Rurouni Kenshin Side Story: The Ex-Con Ashitaro Review


It’s time to take a look at the 2 chapter oneshot sequel to Kenshin that came out. This serves as a set up to the ongoing sequel coming out so you definitely want to check it out to stay current. It’s a pretty fun series and the two chapters really go by quickly. It starts off with two prisoners being released. One guy is named Ashitaro and he was arrested for dining and dashing. The other guy is Aran and I forgot exactly why he was arrested but they got him for years. A mysterious girl shows up when they are released and claims that Ashitaro has her treasure. They used to both work for the same villain organization but Ashitaro ran off. He claims not to know anything, but it could be the sword that he buried a while back. Aran decides to help Ashitaro out in retrieving the sword and living a normal life after prison, but are these two fighters strong enough to take on a villain organization?

Since Ashitaro is the lead here and will likely have a big role in the actual series, it is imperative that he is a likable character. I think he’s pretty good at any rate. He reminds me of Tyson’s counter protagonist in the Beyblade manga. Ashitaro is a pretty good fighter but he’s also rather basic and doesn’t really think about anything. He just likes having a good fight and can dish it out with the rest of uis. Second to none is food for him though. He’ll eat anything and isn’t picky. He’s certainly no Kenshin, but he is the real deal when it comes to using a sword. I’ll definitely be glad to see him return.

His partner Aran is a lot less impressive. For starters, Aran can’t even fight. That brings up a lot of red flags right from the start. I also can’t say I care too much about his half American heritage and hopefully it’s not a big plot line. I guess it could lead to something cool if it turns out that his American relatives want to take him back by force or he’s related to the villains but we don’t really need the human sidekick right now. He could certainly be much more annoying than he actually is though so I’ll stay content with that for now. The writing is sharp as always which really makes a difference for characters like this.

There aren’t really any other big characters at the moment. I suspect that the girl may become a big character at some point, but we’ll see. The one shot villains here are fairly generic, but serve their roles well. I have to give some props to the first villain for still being able to talk even with a sword through his head. That guy definitely has nerves of steel. The other villain with the oil weapon was pretty strong as well, at least when put up against the main characters. I’m looking forward to seeing how much fun the real big villains are.

If you were worried about not seeing Kenshin or the rest of the old cast, don’t worry about it. They show up briefly and Kenshin definitely has a great role. It’s nice to know how much time has passed since the end of the main series and it is mentioned here. It hasn’t been too long of a gap so fortunately everyone should still be able to fight at a high level. The ending shows us that the whole cast is getting ready to go to Hokkaido so that’s sure to be a pretty epic arc. I’m expecting a lot of big things there.

The art is exceptional, but that almost goes without saying. I’ve really missed the Kenshin style. The action has a lot of depth and the speed lines really make it look extra impressive. The action scenes were great and as I mentioned the writing is pretty sharp. I can easily see the sequel being a top tier threat to all of the other manga titles once it actually comes out or is scanned.

While Ashitaro’s sword is cool, I think he’s going to need another one almost immediately. In the story it is bent out of shape and badly burned so unless he makes this some really unique combo starter where the shape actually helps him, I can’t see the big villains being very threatened by the kid. I could also see him getting it repaired and if so, Kenshin’s master needs to appear. He never got much closure so this could definitely help. I wouldn’t mind if the sequel also has a brief timeskip so that we can gloss over that part and also have Aran learn some fighting off screen. Then the series will be set.

Overall, I’d definitely recommend checking this one out. After all these years, we finally have Kenshin back in business. Hopefully the series really lasts for a long while and that it doesn’t jump the shark. Sequels don’t always have the best of reps, but I think this one is going to be one of the best sequels on the block. Hopefully these chapters come out with volume one once the series is licensed so fans don’t have to try and track these chapters down. How I see it, the set up/prequel to the sequel should always be included.

Overall 8/10

Wing Island Review


It’s time for yet another Wii game. This one is a classic plane game but instead of being your average flight simulator you get to help out around the farm. It’s a pretty unique style of gameplay and it’s one that I can get behind. It does have some issues and the game is a little too short if you ask me. Fortunately the going price is only around 2-3 dollars so that’s really not too shabby.

The basic plot is that these two birds own a plane repair shop. You can bring yours in for repairs or you can hire the pilot out to help you out on the farm. The latter is typically the option that they go with. The main character is never eager to help, but he knows that it is ultimately the only correct choice. Can he transport the logs and help the farmers or is this rural life too much for the kid?

The plot certainly isn’t the most engaging and there isn’t really a sense of danger in this game. The only time we get anything close to an action scene is the final level as pirates attack one of our clients. We never actually see these pirates of course, but their ships are around. We don’t believe in violence so to take them down you just have to cut the ropes that they attached to your friend’s ship to drive them off. Those pirates won’t want to mess with you again after that am I right?

The two main characters aren’t bad, but I wouldn’t say that they’re very good either. The main character is very timid and constantly forced into these situations by the main heroine. He just doesn’t come across as heroic aside from the very last mission where it is brought up. The main heroine is all right as I’m glad she’s tough but why doesn’t she go help out as well? She is likely a big shot pilot just like the main lead so there is no excuse. I guess she just likes calling the shots.

As for the gameplay, the plane part should be easy to picture as you fly straight, up, down, and all around as you fulfill the mission. You have no weapons of course but pressing B will let go of whatever cargo you have or activate the steam to get rid of the small fires all around. You can also press up or down on the Wii Remote dpad to speed up or slow down. I actually didn’t know about this until I was pretty deep into the game, but I wish I had known sooner. It’s pretty hard to win without it since you’re just coasting along at a slow speed otherwise. It can be pretty hard to get used too, but you’ll get the hang of it. Just don’t connect the Nunchuk, the controls get a whole lot more complicated if you do.

The various missions that you undertake are things like “Drop the Logs” “Put out the Fire” “Pop the Balloons” etc. Most of the missions end up repeating themselves. There are 15 missions in Story Mode and then you unlock a few extra ones. I think it ends up being 20 total give or take a little. I just focused on the Story Mode levels and completed the game in around 2 hours. As I mentioned earlier that’s pretty short, but given the low price it’s not a deal breaker. You should still enjoy it just fine.

