Mirror’s Edge Review


I remember playing the reboot for this game a long time ago and it was pretty good. Generally people seemed to prefer the original though so I was interested in seeing just how it would stack up. Ultimately they play in pretty similar ways but this one is definitely going for a more stylistic approach. In a way it ends up feeling nostalgic as a result though and I definitely had a good time here. The game breezes by pretty quickly but you will have been having fun throughout.

The game starts with Faith’s sister being framed for a murder. Unfortunately, the circumstantial evidence looks bad so a guilty death verdict is imminent. Faith will have to find a way to figure out who the real crook is but it won’t be easy in a world where basically everyone is super corrupt. She also doesn’t have a lot of time here and will have to move quickly.

This game is all about parkour and so you’ll be jumping from building to building as you try to keep your speed up. You gotta be real quick with your reaction times as well. At times you will be able to grab a gun from one of your opponents and put that to use but it is never required. The game even rewards you with an extra silver trophy if you can go the whole game without shooting anybody. Without a doubt the game is easier if you do decide to just start shooting but that’s why it is satisfying not to do that.

Pay a lot of attention to the various movement options in the first level because you have to use them all by the time you complete the game. The gameplay mechanics themselves can be rather intricate so this isn’t your average title. It can be really rough to mess up a jump and have to reload to the last save point. It’s also not always obvious where you need to go. As you play through the game you will be better at recognizing your surroundings and moving to where you need to go.

The best technique you can probably learn for yourself is how to disarm your opponent. The exact timing will differ depending on the type of enemy you encounter so you should really keep that in mind. One wrong miss and you’ll probably be shot to death. You can also go at them with hand to hand combat. It takes around 5 hits to defeat an enemy so you want to hit them with 3 blows, then wait to avoid the instant counter and land another 2. In some ways it is a lot easier than the disarm but takes longer so it’s risky if you are up against a lot of enemies.

There are also shielded enemies that take many hits to defeat. You will want to be extremely careful about taking any of those guys on. I had to beat one in the parking lot level and it felt like at least 20 hits to beat him. Meanwhile if you slip or miss a dodge then you will be going down in a second. Very different levels of defense for Faith compared to these guys.

Outside of the main campaign you have the speed run versions of every level where you have to beat them without dying. There are also time trial missions where you play a portion of each level and have to try and clear it. This isn’t easy so be warned. It does add a ton of replay value though and you can get a good amount of trophies out of it. The Platinum looks particularly hard so I can’t say that I’m aiming for it but that would be a pretty good feather in your cap.

The graphics are definitively pretty good. I love how bright the game looks, particularly for the outdoor levels. Everything is incredibly shiny, it almost makes the game feel a lot newer than it actually is. The cutscenes between levels also have a very stylized look to them that works well. The soundtrack even has a lot of action/rock to it so on a technical level the game absolutely holds up. The whole atmosphere around the game is something that I enjoy.

Meanwhile I enjoyed the story as well with its full voice acting. The cast is small but they all get something to do here. The body count is rather impressive by the end of the game and there are a decent amount of twists and turns. I’m surprised they never did much more with Mirror’s Edge because this absolutely had all the tracings of being the next big thing. There’s just so much you can do with this franchise. At the very least I’d like more Parkour type games where you are on the run at all times.

Reminds me a bit of a Sonic game in that sense just with less action. I wouldn’t complain if there was a Sonic game that was all about the pursuit itself. That would be pretty interesting. There are a good amount of checkpoints here so you don’t have to replay large sections too often. Occasionally the checkpoint feels a bit far away but that’s not going to be your normal experience at least. Now that would have made things feel a bit rough. In general you don’t have to worry about any qualify of life issues like that though. The levels are well designed and often times there is more than one way to clear an obstacle. Particularly in the combat levels where you can totally choose how you want to complete them.

Overall, Mirror’s Edge is a pretty good game. I enjoyed the story and the gameplay is definitely very smooth. All of the level designs are on point and so while you will breeze through the game, it always feels like a full adventure. The game also has its difficulty so this is no walk in the park. If you’re looking for a retro game experience with a whole lot of running, then you should definitely be checking this one out.

Overall 7/10

Turning Point: Fall of Liberty Review


It’s time to look at a shooter that a lot of people probably haven’t even heard of. The game is one I only found because I was looking for poorly reviewed titles. It can always be fun to give them a whirl and these games tend to be dirt cheap anyway. Well, I can safely say that this one is a trip. I can understand the bad reviews because there are noticeable glitches here and that tends to weigh heavily. So long as my game isn’t crashing though, glitches aren’t going to limit my adventure too much. I had a pretty good time with this one and it just really lacked some quality of life features.

The game starts by introducing us to an alternate history where Chamberlain died in his car accident and so the Nazi’s ran unopposed for a long while. They also launched a pre-emptive strike on the USA and managed to take over the country. You play as a construction worker who survives the initial assault and decides to help the resistance fight back. It won’t be an easy fight, nor will it be a short one but this is a battle that he can’t turn his back from. One way or another, America will be united once more!

The gameplay is your classic first person shooter style. You go around blasting away at all of the enemies as you get closer to the goal in each level. Occasionally there is a little bit of platforming but these sections are few and far between. Generally you will be sticking to the shooter gameplay here. You can hold up to two weapons at once and will be switching between them a whole lot as you go through the levels. Keep a close eye on your ammo as well since you can run out at the worst times.

