.Hack//Quarantine Part 4 Review


After 8 years since part 3, it was time to dive into the final part. This one is incredibly difficult to get a hold of because it is completely out of print. Usually it goes for hundreds and hundreds of dollars so you’re really expecting a grand climax here. It was definitely fun to see the ending and everything about the game was nostalgic. That said, it is fairly short next to the other games and you’ll breeze through it. The longest part here was definitely just grinding normal enemies for the virus cores.

The story begins with the heroes preparing for their final battle. The Wave is approaching and intends to end everyone once and for all. The World is in danger and if this attempt to stop the Wave fail, then it will be too late to save anyone who is already in a coma. To prepare for this, the heroes have to defeat phases 7 and 8 of the virus. Get ready for some long dungeons.

So the game makes up for a lack of new dungeons by having absolutely massive ones in the area that remain. One of them is close to 20 floors and that dungeon took me around 2 hours to complete. Imagine losing at the end of that right? The boss had 6 phases and he wasn’t even the final boss. Granted, the final boss technically had less phases with 5 but was still really difficult to defeat. These are styled as raid bosses so they are meant to take a long while. Of course that means it would be rough to die when you’re deep into a boss. Fortunately I never lost in a phase after the first one. The first phase of one boss did manage to take me for a spin several times but then I got used to him.

I recommend having 100 revives, restoratives, and potions with you at all time. A single boss can have you using close to 80% of that. Also make sure to stock your allies with these as well for when the boss hits you with an unblockable/undodgeable one hit KO move. That may sound cheesy but every boss in the final game has this ability. It’s probably one of the only games I can think of where you can be taken down in one hit at level 99. That is super crazy but does reinforce how big teamwork is here.

You will need to set up your teammates with their orders and then dynamically continue to issue new ones the whole time. You really have to stay sharp because if you stop for even an instant then you might lose. Make sure you keep several different equipment’s ready for every part so that you can shift elements as needed. The bosses are constantly switching after all and so you have to do that as well. You can only hold around 30 types of items at a time though so you will always be running on full.

Another thing to keep in mind here is that the final dungeon has a ton of data enemies. These cannot be defeated until you have hit them with Data Drain. The problem? That increases your corruption levels. The more you do it, the more “glitches” affect your character. The effects are drastic like casting negative spells on your teammates or even losing entire level ups. I lost 2-3 levels during the final dungeon. There is even a chance that you can jump right into a game over screen. Fortunately that didn’t happen to me but I can tell you that I was definitely feeling the pressure here. My corruption level was deep in the red at the time so I knew that I was right on the border here. One wrong hit and that would be it.

The most annoying part of the game is definitely about obtaining virus cores though. Basically you have to hit enemies with your data drain ability and sometimes they will drop a core or an item. You then have to run back to an older world and best enemies to lower your corruption level and then try again. There is a lot of repetition here. Also you won’t get more than 1 EXP per enemy when you data drain them so this slows down your progress. You need a ton of cores for the final dungeons. I spent over half of my time in this game getting cores. There may be a faster way to do it but this was the best way that I knew.

I will say that the game does have a lot of replay value in terms of other dungeons. There are almost an unlimited amount of dungeons you could play through for fun. Additionally there are a lot of side quest dungeons to play through and even little games like tag against a demon. Those all help to add up to the play through if you want to have fun there. The game even has a post game with some more crazy dungeons. Getting trough that will definitely not be easy.

The graphics have aged pretty well. It definitely feels a whole lot like you are inside of an MMORPG. You get full on cutscenes and of course the text ones. The full voice acting also feels ahead of its time here. Finally the soundtrack is also pretty good. A lot of great tunes all the way around and at this point they feel pretty iconic. The 4 .Hack games really lasted a long while and it feels great to have made it to the end.

Overall, This was a fun way to end the saga. It was fun to be able to keep my levels from the first 3 games. Starting this one around the 70s after all was pretty impressive. I also like the way the level up system has a consistent 1000XP for each level and how much you get is just based on your level. I could do without the virus core mechanics though. It really feels like that doesn’t add a whole lot to anything. It’s more of a needless grind than anything. I suppose a lot of games ill have something like this to extend the play time but I’d prefer to have more main dungeons or something instead. Now I can finally go ahead and play the .Hack GU games and I can safely say that I have really high hopes for those. They always looked like a ton of fun. This next installment of 4 games shouldn’t take me as long as the first 4.

Overall 7/10

Final Fantasy IX Review


It feels good to be playing through all of the mainline Final Fantasy titles like this. Final Fantasy IX is definitely one of those great games that has withstood the test of time. The game’s length is impressive and also delivers on great gameplay and a solid story. At the end of the day there is nothing to worry about as it delivers on every aspect of what you would want a video game to do. I highly recommend playing through this one whenever you have the chance.

The story introduces us to Zidane who is a wandering thief. He works with a fake theater troupe who go around robbing from kingdoms and doing whatever they want. Their latest plan is to kidnap princess Garnet but the twist occurs when Zidane finds out that she wants to be kidnapped. Well, the end result is the same now so he manages to get her away from the kingdom where her mother is trying to take over the world or some reason. She even intends to harm princess Garnet so Zidane will need to protect her. He may have finally found the love of his life so his days of being a flirt may be over.

The gameplay is more of a classic Final Fantasy than the last one. You still have active turns so you can’t think for too long about what you want to do but you also don’t have to worry about enemies auto scaling to your level. If an opponent is too difficult then you can run around fighting minions for a while to get your groove back. You learn skills based on your weapons and if you win enough battles then you will master the ability and won’t lose it when you switch weapons. For this reason, I actually didn’t learn the ability to flee a battle until later in the game. It worked out though since it forced me to fight a lot and gain a ton of EXP in the process.

