Mega Man IV Review


My Mega Man marathon is nearly at an end now but it was definitely a really good time. Mega Man IV is the longest title in the series up to this point. There are a ton of bosses to defeat and the levels are also fairly long. Throw in the generally high level of difficulty in each stage plus the fact that there are even collectibles now and this is really a complete title.

The basic plot is that Wily and a bunch of robot masters are terrorizing the world. Mega Man himself is going to have to be called in to stop them but can even the Blue Bomber pull out the win? Hopefully he has what it takes because otherwise of course there aren’t really any other heroes at the ready. Mega Man has the unique ability to copy powers after beating opponents so that will give him a bit of a chance.

So like I said one of the new things here are the collectibles. Make sure you at least get all of the letters during the second wave of bosses or you will be unable to access the climax to fight the final levels. It would probably be pretty annoying to have to go back and replay an old level because you missed that right? The letters aren’t hidden so you don’t have to worry about not finding any but they do tend to be on the most difficult to reach paths so it will come down to how skilled you are.

As always I have to say it would probably be difficult to beat the game without the rewind feature. Like I have to imagine you would be getting stuck and losing lives constantly. Even just finding out which weapon was super effective against another one took a whole lot of trial and error. It’s definitely not as easy as in the main console games where you can usually tell right away what would be good against another boss.

In terms of structure, this is similar to the others. You fight the first 4 bosses, then there’s an interlude, then you fight 4 more, and then you enter the climax. So it all comes together pretty well. It is a bit longer like I said so you can expect this to probably take around 2 hours or so. Probably less if you are acing the levels of course so it does come down to your skill level.

In terms of the graphics, everything is all in green again of course so it doesn’t get to show off as much as you would like. The green almost starts to hurt your eyes after a while. I dare say going full black and white would be better than just having one color like this. The designs for the various robots are all good though so I’ll give the game credit there. The soundtrack is more on the forgettable side though. Not really any tunes that you will be humming here.

In general I would also recommend sticking with your mega buster as much as possible here. Yes, other weapons can help but most of the time you will be using the mega buster so you want to be fully comfortable with how it works out. You do have a charge shot now which makes it even better. Aside from the final boss where you have to break out a new weapon, you can beat the whole game with your standard buster.

This game introduces a shop which is a fun thing to have. Basically you can spend P points which is currency you get from enemy drops and then you can buy cool things like extra lives, unique powers, and energy tanks. Personally I recommend the energy tanks the most. Using them will allow you to replenish your health all the way to the top even in the middle of a level. Massively necessary for the various boss fights especially in the climax. It’s the best deal for your points.

Overall, Mega Man IV is a pretty fun game. I could do without the collectibles but at least there aren’t too many of them so you don’t have to spend the whole playthrough looking around. The various fights are all well designed and the extra length makes it stand out. So if you have the Switch Online then you should definitely check this out to help round out the collection.

Overall 7/10

Lost Planet 2 Review


It’s time for the second Lost Planet title! I played the first one very recently so it’s definitely still top of mind. This one doesn’t quite match up to the first one though either in story or gameplay. Part of what makes this one unique is that the whole game is balanced around the multiplayer aspect. So playing on your own actually puts you at a rather heavy disadvantage. I do think this game would get massively boosted if you had other people to play with but as a solo game it is still good.

The game’s story is anthology style as you play as different factions in each episode. Then by the end you finally get to play as all of them. The context here is that the planet is finally vibrant after the events of the first game so now everyone is fighting for their own interests. Some want money, some want honor, etc. The alien creatures are still around but they’re more of an afterthought at this point. If you see one then you blow it up but otherwise they aren’t exactly a big threat at this stage. Just take them out and keep moving but is it possible that the aliens are planning something big?

The campaign is reasonably long. There are 6 episodes, each episode has around 4 chapters and each chapter has 2-6 missions. The missions themselves can really range in length from some being around 10 minutes to others being over 30. So you never quite know what you’re about to get yourself into so always stay prepared. The objective is usually to get to the end of an area but other times you have to protect some devices, activate towers, or beat all enemies in an area. There is quite a lot of variety here.