You can also carry grenades but the enemy tends to survive them while they pose a lethal threat to you so I recommend avoiding them. As you play through the game you will quickly find out which weapons you like to use and which ones hold you back. I recommend getting a favorite weapon quickly so you have it ready for the more difficult fights. The game’s difficulty level is considerably high so you don’t want to underestimate it.

The toughest part of the game is that checkpoints tend to be few and far between. So you could be having a great run but then die right before the checkpoint and have to redo a large portion of the level again. This is easily the game’s biggest issue because it adds a lot of unnecessary repetition. You will be dying quite often in this game so then it makes you want to speed through the level on your next attempt rather than taking your time which can make things even trickier.

Additionally, your health meter isn’t visible so you can only tell how close to death you are based on how gray the screen is. This is an interesting mechanic but it also means that sometimes it appears to be very inconsistent. There are times where I would die to a quick pair of bullets when I had survived 5 prior to that. Additionally there are explosions that happen randomly with RNG during some levels so if you get hit by one then you die right away. There’s nothing you can really do to defend against that.

So moments like that will feel a bit cheesy. Parts of the game’s difficulty are completely legitimate and then other parts like this tend to feel quite cheesy. The game does its best to make the best out of it but it does feel rushed at times. Just remember to do a lot of running and gunning. Your health completely restores if you can avoid taking damage for about 2 seconds so you need to try and buy that time.

Meanwhile the graphics are pretty decent. The game has full on cutscenes between each level and the graphics within the game are pretty solid. One unfortunate effect is that the flash on your gun is so high that you will have a hard time seeing where you are firing depending on the gun. It’s another reason why you have to pick your gun very carefully because the wrong option will actually cost you some lives.

The soundtrack is more on the forgettable side. I wouldn’t say that any of the tracks are particularly memorable. The story is really the driving force of the game and fortunately that part is really good. This is just a very fun what if and it’s also a good excuse to be the hero and save your country. You can’t really go wrong on that account. There isn’t any replay value as there are no trophies or a multiplayer mode to keep you afloat. So the main campaign has to tide you over at all times. It’s fairly short but the difficulty might add an hour to round the experience to around 5 hours or so.

My final tip here will be that the hand to hand combat attack is actually an effective strategy. If you are running out of bullets then you should run up to an enemy and take him out. One hit will defeat any opponent so the key is to only do this when you are in a one on one combat situation. Definitely do not do this when it’s 2 v 1 as the other fighter will shoot you during the long animation of you fighting the first guy. You are fully open during that period.

Overall, Turning Point is a good game. I had fun with the story and the gameplay is good enough for me even if I’m not a big fan of the FPS genre. That said, it does have noticeable bugs involving the health bar and how explosions will hit you out of nowhere. A few more checkpoints could have also gone a long way to getting the game to the next level. So long as you don’t despise fps titles or anything like that, I think you’ll have a reasonably good time here.

Overall 6/10

Spider-Man 3 (Playstation 3) Review


It’s finally time to play Spider-Man 3 on the big console. A long time ago I played it on the game boy advance and naturally that’s a very different kind of experience. Still a lot of fun of course but I need my 3D environment to be swinging around in. The game surprisingly changes the gameplay quite a bit from the first two games. Or at least from the first since I have a vivid recollection of that one even if the second game is a bit more murky for me.

The game follows an extremely loose version of the movie’s plot as it adds on a ton of new villains and different scenarios to play with. I actually thought that was pretty cool because it keeps the experience fresh. Spider-Man will have to take down powerful threats like Venom and Sandman while also fending off the Lizard, Rhino, Kingpin, and more. Fortunately he has his trusty spider sense so it shouldn’t be hard to stay alive. Coming up with a way to counter these guys will prove to be the far bigger challenge.

The biggest challenge will be to the player though as this game is significantly more difficult than the first two games. It is seriously not even close. First off you have the fact that some of these enemies have state of the art a.i. with how they dodge and block your attacks. It often feels like you are fighting a total wall. One random henchmen blocked over 20 of my blows before I finally landed a hit in. Then the bosses can tank over 100 blows in order to defeat them. The toughest was either Kingpin or the Rhino, both of them will definitely have you fighting over and over again in order to conquer them.

Part of what makes the combat difficult is that you learn a new move after every level. There re 42 levels in the game and you need to complete at least 40 of them in order to beat the game. Why not just make it mandatory to beat all 42 at that point? I dunno. When you learn a move, it flashes on the screen briefly but otherwise you have to go into the pause menu and look at your upgrades to find it again. It’s really difficult to memorize all of your moves and most of them use extremely similar button combinations. As a result this became the first Spider-Man game where I was just button mashing for most of it. You just need to keep on throwing hits until they land.

Your spider sense is a meter that you can turn on to automatically dodge all attacks except for a rare few unblockable ones. Pretty handy right? Well, the catch is that the meter gets drained at different speeds depending on the attack used. So you might think you have enough meter to dodge one more attack when suddenly you don’t and take maximum damage. Most of the levels have no real way to restore health so if you lose some, it’s going to cost you. There are a good amount of checkpoints so you won’t lose too much progress but a lot of the cutscenes are unskippable so they do tend to add up a little bit.

