The Last Witch Hunter Review

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It’s time for a Witch film! Witches aren’t explored quite as much as vampires and werewolves so a film about them always has the potential to be promising. Magic can be interesting after all, but can it really be handled right? I thought that the trailer really didn’t look that good and I wasn’t surprised by the fact that this film didn’t exactly break the box office. It’s not Jupiter Ascending levels of cringe, but I still wouldn’t call it a good film either.

A lot of films like to go with the tried and failed approach of opening in the olden days where everyone was still banging rocks together and attacking with spears. I’ve never liked this approach since the olden days are no fun to watch and may as well be forgotten at this point. We get to watch the final battle between the humans and the witches as Kaulder destroys the queen, but not before becoming immortal. Now he is forced to live on and destroy witches through the years. Gee…was this a good move Witch Queen? It actually is thanks to a plot twist at the end so the move was quite impressive. Still, the witches as a whole are probably disappointed with this development.

Skip to the present, Kaulder is now a man who has lost his morals and likes to have one time flings for the lolz. It’s quite disappointing as he could have been a likable character, but we’re quickly reminded not to get attached to any of the players here. His old partner decides to retire so that Kaulder can work with a new cadet. Kaulder is saddened, but he’ll move on as he always does. Unfortunately, his partner is attacked and roughed up as well as cursed. Kaulder will have to find the person who placed the spell on his partner in order to free him, but finding the main villain will be tough.

Realizing that he needs to find a secret in his past, Kaulder seeks the help of a young witch (Who can’t fight) named Chloe. Chloe can walk in dreams and help you relive the past so she is helpful, but as per the curse of being next to the main character, her bar is destroyed and her best friend as well. Now she really has no choice, but to help Kaulder so that she can avenge her pal. The two of them may be outnumbered and these villains may be too powerful, but Kaulder’s immortal so what’s the worst that can happen?

As you can tell, I don’t care for Kaulder. Chloe’s the main heroine and gets a rather large role. She definitely seems like an unlikable character at first, but thankfully gets better as the film goes on and even gets away from the trope of falling for the main lead. The film did good there and I’ll give it some props, but now we need Chloe to get some offensive abilities. Let’s face it, she only won her main battle because her opponent was asleep. Had he been awake, she still has no spells to fight the other witches with. Walking in dreams is cool, but it’ll rarely be useful in a fight.

The ending of the film leaves room for the sequel since the Witch Queen is not altogether vanquished. Spoiler for the ending folks so tread carefully. The Witch Queen essentially tied her life force to Kaulder’s so if Kaulder were to die, then she would as well. As long as Kaulder lives, the Witch Queen cannot be destroyed either. For years they simply had her locked away and that’s what they plan to do again, but the threat of her return will always be around. Of course, it’s not as if Kaulder can just destroy himself in good conscience. For starters, destroying yourself is a no no and secondly, he’s the only Witch Hunter left on he planet. If he were to be gone, the war between witches and humans would commence once again. Especially considering the fact that the council of humans was wrecked so easily. There is no real human defense against the witches at the moment.

It’s an interesting world that Kaulder lives on though as magic is used very regularly by the witches in all forms of occupations, but the humans don’t suspect a thing. We even learn that they are eating worms instead of ice cream as magical powers simply shapeshift them. The whole situation is really bad for the mere mortals and I’d like to see them rise up to stop this. They just have to stay civilized about the whole thing.

Going back to the climax for a sec, sadly there is a lot of plot hax involved. During the fight, Kaulder had no immortality and was very weakened thanks to a last second betrayal while the Witch Queen was at her peak. She’s fast and has many abilities so this should be easy right? Well, she was so busy powering up that she didn’t notice Kaulder pick up the glowing sword and hurl it straight at her. She was also too busy to think of dodging and it made for a very anticlimactic finish. That’s why you should always be careful about making the villains so much stronger than the heroes.

Even when Kaulder was strong, the villains would keep messing with his mind since he is very weak against telepathic blasts. It was embarrassing when he lost the second time since it was pretty personal by that point. They never explain why the guy that he was fighting looked very similar to how Kaulder was back in the Pre Historic days. Perhaps it was just coincidence I suppose.

The action scenes were mainly 50/50. I didn’t care for the intro battles as the old people fought with flame swords and realized how futile the whole attempt was as they got taken down one by one. They eventually won thanks to some convenient plot hax, but it was a rather dull fight scene and was mostly just about how weak they all were. In the present, the fights were more entertaining when they actually occurred. A lot of the “fights” ended up being one hit KOs like Kaulder against the big Witch Guardian. The Witch Queen had a good fight with him until that last moment so that would be a highlight.

Part of the problem is that grass powers are never that entertaining and another part is simply that the Witch Queen and her minions are so ugly that it takes away from the battle scenes. The Queen looks like an undead zombie or like a vampire rather than a witch. I want my classic witch design with the crooked hat back! The film’s soundtrack is fairly unmemorable although I remember is being fairly decent. It’s just that the tunes won’t stick with you once they’re over and done with.

