Sonic & All Stars Racing Transformed Review

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All right, it’s time to look at the sequel to the other Sonic racing game! I got the other one not too long ago so you’re probably wondering why I got this one so fast right? I got the first one for Christmas and I bought the sequel at the beginning of March so that’s only about a 2 month gap between the two games. What can I say…the first game was just that good! I knew that I needed the sequel and I have seen some declare that it is one of the greatest racing games of all time…maybe even ever! (By default as some have said that it possibly defeats Mario Kart 8. That was before the DLC though so maybe things have changed)

This game has more of a “story” mode than the other title as the main menu is called World Tour. There is no plot or story, but you do have to complete levels to unlock the next ones and you go from world to world. So, it’s a story mode without the actual story. I always liked this kind of set up because it really feels like you got to complete the game after you wrap it up. No worries though, we’ve still got Grand Prix Mode as well. There are quite a lot of levels in World Tour mode so you’ll likely be here for quite a while. Depending on what difficulty level you beat the game on, you can earn 1-4 stars per level.

That’s where the artificial replay value comes in. To unlock some of the final, extra levels in the last world, you must get a whole lot of stars. This means going back and doing a lot of the older missions on tougher and tougher difficulty levels. I thought that this was certainly a bit much, but for many fans that won’t be a problem. The gameplay is pretty fun after all so going back and playing the events again isn’t bad. Replaying the tournament missions is another story, but you don’t need to have literally every star to beat the final levels as far as I know.

World Tour is also where you unlock a majority of the characters and mods. The more stars that you get, the more gates that you can open for unlockable secrets. It’s a nifty system and it always feels particularly thrilling to unlock a new character or custom mod. As I mentioned earlier, we also still have Grand Prix mode, where you can play all the stages as they were meant to be played. Time Attack Mode is a given and naturally, we’ve got the multiplayer option as well.

There’s certainly a lot to do in this game so even without going back and doing old levels, you’ve got more than enough content here to warrant the 60 dollar purchase. Of course, you can likely get this game for a third of that at this point. The PS3 trophies to collect is also another piece of the puzzle to consider. I don’t plan on getting the Platinum here thanks to those tricky online trophies, but I got a decent amount of trophies before I put the game back on the shelf. Perhaps I’ll go back and get some more at some point, but for now I’m definitely satisfied. Each character gains exp when you race as them and you can work to max everyone out. I got Sonic to the final level as I used him for almost all of the World Tour events, but I didn’t get around to the other characters. It’s a nice incentive to make you want to play as every character. There’s even more things to do here that I haven’t touched upon so content is not a concern.

As for the actual gameplay, it’s definitely more arcade styled. The game definitely lives up to the billing there and that will decide whether you prefer it to the previous game or not. I actually liked the style in the other game more, but they’re fairly similar and this one’s still a blast. This game does introduce two new features, which are the boat and plane gimmicks. You can transform during the race at designated spots, which results in a fun change of pace for the gameplay and you get to really zoom through the courses. Perhaps a little ironic, but I prefer the traditional car gameplay to both the plane and the boat, but they are still fun methods of travelling around. You can grab items as you go through the course and naturally, the goal is to get to the finish line first. That doesn’t sound too hard right?

The A.I. is actually much better in this game than the previous one. I think it’s at a pretty good level. It’s tough enough that the levels are not a walk in the park, but it’s not too difficult that you will find it to be a little cheap. The controversial decision to make the computers input readers in Smash Bros was dicey as it is, but the computers here seem relatively fair. Just be prepared to bring your A game to the table for each round and you should be okay.

Graphically, this game certainly looks stunning. You can instantly tell that this is a PS3 level title as all of the details look flawless. Sega spared no expense for this title and you can tell that it came out back when Sonic was still a prominent figure in their plans. All of the levels are crisp with a great amount of detail and the oceans look especially good. You will certainly miss the graphics once you turn your TV off.

Audio wise, the game fares just as well. The stage themes are nice and cheerful, while also being fast enough to keep up with the gameplay. Sonic’s themes are typically the best by far, but we also get some more opera styled themes for the final levels. As this is a cross over, you can expect music from other games as well. While I know all about Monkey Ball’s themes, the rest of the series are all new to me so hearing their music is always fun. The city levels tend to have some really fun themes to listen too.

After a lot of thought, I do think that the first Sonic All Stars Racing game beats this one. At least, in terms of gameplay. That being said, it certainly loses in just about every other area and it can probably be tough to go from Racing Transformed to just Racing. The first game simply doesn’t look quite as good and there are less guest star racers in that game. Pure gameplay is typically what counts the most so the older one still takes the lead, but Transformed is certainly on the same level and deserves the hype that it has gotten. Now, if only they could throw Mario in the game so that we can call it a crossover!

Overall, Sonic & All Stars Racing Transformed is a great follow up to the first game. The racing is as fun as ever and the graphics are intense. Aside from racing, some of the events will have you fight other racers or even dodge traffic. Dodging traffic is always a lot of fun for me and it’s easily one of my favorite events in the game. If you plan on doing everything that there is to accomplish here, you should be prepared to spend a lot of time playing this game. It’s certainly worth the money and I can only hope that Sega decides to make a third game to finish up the trilogy at some point. Sonic has definitely proved that he can hold his own racing title and Mario Kart has a legitimate rival now. I definitely recommend buying this game when you get the chance!

Overall 8/10

Sonic and Sega All Stars Racing Stats and Records

Sonic stats!

Lifetime Miles 67234
Play Time 1h 29m
Sega Miles Cash 734
# Complete 11%
#Grand Prix Completed 100%
#Time Trials Completed 0%
#Missions Completed 0%
Trophies Completed 14/50
Total Single Player Events 24
Single Player Wins 21
Races Played 24
All Star Items Used 3
Gimmicks Destroyed 33
Items Used on Opponents 108
Items Collected 234
Tricks Performed 84
Longest Jump 670
Longest Drift 21s
Distance Traveled 46434

Sonic and Sega All Stars Racing Review

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It’s time to wrap up the big three racing games that I got for Christmas. Pac Man World Rally was pretty fun, but it could have been better. Mario Kart DS was about as fun as I could have expected, but it’s safe to say that Sonic and Sega All Stars Racing easily took the win here. It’s very fun and I can see why the case is made that it could give Mario Kart a fair challenge. The game is certainly very good and while it may be a stretch to say that it’s better than Mario Kart….it’s getting there.