You have some super attacks but the only one that seemed to be worth anything was the ground slam with R1+Triangle. It can one shot most minions and does serious damage to bosses. I recommend leading with that. You can meter by attacking and countering your opponents. Finally you also have a lot of quick time events and these are incredibly difficult. The buttons stay the same so you can eventually just memorize the combinations but it will be through a lot of trial and error. My own reaction times were just not enough to be able to keep up with this and so I would die to every boss at least once.

Actually, it’s probably more accurate to say that I died at least once in just about every level. This was essentially my Elden Ring moment. There are no difficulty settings within the game so what you see is what you get. I can definitely respect that and it makes the game a little longer than it would be otherwise. I see online that some people beat it in around 5 hours while it took the full 7 for me. Even the web swinging is harder than in other games as you really have to watch your momentum. You’re using 3 different buttons while most of the other games just use one.

I prefer the first Spider-Man’s gameplay but it’s hard to say how much of that is nostalgia. Either way this one works pretty well and is definitely a smooth experience. It may be hard but the checkpoints helps to take the sting out of it. The game crashed during one boss fight which wasn’t the game’s fault but it was rough as I had just beaten him. I guess the Kingpin managed to get the last laugh there.

The graphics are pretty good. I really like how expressive everyone is. The game is really a product of its time in that way as you won’t usually see this level of movement among the NPCs otherwise. They just feel so animated and always keep you in the thick of things. The voice acting is also a lot of fun and of course the soundtrack is on point. It’s actually quite a bit better than I would have guessed. The hub world music is very ominous like a Batman Beyond track and there are a good amount of action tunes. They certainly put more budget into this than you would have normally expected.

I also think the UI is very user friendly. I like how you can pause the game and immediately see everything from your play time to your completion% and how many missions are left. It’s just all very direct and clear which is something a lot of other games can learn a lesson from. While the game is fairly short, there are a decent amount of crimes to stop before you reach 100%. So that adds a bit of replay value even if admittedly there isn’t a ton of it. I imagine this may buy you like an hour or two and then you have the various trainings/activities which might buy you another 2. There are no PS3 trophies for this game but all of that combined is still pretty decent.

Overall, This is definitely a game I’d recommend trying out. The game is well rounded with a solid story and a really big hub world. It’s also fun to see just how difficult games could be back then. The default difficulty level is rarely this challenging on a modern game after all. I have heard that Web of Shadows could also be difficult on the PS3 so I look forward to seeing how that plays out some day. In the meantime I am one step closer to owning all of the Spider-Man games. That will definitely be a real milestone I’d say.

Overall 7/10

.Hack//G.U. Last Recode Review


It’s time to jump into the world of .Hack GU. This series always looked like a blast but I wasn’t able to jump into it for a long while because getting Part 4 of the original series was really tricky. Well, now I’m here and the series lives up to the hype. It does a good job of bringing in the best parts of the old games while dropping the annoying parts (Cores grinding) so the whole thing feels very streamlined. It also has a whole lot of content within the games outside of the story which is already at least 35-40 hours between the 4 games.

The games follow a guy named Haseo who plays an online MMORPG called: The World. This game allows you to have a good time with your friends as you clear various events and get treasure. One day, his teammate is murdered within the game by a mysterious player named Tri-Edge and she falls into a coma in the real world. Haseo spends a lot of time getting all the way to the max level in the game and tracks down Tri-Edge. Unfortunately he is defeated and somehow reset back to level 1. Haseo will need to regain his strength and also find some way to beat this guy. Normal power is not enough, Haseo will need abilities that transcend that of the game itself.

Right away you’ve got some high stakes here. Tri-Edge is somehow able to murder players from within the game and that makes everything scary. He also looks like Kite, the main character of the first 4 games. So something odd is going on and as the games continue you get a lot of plot twists and new events going into this. The story flows rather seamlessly and the collection even brings a mini 4th game that works as an epilogue to the events. It’s technically a really short game compared to the first 3 but is still a lot of fun to play through. The games are all similar but still different so lets break this down a bit.

The first one has your basic 3D action gameplay. You are able to fight enemies at different locations and gradually get stronger. You have a bike that you can use to travel across areas with great speed and ultimately make a lot of headway. Your main weapon can be swapped a lot as you grow stronger and you can seamlessly link combos. The hub world feels pretty large and you will meet a lot of characters. You gain levels rather quickly as well so even if you are underleveled you can fix that without too much trouble. The sheer amount of content can even be a little intimidating with all of the quests outside of the main story missions but that is a good problem to have.

Then we have part 2 which adds some things like the vs battle mode, upgradable bikes, and the ability to equip different weapons at once. The combat is slowed down a little bit as you can’t link cancel your moves anymore. Still really smooth though and the rest of the game is just as intense. The first one’s story had the benefit of the mystery beginnings but this one also throws in the plot of temporarily getting trapped in the game itself. That would have to be a scary thing. Also I should mention that every game has an obligatory tournament which us fun to see. This game may have had the best climax and cliffhanger ending.

In part 3, things are fine tuned even more. There aren’t too many actual additions compared to the first two games though. At this point you are juggling multiple hub worlds in addition to the rest of the content though. It really feels like you are approaching the end of the adventure and there are a whole lot of bosses. It’s also fun to be fighting enemies while being over level 100 though. There aren’t too many RPGs where that is the case after all.

