Sonic Dash Review


It’s time for another Sonic mobile game. It’s really impressive just how much mileage Sega has gotten out of the Dash series. You’ve got the Sonic Forces version, Sonic Boom, Sonic Prime (Which I haven’t played yet) and of course this one as the main version. I think there is even a premium version on Apple Arcade. Well, I can safely say that this might be the best out of the main Dash titles. It’s a lot of fun and has a great deal of characters although from what I’ve heard it used to be even better before a recent update that happened several months ago. Well, I never got to know what the old version was like so in a way I suppose it doesn’t affect me as much.

Basically the concept is that you are always running. You keep on running in a straight line until you lose. You lose by falling into a pit, bumping into something, or getting hit by enemies when you have 0 coins. Otherwise you can theoretically play for hours since you won’t die, but the game is reasonably difficult so that’s hard to picture. You can change which aisle you are in while running as well as jumping up and sliding down. The controls are basic which is the point here. You also gain different items as you are playing like temporarily doubling your score or a magnet that pulls in nearby items. Both power ups are super handy so grab every item you can find. Every enemy you defeat also awards you little animals that you can use to unlock more maps which helps you get red coins and characters.

As you level up, you start with higher score multipliers. For example if you are level 15 then you earn points at 15X the normal speed. Some people are already at level 200+ so their scores are absolutely crazy by this point. It’s a pretty fun way to incentivize you to keep on playing more and more so that you can build up high scores like that. Your levels are easy to increase since just about every action increases them. Powering up your fighters, completing daily missions, etc.

As an endless runner there is endless content to be had here. You can just keep on playing. Some things are limited per day like red ring prizes and daily missions but you can always keep on getting cards (which unlock characters and let you power them up) and coins which are needed for pretty much everything. You will see cards on the course as you run through and you get more by doing tricks in the sky as well. During special events, some character cards will show up more often than others. For example I joined during a Super Shadow event so I unlocked him and then an Infinite/Mephiles event started so I unlocked those guys.

I unlocked 20 characters during my short stint with the game so you unlock them pretty quickly. I think there’s something like 100 characters in the game though so it would take a while to unlock them all. Generally speaking I like the way you unlock characters though so that seems fun. I have heard that one downside is you will eventually start earning cards for characters you have maxed out which sounds annoying. If you ask me those should be removed from the pool so that sounds really odd. Ah well, I can’t verify that anyway.

The graphics are definitely pretty sharp here. The character models are really clear and the stages are vibrant. Sometimes it can be hard to dodge an obstacle because a card is in the way which is a slight pet peeve but on the whole, as expected the game really does look quite nice. Meanwhile the soundtrack is also good. A bit limited but the Sonic music is clear and as always it’s pretty energetic so it works well in an endless runner. I already spoke about the unlimited replay value so you don’t have to worry about that.

It does have one of my big annoyances though which is a mandatory video ad every time you lose in a stage. The reason it isn’t game breaking though is apparently the game doesn’t have as many advertisers now. So as you’re playing, you’ll notice very quickly that the ads stop popping up and if you try to click on one, it says that there are no more ads available to view. So that’s pretty cool, then the gameplay really does become quite seamless. You can also permanently remove ads by buying anything in the shop, so maybe the $1 coins bundle but of course I don’t spend money on mobile games. Pokemon Go was the one exception to that.

Sonic Dash is hardly perfect, but I would say it is a very good open runner. The menus are all very clear and your objectives are also easy to understand. The game completely understands what it is here to do and isn’t trying to trick the player. What you see is what you get and I like that about the game. I do tend to enjoy open runners quite a lot. None of them have matched up to Miraculous which has the best game in this genre but Sonic gives it a good fight. Now all I need is an open runner with some kind of story mode and I would really be set! Surely they’ll come up with something like that eventually.

Overall, It’s time for another app game to be uninstalled but this was a pretty fun one while it lasted. I can definitely say that Sega knows what it is doing with these titles. Sonic Dash had a lot of heart to it and quickly becomes very addicting. If you are looking for a game to play for a long while then this is definitely the one for you. Hopefully they announce a new Sonic mobile game at some point, I’ll definitely be there. In the meantime, it’s back to Pokemon Go being the center of attention as per usual.

Overall 7/10

The Legendary Starfy 2 Review


Starfy 2 is one of those games that really understands the mission of a sequel. It is better than the first game in every single way. That shouldn’t be seen as a diss either, but just showing that the company understood what didn’t work perfectly and corrected it for this one. The game has more levels, tighter graphics, more story, etc. It’s just a super impressive game that has 11 whole worlds and each one is quite long. You don’t even see that with modern platformers.

Unfortunately they did not translate the game as always. That’s definitely annoying and still a massive fumble from Nintendo. What can I say? They messed up on this one big time I’m afraid. There are so many cutscenes that you have to click through which tells me that the game really took the whole thing seriously. They built up the best plot they could think of and now I only get to experience a fraction of it. Now granted, what I gathered from it was pretty hype. We have a cool DBZ fight, a bunch of new villains, interesting bosses, etc. I just know the game would be even cooler if I knew the specifics.

