needed to click at the same time. It’s not something that you could just blink and ace in an instant.

The story isn’t very difficult, you should be able to blast through it. Just remember that you can level up your gear and abilities. I only did that twice during the story when things were starting to get close and each time I would really leapfrog past a tons of levels. So if the bosses get close, just do this and you’ll be good. In general all you need to do in order to win is button mash a lot. Gran has a really good 3 hit combo that leads into any special attack so keep repeating that as often as you can.

As long as you block the occasional counter attack then you’re fine. Especially since you can carry two support abilities with you. I recommend one for healing and one for increasing your attack. Switch them from little to medium as you progress through the game and they make a huge difference. It can just be hard to remember to use them but once you make a habit out of it, you will really be all set.

In terms of graphics, there’s not much more to be said here. The game looks fantastic at all times. They really went all out on the budge here and the cinematics are also really impressive. Trust me it even looks like a CG tv show. Then for the soundtrack, it blew me away with some of the themes towards the end of the game. You had really intense anime opening type music going on and it really makes the difference in having you get invested into the climax.

If you’re a Granblue fan then you will get an extra big kick out of the game but even if you don’t know the series, you’ll have a lot of fun playing through this game. It can be easy to take a great story for granted but many story games can only dream of having a cinematic adventure like this. It just doesn’t happen very often at all and I can absolutely confirm that it elevates the game to the next level. Yes, I would have still enjoyed the game without the story since the gameplay is very solid, but the story is one of the big reasons why I won’t forget the game.

In the story you play as Gran the whole time although I think I may have been able to switch later on. I just never tried so I haven’t actually gotten to try out the other characters yet. I’ll definitely need to do that at some point. Since every character has a final smash with a whole animation, it will be fun to see what the other characters look like. I’ll definitely be returning to the game to try and get some more trophies so that’ll probably be my chance to try the other characters since often times there is a trophy for playing as everyone.

Overall, Granblue Fantasy Versus is definitely a great game. I really enjoyed it and every aspect of the title felt like it had a good amount of polish. The main menus are good, the colors are striking, and it just feels really modern. At no point will you feel like you got the short end of the stick here. There’s just too much to have fun with. I know there’s an expanded pack/sequel of sorts in Rising so that might cause some to jump ship but otherwise this is definitely a game that you should be able to hang onto and enjoy for a long while. It stands out well among its competitors. As a last gameplay tip, just remember that you need to duck to guard low attacks as the final boss will try some cheesy attacks with that. He’s the one part of the game that actually is really challenging but odds are that if you’ve made it that far already you’ll be fine. Just attack him patiently and block as needed.

Overall 8/10

Demon Slayer: The Hinokami Chronicles Review


It’s time to look at a game that was great through and through. It goes into way more detail than I would have expected from any adaption. It’s seriously impressive and the combat in the gameplay is good. I won’t say it’s quite on Naruto Ninja Storm’s level or anything like that but I was really satisfied by the end. It’s cool to be reliving all of the big event from the show and they even got the movie in here.

The story revolves around a kid named Tanjiro who needs to destroy the demon mastermind in order to turn his sister back into a human. Along the way he meets up with a bunch of quirky characters who have their own reasons for murdering the demons. Will the humans be able to triumph here or are they going to be quickly destroyed by the overwhelming number of the villains? The demons have regeneration and numbers on their side after all. Destroying humanity isn’t just a pipe dream for them but possibly an inevitability.

So the story is definitely a lot of fun and it has complete voice acting all the way through. In a lot of ways it’s like watching the anime all over again and they actually reanimated all of the scenes with the in game engine. There are 8 chapters in the game and most of them are fairly long except for 1-2 of them. All in all the game should take you around 8 hours give or take which is a solid amount for a fighting game. Then after that you have the vs mode which has endless amounts of replay value in its own right. That is the main focus of the game after all.

This is a 3D fighter so you can use your normal attacks, special moves, and of course your final smash. I often found that the best thing to do was launch the enemy into the air at the end of your combo which allows you to start a second combo. Rather brilliant wouldn’t you agree? The computer has a really hard time breaking out of that one at least. The game can get a little hard near the end, particularly the final level which is a whole league above the rest. Your opponent has constant super armor so you have to time your attacks perfectly. Actually that reminds me of the final level in Tekken 7 a whole lot. Still you will be able to knock it out in the end. You can also go the cheesy route and just auto recover your health. The catch is that you forfeit your right to an S rank if you do that.

The graphics here are very high tier as you would expect. The character models are all on point and you can tell that a whole lot of effort went into this title. The soundtrack is also really good with a lot of tunes grabbed straight out of the anime. It’s all the little things that really help to remind you that this game was a big deal. It wasn’t just thrown together in a few minutes or anything like that. I’d definitely like to see a sequel to this title at some point.