Finally part 4 is a much more scaled down version. You unlock a new form which seals all of your other equipments and most of the bonus content is turned off. It makes sense as this is purely to finish off the story. We get a lot of nice looking cutscenes and a fun epilogue. The boss battle at the end is also reasonably tough. I ended up making it to level 150 and hit the level cap at the end which was cool. In general the giant kaiju fights were definitely pretty fun. I wouldn’t say they were as good as the normal gameplay but they were a fun change of pace too.

So you’ve got a ton of content here. Aside from the story being about 40 hours long, clearing all the content and getting the Platinum trophy would probably add another 15 hours or so to it. It doesn’t look like an unreasonable platinum either but it’s not exactly a top priority for me while I work on games where I have a lower trophy score. If you’re worried about playing this game because of all the grinding from the original then you shouldn’t worry about it. This game has virtually 0 grinding which is a nice change of pace. You may have to get some levels but like I said that part’s pretty fast. I ended up doing a few dedicated level grinding batches and then I would one tap every enemy for the next 5-7 areas.

The graphics are also really good as you’d expect. Everything looked super sharp and the gameplay is on point. The colors are sharp at all times. Meanwhile the soundtrack is also great. It definitely has more of a rock motif to it compared to the old games but the openings to each title feel like classic .Hack. Likewise I enjoyed the endings for each of them. These games really kept The World as a mysterious kind of game which I appreciated. I may not have played “The World” if it were real but I can see the appeal.

Overall, .Hack Gu is definitely an elite title. I also think collections in general tend to be a buff when all the games are good. Individually these games would have all been 8s with the last one being a 7 but when they are all packaged together it becomes a 9 because of the sheer length. This is not the kind of game that you can complete in a weekend and that’s a good thing. I’m definitely eager to see how the next game goes in the saga. The timing of their announcing a new .Hack game now was certainly perfect!

Overall 9/10

Soul Calibur IV Review


It’s been a while since I played a Soul Calibur game and it was time to take this one out from the backlog. It’s always interesting to play an older fighting game after playing the sequels. Maybe even more so in a fighting game compared to other genres, you can see what mechanics stuck around and which ones were removed. In this case the gameplay feels so similar that I wouldn’t say it was that different. The main change is how the story mode plays out compared to other titles. In the newer installments, the games had a focused story mode while this one is more of the classic arcade mode. Interestingly there is an arcade mode which seems almost identical to the story mode which feels a bit redundant.

So I went through the story mode with a bunch of characters until I unlocked all of the characters and stages that could be unlocked through this mode. There is an extra character and stage through arcade mode but I didn’t go to that level of detail. So I had fun playing as guys like Darth Vader, Nightmare, Siegfried, Astaroth, and more. They each have their own signature control schemes, and the game does a good job of making everyone feel unique.

Story mode has 5 levels within it, typically 2 of those will have you defeat 4 enemies and then the other 3 levels are your classic 1 vs 1 fights. Each character has a unique encounter in the 3rd and 5th rounds with a few exceptions where you just get the generic dialogue. The character roster is actually rather impressive with around 30 characters in there, but I do feel like it shouldn’t have been impossible to have unique dialogue for all of them. It’s the small things like that which can really make a difference.

Still, you’re here for the gameplay and it’s really excellent. For a lot of titles, I may be skeptical of a ring out mechanic but in this one it just works really well. It feels satisfying to throw someone off the ring and make an ultra comeback that way. Each character also has a whole lot of different attack moves to the point where it’s actually a bit hard to keep track of them all. Half the time I would use a move and then be unable to use it again. It seems to be based not just on direction but also on momentum which would take some getting used to for me.

Blocking is a button rather than holding back so you want to be real careful about that as well. The levels where you fight 4 opponents back to back can actually be tough as well since they all have a full health bar. Make sure you don’t take them too lightly or you’re really going to be in trouble. Ultimately there is near limitless replay value here because of the vs mode. I also like how the unlockables are rapidly unlocked just by playing through all of the story modes. I’ve always found that is the best way to have the unlockables set up. There are no PS3 trophies for this game which is unfortunate, but you can still have fun on a local level.

The graphics are definitely really good. The art style has aged well and the characters look sharp. The colors are striking and I really don’t have any issues here. Meanwhile the soundtrack is also good. There are quite a lot of different stage tunes here and of course Darth Vader brings in his own remix from Star Wars.

Outside of the story and arcade modes, you also have a tower climbing mode. I did not try this mode out as of yet but it seems to be a fairly long one. You have to continue defeating opponents as you ascend the tower. This will get tougher and tougher as you go through and of course some unlockables are tied to this mode as well. I appreciate that the game has a lot of full fledged single player options since you don’t always see that nowadays. Sure, fighting games are going to spend the majority of effort on multiplayer but no reason why you can’t put a little budget into single player.

Technically speaking the existence of the sequels means there is less reason to buy this one specifically but it’s worth entering the time bubble here. It’s cool to just see the series evolve and this one still stands out on its own. My nostalgia goggles are strong for Soul Calibur II and V so they won’t be surpassed but this is a very good game and I wouldn’t hesitate to play it at any time. I also appreciate that this game still has the announcer who sets up the confrontation before every fight. He really does a good job of making each fight feel really thematic and epic.