The gameplay is pretty close to the first one. You can spin, jump, and get even more abilities as you go through the worlds. Most levels will have you go through to the end but sometimes you need to gather different keys and relics. Some of the puzzles can be a little tricky without the translation but fortunately the game design is really good so you can use intuition to know what the next thing to do is. That’s definitely not something you could say about just any old title right? So the puzzles here actually didn’t hold the game back which is important. The levels are also a lot more streamlined than the original.

In the first one, there was a bigger emphasis on going back to grab different items in order to proceed. It would often shut down the momentum as you couldn’t just go full speed. Here, the levels are much more linear. I won’t say 1005 so, but for the most part you won’t be getting lost or anything like that. Then like I said, the game is quite a bit longer. On average the worlds have 4 levels but then towards the end they have 6. 8 worlds is the standard for a platformer and this one has 11. Now that’s pretty impressive. So you can expect to be here for a very long time trying to clear them all.

The game took me hours and hours to complete. Some of the levels could even be a little on the difficult side. It’s definitely nothing like most of the platformers that you will have come across before now. This one is a serious endeavor that is not for the faint of heart. I’m not sure if there is a post game but I’d expect not since there were no collectibles. Even so, the main campaign is already long enough to justify the whole purchase so that doesn’t matter much in the end.

Then we have the graphics which are bright and colorful as always. I definitely had no issues there. It would hold up well with any modern game and that’s the beauty of having a very good artstyle. It will naturally hold up considerably better than most games which try to look modern and important in the now without understanding exactly what made it work. Games work because they are colorful and that’s one of those positions I’ll take with me to the grave. You want that cartoony vibe to a great degree and while realistic looks can work, you have to be very careful with them.

The soundtrack is a little less memorable. I can’t really recall any in particular that I liked a whole lot. I think they were pleasant enough though. They may not have been the kind of tunes that you would hum to yourself afterwards but they still worked well while playing through the levels. They certainly don’t shock you out of them or anything like that. It’s all well balanced as you would expect something like Starfy to be.

Overall, The Legendary Starfy 2 is definitely a really fun game. Even without a translation, you can at least appreciate the gameplay and dive right into it. This is what I would call a very high budget platformer. It’s clear that a ton of effort was put into all of the level designs and enemies. All of the bosses are quite unique as well and the final boss even has multiple phases which is always cool. These are the little things that really add up to make the game particularly epic and noteworthy. It will be difficult for Starfy 3 to really even try and keep up but I am eager to see if it can pull this off. In the meantime you should definitely check this one out asap!

Overall 7/10

SpongeBob SquarePants: The Cosmic Shake Review


It’s time for some Spongebob action! Spongebob is one of those tv shows that I never really watched even as a kid but I have always enjoyed the memes. It’s a series that seems to always provide good wholesome fun so I can appreciate that. The characters are generally funny and the games are well made. In the end I would say this is a pretty fun title all the way around and another worthy entry in the series. The platforming is very effective the whole time.

The game starts with Spongebob and Patrick messing around as always when they accidentally shake up the cosmos with a wishing artifact. A mysterious witch offers to help them but deep down she aims to capitalize on the madness and make things worse. Spongebob and Patrick will have to find their friends across all of the different worlds and put things back to normal. If anyone can pull off such an ambitious rescue, it would definitely be Spongebob. He’s always the man with a plan and has been through pretty much everything by this point.

Right away one of the very solid things about the game is the gameplay itself. I would say Spongebob is one of those games that understands the core fundamentals of what it means to be a good platformer. It’s not adding a bunch of gimmicks or anything like that. It’s a game where you are actually jumping over a lot of obstacles and defeating enemies. What it lacks in difficulty, it makes up for in creativity. I would go as far as saying it has some of the better 3D environments in terms of being fun to play. There is something to be said for being able to just run through a level without many big difficulty spikes.

I love good difficulty as much as the next guy but this game put fun as the top priority and it shows. I really enjoyed the various levels and minigames like the racing portions. You can spin as Spongebob to defeat enemies as well as ground pounding and shooting bubbles. Then you’ve got a double jump and a little gliding going on. So you have basically all of the gameplay options at your fingertips right out of the gate. Most impressive if I do say so myself. Each world is fairly short so you’ll likely beat this game in around 4 hours or so but there is a reasonable amount of replay value.

You can go back to get different items and collectibles so that you can eventually platinum the game. It’s a fairly easy platinum so it’s definitely one that is worth pursuing if you want to continue with the experience a bit more. Additionally, you can probably get the game for a reasonable price at this point compared to when it first launched. That’s definitely something for you to consider when getting the game. At the end of the day it’s one that you should have a lot of fun with. It’s a basic game and that’s not a bad thing.

As for the story, it’s a comedy first and foremost so you’re not playing this for a serious look at the fall of the multiverse. Instead, you get to enjoy a lot of good puns and wordplay. I was kept really well entertained the whole time at least. It’s the kind of cheesy dialogue that just leaves you grinning the whole time. It’s just very effective so I give the script writer a thumbs up. You definitely have to embrace the silliness but it did a good job of never being cringey so I would say it handled this perfectly.