There is a new mechanic in the game known as stealing though. As Zidane, you use this to take something from enemies which is often a potion or some kind of status item. Bosses can drop some really good equipment though so I recommend using this when needed. Also if you use the ability around 700 times then you will be able to use a move that does the max amount of damage possible in the game. (9999) You will need a special piece of equipment to use this but can get is decently early on through synthesis.

I aimed to use steal as much as possible but in the end I didn’t use it enough for the technique to be handy before I completed the game. So maybe this tip isn’t actually all that useful. The main character really his like a tank in normal gameplay anyway so you should be fine. The game is definitely difficult the way any good RPG should be so you will definitely need to stop and train sometimes.

Fortunately the PS5 version lets you speed up the game by 3X so that makes the battles fast. Some of the animations are quite long so otherwise it would have taken longer. The game also has other options like an instant win mode but using those would be as if you weren’t even playing the game so I wouldn’t recommend that. You still want a feeling of pride and accomplishment from completing the title after all.

Meanwhile the graphics are definitely really good. They went all out on the big budget animations but even the in game graphics are really good. The game decides to show off near the very end by doing a long action segment while using the sprites instead of the CG models. Basically the game looks really good at all times. The soundtrack is also really good. I really enjoyed the battle theme. It was a solid remix from previous games and had an excellent start.

I also liked the main boss theme which was really catchy and Kuja had a good theme too. What really stood out was the final boss theme. Like the Jenova theme from FFVII, it starts out slow and then really comes alive. When you hear that fast paced tune come on, it really changes the whole dynamic of the fight. It just gets you really hype the whole time. It felt climactic as the ending should go.

The main game should take you over 30 hours and there is plenty of replay value here. You’ve got a lot of characters to challenge to card fights and tons of side quests and islands to explore. Getting the Platinum for this game would really be quite the ordeal. The trophies don’t exactly look hard but are definitely very hard. You’ll be here for a very long time so you’ve really got a tremendous amount of bang for your buck. It’s what every Final Fantasy fan looks forward to after all.

Then even if you’re just here for the story, it’s a masterpiece as always. Characters have to deal with their origins and what it really means to be alive. You have several fake outs for different characters as well as who the main villain is. A lot of characters all have their own agendas and are given moments to shine. This also may be Bahamut’s best game ever. He is treated as an unstoppable force and while he does get power creeped later on, his initial appearance is crazy hype. You’ve even got a big romance going on here if that’s your thing.

The game also balances the quality of life features well. At first you have to run everywhere, then you get a boat to speed things up, and finally you get a high speed airship. The game makes travelling fun and allows it to get easier as you go through the game. So this was a game that really thought of the player at all times and those little things really matter. There’s also a ton of variance in the kinds of builds you can have with your characters. So your gameplay experience may drastically differ from someone else’s even when using the same characters. You get to fight the way that you want to.

Overall, Final Fantasy IX is definitely an elite game. You’ll realize that early on from just how much fun it is and that feeling never really dies. With this I’ve played well over half of the mainline Final Fantasy titles which definitely feels good. I’m not all the way there yet of course but still making progress. If the long length worries you, I’d just say to pace yourself. A long game is a good thing because it gives you more time to learn about the characters.

Overall 8/0

Star Ocean First Departure R Review


It’s been a while since I played the last Star Ocean title. With this one we get back to the classic days of the series. It’s a great RPG with a lot of quality of life features scattered throughout. Surprisingly the one thing it is missing is quick travel. I gotta admit that it would have been handy to have that around but I suppose it would have definitely sped the game up a great deal. This game is already fairly short compared to other RPGs so you would probably not want to let it get too out of hand.

The general plot starts with a mysterious plague infecting the people of Roak. Roddick needs to figure out what is going on with this plague quickly because everyone is turning to stone. That’s when mysterious beings from a planet called Earth show up. They explain that they are from the future and will need to join Roddick in the past in order to stop the plague. It will mean going up against a demon lord and an army of high powered fighters. Will Roddick and his friend really be enough to stop them? Well, they have an ace up their sleeve in the form of symbology, a kind of magic that defies even the most advanced sciences.

The game did a good job of balancing both sides pretty well. Sometimes in these things you wonder what the old timers can really do against the future. Well, in this case having your swords amped up by magic helps quite a bit. The future folk can still just wipe out the planet but fortunately that’s not their style. Then you have the demon lord who is immune to conventional weaponry but not against magical attacks. So it’s a rather perfect balance there.

The gameplay is not quite turn based. It’s an auto attack system where you continually attack as you wait for the meter to build up on your specials. The strategy comes down to positioning. You always want to be surrounding the opponents and preventing them from doing the same to you. Even if they are considerably lower leveled, a few good shots from both sides will take you down in a flash. So you want to always be moving and it seems to help with accuracy but that could be placebo.

As you level up you will learn more attacks and have to decide which ones to use in battle. You can also switch between characters at will and use their attacks as well so you want to make sure that all of your characters are in good fighting shape. There will be times where some members of your group are not available so you should keep that in mind. Otherwise you may have a situation where your strongest fighters are all gone and your weak ones are too underleveled.

The game can get rather difficult so this one is definitely not a walk in the park. You will need to get stronger at multiple points so you should go ahead and fight a lot of enemies. There is no way to turn off encounters so you will have plenty of chances for that. At times the spawn rate can feel really high but later on you will learn skills to reduce that a bit. You will also learn skills that reduce your stats in order to get more exp and skill points. I highly recommend using these while training.