What hampers the gameplay a little are the controls. I don’t need to say much about the Wii Remote as its limitations speak for themselves. Turning is more of a hassle than it should be and especially if there are strong winds. The winds aren’t really the Wii Remote’s fault as it’s a game feature, but it’s one that definitely should not have been in the game. If you crash too much you’ll die and there is a tough level where you have to blow up a bunch of rocks. The game can be deceptively difficult in some levels but you’ll definitely conquer them if you just keep at it. Some levels took me more lives than I care to remember but if you’re getting stuck, make sure to buy some upgrades from the shop. It’s incredible how much difference a new engine or a lighter plane can make. The winds won’t be able to stop you. Or if you accelerate, I didn’t know how to do that at the time and I’m sure it would have helped quite a lot.

Graphically the game holds up pretty well. We do get a few fully animated cutscenes and the level designs are all very bright and thought out well. You’ll never get lost as the map is quite good and the screen isn’t cluttered. The developer made the most of what I can only imagine was a very limited budget for this game. The soundtrack is less memorable. I would guess that there were only about 5 different tunes or less in the game as it seemed like they kept repeating. Nothing bad, but you’ll forget the music almost instantly. I suppose the soothing music will help you stay focused though.

For replay value, the game does have a few other modes like Free Play and Advanced. The multiplayer will keep you busy and the game is just pretty fun. It’s easy to pick up and play even if it doesn’t have a lot of depth. Even with the replay value I guess the game is pretty short but it helps a little bit. I wish the medals were easier to see as well in the stages but the way they calculate the score felt pretty busted so I’m sure I didn’t miss a whole lot.

Sadly this is one of those games that doesn’t really have an ending. The game just very abruptly stops and the credits roll. I guess I didn’t want a big sappy ending anyway, but a little closure would be nice. Even something brief like the island finally acknowledging the main character would have been cool. At least the credits said “Thanks for playing” so that was always cool. I did feel like this game had more heart than most of its rivals.

Overall, Wing Island is a fun game. It may not have been exactly what I had expected, but I always like a good plane game. It feels like a cross between something like Top Gun and the Toy helicopter game I got a while back. It should entertain anyone for a little while and even a kid could play it since the controls are pretty easy. It’s worth checking out, but just make sure you pay a fair price for it. It’s definitely not worth anything too expensive.

Overall 6/10

SPRay Review


It’s time for another Wii cash in. I’m afraid that you can’t really expect too much from this game. It has a pretty interesting premise with regard to the gameplay but it isn’t very polished so there are quite a few bugs and issues with the gameplay. It gets off to a decently good start and has a nice end, but the middle of the game can be tricky with some levels that don’t always feel very fair. It’s a decently good game but one that could have certainly been a whole lot better.

The plot revolves around a Prince. His kingdom has been taken over by sludge monsters led by a giant monster. His father may have been murdered in the process as now he is a ghost with no form. He tells the hero to call and slay all of the monsters while grabbing all of the jewels so he can save the kingdom. He is given two guides to help with that. One of them is a mean guy who fights with vomit and the other is a nice girl who attacks with water. With these dependable allies at his side, the Prince is ready to make some waves.

You don’t gain any new members during the game, but you do get more powers. Soon you are able to shoot out sticky material, ice, and even the powers of Darkness which can open up portals. It’s important that you understand what each power does since they will all be necessary to complete the game. Each world has 6 levels and there are 5 worlds in total. The levels start out pretty basic and gradually get harder by the end. At one point, the levels were taking me close to an hour to beat each one. Once I got the hang of the abilities and missions though, I greatly reduced the time and could even beat some missions in around 15 minutes. It just really depends on if you know what you’re doing. There is a compass, but it tends to be pointing in the wrong direction half the time so you really can’t get used to trusting it. Fortunately you’ll notice that the levels basically start to repeat themselves or are at least very similar by the end.

The graphics are okay. The colors all look different so you can always tell what is happening and the game is able to keep the colors that you’ve already shot on the board so that’s good. It’ll remember your colors even if you go to a different world and come back. There isn’t really a soundtrack to speak of so that area of the game is significantly less impressive. It can’t quite match up to the graphics at any rate. Throw in the glitches and this game isn’t ready for the big time. You’ll fall through walls quite a lot and you’ll randomly slam to the ground in other moments. See, the main character has a ground pound technique which you can use by double tapping the jump button but it often happens on its own which is kind of rigged.

Naturally the gameplay is hampered by the Wii remote. The game would be a lot smoother with a proper controller. It’s like Mario Sunshine or De Blob in a way with you shooting paint everywhere but the other two games just handled the concept a lot better. I like 3D platformers in general so I still had a good time. There aren’t many bosses here, maybe only 3-4. You really have to figure out to handle them on your own since the game naturally won’t even give you much of a hint. Once you figure it out though, the bosses become child’s play to defeat. You’ll have them down in no time.

The story’s pretty forgettable but make sure you pay attention to the ending. It hints at a sequel and even hints that the main character’s mother may have been the main villain. It’ll give you some doubts about your supposed father since it’s not as if we ever see the guy right? It raises a bunch of questions so it’s really a shame that a sequel is likely never going to happen. I’m sure that the gameplay would have been a lot more polished as well so it would have been nice. I guess we’ll just have to rely on fan theories for this one.

The game is pretty long to be honest. It lasted me over 10 hours and that’s always a reasonable time. There really isn’t much to do in the way of post game content though since you had to get all of the jewels to challenge the final boss. There’s no real multiplayer either so this is definitely one of those games where you beat the main campaign and then call it a day. At 10 hours that is reasonable and the going price is really cheap last time I checked.

One thing the game did pretty well was its use of the dynamic levels. As mentioned earlier, it’s sort of like Mario 64 where you have one level and then multiple objectives within it. This game goes into even greater depth as the level grows for each level as you unlock new paths and it keeps track of what you’ve done in it. This means that the level will be a mystery at first, but by the 3rd and 4th levels you’ll really have the place’s layout down and can progress a lot faster. The levels aren’t being reused in a lazy way, but a progressive style where you really feel like you’re accomplishing. This is probably one of the main reasons why the game got a positive score in the end.