The gameplay is that of a 3D shooter so you run around and blast away at everyone. There are a lot of weapons so you will want to see which is your favorite. Personally I feel like the shotgun is easily the best one. It hits almost as hard as the rockets but also fires off rounds much quicker. What this means is you can comfortably beat almost any minion in one hit with it and you also deal powerful damage against the boss. It has more ammo than the rockets as well so it really does feel like the most overpowered weapon in the game. To make up for this, the spawn rate isn’t great. You will go many missions where you don’t even see it.

One thing to remember is that weapons carry over when you beat a mission so just make sure you hang onto it. You can also find mechs to ride. When you jump into a mech you get weapons that are much stronger than normal. Most of them can also hover or fly for a while which is great and the armor is more advanced. They are really necessary for when the enemies bring out their own mechs. If you try to beat one while you are on foot then I guarantee that it is not going to go well. You are going to get absolutely demolished no matter how you look at it. Even run and gun tactics are often not effective because they can move faster than you can. So once you get into range to land a blow it is already too late.

As far as the graphics go, I would say the game ages pretty well. The environments look pretty good and I like the designs of the mech suits. There isn’t a lot of opportunity for the game to really show off in terms of colors since this isn’t a very colorful game but it works well enough. As for the soundtrack, that is a bit more forgettable. I can’t really recall any iconic tunes off the top of my head at least but it does the job well enough.

The A.I. is definitely terrible though. It goes back to the difficulty scale not being meant for single player. There are missions where each player has a task like in the big boss fight where you have to use a ship against it. You need one guy cooling down the ship in the engine room, one using the cannon, and 2 to load the cannon with ammo. The only thing that the computers knew how to do was load the cannon. They couldn’t fire it or cool the ship down so I had to do everything on my own. In normal mode this was effectively impossible as a result so at that point in the game I had to lower the difficulty.

As you can probably expect, this is an issue to an extent in every level though. The allies don’t really do their part in supporting you so you really have be a one man army and that’s not easy. You start to run out of ammo quickly this way as well as energy. The game has an interesting mechanic where you can always regenerate your energy as long as you have some stockpiled but otherwise when you lose health it is just gone. Also, you can be defeated while you are regenerating and you will end up being surrounded by enemies before long. Outside of missions that have a time limit, it can be a fun way to test your skills though. Can you effectively defeat all of the enemies on your own? Due to the energy system you can also die a few times before it runs out so that’s another thing to keep in mind. You don’t have to literally be perfect or anything like that.

One thing I noticed is whenever I would leave the game during a mission, the game data would corrupt. That could just be my copy but keep that in mind. Try to beat as many levels as possible because otherwise it takes a while to rebuild the game each time. I am glad to know about this for the future for other PS3 games though. If you delete the game data without deleting the save data then you can actually continue from where you left off after reinstalling the title. It’s a pretty good trick although hopefully I won’t actually need it later on.

Overall, I had a good time with the game. It definitely had some issues like the A.I. not being very good and the difficulty balancing in general though. They should have worked on the single player experience more even if that wasn’t the focus. The data corruption was rough but that might have been more of a disc thing than the game itself. So I would say to check this game out but maybe start it on easy mode from the jump. You will need to change later on anyway so you might as well enter it this way. At some point I’ll definitely need to check out the third game even if it does seem rather infamous.

Overall 7/10

Rocket Knight Adventures: Re-Sparked Review


Believe it or not, I actually hadn’t heard of these games before. So playing them in a collection was definitely different although it was pretty fun. It’s definitely got that retro platformer vibe with a lot of fun level designs and colorful characters. I’d be down for a modern remake/reboot at some point.

The 3 games are all fairly similar but I’ll break down the differences. The core gameplay in each one is a 2D platformer. You have a jet pack which you can use to charge into enemies and through obstacles. You also have your close quarters weapon which does a lot of damage. Often times you will eventually have a vehicle or some other kind of assist tech that can really get you places. So definitely don’t lose that or you are probably going to be in a lot of trouble here. It can be tough to defend yourself in those suits so move with extreme caution.

One thing you will notice right away about the first game is that the difficulty level is incredibly high. You are going to absolutely have to pull out each and every stop in order to win without rewinding. I can tell you that I died so many hundreds of times that I absolutely needed it. This is a game where that feature is pretty much mandatory. Without it I would have been in a whole lot of trouble. You are able to save after each level so you can try doing that to potentially dodge the rewinding but the levels are rather long so I can tell you that this will still be a very difficult task.

