Wolf of the Battlefield: MERCS Review


This is definitely one of the more random games that I’ve gotten to play. I can tell you that I’ve definitely never even heard of this game before. It was a pretty fun one but definitely suffers from some arcade age. There’s one boss in particular that you have to play frame perfect or you get crushed. Even with rewind and perfectly dodging every hit it was super difficult to pull off the win.

You play as a GI Joe type of hero who needs to take down a whole army of opposing fighters and giant mech suits. You can bet that this is no easy task but he is up for it. You go through 8 levels of auto scrolling where more and more enemies keep showing up. When the auto scrolling stops, you get to keep on going and take your chances with the enemy gunfire or stay put and whittle them down first. Generally I found that it was best to keep on moving but of course that can also be super risky so you need to keep that in mind. The biggest factor to keep in mind though is the weapons that you pick up. These will change your experience quite a lot. When you pick up a gun, you drop your old one and can’t pick it back up so keep that in mind.

In my opinion the best weapon is the flame thrower and it’s not particularly close. A good blast from that weapon takes out most opponents and you can just hold down the attack button to keep it shooting forever. The catch is that it won’t have the same punch as some of the stronger weapons but honestly it’s a pretty decent trade off for me. Once I picked this one up I made sure not to pick any other weapons up. There was one boss that was nearly impossible to defeat with this weapon but in every other level it really served me well.

The game is also fairly generous with all of the health items that are dropped by enemies or found in boxes. More so than the average game in this genre so I definitely appreciated that. It helped prevent the game from getting too difficult to get through. It’s still very difficult obviously but it never feels quite impossible the way some of the old arcade shooters would. There are some shooters like that where you just feel like they were made to take all of your quarters.

The graphics have aged really well and I’d say that it is due to the art style. It’s very colorful and helps complement the sprites well. The action also works really well although there isn’t much of a soundtrack. You can’t win them all I suppose. In terms of replay value, there technically isn’t one since there are no collectibles or bonus levels to play through. I guess you could try to beat the game quicker or with less deaths as some self imposed challenges though. That would be a hard sell unless you really loved the game though. Otherwise this is clearly made as the kind of game that you play through all the way once and then call it a day.

Nothing wrong with that kind of game of course, that’s how a lot of them were back in the day. It’s definitely worth playing through this title on the Switch Online. The fact that they put a good amount of effort into this one instead of letting it become generic shooter 3000 was also a really good touch. Even with that we’ll see how long I remember this one though. In my defense, there really are a whole lot of army games with no real end in sight. It’s the kind of game that people just enjoy a whole lot so why wouldn’t they continue them right? One of these games in 3D without the first person camera work would really be awesome! Hopefully that ends up being the case at some point.

Overall, MERCS is a pretty fun game. I dare say that a lot of the enjoyment is because I am playing it through the Switch Online though. Without that I would probably be in a really tricky spot. I’d give it a few whirls but in general when you are sent back to the beginning of a game, I’m not too keen to keep on trying. You just lose too much progress even if you are having fun. At minimum, all games need to allow you to replay from the latest level when you have a game over. That is the way to go.

Overall 7/10

Vectorman Review


Vectorman is definitely nostalgic because I played through it many years ago. I don’t remember if I beat the whole game and if I had to guess, I probably didn’t. It’s a very difficult title which helps to make up for its length. The concept for the game is really sound and I enjoy the gameplay. It really is like an alternate Mega Man of sorts and it’s too bad that this one didn’t spawn a lot of sequels and turn into a complete franchise or anything like that.

The general plot is that Vectorman is the only one to resist mind control and so it’s up to him to destroy all of the enemies. This may sound like a daunting task but Vectorman isn’t the kind of villain to go down so easily. He has his blasters and only gets stronger as the game goes on. The basic gameplay style is that of a 2D shooter. Your gun can spam bullets and along the way you can get temporary power ups that makes you gun even stronger. On the flip side, Vectorman is very flimsy and a few hits will put him out of commission for good.

Virtually all of the enemies have super armor which also makes them very difficult to defeat. You have to be extremely careful or you will end up soaking up a bunch of damage in the blink of an eye. Once that happens then you are really doomed. You always want to keep at least two health points on hand because you can lose 2 in back to back hits before you can really react. You don’t have many invincibility frames here.

There are a number of bosses in the game and they are all crafted well. The way you defeat each of them is unique so there are no re-used bosses or anything like that. Each one is a unique experience all the way through. The graphics are also really good. All of the worlds really stand out and are very colorful. I like the enemy designs and the energy blasts look good. It’s a very well balanced title all the way.

Then you have the soundtrack which is a very solid Sci-fi blend. It sounds like Mega Man but even more modern for its time. The soundtrack ages extremely well and works with the gameplay. The final boss is also really intense so the game gets to end with a real bang. It certainly succeeds on the technical aspects.