Also you should level up the skill that reduces the cost for all other skills as your top priority. It makes it possible for you to learn all skills before reaching level 100 with a lot of room to spare while it would take you way longer to do that otherwise. You will have the opportunity to use all skills but this will save you so much time on it. So the game has a lot of little strategy problems for you to deal with like that. You want to really keep these things in mind before just diving in.

The graphics are pretty impressive within the game. You have some fully animated cutscenes in addition to the normal ones. The game also allows you to swap between the modern character portraits or the more retro styled ones. The game is always very clear visually on what’s going to happen next. Then we have the soundtrack which is also pretty good. It’s a little more limited but there was a danger theme that I enjoyed a lot. So that was a good one to listen to.

In terms of replay value you have the trophies to try and obtain. That should take you a very long time because of all the endings. There is also a post game dungeon to try and complete as well. So you’re getting a good amount of content here. The main campaign is probably around 10-12 hours as well so that’s decent. When you combine all of the content, then you’re definitely in good hands here.

The only improvement I’d like the game to have would be a quick travel. It just feels like that should be a necessity for any RPG nowadays. If not, then you at least need a way to turn the random encounters off. Whether you do that directly by turning them all off or only turning them off when they are a certain number of levels below you, both are solid options. I dare say that would make this game even better, but like I said that’s just a minor quirk. Ultimately it’s not a big enough deal that it would significantly hurt the experience for you. There’s also no excuse or you to be underleveled as a result of it. Make a backup save every now and again just in case though.

Overall, Star Ocean is a great game. In some ways you can call it a very basic RPG but it does the job for me. You have enough time to get used to the characters and the story is good. I liked the gameplay and the technical effects were all good. I have no real complaints with this game and in general I just really enjoy RPGs. You can’t really go wrong with the genre and it tends to churn out a lot of the all time best video games. I look forward to seeing what the next Star Ocean adventure will be like.

Overall 8/10

Shining Force II Review


You may remember my review for Shining Force I a while back, well I’ve been playing this one ever since and finally completed it. The game is definitely a long one so you get a lot of bang for your buck. I also appreciate that it really followed the template of what a sequel should be. It improved upon all of the weaknesses of the first game like long loading times and making it difficult to swap out party members. Everything has been streamlined quite a lot here which I really appreciate.

The general plot involves a group of devils trying to resurrect the ultimate evil once more. These beings can possess people which makes them rather difficult to stop. The main character’s kingdom is blown up so they are forced to relocate but now they are surrounded by enemies. The King dispatches him to make some alliances and take down the villains along the way but time is not on their side. With every step, he gets closer to danger.

The gameplay is a tactical RPG like the first one. You will have a squad of around 11 fighters and your opponent gets around 30. You have to maneuver around the map in a turn based system to wipe them all out or wipe out the captain of their forces. That means your strategy will often either be about winning slow and methodically or be rushing their king right off the gate. The latter will rarely work to be honest but there are usually a few minions you can skip if you play your cards right. Stay far enough away and you won’t activate their attention.

As you play through the game you will quickly get a feel for which units are strong and which ones are basically just meat shields. Sometimes you will even want to opt for launching into battle with a smaller group as a result. I would just bench the ones who weren’t contributing at all because then there are less turns to go through and that makes the battles go by a lot faster. Sure you could eventually get them strong enough with enough level ups but their growth rate was so bad that it didn’t seem worth it.

Meanwhile like I mentioned before, the game did a great job of really speeding everything up. The turns go by wayyyy faster than in the first game. The menus have also been simplified. You can also revive people with one click when at the priest’s house since it is the default option rather than having to select another option each time. So these were all pretty good quality of life features.

It goes without saying that the graphics here are definitely pretty good. The colors have aged really well and I like all of the various attack animations. It’s clear that the game spared no expense here and that’s really what you like to see as a player. The game did not hold back at all. The soundtrack is also good, although I would say it’s less memorable than some other titles I’ve played. They probably could have had a little more fun with that.

Outside of the battles, the game also has a pretty big hub world with a lot of towns to explore. You’re really rewarded for checking these places out as you can recruit more folks to your army and find rare weapons. The only downside is that the game added random encounters for some reason and these can be annoying since each battle in this game is rather long. You have to try and walk around the encounter zones but there is no way to tell which area will trigger a battle. This felt pretty unnecessary since the game already has a built in exp grinding mechanic with the main character’s teleport ability.

Maybe they just felt it would be easier to level up this way. It’s the only reason I can think of at least. It’s still a rather small detail though. The game’s story will hit you with a lot of different twists and turns as you go through the journey which is also fun. You will really have a hard time guessing exactly how things will turn out. Also if you stay on the credits long enough, you’re rewarded with a boss rush. I’m assuming this is still around on the Switch Online version but after waiting for a while I eventually exited. It’s a cool easter egg for those who wait though.

My main advice here is to make sure to always have the Phoenix in your party. He is by far the best party member and has absolute crazy range. Anytime he would die to a critical hit, I’d have to back up and try again. He is absolutely necessary for winning. Also, you will need to keep in mind that the RNG in the game can really change the flow of battle in an instant. Enemies will randomly hit you twice or paralyze you sometimes or you’ll flat out miss. That means no fight is really a sure thing. I wouldn’t mind if they dialed that down a bit, although of course it’s a lot of fun when it’s your side getting the lucky blows.