The second game changes the boost feature so that it’s a separate button now. This makes things easier because you can just spam that without having to hold any of the controls down. Pretty handy stuff I would say. Unfortunately the trade off is that your blade doesn’t shoot any projectiles anymore so you have to get really close to the enemies. Your health bar is fairly low and your attack range is short so this is risky. When possible, use your boost instead. Of course the one drawback is when you use the boost attack, the recoil will often cause you to fall into another attack. So you will definitely have to watch out for that.

Sometimes you would get yourself into a loop where you get hit, rewind, get hit again, etc. Because once you’ve already boosted it’s hard to control yourself and everything is happening so fast. One thing about rewinding that you have to understand is when you are thrown back into the level, you have to immediately do whatever movement you were doing before. If you lose your momentum then you will be slow and will get hit by another attack. Even with the rewind this ended up being very difficult and not many games can say that.

Then we have the third game. I like how this one was the most colorful of the 3 and the characters were super expressive. It plays out more like the first one even down to the story. (Well all 3 don’t have much of a story beyond the Princess getting kidnapped but 3 is really just doing the same scenario as 1) Once again you have to charge up for your boost and your sword shoots energy blasts. I would say that it is the easiest of the 3 games though. I still had to rewind a whole lot mind you but the levels were considerably shorter.

The toughest part was definitely the final level. Defeating the giant mech suit I was up against was tough. I’m still not sure if I was really doing that the right way but it was fun. The third game experimented a bit more with the different fighting styles like riding on a kangaroo type dinosaur robot and then using an aerial one later. Platformers can always have a lot of fun like that but of course the main gameplay is always the best part.

The graphics are pretty solid like I said. The artstyle has really aged well for all 3 games. Meanwhile the soundtrack is also good although not quite as memorable. It’s not quite the next Sonic The Hedgehog in that regard. In terms of length, the games are all short but this brings all 3 of them so that helps a whole lot. You’re still going to wind up getting some good bang for your buck. There is also some replay value in going for the Platinum and I guarantee that won’t be super easy. You have to beat all 3 of the games roughly 3 times and you have to do the boss rushes. With enough rewinds you can pull it off but I was having trouble on easy mode. I can’t imagine what hard mode is like!

I’d definitely be up for a modern reboot for the series some day. The main guy has a lot of potential with the cool design. I also like how he’s not crazy about the princess like some other heroes and just runs off after saving the day. It works for a good contrast. There are naturally tons of stories you can tell within this universe and we just need some writers to step up and give it the ole go. There were definitely a whole lot of platformers back in the day and I look forward to seeing how the next one is.

Overall, Rocket Knight is a pretty fun game. Definitely one of the all time most difficult platformers that I’ve played. I don’t know how kids would have pulled this one off back in the day. It definitely would have taken a whole lot of dedication and effort to memorize all of the enemy patterns and keep it moving. So I give them a whole lot of props there. That being said, a remastered port should always have some quality of life updates and this game succeeded in a very big way. Rewind and Access Points are very huge. I definitely recommend this to anyone looking for a fun time.

Overall 7/10

Metroid: Other M Review


“Samus respond….responnnnnnndddddd!!” is something you will hear a whole lot of in this game. It’s the phrase that’s used when you die and I died quite a few times in the adventure. I thought it was kind of hilarious though. It’s the way the guy says the line, there’s something about it that’s just super funny. Hey, you gotta take the humor where you can and at the end of the day this is a pretty good game even if it is held back a bit by the control setup and Samus herself being wildly out of character.

The game starts with Samus responding to a distress signal in the middle of deep space. She enters a ship that has seemingly been abandoned to a bunch of giant monsters and then the Federation show up. The main problem is that the Federation are a bunch of jerks and they’re led by her old captain Adam. Adam explains that Samus will obey his orders now and so he quickly tells her not to use any of her stronger weapons which causes her to nearly die many times. Samus agrees because for some bizarre reason she still wants his approval. What she doesn’t realize is that this place is extremely dangerous.

Here is where you have to separate the story from the writing. The story itself is pretty good. You have a mystery here of who sent the SOS and what kind of crazy experiments were going on in this ship. You also learn a lot more about Samus’ past here and her time with the Federation. It’s all pretty interesting stuff so I appreciate this. Also there are a lot of cutscenes and full voice acting which I am a big fan of. These are all positives and it’s important to keep them in mind. Now where we have the problem is in Samus’ portrayal.