There is no plot of course and there are 24 courses to play in. They are divided into 6 different cups so that you only have to play 4 courses back to back. Completing the cups can help you obtain trophies and points that you can spend at the shop for more tracks, (For 2 player purposes) characters, and music. There are certainly a lot of things to buy, which can be daunting at first, but earning money in this game is surprisingly easy so that makes it a lot more fun. You can earn about 10000+ points for completing any of the latter cups, which is over 3000 points a stage. That’s definitely not a bad bet.

Speaking of which, the trophies in this game are pretty reasonable for the most part. They will take some time since a trophy requires you to get 750000 points, but that’s not a bad grind compared to many other games. It should be pretty easy if you enjoy the game and you may even get it naturally. The only trophies that I don’t care for are the online ones since those are definitely asking for a bit too much. Unless a match is rigged, how are you going to lap someone? That person would have to be playing extremely poorly for that to happen unless we had a stage similar to Baby Park in Mario Kart…and even that is a stretch. There is also a trophy for racing a friend…let’s just say that this can be problematic. On the whole, the trophies are certainly reasonable since most of them are just long. That being said, I likely won’t be getting the Platinum here.

I enjoyed the level designs here a lot and I dare say that they look better than Pac Man World Rally’s as well as the levels in Mario Kart DS. That being said, this mainly applies to the Sonic stages. I don’t care for most of the Monkey Ball or Party Monkey stages and Sonic’s tend to be the best ones. The Haunted Mansions and City levels are also a lot of fun of course and the stages usually have a shortcut or two to spice things up. One short cut is so great that it’s almost impossible to win without it. I think that this is a bit much, but it does force you to learn where it is before you can finish off the cup.

The gameplay is pretty much what you would expect from a racing styled game, but it all handles so smoothly that you will still be impressed. Naturally, you have to make it to the finish line and you use items that you pass by to help you achieve that goal. You can attack other racers or just focus on speeding your way through to the finish line. Drifting is very important here since you get a considerable boost from using this technique. It’s as good as a mushroom from Mario kart or even better since the boost lasts for several seconds. Likewise, performing tricks on the air will give you a similar effect. Technique is important here and while the items do balance things out, it can be the difference between the 1st and 2nd place racers.

Graphically, Sonic and Sega All Stars Racing manages to hit it out of the park once again. Every character design looks flawless and the graphics are definitely PS3 level. Everything is really colorful and it just pops out at you. This applies to everything in the game. From the backgrounds to the items, nothing in this game is lacking in detail or looks out of place. It may just be the best looking racing game that I’ve played, but naturally I have not played Mario Kart 8 yet. Until then, Sonic’s going to have to take the win there.

The soundtrack is also pretty good. I actually found it to be a little too limited at first since the character’s All Star moves always give them their theme. You will likely hear Eggman and Amy’s a lot since they constantly get their super attacks and then any stage from a certain video game where the stages are all in the city always has the exact same theme. It’s a good theme, but I like variety. Of course, that’s when I noticed that I still had over 30 songs to purchase. That ought to help a great deal and I consider the game’s soundtrack to be pretty good with them. I definitely wouldn’t call it excellent though and that’s mainly due to the fact that it takes tunes from many different games. I like just about all of Sonic’s themes, but I definitely don’t care for the party ones or for Monkey Ball. Their themes just don’t work for such a fast and explosive racing game.

How’s the overall value for the game? Well, the 6 cups won’t last you very long since it’s roughly 4 minutes per race with only 24 in the game. So, the game will barely last 90 minutes if you just count that, but there is a whole lot more to do. Trying to get the Platinum Trophy will mean that you’ll definitely have to play it for a few days and let’s not forget about buying everything at the shop. On the way to the Platinum you’ll need to master all of the missions as well and there are a little over 60 of those. I haven’t even touched that mode yet, but you can bet that I’ll certainly be trying it out soon. I always like tackling a good mission!

In the end, does this game beat Mario Kart? That’s very tough to say and especially since I’ve put in a few hours on this game and hundreds on Double Dash. It’s fair to say that this game automatically beats all of the portable Mario Kart titles and all of the other item based racers, but can it really beat the famous Mario Kart titles? It’s just hard to definitively say so. That being said, I don’t believe in ties so I will say that it is slightly better than Mario Kart, at least when you’re playing by yourself. We’ll see if it’s Mario Kart level in multiplayer or not eventually.

Overall, Sonic and Sega All Stars Racing is a great racing title. It really could be one of the best period and it’s a worthy rival to the Mario Kart series. I would just say that it is the best racing game of all time, but we have to consider the racing games without gimmicks and then things get tough once again. I’m definitely looking forward to the sequel since I’ve heard that it’s even better. The gameplay is supposedly pretty different from this one, but I’m okay with that since it still sounds like lot of fun. After all, Transformed is the Sonic title that I’ve heard manages to maybe even defeat Mario Kart 8. It’ll be interesting to see if I agree with that. I recommend this to anyone who likes to enjoy a good racing game and for anyone who especially likes a chaotic racing game. You’re always moving at a very high speed so the excitement never dies down as you race for the Gold!

Overall 8/10

Sonic Boom Shattered Crystal Stats and Records

Sonic stats time!