Overall, Shining Force II is a pretty fun sequel. I had a good time with it and the game is definitely very well balanced. The wild spawn mechanic may have been unnecessary but at least with rewind you can dodge that most of the time. Without that it would have absolutely been 10x as annoying. I can see why this game has such a strong reputation, it was really well made and I look forward to getting to play the third game someday. What other quality of life updates will they be able to add in there?

Overall 7/10

Shining Force Review


Shining Force is a game that I was never really familiar with back in the day. In fact, it was so unknown that I didn’t even realize it was a tactics game until I played it. I can definitely say that this is a long adventure though so it’s the kind where you really get your money’s worth. The game also gets quite difficult towards the end. There are a number of areas where the game has not aged particularly well but all in all you will have a fun time here.

The game starts with a lot of turmoil between the kingdoms as always, but this is all spurned on by a group of villains who seek to resurrect an ancient evil. Once this evil is let loose, the world will be in great peril. The main character has to band a lot of allies together in order to save the day. They will be known as the Shining Force and will be travelling across the planet in order to take on all challengers. Will they be enough?

The game’s story is pretty solid. It seamlessly mixes in some humor at good points but is otherwise a pretty serious story. There is a body count here to be sure and the villains tend to always be one step ahead. It’s really not until the very end that the heroes really seem to even stand a small chance. The ending is pretty fun and so you have a real complete journey here.

Now when it comes to the gameplay, tactics style will always take a while. It’s almost self explanatory since you need to come up with plans to win and then manipulate all of your fighters into the right spots. That won’t be an easy task because you will often be outnumbered and have to keep track of a lot of fighters. Your team caps out at 12 active fighters at once while the enemy forces can have around 30 or so. Next up is the RNG to account for. Each enemy has a standard attack which does almost no damage, and then a power attack which can wipe the health bar of even an experienced fighter.

The final boss even has an instant KO attack which feels incredibly cheesy. While the A.I. is dangerous, at least I won’t say that it is completely unstoppable. I was able to exploit it a few times like attacking from an area where the boss would refuse to move. The final boss and his lack of speed also make him easier to exploit which might be why the developers gave him a one hit KO move. Still a bit cheesy if you ask me but that’s how it goes.

Where the game’s age shows is in how the menus work. Each character can only hold 3 items in addition to their weapon. There are a lot of chests everywhere with items but when your main character is full, he can’t pick it up. So you have to go through 4 menus to remove one item and give to someone else. Rinse and repeat every single time you come up to a treasure chest. Trust me when I say that this absolutely gets old quicker than you might expect.

Additionally, there is no way to easily gauge where your units are and their stats. You have to look them up one by one as you navigate the field. You also can’t skip animations so all of the turns tend to take forever. I also think they went a bit too far when increasing the dodge rate for the enemies later on. It gets to the point where they are really dodging everything and that just feels like a really cheap way to lose. I want to lose because their units are more powerful, not because I missed at a critical juncture.

The length also makes field effects feel tricky. For example, there are a few levels where you are in a forest. In those levels, each character’s mobility is cut in half so that immediately doubles the amount of turns to win. It can be seen as a difficulty thing but I’d prefer adding more enemies to just making everything slower. So there are a few times in the game where things can drag a little bit because of that. I generally enjoy tactics gameplay but a smooth interface is absolutely necessary. It’s part of why Fire Emblem is so popular nowadays, they have really done a great job of optimizing the gameplay.

I do like how the game handles EXP grinding though. In some games like Fire Emblem you can effectively get permanently stuck because there is no area to grind. In this game, you can grind forever. The main character has a magic spell that works as a guaranteed escape from battle. You keep all EXP when doing this so all you have to do is keep on defeating enemies without ending the level and you will watch the EXP really rack up in no time. Trust me, it feels really satisfying to pile that up.

One thing to keep in mind is that you can promote a unit to its evolved form as soon as they hit level 10 but you get much better stat boosts if you wait until 20. Personally I decided to wait for my heavy hitters and then the others I did around level 13-15. It’s just hard to wait for some of these fighters who take a while to level up. It’s almost inevitable in a tactics game that you will have some favorite units who will soak up the EXP and that definitely happened here. At the end of the game I had a swordfighter, archer, and a mage. That was about all that I needed, I just left the other units for dead and marched through to the end. Probably not the recommended way to fight but it worked for me.

The graphics are pretty good and definitely benefit from a colorful artstyle. The game has really aged well and I also liked the combat effects like the energy moves and such. The soundtrack is good but a little limited. You’ll probably be tired of the combat theme by the end because you will have heard it hundreds of times. There’s probably no way around that except to set up multiple battle themes that play randomly for encounters.

Overall, Shining Force is a pretty good game. I definitely had fun with it and am looking forward to seeing how the sequel stacks up. If you like a good tactics game then I think you’ll enjoy this one as well. While there are quality of life features that keep me from calling this a great game, it still holds its own when it counts. At the end of the day that’s the important part and all first games in a series will end up having some lessons to learn.

Overall 7/10

Puzzle & Dragons Z + Super Mario Bros. Edition Review


This game is one that I’ve been playing for a long time. Both games in this collection are quite long and the game is also no walk in the park. You’d better be prepared to train and grind for a long while to get your fighters to a level that is needed to clear the game. By the end of its run, I had put more play time in this title than any 3DS game except for Super Smash Bros. That is not an easy feat so this is a game with a ton of bang for your buck.

For the Mario game, you’ve got a classic story with Bowser causing some trouble. You will go through a bunch of worlds and have to go through the Koopa Kids and Jr. The story is pretty barebones and you will go for large chunks of time with no cutscenes. The appeal here is clearly just about having fun with the gameplay and seeing the Mario characters. I can’t really complain, you’re never going to be playing Mario for the plot. I’m just glad there was some kind of a story here.