Samus is usually a hardened warrior. Someone who always gets the job done and is tough as nails. In this game she is instead rather nervous at times and less sure of herself. Why would she possibly agree to not use her weapons just because Adam says so? He literally has to tell her she can use the latest guns in boss fights where the enemies are unaffected. I can ignore some parts as gameplay mechanics but most of these instances are parts of the actual story. Samus panicking in front of Ridley has always been the most infamous scene in the game and I can see why. It makes no sense and takes away from her hype character.

So, I like to think this isn’t Samus at all. It’s a very weird portrayal but the game is good otherwise. The gameplay is on point with the platforming and shooting hybrid style. My only issue is they had to force in some motion controls so you have to point at the screen for various eye spy segments and also to shoot missiles. This usually results in the enemy landing a free hit while you locate your Wii sensor.

You do have a quick dodge/counter attack mechanic which is very handy though. I didn’t find out about it until super late in the game but there was no going back from there. It is easily the most efficient way to battle. Just keep tapping every control stick side on the d pad and when an enemy is close you will do a quick dodge. This amps up your blaster to the max and allows you to use the charge shot. You can keep on doing this over and over as you deal massive damage. Some attacks can be hard to time but for most you can just spam this with no real downside.

The game has its difficult moments to be sure though. Like I said, I died a whole lot. The enemies don’t play around here but it’s all rather balanced. There are a few annoying puzzles that will slow you down for a while but they’re not too numerous which I really appreciated. That would have made the whole thing overstay its welcome. In general the game is fairly short. You won’t take too long to complete it but they do manage to still have a lot of story in here.

The graphics have aged well, this looks like a really solid Wii game. It may not be as bright as something like Mario for example but even so this is a game that looks good. The soundtrack is also really good. You will probably recognize every track here. Other M was really inspiring, you will even recognize a Super Smash Bros moveset was really created from this game. It’s easy to see how this could have been the big reawakening of the Metroid franchise if it just got bigger and sold more units right away. I would have been a bit disappointed if it meant that this style of portrayal for Samus would be the new norm but on the whole she is still a good lead so I’d survive.

As a sidenote though, the game has a really terrible map. It’s hard to tell where a room starts or ends when you’re looking at the map. Additionally you can’t go to a specific floor in the map unless you pause, back space, back space again, and then select the floor. There are too many menus on what should be a very simple map screen. I don’t think this was a high priority for the team considering how smooth everything else is.

Overall, Metroid: Other M is a pretty good game. I do think it would have been an easy 8 without the motion controls though. I still think it’s crazy that the game goes out of its way to have you hold the remote sideways so you figure there won’t be any motion but for some reason locks the missiles to the motion side. Does that really make any sense? Well, you’re still going to have a really good time blasting the monsters and saving the world. Make sure you use the quick dodge, it immediately made the whole gameplay a lot faster and more intense. It was a real game changer to be honest. I liked how dynamic the gameplay was because Metroid is a series that you should equate to being intense. Even more than the other big Nintendo flagship titles. There’s so much you can always do with Sci-Fi and I look forward to getting more Metroid titles soon.

Overall 7/10

Super Mario Land 2: 6 Golden Coins Review


It’s time for the next big Mario adventure! I got to play this one pretty much right after the first Mario Land so this way I could compare them directly. The colors take some getting used to though. It’s not black and white anymore but now it’s like a steady green which can be a bit weird. I just want my normal colors back but hey I can deal with this as needed. In the end it doesn’t take away from the game itself which is solid.

Land 2 learned from the first game and made things longer this time around. You actually have a whole hub world too which is pretty advanced for such an old game. Basically you have to walk to where each world is and each world is 4 levels this time. Completing each world gives you a gold coin and once you have all 6, you can go infiltrate Wario’s castle and take him down. Wario actually has a lot of presence to him in this game. It’s hard to see him in this way now but back then he was a serious enemy. When he showed up, you automatically had to fear the guy. He has a lot of resources and enemies backing him up as well.

The boss fights are all pretty fun here. The Wario one in particular is really good but they all test your platforming abilities. No gimmicks or anything, just fast reaction times and seeing if you have what it takes as the bosses rush towards you all the time. The levels are also a lot of fun as you’d expect. They’re fairly short but always have a good amount of enemies running at you. There was only one cheesy level that had an invisible block so when you jump you automatically lose. That was a bit much not gonna lie. Without the rewind it would be such an annoying way to die.