When it comes to the gameplay, my main tip would be to make sure and get every single health point. You will need them for the bosses which are all designed to absolutely obliterate you. They are not balanced in any way so don’t get that twisted. These guys are as overpowered as they get and will give you no quarter. You will be on the defensive the whole time and you can expect to die a whole lot. It has a case for being even harder than Mega Man to be honest but the Wily runs do tend to be crazy so that may be overdoing it just a tad.

This is another series that could really use a modern remake. Vectorman would be an absolutely stellar main character and he already has the deign for it. You’d probably need to focus on the supporting cast next since right now there isn’t much of one but that wouldn’t be too hard to do. You can also give him more attacks but perhaps that would make it feel too much like a Mega Man ripoff. That can be avoided for now but with how he’s made of a lot of balls for joints, using some kind of shape manipulation could be within reason.

Naturally I would also add more of a story. It certainly can’t hurt right? So you can have that at the ready as well and you’ve got all the makings of a fun title. That’s probably the most fun thing about playing all of these old games which is that you can sit down and think about the concepts outside of the old limitations of the ancient systems. Something like Vectorman is a perfect example of this.

Overall, Vectorman is a pretty good game. It holds up really well both in terms of gameplay and graphics. It’s the kind of game you can pop in at any time because of how extremely simple it is. It’s ultra difficult but very simple to understand. I would definitely appreciate more of a plot but for now I will be satisfied with just having some opening text at least. It’s more than some other games bother to deliver after all. If you haven’t played or even heard of the game before then you should change that right away. Don’t let your expectations get too crazy here but you can definitely be assured that you will have a positive experience. In the end that is the most important thing after all.

Overall 7/10

Donkey Kong Land III Review


It’s time to end the trilogy. The Donkey Kong Land games have sure lasted a while and you have to give them major props for that. That being said, this one really doesn’t do much different from the others. Sure, it brings in new levels and good ole King K Rool to shake things up…actually he’s always been the villain. So you get the idea here. If you like platformers then you should have a good time with this.

This time we have 3 different characters to play as which is definitely fun. You basically get to switch places every time you get hit. You can only hang on to one extra life point at a time so the third character is technically never on the roster. No matter though, you will get hit plenty of times as you play through the game so I don’t see this being a really big issue. It is always fun to play as Dixie though since she still has the long glide. You can really cheese some levels with her if you can avoid getting hit for a while.

One thing you will notice very quickly though is that it’s very hard to keep track of what level you’re on. This is probably a casualty of the no color issue for the Game Boy. When you complete a level, there is no visual indicator that it is cleared. Then you have to go up, right, left, or sometimes down depending on the world and this means it ends up being very risky on if you may end up playing an old level by mistake. That happened to me twice and I had to back out. It’s definitely something I’ve never seen in the genre before so it could desperately use a quality of life enhancement there.

Meanwhile while the graphics were likely good originally, hey don’t look great here. It’s all very faded out and the sprites are the only saving grace here. The soundtrack is good though, I do tend to enjoy the DK tunes. Nintendo did a good job of giving them a lot of personality rather than it sound like generic jungle environments which would have been very uninspired. So I was quite content there.

As far as the length goes, I’d say it is a fair amount of content to get through. It may feel short compared to a modern game, but playing through a lot of these Game Boy titles you see how short they can be. The most important thing is that the game doesn’t only have one world or anything like that. There are also some bonus levels that you can optionally play which increases the replay value as well.

The game can be rather difficult so you need to tread through the stage carefully. Without the rewind feature at the ready the enemies would certainly be very overpowering. You just wouldn’t be able to get through them all so easily. I could run a lot but that was a privilege of the Nintendo Switch Online. You could probably add some hours to my playtime otherwise. You also still have the animals here which is good for spreading the gameplay out. There are quite a few ways to play the game and that was a nice bit of extra work by the devs.

You’d expect that it definitely costs more time and money to set up more than one playing style. The DK games have been consistent in this though so that’s a good thing. There isn’t a whole lot to say about the game though because it’s a very straight forward title and also because not much has changed from the first two. I suppose in that way it’s a sequel that should make the players feel very comfortable. It’s all things that they have seen before and so they can hit the ground running rather than worrying about learning the style or anything like that.

Naturally if we get a Land 4 one day I really hope it has more of a story. That’s what the DK games are lacking and it’s a critical component since that really gets you engaged in the series. Naturally it’s not something I would dock this one any points for due to the age and all that but for a new game I would definitely be a little more harsh. I need those cinematics!