Game 96% complete
Play Time 14h 11m
40/40 Crystals
34/34 Emblems
48/48 Tools

Stage Stats Coins and Clear Time

Lyric’s Airship 113 coins 7m 6s
Worm Tunnel 250 coins 1m 50s
Air Fortress 159 coins 6m 30s
Seaside Race 239 coins 1m 38s
Seaside Jungle 325 coins 4m 492
Worm Tunnel 250 coins 1m 45s
Seaside Beach 367 coins 4m 502
Scrapyard 144 coins 4m 3s
Worm Tunnel 250 coins 1m 51s
Shadow Canyons 144 coins 6m 32s
Worm Tunnel 250 coins 1m 57s
Shadow Canyons Race 232 coins 1m 33s
Ancient City 288 coins 4m 29s
Robot Facility 303 coins 4m 11s
Facility Race 233 coins 1m 45s
Worm Tunnel 250 coins 2m 4s
Volcanic Caverns 323 coins 5m 32s
Worm Tunnel 250 coins 1m 55s

Sonic Boom Shattered Crystal Review

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I reviewed the Wii U version of Sonic Boom not too long ago. Despite the bad press it was decently good. It wasn’t great, but it was a fun Sonic game. Now it is time to see how the other half of the Sonic Boom game franchise fared. I can safely say that it held its own against previous portable adventures.

The game starts off with a bang as we see Amy dueling with Lyric. The Reptile manages to get the upper hand when Amy stops fighting to talk to Sonic over the communicator. He wants the Shattered Crystals and nothing will get in his way this time! Sonic quickly gathers up his three trusty allies (Tails, Knuckles, and Sticks) and heads off for his toughest challenge yet!

Timeline wise, this game seems to act as an alternate version to the Wii U title. We fight Shadow again because he is brainwashed and Metal Sonic joins in on the fun too. Amy is kidnapped so there are a decent amount of differences to be found, but many parts will make you think of it as the Wii U game. I give Sega kudos though for giving us a different game instead of a normal port for the 3DS.

The graphics are decent, but they aren’t as impressive as they could be considering that this is a 3DS game. The environments are pretty fun and the gameplay is actually pretty quick, but the camera can keep up. This area may still be a little underwhelming, but it could certainly be a lot worse. Shadow always looks cool no matter how the animation turn out. That being said, there are only 2-3 animated cutscenes in the game. The animation looks pretty good for those, but the rest of the events are all text based, which shows just how limited the budget was. Little thing like the fact that you can’t speed up the slow moving text during a scene will become noticeable over time.

The gameplay is pretty good though and I definitely can’t fault the game there. There are no real glitches to be found and it plays out like most other Sonic portable titles. One difference is that the characters have electro whips so that you can jump over large areas and disarm enemies. I never use it for the latter effect, but it is mandatory for the jumps. I am okay with it, but it is not really necessary. The game could have done just as well for itself with or without the item. Knuckles can dig, Tails can glide, and Sticks can fire a boomerang. These abilities help you progress through the level, but you will still want to play as Sonic for the majority of the game. He is just the most fun to play as!

One mechanic that I felt was utterly pointless was the gate system. You definitely do not need that to be in the game and it is just an excuse to get your stylus out. You simply swipe down to go from area to area, but you could have just done that with the push of a button. It’s not a huge thing, but it just makes you wonder. There are several gates in each level and they can also be found in the stage select menu.

The soundtrack is pretty uninspired and I couldn’t really recall any of them right now. They are pretty decent while you are playing, but that’s about it. I miss the good ole days of Sonic Adventure 2 Battle and Heroes. Now those games had some really good tunes to listen to during the stages. As it stands, Sonic Boom could certainly do worse though.

An interesting thing to note here is that there is only one boss fight in the game. it’s your big battle against Lyric of course and it’s a fun final boss. It doesn’t have the scope that the others typically have, but I was just glad to have a boss fight. It’s a hybrid of a racing level and a boss fight as you chase after Lyric until he turns around to fight. Then you chase him again and repeat the process. My only complaint with the fight would be in how everything is repeated. You do the same things three times in a row so the actual boss fight is around 7 minutes, but it could have been much shorter. He doesn’t even switch his attacks as he can only fire a laser, shoot a rocket, and try to hit you with his claws. Memorize the 3 attacks and you’re all set. If anything, the speed part of the level is the dicey section.

The other “bosses” don’t get to fight you in battle. Instead of confronting Shadow and Metal Sonic, you just race against them and the loser automatically self destructs or flees the scene. I’ll admit that this was more than a little disappointing, but I do like races as well. I just would have liked to have had a race and a boss fight. As mentioned earlier, the game seems to really have a set up that is very fixed. Meaning that each world has the same levels more or less…or the same kind of level. Naturally, we have the race level. There is one per world.

Next up, we have the worm races. 1 of these is featured in every world. These are only about 2 minutes and they feel more like a minigame than anything else. They’re actually pretty fun though and it’s a great way to train your reflexes. Finally, we have the platforming levels. Typically there are 2 of them per world. They’re the longest ones and they can easily take you over 10 minutes to complete the first time around if you’re not careful. They’re pretty good although I prefer the races and the worm rushes.

This is one of those games where you will really want to keep an eye on the collectables. The game forces you to get at least 30 of the 34 Emblems in order to face the final boss. So, you’ve got to get just about all of the crystals and screws to beat the game so you may as well get the final few right? We ended up with just about 100% completion as there are just a few medals left to get. The big secret for doing this is that you get to go to Amy’s house and watch the heroes dance. It’s not exactly as good as the bonuses that you used to get in the Sonic games for all emblems. (Sonic DX all emblems = Metal Sonic; Sonic Adventure 2 Battle all emblems = Green Hill Zone…etc) It almost felt like the game was mocking us..maybe the developers just wanted to have a little fun with that.

So, naturally the collectibles represent some replay value for the game. Getting all of them should buy you a little more time and then you can spend your medals at the shop to get titles and other things. There’s also a few pages of a comic to read that provides us with some backstory for the game. It’s good that these things are here since this would otherwise be one of the shortest Sonic games ever. You can probably beat it in a day or two if you put your mind to it. There are only about 21 levels and since you can beat over half of them in about 2-4 minutes…that’s not a whole lot of play time. The bulk of it will enter once you have to replay all of the levels to find what you need. I recommend seeking them all out with the map right away…so upgrade the map to its fullest potential at your earliest convenience.