The graphics aren’t bad but the colors do kind of mess it up. The green will have you shaking your head before long. Trust me on that! The soundtrack works out well. I wouldn’t quite say that it’s an all star or anything like that though. I don’t remember too many of the tunes afterwards but there was one or two that I remember hearing in the newer games so that was definitely nostalgic.

In this game you get to have fun with some underwater levels as well and there is even a bubble power up that lets you fly to the top. That was definitely cool even if it only shows up for one level. I don’t totally understand the point of the auto scrolling levels though. There are like 2-3 in the hub world that don’t count towards any of the coins and seem to just move you around the hub world. The thing is, it’s quicker to just walk around manually than to complete a whole level and get the slight movement. So maybe I’m overthinking things here but it just seemed like a weird choice.

Perhaps this is for some kind of secret collectible and the game has more replay value than I would have guessed though. If that is the case then I definitely have to give the game some bonus credit because I underestimated it. Regardless, while there isn’t a ton of content here, it’s a serviceable amount. The gameplay is rock solid and that’s what counts. It’s easy to see how Mario became a global hit when all of his games were so consistent. You always knew that you would have a good time with his titles.

Overall, Super Mario Land 2 is a pretty good game. It’s a lot of fun and the experience lasts longer than in the first title. There’s nothing to really dislike here and Wario makes for a pretty intense villain. I would still like to see more Mario games like this that totally flip the setting and villains around. I do love Bowser of course but a quick change is never a bad thing. Just keep switching things up and you’ll have some new settings to play around with. Of course I would like a modern game to have more of a story since this one is basically nonexistent.

Overall 7/10

Super Mario Land Review


It’s time for one of those really retro Mario games. In fact it’s so retro on the classic Game Boy that it’s even in black and white! But that’s crazy right? Well it’s definitely odd to be playing it without all the colors but it’s still a fun game. All of the classic Mario staples are there from great level designs to interesting and innovative enemies around every corner. Yeah this is some good stuff, it’s just a shame that it’s so short.

The game barely has a plot in terms of what you see in the game but officially there is a story thanks to the booklet. All you need to know is that Princess Daisy needs your help so it’s up to you to vanquish all of the enemies in your way. Can you pull it off? Well you better be able to or everything’s going to be falling sideways before long. Right off the bat it is fun to be fighting whole new opponents here compared to Bowser and friends. It was a good opportunity for Nintendo to flex their creative chops and have to come up with a whole new cast of fighters. So that was really cool.

The bosses were fun and the whole game really flies by. In part because the game is extremely short, you can complete it in around an hour, possibly less than that. It’s a mix of the stages being short, each world only having 3 stages, and the levels not being super difficult. Of course with the rewind feature you can feel free to rush in every time and if you make a mistake just rewind. If you have to play strategically then it might slow you down just a tad but even then I doubt it would be a big delay.

So you’re not here for a long time but for a good time. The game delivers there like I’ve been saying. The levels are all very diverse and you have to keep your wits about you with the various enemies running around. The graphics are decent, perhaps not as good as the other Mario games because they aren’t in color but they still look good. The soundtrack is also fun as always. Perhaps not on the level of Mario World but few things are.

There isn’t a ton of replay value which is the only thing you would want to consider if you were buying the game for a price. After beating the game there really isn’t anything to do except beating it again and all. Not a bad idea of course but yeah there’s not a lot of bonus content here. So if the game was 50 dollars or something like that then I’d say to skip it but as long as you have the Nintendo Switch Online and it’s free then you should definitely check it out. In a way you are finally getting to experience the lost entry in the Mario series. It certainly took me long enough to try it at any rate.

In a way because the game is so direct and straightforward there isn’t much to talk about though. So this will be a fairly small review. After all you can only explain how Nintendo did a great job with the gameplay, level design, and everything so many times. It’s a very complete title and it would be fun to see some of these enemies and levels come back someday. Some kind of big Mario remake project taking elements from all of the old titles. There’s really a ton Nintendo could do with that kind of premise someday. Hopefully we get something like that as a celebration.