Overall, Donkey Kong Land III is a good game that definitely ends rather quickly. It took a step back in terms of the hub world but in all other areas it manages to keep pace. It’s definitely a title to keep your eyes on the whole time. Hopefully we get some new DK games in the future. It may not be my favorite platforming series but I would still play it at some point. You can always count on Nintendo to deliver a fun experience no matter what year it is. It’s just what they do.

Overall 7/10

Donkey Kong Land 2 Review


The next DK Land game has arrived and it’s a pretty good continuation from the first one. In general I miss DK and his strong way of fighting but Dixie is certainly the most powerful all around character with how she can fly anywhere. The game also doubles up on all the summon animals so on a purely gameplay sense it may beat the original. I would still have liked for DK to have been involved more though since this is supposed to be his series.

There’s still not much of an actual story to be had here though. The game is much more focused on just throwing you into the action so you’d probably have to read the booklet. Somehow or other King K Rool has kidnapped DK though and it is up to Diddy and Dixie to save him. They are ready for this though and prepare to use all of their skills to get past the waves of enemies and help him out. There are a wide variety of worlds to go through here so prepare for a lot of environments.

One thing that is evident from the stat is that the gameplay is quite hard though. A lot of these levels require split second reflexes and you always have to be moving or you will be left in the dust. One big example of this is the level where you play as a spider. You have to shoot out your webs and then keep on rising through the level as some boiling water follows you. The way you do this is by shooting out the web with B and then clicking select to stop it and turn this into a platform. You have to continue with this process at top speed or you will quickly be overwhelmed. It’s really hard because of how far apart the buttons are.

Then you have to consider that a lot of the enemies are impervious to your jumping. So you have to use your rolls which isn’t always easy to time. If you don’t time it well then you will end up taking damage instead. The bosses also attack rather quickly so you want to learn the timings real fast. The game is definitely unrelenting which is impressive. Since the levels aren’t overly long and there are checkpoints, I say bring it on! Of course with the Switch Online and rewinding it’s a non factor but even back in the day it would have been fun.

There are more worlds here than in the first game and of course you also have a bonus world for if you had gotten all of the collectibles. That is some good replay value here and it feels like the modern Nintendo platformers where there is a lot to do. You definitely do get the bang for your buck with this title. Then the graphics are hard to really praise since everything is so faded out but the sprites for the characters look good. It’s the kind of game that would probably look great if we did have full colors but sadly that was not in the cards here.

The soundtrack is good though. Probably not as good as the first one to be honest but it’s close and I would keep it as a positive either way. The game’s technical elements are on point and I also enjoyed the gameplay. It’s not the tightest Nintendo gameplay that I’ve experienced but it definitely does hold its own. The fact that they came up with different gameplay for all of the various animals and Kong members is also impressive. They didn’t just go the lazy route and establish a single mode for gameplay.

My main recommendation is to hold the run button at all times. Some of the jumps are really hard to handle but if you are running then you will be able to make them without any issue. The only weakness is that it can be easy to fall that way and of course if you are in a place with a lot of minions then you might bump into them. So you probably want to be patient but for any gap, immediately start running. One thing about the 2D platformers is they will punish you if you rush through the levels too much. It’s just hard not to since I love going full blast all the time.

The game has a fun cameo for Mario at the very end of the game so make sure you check that out. It’s Nintendo’s way of reminding you that he is always around. If we ever do get a modern plot based DK game, I really want them to include Mario somewhere. Have him show up as a secret boss battle or any ally who helps out at the end. Mario and DK are in the same universe after all so it’s about time that they start crossing over more.

Overall, Donkey Kong Land 2 is a pretty fun game. It ends up being over very quickly but such is always the fate for a platformer. That’s why it is important that you enjoy the gameplay. So it may be a short time, but that way it is a fun one. Additionally with the collectibles it can last a bit longer that way. Hopefully the Switch Online continues to deliver more DK games since there are definitely more that I need to play. We’ll see if any of them beat this one. At the end of the day this one’s a basic platformer so there isn’t a ton to talk about but it handles all of the fundamentals well so it’s a good game.

Overall 7/10

Mario & Luigi: Brothership Review


Mario is one of those characters who has been around for a very long time. He has had games in many different genres and has two different RPG series. It’s definitely impressive and it was nice to get a new Mario & Luigi title after many years. The story is not particularly strong as this modern era of the plumber tries to steer away from getting too serious but the game itself is still fun. I have some quality of life issues here but all in all it is a fun game for you to have fun with.

The basic plot is that Mario and Luigi are transported to a whole new world all of a sudden. Their assistance is required as all of the islands here have been split apart. This is preventing friendship and harmony from being united across all of the land. It’s a sticky situation to be in but the bros are ready for this. The situation gets more complicated though when Peach and Bowser show up. Now the stakes are higher than ever and they will have to rely on their bonds of Brothership to get through this.