Some of the lines are even rather clever. Meanwhile every world is completely different so you don’t have to worry about reused assets the whole time. The graphics are really good as well. It’s all very bright and vibrant the whole time which helps make all of the stages even more fun to watch. Meanwhile the soundtrack is more on the forgettable side, I can’t say there are any tunes I can remember off the top of my head. I suppose that is definitely something that the series could work on for future installments.

There isn’t a ton more to say about the game due to its simple approach. I would even say this is a game you could easily point to for anybody who is wondering what a platformer is like. It’s not worried about a deep plot, innovative gimmicks or anything like that. It may sound like a backhanded compliment but in a lot of ways I actually think that’s really impressive. It’s important to know your own identity and as I’ve said many times in the past, it’s important for a video game to be fun. Spongebob is fun the whole time and you never have any doubts about that. I could easily play this game for hours and hours at a time. So it may not be Great, but it is very good and never drags on.

Overall, Spongebob definitely has another winner here. This is a fun game all around with quality platforming and it’s clear that they put a lot of effort into this one. It wasn’t just another random Spongebob game, this was one with a lot of heart. As long as you enjoy a good platformer then you will have fun with this game whether you have seen the show or not. That’s definitely the hallmark of a good game right there. It is fully accessible for everybody.

Overall 7/10

Castlevania Requiem: Symphony of the Night & Rondo of Blood Review


It’s time for the return of Castlevania with two more big titles. These titles definitely feel fairly polished and are more on the level of the GBA games than the previous SNES ones. One of them is more like a classic platformer like the originals and then another one has the more GBA vibe to it of going through all the rooms and locating power ups. In the end this makes for a good double pack and are definitely some of the stronger games in the Castlevania franchise.

First up we have Rondo of Blood with the best of the Belmonts leading the way. Richter need to stop Dracula once and for all so he rolls up to the castle to take him down. You have to travel through 9 stages as the hero and destroy all of the enemies and bosses that make the mistake of getting in your way. They’re strong, but make no mistake, you’re stronger! The gameplay is fairly self explanatory here. Focus on using your whip strategically so you land the hits without getting nailed by any of their counters. Taking any big hit here will always work in the opponent’s favor since there are so many of them. You also have a sub weapon available at all times based on the last one that you picked up. You can use it in the standard way or charge up hearts and use the super attack instead. Either way can be really useful.

The graphics are pretty solid and there’s even some voice acting which is pretty cool. That’s all you need to make me consider you to be a modern title after all. It goes a long way to making the game more cinematic the whole time which I definitely appreciate. The soundtrack is also really solid. Definitely some fun tunes to have a good time with here and all of the level designs are on point. It’s really a complete game on all sides. There are still some parts of it where you can see the age a bit like with not having too much of a story and the length of the game being fairly short but it’s still good overall. I also think the difficulty is not nearly as intense as some of the previous games so you can really enjoy going bar for bar with the opponent instead of running and hoping for a lucky shot the whole time.

Of course Symphony of the Night is the big one here. This time you are playing as Alucard and you have to stop Dracula once and for all. The problem is that Richter appears to have been taken control of by the mad king of evil or someone beneath him. There is also a mysterious lady running around the castle. Alucard needs to stay on task and not worry about all of these extra elements but does he have the abilities needed to destroy them all? He’s strong but the odds that he is up against are definitely fierce.

So this in the true Castlevania style now as Alucard has to slowly recover different artifacts to gain new abilities. There are quite a lot of collectibles in this game and a good deal of them aren’t even mandatory for completing the story. Now this is the balance that I like to see. Yeah you will still run into some real sneaky puzzles and obstacles that may not be the most intuitive but the game never feels impossible. A big thing that helps with this is how accurate and detailed the map is. While there are some rooms that don’t appear on the map, they tend to be the optional ones. If you aren’t sure where to proceed then you just have to go to each room and check again. It’ll take time but it’s not undoable.

You will find relics that boost your abilities, stats, summon new familiars, etc. There is also a classic level up system here so if you are too weak, just gain a few levels and try again. If you continue to do that then you will be all set. I got lost so many times on the way to the final boss that I was extremely overpowered. A few good attacks were enough to take the bosses down. I had also found lots of food and potions along the way so I had a good cushion if needed.

These are all things that added up to really make this a much smoother set of fights than it would be for someone who was trying to cruise their way through the game. Definitely don’t underestimate Castlevania, you’ll always have some tricky fights in there but this one sort of lets you set the difficulty since you can continue to accumulate power as much as you want to. I really enjoyed the freedom there.

Meanwhile the soundtrack and graphics are solid as well. This feels like a very complete game and the artstyle ages well. It will still look and play well 10 years from now. The fact that the game has two castles which pretty much doubles the play time is also really cool. I won’t say it fully doubles things though since you have all of your powers by this point. It’s another really satisfying thing as you get to barrel past everyone this time around. It lets you actually get to enjoy your new abilities rather than just ending the way a lot of other games would have. It’s something Shantae has always ben the best at historically but now this is another good example I can use. You should always feel more powerful and be able to run past obstacles by the end of a game. If the area takes you about as much time to go through the second time as the first, then I feel like something went wrong during development. Once you can fly in this game, it’s really a whole new ballgame.