Overall, The Last Witch Hunter is a fairly dreary film that showed some promise, but couldn’t quite live up to it. The Airplane scene where Kaulder disabled the magical entanglement for example was a good scene. I wouldn’t mind seeing him stop similar threats as he went around the world. The daytime rarely appears or even has time for it since night always falls, but the action scenes don’t take advantage of the night. Above all, it’s just not a very fun film and I would have liked to have had a better villain. Better heroes would help too and considering that this is an action film with a lot of magical elements, the witches didn’t use any real impressive spells the whole time. I wanted some neat elemental spells and some great visuals. Looks like I’ll have to wait for Dr. Strange to get those. If you’re not very particular about your fights and just want a run of the mill action film then this one’s for you. If you want an action film with a purpose, watch Tron Legacy! That film has great visuals and great action scenes!

Overall 4/10

07 Ghost Review

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Most manga and anime titles may start out a little nonsensical, but then everything clears up once the battles start. Every plot can be followed as long as you have flashy fights, but once in a while you end up meeting an exception. That would be 07 Ghost, a series that never bothered to clear itself up and instead it ends up just as convoluted as it originally started. I don’t mind complexity, but most of 07 Ghost was simply padding and distracted you from the plot and the art did not help with this either. A lot of the characters looked similar by the end and there were also many time jumps between the past and the present to keep you guessing. The only other series as confusing as this one would be Pandora Hearts and even that one started to make some sense towards the end once the climax of the series happened. 07 Ghost can’t really say the same nor was the character cast quite as good.

Well, there was once a slave who was forced to serve in gladiatorial fights, but he finally escaped one day. He was placed under the protection of a few shinigami who work under divine powers. They are very powerful and intend to protect him. To provide some more context thanks to Wikipedia, Teito had escaped along with his friend (Who died shortly afterwards) and then took sanctuary inside of the Church where the bishops protected him. In case you have not suspected yet, the bishops are the shinigamis and even the villains do not dare to attack the Church…yet. Teito is the chosen one and he has “The Eye” which means that there is another person living inside of him who aims to protect Teito at all costs. In order to fulfill this objective, he is given great levels of power. The enemy country wants this power so they can blow people up. The villains are already on the brink of taking over the world so obtaining the eye would mean Game Over for all.

The series could have been a lot better, but again, the plot makes no real sense at times. It’s like the author is just trying to stay afloat in the popularity rankings and adds as many interesting plot ideas as possible, but with no way to sew them all together. With series like Naruto and Bleach, the plot is so simple that you can read it while half asleep. With Ghost, you’ll want to re read and re read, but there is rarely time for that sort of thing. Instead, you just roll with whatever’s happening and just hope for the best. Perhaps you can still enjoy the fights if nothing else.

Also, being convoluted is not necessarily the same as being intricate. Death Note, Hunter X Hunter, One Piece, and Liar Game are intricate. Those series have been well thought out in advance and are able to add in dozens of characters or lines of logic without leaving the reader behind. It’s easy to see where the series are headed at all points. In particular, Liar Game was always able to think of incredibly complex games where many different plans would be implemented only to have someone else counter it. It was like a real life version of Chess although I’ll discuss it more in an upcoming review. In 07 Ghost, it’s more like the author had a vague idea of what he wanted to do and then filled the story with so many pointless details that you ended up losing perspective of the actual plot.

As already mentioned, the art is pretty iffy during the battles. Whenever an action scene occurs, you’ll have to strain yourself to keep up with what’s happening. It doesn’t help that the “magic” in this series is all water color based so everything’s dripping across the pages. It’s hard to even tell what kind of spell is being used as a result and it’s probably the worst depiction of magic that I’ve seen in quite a bit. Many of the characters look very similar so good luck keeping up with the names by the end of the series.

However, the art can be downright great when it comes to scenes without any movement. I actually had a decently tough time choosing the images for this review since there are so many good ones. The author knows how to draw a visual that you’ll find exciting to look at. It helps that the true Shinigami forms that most of the characters have can be quite good and a lot of the weapons are shadow based so those are epic as well.

Perhaps that’s the most frustrating thing about the series and why I cut it so much slack on the premise of possibly enjoying it more a second time around. If you can get through all of the fluff and the unnecessary side adventures and plots, you’ve got a real good story here. Seeing the death gods choose who goes where and Teito trying to escape from his past are two plots that can certainly work well. The main villain was pretty intense and there were many parts that showed some promise throughout the series. Give the title better artwork, erase a few characters and this could have easily been a great title. Of course, you could fill a book series with the amount of what ifs that you encounter in life.

Teito’s a decent main character, but he doesn’t have a lot going for him that other heroes don’t already possess. He’s a decently nice guy who wants to move past his shady past of being an assassin. Throughout the series he tries to find out more about those days and his plot is similar to Cammy’s from Street Fighter. When the third eye is activated, another being from inside of him takes control and he’s easily one of the best characters in the series. Probably second to Ayanami. He can fight and “Shadow Teito” never backs down from a fight. It’s a shame that he’s not immune to telepathy though as that trick seems to always work against him. There’s another angel being inside another kid who ends up fighting Teito at one point, but it’s a plot that never really went anywhere or it simply wasn’t as developed as it could have been.