The other is that at the end of the day it is pretty fun to shoot the elements all around. In particular I liked the ice ability as moving around at top speeds was just really great. Once you got a new power, it became hard to think about how you used to go on without it. The abilities are just necessary. Fighting enemies could be annoying as they kept respawning over and over again and some were too durable, but the annoyance wasn’t too bad. The controls are tougher than the enemies after all.

Overall, SPray is another game that fell well below the radar. I can understand why as it clearly didn’t get the same amount of effort a AAA title has, but it isn’t bad either. It has some good ideas and while the execution isn’t on point all the time, the game really grows on you. By the end you’ll almost wish it could have had a few more levels. For a sequel the game mainly just needs to fix the compass or make the levels a little more straight forward. In particular, tracking down the invisible enemies was always a real hassle. It’s just hard to keep track of them in the giant levels. I’d recommend checking the game out for a unique experience.

Overall 6/10

Pirate’s Quest: Hunt for Blackbeard’s Booty Review


It’s time for another Wii party game. It’s actually been quite a while since I got to play one so this was nostalgic. The actual games are better than most in this genre although that is fought back by the limited content in this game. Seriously, the game only has 5-6 minigames which is significantly less than pretty much any other party game. Name a title that has less minigames, I’ll wait. I give the game some kudos for actually getting a story together with actual cutscenes though. It’s not much but it shows that this game has more of a budget than the rest.

So the main mode is story mode of course. You can also just play the minigames freely in multiplayer mode as well which is where you’ll likely spend most of your time after beating the game. After all, there is nothing else to do. The main story mode has 3 worlds which each have the 5-6 minigames. It’s just the same ones that get recycled so this is an obvious ploy to extend the game without actually coming up with new content. It’s a little sloppy and forced if I’m being honest, but at least it’s only 3 worlds so it could have been much worse. The cutscenes explain how Blackbeard found his treasure. They’re fairly low budget, but not half bad. The story should last you for a full 2 hours. Multiplayer can be infinite but considering that you’ll likely switch to Mario Party before long, I doubt you’ll be sticking around. There’s really almost nothing to do in this game so buying it at full price would have been crazy. For only around 2 dollars though, it’s really not a terrible bargain.

The graphics are pretty underwhelming but what else is new right? It’s what I’d expect from a Wii game of this caliber. There isn’t much of a soundtrack either so just focus on the minigames. On a technical level the game does not surpass expectations and merely meets them half heartedly. So far this review has been pretty tough on the game eh? It’s time for the actual games then to see if they can save the title. First off is Poloball which is actually my favorite. It’s like Golf, but actually exciting and with more stakes. Essentially you have to hit a ball through about 10-16 checkpoints. Once you cross them all, then you get a poison ball and want to hit all of the other balls. Whoever gets the poison ball first naturally has a huge advantage over the others. The game can theoretically take a long time if everyone is good though. This is because the gates are narrow and if you bump another ball then you can shoot it far away. As a result, everyone could keep shooting each other’s balls away for a while which would make for a big stalemate. Hopefully that doesn’t happen.

The swordfighting game is probably the weakest one. It’s about swinging your Wii remote as the sword so you can see why this didn’t work out too well. The remote just won’t listen to you half of the time and it feels like the computer always has the edge. You’ll just want to keep swinging and hope for the best, but it doesn’t make for a very balanced minigame. It was generic at best. We had the tag team boat racing where one character controls the cannons while the other steers. This one is pretty fun although I don’t like the fact that if you get too far ahead of the opponent he is brought up to where you are. Kind of defeats the whole purpose of the minigame don’t you think? That felt like a big flaw.

Another minigame is treasure hunting. It’s also 2 on 2 which the game seemed to love. You have to dig for chests while the other team tries to whack you on the head. Then you switch placed after a certain amount of time or it happens instantly if they get both of you at the same time. This game has a lot of strategy behind it and I definitely enjoyed the game. You really have to try and stay one step ahead of your opponent throughout the game. Teamwork is also important because if both players go after one person then the other one has free reign. It’s pretty well done for the game. As you can see, in general the minigames are actually pretty good. They’re just really limited and you can only play a minigame for so long before you grow tired of it. I doubt I’d want to play too many games of poloball back to back after all.

Technically there are a bunch of a costumes, weapons, and characters to unlock. You’ll just notice very quickly that they don’t make for much of an incentive to grab them all. I was happy to grab some along the way with the in game currency but they’re way too pricey. I would have to play the game for a very long time to get them all and I’m not willing to make such an investment in time. Not on this game anyway and especially without any trophies for my efforts.

Overall, This game ranks up there with Casper as one of the shorter games. Perhaps the campaign is longer than the others since it is 2 hours, but in terms of actual content this one is way shorter than that. The lack of minigames just can’t be ignored. While there are unlockables they seem purely cosmetic so it’s not as if they really add a dimension to the game. If you find this title for 2 dollars then you should probably snag it but otherwise I’d advise getting a better party game instead. There is no shortage of other options to be honest as even the newest Mario Parties are better games than this one. Sorry Blackbeard, but my treasure is in another title.

Overall 5/10

Kawasaki Quad Bikes Review


It’s time for a racing game that has really fallen to the side of the road. Nobody really knows about this game and that includes me. I just happened to run across it at Gamestop one day and thought that I should pick it up. It was only two dollars after all so that sounded like a steal to me. It plays out as you’d expect with really choppy Wii sensor controls but I can live with that. It’s pretty basic but you’ll quickly find that it has some replay value.

There as really two main modes, Tournament, and Free Play. Fortunately the game is multiplayer enabled so you can ride the tracks with a friend. It’s not 4 player so you can already feel the budget limitations. There are also a very limited amount of stages. There are 3 Cups with 8 races each but instead of 24 levels, a bunch of them are reused. I didn’t count them all since the screencaps are deceptively similar to each other to prevent you from even trying to undertake this task. Once you complete all of the tournament cups, you can try to do so again under a different difficulty setting. I didn’t bother with that since you can easily earn enough money to unlock the extra characters from the first three, but if you really like the game then that’s a good option.

