The Legendary Starfy 3 Review


Starfy returns for some more hype in this last installment from the Switch Online. It continues to operate at a high level and show that even platformers can have a deep plot as needed. Unfortunately none of it is translated so it is left up to your imagination on just what is going on. The cutscenes are clear enough but it would have been really nice to know exactly what was happening. Hopefully Nintendo decides to translate this one day for future gamers although alas it would be too late for me since it’s rare to have enough time to really replay any game. There are always new titles on the horizon to check out instead after all!

The plot basically loops again as the main villain escapes except this time he is working for a powerful cosmic lord. This guy holds all the cards and may be the strongest threat that Starfy has ever encountered. He will need the help of his friends even more than usual. This is also the first time that you have a secondary main character in the pink star. I think that’s his sister but it could be his best friend. It’s hard to say without the translations… but it’s an interesting gameplay mechanic. She is limited to the abilities he had in the first game so it’s almost like a classic mode. A lot of levels will have you shifting between character several times to unlock switches and then they meet up in the end.

The formula for the levels is pretty solid. You basically have 2 acts and then a boss in each world. There are 10 worlds which is definitely a very good amount. As you can immediately tell, the level count is far shossssssssrter than the second game but the fact of the matter is that it still excels far above the average platformer. So that’s pretty impressive all the way. The levels have a lot of variety to them and each world has a fun theme. You can’t really cheese the levels by gliding but the abilities still take you very far. The levels tend to be more straight forward than in previous games. You won’t get lost at all which is great. There will be times when the levels can even be reasonably difficult so it’s not a game that you can beat while keeping your eyes closed.

The graphics are also good as always. The bright and colorful artstyle really works well for the game. It’s the kind of style that will always age well which is why I encourage games to use it. A live action-esque title will get dated much quicker than one that is so fantastical like this. The soundtrack is decent although that’s one area where the game could stand to use a little improvement. You aren’t likely to remember any of the tunes all that well by the time you complete the game. They’re not bad or anything but making them a little more memorable would have absolutely been a good idea.

Meanwhile the different gameplay styles were all good which was a plus since the animal summons would be an easy way for a game to mess up. The horse is plenty fast so it’s a nice change of pace, the pogo stick has well thought out mechanics, etc. It’s clear that the whole game got a lot of polish and not just the main gameplay style which is definitely not something that you can say for just any game. The fact that this one can say that is definitely something worth remembering.

I will also give kudos to the boss fights like with the first two games. Each boss has a different moveset and you have to beat them in original ways. There is a boss in every world so that’s 10 different bosses without any reskins or clones. That is good and a lot of games could learn from its example. In a platformer, one of the best parts are the boss fights after all. They do a good job of shaking things up from the levels after all and in general are just a lot of fun. This game never forgets that and even gets pretty hype for the final boss. Things really go cosmic in scale.

For those of you who are playing this for the first time, my main gameplay advice would be to always hold down the run button. Every platforming challenge is easier when you have a running start and it gives you just a little bit of an extra boost which is extremely handy. Without that then you’ll be falling a lot. The button can be rather sensitive on the Switch though so definitely be prepared for some early deaths that will feel like they would have otherwise been rather preventable but that’s what the rewind button is for.

Overall, Starfy 3 is definitely a very good game. I had a fun time with it and there is a lot of value to this title. Not a lot of replay value as there isn’t really a post game but not every game need a post story. It would be nice to have but as long as the main campaign is long then that’s all that matters. That’s the part that you’d be spending the most time on anyway. If you have the Switch Online then you should definitely check this one out. It’s not a title that you should miss out on.

Overall 7/10

Densetsu no Stafy Review


Stafy is one of those classic platformers and now thanks to the Nintendo Switch Online I’ve gotten to play it on the big screen! Unfortunately they didn’t translate the game and I think this does hurt the title quite a bit because otherwise there is a whole lot of plot going on. There is a ton of cutscenes throughout the movie with text and animations running around. I would be really curious to know exactly what is going on here but I suppose in the end that’s not something I would really be able to figure out. I mean in broad strokes you get it but the details are what counts. Additionally this even has a gameplay factor to it.