Sonic and his friends are in their Boom interpretations so you should know what to expect from the rumors. Sonic is still really fast and confident. I dare say that he is one of the only characters to really not have changed that much in this series. He mocks Shadow a lot, but you can argue that he would have back in the olden days as well. He’s still a very likable character and it’s hard not to root for Sonic. Tails is also true to form and he’s still the genius of the group. His teammates don’t always appreciate this, but Tails isn’t afraid to put them in his place.

The other characters are a little more changed like Knuckles. He has really lost a lot of intelligence so that he could become the punchline for just about every joke. He has trouble forming proper sentences and you probably haven’t seen a character this unintelligent in a very long time. It can be a little painful to watch for longtime Knuckles fans. Since this is practically a parody it’s okay, but I can only imagine that it’s similar to what Pac Man fans felt when they watched the new show. Amy is more independent in this version and they try to hammer that in (See what I did there?) by having her give Lyric a good battle in the intro. She’s actually winning, which is sad for the villain, but she let her guard down, which was a pretty huge mistake in the long run. She seems pretty cool here and her character trope is better than the other allies for me.

Sticks got so much attention before the game came out, but it seems as if the franchise has forgotten about her. The TV show is the only place where she really gets to get some character development as the games try to tell you that you should already be familiar with her character. She’s known as the nutty raccoon in the forest who is paranoid and that’s basically her personality. I like the fact that she’s basically crazy and admits to this, but she really doesn’t add much to the group. We may as well have just stuck with Marine.

Eggman is surprisingly absent from the game. He just doesn’t make it and that’s rather odd. Metal Sonic is here, but he has no character and he’s just obliterated on arrival. Shadow’s role is similar to the Wii U version in the fact that he just attacks the heroes for the lolz, but he actually isn’t doing it out of free will here. He was thoroughly defeated by Lyric earlier so now he is being mind controlled. The heroes save him and he storms off until the very ending where he has his big moment. It’s pretty satisfying for his fans so I’m glad that the game had a strong ending there.

Lyric is still not a likable villain. He’s not bad by any means, but he’s ultimately generic and you have to wonder how he is a threat to Sonic at all. He has a tail to attack people with, but he’s slow and not all that strong. I wouldn’t be surprised if Lyric never appears in any of the games outside of the Boom series. Maybe he’ll be in the next Sega racing game…maybe.

Overall, Sonic Boom Shattered Crystal was a pretty fun game. I’d say that the game was a little better than the Wii U version. It felt more like a traditional Sonic game and it stayed fast paced from start to finish. Shadow looked a lot better here as well, which is a plus and the moral at the end was pretty intense. Sticks finally put two and two together and she came up with the logical outcome. The gameplay is pretty tight and it definitely doesn’t shame the Sonic name. I highly recommend checking this title out and don’t trust the rumors that it is super buggy and glitchy. The Wii U version had a little trouble with that, but it was also exaggerated on that account. The only reason why you may want to be wary of getting this game is the short length, but the game has already had a price reduction in several places so it’s certainly worth the price. Even at 40, a short, but fun game is always worth it. Take the plunge and pick this game up while it’s still new. You won’t regret it!

Overall 7/10

Sonic The Hedgehog Archives Volume 3 Review

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It has been a while, but it is time to review the third volume of the Sonic Archives. The first two were pretty fun and nothing beats the classics right? This collection brings us closer to the current days, but not by a noticeable amount. We are still in the classic era of Sonic foiling Eggman’s plans with ease.

There are 4 issues in this collection and each one has a main plot as well as a short story. One of the notable stories involves the first Mecha/Metal Sonic. He looks just like the real deal except he is chubbier and doesn’t possess any real super speed. It is a rough first draft for Eggman, but it is cool to see that plotline. Another fun story has Sonic go to a parallel universe where he meets up with an evil version of himself. It’s interesting to see an evil Sonic and it’s another classic storyline that will be fun to see again as the stories go into the modern days.

The art is pretty good as you would expect from Sonic. A lot of effort is put into Sonic’s facial expressions since he makes so many of them. It is easy to follow what is happening. We get a few action scenes and it is fun to see Sonic engage in a speed fight at last. The art isn’t amazing, but it is certainly pretty good. This was back during the days where the robot Sonics had to look fake for the viewers so you can instantly tell that the Mecha Sonic is not the real deal. He’s a little fatter and his facial expressions are pretty fierce.

Sonic looks pretty great as you would expect since this took place during a great period for his character development. This is the confident hedgehog that we have come to respect and admire. Tails is still in his early days where he wasn’t much of a fighter, but he still shows some potential once in a while. His static electricity attack was pretty effective. The other characters are mostly forgettable or just there for comic relief, but one character in particular did not look very good.

Sally looked really bad in this comic. Sonic ends up saving a poor animal who is having a pretty rough time, but Sally doesn’t want to risk the animal being a robot sent by Eggman. That’s a pretty cruel decision since the creature wouldn’t stand a chance on its own. It was hard not to lose respect for Sally after she pulled a stunt like that. It went way too far and I’m glad that Sonic still went ahead and made the right decision. He’s a true hero through and through and I would expect nothing less from him.

Overall, This was another solid installment in the Archives series. This volume is not quite as entertaining as the first two, but that is a risk in having so many stand alone issues. The adventures are still fun, but they just couldn’t top the previous ones. We also got less crazy speed feats from Sonic, which definitely did not help. The characters go a long way in helping the series stay afloat and they continue to do a good job of that here. I don’t think that the comic series would be half as good without Sonic. It may not be quite as good as the last two volumes, but you’ll still get everything that you could hope for from the series. Some nice humor and a decent amount of action. It’s very well written as well and there are no cringe worthy moments. (Aside from Sally acting like a villain) I definitely recommend this volume to all Sonic fans, but you may want to go back and check out the first volume….first!