Overall, I would definitely recommend picking this game up. It’s one of those fighting games that is easy to pick up and play while being hard to master. You will want to really hit the lab here in order to be one of the best. If you do put in that time, then I don’t think you will be losing many fights because it is hard to overcome that skill gap. I hope we get a new Soul Calibur game soon, it feels like the series has not been expanding as quickly as it should be. If you don’t have the game yet, then you can get it for a great price right now.

Overall 7/10

Okami HD Review


Okami is one of those games that I’ve heard a lot about but had never gotten to play before. Well, now I’m finally in on the action and I can safely say that it is a great title. There is a ton of action here and the game is a whole lot longer than you would expect. It’s not every day that you get a 30 hour adventure from an action game. That usually feels more like an RPG adventure right?

The game starts by introducing us to Amaterasu. She is a powerful deity who once sealed the frightful Orochi 100 years ago. Unfortunately in the present, a swordsman decides to free Orochi and plunges the world into eternal darkness. Amaterasu is forced to return to save the world once again but it won’t be easy. She has lost all of her abilities and will have to gradually reclaim them. This means fighting a ton of monsters and also bringing life back into the world. Orochi’s darkness has destroyed all of the plants and left all of the animals hungry. Amaterasu has to use her unique abilities to fix this and stop Orochi, but can she pull it off again?

Okami has a very unique mechanic with the air brush system. You use this to recreate objects that have been destroyed like bridges and the like while also attacking enemies. Her powers all revolve around the brushes like wielding the elements or creating bombs. If this game was played on the Wii then it would probably be a tragedy because you’d be fighting with the stylus the whole time. Since it is on traditional controls, that never ends up being a problem. Instead you are able to have fun since it uses traditional controls.

I will say that the drawings can be rather precise at times so you won’t always draw what you want to. I imagine that people who love drawing are going to be able to really have a blast pushing the system to its limits though. The rest of the combat is more like your classic action-fare as you swing at opponents with your sword or beads. I went with the beads for most of the game since I love the range but they all work really well. You can continue learning new moves and abilities at the dojo. At first it will be hard to buy anything because getting money is tough but then by the end it becomes a whole lot easier.

I will warn you that the game is definitely on the easier side so you may want to avoid maxing out your skills. The reason for this is that the weapons deal a tremendous amount of damage so you will be crushing the enemies in your way with ease. Even bosses go down in an instant. Then you are able to use bombs from your items and some of them can take down a whole health bar in a single hit. I was able to wade through 10 bosses in a row with my mighty supply of bombs. You also learn the ability to slow down time later on in the game which is an absolutely broken ability.

I will say that it’s pretty fun though. You are playing as a god so in a way this delivers on being a true power fantasy. The opponents can only watch helplessly as you save the day. The toughest parts in a way can be some of the puzzles which aren’t always easy. Your partner will give you hints if you start taking too long though so I appreciate that. Often times it’s just that you have to draw something you weren’t expecting to.

There is a good cast of characters here. I wish Amaterasu would talk in English of course but you can still feel the heroism. Her partner Issun is definitely the worst character. The poor guy is a constant flirt and so the game throws in a surprising amount of fanservice because of him. Now granted, the artstyle is such where it’s hard to take any of the fanservice seriously which is nice but it’s always rare to see that in a video game because it’s so rare. It’s mainly all for humor.

The villain roster is also rather strong. Orochi is a menacing presence of course but then you also have the Ninetails monster who is really crafty. Definitely a solid mastermind to have around. There is also the mysterious Waka who is always getting in the way and challenging you to a fight. Okami is the kind of game that is a bit of a slow burn when it comes to the story so anytime the big players showed up, you couldn’t help but get excited.

Meanwhile the graphics are definitely good. This is a very specialized kind of artstyle and so it has aged pretty well. It’s probably not going to be competing with the top echelon of gaming but does hold its own. The soundtrack is a bit more on the forgettable side. It’s not really my style as it’s going for ancient Japan/China kind of vibes. You shouldn’t expect any big rock themes here. It also decides to use the Banjo & Kazooie type of voice effects which I’m not a big fan of. You’ll get through it though. The story itself is interesting which is the most important part.

The game has a great amount of replay value. Not only is the base game 30 hours but there are plenty of side quests and people to help along the way. If you want to get full Cherry Blossoms for the ending to get another trophy, then you will need to help just about everyone. The Platinum will also be a trophy that takes you a while because of how many trophies are missable. You will want to really keep close track of that or you’ll be in trouble.

The biggest strength of Okami is how the various mechanics are just fun to use. I fed every animal I came across because it was fast to do and didn’t feel very intrusive. Likewise with why I revived every tree I came across and destroyed every enemy gate. They would each directly help me by getting more skill points to upgrade my stats with but also because you could see the changes in real time as life went back into the land. When a game seamlessly integrates these mechanics into the story and gameplay it is a beautiful thing. I would also say it’s a rare thing in general which is why I’m not always chomping at the bit to do bonus content until I’m trophy hunting.

Overall, Okami is definitely a really fun game. There are quite a few plot twists within the story and the action gameplay is really on point. You feel like you are wielding true power in the game and there are just so many items and attacks to use. You can fight in a variety of ways and I definitely look forward to playing the sequel at some point. We’ll see if it’s able to beat the original game though, that’s going to be a tough task.