See, Stafy’s not the most linear platformer out there. It’s got a lot of puzzle elements within it. Each world is made up of one massive stage that connects to various doors around the maze. When you go through a door, you will often be stopped by a character who is asking you for something but of course you don’t know what that is. So I had to brute force it by going to each door, eventually finding something that looked interactable, picking that up and trying each door until I gave it to the right person.

In that way, I would eventually get everyone everything they needed. Then I could proceed to the boss room and take him down. Doing this for each of the worlds aside from the 7th which is just a boss rush could be rather tough. With the translations it would have been real easy though. I’m not a big fan of mixing in puzzles and backtracking in my platformers either way though. Generally speaking I think the best thing to do is make things straight forward with optional collectibles for people who want them. I’d even recommend locking some secret ending and maybe even a bonus level or two behind that. It makes the serious players have to work for it while everyone else just dashes through. I think that’s a pretty reasonable way to go about things.

It might be a stretch to call this a full on collectathon of course but you definitely do have to back track a whole lot which is unfortunate. Again, it may not have been a big deal if I knew exactly what I was looking for though. The graphics are really good though, the game definitely stands out and the character models are all really good. The soundtrack is also solid enough, perhaps not a total masterpiece but it gets the job done. So on a technical level I don’t have any issues here. Mix that in with the game’s solid length and you’ve really got yourself a title here. I may not have been a big fan but I would still call it a good game.

If I was in the game stores back in the day and the game was licensed, I’d check it out. I still think the DS Stafy game I played was the best in the series and it’s going to be hard to beat that but of course I still have to get through the second and third games so it’ll be a minute before I’m done with the whole series. We’ll see how the next bosses go, this one had a lot of creative ones. They all would tend to be on the easier side but I liked that none of them were clones. They all had unique gimmicks and abilities and you had to find out how to hurt them. Once you figured that out then you were set.

There were also various minigames in the worlds. They were fun enough but didn’t help you progress in the level so I quickly stopped using them entirely. No point after a while right? If there is a minigame mode though, then that’s a pretty nice addition. the minigames were handled well and shakes up the normal gameplay so I definitely give that a thumbs up all the way around.

Overall, Stafy is a pretty classic title. It may not be on the same level as your average platformer where you get to race to the goal but it is a game where a lot of effort was put into it. The game’s length is also pretty solid for its time. You’re not going to just breeze through all of the levels in an instant or anything like that after all. If you have the Switch Online then you should definitely check this one. Do your best to just roll with the story and of course they also have the next two Stafy games on the system so you can bet that they will be having their time in the sun soon.

Overall 6/10

Castlevania Legends Review


It’s time for a really old school Castlevania game. I haven’t really gotten very deep into the series just yet so this was a pretty fun preview. This isn’t going to really reflect the average Castlevania experience but it was pretty fun. It plays out like a classic sidescroller just with some vampires thrown into the mix. I’m always up for that in this context because you don’t have to worry about much of the ole bloodsucking in a Game Boy game. The title definitely ends rather quickly though.

You play as Sonia who is working to stop Dracula once and for all. To do this she will have to find him and destroy a bunch of vampires along the way. Fortunately she is ready for this. With her trusty whip she has slain many opponents over the years so this will really be no different. She can also shoot energy blasts out of the whip when she has enough power ups. So this is definitely not a fighter to be taken lightly. Underestimate her at your own peril!

Each level is fairly long but to make up for that there are only 5 real levels here. Each one has a boss at the end that you have to conquer. Once per level you can use your bomb energy to become completely invincible for about 10 seconds which is super handy. Obviously you should save that for the boss each time or you may be in for a bit of trouble. You can also use hearts to mess with the timer but I couldn’t quite figure out how that works. So I guess it’s not very important. I only lost via a time out once so you should be fine. The game just has some passages that lead to dead ends in an attempt to trick you. It’s a bit slippery and dare I say underhanded…but you’ll get used to it. Trust me, getting used to these things is what we do best.