You won’t be playing this game for very long, but the content is fairly reasonable. Multiplayer already adds replay value and the different difficulties should last you a while. The computers are fairly good even on default, but they tend to crash into the obstacles. Assuming that they don’t in the other levels, it’ll be extremely hard to beat them. This is partially due to their skill and partially due to the level designs and controls.

As I mentioned, the controls are rough. In the game you are constantly shaking since the ground is riddled with holes and bumps. You will barely be able to keep going straight during this time and turns are really tough without slowing down. If you go too fast or too slow during a hill then you’re probably going to lose valuable seconds from crashing. If the game doesn’t want you to crash just yet, you’ll simply get stuck. That happened to me a few times and it certainly gets pretty intense. I didn’t ask for this….but it’s how it goes. I like the concept of the game and bikes always make for a very dynamic gameplay style. This title just didn’t really make use of that.

However, while the gameplay is pretty bad, it’s bad in a fun way. I never had a problem replaying the levels because they are all pretty short. You can also restart a level as many times as it takes to win it so if you’re worried about having to restart a tournament from the beginning if you lose the last level, don’t be worried. Just replay the level (Before you cross the goal line though or the trick won’t work) and you’re all set. It’s a nice little trick that makes the game a whole lot better. Without this trick the game could have certainly gotten very dicey.

The graphics are all right. They’re certainly nothing special of course, but they’re not as bad as you may have expected. The soundtrack is also pretty bland but what else is new right? You’ll definitely need to be playing this game for the gameplay or just to laugh at it. Regardless of what your plan is, the game should be reasonably enjoyable for a weekend. You won’t be playing it long-term but what could you get that will last you for hours on a 2 dollar budget? It’s a pretty good deal for the price.

One addition that would have been fun for the game would be more bikes. There are only 6 bikes if I can recall them correctly and you unlock the extra ones almost instantly. That leaves nothing else to use your stars on so they quickly become pointless. Even if they were just color swaps, I would have liked to have gotten a bunch of other bikes to spice up the gameplay.

Overall, The name of this game is hard to recall and people may not really remember it, but I think the game’s about as good as you could expect. It’s certainly not going to worry the Need for Speed developers anytime soon, but I like to think that this game will inspire other companies to give the bike genre a shot. The main thing to learn from this is to have an even ground. The game would probably get a 7 if the path was smooth since that is really the main obstacle that hurts the game. So many things would be fixed if they just did this. I’d recommend picking the game up if you see it although odds are that you’ll be in the same room as a better racing game.

Overall 6/10

Pokemon: Race to Danger Review


It’s time for another Pokemon story. This one was pretty ironic right from the start. Remember how in the last book Tracy joined up since Brock left and they were about to have some fun adventures? Well, since this is a few volumes later, it starts off with the aftermath of Tracy leaving and Brock suddenly returning. It’s all pretty surreal and would have been really funny if these volumes were actually back to back. It just ended up being pretty funny because of the circumstances.

Ash and friends are trying to have a good time when they see a bully picking on a girl whose balloon was shot down. It turns out that Team Rocket are the ones who actually sabotaged her, but it matters not at the moment. Ash challenges the bully, but gets steamrolled by his impressive Fearow. Ash’s friends quickly insult him for this and Ash almost cries so they decide to take revenge by entering the balloon challenge and helping the girl overcome the bully. It’ll be tough, but Ash knows that he can pull through in the end.

The whole book is basically the race. It’s a pretty short chapter book like the others so you’ll be able to read through it right away. Because of this, the book wastes no time in getting straight to the action. The actual race is pretty rigged though and I feel bad for most of the contestants because they just go down so easily. Team Rocket actually looks competent for once as they technically eliminate almost all of the teams. Nobody seems to care much either as Ash and friends think about what is happening but none of the other teams ever do anything about it. They’ve all accepted their fates which is actually rather tragic if you overthink the whole situation. Why didn’t they put up more of an effort to fight back? They all have Pokemon so that shouldn’t be too hard. Maybe they figured a ref was watching them so they couldn’t make a move. It makes sense then why only the bully and Team Rocket were doing anything, they called the tournament’s bluff and that proved to be successful. I’m not sure about giving away Pokemon as a prize though, but that’s a topic for another day. For now I’ll assume that Dratini was a pretty chill Pokemon who just went with the wind.

Ash had a bit of a confidence issue in this book, but at least he gained it all back by the end. I also like how he pointed out that he never lost his confidence and it was just hanging around the entire time. That’s why Ash is a pro, he rolls with the punches and even has a few good bluffs to help himself out. I do wish he could have beaten the bully though as that would have just been a lot more satisfying than the result we got. Bullies should never have the last laugh. Sure, he didn’t win the race but he will still go on thinking that he is one tough customer.

This book had more action than the last one and felt more like a classic Kanto adventure. I’d definitely say that it has aged well and was probably a pretty fun episode back in the day. I can’t really say that I remember it all that well at this point, but it certainly has been a while since I watched the original episodes back in the day. I’d definitely recommend checking it out whether you’re a Pokemon fan or not. It’s a solid book for all ages and since you can read it in under 30 minutes it’s not a big time investment either. We’ll see if the next Pokemon book can keep up the positive trend that we have so far of getting better and better. Also, this book confirmed that Ash can understand Pokemon speech.

Overall 7/10

Pokemon: Journey to the Orange Islands Review


It’s time for another quick Pokemon chapter book. This one brings us back to the beginning of the Orange Island adventures. Ash may have conquered the Pokemon League or at least that’s what you’d assume from how he talks about it in this book, but there is a new challenge around the corner that he cannot resist. Before starting the tournament he runs into a Lapras who is in need or a rescue and a Professor who may be in over her head with research. Ash is ready to save them all, but can he also stop Team Rocket from kidnapping Pikachu?