Overall 7/10

Sonic Boom Rise of Lyric Review

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Sonic Boom brought a lot of controversy with it when they first showed the character designs for this reboot. Why did America need to have its own version of Sonic and why was Knuckles so well built? These were questions that plagued the minds of many Americans as we eagerly awaited the game. Evidently, many people are not pleased with this title. It’s pretty sad since the game is a unique take on Sonic that we won’t be forgetting anytime soon. So, this is me telling Sega not to hit the panic button as the Big Red Button may be on to something. I would actually take a sequel to this title…let’s find out why!

Sonic and friends are just having fun when they are cornered by Metal Sonic and forced to retreat into a mysterious area. It’s like a big dungeon and it seems old. Unfortunately, Sonic ends up freeing the mighty Lyric from his eternal tomb. Lyric is able to fend Sonic off as he escapes to conquer the planet. To stop him, Sonic will need to gather the 7 8 Chaos Emeralds Crystals to stop his dastardly plans. Will the Hedgehog be fast enough or will his constant banter with his friends slow him down? His toughest challenge is now upon him!

So, this isn’t your average Sonic game. It’s a complete reboot for American Audiences to be introduced to the Sonic franchise since the last few installments haven’t exactly rocked our world in terms of sales. You’ll certainly be able to tell that it’s American since there is a lot more dialogue during the gameplay. Think Spiderman Edge of Time. The heroes are constantly insulting and putting each other down as they ultimately strengthen their bonds of friendship. It’s something that we see a lot in Pac Man or in your average, current American animation. It’s not a bad thing per say. See, it does make all of the characters act out of character, but it’s still cool in its own way. I like Sonic as the overconfident Hedgehog of the 90’s, The Epic Sonic from the 2000’s, and I don’t mind the Sarcastic Sonic from this game. They’re pretty different versions of the same character, but they all tend to work out.

A lot of people have criticized Sonic lately for being too slow. Sonic Lost World was made to be more of a platformer like Mario and this game is Ratchet and Clank style so it’s the slowest Sonic game in years. Their complaints are valid if you really miss the Sonic speed, but we can always dig out Sonic Adventure 2 Battle for that. The game desperately does try to convince you that it is a speed game though through various “Speed Segments” that pop up from time to time. It’s like in Sonic 06 where various levels would just have you power your way to the goal line between levels. However, the segments are pretty small and you can only move from side to side like in a retro speed game. The segments are pretty fun, but you can hardly say that it makes the game move any faster. The characters continue to comment on how fast that they’re going, but in your head you can just picture Sega’s PR division trying to force feed you that message.

As I mentioned earlier, I don’t mind a slower game, but my main problem was with the Hub World. You are forced to walk very slowly through it, which makes navigating very tedious. It takes a long time to get from place to place and if you wander into the wrong place you will have to teleport back to another location and begin the trek anew. Trust me…it gets old pretty fast. The Hub World certainly adds replay value, but Sonic should be allowed to run. It’s sort of his thing…Which, you cannot run in regular levels either. Walking is simply here to stay.

Each of the characters have their own gimmick. Knuckles can grab onto walls, Amy can do a triple jump, Tails can glide while over a fan and Sonic can use his homing attack to get over large gaps. It’s a classic teamwork exercise and it works decently well. It does help to slow down the pacing as you switch characters, but that’s just its style.

Lyric is the new villain here and he’s probably going to be remembered as a one and done character unless he makes another appearance on the home console front soon. He’s portrayed as a serious threat and he’s never used for comic relief, but he is just not that powerful. His design ensures that he cannot fight in hand to hand combat and he’s too slow to be considered as a real threat. Ironically, the minions may pose a bigger threat, but I’ll get into that in a moment. I’d say that Lyric beats most of the villains in Lost World, but I do prefer the final boss from that game. Maybe Lyric will grow on me if he appears in the next Sega racing title.

The soundtrack is not so good when you compare it to most Sonic games. The narration probably helped me forget the tunes since it overshadows the music, but I can’t really recall almost any of the level themes. The Hub World music is pretty generic so you won’t find the next City Escape theme there. You can tell that it has an American twist in it and it certainly didn’t help in this case.

The graphics are pretty good. They probably won’t strike you as “Next Gen” but it’s still Sonic and the colorful landscapes look great. It’s good to see that Sonic’s character model survived the Sonic Boom that hit the franchise and he still looks great. Shadow will also strike out at you when he appears and the animations in gameplay are solid. It may not be revolutionary, but I would say that it’s better than average. Sonic just needs to keep up this level!

The tributes to the golden age of the Sonic adventure definitely help to make the story more exciting in the forms of Metal Sonic and Shadow. I think the game would have been even better if they had appeared more. Shadow’s voice actor is terrible, but that’s an unfortunate side effect of the big roster change. The other voices are all pretty decent, but none of them can match the classics. Play through Adventure 2 Battle if you want true voice acting! Metal Sonic means business as per usual and he’s so much faster than Sonic that it’s pretty scary. Shadow’s chaos abilities are also as formidable as ever and he won’t be going down without a fight.

I do have to comment on the power levels since they’re a little wonky in this title. Sonic’s famous speed is all but gone as he just doesn’t move at very impressive speeds. His friends are all decently quick and Sonic’s a few steps ahead of them, but you don’t see anything to support him being massively hyper sonic to light speed levels. Eggman casually outruns him and Sonic can’t even dodge a simple energy blast. Metal Sonic’s speed isn’t even comparable to Sonic’s anymore so Sonic really got the short end of the stick.

The heroes are also pretty under powered as a few ordinary robots are enough to scare them out of their minds. Just a glimpse of Metal Sonic is enough to force the heroes to utilize their tactical retreat options. That’s always pretty sad to see since these are heroes. I don’t think that you would see Link or Samus backing off from these odds. That being said, this will make Mario fans pretty happy as they can make a better argument that Mario can win. This version of Sonic is definitely beatable.