The other game has you starting off as a junior monster tamer. You are part of the defense force stopping dragon from running wild. Unfortunately there is a villain group on the rise which have decided to awaken the dragon gods and bring the world to ruin. You will have to stop them along with a mysterious little dragon that popped up. It won’t be easy but you can never count out basic friendship. You also have some allies at the ready, but the burden of saving the world is squarely on the main character’s shoulders. The story is definitely a lot better than the Mario one although a very questionable choice for a villain’s musical theme does take the edge off.

The gameplay is about matching orbs of different colors to create combos. In a lot of ways it’s like Candy Crush and I have to admit that I always wanted them to come out with a story based game using this gameplay style. I got my wish so that was really satisfying. The game could definitely use some solid quality of life updates though. Gathering minerals to evolve monsters is incredibly tedious and everything takes way too much energy. Getting energy back is difficult since it seemed like back when the game had online access you could farm it better. Apparently the mobile version fixes all of these issues but on the 3DS you’re stuck.

When you’re allowed to just play the game it’s a bunch of fun. That said, the level up system does mean this will be impossible eventually. You will need to evolve your fighters in order to raise their level caps to level 99. The final boss has absolutely deadly attacks and can regenerate all of the health bars his parts have in a single turn. If you have your initial fighters who cap out at level 30, you are simply not winning. I ultimately had to complete every side quest and 100% the initial game in order to win. It still took me a lot of tries to actually get through.

I can only imagine how difficult the post game is. Each game has a post game that literally doubles the amount of levels in it. So that would make this a 100+ hour game which is extremely impressive. I tip my hat off to the developer because delivering that much content without paid dlc is always welcome. I’m tempted to bump the score up for that but to me the tedious parts of grinding so ultimately hurt the gameplay just enough for me to drag it down a star. It’s still a pretty good game but quality of life is always a big factor for me.

The graphics are definitely solid. I like the monster designs and the energy effects in combat. The Mario side is especially striking with the way the artstyle works in the game. Then for the soundtrack, well it’s pretty good. I just don’t like the bad guy theme in the Z story. It’s way too happy for the tone that the game was trying to go with. I don’t need to go into replay value here since I already mentioned the 100+ hour runtime. If you like this gameplay style, you should absolutely pick the game up because it is worth the price.

I would say as a gameplay tip, be careful not to hatch or power up anyone when you start the Z story. Save the resources for when you’re really stuck and then figure out who you want to use. Make sure to keep track of their new abilities because sometimes one evolution path will lock you onto truly terrible special moves which will make it way harder to win the game. There are just so many factors to keep track of and of course RNG does play a role here. Sometimes you just don’t get a good role on the colors and have to play again. Just try, try again each time. Eventually you’ll win and since you know ahead of time that it will be 50+ hours, that may help you be patient with the game. It’s not the kind of game you can beat while on auto pilot. When you feel burnt out, just put the game down for a bit and do something else. Getting combos requires a lot of concentration so if you aren’t feeling it, then you’re not going to do as well as you’d like.

Overall, Puzzles & Dragons is a pretty fun game. I really do like the gameplay style and I’d be down to play more games in the style. Amp up the story a bit while cutting down on the grinding for materials and we’ll really be in business. There are a few cheesy bosses near the end like the guy with the one hit KO and pure RNG but at least they’re rare. I didn’t know much about the game series back in the day and really just got it for Mario. It’s impressive that Mario got a game with this style in the first place. Maybe one day we’ll get another Nintendo title like it. In the meantime, this one is usually cheaply priced online.

Overall 7/10

Dragon Quest VIII: Journey of the Cursed King Review


I haven’t played too many Dragon Quest titles so far but I can say this one definitely lived up to the hype of their being massive titles. This one ended up taking me over 70 hours to complete. It even passed the original Final Fantasy XIII in terms of grinding time as that one took me into the 60s to complete. This one has a rather large difficulty curve and is missing a few quality of life updates that make things even harder. Regardless, it is a pretty fun game and there is a lot to enjoy here. You absolutely cannot accuse the game of lacking in content, that’s for sure.

The story begins with an ancient evil arising and cursing a princess and her father, the King by turning them into creatures. The King becomes a monster while the princess is a horse who cannot talk. The villain escapes and the heroes find out that they will need to destroy him if they are to reverse the curse. It won’t be easy though as this guy is incredibly powerful. Additionally he is hunting 7 descendants of powerful sages. If he murders all 7 of them, then the world will be doomed. Can the hero stop them?

The hero was just an ordinary soldier so he is really thrown into a rough spot here. Still, he is courageous and does whatever he can to help. Along the way you meet up with a number of allies who wish to lend their aid in true RPG fashion. You can tell that the power levels here are quite a bit lower than in the average adventure though because there are several times in the game where the humans are overpowered by ordinary humans and guards.

Yes, you can make the case that the heroes were holding back but I wouldn’t say it always tracks. In one case, getting captured ended up keeping them behind bars for over a month which was an absolutely crazy look for them. The villain could do whatever he wanted during that period and the heroes were just completely out of the loop. Yeah that is an absolutely tough pill for them to swallow and then they basically had to sacrifice someone in order to escape.

One thing that is certainly different from the average title is how often the heroes lose. They were on the back foot for a large part of the adventure. The villain ends up murdering most of his targets without a whole lot of resistance so even by the end of the game, the body count is rather high. It does help to underscore just how tough of a fight this was though.