It’s always nostalgic to take a look at the good ole days of Pokemon. The newer adventures are fun enough (Although Sun and Moon is a downgrade) but the classics are classic for a reason. It’s great to see Ash just show up and take down 3 bullies in a single blow. He didn’t have time for one liners or panic attacks, Ash just got the job done. That’s why he’s the hero of legends. Ash doesn’t play games when it comes to cleaning up shop and I wouldn’t expect him too. Ash is also pretty straight forward here as he openly cringes depending on the situation. I’m not kidding, on page 2 he cringed and that’s when I knew that I was in for quite the ride. It was a good way to start things off.

There are really two main adventures here although they continue into each other pretty seamlessly. The first adventure has the kids stop by Professor Ivy’s lab to pick up the GS ball. For some reason it is impervious to teleportation so they are supposed to bring it to Professor Oak. Brock decides to stay with Ivy so he can become an official Pokemon breeder. Ash and Misty are pretty okay with this and head off, but Team Rocket tricks them and they get launched pretty far away. That’s when Ash notices the bullies and takes them down. A kid named Tracy shows up to join the crew and Oak allows Ash to forget about the GS ball so he can just have fun entering the league. Oak’s a pretty nice guy. The adventure is On!

Naturally this was a pretty big moment in the anime since Brock had been around for so many episodes. That being said, he was always the worst of Ash’s friends as he never kept his head in the game and was always holding the team back. He may have been the team’s cook, but I couldn’t get around to missing him. His replacement wasn’t exactly a fan favorite though as Tracy can be extreme in his own way. He notices some kids bullying Lapras and decides not to do anything about it because he’s busy sketching. That’s very shady right off the bat and he basically forced his way into Ash’s inner circle. Ash was totally against having Tracy on board but the decision was taken out of his hands. It was all pretty sudden. Tracy will have some work to do to get past his initial appearance and since he isn’t much of a fighter, that’ll be tough. Misty doesn’t do much here, but I’m sure she’ll have more of a role in the next few volumes…possibly. Technically Ash’s Pikachu is really the only Pokemon to get a big role. Ash doesn’t even use his others. Jigglypuff looks pretty good as she shows up to take names. I really miss the days when she would come out of the blue and just start singing. That was a quality running gag.

One thing I have to wonder is if the author has to recap what everything is at the beginning of every book or just for each region. For example, we’re reminded what a Pokedex is and the author describes everything as if we’re seeing it for the first time. The book’s fairly short and even then these scenes are really quick, but it does seem like you’ll lose valuable page space this way. In the end, I have no real complaints with the pacing though. The book flies by and it’s an engaging read from cover to cover. If I had any small complaint, it would be that this book is light on action. Pikachu’s one hit win and Geodude’s one hit win were basically the only battles in the book. Props to Team Rocket for tricking the heroes the same way twice in a row. Since the book cuts out the filler it almost literally occurs back to back. At least Ash didn’t go down without yelling for his food first.

Overall, This was a good volume of Pokemon. It could get a little dark like with the Lapras chapter and it’s easy to forget that the stakes used to be so high. Even Ivy almost died because of Pokemon spores gone wild. I have a feeling they’ve been nerfed to just knock you out in newer episodes. That being said, Ash is even more intense than usual in this volume and it’s just nice to have the old gang back. The show really had a lot of depth and emotion at this point. I still prefer almost all of the other regions to Orange Islands, but I like to just think of them as the lost episodes of Kanto. Think of it like an epilogue story and it works a whole lot better. No Gary this time, but he’ll return soon enough. If you haven’t read the book yet, now’s a good time to do so. It’s a pretty nice way to read through two episodes and it covers all of the important parts so it’s a quicker way of getting caught up with the anime.

Overall 7/10

Dragon Ball Side Story: The Case of Being Reincarnated as Yamcha Review


The manga trilogy has finally ended so it’s time for the review. This mini series only got three chapters so it’s pretty short. That’s too bad because the premise just had a whole lot of potential in it. The basic plot is that a kid in the human world is a big fan of Dragon Ball. Unfortunately in the real world he’s just a really unlikable guy who has no redeeming qualities. One day, he decides to fall even lower on the moral totem pole when he falls down a flight of stairs and breaks his neck. It’s surprisingly a happy moment since he felt like the main antagonist. Instead of dying, the kid wakes up as Yamcha in the Dragon Ball series. He must now find a way to become a better character and avoid dying. Since he knows the events in advance he has a real shot here, but can he do it?

You can probably see why the premise has potential. There’s so much you can do with this kind of story since you know what is going to happen and can take steps to avoid it. Yamcha may not be able to do much against the final threats like Cell and Buu but even those are things that he can get past if he knows the origins. For Buu, just eliminate Spopovich and the other ally before they can get Gohan. For Cell, attack him in his first form or tell everyone where he is and that should be easy enough. You can escape almost any scenario.

The main character actually does do quite a bit of this at first. He trains hard so he is able to actually help against Frieza and the foes before him. He basically gives up on doing this by the Cell arc and decides to just watch which is fine I suppose. He knows he’ll come back to life anyway. You just can’t explore this concept as much as you could have if this was an ongoing series. Additionally, the series throws in the twist of having another human being warped into the series and the lead has to find out who he is. Naturally, this character is evil so they have a fight but the power of being a DBZ fan wins him over. This is all so rushed and unnatural that you have to wonder exactly why it was added.

Again, this could be a really interesting concept especially when you find out that if you die you get to retry your time in the universe. It could have been like a Groundhog Day where they explore many different avenues. Instead the whole second human plot is finished in one chapter. The ending was certainly an interesting twist as we at least get a reason why the human got into the world. Unfortunately, even the ending is wrecked as the main character immediately goes back to his old shady ways of being a creep. I thought the whole point was that he was going to learn a lesson…not that he would use his newfound abilities to be even worse in the real world.

Really, this manga is only held back by the main character. Otherwise, it’s pretty solid. The art is quite good and really does resemble DBZ at some points. It isn’t as consistent and has some flaws in that respect, but I would say that the art is quite good. It’s certainly a lot better than I would have anticipated from a short title like this one. I wonder how many people even know that this manga exists.