Overall, Castlevania returns with a pretty good double pack here. I enjoyed both games and the sheer amount of story in Symphony was great. Throw in the full voice acting and it really took things to the next level. It definitely helps to set the standard for the series. My favorite game was from the GBA but even that didn’t have full voice acting like this one. You’ll get lost a lot and the game will take some time but you will have a good experience the whole time. It’s why I love having a level up system because at least when you get lost, you have the satisfying consolation of getting stronger. This is a pretty good jumping on point for fans who want to check out the franchise.

Overall 7/10

Battletoads/Double Dragon Review


It’s time for the return of the Battletoads and this time they’re meeting up with the Double Dragons. It’s one of those games you wish they had waited like 20 years for though because we could have had a killer story with it. Instead, this is pretty solid for the gameplay but there’s not a whole lot to the story itself. Still, it is pretty fun to see the characters again after playing the other Battletoads title not too long ago. Would have been good to have had more dialogue out of the Double Dragons though since they didn’t get much dialogue at all here.

The basic plot is that the villains are back and causing chaos again so the Double Dragons and the Battletoads must unite and fight. That should give long time beat em up fans chills as you go through the levels. I opted to go with the double dragons and beat up the opponents with the old school techniques. It’s fun to hit them with the various combos and in this game enemies tend to wait their turns. That’s good because now I don’t have to worry about being surprised by a cheap shot from behind. Perhaps it makes things a bit easier but I can live with that.

In general you can see how they toned down the difficulties. None of the levels are anything close to the Battletoads racing levels. You still will be dying a lot and I had to use the rewind feature quite a bit but nothing compared to Battletoads. The game also feels a lot shorter here as the 7 levels go by in the blink of an eye. As long as you have your fundamentals on point then you will eventually score the W though. Just focus on landing those blows and your best bet is the dash attack.

When you time is right, no boss can hit you before you land it. Then you can back up and quickly do it again. I was able to land as many as 4 dash attacks in a row before quickly retreating, regrouping, and trying again. It’s an absolutely broken technique so you need to take advantage of that. Going in and trying to win with pure hand to hand combat is going to backfire and fail on you hard. The enemies almost always have better range at their disposal which is a big issue for your fists.

They are durable so you will need a lot of dash attacks but you will eventually win. Just make sure to walk up or down after the dash attack so the boss will follow you and that gives you enough time to land another one. If you follow this procedure the right way then you should definitely not have any issues. It is easier said than done so expect to get blasted a few times while you are perfecting this.

The graphics are pretty solid. The game is very colorful and also expressive. The characters have their eyes popping out whenever a villain shows up in total shock. Additionally you can pogo stick enemies into the ground and they panic as they sink deeper and deeper. The studio clearly had a lot of fun with the facial expressions and I definitely appreciate that. It helps make the whole thing more enjoyable. When the gameplay and graphics are on point then you have a winning formula.

The soundtrack is less memorable but it’s not bad. It’s just not something that you will really be humming in the parking lot afterwards or anything like that. In terms of replay value, there really isn’t any though. Perhaps the cutscenes are slightly different with other characters but I’m not sure. The double dragon I played as only had one line so if that’s the case with the others then you really aren’t missing out on much. It’s a great deal to play through the Switch Online but I would say it’s probably not one you would want to spend money on because of how short it is.

Overall, It is always fun to play through a crossover. They didn’t really do much with the concept as the two sides don’t interact among the main heroes but the game itself is very sound. As long as you enjoy playing beat em up titles then you will definitely be having fun with this game. It has no real weaknesses aside from being fairly short but I would say that’s more of a genre issue. In general none of the 2D beat em ups are all that long and mainly what extended the other Battletoads game was the crazy difficulty which was definitely limited in this one. I imagine after a while you may memorize the frames and attack animations though. At that point you will really be unstoppable. Final shoutout to the game for having a bunch of notable bosses. That was a nice touch not to have them look like normal minions. With these bosses you could tell that they jumped up a tier.

Overall 7/10

Pokémon: Magikarp Jump Review


Time for another one of those quick mobile titles. I figured I’d give this one a quick shot because of how absurd the whole concept was and it’s actually better than I thought it would be. It’s the kind of game that you would need to stick with for the long term to actually get to the end though. Raising a Magikarp is a whole lot of work and it’s set up in a way where you will go through many Magikarps before you actually get one that is strong enough to take you to victory.

The simplicity of the game is part of what makes it so addictive. At the same time, it is clear that they are hoping you will spend money on this game so the grind gets longer and longer as you go on. Before long you will either decide that you want to be in it for the long haul or not. For me, there are just too many hype games to stay with any one title for long but they still did a good job with the title. I made it up to level 25 before calling it a day here.