While the story wasn’t the most interesting that I’ve played in an RPG, it was still good. It was nice to see all of the different areas and monsters all over the place. There were a lot of settings and the quick travel was really good. The game wasn’t often trapping you into places. Yes, it could be really difficult but not in an annoying way. My biggest problem with the game was how frequent the random encounters were. I hear that the 3DS version fixed this but on the PS2 it could be rather brutal. After a while you’re sick of seeing those enemies.

I also tend to generally prefer when all of the shops update their inventory as you progress through the game instead of having to memorize which shop has which items. It wouldn’t be so bad if everything was purely in order but sometimes a shop in an earlier world will have better equipment than a newer one. So that means a lot of running around and since each character can only use a few weapons, you really have to look around in order to find the one that you want. Not always an easy thing to do.

Quick travel helps but that’s still a lot of running around and loading screens to get through. There’s also the decision to not let you open almost any treasure chest until you get to near the end of the game and unlock the master key. Then you can decide to go all the way back to the previous lands to open the treasure or not. All of these things tie back to one common element, exploration. The game really wants you to run around and enjoy the scenery. I can respect that but it does make things a bit tougher than they need to be in the long run. There’s also the option to gamble and then to use the alchemy pot to get new weapons. Both are useful but absolutely tedious so I mainly tried to avoid them until I had no other choice.

The soundtrack for the game isn’t bad. It’s not particularly memorable but I did like the boss theme. As for the graphics, I would say they have aged well. I like the various character designs from the game and the energy effects are solid. Especially the strongest sword skills which are really cinematic. The game definitely had a really good budget.

The core gameplay is of course good as it is your classic turn based gameplay. You use your best attacks and then the enemies do the same. In the end my party had 1 swordfighter, 1 Axe Fighter, 1 Spellcaster, and 1 Archer. Apparently most people don’t go with the Archer class but I thought it would be handy. As you play through the game you will likely get enough power ups to max out 1 category for every fighter and a second for your top two. leveling up categories will determine the kinds of abilities that your character unlocks so choose those carefully. There are no takebacks after all and it is impossible to max out every category.

Overall, This game will give you a pretty fun time. Lasting for 70 hours also means that it will keep you plenty busy for a while which is definitely the true goal of any title like this. Any game in general really. While it didn’t have a strong enough cast/story to jump this to the next level of an 8, I would still recommend this game to anyone. It is absolutely the embodiment of what you would expect an RPG to be like. A really long, grand adventure that puts you through your paces.

Overall 7/10

The Sword of Hope Review


The Sword of Hope has such an intense name that you automatically assume you are going to be playing one of the best games out there. Unfortunately I am here to assure you that this is not the case. There are some interesting ideas here and even some great quality of life features but it is all tarnished by the game’s overreliance on RNG. Gone are the skill based matches of old. Now you must effectively hope in the roll of the dice at every turn. Not a good decision to be honest.

The game basically starts with the main character needing to use the Sword of Hope to slay the villains and save the day. The only problem is that the sword has been depowered for a very long time. The hero will now need to visit the 4 legendary spell crafters to see if they can fix the sword. Along the way he will fight many powerful enemies and so taking them on will be his true challenge. He has no other party members to help him so this will be a very long journey. Can he really pull it off?

Right out of the gate I can tell you that I appreciate how there is no such thing as a game over in this title. When you die, you just get warped back to the starting village where the sage tells you to try again. You keep all of your items, EXP, and gear. So dying is only a setback and you do have quick travel to all of the main locations. Those are two absolutely great features that I can’t rave enough about. I was really impressed here and additionally I like the fact that the upgrades you obtain are permanent and make a good difference in your defense and attack power. Each level up also dramatically increases your stats which makes sense since the game only goes up to level 31.

Now here is where the cracks in the armor start to appear. The way you inflict and endure damage is done through RNG. When an opponent his you, they have a minimum and a maximum range of power that spans multiple levels. So sometimes they will deal you 1 damage, other times they will deal around 40. This makes any kind of strategy completely reliant on RG and will cause you to have to replay the battles way more often than you should. This gets more and more crucial as you get deeper into the game.

Several of the final bosses can basically take you down in a single strike. So with the Switch Online’s rewind feature you are all set here and things aren’t bad but without it I feel like people must have taken ages to complete the game. You would certainly have to power level several levels above the recommended final battle level in order to increase your odds of success. This is such a bad mechanic that it basically slashes the score right away. I cannot in good conscience call this a solid game as a result. It should not be forcing you to have to account for luck in such a constant way.

The other big problem with the game are the countless puzzles. So every area allows you to perform 4 actions, “look” “open” “use” and “hit”. You can perform these actions on every object in the room which is usually around 3-4. Using the right option on the right location will give you an item, activate a boss, or clear a new path. So this means a whole lot of clicking and there are over 200 rooms in the game. Several of them are teleporting paths meaning if you get even one direction wrong then you have to start that puzzle from scratch.

After a point this goes from being immersive and challenging to just being rather drawn out and boring. You’re not having fun when you have to worry about all of these technical gimmicks instead of fighting enemies and getting stronger. I wanted to continue with the story, not be distracted by an endless array of puzzles. If I wanted a puzzle game then I would have played something like Professor Layton instead which is far better on the puzzle aspects. Yeah, this was definitely not the title to check out.

The graphics are okay but they do have to reuse character models a whole lot. Get ready to see the same lady showing up over and over as different people throughout the same game. The soundtrack is a bit catchy though, I like the main battle theme. They actually tried pretty hard on that one which I can appreciate. The game’s soundtrack will stick in your head for a while even after completing it.