Overall, it’s a fun concept but you can only do so much with it. I’d recommend checking it out as many fans have always wanted a fun little alternate universe story like this one. You can even argue that the story could be cannon and wouldn’t make a difference. It would raise a lot of questions of course, but it could work. Hopefully we get more Dragon Ball spinoff mangas. Despite its overwhelming popularity we haven’t gotten as many titles as I’d like. We need to keep it rolling and get the Saiyans in a bunch of different adventures. Just resist the urge to add a human original character to the mix and then we’re golden. If you do add one, just keep in the death from the first chapter without actually bringing him back, now That would be funny.

Overall 5/10

Captain America and the Falcon Secret Empire Review


It’s time to take a look at the Secret Empire. Recently Marvel has had fun bringing back old events. We got a new Civil War, Infinity Gauntlet, and even the Secret Empire. Many don’t know this but there was an original Secret Empire event which the new one is lightly based off of. Honestly, it’s very light so the plots are quite different, but it goes to show that Marvel has been doing their research. This isn’t a very good event, but it’s decent enough. The writing just hasn’t aged well in some respects.

The collection starts off with Falcon being jumped by a bunch of hooligans. Captain America saves him, but Falcon isn’t happy since he’s tired of being in Cap’s shadow. Cap offers to help him get a power up through Iron-Man or Hank Pym, but Falcon wants it to be someone more relatable so he goes to Black Panther. This is only the start of where Falcon starts to act petty. He brings his girlfriend along for the ride basically just to show off and she gets competitive with the others very quickly. She picks fights with almost literally everyone she comes across and even throws a spear at Black Panther just to get his attention. Thanks to her, two of Black Panther’s guards are murdered and Falcon doesn’t seem to care as he keeps bragging about his upgrades. He runs back to show them off to Cap and is quite eager to take on the Avenger in a fight.

While Falcon was gone, a smear campaign was run against Captain America on TV and it was quite successful. So successful in fact that within days the whole country was agiainst the hero, even the Avengers. It’s almost laughable how quickly Iron-Man shows up with his threats and Falcon starts to have doubts as well. Even Nick Fury quickly jumps on the bandwagon. Captain America begins to lose faith in America which is understandable but before he call it quits, it’s time to take down the Secret Empire. It turns out that they have also kidnapped most of the X-Men so Professor Xavier, Jean Grey, and Cyclops arrive as backup. Together, the heroes stand a fighting chance, but Cap may have to cross some lines in order to clear his name.

The Evil Cap part is what the new Secret Empire is really going for while here it was all just bad media coverage. I think a big problem with the arc is that it all hinges on Marvel’s America being as gullible as possible. Did everyone really believe these media interviews so completely? What happened to the Daily Bugle and their reporting skills? Why didn’t the Avengers launch a campaign of their own? Why would everyone accept a new Moon hero coming out of nowhere as Captain America’s replacement? I felt like this comic took a lot of beats from the Thunderbolts but in a far more rushed and less believable scenario. I don’t know, the whole thing was rather fishy the whole time.

Captain America also wasn’t at his most likable in this comic either. He basically said that he wouldn’t help the X-Men until they pointed out that it was the same villain behind both schemes. He falls for every trap that the enemies laid out because his emotions cloud his judgment the whole time. It’s easy to forget that he is supposed to be a seasoned veteran here because he rarely acts like it. He also makes the wrong decision to end the comic and this has got to be the 4th or 5th time he’s done this. I didn’t realize that he was lacking in confidence so often. He’s still an entertaining enough character to watch, but he can be annoying.

Falcon is unfortunately even worse. He spends the early issues being jealous of Cap and then he rushes into battle without actually remembering how to fight. In a critical moment he ends up knocking out Black Panther and himself by mistake and tends to lose in all of his fights. Even in his big return fight where he teamed up with Cap, he lost in under 5 seconds. Naturally he started throwing petty insults at Cap after that. Falcon has just got to be the most petty superhero of all time and I’d consider him to be more whiny than Alpha from the recent Spider-Man comics. I’m glad that the Falcon has improved over the years because otherwise I can’t see why he’d stay on as a main character.

Black Panther looked good here. Despite everyone rushing him and murdering his men, he stayed calm throughout and always had a plan. He was definitely useful here. Thor and Iron-Man had decent motivational speeches, but didn’t do much in the story beyond that. There is a subplot where Peggy thinks Cap still likes her while he actually likes someone else. This drama plot definitely feels like it’s out of left field. It could be resolved rather quickly but Cap is too nervous to say anything. I’m not too surprised. It’s not an easy decision of course, but he still needs to make the hero call here.

As for the villains, we mainly focus on the Tumbler. He’s not half bad although you can’t help but feel like he is just Batroc by another name. His agility lets him take on guys like Captain America, but I can’t see him lasting too long otherwise. The Moon villain was more of a threat and he was someone that I could take a lot more seriously. He had super strength, speed, and intangibility. I think he could also teleport. Captain America and the others really couldn’t beat him during the issues so his fans must be thrilled. He gave the issues some more stakes as this was a villain that they couldn’t beat with brute force alone. I also liked the design.

We also have the corrupt politician. He wasn’t quite as fun as Godfrey, but I liked him all the same. He did a good job of stringing everyone along in his plot. The Secret Empire members also weren’t bad although most of them weren’t actual characters. It is interesting how Hydra created so many splinter groups. It really is a dangerous organization in that sense since every major villain group seems to be connected to them in some way or other. I’m trying to figure out who the politician who destroyed himself was since it obviously rattled Cap. On one hand, I want to say that it was the President, but I suppose that would be a little too bold. Whoever it was, I still wonder why it would break Cap. Maybe they’ll say it in a future comic or maybe they won’t.

The art was certainly on point. Everyone was in their ironic costumes and it was easy to go from page to page. Everything was sharp and this comic has aged incredibly well in that respect. I breezed through the issues as a result. Good art can certainly make a difference in a comic. Now, this review may have been on the negative side as I just had a lot of logic issues with the whole thing, but it was a fun comic. If anything, it just reinforces to me that the Marvel characters are still a lot meaner than the DC ones. They doubt each other and change sides at the flip of a hat. That hasn’t really changed much over the years.