Overall 8/10

.Hack//Quarantine Part 4 Review


After 8 years since part 3, it was time to dive into the final part. This one is incredibly difficult to get a hold of because it is completely out of print. Usually it goes for hundreds and hundreds of dollars so you’re really expecting a grand climax here. It was definitely fun to see the ending and everything about the game was nostalgic. That said, it is fairly short next to the other games and you’ll breeze through it. The longest part here was definitely just grinding normal enemies for the virus cores.

The story begins with the heroes preparing for their final battle. The Wave is approaching and intends to end everyone once and for all. The World is in danger and if this attempt to stop the Wave fail, then it will be too late to save anyone who is already in a coma. To prepare for this, the heroes have to defeat phases 7 and 8 of the virus. Get ready for some long dungeons.

So the game makes up for a lack of new dungeons by having absolutely massive ones in the area that remain. One of them is close to 20 floors and that dungeon took me around 2 hours to complete. Imagine losing at the end of that right? The boss had 6 phases and he wasn’t even the final boss. Granted, the final boss technically had less phases with 5 but was still really difficult to defeat. These are styled as raid bosses so they are meant to take a long while. Of course that means it would be rough to die when you’re deep into a boss. Fortunately I never lost in a phase after the first one. The first phase of one boss did manage to take me for a spin several times but then I got used to him.

I recommend having 100 revives, restoratives, and potions with you at all time. A single boss can have you using close to 80% of that. Also make sure to stock your allies with these as well for when the boss hits you with an unblockable/undodgeable one hit KO move. That may sound cheesy but every boss in the final game has this ability. It’s probably one of the only games I can think of where you can be taken down in one hit at level 99. That is super crazy but does reinforce how big teamwork is here.

You will need to set up your teammates with their orders and then dynamically continue to issue new ones the whole time. You really have to stay sharp because if you stop for even an instant then you might lose. Make sure you keep several different equipment’s ready for every part so that you can shift elements as needed. The bosses are constantly switching after all and so you have to do that as well. You can only hold around 30 types of items at a time though so you will always be running on full.

Another thing to keep in mind here is that the final dungeon has a ton of data enemies. These cannot be defeated until you have hit them with Data Drain. The problem? That increases your corruption levels. The more you do it, the more “glitches” affect your character. The effects are drastic like casting negative spells on your teammates or even losing entire level ups. I lost 2-3 levels during the final dungeon. There is even a chance that you can jump right into a game over screen. Fortunately that didn’t happen to me but I can tell you that I was definitely feeling the pressure here. My corruption level was deep in the red at the time so I knew that I was right on the border here. One wrong hit and that would be it.

The most annoying part of the game is definitely about obtaining virus cores though. Basically you have to hit enemies with your data drain ability and sometimes they will drop a core or an item. You then have to run back to an older world and best enemies to lower your corruption level and then try again. There is a lot of repetition here. Also you won’t get more than 1 EXP per enemy when you data drain them so this slows down your progress. You need a ton of cores for the final dungeons. I spent over half of my time in this game getting cores. There may be a faster way to do it but this was the best way that I knew.

I will say that the game does have a lot of replay value in terms of other dungeons. There are almost an unlimited amount of dungeons you could play through for fun. Additionally there are a lot of side quest dungeons to play through and even little games like tag against a demon. Those all help to add up to the play through if you want to have fun there. The game even has a post game with some more crazy dungeons. Getting trough that will definitely not be easy.

The graphics have aged pretty well. It definitely feels a whole lot like you are inside of an MMORPG. You get full on cutscenes and of course the text ones. The full voice acting also feels ahead of its time here. Finally the soundtrack is also pretty good. A lot of great tunes all the way around and at this point they feel pretty iconic. The 4 .Hack games really lasted a long while and it feels great to have made it to the end.

Overall, This was a fun way to end the saga. It was fun to be able to keep my levels from the first 3 games. Starting this one around the 70s after all was pretty impressive. I also like the way the level up system has a consistent 1000XP for each level and how much you get is just based on your level. I could do without the virus core mechanics though. It really feels like that doesn’t add a whole lot to anything. It’s more of a needless grind than anything. I suppose a lot of games ill have something like this to extend the play time but I’d prefer to have more main dungeons or something instead. Now I can finally go ahead and play the .Hack GU games and I can safely say that I have really high hopes for those. They always looked like a ton of fun. This next installment of 4 games shouldn’t take me as long as the first 4.

Overall 7/10

Balloon Kid Review


Balloon Kid is one of those games that is perfectly serviceable. There’s nothing really wrong with it but it also doesn’t have enough actual good elements to really get it going. So what you end up with is a rather forgettable experience. A modern remake of the game could really end up being a whole lot of fun as it would at least be a bit longer. This game is under an hour long with no real replay value in terms of a post game or anything like that. So that puts it behind the action right from the jump.

The game starts with a little boy being carried off into the winds on his balloons. His sister must now rescue him by using her own mastery of balloons in order to follow him. Alas, this will not be very easy. There are a lot of monsters running around and different natural obstacles. The world itself appears as an enemy and balloons are rather unpredictable. Can she destroy all of the monsters and save her brother in time? She will have to really push her own abilities to their very limit.