So the story is straight forward as you raise a Magikarp and work to obtain all 8 Gym badges. In this world, Magikarp is the only Pokemon that is used for battling and so every Gym Leader has one. Whichever Magikarp splashes the highest wins. You then have to fight through a few trainers before the next gym leader and repeat the process. Gym Leader may be the wrong word though, I think the game just refers to them as champions but it’s basically the same concept in the end. You don’t actually control Magikarp during the fights so you just watch it splash. Each fight only takes about 5-10 seconds which is fast and if you lose the first time then you can just skip the animation the second time. You do have to start the tournament from the beginning each time you lose but you don’t have to re-complete previous ones.

The actual gameplay comes into the picture between battles. To get your Magikarp stronger you have to feed it a bunch of berries. They spawn every few seconds and then you tap on them in the screen. Rinse and repeat as you go through the game. As you get stronger you will unlock different training equipment which the Magikarp can use every once in a while. You will also unlock Pokemon who appear in the background to help out. There s even a sub genre for this game, it’s known as an Idle mobile game. So the idea is you just play it for a few minutes here and there when you have time and your Pokemon will keep on getting stronger.

Of course Magikarp will eventually retire and then you start from scratch. Your next Magikarp will always be stronger though based on your trainer level going up as well as his motivation. There is no way around losing at least 100 Magikarp or so as you go through the journey but eventually you will have one that is strong enough to beat all of the leagues. The game itself is effectively dead at this point so once you beat the 8 leagues you would be all done. There is no post game so you can just keep on getting stronger forever. I called it a day after beating 4 of the tournaments.

There’s a lot more on the details side I could mention here but you get the general idea. You have coins and gems to buy upgrades and the game essentially runs on a loop. It may sound a bit overwhelming but once you are playing the game, you won’t think that is the case. It’s a game that has an incredibly good UI so you always know where to go next. They did an absolutely excellent job on this one. I definitely can’t emphasize that enough. There’s not really much of a soundtrack here but the whole thing is going for a really peaceful vibe.

The graphics are pretty solid. Nothing that will rock your world or anything like that but the game looks and feels nice. Naturally there is a ton of replay value here and beating the main campaign will take a long while either way. Pokemon has definitely had some really strong hits over the years and this one is no exception. Hopefully they continue to make more Pokemon mobile titles in the future.

Overall, Magikarp Splash is a lot of fun. Almost deceptively so I would say since the actual sessions are really fast but you want to keep going back in to play some more. You could easily get addicted if you aren’t careful so you should definitely watch out for that. At the end of the day though I tend to gravitate to more story based games in the end. Pokemon Go is really the big exception to that. If you are looking for a fun little game to play though, this is a nice one to have on your phone. There are also no ads at all which is really nice. I always give the developers credit for that on not being greedy.

Overall 7/10

Battletoads in Battlemaniacs Review


It’s time to look at the Battletoads, one of the big SNES titles of legend! This game is known for being super tough and after playing through I can definitely confirm this. The levels absolutely go hard and in particular the second last level is insane. That one took me tons of tries and you gotta appreciate how anyone was able to do it back in the day. You do get a good amount of continues but it’s not unlimited or it didn’t seem that way. Imagine getting a full game over and going to the start? Would be brutal unless I’m mistaken there.

The basic plot involves a girl getting kidnapped and even one of the toads ends up going down for the count. The rest of them quickly get ready to save the day but they will have to take out powerful opponents and get past a lot of dangerous obstacles. It won’t be easy but hey they are ready for this. They’re no strangers to danger after all.

So the basic gameplay here is that of a 2D platformer/beat ’em up. You punch away at opponents and move forward to the goal. Some levels are standard beat em ups while others shake up the gameplay style a bit. For example one of them has you in a ship blasting away at enemies. It’s the easiest one for sure though. The beat em ups are also pretty easy for the most part at least relatively speaking. Nothing about the game is downright easy but it’s not nearly as bad as the others. Let’s talk about that toughest level.

You’re on a scooter and you have this guy on a motorcycle after you. He is trying to slice you in two and you have to stay ahead of him. It’s easily the most violent level because when you lose it really gets intense. Now the reason the level is tough is because you have to hold the control stick in the direction of the road at all times and there are a ton of twists and turns. If you are late to switch by half a second then it’s all over. The screen also doesn’t show you a full view for most of it so you have to just react very quickly. The level itself is only around 2 minutes but let me tell you that trying to not make any mistakes for 2 minutes with so many twists and turns is incredibly difficult.

It’s all about the timing and the interesting thing is that the way the momentum works, you actually get penalized for using the rewind feature because it completely stops your momentum. So you have to even time your access points just right like during a jump where you can recover really quickly. It took me so many tries but when I finally beat the level it felt really satisfying.

Then while not quite as tough, this next one was also a real doozy. This time it’s a vertical race as you are starting at the top of a tower and heading all the way down. You are chasing the villain as he runs down and you have to really move perfectly because he is faster than you. You can hit him to slow the guy down for a moment but if you miss the hit then you will have just dug an even deeper hole for yourself. So that definitely makes things tricky as well. Stay strong and just keep on going but good luck on memorizing the spots. This one didn’t take me nearly as long but was also a really crazy level.