The final boss really spams different attacks at you that are difficult to dodge though. He throws out so many shadow heads at once that your head will be positively spinning. It’s extremely difficult to dodge these attacks. You basically have to create a lot of room between you and the boss right away because if you’re anywhere close then you are doomed. There’s even one minion that’s really difficult to deal with. It’s a flying bat that is always around, plotting its next move. If it gets close to you then you don’t have any easy way to hit it before you are also attacked. Yeah the game definitely gives you a whole lot to think about at all times but that’s one of its charms I suppose.

The soundtrack is extremely limited though. Be prepared to hear the same tunes over and over and over again. It would have been nice if they could have squeezed some more variety in. As for the graphics, they’re really not bad. I don’t like all of the green everywhere but that’s more of a console thing than the game itself so I can’t say much there. Since the gameplay is good, the 2 hours go by quickly. I just would have liked if there was some more content. I’ll take what I can get of course and this game is quite old but they probably could have added a few more bosses or something.

I give the game credit for actually having some cutscenes near the end though. For a little while there it seemed like the game was not going to have any cutscenes which would have been a bit much. I need something to show off the story and hype up the characters right? So that did the trick and did boost the game further. It definitely made a good difference while also making the final boss feel more personal. I’d definitely be up for Sonia returning some day and of course checking out more Castlevania games will be fun. There are definitely a lot that have come out over the years.

Overall, Castlevania Legends is a good game. It’s a bit of a basic platformer but I still had a good time with it. There aren’t a lot of frills and excitement here in particular but you won’t be bored which is the most important thing here. Just keep on going through the levels and you will have it completed in no time. You want to be patient when approaching the enemies because of how easily you can be hit. Additionally they reappear when you get them out of view so be careful about that. Otherwise you’ll keep fighting the same enemies. Without the rewinds I dare say that this could have actually been quite the challenge too. They really don’t make games the way that they used to. To think that this was considered an easy title back in the day.

Overall 6/10

Harvest Moon 64 Review


I’m going to be brutally honest here folks, Harvest Moon is not one of the top games out there. In fact I would argue that this is still Nintendo’s weakest series bar none. There just isn’t anything about this title to really get me excited. As with the last one, I couldn’t even get out of the first level. The harvesting mechanic just isn’t a lot of fun and I would argue that it’s way below something like Harvestella which was ideal. That was a game where I really enjoyed each area of the game. So yeah don’t expect a lot of positives here.

The basic plot is pretty similar though. You inherit a pretty large farm in a small village so you head on over. The mayor and the townsfolk seem nice. They’re all hoping that you fit in really well here and will do everything they can to help you succeed. It’s definitely appreciated and there will even be parties, adventure, romance, and danger. That said, it is all dependent on you growing those crops really well so get to work right!? That is easier said than done and this is where the game effectively starts to end.

Right from the jump you are supposed to start watering the crops and getting things ready but the game doesn’t do much to actually prepare you for this. It just feels like you’re in a loop of asking people for help and breaking the ground to get the soil out. Nothing ever really happens and while small cutscenes happen after enough days, there isn’t a whole lot of plot progression. Mainly the problem is that I just didn’t get far enough but even with that in mind I think the game could have been more exciting.

Give me a map of the town and have more tutorials. I would say that the game is missing a few quality of life features like this that could have really made a massive difference. Without a doubt I would say that things would have improved with things like this. Even if you a full time farmer and know what you’re doing, I would bet you will still have trouble understanding what the game is asking you to do. It’s just all too vague the whole time.

The graphics aren’t bad though. You can always understand what is going on at least which is always a plus. The soundtrack is more on the unremarkable side though. I couldn’t really tell you any of the tunes at this point, they just don’t stand out. Now in terms of length the game definitely does well. This is a long game as it is and there is a ton of replay value if you enjoy it because each day is different. So the playthrough would be very long especially with no real end point.