That said, the adventures were still fun to follow. Seeing Cap have to break out of jail and steal stuff was pretty interesting. The team up with the X-Men was a lot of fun as well and I hadn’t been expecting that. It was also interesting to see the X-Men in their extremely old costumes while everyone else looked quite a bit more modern. I believe their was a plot reason for that, but it was a fun contrast. I would have liked to have seen Cyclops do a little better in the fights, but this wasn’t exactly his rodeo.

Overall, It’s been a while since I read a Captain America comic. In many respects he was portrayed well as he takes command of the situation and always walks around with a strut. That being said, his self doubts and general disregard for everyone else could be a little extreme. The Falcon was certainly extreme and maybe it was just the writer who didn’t really understand the characters. It can make the issues funny in an ironic way as you wonder why everyone is acting this way, but it is certainly entertaining through and through. There are no objectionable scenes in the comic and it never drops a random animal scene or anything else to worry about. It’s just a fun action adventure and you can’t ask for much more than that. I’d recommend checking out this comic and you may look at Captain America in a whole different way.

Overall 7/10

Princess Tutu Review


It’s time for a pretty unique anime that I had never really heard of until I began watching it. The Magical girl genre has always been pretty good, at least for the titles that I’ve seen. Madoka Magica is one of the greatest anime ever and Sailor Moon/Cardcaptor Sakura were also pretty fun back in the day. Princess Tutu is the first one I’ve seen in a while and it’s pretty solid. There is always an air of mystery with the series and not everything is as it seems.

The first arc starts off with a Duck being turned into a human. Duck had always wanted to be a human so she could cheer up Mytho (Pronounced Muto) since the guy always seemed sad. This was her big chance and she is now enrolled in a dance school. She quickly makes two friends once she’s there. Duck then discovers that Mytho is actually missing all the pieces of his heart and it’s up to her to find them. Duck can transform into the hero known as Princess Tutu in order to complete this task, but she will have to deal with many objects that have gained sentience. Whether it be solving puzzles or giving them a pep talk, Tutu must stand strong.

Of course, it’s easy enough when there is no big antagonist, but that doesn’t last for long. The big villain behind the scenes is Drosselmeyer. He’s an old story writer who died and went to the spirit realm so he could become all powerful. Whatever he writes becomes reality so he is a dangerous opponent. We also have the evil Princess Kraehe who doesn’t want Mytho to regain his heart pieces and stands in Tutu’s way. Mytho’s best friend Fakir has the same objective although he is at odds with Kraehe. Tutu will have to overpower all of them to help Mytho out.

Arc 2 continues the plotline of gathering the heart pieces, but the game has changed quite a bit. For starters, Kraehe gets a bigger presence in the story as we find out that she is working for the Raven King. He wants Mytho to get his heart back to he can take over his body and destroy the world. Drosselmeyer is still around as well and Tutu has doubts on if she can get all of the heart pieces back and even if it’s the right thing to do at this point.

Throughout the show, the town is very cloudy. It’s still light outside, but this effect makes everything a little more mysterious than it would b otherwise. You always wonder if something sinister is about to happen. It’s a pretty nice atmosphere effect to make scenes a little more tense even when they’re happy moments. It helps you feel like someone may be in control in the background.

The show even hints at the final plot twist early on as Duck will wake up one morning to randomly find that they have an animal for a classmate or a cat for a teacher. Humans randomly change, but everyone acts as if they’ve always been there. The whole town can be strangely isolated at times with people only being around when it’s inconvenient. Yet, the humans still appear enough to cement their roles in the town. Very mysterious.

Princess Tutu is first and foremost a dancing show. Tutu beats all of her opponents by convincing them to dance with her and the bond they develop as a result gets the villain to turn good. Most of the villains aren’t evil after all, they just went down the wrong path to ruin. It’s handled pretty well and I wouldn’t call it cheesy. It’s outlandish, but as none of the villains were super evil it was pretty believable. A few of them did try attempted murder so the water’s a little murky but it’s a nice gimmick.

The soundtrack may not be the most exciting as a result, but you’ll get to hear a lot of classic songs. Swan Lake, Nutcracker, and other iconic songs from ballet. It’s a very soft soundtrack that lets you focus on the dancing. I think a quick electronic/fast paced rock song would have fit in well enough, but I suppose I can see why they didn’t go that route. The animation is pretty good. It’s nothing amazing, but the show has aged well for its time. The character designs are on point and the action scenes are good when they appear. At first I wasn’t expecting too many fights but about midway through Arc 1 we slowly started to get more and more of them which was certainly a good thing. I love a good fight scene even if the villains always seem to have the edge in raw power. That’s why you also need some dancing to slow them down.

Duck is our main heroine and she’s a fun character. She can run low on confidence at times, but always does her best to do the right thing. The fact that she can transform from human to duck and vice versa is certainly very useful. It’s also interesting how she gets a different personality as Tutu, but still does seem to be in control and keeps her memories. I suppose it’s just a really big confidence boost inside of the power up that happens automatically. Either way, I definitely had no qualms with Duck. She made the hard calls and never deserted her friends.

Mytho is an interesting case since he was missing his heart for quite a while. Without it, he let everyone push him around for a while. He had no emotions so he was fine with betraying everybody and just doing what he wanted. It was definitely hard to sympathize with the guy. In arc 2 he made for a good villain as he turned evil thanks to the Raven’s blood. I suppose we can’t blame him here either, but it is tempting since it shows a lack of willpower. It was probably his best string of appearances. We finally see the real Mytho in the final episode so that’s something. He finally becomes the hero he has always wanted to be. I guess Mytho was an okay hero, but a good villain. All in all that makes him a good character, but he serves as more of a plot device for the cast to fight over than anything else.

Fakir starts off as a rather antagonistic person who slaps Mytho and threatens Duck’s life. We eventually learn that he only became a villain to keep Mytho safe. See, it goes back to how the characters are all puppets who are being manipulated by Drosselmeyer. The whole town is essentially one giant page and the author has full control. However, Drosselmeyer’s plan can only continue if Mytho gets his heart back so Fakir has decided to prevent this from happening. He isn’t able to stop Duck though and that’s why he goes down the dark path. Eventually he comes around though and after realizing that it is futile to try and stop Tutu, he does his best to protect Mytho. By Arc 2 he is finally a full fledged hero who helps in saving the day. It’s definitely hard to forget how over the top he was at the start, but I suppose all of the characters either started out evil or turned evil at some point. Duck is the only one who was a hero throughout. Fakir also gave us some fun action scenes which was neat since he had a sword.