Like I said, the story isn’t going for a very hype kind of vibe so you shouldn’t take this too seriously. It’s not like the whole thing is played for laughs or anything but when things are getting too serious the game will try to throw a gag or two in there. Even the main villain not being able to remember names seems like a way to diffuse every cutscene that he is in. Ultimately I would say that you are playing this game for the gameplay and not for the story. I still like the cutscenes when they show up and every scene with Bowser is a winner but the story does move at a very slow pace.

This is by far the longest game in the series as well. Typically you can expect around 15-18 hours but this one is over 30. There is a lot of content here but the story didn’t really make the most of it. They tend to repeat the info quite a bit or drag out the conversations. Unfortunately the game uses the most annoying vocal sounds that I’ve ever heard. Think of the Banjo & Kazooie games but if two characters were talking at the same time for every cutscene. It ends up being quite brutal as a result and you end up having to hold that L.

The audio direction was really quite bad. We do have a few limited sound clips but as a result they have to be thrown in randomly a lot of the time instead of really making sense in the moment. The graphics are good at least. The game isn’t trying to be too bold with them so you’re not going to see anything on the level of Sonic Frontiers but the art style is fun. As for the soundtrack, there are some decent tunes but it’s not the strongest Mario soundtrack. It could have used one or two more really good tunes.

As for the gameplay, it’s your classic turn based system. You have your standard attacks as well as your Bros attacks. Along the way you also get equipment that amps up your abilities as well as badges that you equip which then expire after a few turns. This adds a lot to the strategy as you have to be careful when you turn these on. For example if you use your best ones against some minions then you will be in a really bad spot for the boss battle. There is no quick way to recharge then either as you just have to fight for a certain amount of turns before they are back to normal.

This is one of those games that prefers to go with a long approach to level ups. It takes a long time to get a level up because every combat animation is on the long side. Normal battles are much longer than they need to be. I know a lot of effort was put into the animations but they really should have an option to turn these off after a while. In particular the Bros attacks take a while since you have to do some command prompts. I suppose it wouldn’t be possible to turn those off but it’s definitely unfortunate.

I also think they should let you skip encounters when you are vastly over leveled compared to the enemy. For example when you go back to the first world to grab some collectibles, those level 1 enemies will still force an encounter. You can run away of course but now you’re already in the battle. These are fairly basic quality of life updates that would make the game a lot more fun. It’s why I would say the game is fun but it’s not going to touch almost any of the other big RPGs. They are in a completely different league.

One thing that was implemented rather well were the collectibles. Each world has some extra sparks which is how you unlock the new plugs (badges) and gives you a reason to explore every world twice. Most of the sparks don’t appear until after you have beaten the world after all. There is just enough where it doesn’t feel like a chore and additionally this is completely optional which I was glad about. So this is the right way to add a collectathon element.

Aside from the campaign itself being super long, there are also a number of side quests and optional items to grab. A lot of the side quests are time sensitive as well so you will want to take care of them quickly. There are also a lot of landmarks to find outside of the islands but the most disappointing thing was I bothered to find them all and there was no reward. Felt like a let down, I was expecting something. Ah well, it was still a fun thing to do on the side.

As for the new Luigi mechanic, it’s not bad but doesn’t really change much. This game tries to really show how Luigi is the smart one of the group and it’s one of those really unassuming twists. Like he’s scared of everything but when he focuses then he can do great things. The concept is sound, but the execution just feels a bit tacked on. I would have liked it to have effected gameplay a lot more or been presented in a way where it enhances the experience. Instead it’s just something that’s around.

Overall, Mario & Luigi Brothership may be a little underwhelming but to be honest I wasn’t expecting a ton out of it in the first place. That probably sounds bad, but at this point I play Mario for the fun gameplay experience as opposed to the story. The story does have its fun moments to be sure but just don’t expect anything too grand. The gameplay has a lot of strategy to it and I would even say that the game can be reasonably difficult at times. That’s something that I was impressed by. You really need to learn the enemy’s attack patterns or you will be buried in short order. Hopefully the next game brings in the Mushroom Kingdom more but either way I can recommend this game.

Overall 7/10

The Legendary Starfy 3 Review


Starfy returns for some more hype in this last installment from the Switch Online. It continues to operate at a high level and show that even platformers can have a deep plot as needed. Unfortunately none of it is translated so it is left up to your imagination on just what is going on. The cutscenes are clear enough but it would have been really nice to know exactly what was happening. Hopefully Nintendo decides to translate this one day for future gamers although alas it would be too late for me since it’s rare to have enough time to really replay any game. There are always new titles on the horizon to check out instead after all!