I’ve already said this several times but the game is definitely insanely difficult and lives up to the reputation. The fact that it could be difficult with different gameplay styles like this is definitely impressive. It may make for a high barrier of entry but at least it isn’t artificial difficulty. They’re just making a fun game that is really hard but you always have a chance to win. You could argue that the two chases are the only ones that break this mold as there are obstacles you could never possibly anticipate on your first run.

The graphics look pretty good and the artstyle in general has aged pretty well. It’s definitely the kind of game that really leaps off the screen. The levels also have a whole lot of variety throughout with different backgrounds in addition to the gameplay styles. They put in a good amount of effort here without a doubt. Meanwhile the soundtrack is also good. Battletoads definitely delivers on these fronts without any real issues. Mix that in with the fun gameplay and it’s easy to see why this is a solid title.

Overall, Battletoads is a pretty fun game. I’m not sure if I would have had as much fun without the switch online enhancements but it’s definitely a game that had a good amount of effort and creativity behind it. You can see why the series definitely got so well known over the years. If you have the switch online then I would definitely recommend checking it out. It’s one of the better ones on the console.

Overall 7/10

Castlevania Advance Collection Review


Time for the next Castlevania collection! This time we’re entering a more modern era with a bunch of GBA titles and I gotta say this works out pretty well. You can feel the quality of life updates oozing out of each title and all in all they do feel a lot more fun. I would also say generally speaking they do improve as they go on. Sometimes not unanimously in every regard but generally speaking they feel stronger. The games also increasingly have more story which always works out well.

So we kick things off with Circle of the Moon. Dracula is returning once again and he must be stopped but how do you beat a foe so powerful that he has the whole world on its knees? Well, Nathan will have to figure that out. This game has the classic Metroidvania type style here as you wander around a labyrinth gaining new powers and abilities in the rooms. With each new ability comes new opportunities and so you work to find out which areas have opened up for you to crack. It makes for some good fun in exploring but this is the critical make or break point for any game in the genre.

Here’s the balancing act. Naturally you want a lot of dead ends and such to encourage players to return later once they are stronger. However, the rooms can be quite large so what you don’t want to do is make the journey feel like a chore. The way to prevent this is by having fast travel in a lot of different areas so you can hop on that right away. It removes all of the excess running. Now, there is a level up system so beating the enemies gets easier with time. That is a good idea since proper progression is always a plus. It means that if you’re stuck at any point, you are given clear direction on how to get past that point which is really cool. Not just any game will do that.

So this one did it better than some of the other titles. Not perfectly mind you, but it’s a fairly good showing of the genre. I never quite understood the card gimmick though. You could use cards in different combinations to unleash powerful elemental attacks and such but I could never get any of them to work. You can still win without this but I imagine that the game might have been a whole lot easier otherwise. So I definitely did not make things easy on myself here. The graphics are solid and I liked all of the boss battles. There are quite a lot of them here so you really get to go all out.

Then in the second game Juste shows up to put an end to Dracula’s reign of terror. Defeating the king of the vampires won’t be easy but this guy is ready. It picks up a lot of the gameplay details and abilities from the previous game while also throwing in some new wrinkles. Gone are the cards (Which I’m 100% down with) and replacing them are magical super attacks. You are invincible while using these abilities which is extremely handy and the techniques themselves vary based on what sub weapon you have equipped. I chose one that let me shoot energy waves and I made sure to never pick any other sub weapons after that. This one was just way too useful but I can’t remember which one it was. I think the sub weapon looked like a book of sorts but I’m not sure of the name.

Either way there are a ton of sub weapons everywhere so it should not be hard to find these. Just keep searching and you will get them fairly quick. Meanwhile you still have the level up system so make sure you get those right away. If you beat all of the enemies you will get the level ups normally but especially securing some of them early on is an incredible help for you later on. You want to be able to easily dispatch all of the zombies and creatures that head your way to save health for the bosses. The bosses definitely do not hold back and really dish a whole lot of damage out.

The game loses some steam near the very end though as it does fall into the trap of the journey being a little too monotonous. As you approach the end game, there will only be a few passages left to check but they are in completely different sides of the map. So even though you have quick travel, it takes forever to get anywhere which is really the issue. This only really applies to the end game as it’s possible to miss power ups and then this cascades quite a bit as they are all linked. So just watch out here because missing things is really high stakes.

Then we have the third game, Aria of Sorrow. This one felt like it had a pretty good technological jump right off the bat. The graphics are extra clear, we have a whole new setting, and all of the gameplay mechanics are very sharp. You still have the level ups but now you have a soul system. Instead of finding the power ups for the most part, you gain the abilities through souls. It’s a fun way to go although there is a mild issue of having to pause and cycle through your abilities to keep on switching powers. That part’s a little dicey you know. Still, it’s a mild annoyance at worst, not something that will really be giving you a hard time here.