Unfortunately, Eggman doesn’t look very good since he’s around to make Lyric look tough. Metal Sonic is forcibly taken away from Eggman, which I didn’t buy for a second. Lyric basically has control over all electronics, which is a cool ability, but Metal Sonic isn’t your average robot. Eggman does get a few good moments though and I’d say that he’s still a better villain than Lyric. It’s too bad that this game is really just trying to make fun of him rather than making him a serious threat. Technically, he should easily be able to take out Lyric with his mecha. The comic relief is just too much for him at times.

Going back to the gameplay, it’s very similar to Ratchet and Clank, but with less shooting. You’ll do a lot of punching, but you can alternate with homing attacks and ground pounds. Punching is just the most effective way to fight if you want to take out the enemies quickly. Everyone comes equipped with an energy whip to get across various sections of the game. I’ll admit that this part is rather unnecessary and just drags out the game, but at least you can use it to throw the enemies away. It’s a pretty fun game style where I just have one serious complaint.

Beating up on the villains can actually get annoying. They have a lot of invincibility moments where you have to wait until they attack to start pounding into them again. It doesn’t make them any tougher, but it certainly prolongs the battle. You’ll be fighting well over a hundred mechs by the time that the game’s over and they are especially numerous in the climax. You’ll definitely get tired of fighting them by then and you’ll want a break. The bosses are unaffected by this though as they’re all fun to challenge. Unfortunately, they are extremely easy (Either punch or throw things at the bosses…that’s literally it) but that’s to be expected. The Final Boss doesn’t have anything grand added to it, which can be anti climatic, but it’s still a good fight.

The game got a lot of attention for its glitches and bugs, but there aren’t a whole lot of them. Several cutscenes played without audio and I jumped through a wall once, but at least I was able to jump back to the screen. Also, it came in handy during one part where I tried jumping into oblivion, but ended up teleporting onto an enemy ship. Glitches can actually help out like that! The one glitch that does occur frequently is when the frame rate drops. Lagging when playing online is one thing, but you don’t typically expect that in story mode. It happens a whole lot when you’re in the hub world, but it’s also present for the field. It can be comical or annoying depending on how you look at it.

Sonic and Tails are portrayed fairly accurately compared to their real selves. They’re just a little more extreme as Tails criticizes Sonic’s jokes and Sonic likes to insult Eggman more. Amy is pretty good as she’s solidifying herself as more of a rival/ally to Sonic as she can keep up with him and she also has the hammer. Knuckles is really the only character who looks really bad here as he’s portrayed to be very unintelligent. He can’t comprehend simple sentences and he can barely think without hurting himself. I think that the writers went wayyyyyy to far there since he’s usually a pretty likable character. I think that they need to back up a little and rethink the whole situation. Shadow’s portrayal is just odd and it makes you think that they just threw him in at the last second. He attacks Sonic and his friends for literally no reason and then he backs off at the end because the heroes saved the day. Wasn’t he about to stop them from doing just that? Of course, his voice makes me naturally dislike his role, but it still did not make a whole lot of sense.

Overall, Sonic Boom is a pretty fun game and a nice start to a new section of the franchise. It certainly has its share of flaws, but the first title in a series usually needs some work. Just look at Sonic Spinball and Sonic DX or Mario Golf and Mario Galaxy. Those may not be relevant examples, but they’ll still cause you to think. The bugs aren’t quite as numerous as you may think and the gameplay is ultimately fun, which is the important part. Hopefully they can just portray Eggman a little tougher in the sequel and make Sonic a whole lot faster. This is definitely a solid title to buy and you can expand your Wii U collection at the same time! Also, if you want some hype for debating sites, “Nobody has ever dodged my Spin Dash before!” will be a good line to remember when people try to say that someone’s reaction times are enough to stop Sonic. It just won’t work against good ole Lyric.

Overall 7/10

Sonic Genesis Review

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It’s time for a Sonic arc that is a little more recent than the last pair of archives that I reviewed. Sonic Genesis takes us back to the good ole days where all we needed to see was Sonic defeat Eggman. No side plots, No Sonic clones, just good ole fashioned speed. It’s ironic since this is basically a tribute to the original Sonic comics that I am currently reading. As always, Sonic Genesis makes for a pretty fun read and Sonic is as intense as you would expect from the hero.

The arc starts off with a big battle between Sonic and the latest Silver Sonic robot while Sally tries to deactivate Eggman’s ultimate weapon. The battle is going well, but they are unprepared for Eggman’s plan. Let’s just say that Eggman basically takes the decisive victory and Sonic is thrown into a whole new world and his memories have been taken along with everyone else’s. Can Sonic defeat Eggman in this new timeline and what has changed with the time shift? The only way to find out is to take Eggman down once and for all.

The art is pretty solid as you would expect from the Sonic comics. The opening and ending are particularly good since it really has a modern feeling to it and the fight scenes are intense. The majority of the comic still looks great, but it’s a homage to the classic comics so it’s not quite as intense. It’s a lot brighter and more colorful though and witnessing the old designs is cool. I definitely have no complaints on this end.

The comics continue to show me why Eggman is a much better villain in this continuity than in the games. He had his moments in the video games, but they are all over and it could be a long time until he looks cool there. In the comics, he’s pretty serious when he wants to be and his victory in the beginning is easily one of his biggest ones. He actually murders one of the Freedom Fighters and let’s just say that the planet has seen better days after he’s done. This is basically the second time in a short period that he has brought Sonic onto the losing side and I’m sure that it won’t be the last occurrence. Eggman goes back to being a comic relief character in the new world so we may have to wait a bit until his next serious moment. (Or will we……)

Sonic is true to form in this arc. There’s not much more to say here than what I’ve said in past Sonic collections. He’s a great leader and he knows when it’s time to go in solo. He made the heroic choices when necessary and he was also careful to learn from his mistakes in the first issue. He did get a little distracted by romance at one part, but I’ll let it slide for now since nothing came of it. Sonic starts out the collection epicly and ends on a solid note as well since he managed to take Metal Sonic and Silver Sonic on at the same time. That’s a pretty impressive display if you ask me!