The plot basically loops again as the main villain escapes except this time he is working for a powerful cosmic lord. This guy holds all the cards and may be the strongest threat that Starfy has ever encountered. He will need the help of his friends even more than usual. This is also the first time that you have a secondary main character in the pink star. I think that’s his sister but it could be his best friend. It’s hard to say without the translations… but it’s an interesting gameplay mechanic. She is limited to the abilities he had in the first game so it’s almost like a classic mode. A lot of levels will have you shifting between character several times to unlock switches and then they meet up in the end.

The formula for the levels is pretty solid. You basically have 2 acts and then a boss in each world. There are 10 worlds which is definitely a very good amount. As you can immediately tell, the level count is far shossssssssrter than the second game but the fact of the matter is that it still excels far above the average platformer. So that’s pretty impressive all the way. The levels have a lot of variety to them and each world has a fun theme. You can’t really cheese the levels by gliding but the abilities still take you very far. The levels tend to be more straight forward than in previous games. You won’t get lost at all which is great. There will be times when the levels can even be reasonably difficult so it’s not a game that you can beat while keeping your eyes closed.

The graphics are also good as always. The bright and colorful artstyle really works well for the game. It’s the kind of style that will always age well which is why I encourage games to use it. A live action-esque title will get dated much quicker than one that is so fantastical like this. The soundtrack is decent although that’s one area where the game could stand to use a little improvement. You aren’t likely to remember any of the tunes all that well by the time you complete the game. They’re not bad or anything but making them a little more memorable would have absolutely been a good idea.

Meanwhile the different gameplay styles were all good which was a plus since the animal summons would be an easy way for a game to mess up. The horse is plenty fast so it’s a nice change of pace, the pogo stick has well thought out mechanics, etc. It’s clear that the whole game got a lot of polish and not just the main gameplay style which is definitely not something that you can say for just any game. The fact that this one can say that is definitely something worth remembering.

I will also give kudos to the boss fights like with the first two games. Each boss has a different moveset and you have to beat them in original ways. There is a boss in every world so that’s 10 different bosses without any reskins or clones. That is good and a lot of games could learn from its example. In a platformer, one of the best parts are the boss fights after all. They do a good job of shaking things up from the levels after all and in general are just a lot of fun. This game never forgets that and even gets pretty hype for the final boss. Things really go cosmic in scale.

For those of you who are playing this for the first time, my main gameplay advice would be to always hold down the run button. Every platforming challenge is easier when you have a running start and it gives you just a little bit of an extra boost which is extremely handy. Without that then you’ll be falling a lot. The button can be rather sensitive on the Switch though so definitely be prepared for some early deaths that will feel like they would have otherwise been rather preventable but that’s what the rewind button is for.

Overall, Starfy 3 is definitely a very good game. I had a fun time with it and there is a lot of value to this title. Not a lot of replay value as there isn’t really a post game but not every game need a post story. It would be nice to have but as long as the main campaign is long then that’s all that matters. That’s the part that you’d be spending the most time on anyway. If you have the Switch Online then you should definitely check this one out. It’s not a title that you should miss out on.

Overall 7/10

Sonic Dash Review


It’s time for another Sonic mobile game. It’s really impressive just how much mileage Sega has gotten out of the Dash series. You’ve got the Sonic Forces version, Sonic Boom, Sonic Prime (Which I haven’t played yet) and of course this one as the main version. I think there is even a premium version on Apple Arcade. Well, I can safely say that this might be the best out of the main Dash titles. It’s a lot of fun and has a great deal of characters although from what I’ve heard it used to be even better before a recent update that happened several months ago. Well, I never got to know what the old version was like so in a way I suppose it doesn’t affect me as much.

Basically the concept is that you are always running. You keep on running in a straight line until you lose. You lose by falling into a pit, bumping into something, or getting hit by enemies when you have 0 coins. Otherwise you can theoretically play for hours since you won’t die, but the game is reasonably difficult so that’s hard to picture. You can change which aisle you are in while running as well as jumping up and sliding down. The controls are basic which is the point here. You also gain different items as you are playing like temporarily doubling your score or a magnet that pulls in nearby items. Both power ups are super handy so grab every item you can find. Every enemy you defeat also awards you little animals that you can use to unlock more maps which helps you get red coins and characters.

As you level up, you start with higher score multipliers. For example if you are level 15 then you earn points at 15X the normal speed. Some people are already at level 200+ so their scores are absolutely crazy by this point. It’s a pretty fun way to incentivize you to keep on playing more and more so that you can build up high scores like that. Your levels are easy to increase since just about every action increases them. Powering up your fighters, completing daily missions, etc.

As an endless runner there is endless content to be had here. You can just keep on playing. Some things are limited per day like red ring prizes and daily missions but you can always keep on getting cards (which unlock characters and let you power them up) and coins which are needed for pretty much everything. You will see cards on the course as you run through and you get more by doing tricks in the sky as well. During special events, some character cards will show up more often than others. For example I joined during a Super Shadow event so I unlocked him and then an Infinite/Mephiles event started so I unlocked those guys.