I liked the plot of several people being suspicious and you have to try and figure out who will be Dracula’s new vessel. It’s almost like a mystery game of sorts there so that was a fun angle. I think another way to put it is that the game had a whole lot of personality. It felt like the devs could have fun taking things in a new direction and it worked really well. It even felt like there was some true replay value here as you could clear the game while still leaving a lot left to be done. It’s the right balance of being a completionist vs just wanting to finish the game. Additionally, you gain powers like flight that make each room a breeze so that addresses my issue of moving through the map too slowly from the last game. This was definitely super solid.

Finally we have Dracula X. Well, Dracula is back and we have to take him down. Lesss goooooooo. The plot is super basic/nonexistent and the game feels like a super simplified version of the old ones. The fact that you can no longer jiggle your whip around or use magic attacks feels like a massive step back. It just went too far into being super retro. It’s not bad, the whole game is super short but very linear. It just doesn’t hold up compared to the big full fledged game titles. It was kind of funny to go back to this one.

The graphics for all of the games are pretty solid. Dracula X looks rather dated but all of the GBA ones hold their own. The soundtracks definitely vary from game to game but as a whole there are a ton of good tunes to listen to so you definitely won’t be getting bored at all. The variety is definitely here to stay and you might even recognize one or two from Super Smash Bros. There is a good amount of replay in trying to get all trophies and really ace each of the games as well. You will definitely need to tap into your inner Castlevania fan to pull that off but it will add some extra hours without a doubt.

Overall, Castlevania Advance Collection is definitely pretty fun. All 3 of the game boy advance titles are pretty solid and generally speaking are a step up from the retro styled ones. They all feel like complete games and I do think adding a full fledged level up system to the vania games is a real good way of keeping things from being too repetitive. Even if you get lost, at least you know you are making progress. I may still not be a huge fan of the sub genre but I can say this is on the higher levels in terms of quality. It’s certainly miles away from certain other titles that just feel like a grind. The final game may not hold up as much but I consider that to be more of a bonus title so either way there was no real pressure there.

Overall 7/10

Castlevania Anniversary Collection Review


Castlevania is one of those franchises where I actually hadn’t gotten too involved with yet. There are tons and tons of games but I’ve only played a handful up to now. Well, with this collection I get to jump into 8 games right off the bat which is a huge increase. They’re definitely fun titles and only one of them actually deals with a lot of puzzles and mysteries so I appreciate that. The rest are all direct platformers which is of course the best way to go about things. The games are rather difficult so the access points really come in clutch.

First we have the original Castlevania which is of course very dated in terms of graphics. This is how the saga all started of course so it definitely did well for itself. It’s a very direct game about having to stop Dracula so you fight bosses on each level and then make it to the end. You really have to be perfect in your jumps and attacks in order to really stand a chance though. A single slip up and you are really going to be absolutely doomed here. It’s one of the harder games in the collection to be sure but I had a good time with it. Sometimes you don’t need all the extra frills and such. Just give me some good core gameplay and I am set!

The second game is the worst one so at least we get it over with quickly. This one decides to go the full Metroidvania experience as you have to find items scattered throughout the world. Different items will unlock new pathways so you will continue to travel across each level multiple times. It’s definitely not easy to put it mildly and the game doesn’t do a great job of directing you. The NPCs are definitely not helpful and some of the objectives are so vague that I can’t imagine how you would have ever figured the hint out on your own. Seems to be like it would have been an absolutely futile effort. Mix in the day and night system where you just have to wait the nights out in order to proceed and that’s a mechanic that didn’t work so well. Why should I have to wait? I want to just get in there and progress. I’ve yet to see a game where a day/night system really enhanced it.

The third game goes back to its roots. We have a clean platformer here where you have to destroy all of the monsters. It’s very similar to the first game but you do notice the improvements. They have improved the graphics and the gameplay. You have a bit more freedom here and the game isn’t quite as punishing as the last one where you were absolutely doomed the whole time. So I can definitely appreciate that and of course it’s always fun to take on Dracula again. He really never stands a chance against the power of the Belmonts!

Continuing on, we have the 4th game which has really gotten the style down to an art by this point. You have to go through all of the levels and beat every boss until you get over to Dracula. It may be a story that you’ve seen before but the games all have their little changes. I really like how you get to read the long plot synopsis before entering the game. That way even if you don’t see much of a plot within the story itself, you still know it’s there. That’s a really good design decision if you ask me.

After that we do have one of the weaker ones though. It’s not the game’s fault by any means but we go to the Game Boy so the graphics take a rather large dip. The gameplay speed is also exceptionally slow so you really have a hard time landing hits on the enemies. It just doesn’t feel as lively or energetic and of course it makes the levels feel longer than they actually are. Even with that it ends up being the shortest game though as there are only 4 real levels here. Certainly not enough to keep you here for the long haul or anything like that.

Then we actually have the second game boy game. I’ll give the title credit for fixing some of my biggest issues like the slow speed. In the sequel you can actually move at a reasonable speed which is really good. You also regain some of the more standard abilities from the mainline games like sub weapons. So it’s definitely improving but doesn’t really get up to the level of the main core games.