Rue is the best character in the show and one of the main supporting characters. She agreed with Fakir that Mytho shouldn’t get his heart back but didn’t change her mind quite as quickly as he did. She wants Mytho to stay with her, but if he regains his memories then he will likely ditch her right away. Her character’s destiny from the story is to be despised by all and then to die. Again, it makes for an interesting dynamic since they all know that they’re merely puppets in a story. Rue shows some glimpses of possibly returning to the good side, but then her father the Raven King shows up and makes that impossible. Rue still does her best to spare some humans that she comes across and ultimately doesn’t want to be a villain, but has a hard time getting out of her predicament. Arc 2 as a whole was pretty tough on her, but at least she got a happy ending. Rue made for a very good rival to Tutu and the show basically said that she is even stronger. Rue has quite a lot of special abilities at her disposal aside from dancing. Tutu got some plant abilities to counter them, but I’d still give Rue the edge.

Raven King is the big villain in Arc 2, but 90% of his screen time is just him on the throne. He only throws one body slam near the end or attempts too, but that’s the only action that he gets. He is pretty huge and technically powerful, but he just isn’t fast enough to hit the heroes. Maybe he shot some energy blasts, but I can’t recall if that was really him or I’m just mixing up an effect. Either way, he had a nice voice, but was also very repetitive. His role was to keep reminding Rue that she was doomed to be forever alone. He’s not a very nice guy to say the least.

Drosselmeyer is the actual main villain, but I never liked him. He’s not nearly as intimidating as the other antagonists. He panics quite a bit and while he talks a good game, there’s nothing interesting about him. He’s pretty OP since he can do anything from the mirror world but he rarely goes to the human world since he is supposed to be dead. The heroes can’t really do anything to him either so he’s just around. I suppose it can be entertaining to see him running back and forth all the time.

Edel was a pretty shady character from the start and I had a feeling that you couldn’t trust her. I never liked the character since she always just spoke in riddles that went around and around. Maybe that could have worked, but it didn’t this time. Everytime Duck would ask something Edel would just dodge the question. Uzura was slightly better as she was a kid version of Edel who was always yelling. She also didn’t add much, but at least the yelling and drum playing she always did must have been real annoying in real life so I like thinking about how the villain has to put up with that.

Autor is a character who shows up near the end of the series and he was pretty cool. He actually knows the truth behind the town and is working to get past it. Unfortunately, he is not the chosen one so there isn’t much he can do, but he acts as a mentor to Fakir. He even has a pretty cool moment where he takes down the guys with the axes. They certainly went off the deep end and had some of the worst plans possible so I was glad Autor won. I was expecting him to be a villain for a while so it was cool to see him as more of a rival. He was one of the more low key great characters in the show.

Pike and Lillie were Duck’s two friends from school. I didn’t care for Lillie as she always pretended to be Duck’s friend but would then backstab her constantly and try to get her into trouble. She would try to chip away at Duck’s self esteem and was just mean the whole time. We never even got a character moment to explain that so it was just odd. At least Pike was always trying to be helpful and supported Duck in what she did. Then we also have Mr. Cat who is the dance instructor. He’s pretty annoying and is constantly asking people to marry him and sweating bullets when they refuse. The gag shows up in every episode that he is in and got old the minute it happened. He’s definitely the worst character in the show.

The main cast was really good or at least very interesting the whole time while the supporting cast was quite a bit weaker. Still, there were always enough good characters to keep the ball rolling. The writing was pretty good throughout. Everyone moved with purpose and they all had their own motivations. The show didn’t have any real fanservice as even the transformation scenes and the tricky Duck turning into a human moments were handled really well. It’s a pretty safe anime that I could recommend to anyone.

If I have any problems with the show, it’s that I’m not a big fan of some aspects of the final twist. I’m fine with them all essentially being stuck inside a fake town that is all a story. I think it was maybe a little too far when they were all literally puppets being forced to move around. Even if Fakir is now the one with the controls, it takes away from their free will. Based on Fakir’s struggle to write a happy ending, they do have some limits and it’s all based on will power, but they still do control an awful lot. The characters really have to wonder about everything they do now and if it is really what they wanted to do. I think just take away the strings and have it so the authors can write new characters and events into the mix, but they can’t actually control the characters. That would work a little better. I ultimately don’t get why Drosselmeyer didn’t just write a new ending after the bookmen stole it, but I’ll assume that he just didn’t have enough willpower left.

I suppose that the romance was handled pretty well. Mytho had a tough time making up his mind and the first choice couldn’t work out for some characters, but it’s just another tough call to make. Duck made the hero call and just did what was best for the team so that was definitely nice of her. Anyway, being a duck isn’t so bad. It sounds pretty fun if you ask me although I would definitely stay in human form for the most part. It’s still the best way to play.

Finally, a neat visual effect was the little clocks that would zoom in on various characters whenever Drosselmeyer checked in on them. Since he was essentially the grand author in charge of this production he needed to keep an eye on them somehow right? I would have liked to have seen more of how he used those to affect the real world though. I guess we couldn’t see too much or he’d truly be OP but there must be some limits to it. How is he even this strong? He brings up the most questions in the series for sure and I suppose we just have to roll with them.

Overall, Princess Tutu is a pretty fun show that I’d definitely recommend checking out. I’d say that it’s probably a little closer to Madoka than Sailor Moon in how serious it is, but is pretty well placed in the middle. It has a lot of Sailor Moon’s happy scenes and monster of the week moments at first, but also has the increased stakes and mystery of Madoka. There is also quite a bit of drama since Duck wants to bring Rue back to the side of the heroes, but this proves to be a really difficult task. It’s also hard to say which arc was actually better. Arc 2 got off to a faster start since the characters were already introduced but Arc 1 did have the better climax. I’ll probably say that Arc 2 takes the narrow win here. It’s just a very balanced show that did a good job of playing to its strengths.

Overall 7/10