I unlocked 20 characters during my short stint with the game so you unlock them pretty quickly. I think there’s something like 100 characters in the game though so it would take a while to unlock them all. Generally speaking I like the way you unlock characters though so that seems fun. I have heard that one downside is you will eventually start earning cards for characters you have maxed out which sounds annoying. If you ask me those should be removed from the pool so that sounds really odd. Ah well, I can’t verify that anyway.

The graphics are definitely pretty sharp here. The character models are really clear and the stages are vibrant. Sometimes it can be hard to dodge an obstacle because a card is in the way which is a slight pet peeve but on the whole, as expected the game really does look quite nice. Meanwhile the soundtrack is also good. A bit limited but the Sonic music is clear and as always it’s pretty energetic so it works well in an endless runner. I already spoke about the unlimited replay value so you don’t have to worry about that.

It does have one of my big annoyances though which is a mandatory video ad every time you lose in a stage. The reason it isn’t game breaking though is apparently the game doesn’t have as many advertisers now. So as you’re playing, you’ll notice very quickly that the ads stop popping up and if you try to click on one, it says that there are no more ads available to view. So that’s pretty cool, then the gameplay really does become quite seamless. You can also permanently remove ads by buying anything in the shop, so maybe the $1 coins bundle but of course I don’t spend money on mobile games. Pokemon Go was the one exception to that.

Sonic Dash is hardly perfect, but I would say it is a very good open runner. The menus are all very clear and your objectives are also easy to understand. The game completely understands what it is here to do and isn’t trying to trick the player. What you see is what you get and I like that about the game. I do tend to enjoy open runners quite a lot. None of them have matched up to Miraculous which has the best game in this genre but Sonic gives it a good fight. Now all I need is an open runner with some kind of story mode and I would really be set! Surely they’ll come up with something like that eventually.

Overall, It’s time for another app game to be uninstalled but this was a pretty fun one while it lasted. I can definitely say that Sega knows what it is doing with these titles. Sonic Dash had a lot of heart to it and quickly becomes very addicting. If you are looking for a game to play for a long while then this is definitely the one for you. Hopefully they announce a new Sonic mobile game at some point, I’ll definitely be there. In the meantime, it’s back to Pokemon Go being the center of attention as per usual.

Overall 7/10

The Legendary Starfy 2 Review


Starfy 2 is one of those games that really understands the mission of a sequel. It is better than the first game in every single way. That shouldn’t be seen as a diss either, but just showing that the company understood what didn’t work perfectly and corrected it for this one. The game has more levels, tighter graphics, more story, etc. It’s just a super impressive game that has 11 whole worlds and each one is quite long. You don’t even see that with modern platformers.

Unfortunately they did not translate the game as always. That’s definitely annoying and still a massive fumble from Nintendo. What can I say? They messed up on this one big time I’m afraid. There are so many cutscenes that you have to click through which tells me that the game really took the whole thing seriously. They built up the best plot they could think of and now I only get to experience a fraction of it. Now granted, what I gathered from it was pretty hype. We have a cool DBZ fight, a bunch of new villains, interesting bosses, etc. I just know the game would be even cooler if I knew the specifics.

The gameplay is pretty close to the first one. You can spin, jump, and get even more abilities as you go through the worlds. Most levels will have you go through to the end but sometimes you need to gather different keys and relics. Some of the puzzles can be a little tricky without the translation but fortunately the game design is really good so you can use intuition to know what the next thing to do is. That’s definitely not something you could say about just any old title right? So the puzzles here actually didn’t hold the game back which is important. The levels are also a lot more streamlined than the original.

In the first one, there was a bigger emphasis on going back to grab different items in order to proceed. It would often shut down the momentum as you couldn’t just go full speed. Here, the levels are much more linear. I won’t say 1005 so, but for the most part you won’t be getting lost or anything like that. Then like I said, the game is quite a bit longer. On average the worlds have 4 levels but then towards the end they have 6. 8 worlds is the standard for a platformer and this one has 11. Now that’s pretty impressive. So you can expect to be here for a very long time trying to clear them all.

The game took me hours and hours to complete. Some of the levels could even be a little on the difficult side. It’s definitely nothing like most of the platformers that you will have come across before now. This one is a serious endeavor that is not for the faint of heart. I’m not sure if there is a post game but I’d expect not since there were no collectibles. Even so, the main campaign is already long enough to justify the whole purchase so that doesn’t matter much in the end.