After that is easily the most impressive game in the collection, Bloodlines. This one looks really modern and has a dramatic improvement in graphics and gameplay. It’s clearly on a completely different level. You have two different characters to choose from so I went with the guy who has a lance to try out this new gameplay style. It’s definitely a lot of fun. His weapon has such a good reach too so you really have the advantage here. I’m not sure what, if any downsides this weapon has vs the whip but the fact that it’s a different/unique option makes the whole thing worth it. I like to shake things up and this character gave me a way to do it. This is definitely going to be the turning point for the series.

The final game shakes things up a bit by bringing in Kid Dracula. You get the feeling that they wanted to end off on a fun note. It’s a chibi style game that plays more like Mega Man as you blast away at every enemy in your way. It’s actually rather fun and the game is not afraid to get really crazy as you go through it. You fight enemies like the Statue of Liberty before you’re all done. That was a pretty fun boss battle. If I had a complaint it’s that you don’t see the boss health meters anymore and there isn’t always a visual indicator to show that they’re taking damage. So for the final boss for example, you’re just not sure if you’re playing the fight in the right way for a while there.

The games all generally have pretty solid soundtracks to go along with the gameplay. The older ones are a bit more limited but the tune that they choose isn’t bad. The gameplay is generally smooth and of course the graphics get better as you go through the title. In general you could tell that they put a good amount of budget behind these games and were really trying for them to be successful. Clearly it worked out since the franchise is a household name right now.

Overall, It was fun to really start getting used to the Castlevania titles. For now I would even say it is better than I expected since I was dreading the more labyrinth style games where you have to run around and find things. This one managed to avoid all of that for the most part. Perhaps that’s just something the latter games have or maybe it’s actually not that frequent and the series just became known for it somehow. I can’t say I really know how this is going to play out but regardless I can definitely recommend this collection. In general collections always give you such great bang for your buck.

Overall 7/10

Dragon Ball Z: Budokai Review


It’s time to look at one of the oldest DBZ titles out there. Budokai is a true classic title that doesn’t even have the Buu saga contained within it. So the game goes by very quickly. It’s fun to play through the first two sagas again and the game gives a decent amount of context for the levels. That said, there’s just not a whole lot of battles here. How could there be when most of the characters aren’t even playable? You’ll be done with this in around 2 hours or so.

The gameplay is your classic 2D fighter. You use your close combat moves and energy moves to try and take down all of the health your opponent has. If you play better than your opponent, you will have won the round. There’s nothing complicated or tricky about the gameplay so it’s all about execution. If you lose then you know that you were outplayed. It’s really as simple as that and I can appreciate this. You have to lock in and mix up your combos if you really want to win. You learn more and more combos/attacks as you play through the game.

In general I wouldn’t say that I ever really got too good at learning all of the attacks. I would try to find one or two that would work really well and then I kept on using them. This seemed to be the perfect balance for me. Just spam the Kamehameha and the normal attacks and you would do pretty good. In general the Super Saiyan fighters really had crazy fast moves too. When I was using them I didn’t have to worry quite as much about strategy or anything like that. I do like how you would go back to base mode if you took too much damage though. The enemies would have the same thing happen to them too. I liked that the game was fair about it as others would just stack the deck in favor of the villains which is always a bit iffy.

The hits are satisfying and so I have no problems with the gameplay. Maybe it wasn’t the fanciest out there but this is an older game. Every character does have a combo move that triggers a whole animation with a lot of blows and good background damage. That was definitely a lot of fun. I didn’t get to land a whole lot of them to be honest but each one that I did get was very satisfying. You really have to time the attacks just right in order to land these special moves. Trust me when I say that it’s not easy.

The graphics have that retro feel which works really well here. Everyone is super blocky like an N64 title but the character designs are really handled well and you still recognize them from the show the whole time. Everything is fully voice acted which is always really nice as well. The soundtrack is fun enough, I enjoyed seeing the English theme song even if it’s not one of the all time greats. Everything about this feels like they put a lot of effort into the game back in a time when things weren’t as advanced as they were back then.

You also don’t have to worry about replay value. The campaign may have been very short but there is still the vs mode which is the main reason people would stay playing the game anyway. You can keep having fresh games with your buddies forever since the core gameplay is so solid. It’s why that part of the game is so absolutely critical. If it had not been up to snuff then the whole experience would have been hurt big time. Fortunately that was not the case so that’s why I can recommend this one.

Now the final question is, can you dive into this one without any prior knowledge of the DBZ universe? I would say yes. While the game has to skip a whole lot due to the limited amount of characters, they give you just enough story before and after each fight to know what is happening. I actually think it would be a very interesting way to get into the franchise that’s for sure. Still, this game is so old that by this point I doubt it will be the intro point for anyone.

Overall, Budokai is definitely a really nostalgic game to dive into. It’s pretty nice seeing the retro animation and having the theme song before every story saga really makes it feel like watching the show. It does a good job of tackling the story but is a really short game without a ton of characters to play through. Ultimately there aren’t too many reasons to play this over any of the newer ones. They will all have more things going for them but now I feel like I have really gotten to have more of the full Budokai experience so that alone was worth the trip. I eagerly await seeing what comes next with Sparking Zero although I will have another DBZ review up before then as my gaming marathon continues!

Overall 7/10