Frau’s the main character of the bishops and is arguably the strongest one. He wants to help Teito on his quest and is typically proficient at just about any activity. He’d be a great character if not for the completely unnecessary trait of him being an immoral guy…even though he’s a Bishop. That doesn’t even get brought up all that often so there was really no point to including the trait. Still, it’s there and Frau quickly died as far as the character roster went. The other Bishops are around and they get to fight once and a while, but none of them ever got a big role. Still, there was a big twist involving the true mastermind behind the whole series that was fairly neat.
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Ayanami is the main villain of the series and he’s easily the most interesting character. At times you do wonder why he’s doing what he’s doing, but then again, does a villain even need a reason sometimes? He has some faithful followers and it’s hinted that he wasn’t always such a bad guy. He has a lot of abilities and he’s one of the only characters who can hold his own against a Bishop without actually being one of them. He’s also fairly cunning and was able to trap Teito in a realistic dream which completely simulated the real world except for the fact that Teito was on the villain side this time.

The thing is, Ayanami’s a villain, but most of his underlings don’t even know it since they operate from a government base as well as the school next door. In fact, Teito becomes friends with quite a few of the characters there during that time until he realizes what has happened. Ayanami’s abilities are difficult to explain as you would expect from this series, but at the very least they all look pretty cool so that’s got to count for something right?

Most of the other characters are around, but they don’t have a lot of presence. Teito has a best friend, but he dies almost immediately in volume 1 and for the rest of the series we just have an animal who was named after him. It’s hinted several times that he could be the reincarnated form of the friend, but it could also just be Teito being desperate for a friend and just hoping that this is the case. That is also hinted at several points in the series. Other characters can be a little annoying like a little orphan that Teito took care of for a while. He certainly didn’t add anything to the series, which you could say about a lot of the characters.

The series was long, but you couldn’t really get invested into what was happening due to the lackluster characters and the artwork. Technically, a lot of the plot revolves around the fact that two countries were at war way back in the day and after one of them lost, the government took control and Ayanami is one of the corrupt heads who leads them. There’s no political intrigue to really speak of and that’s a shame since I always love to see politics in these kinds of things.

Not that most people really care about the power levels, but I wouldn’t say that the characters are all that strong in this series. Some of them have a decent amount of magical power at their disposal, but I wasn’t overly impressed with any of the speed feats that were shown. These guys may be around Kenshin level and slightly higher, but considering that they’re death gods, you’d expect them to be a little more impressive. One of the bishop’s had string abilities which were impressive. If only he was physically able to keep up with his opponents, he would be a very strong fighter. At the very least, the Bishops have a decent amount of immortality, but it’s not quite legitimate compared to most immortals.

It’s also worth noting that this series did a really good job of avoiding the fanservice trap. I can’t think of any scene that featured any. Granted, it’s been quite a while since I read the series (This review’s been on the backlog for a while) but if there was any, it was very slight. That’s another positive for the series and it’d be good if more titles could follow this one’s example.
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Overall, I can’t say that I enjoyed 07 Ghost all that much. None of the characters were very inspiring and the whole series was very confusing. That being said, I’ll give it some props for still being fairly interesting and I do think that it would be considerably more entertaining with a re-read, but you would need to have all of the volumes in front of you so that you can marathon it. As far as I’m concerned, that’s really the only way to get the maximum amount of enjoyment from this. The only series that’s more confusing than this one is Pandora Hearts and I personally think that 07 Ghost is better, but it’ll be interesting to see if any other titles can surpass those 2 someday. If you want a very convoluted story, this one’s up your ally. Otherwise, I’d recommend going for an action that’s not as all over the place like Heroman!

Overall 6/10

Avengers Battle For Earth Review

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I’ve wanted to get this Avengers game for years. Ever since it first came out, the game has looked like a blast and a half. Alas, it just never quite made the cut when I was looking to buy games for Christmas or my Birthday. Well, the wait is over and the game has certainly lived up to my expectations. It’s great even if you can tell that it’s not exactly a AAA title of technical mastery. A sequel would have definitely been a blast.

The plot of the game is based on the Secret Invasion arc from the comics. Skrulls have taken over the planet through deception and the heroes have to weed the fakes out from among the real heroes. The best way to do that is to beat them all up and that’s exactly what the heroes do. Some villains even decide to join in by the end like Magneto, Loki, Venom, and Dr Doom. Together, these guys can’t lose to the Skrulls right!?

The main campaign for the game is fairly short. There are 40 battles and each battle is a best of 3. Each individual round can sometimes only take about 10-20 seconds while the later battle are harder. This is one of the only games that you can play and complete for the most part with your eyes closed. With the exception of the final level in each of the 5 areas (5 Areas with 8 levels each) all of the battles can be won by simply flicking the nunchuck’s control stick up. Do that and you’re guaranteed to win just about every fight. It’s probably one of the easiest games of all time.