Then we have the graphics which are bright and colorful as always. I definitely had no issues there. It would hold up well with any modern game and that’s the beauty of having a very good artstyle. It will naturally hold up considerably better than most games which try to look modern and important in the now without understanding exactly what made it work. Games work because they are colorful and that’s one of those positions I’ll take with me to the grave. You want that cartoony vibe to a great degree and while realistic looks can work, you have to be very careful with them.

The soundtrack is a little less memorable. I can’t really recall any in particular that I liked a whole lot. I think they were pleasant enough though. They may not have been the kind of tunes that you would hum to yourself afterwards but they still worked well while playing through the levels. They certainly don’t shock you out of them or anything like that. It’s all well balanced as you would expect something like Starfy to be.

Overall, The Legendary Starfy 2 is definitely a really fun game. Even without a translation, you can at least appreciate the gameplay and dive right into it. This is what I would call a very high budget platformer. It’s clear that a ton of effort was put into all of the level designs and enemies. All of the bosses are quite unique as well and the final boss even has multiple phases which is always cool. These are the little things that really add up to make the game particularly epic and noteworthy. It will be difficult for Starfy 3 to really even try and keep up but I am eager to see if it can pull this off. In the meantime you should definitely check this one out asap!

Overall 7/10

SpongeBob SquarePants: The Cosmic Shake Review


It’s time for some Spongebob action! Spongebob is one of those tv shows that I never really watched even as a kid but I have always enjoyed the memes. It’s a series that seems to always provide good wholesome fun so I can appreciate that. The characters are generally funny and the games are well made. In the end I would say this is a pretty fun title all the way around and another worthy entry in the series. The platforming is very effective the whole time.

The game starts with Spongebob and Patrick messing around as always when they accidentally shake up the cosmos with a wishing artifact. A mysterious witch offers to help them but deep down she aims to capitalize on the madness and make things worse. Spongebob and Patrick will have to find their friends across all of the different worlds and put things back to normal. If anyone can pull off such an ambitious rescue, it would definitely be Spongebob. He’s always the man with a plan and has been through pretty much everything by this point.

Right away one of the very solid things about the game is the gameplay itself. I would say Spongebob is one of those games that understands the core fundamentals of what it means to be a good platformer. It’s not adding a bunch of gimmicks or anything like that. It’s a game where you are actually jumping over a lot of obstacles and defeating enemies. What it lacks in difficulty, it makes up for in creativity. I would go as far as saying it has some of the better 3D environments in terms of being fun to play. There is something to be said for being able to just run through a level without many big difficulty spikes.

I love good difficulty as much as the next guy but this game put fun as the top priority and it shows. I really enjoyed the various levels and minigames like the racing portions. You can spin as Spongebob to defeat enemies as well as ground pounding and shooting bubbles. Then you’ve got a double jump and a little gliding going on. So you have basically all of the gameplay options at your fingertips right out of the gate. Most impressive if I do say so myself. Each world is fairly short so you’ll likely beat this game in around 4 hours or so but there is a reasonable amount of replay value.

You can go back to get different items and collectibles so that you can eventually platinum the game. It’s a fairly easy platinum so it’s definitely one that is worth pursuing if you want to continue with the experience a bit more. Additionally, you can probably get the game for a reasonable price at this point compared to when it first launched. That’s definitely something for you to consider when getting the game. At the end of the day it’s one that you should have a lot of fun with. It’s a basic game and that’s not a bad thing.

As for the story, it’s a comedy first and foremost so you’re not playing this for a serious look at the fall of the multiverse. Instead, you get to enjoy a lot of good puns and wordplay. I was kept really well entertained the whole time at least. It’s the kind of cheesy dialogue that just leaves you grinning the whole time. It’s just very effective so I give the script writer a thumbs up. You definitely have to embrace the silliness but it did a good job of never being cringey so I would say it handled this perfectly.

Some of the lines are even rather clever. Meanwhile every world is completely different so you don’t have to worry about reused assets the whole time. The graphics are really good as well. It’s all very bright and vibrant the whole time which helps make all of the stages even more fun to watch. Meanwhile the soundtrack is more on the forgettable side, I can’t say there are any tunes I can remember off the top of my head. I suppose that is definitely something that the series could work on for future installments.

There isn’t a ton more to say about the game due to its simple approach. I would even say this is a game you could easily point to for anybody who is wondering what a platformer is like. It’s not worried about a deep plot, innovative gimmicks or anything like that. It may sound like a backhanded compliment but in a lot of ways I actually think that’s really impressive. It’s important to know your own identity and as I’ve said many times in the past, it’s important for a video game to be fun. Spongebob is fun the whole time and you never have any doubts about that. I could easily play this game for hours and hours at a time. So it may not be Great, but it is very good and never drags on.