Overall, Super Mario Land is a pretty fun game. It is extremely short which I assume was more of a console limitation however it still gives you a good time all the way through. I didn’t really have any problems with the game. The gravity and platforming gameplay themselves take a little getting used to compared to some of the newer games but you’re still ready to roll right from the jump. Just trust in your own gameplay abilities and you will really be dominating. Definitely check this out if you have the Nintendo Switch Online. You can’t beat free right?

Overall 7/10

Lost Planet: Extreme Condition Review


The Lost Planet is a game I wasn’t super familiar with for a while there but I own the sequel so now was a good time to try this one out. It’s a 3D sci-fi shooter which is always a recipe for success. The story is good and the game has a decent length so in the end I would say that this is a good title. Definitely not one that you should miss out on.

The game starts with Wayne getting buried under some ice and many years later he now has amnesia. Everyone has to wear suits in order to move through this endless ice age while Wayne has some kind of energy device on his arm. As long as he has energy then he can move but if it ever runs out then it is game over for him. Fortunately Wayne is one of those guys who is very stoic and always ready for a challenge. No matter how close he may be to death at any point, he doesn’t let it get to him. In the meantime he’ll help the people who found him as they try to stop the aliens and bring the green back to the world.

The fact that the planet is covered in ice makes for a pretty unique level design. Every level is absolutely covered in snow and ice which is pretty cool. The way the levels play out, you often have to just keep moving forward until you’ve gotten past all of the enemies and obstacles. So that means scaling the icy mountains and such. You have a grappling hook that helps with this. So there is some platforming but for the most part this is really all about the shooting gameplay. So get your guns ready because you’ll be doing a lot of blasting.

You can only hold 2 guns at once which often means that you will need to make a lot of difficult calls. The stronger weapons tend to be very low on ammo so you probably want to go with one weak weapon and one strong one. Typically I would go for the machine gun and the missile. Those two were a really good combo pack that would have you set up well against any enemy. You also have robot suits that you could climb into which had even stronger weapons. Definitely handy in a lot of different areas. Basically if you see a robot suit, make sure you get into it. It’s extremely handy and basically necessary for most of the stronger threats.

Most ordinary enemies can be defeated in 2 hits. The enemy robots will pretty much take up all of your ammo if you’re on foot or several hits if you’re in the robot suit. These things scale pretty high but it makes sense. I approve of this because there’s no way a human should be able to do much against a mech suit. I should also explain that the health system is a bit different here. Your health goes down as you get hit of course but it will quickly regenerate as long as you have energy.

You obtain energy from defeating enemies or pulling up towers. Once you run out of energy, you can no longer regenerate and even worse, you start to actively lose health. The conditions on this planet are such that you are actively dying without the energy protecting you. So at that point it becomes like a time trial because your health goes down very quickly. Fortunately it is rare that you run out of energy. Just make sure you attack enemies strategically and that you don’t skip the energy that they drop. Now that would get you into a bit of a pickle.

The graphics are pretty good as you’d expect. The alien designs are all pretty good and I could usually understand the terrain pretty well even with all of it being under snow. So the devs did a good job of keeping the balance there since that could have gone sideways. The soundtrack was okay. A good theme here and there although for the most part it’s not one that I would end up remembering after a while. You’re mainly here for the solid story and gameplay though so that’s fine.

The gameplay is just a lot of fun and really hits the right balance of arcade style where you just pick up weapons and blast away with enough detail so you always aim your weapons carefully. It reminds me of Star Fox Assault and that’s always a good complement. Yeah definitely keep on sending me third person shooters like this and we’re really going to be in a good spot!

Overall, Lost Planet is a pretty good game. It has strong fundamentals and was a lot of fun all the way through. It’s definitely what I would consider to be a hidden gem on the PS3. I’m looking forward to seeing how the sequel plays out in comparison to this one. If you like shooters or enjoy a good sci-fi plot then you should have a good time here. 3D, third person shooters are always the way to go. I’ve yet to meet any game that can mess up this genre. It’s just way too good and will always be fun.

Overall 7/10

Mobile Suit Gundam Extreme Vs. Maxiboost On Review


Gundam is one of those series that has so many games and shows and movies that it’s hard to know where to start. I’ve played a few of the games back in my day though and they were always fun. So I figured I could expect a similar level of entertainment from this game. I do wish it had a real story mode but the gameplay is fun and overall it’s extremely impressive how many characters are present here. It’s truly an ultimate collection for Gundam fans.