You can take a snooze while playing if you really want too. Granted, you can also use the Gamepad for similar results. Surprisingly, I found that the Wii Remote is much more effective in this game. Using special attacks is much quicker with that setup, which gives you a noticeable advantage in battle. For the remotes, you just have to flail around. For the gamepad, you have to draw the correct shape to use the attack. It’ll work out if you just main 2 characters and memorize the shapes, but if you’re playing around with a bunch of characters, you’ll be at a noticeable disadvantage. Such is the fate of Gamepad users this time around although I’ll admit that it may feel like more of an actual fighting game since you can just keep on swinging to victory with the Wii Remote.

The main reason why I used the Wii Remote in the first place was that using the Gamepad meant that you could only see the cutscenes on it. A work around is using the Wii Remote to shift the camera angle, but then you have to do that for every fight, which can get quite tedious. It’s an odd feature and one of the main hints that this isn’t your big budget 60$ Avengers game.

If fans were mad that Super Smash Bros had a few clone characters, they would be furious at this game. All of the characters are essentially clones. Sure, there are some cosmetic changes to the attacks, but every fighter basically has the same 5 moves along with a final smash. Some look better than others, but aside from the gestures being different (Or in different areas anyway as it cycles from around 5) you’re basically playing the same character the entire time. Hey, I said that it was fun, not that it was high budget!

The graphics are decently good, although this is where I may disagree with some of the reviews. The character models aren’t incredibly detailed and can come across as a little “free to play.” Certainly not what you’d consider Next Gen, but a lot of the attacks are very flashy and the character designs are all on point. The opening movie was a blast even if the graphics would not wow someone. The fights were neat to see and the animation certainly isn’t bad. It’s not great, but it works for me and I was satisfied with what I saw. Once again, I have to point out that all of the energy attacks look great.

The game also has an epic feeling to it. The story mode is actually really engaging. It’s a shame that there are only 11 big cutscenes in the whole game as the other levels just get a quick line of dialogue. Still, the cutscenes that we do get really show the importance of why comic panels can be good if used right and not as rather uninspired pages like in Mario Galaxy 2. The game’s ending also leads up to Siege/Dark Reign, which would have made for a very enjoyable sequel. Obviously, this game did not succeed nearly enough to warrant a sequel, but boy would I have enjoyed one!

The soundtrack’s a little forgettable, although it wasn’t bad. Mostly the themes are the kinds of music that you would expect from a game that doesn’t want to spend a lot in that area. Luckily, the presentation before the fights is always good as each character has a quick introduction and the 2 vs 2 format works well. It pops out at you and the matches feel really official. I wouldn’t mind Super Smash Bros taking a cue from that and having a similar introduction for 2 on 2 battles someday. It could be optional of course so it wouldn’t always slow a match down.

I can’t say that there is a whole lot of replay value though. You can finish Story Mode in under 2 hours and probably much quicker than that if you’re good at spamming the nunchuk control stick. Once you’ve beaten the game, you can play Arcade Mode, Challenges, or Trials to unlock costumes and character panels to use as your avatar. The unfortunate part is that there is a lot of on disc DLC like Street Fighter X Tekken. Some of these things you have to buy on the E Shop and others are related to UPlay. I’m not sure if UPlay is even up and running anymore, but either way it’s always unfortunate. I’m cool with DLC, but don’t clutter the mission select with it. As a result, my Game Completion% looks a lot smaller than it should because the DLC is actually counted. Boooo. There’s really no reason to play the game again unless you want to have a good multiplayer match.

Naturally, that’s the big hook of the game. The multiplayer is a lot of fun and even if it is a total button masher, it’s the kind of fighting game that is easy to play and you can have a lot of rounds in it without getting bored. It’s like a discount version of Marvel vs Capcom 3. Certainly not as good as that game when it comes to gameplay, replay value, graphics, or soundtrack, but it’s good for Wii U fans who want a piece of the action. The character roster is also quite good with non Avengers like Dr. Doom, Venom, Spider Man, and the Phoenix. It may just be me, but I feel like Phoenix is the strongest fighter in the game, although Black Widow has the best charge attack. You can easily defeat a foe just by spamming her slide attack. It’s quick and packs a punch.

Overall, Battle For Earth is a game that’s worth your investment. The price isn’t all that high nowadays anyway and you’ll be surprised at how well done the gameplay is. Considering that the game must have had a limited budget, it’s actually very exciting. There’s voice acting for all of the characters, the avatar pictures are cool, and the character roster is solid. Not to mention that the opening scene was a blast as well. The whole game had an epic feel to it, yet you can still tell that a higher budget would have improved the game immensely. I can only imagine how much fun a sequel would have been. Naturally, this game is best if you have someone to play it with you, but if not there’s still enough here to satisfy you with the single player experience.

Overall 8/10

Rodea The Sky Soldier Review

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Honestly, Rodea’s situation was pretty sad for its fans. It’s universally agreed that the Wii version of the game is the definitive one, but it was held back for around 5 years so that the Wii U one could get made. Furthermore, the only way to get the Wii version is to buy the Wii U game day 1. Pretty interesting eh? I like to draw myself away from the crowd though so I went ahead and played the Wii U version (But I have the Wii one as well for future reference) anyway. Besides, I don’t care how bad the controls are supposed to be. They’ve got to still be better than using the ole Wii Remote right?