There’s also replay value in the story itself as you can talk to people and complete side missions. You’ll need to do that if you eventually want to obtain the Platinum trophy and I can safely tell you that this is in my bucket list of things to do. Could be a while of course but it’ll always be around. You also have a solid training mode to get used to the controls and other bonuses on the main menu.

After playing as a few of the characters in the story, I can safely say that Rengoku is my favorite character to play as. His fire abilities are really intense and I feel like he has more power behind his strikes than the other characters. I suppose that makes sense though as he is a Hashira and should feel way stronger than the average Demon Slayer. It’s still a shame he couldn’t get more fights in the series but we felt his strength either way.

Overall, Demon Slayer is a great fighting game. It has solid gameplay throughout but it also spent the time to actually come up with a grand story as well and I thought that was fantastic. It went the extra mile to really pack the game full of content and I’d say it worked out. This does stand out among the many anime fighters. At this point the only thing it’s lacking is a larger character roster and I’m confident that the sequel will build that up quite a bit.

Overall 8/10

Soul Calibur VI Review


It’s time to look at the latest installment in the Soul Calibur series. It’s definitely been a long while since I played the last one. The good news is that the actual gameplay is as great as ever. I definitely enjoyed it a great deal and so that alone already makes this a great game. On the more underwhelming side, I have to admit that the story is a real step down even though it tried to do some rather ambitious things.

The game has a main story and then a bunch of individual stories for each character. There is also an alternate story type mode where you can make an original character and run through a bunch of levels. First, the impressive part about this is how many story options you have. There is a big map that shows you where across time each character story takes place so in theory you can keep switching in between characters if you want. I didn’t do any of those yet but it’s nice that everyone gets one.

Here’s the problem though, the story is rather low effort. I played through the main story mode which is 20 chapters long and good portions of the story are told through a single illustration. Yes there is voice acting but no animation. Out of those 20 chapters, at least 5-7 didn’t even have any fights so you would just watch a long text cutscene. In a PS4 game and especially for a huge franchise like this, there should be constant cutscenes. At no point should you just be reading through the game like this.

It can be done I suppose if the illustrations are really excellent and constantly changing or if the soundtrack is just that dynamite but for the most part it’s a non starter. We only get 2-3 actual cutscenes here and they actually look good so you wonder why they didn’t do that for the whole game. I have to assume that it’s a budget thing but that’s a bad look for a huge title like Soul Calibur. So I was definitely not a fan of that, I expected much better here. The story itself also wasn’t the most interesting. The goal of finding the Soul Edge is always a classic but there’s just not much chance for things to happen before the game ends.

This is mitigated a bit by the fact that there are tons of individual stories to play through but more effort should have gone into the main story considering that it’s their main item you know? Ah well, maybe I should be happy that there is a story mode since not all fighting games have that. I’ve heard disturbing rumors that Street Fighter VI doesn’t even have one but I hope that’s not the case.

Of course there are tons of other modes to play through as well and you have the classic vs mode. You can fight offline or online and there are plenty of characters to choose from. There are also a lot of trophies to try and unlock, those are sure to take you a long while. So there’s no shortage of content to find here and the game is relatively cheap so you don’t have to break the bank trying to get it. I’d definitely say to purchase it.

While Story Mode wasn’t the ideal, the gameplay is fantastic and like I said earlier, that’s important. I like the long reach of the weapons which helps make it feel different from other fighting games. You don’t have to get as up close and personal as in other titles. Each character has many different moves to play around with and I like the attack sound effects. It still can’t beat Tekken in that arena but this may be in second place for that. The soundtrack as a whole is okay but nothing too special. The graphics are really solid though, the art style works well and this definitely looks and feels like a PS4 game which is important.

Going back to the gameplay, I like how simple the final smashes are to use. The game isn’t going out of its way to make it really convoluted or anything like that. It’s just a quick button press like the old days and then you’re off to the races. To compensate for this, the attacks don’t deal a ton of damage but they are still really handy to have. I did have to get used to pressing a button to block though as I’m really used to just holding back on the control stick. I’ll likely eat a lot of attacks while I get used to that, but eventually I’ll get the hang of it.

Overall, Soul Calibur VI is definitely a great game. I wish they would have tried a little harder on the story but if the reason is that they really had to prioritize the gameplay then I technically can’t really fault them for that. If the vs mode had ended up being no good then that would have been a massive problem right out of the gate. Feels like it’s been a minute since this one came out so they should start looking into making a seventh Soul Calibur. Hopefully they can grab more guest star characters around and try to make it the ultimate title in the series or something like that. I think that would be pretty cool.

Overall 8/10