At the end of the day though it all comes down to how fun the game is. Unfortunately the game just isn’t very fun. There’s no real reason to stick around here. It just ends up being rather unmemorable and the gameplay itself isn’t enough to hold you. I did plow the fields long enough to rank up my equipment twice but it’s not like it’s a big difference either way. It still takes an awful long amount of time to complete the field and the main character has a fatigue meter so if you work on this too much then he isn’t able to do anything else. He just starts panting and basically throws in the towel.

So now you’ve also got a stamina meter and a day/night system to worry about. Trust me when I say these are all even more net negatives. Why would you include all of these features at once? It puts you in a bit of a rush and artificially extends the game since you don’t have time to do everything at once. It means you really have to pace yourself and take your time which isn’t all that great. I wanted to just go in and have fun but the style is way too limiting.

Overall, Harvest Moon 64 doesn’t really do anything to separate itself from the original one. Yes it looks a bit newer but that’s about it. It still suffers from all of the existing issues of the first game and that really limited its overall potential. At the end of the day these are what I would consider to be design flaws right from the start so you aren’t really able to just work around them. The game would need to be redone from the ground up and as it is I would say it feels almost unplayable. Check out Harvestella instead if you really want to play a game like this.

Overall 2/10

Metroid II: Return of Samus Review


It’s time to look at the next installment in the Metroid series. As you may recall I was definitely not a big fan of the first game. The maze system is far too vague and you can get lost in hours. Major props to people who beat this game back in the day without save states or guides. I don’t think I would have been completing that game. This one improves upon the original for sure, but I still wouldn’t say it’s quite at the level where I could give it a positive score either. I like that the game is a bit more direct with the structure and the goals of the game but we don’t yet have a good map system in play.

The game starts with Samus landing on another planet. It’s time to exterminate all of the Metroids on this planet and there are quite a few of them so it won’t be easy. You’ve got a Metroid counter on the screen letting you know how many enemies are still on the planet. Gradually you have to take them all down. After you’ve beaten a good number of the metroids you unlock new paths to find the rest. Needless to say, without a map you could be here for a very long time. Another tricky thing is when you run out of missiles. Without missiles you can’t defeat the Metroids so you will have to backtrack and find a refill machine or beat a ton of enemies. The drop rate on the enemies isn’t too great though.

It’s always interesting playing a game in black and white. I haven’t played may of those at all so it’s really very different. Kind of cool in a nostalgia sense although I definitely miss the color. The graphics are okay but I can’t say they are particularly good in this state. The soundtrack is also pretty limited, the series didn’t hit the next level until Super Metroid. At that point is when we got an incredible soundtrack with all of the iconic tunes. This is right before that hype era.

The campaign is fairly short, but again that’s not considering that you should get lost quite a few times. It took me close to 6 hours to beat the game and that’s considering that I had a map with me. The game does have a real ending which ties into Super Metroid which is cool though. I like how the game is structured even if it is ultimately held back by how the game mechanics work. If this game had a real map then I dare say it would have been pretty good right off the bat.

It’s very challenging though so gamers who like to really work for their wins will definitely appreciate that. Some of the Metroids take numerous hits to take down. You’ll really have to be strategic here as even with a lot of life tanks you may quickly end up getting overwhelmed. You can’t really just run in and start swinging. Admittedly that’s usually how I like to roll but you gotta roll with the game sometimes and this is definitely one of those times. You either fight strategic or you lose.

There’s no real replay value to be found here. Once you beat the game that’s it. There’s no true post game. I suppose you can try to beat the game with a quicker clear time to get a different ending but that’s about it. It’s not personally enough incentive for me to go back in but if you really like the gameplay style then it’s a nice way to challenge yourself.

Overall, There’s not a whole lot more to say about this one. It’s a very similar game to the original Metroid except it’s less of a maze adventure as you’ve got more of a solid goal to achieve. You know from the start that you have to beat all of the Metroids so you find and blast them. Metroid is one of those series that I like a lot but mainly thanks to the later games. I’m still not impressed with these early titles. I’ll try out Super Metroid soon though and that one should be a big improvement. If you really like Metroid then maybe check this one out, but I’d recommend getting the 3DS remake instead. I imagine that the enhancements should help fix some of this title’s issues.

Overall 5/10