It is the future and robots are the enemy of humankind. One day, a robot named Rodea is fixed by a girl named Iron. She isn’t afraid of robots and just wants to have a good time. Rodea has lost all of his memories and doesn’t know why but he has made a promise to protect Garuda. (Earth’s greatest civilization. Or Garuda is actually the name of the planet) Together, the two of them aim to save the planet and hopefully restore Rodea’s memories, but knowing the past could force the team to part ways so…do the memories really need to come back?

It’s definitely a fun game and I easily would have awarded it an 8..if not for the controls. Unfortunately, the reviews are right about the Wii U’s controls being quite bad. Naturally, I can’t vouch for the Wii ones, but I have heard that they are significantly better. Prepare to die a few times because you end up flying in a different direction from where you wanted to go. Jumping and flying often ends up being a lot riskier than you would have guessed. It’s also worth noting that the Wii U version changed a lot of things from the Wii one. The Wii U took out all of Rodea’s power gimmicks. Think of Sonic Colors or another video game where you would find items that give you temporary powers. There’s none of that in the Wii U version so it’s more of a straight platforming adventure as you try to reach the goal with your original abilities.

The most intriguing change is that the Wii U has a very dark color scheme. It’s more grayscale and takes itself very seriously compared to the Wii version which has a more anime type feel to it. The Wii version certainly looks far superior, but the graphics for the Wii U are still quite good. It’s relatively bad, but absolutely good so just don’t let yourself compare it to the Wii version or it’s cooked. I enjoyed the soundtrack as well. There aren’t a whole lot of themes, but most of the ones that are present are quite catchy. Upon beating the game, you even get a lyrical song that you can play during the levels instead of the background music. It gives the game a more cinematic experience although since it’s just one song, you don’t want to overuse it.

The game takes a lot of cues from the classic Sonic Adventure days. The final world looks a little like the climax of Sonic Adventure 2’s Hero story and Rodea’s whole character arc very closely mirrors Shadow’s from Adventure 2 Battle. Even the gameplay feels a lot like Sonic’s if you used your homing attack a lot back in the day. Naturally, flying is very important in this game and the aerial combat is fun. You’ve also got a gun which you can use and while I never used it at first, it came in handy towards the end. Don’t forget that you can also roll away from an attack, but typically jumping is your best bet. Your homing attack (Dash Attack) is your best form of attack against most villains and just remember that you can use it in rapid fire mode against bosses in order to end them quickly.

The bosses typically have fun attack patterns. The only one that wasn’t fun to fight was ironically the last boss. He’s a classic example of why bigger isn’t always better. It’s not so much a fight as it is just a long adventure of trying to get close to him. More parrallels to Sonic here as it’s very similar to Sonic DX’s Final Chaos, but with more jumping around before actually charging in. The best boss was probably in the second last level with the Geardo attack followed by his subordinate. It was pretty tough.

That being said, all of the bosses were a little limited in the sense that they would have 3-4 attacks and would always use them in the same sequence. The whole time I was expecting them to shift tactics upon crossing the halfway mark of their health bar, but it never happened. As a result, the battles would be more about waiting for the inevitable weak spot than actually doing anything. Still fun fights though and they never felt “cheap.”

The game’s story was pretty fun whenever the villains would show up. I didn’t really care for the supporting characters here. Ion’s grandfather was a boring character who would always yell each one of his lines because that was the only personality that he ever got. The other townsfolk were just there to slow Rodea down. Ion’s a good heroine. Her personality is essentially that she’s ultra happy the entire time and may be smarter than she lets on, but her fixes don’t always work. It would be great if she learned how to fight in the sequel, but I couldn’t ask for much more out of her.

Rodea’s a pretty hardcore main character. It’s too bad that we couldn’t see too much of him though since he’s still in shock for about half of the game. Once he decides to just roll with the current situation, he becomes a lot better. He’s similar to Shadow The Hedgehog at first and then Pit from Kid Icarus Uprising. He’s now a little cocky and overconfident, which are great traits for a main character. I doubt that he will be remembered all that much as the years go on, but I was satisfied with him.

The villains were a little less engaging. Most of them were Rodea’s friends, but as they never grew a heart, they were forced to simply obey their orders. They were like the enemies in Mega Man Powered Up and Maverick Hunter. Rodea destroyed them all, but they all missed the days when they were comrades. It was interesting how Rodea took no prisoners, but the ending was still happy for everyone since Rodea ended up going back in time and the future is essentially a utopia. The only one who didn’t turn good was Geardo and he was a pretty poor villain. I liked his design in the second to last level, but his giant monster form was pretty bad. He also went delusional and thought that Ion was his daughter, Cecilia. He may regret it now, but Geardo is the reason why Cecilia jumped off a cliff so the villain is way too late. He should have changed his plans sooner.