Sally gets a decently big role from the Freedom Fighters since she is the leader in the new world. (Although, she’s always the leader right?) I don’t know how the Freedom Fighters ever managed without Sonic, but she comes up with the plans and the others follow her. They figure that they will destroy Eggman’s facilities, which will take away his power and halt his plans. A good strategy to be sure, but it is time consuming so it’s good that Sonic split away from the group. Sally was all right here, but she really needs to keep her guard up. There were a few times where she would have been doomed if not for Sonic.

Antoine isn’t a good character in this collection. His accent is still hard to read, but the real problem is that he never actually helps out when the going gets tough. He’s just there to remind the heroes that he’s still around and he typically gets in the way. He has his big moment, but he’s still comic relief during it. Unlike Eggman, he never turns serious, which certainly doesn’t help his case.

He still does have more of a role than Boomer/Rotor and Tails though. Boomer is really just there to remind the Freedom Fighters that they would do better if Sonic was around and Tails provides air support for Sonic. Keeping them as assist characters isn’t bad though since every team typically has a member or two who doesn’t appear all that much. We know that Tails gets some comics to himself and maybe Boomer will someday as well.

Silver Sonic looks pretty impressive and he’s definitely not someone to be trifled with. He gives Sonic a very good fight in the first round and the second one barely counts since Sonic knows what he will do ahead of time. Metal Sonic is given more of an expendable role this time since Sonic is able to deal with him as an afterthought. That’s the main problem with appearing so much. Eventually, the villain will just start to get weaker and weaker until he isn’t even a threat anymore.

It’s always fun to see teams forming so it was nice to see how Sonic and Tails met the Freedom Fighters. Sonic definitely showed them up right away and we even got to see his first meeting with Eggman and Snively. Sonic’s origin stories actually aren’t told very often so I didn’t mind seeing these new experiences. If only Sonic had a rival back in those days to spar with. Shadow is referenced, but it wouldn’t be fitting to have him in a homage to the old comics.

This Sonic comic goes back to its roots since there is a lot more humor while maintaining the tense feel of the new comics. It’s a tough blend to achieve, but the collection does it well. The bright levels and backgrounds really contrast with the present setting of the beginning and ending. The ending is pretty great as it ends with a pretty big cliffhanger that shows a brand new villain to the franchise. This villain is pretty tough and I’ve read an issue with her in the past. Let’s just say that she may be able to give some of the Metal Sonics a run for their money! The next volume will likely not be quite as cheerful since things are getting pretty personal for Sonic. Of course, it could be a while before I read that graphic novel.

I can’t really say that there are any weaknesses in this volume. It’s a blast to read and you’ll be stuck to it until you are done. The comic has no negatives and that’s pretty rare although not really for this series. The ultimate factor in a comic is how much fun it is and Sonic is never lacking in that area. The collection never drags on either. Even if you don’t understand the references and homages to the olden days, you will still enjoy this collection for its solid story and witty dialogue.

Overall, Sonic Genesis is yet another solid installment to the Sonic franchise. I haven’t met a bad Sonic comic yet and I don’t really see that happening at this rate. His comics are just too interesting and the artwork is too good. The writing is always well done and the characters all have the potential to be likable. (With a few exceptions) Eggman finally gets the respect that he deserves in these issues and the stakes continue to get higher and higher. I highly recommend this title to all Sonic fans and to all people that like a nice blend of comedy and action.

Overall 7/10

Sonic The Hedgehog Archives Volume 2 Review

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Sonic’s comics continue to prove that they can hold their own against the competition with this volume. Eggman is ready with some more plans, but the Freedom Fighters shall never yield! The series was still a comedy with some action at the time, but the superb writing and spot on art make it work. It’s hard to have a main character who’s as cool as Sonic nowadays.

There are quite a few stories in this collection. One story adapts the famous Christmas Carol story and Eggman is visited by Snively and multiple Sonics. Will they be able to show Eggman the error of his ways or will everything be for naught? We also have an adaption of Sonic Spinball and things are definitely a little rough for Sonic to say the least. He may have finally met his match since Eggman’s booby traps are everywhere and even Sonic’s speed will have a tough time countering them. One of the highlights was probably the issue where Sonic had to fight off a bunch of robots based off of famous comic book characters. Let’s just say that Spawn is one of them and Sonic has to exploit the weakness that all superheroes have. The fact that they have to pose for the camera! Other stories have the Olympics where the Freedom Fighters must stop Eggman and his cronies, A search for Uncle Chuck’s treasure, and more. There are definitely a lot of tales to be told despite the small size of the collection.
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Surprisingly, there are many people who refuse to believe that Sonic is faster than light. That’s why I posted a picture that confirms that he is. This is one of the many reasons why the old Sonic comics were awesome. They try to nerf him nowadays by making him only around supersonic in normal battle speed, but that’s not the Sonic that I grew up with. He casually moves at hypersonic speeds in this volume and as shown, Sonic can also reach lightspeed at will with no prep time. Does he need to start building up speed first like Superman? No! Sonic is just That good!

Sonic is as likable as ever. He’s the best fighter that the team has and he knows it! Sonic really flaunts his speed in the collection and this never gets old. We get all kinds of crazy feats and the other Freedom Fighters take it in stride. Eggman will land the occasional shot in, but Sonic is always grinning so you can tell that he’s not worried. Why would he be? Sonic does manage to defeat Eggman and his cronies whenever he feels like it so he definitely has every right to be immensely confident. Yup, it’s definitely hard for any of the other characters to match Sonic’s brilliance.

Eggman is also pretty solid in this collection. He does especially well in the Christmas Carol since he actually mails a bomb to the Freedom Fighters. You gotta admit that this is actually a great plan and it’s not even that risky. I also find it pretty awesome to see Eggman trash his subordinates with such ease. At one point, he’s tossing one of his minions in the dumpster when a Swatbot comes in to watch. He’s goading Eggman on and loving every second of it…until he’s thrown in as well. See, Eggman really doesn’t mess around and that’s why he’s so intense!