Naturally there is no real replay value within the game but just completing it will take you long enough where you won’t mind. I can at least say with confidence that the game gives you a lot of value for your time here. The main campaign is technically beatable very quickly but good luck solving the puzzles in that amount of time. Personally I think this one will end up lasting for a whole lot longer than you might have been expecting. If you do like the idea of just being lost and trying to get out on your own, then this one could be worth a shot. It’s the only way I could possibly recommend it and even then you have much better options.

Overall, The Sword of Hope is a game with a lot of potential but unfortunate mechanics really set it back. This one was definitely a real challenge to complete but unless I am having a lot of fun, the challenge doesn’t move me. If this game got a modern PS5 remake it could end up being a solid title but until that happens, I just don’t see this game ever mounting a comeback. Even with the Switch Online there are far better games and I would recommend you play one of those instead. There’s no real reason why you would need to play this game in particular.

Overall 5/10

God Eater: Resurrection Review


This was my first God Eater title and I can definitely tell you that the length lives up to the reputation. I was playing this one for well over 50 hours and the game is quite difficult. If you’re looking for a big challenge and a lot of replay value then this is the game for you. Even after conquering it, there were plenty of extra levels left to complete. That’s how meaty this game is.

The general plot takes us to a world where monsters continually attack and do their best to crush humanity. These monsters can really show up out of nowhere and most humans are extinct at this point. We protect a final hub where scientists are trying to find a way out of this situation. There is a project ongoing that will supposedly allow humans to leave in safety but there are a lot of secrets about this project. Is it really for our own good? Well, time is ticking since the monsters are progressively getting stronger and stronger. One thing’s for sure, this is humanity’s final stand.

You play as a cadet who just joined the group and you get to see him quickly rise up the ranks. He is one of the super rare new types so he is able to command a powerful god eater weapon. Basically these are weapons which utilize parts of Aragami (The monsters) to eat the other monsters. You rise up the ranks as you clear missions and also begin learning new ways to use the sword. By the end of the adventure you are one of the highest ranking people around.

This version of God Eater basically brings 3 whole story modes within it. The final length of the story is 100 missions. Each mission can range in some from 3 minutes to around 20. You do have a timer of 30-40 minutes total but odds are if you haven’t won within 20 minutes, you’re probably dead. It’s not a game where it is easy or even practical to stall until the end. Aside from the 100 story missions, you’ve got another 100+ bonus missions. Even though they are “bonus” missions, you can expect that you will be playing through a whole lot of them. It’s not really much of an option because they will let you get the materials that you need to boost up your weapons and defense.

Without good weapons, you aren’t winning. Better weapons means better attack power and your shield controls your overall defense. If it’s too low then even taking one hit will one-shot your entire health bar. For the final boss that was happening to me quite a lot until I finally got a better shield. You can learn abilities that help to counter this like still having 1 health point left but it’s not something that you want to ever have to rely on. So better equipment is pretty much a must and since resources are scarce, be very careful which ones you level up. There are 4 elements, Blizzard, Fire, Spark, and Divine.

You will need all of them at one point or another so you want to level up 4 weapons minimum. Then you have slashers, crushers, and piercers. They come into play with each element and now you have a tough dilemma because you can’t feasibly maintain 12 different weapons. So pick your poison as they say. It will catch up with you at some point and that’s when you really find out just how skilled you are. Just how good are your fundamentals here? If they’re not good enough then you will definitely be in trouble.

Generally I would say the gameplay is that of a 3D brawler. You have your gun and your physical sword and you just swing away at your opponent. While using your blade you can also block with your shield. Blocking is incredibly handy because some shields like the tower shield will completely nullify damage. It’s incredibly handy and it’s just tough to get out of the habit of dodge rolling away from attacks. There is no invincibility in rolling here so that means trying to dodge that way is incredibly dangerous.

I didn’t really get the hang of this til near the end. So get into the habit as soon as possible. When using your gun, you are unable to block so you have to be careful or you can be caught in a bit of a death loop. Between that and my guns not dealing much damage, I mainly just used a blade during the game. I know most say that the gun is actually the best weapon to have but I just couldn’t get the hang of it. There’s a whole bullet game within the game on deigning guns and I was not particularly good at that.

Meanwhile you can customize your god eater on how it absorbs parts from your opponent. It’s a pretty important part of the game so you should spend some time here. I definitely focused on the quick dash which I found to be the most helpful. There are a ton of parts to buy and abilities to learn so just try not to get overwhelmed. There are hundreds and hundreds of options but of course they are not all equal. So just find the ones that you really like and ignore the rest. If you start losing a lot, then switch things up.

The game has a ton of variety so while you will get stuck, you will always have options to get around it. That’s why you absolutely need to do a lot of trial runs and figure out what it is exactly that you want to do. Once you have that in mind and a preferred fighting style, it all gets easier. If the sheer repetition gets to you, maybe just take some breaks. 50+ hours is a lot of time after all and the game’s got a fairly low amount of different enemies to fight. You’re mainly fighting the same 10 enemies in different recolors the whole time. There are also only around 5 level environments so the layout will look similar there too.

I do have to admit that this part felt a little lazy but the title is mostly concerned with getting you sheer amounts of levels to conquer. I suppose I can’t slam that too much. The graphics look pretty good for the game. It’s far from top end quality however there are 1-2 fully animated moments in the game which is cool. There is also an extended CG fight in one of the last cutscenes which was really cool. As always, a big benefit to a long game like this is the fact that you really get attached to the characters. That adds to the impact of the story and so overall there is definitely a lot of fun to be had here. Also seeing the credits 3 different times was intense.