Speaking of which, the whole scene was a little odd. Rodea went back in time to save the princess, but made a very half hearted attempt to do so and basically watched as she plummetted down the mountain and died. Then he somehow found out that she survived the fall and nursed her back to health as she led a golden age. It was all rather unbelievable. She’s a good character and essentially the Maria of the Rodea universe, but it felt like the writers couldn’t actually think of a way to make her survive so they made the reason up. Also, jumping off of a cliff is essentially giving up and it would only delay Geardo’s plans so she may as well have just kept on rebelling for a while. Even if she was kidnapped, she would have been fine since Geardo was definitely not planning on destroying her.

One level was a total 3D flying stage, which was cool. It would have been more fitting as the final level or if it at least had a boss in it. It came out of nowhere and was a fun level although I wonder why the game didn’t take advantage of this more. Meanwhile, the game has a lot of replay value if you want to keep on playing through. You can try to get all S ranks and all of the medals to unlock various things like more level ups, music, and levels for an island where you can grab more materials. Beating the main game took almost 9 hours so gathering everything else should take a considerable amount of time as well. The actual gameplay is pretty fun as well so this is definitely a game that’s worth the time and commitment.

Overall, Rodea is a very fun game and I agree with the opinion that this would have been known as one of the Wii’s final big sendoffs had it actually come out on time. The story and presentation make this feel like a big AAA game (Which it may be, I actually don’t know what it’s categorized as) and it’s a blast. Unfortunately, the controls are quite annoying. You’ll learn how to effectively make do with them by the end, but they’re a lot more trouble than they should be. At 25 levels, the game’s duration is quite good so you won’t feel cheated out of your purchase. You can easily think of this game as a spinoff of the Sonic Universe since it really plays out like one and it’s a game that you should add to your collection. Trust me, I’ve played a lot of cash grab games as of late so when I play a game that’s really polished like this one, you can feel the difference. Just remember to grab as many materials as possible so you can upgrade your gun, it always comes in handy.

Overall 7/10

Big Hero 6 Review

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It’s been a while since I saw the film so it’s near to quickly relive the adventures over in manga format. The series was only 2 volumes so it makes for a quick read. It’s a fairly straight adaption of the film so it’s a good way of rewatching the film if you want to accomplish the task in about 30-40 minutes instead of the film’s run-time. Alternately, you could also do it for the action scenes since they’re a little better in the manga.

Hiro was having a good ole time showing off his science skills at a new school while his brother showed him around. He didn’t have many friends, but that never bothered Hiro. Unfortunately, everything changed when his brother was murdered and his invention was stolen by a mysterious villain. Hiro realized that the only thing he could do now was use his brother’s invention to beat the new villain black and blue. The problem is that the invention is a Marshmallow looking robot that has no real combat experience. Time to see if his big brain is just for show or not!

So, it’s partially a revenge story, but along the way Hiro realizes that he has to beat the villain by the book. His brother’s friends decide to help Hiro out and in exchange they receive power suits, which simulate powers. The friends can definitely hold Hiro back at times, but it’s always useful to have some backup for the big battles. One of the kids can roller skate, another one has a monster suit, etc. Some abilities are more useful than others of course, but Hiro can’t make everything appear to be super brilliant.

Fred’s the one with the monster suit and he’s always joking around. Turns out that the guy is rich, which is certainly useful and he’s the comedy of the series. None of his jokes are remotely funny, but he’s a good character and you need someone to mess with the team dynamic at times. GoGo is the roller skates girl and probably the only member who’s always ready for a fight. She does a good job of fighting back against the mysterious villain, but there’s only so much you can do with hockey pucks and roller skates.

Honey Lemon’s the most bland character of the bunch and as a result, she doesn’t really get any powers. She had something to do with bubbles or lights I believe, but her ability was not impressive. Wasabi easily had the best powers even if he didn’t use them to their fullest extent. He had Ice blades, which could really deal some massive damage if they could ever hit. Don’t underestimate good tech, but the problem is that the villain had the best tech.

The villain went by the name of Yokai although I never remember anyone actually calling him that. Using the nanobots at his disposal, he can essentially do just about anything. They can lift, move things, transport him around at high speeds, etc. He essentially had the upper hand against the heroes a lot of the time and whenever the heroes would come close to defeating him, they’d stop Hiro and remind him that they’re supposed to be heroes and must play by the books. Yokai gets a sob story as you might have expected. It’s a touching story I suppose, but it doesn’t really excuse the fact that he went about obtaining his goal in a very iffy way. Let’s face it, Hiro and Tadashi (Hiro’s brother) would have been glad to have helped him.

Sadly, the after credits scene of the film isn’t in the manga version, but that’s okay. It’s harder to do a twist ending in a manga although it would certainly have been awesome if it was included. The ending is rather complete and the mission of saving Tadashi can be considered as enough of a cliff hanger. I think another 2-4 volumes would have helped the series pacing wise though. It would have given the team more time to train, fight other villains to gain experience, and then they could have tackled the final boss. As it stands, the manga moves at a very high speed and that’s a good thing, but it also means that the adventure is over that much sooner. There’s not a whole lot of time to get to know the characters.