The main gameplay style here is that of a 2 vs 2 brawler. It’s in 3D and you use your blasters and occasional energy sword to take your opponents down. The first team to lose all of their lives will suffer defeat in the match. You have around 6 lives split between you and your teammate and depending on how strong your machine is will determine how many lives you lose when your robot is destroyed. At the end of the day though your strategy will remain the same. Just don’t get hit and you will be fine. Of course when the levels are this chaotic that can be a little difficult.

So there are well over 100 robot suits to choose from here. The game breaks up the roster based on series which is pretty cool. It does mean you have a lot of scrolling to do but it’s a clear way to identify each Gundam. Then when you choose the Gundam you can choose out of 3 different modes you want to fight as. By the end I usually went for balanced since it seems like the best bet but long range and short range can be fun too. You just need to master the gameplay a lot more before you can pull that off. Otherwise you’re just going to get absolutely obliterated the instant you head into the fray.

This game doesn’t have a tutorial or training mode at the ready though which is too bad. This is one of the few games where I would have appreciated that. There’s just a whole lot that you have to sift through here from various weapons and special abilities. So if you’re not constantly on your A game then you’re gonna be in some real trouble here. I was mostly just button mashing and I can tell you that this doesn’t fly in the Gundam games. Unless you know what you are doing you will ultimately be crushed. That’s just the way that it is. So I couldn’t really get to enjoy the gameplay mechanics to their fullest extent but I still had fun.

The graphics are naturally very solid here. The robots all look on point and the level designs have a lot of detail to them Everything is very vibrant at all times and each level stands out. The soundtrack is a bit more forgettable but there were a lot of tracks in the music menu so I’m guessing there are some really solid ones in there that I just didn’t come across yet. Once you factor those in then I’m sure the soundtrack is probably good overall.

In the end this game is definitely going to have the most value for true Gundam fans. The online scene already seems dead from when I was trying to find a match so you better have someone that you can play it offline with. Technically you have unlimited replay value with the vs mode but that is all assuming that you really love the gameplay. It needs to be a top tier fighting game for you or the whole thing will just not be worth your while. For me, it’s a fun game but not one I’d be clamoring to pick up again in the future.

Overall, Gundam makes for a good robot combat title. It’s always been solid in the past and I don’t see that changing in the future either. It’s really quite impressive. That being said, not having a story mode will always be a blow against it. Some fighting game titles like Super Smash Bros can get away with this but most cannot. Even if it’s a really basic arcade mode type setup, I want a character ending and some interactions. It helps to make the whole thing more real. This one is satisfied to be a super basic fighting game. Albeit, one with an absolutely huge roster which I give them full credit for. It’s extremely impressive and I’ll probably look at the game more fondly once I know more of the Gundam fighters.

Overall 7/10

Hot Shots Tennis Review


Hot Shots Tennis is one of those games where I would always see the cover at the game shop but I never really got to try it out. Well, now was my chance to finally play through it and it’s a fun game. It takes a little getting used to because they put a whole lot of effort into where you tilt your controller. So if you hold up for example then the ball is absolutely going to go past the end of the field. I don’t think this was a good idea to be honest but the game still succeeds.

Right away when starting the game you are impressed by how clear the menus are. They spared no expense here, each mode is clearly labeled and I like the way the progression system is set up. For example in the first round if you win then you unlock a new character. After that you unlock stages, new ranks, etc. The game always tells you what the reward will be ahead of time and what you have to do in order to earn it. I really appreciated the way the system was set up.

You always want to know what is coming next. This is something you would see more with some of the older games and it’s something I would like to see continue on with the newer ones. It just gives you extra energy to know that you’re about to reach the next stage. The graphics are also charming and capture the PS2 level of tech really well. The artstyle was absolutely a perfect match right here. It reminds me a lot of the Mario golf graphics when Plum was introduced. It’s not quite chibi either, just compact. It’s a very colorful game.

The soundtrack is more on the forgettable side unfortunately. I suppose not every game can be Xenoverse 2 though. As for the gameplay, like I mentioned it’s a bit different. So the idea is that you don’t want to make your move until the ball is close to your racket. For example if you get to the right spot early enough and prepare your shot, you will hit it too hard in the direction you are pointing. You will end up losing the point.
So in a way you are penalized for reading the ball too well.