Naturally there is a ton of replay value with all of the extra levels and weapons to obtain. It’s definitely a game that you will end up sticking with for quite a long while. You’ll probably continue to improve the more you play as well since you will start to notice enemy attack patterns and also be able to react quicker on your side as well. Never stop adapting and improving as you play the game. That is how you really get the long term victory and also clear levels a bit quicker. Every few minutes you save in a level really counts.

Overall, This was a pretty fun game. Definitely a long title that feels like it has a bit of padding at times but it was still fun. It’s clear that a whole lot of effort was put into this one. It is far from being any kind of cash-in. I’m sure developing the game took a really long time too. I’m interested in seeing how the sequel does. I would say a good story makes or breaks your enthusiasm with the title. If it’s anything like the first game then I’m sure we are in a good spot. If you like fighting monsters then you should definitely check this one out.

Overall 7/10

Xenoblade Chronicles: Definitive Edition Review


Xenoblade Chronicles is often thought of as one of the all time great RPGs and I would say it lives up to that. The story is dynamite, the gameplay is a lot of fun, and there is just so much to do within the game. It’s the kind of game that you can play for a very long time and not get bored. The content just keeps on going and the Switch version even has a whole epilogue to it. So now you’ve got extra content on top of a game that was already very long. This game is definitely a bargain at any price.

The game starts off by showing us a war between Mechonis and Bionis. After a large scale war, Bionis won and the world was finally at peace. Unfortunately it would not last forever. Several years later, Mechonis has returned and now the fighting is intensifying. Local researcher genius Shulk will now have to wield the legendary Monado Blade to fight back. The blade is so powerful that it cannot be controlled by most people and then injures the people who do wield it for too long. Shulk seems impervious to the effects but for how long? Also while he uses it, he appears to be able to see bits of the future. Maybe he can save the whole universe now!

There are a lot of positives to get into here but the first one has to be just how fast the story gets going. You start the game off with a massive war, and then another invasion a few cutscenes later. The game isn’t trying to bog you down with a long intro, you’re just thrown into the mix. The pacing stays pretty fast throughout the game and well the main tory is around 50 hours to get through so that’s a whole lot of content. There are hundreds and hundreds of side quests to play through as well, and optional bond moments too.

The game is also reasonably difficult so you are really encourages to go around completing a lot of side quests to get stronger. Doing this is the best way to really make sure you are ready for action. I spent many hours just fighting minions to get stronger and let me yell you, it was absolutely needed. The amount of times I was destroyed by a boss was very high. The villains are given a lot of respect in the power levels department so as Shulk you do feel like the underdog. This works well with the story.

The game also handled the future sight really well. It’s generally hard for any character to land a hit on Shulk. He’s much too fast, skilled, and powerful with that ability. Then to counter it, we have enemies who can read minds who turn that against him or other times when Shulk is not doing well and temporarily loses his abilities. It helps to keep things balanced. The story changes a lot throughout the adventure as we meet many different factions and fighters. They’re all well thought out and as always RPGs do have a huge advantage here because of how long you’re with the characters. How could you not grow to like them after being on the journey for so long right?

As for the gameplay, it’s a turn based system with a little auto attacking. Think of it like .Hack. So every second hat you run around and don’t click on anything, you will do an auto attack. This builds up your Monado gauge for powerful attacks. Additionally you can cycle through your signature moves and use any of those at any time. These deal a whole lot of damage and are really good to have in the pocket. They all have a cooldown though so you want to be careful about when you use them.

Meanwhile you can switch characters and use their abilities as well. Then there are combo hits and a lot of other mechanics to go through. This is a very involved game and then you can also level up the attacks when you find the book that activates the upgrade. Most of these are found in shops for lower levels and then at the highest levels you have to find specific enemies to drop them. As a result it can take a while to get the exact item that you want. Quick saving and reloading is probably the easiest way to get around the low percentage drops.

Throughout the game you will be asked to complete tasks which gets you money and exp as well as some good items. I was extremely impressed at the hundreds of missions in the game. That’s pretty much unheard of for virtually any game. It’s a staggering amount and I had to complete nearly all of them in order to become strong enough to beat the game. That’s how I knew that this game meant business. It’s also nice that for all of the fetch quests, the map does show you where to find them. Doing this blind would have been absolutely brutal.

The worlds are absolutely huge after all so these quality of life features were greatly appreciated. Yet another thing that shows why Xenoblade Chronicles is such an elite title. A lesser game would have still had you searching blind the whole time which would have been rough. There are also a few mechanics I didn’t get to try out much like trading materials with different passerbys. I also didn’t do most of the bond missions and just leveled them up naturally by fighting enemies.

There are so many different ways to equip and form your party that the possibilities are nearly endless as well. If hypothetically the levels ups were not enough, then I would have done a lot of tweaking in my party until I found the right balance. It’s another area where trial and error is a good idea. Meanwhile the technical aspects are top tier as you’d expect. The soundtrack is excellent with a whole lot of great rock tunes. The main battle theme is a true all star and all of the other tunes hold their own as well. Meanwhile the graphics are great. I really enjoyed the battles within the cutscenes and of course the effects during gameplay as well. The game never lacked for detail.

Overall, This was a top tier game. It’s just really hard to beat a good RPG! It was also nice to finally see Shulk in action. His personality here is definitely quite a bit different than in Super Smash Bros but you still get the general idea. It always gives me a lot of high respect for how Sakurai really adapted the moves and lines from the game. It really makes his moveset in Smash a true celebration of his character. Xenoblade Chronicles 2 is still the best one but this holds its own. I’ll be eager to see how X ends up faring.

Overall 9/10