For example, Hiro’s a main character, but there’s not a lot of time to get to know him. He comes across as a little generic, which could have been eliminated had the series been longer. Still, he’s a good hero and someone that you can root for. I’m not a fan of Baymax though. I don’t find him charismatic or likable and I was just never able to get into the character. I would have preferred the comic design or a more aggressive personality. His A.I. is just a little too limited and the personality doesn’t match the character design. He can fight a little, but typically only as a last resort and by then the odds are stacked against him. He puts the heroes in a tough spot a few times.

The art’s a little cluttered during the fight scenes, but pretty good otherwise. In a sense, it has that “adaption” feel to it so you can tell that it’s not an original story. Most manga series have that effect like Kingdom Hearts or the Pokemon movie adventures. It’s probably intentional or perhaps the artists are trying really hard to emulate the movie’s style, which is how that happens. Either way, the art is fairly good and I was glad that the manga tried to stretch out the fights as much as possible. More action is always a good way to pad the volumes.

Overall, Big Hero 6 is a fun manga. It’s not very deep so don’t expect much more from it than a quick action adventure, but that’s all it needs. You know what you’re getting into from the get go and there’s not a whole lot that you can do in 2 short volumes. There are no really bad characters and no really big negatives. It’s a lack of positives versus having negatives that limits it from a higher score, but a solid seven is the end goal that should always be desired as a minimum. Getting lower than a 7 is what’s a cause for worry. This score is certainly a lot higher than my next few manga reviews so…prepare yourself!

Overall 7/10

Nova Classic Volume 1 Review

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Boooo, the cover image is small, but it’s the best I could do this time. Richard Rider’s always been a pretty fun cosmic character so when I saw his classic comic on the shelf, I knew that I had to snag it. Another incentive was the debut of Megaman in the Marvel comics. I’m happy to say that the comic ended up being a blast and I never would have suspected that Nova turned out this way. There’s always time to learn something new after all!

Turns out that Nova used to be a normal kid who attended school and had rivals/friends just like Peter Parker. You can draw a lot of parallels between the two characters and it’s cool because I always assumed that Nova had started out as an adult. It’s always interesting because some characters like him and Spider-Man are currently adults while the guys who were already adults like Iron Man and Ant Man haven’t aged nearly as rapidly. It’s just how these things go I suppose. Nova has to quickly wrap his head around his new powers since evil never rests. The origin is similar to Green Lantern’s as the original Nova is destroyed while following a criminal and quickly transfers his powers to Richard.

Richard avenges him and decides to be a superhero, but he still has to deal with his real life dramas. There’s a bully who likes to pick on him and Richard’s “friends” don’t really do a whole lot to stop him. It’s probably the friendliest bully that I’ve ever seen though because everyone still talks and hangs out with each other even though the guy’s a bully. It’s all very intriguing to say the least. The main heroine is Ginger, but she hasn’t done a whole lot yet. There’s a slight chance that she figured out Richard’s true identity, but I we certainly won’t know for sure for quite some time.

Richard does have two friends though. A little kid who ends up getting kidnapped by Megaman and is one of the weaker supporting characters, and the kid’s pal. The pal is the trickster of the group and I have to admit that he gets a lot of really good lines throughout the comics. One of them was something along the lines of (When talking about the bully to Richard) “Don’t let him bother you Rich. Just remember that if you take away his smarts and his strength, then you get us…whoops!” He’s constantly insulting himself and Richard through his comebacks which makes for a very interesting style of humor. I can’t say that I’ve seen it done before or maybe I simply haven’t seen it done this effectively before. Either way, it’s definitely a blast.

Other supporting characters include Nova’s family. His brother’s a self proclaimed genius who can’t get any of his inventions to work, but he likes to remind Nova that he’s the smart one of the family. He’s always acing his tests. Nova’s Dad is usually busy with work drama so he’s always rather upset. Nova tries to keep him in check, but since he’s failing his classes, it’s been very difficult so far. The Mom is reasonable, but she only helps Nova in secret so as not to make the Dad more irritable than he already is. It’s tough being Nova, but Richard knows that he can take it.

He’s already amassed a bit of a villain’s gallery as well. Condor is the brains of the villain group, but he’s not as tough as you can think. He’s essentially the Vulture with Forge’s energy gun and 10% of Iron Man’s intellect. He puts up a good fight, but that’s mainly because Nova still isn’t very experienced. Once he gets his powers under control, he should be able to beat this guy with ease. Powerhouse is easily the worst villain of the trio. He’s constantly whining about how everyone is using him, but he’s the one who’s standing there and taking it. Now, blaming the victim is one thing, but I can’t even call this guy a victim since he’s clearly stronger than Condor. Yet, Condor slaps him about 40-50 times and it happens so often that it’s practically a comedy subplot by the end. The various heroes and villains keep commenting about it, but Powerhouse always ends up choosing the dark side over the light. Well, he made his choice and he’ll likely keep getting slapped around.