You have to really just trust in your reaction times and land the devastating blows at the last moment. This is easier said than done though, it’s a whole other set of skills to pull something like that off. So you definitely need to practice. I was getting rolled for a bit during my matches as well before I got the hang of it. Once you do get the hang of it then you should be playing rather smoothly but the only tricky thing is that it does make the gameplay a bit slower. I’m not really sure how you would combat that. In a way it seems like the gameplay style actually makes that rather inevitable which is a shame.

It’s possible that there are alternate gameplay styles that would really let you show off the speed more though. So I don’t want to put any of this in as being definitive or anything like that. I’m also sure that the more I get the hang of the controls, the more I will have pinpoint timing that will even subtly speed up the gameplay somewhat. It’s really a game that rewards continued effort and dedication.

I dare say they should make a new one for modern consoles. You’d probably need a bit of a hook to make it stand out with how many tennis games there are nowadays though. Some kind of a real cinematic story would go a long way though. That would absolutely do the trick and then you have something that’s really around for all ages with no drawbacks. If I’m being honest there are so many games around that I wouldn’t get it day 1 or anything but I would definitely still pick it up at some point.

Overall, Hot Shots Tennis is a lot of fun. It took me some getting used to with the way the gameplay works but I got it down by the end. It could still benefit from a faster style but it is what it is. This is the kind of game you can pick up with no context and jut have fun with. It’s clear that the developers had a lot of passion with this one and it wasn’t just slapped together. I would definitely recommend it if you like tennis games.

Overall 7/10

NBA 2K24 Review


The PS+ trial definitely let me try a bunch of games so that was really cool. This one in particular is still pretty new so you’d be paying a pretty penny if you wanted to buy it. It’s a fun game even if I still do tend to prefer the NBA live series to the 2K experience. I feel like this one tends to be more grounded while Live is a lot more arcade style. So the latter just ends up being more fun and explosive. Still, it’s basketball so either way you’re going to have a good time.

I jumped into some exhibition matches to test things out. I can say right away that you will probably have a hard time scoring or doing much in the game at the higher difficulty levels. These guys were absolutely brutal so I had to switch to easy mode real quick. Even then it could get rather close at times. When you’re shooting, you have to hold the ball until it reaches a green zone in a meter that shows up. The tough part is that the speed of the meter really varies based on distance and which player you are. That or it’s completely random. I would have a better idea of that the more I play the game. In the meantime though, it means that sometimes I will be wide open and still miss the shot. This is where the retro Basketball games were a bit better like NBA Live 2003 where you would just line the shot up and make it.

It was less precise but you still had to get into the open lane and time things strategically. I thought it was a pretty good balance overall. Ah well, it gives you something to really practice at until you get good. I ended up challenging myself to getting the trophy for 10 3 point shots in a game and I managed to pull this off so that definitely felt really good. You do start to get into a rhythm after a while although raising the difficulty level would probably destroy that rhythm real quick. So you do gotta watch yourself there.

In terms of the graphics, the game looks really good of course. The sport titles may get a lot of shots for not innovating much but they always do look really solid no matter what console you play them on. This one is no exception. Not much of a soundtrack here but I know you can usually add music in the settings for a lot of sport games and I didn’t check that out so it’s possible that there are some good tunes out there.

Naturally as a sport game there is really endless content to have fun with. You can play exhibition matches against a friend or online forever. There is also a lengthy career mode. So as long as you enjoy the Basketball gameplay then you will definitely be here for a long while. I always do have to give the game some credit for the career mode because you really ought to have that in any modern sport game now. It’s what really lets you get absorbed into the title.

What better way than when compared to playing as yourself right? There are a lot of modes I haven’t even touched on yet either like practice, training, all the online modes, etc. They’re all Basketball modes of course but it does give you some options on what you want to do which is very important. It’s another thing you would expect from a big PS5 title and it delivers here.

Overall, NBA 2K24 is a petty good game. It’s still not the best Basketball title out there and I’d like the gameplay to be simplified a bit in the future. Still, you can’t deny that the game delivers with a ton of content right out of the box. This is the kind of game you can keep on playing for a very long while, as long as needed until 2K25 comes out. There’s not a whole lot to talk about here that I haven’t said about the other 2K titles though which also makes it easy to decide who to recommend it to. The hardcore Basketball fans would be my target audience for a recommendation here. Otherwise I’d say to save some money and get something like 2K17 which will be well under $5 at any shop.

Overall 7/10