The game doesn’t really have many cutscenes or anything like that so for the most part you’re just going through the levels until you clear the game. The controls themselves are rather simple. You want to hold onto the balloons and use them to go above and under objects. At times you will need to discard the balloons entirely so that you can pass a tight space. Then you will put them on once again. You do this by digging into the ground. Or at least that’s what it looks like, technically you are probably pressing air into the balloons.

I didn’t actually realize this at first so I died a few times until I realized what was going on. The game has some reasonable difficulty as a result of this because you have to be reacting quickly. If you are slow to react then you will really be in danger here. So keep your guard up at all times because if you don’t, then you’re gonna be in a jam.

I did appreciate that we had real boss fights here. For a little while there I was not expecting any so that was a welcome treat. The boss battles feel a bit like a Mario or Sonic fight as you have to jump on the enemy and then use your momentum to dodge their counter attacks. That’s why if the game had just been longer then this could have probably reached the next level as a 7.

The graphics are okay at best but not really my style. It’s all due to the color though as you don’t get to see all of the fun colors the way that a GBC title would have been able to unleash. The soundtrack is also more on the forgettable side. So you’re really here for the gameplay 100%. The rest of the areas will just have to suffice in the end.

If you have the Nintendo Switch Online then you should check the game out since it’s free with the service anyway. That said, if you are looking to pick this game up, then I wouldn’t really recommend that. You are just not going to have enough content to really justify it in the end. You’d have to be a really incredible game to be worth it even at lasting less than an hour. In a way it just goes to show how high the expectations are. Most people wouldn’t bat an eye to spend $10 on a quick lunch that will only last 15 minutes as opposed to a 60 minute game that you can replay as much as you want in the future. It’s just different expectations there.

Overall, I had a good time with Balloon Kid but it was definitely a brief time. I can see the vision of how this kind of gameplay would be fun for a whole title though. Just look at Flappy Bird. In a lot of ways this game is super similar because you are trying to go above and below the obstacles. If you bump into something or go too low then you lose. It’s a really creative style and you can’t 100% cheese it the way that you can for some Kirby games. I’ll definitely be ready if we get any more Balloon titles.

Overall 6/10

Final Fantasy IX Review


It feels good to be playing through all of the mainline Final Fantasy titles like this. Final Fantasy IX is definitely one of those great games that has withstood the test of time. The game’s length is impressive and also delivers on great gameplay and a solid story. At the end of the day there is nothing to worry about as it delivers on every aspect of what you would want a video game to do. I highly recommend playing through this one whenever you have the chance.

The story introduces us to Zidane who is a wandering thief. He works with a fake theater troupe who go around robbing from kingdoms and doing whatever they want. Their latest plan is to kidnap princess Garnet but the twist occurs when Zidane finds out that she wants to be kidnapped. Well, the end result is the same now so he manages to get her away from the kingdom where her mother is trying to take over the world or some reason. She even intends to harm princess Garnet so Zidane will need to protect her. He may have finally found the love of his life so his days of being a flirt may be over.

The gameplay is more of a classic Final Fantasy than the last one. You still have active turns so you can’t think for too long about what you want to do but you also don’t have to worry about enemies auto scaling to your level. If an opponent is too difficult then you can run around fighting minions for a while to get your groove back. You learn skills based on your weapons and if you win enough battles then you will master the ability and won’t lose it when you switch weapons. For this reason, I actually didn’t learn the ability to flee a battle until later in the game. It worked out though since it forced me to fight a lot and gain a ton of EXP in the process.

There is a new mechanic in the game known as stealing though. As Zidane, you use this to take something from enemies which is often a potion or some kind of status item. Bosses can drop some really good equipment though so I recommend using this when needed. Also if you use the ability around 700 times then you will be able to use a move that does the max amount of damage possible in the game. (9999) You will need a special piece of equipment to use this but can get is decently early on through synthesis.

I aimed to use steal as much as possible but in the end I didn’t use it enough for the technique to be handy before I completed the game. So maybe this tip isn’t actually all that useful. The main character really his like a tank in normal gameplay anyway so you should be fine. The game is definitely difficult the way any good RPG should be so you will definitely need to stop and train sometimes.

Fortunately the PS5 version lets you speed up the game by 3X so that makes the battles fast. Some of the animations are quite long so otherwise it would have taken longer. The game also has other options like an instant win mode but using those would be as if you weren’t even playing the game so I wouldn’t recommend that. You still want a feeling of pride and accomplishment from completing the title after all.

Meanwhile the graphics are definitely really good. They went all out on the big budget animations but even the in game graphics are really good. The game decides to show off near the very end by doing a long action segment while using the sprites instead of the CG models. Basically the game looks really good at all times. The soundtrack is also really good. I really enjoyed the battle theme. It was a solid remix from previous games and had an excellent start.

I also liked the main boss theme which was really catchy and Kuja had a good theme too. What really stood out was the final boss theme. Like the Jenova theme from FFVII, it starts out slow and then really comes alive. When you hear that fast paced tune come on, it really changes the whole dynamic of the fight. It just gets you really hype the whole time. It felt climactic as the ending should go.

The main game should take you over 30 hours and there is plenty of replay value here. You’ve got a lot of characters to challenge to card fights and tons of side quests and islands to explore. Getting the Platinum for this game would really be quite the ordeal. The trophies don’t exactly look hard but are definitely very hard. You’ll be here for a very long time so you’ve really got a tremendous amount of bang for your buck. It’s what every Final Fantasy fan looks forward to after all.