The rest of the characters are around. I mean, Sally is your typical leader and the Walrus is still decently smart as well. Snively is already on the losing side of things and Tails doesn’t appear for very long. I will say that I like the Swatbots more and more as they continue to appear in the comics. It’s just hard to make minions that cool anymore. They make puns and they even insult the heroes when necessary. As a certain commenter once said “Your insults are not necessary.” They may not be, but the Swatbot likes to throw them in anyway!

These are definitely the Sonic comics that I remember. I have to say that the Sonic comics from back in the day are easily better than the competition from DC and Marvel. The comics even address this as Sonic beats up all of your favorite mascots from the good ole days. I will admit that the old Superman comics do give this title some competition, but Sonic edges out. It’s consistently great! We’re still in the older days of the series and it’ll be fun to see how the series develops. One thing’s for sure, the Sonic comic series was awesome as a comedy and it’s awesome as a plot based series in the current issues. Either the author is that good or Sonic is a franchise that will always turn out okay. (Even Sonic Boom has its charm)

Overall, There really isn’t anything wrong with this Sonic collection. All of the comics are a lot of fun and it doesn’t fall into any holes. The art is great and the writing is just as solid. The adventures are all pretty amusing and the many references add extra replay value to the issues. We can’t forget the fact that this comic finally ends the debate of whether Sonic is lightspeed in his base form or not. It’s something that I’ve always figured and it’s good to have some confirmation of this. I highly recommend this collection and it’s a very light read. It won’t take you too long to breeze through it, but you’ll be reminded of why you liked the Sonic franchise in the first place. Sonic definitely has the most successful game based comic series of them all and I’m looking forward to reading the next volume! (Hopefully this title convinced you to buy Sonic Spinball!)

Overall 7/10

Sonic The Hedgehog Archives Volume 1 Review

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I’ve read a lot of the newer Sonic comics, but I’ll admit that I have not really experienced most of the classic ones. The first volume of the archives is a good start since it brings some of the first Sonic comics that were ever written! It’s an interesting change of pace from the modern issues and you can definitely tell that things have changed. Luckily, these issues still hold up pretty well.

Giving you a plot summary can be a little tricky though. It’s not as if these stories really had a whole lot of continuity back in the day and they’re all self contained stories. They are also really short stories. One of them features a battle between Super Sonic and the Universalmander, which was pretty cool. I can’t say that I expected to see any of them so early. Another story has Eggman hire a pretty powerful monkey with explosive coconuts to take out Sonic and the Freedom Fighters once and for all.

Sonic is as cool as you would expect. He’s always got a good pun at the ready and he doesn’t mind breaking the fourth wall when necessary. He’s ultimately confident and his personality actually hasn’t changed all that much when compared to the newest issues. He doesn’t have to worry about a lot of different dramas and side quests so he’s totally devoted to showing off and using his super speed to mess with Eggman. This is how you write a main character!

The Universalmander is probably the strongest enemy that Sonic has ever faced up to now. Sonic still defeated him with incredible ease as he just jumped right through the poor guy, but we can’t forget that Sonic did need to use the power of the Chaos Emeralds first. I don’t believe that anyone will give Sonic a real run for his money for a while, so this was good enough for this fighter. You gotta love the name though!

One of the enemies had explosive coconuts, but there isn’t much to say about him. I remember him from the games and even Sonic DX has a variation of this opponent. Throwing things is cool…but not very effective against an opponent as fast as Sonic. The other Freedom Fighters don’t get much of a role yet. Antoine is already starting to feel sorry for himself because the other never ask for his advice. (Little does he know that they always try, but he’s too lost in his thoughts to hear them) Sally is already the tactician of the group, but the plans are all fairly basic since Sonic likes to be direct. She’s not really a fighter yet. Tails is still in the kid phase. He doesn’t really seem to understand what’s happening and everything is a game to him. He gets the heroes into a pretty dicey spot by mistake. (And he gets mad at Sonic in 100 issues for treating him like a child!) I’m definitely glad that Sega severely changed his design later on since the brown just didn’t work for him.

Eggman is the main villain of course and he’s pretty solid. It was cool to see him literally feed his minions to the scrapper. This guy isn’t playing around. Naturally, Eggman mostly takes the brunt of every joke, but he takes them in stride. His minions always comment on his round shape, but he ignored them and just goes about his business. Of course, he did destroy some of his minions so I guess the insults may play a part in that. I’m don’t care for any of Eggman’s minions at this point so it’s good to see Eggman thinning out the ranks. He does get a good shot on Sonic when he throws him around through the pinball machine. Even then, Sonic is too busy making puns to really be in any danger, but at least the mad doctor got his kicks. This was definitely how his comic relief era started and I’m happy to say that it works better for him than his rivals in Wily and Bowser.

It’s pretty cool to see how the comics have changed. This same series is still going on today as the series nears its 300th issue. (In about 30 issues) These were definitely simpler days for the heroes and we don’t have any extra hedgehogs. I’m sure that Metal Sonic and the others join the crew soon, but the issues are still fun. There really isn’t a lot of action in it, but this one is really more of a fun comedy. Breaking the fourth wall becomes pretty regular after a while and the characters continue to trade insults and puns.

The art is a little rough around the edges, but it’s still pretty good. The attention to the details can really make some scenes have an extra punch and the action scenes that we do get are pretty great. Just one look at Sonic’s speed is enough to make you feel a little bad for the villains. They really don’t stand a chance at all.

Overall, This is a solid start to the Sonic comics. I doubt that the writers could have ever dreamed that it would get so popular. Archie has done a great job with Sonic throughout the years. This collection may not be quite as intriguing as the new Sonic Universe and Saga collections, but every good franchise must start from somewhere. The issues definitely hold up from the good ole days. They are more comedy based so that could be a turn off for some, but the humor is very well done. The collection is also very short so you are able to go through it rather quickly. I imagine that you can currently buy it for a very low price and it’s worth it. You can proudly say that you own the very first Sonic comic that started the epic comic franchise that we see today. It’ll be fun to see if the change to the modern times is very sudden or so subtle that I won’t even notice. We shall see!

Overall 7/10