Overall, Spongebob definitely has another winner here. This is a fun game all around with quality platforming and it’s clear that they put a lot of effort into this one. It wasn’t just another random Spongebob game, this was one with a lot of heart. As long as you enjoy a good platformer then you will have fun with this game whether you have seen the show or not. That’s definitely the hallmark of a good game right there. It is fully accessible for everybody.

Overall 7/10

Castlevania Requiem: Symphony of the Night & Rondo of Blood Review


It’s time for the return of Castlevania with two more big titles. These titles definitely feel fairly polished and are more on the level of the GBA games than the previous SNES ones. One of them is more like a classic platformer like the originals and then another one has the more GBA vibe to it of going through all the rooms and locating power ups. In the end this makes for a good double pack and are definitely some of the stronger games in the Castlevania franchise.

First up we have Rondo of Blood with the best of the Belmonts leading the way. Richter need to stop Dracula once and for all so he rolls up to the castle to take him down. You have to travel through 9 stages as the hero and destroy all of the enemies and bosses that make the mistake of getting in your way. They’re strong, but make no mistake, you’re stronger! The gameplay is fairly self explanatory here. Focus on using your whip strategically so you land the hits without getting nailed by any of their counters. Taking any big hit here will always work in the opponent’s favor since there are so many of them. You also have a sub weapon available at all times based on the last one that you picked up. You can use it in the standard way or charge up hearts and use the super attack instead. Either way can be really useful.

The graphics are pretty solid and there’s even some voice acting which is pretty cool. That’s all you need to make me consider you to be a modern title after all. It goes a long way to making the game more cinematic the whole time which I definitely appreciate. The soundtrack is also really solid. Definitely some fun tunes to have a good time with here and all of the level designs are on point. It’s really a complete game on all sides. There are still some parts of it where you can see the age a bit like with not having too much of a story and the length of the game being fairly short but it’s still good overall. I also think the difficulty is not nearly as intense as some of the previous games so you can really enjoy going bar for bar with the opponent instead of running and hoping for a lucky shot the whole time.

Of course Symphony of the Night is the big one here. This time you are playing as Alucard and you have to stop Dracula once and for all. The problem is that Richter appears to have been taken control of by the mad king of evil or someone beneath him. There is also a mysterious lady running around the castle. Alucard needs to stay on task and not worry about all of these extra elements but does he have the abilities needed to destroy them all? He’s strong but the odds that he is up against are definitely fierce.

So this in the true Castlevania style now as Alucard has to slowly recover different artifacts to gain new abilities. There are quite a lot of collectibles in this game and a good deal of them aren’t even mandatory for completing the story. Now this is the balance that I like to see. Yeah you will still run into some real sneaky puzzles and obstacles that may not be the most intuitive but the game never feels impossible. A big thing that helps with this is how accurate and detailed the map is. While there are some rooms that don’t appear on the map, they tend to be the optional ones. If you aren’t sure where to proceed then you just have to go to each room and check again. It’ll take time but it’s not undoable.

You will find relics that boost your abilities, stats, summon new familiars, etc. There is also a classic level up system here so if you are too weak, just gain a few levels and try again. If you continue to do that then you will be all set. I got lost so many times on the way to the final boss that I was extremely overpowered. A few good attacks were enough to take the bosses down. I had also found lots of food and potions along the way so I had a good cushion if needed.

These are all things that added up to really make this a much smoother set of fights than it would be for someone who was trying to cruise their way through the game. Definitely don’t underestimate Castlevania, you’ll always have some tricky fights in there but this one sort of lets you set the difficulty since you can continue to accumulate power as much as you want to. I really enjoyed the freedom there.

Meanwhile the soundtrack and graphics are solid as well. This feels like a very complete game and the artstyle ages well. It will still look and play well 10 years from now. The fact that the game has two castles which pretty much doubles the play time is also really cool. I won’t say it fully doubles things though since you have all of your powers by this point. It’s another really satisfying thing as you get to barrel past everyone this time around. It lets you actually get to enjoy your new abilities rather than just ending the way a lot of other games would have. It’s something Shantae has always ben the best at historically but now this is another good example I can use. You should always feel more powerful and be able to run past obstacles by the end of a game. If the area takes you about as much time to go through the second time as the first, then I feel like something went wrong during development. Once you can fly in this game, it’s really a whole new ballgame.

Overall, Castlevania returns with a pretty good double pack here. I enjoyed both games and the sheer amount of story in Symphony was great. Throw in the full voice acting and it really took things to the next level. It definitely helps to set the standard for the series. My favorite game was from the GBA but even that didn’t have full voice acting like this one. You’ll get lost a lot and the game will take some time but you will have a good experience the whole time. It’s why I love having a level up system because at least when you get lost, you have the satisfying consolation of getting stronger. This is a pretty good jumping on point for fans who want to check out the franchise.

Overall 7/10