Then even if you’re just here for the story, it’s a masterpiece as always. Characters have to deal with their origins and what it really means to be alive. You have several fake outs for different characters as well as who the main villain is. A lot of characters all have their own agendas and are given moments to shine. This also may be Bahamut’s best game ever. He is treated as an unstoppable force and while he does get power creeped later on, his initial appearance is crazy hype. You’ve even got a big romance going on here if that’s your thing.

The game also balances the quality of life features well. At first you have to run everywhere, then you get a boat to speed things up, and finally you get a high speed airship. The game makes travelling fun and allows it to get easier as you go through the game. So this was a game that really thought of the player at all times and those little things really matter. There’s also a ton of variance in the kinds of builds you can have with your characters. So your gameplay experience may drastically differ from someone else’s even when using the same characters. You get to fight the way that you want to.

Overall, Final Fantasy IX is definitely an elite game. You’ll realize that early on from just how much fun it is and that feeling never really dies. With this I’ve played well over half of the mainline Final Fantasy titles which definitely feels good. I’m not all the way there yet of course but still making progress. If the long length worries you, I’d just say to pace yourself. A long game is a good thing because it gives you more time to learn about the characters.

Overall 8/0

Xenoblade Chronicles 2: Torna The Golden Country Review


Xenoblade is the greatest RPG series of all time and continues to deliver incredible performances with every title. This one is a prequel that is less than half as long as the average game and yet it still managed to be elite. By building into the lore from 2, it feels like you’re jumping back into an old adventure you grew up with. It could have done more to actually fill in the final moments for some characters but I suppose you can still fill in those details yourself. The game certainly didn’t want to be going for the depressing ending either.

The game starts off by introducing us to Lora and her partner Jin. Their partnership isn’t quite legal so they have to be careful to make sure that none of the governments get on their back. It turns out that they have bigger things to worry about though as the Aegis, Malos intends to destroy the world. He wants to reset everything in order to make the world more based on power. A prince and a king intend to stop him along with another Aegis known as Mythra. Lora gets pulled into this struggle for power as she needs to keep the world safe as well. Will this end up getting her into a world of trouble though?

From playing Xenoblade Chronicles 2, you already know which characters will die or suffer from amnesia in the main story. One of the characters was the main villain for a good chunk of the game after all. So you’re here to see the details of what happened exactly. There are also a lot of story development that are completely new here. By the end of it, you can see why a lot of people are so distrustful of Mythra in the main game.

The gameplay is similar to Xenoblade Chronicles 2 but slightly changed which keeps up the tradition of the gameplay being tweaked for literally every Xenoblade game. This time you have elements that are added onto the opponent via orbs for every step of a combo. You then blow them up once your party meter is all the way to the top. Your attacks hit automatically in this game so the idea is to keep on moving to keep your positioning good. Then you use your special attacks as they load up.

It is absolutely necessary to keep on switching characters since that replenishes your meter. Your gameplay is going to be all about strategy here and making sure that you choose the right option in each battle. You are not able to customize your attacks in this game so you better to get used to them. Of course the positive of this is that you are able to really find out the best time to use each individual attack. Haze has a good healing ability so I try to always have her close in the rotation. That does mean keeping Jin out of the action more though and he has the most attack power.

So there are a whole lot of factors to keep in mind here. The gameplay is just as complicated as it sounds so get ready to do some real studying. Even by the end I doubt I was playing in the most efficient way. I had to grind out a ton of level ups in order to beat the final boss and it was a close fight even when I was fairly overleveled. The best way to level up in this game is actually to complete side quests rather than beating enemies.

The whole game is built around doing side quests to the point where you have to complete close to 80% of them in order to beat the main story. It’s not something that you can avoid so you should activate as many of them as possible whenever you pass one by. Sometimes you will clear the conditions as you are doing the main story quests. The reason for this is that a ton of them are collectible based. So you should go ahead and dig everytime you see the harvest symbol lying around.

The game’s a bit infamous for this but because I was doing my best to beat every side quest as I went on, it never felt like a big grind. Additionally, the story is compelling enough where I was just looking forward to seeing what would happen next. It goes without saying that the graphics are top notch. The game got a good amount of budget behind it and the soundtrack is also excellent. You’ll recognize quite a lot of the tunes here but I think a few of them were new for this adventure as well.

Torna may essentially be a story expansion but it’s long enough where treating it like a full game still feels right. I definitely recommend checking it out and you won’t regret the experience. The game really exceled in every category and you’ve easily got over 10 hours of play time here for the story and probably 20-30+ if you’re trying to max out your community level. The prequel serves its purpose well of adding a whole lot of new context to the main game that recontextualizes the whole thing.

Overall, Torna is definitely an elite game and now I’m looking forward to Xenoblade Chronicles 3 even more. It’s time to see how the saga all ends with all of the main characters running around. To be truly complete I would have liked for Lora to return in such a adventure but it makes sense why she would not. There would have to be a lot of plot twists for that to make sense and it would be hard to do that without angering a bunch of the fans. Whether you go ahead to play the other games or not, this one really holds its own as a stand alone adventure as well. Some things will probably confuse you a little bit but you’ll still get all of the major story beats. You may sense some power level issues but that’ll be the case even if you played the main games.

Overall 9/10