Diamondhead is the only true threat of the three and he’s impressively tough. His whole body is made of diamond so his physical strength is very impressive. Nova essentially broke his hand just by punching the guy. Even once Nova is more experienced, this guy was able to give him a good fight and he’s easily my favorite villain of the group. One thing that the three villains had in common was that they were all deathly afraid of another villain, the mighty Sphinx. It was cool to see the villains wage war against the super being and he easily bested all of the characters. If only Nova’s Power Cosmic had been a little stronger during his early years. It was a great ongoing plot though and it’s a shame that it ended so abruptly. As it stands, Sphinx was very overpowered compared to the rest of the characters, but it was always a blast to see him. He also wasn’t afraid to show his fear once in a while as his underling always tried to make him look at the future. (The villain is a mirror who shows you things that you don’t want to know) The other underling was a traitor who tried to destroy Sphinx so the villain placed him in a painful illusion.

What separates Sphinx from the average villain is that he inflated the body count right away. He punched Diamond Head so hard that he was partially merged into a Pyramid and supposedly he is effectively dead. Condor was turned into an actual bird so he’ll never mess with anyone again. Sphinx wasn’t playing games and he was definitely cool. The final notable villain was Megaman. For obvious reasons, I was very hyped to see him appear. Unfortunately, the guy is fairly petty and just wants revenge because his nephew ran off and left him to die. It was a salty moment, but a better man would have just kept on going. He doesn’t get to really have an ending in his fight because a futuristic being takes him away, but it was cool to see Marvel’s take on the iconic character. Nowadays, this kind of move would definitely generate a lot of headlines.

There were also two storylines for guest stars. The first had Thor appear to help Nova. Naturally, what’s a team up without a quick fight right? Thor was being mind controlled by a villain (I call plot hax here. At least it didn’t work on him a second time) and had a brief scuffle with Nova. Nova wasn’t doing too well, but at least he slowed Thor a little. The two of them fought a demon and then called it a day. The villain wasn’t great, but just seeing Thor and Nova go at it made the comic worthwhile.

The other team up was with Spider Man and that was cool. It was a classic mystery case as Nova’s uncle was murdered and one of the people in the room must have been the culprit. The suspects included an A.I.M. agent, a member of the Mafia, a corrupt business man, the Butler, A co-worker who believes that he was cheated out of fame, The Detective, and one more. Ironically, I think I may be missing the actual culprit in this description. Peter Parker is a suspect as well, but readers will know that it wasn’t him. It was a good feat for Spider Man though since he was able to endure a punch from an enraged Nova. Spider Man’s been in the game for a while so he held his own and I was glad that Nova listened to reason although I wouldn’t have minded an extended fight. Those are always a blast.

As always, Marvel’s retro art is really good here. It really helps reinforce the atmosphere that they were going with here. You’d think that this was a 60’s comic from how the characters talk and act. It can be hard to properly make a comic feel old without it also feeling old in a negative way, but the comic pulled it off quite well. The character designs are all on point and you’ll definitely be eager to keep on reading. I essentially read most of the comic in a single blast and it does have that Spider-Man feel where it’s all very interesting. I can never get enough of the retro adventures although they aren’t all equal. (For example, retro Fantastic Four comics were usually not quite as interesting) If I had to make a tier list, I’d put Spider-Man, Nova, Blue Beetle, Superman, Batman, Daredevil, Green Lantern, and Iron Man comics at S rank. A rank would be titles like Thor and Avengers. (Mainly due to the drought once the main members left) B would be some random titles, but it’s hard to think of them. C rank would probably be Fantastic Four, Captain America, Hulk, and most of the others that are remaining. They’re all essentially good comics, but some are just more fun than others.

Overall, I highly recommend reading the Nova comics. If you liked the old Spider-Man comics, then you are certainly going to like these. For the most part, Nova’s a very good character. He has one passing line that’s pretty wince worthy, but by and large he’s a noble hero who does his best even if it takes the kid a long time to really use his powers. He can take a hit and that’s the important thing. He even gets a lot of hype against Sphinx as he keeps on getting up after each blow. I hope that my library gets Nova Classic Volume 2 someday so I can wrap up the saga. Who knows, maybe Megaman will return since the series is running low on villains. Watching his ascent into one of Marvel’s toughest characters will definitely be intense!

Overall 8/10

Pokemon: Hoopa and the Clash of Ages Review

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It’s time to take a look at the latest Pokemon film! The hype around this movie was that many different Legendary Pokemon would get to appear. I’m always up for seeing the titans come up, but was admittedly disappointed in how it was handled. A good film overall though and Pikachu isn’t nerfed this time around, making for some good power feats. It reminds me that I still need to go play Pokemon X/Y!

The film starts out in a desert as we see a village looking up to the all powerful Hoopa. In Hoopa’s true form, he’s essentially a giant Genie. He warps other Legendary Pokemon to the village via his inter dimensional rings and then fights them for a little while before sending them back when he’s in danger. This cowardly fighting style gains him many fans, but then the power corrupts him and the village is essentially destroyed. Fast forward a few centuries to the present where Hoopa is now in his chibi form being escorted by two allies. They are looking for the bottle so that Hoopa can regain his true form once more. Surely he is ready for this now…right?

Ash and friends were enjoying a nice vacation when Hoopa decides to snag a donut. The odd thing is that the real donuts look like French Crullers while the fake donuts look like the real deal. I think Ash and friends are essentially getting scammed. Ash follows Hoopa through the portal and then gets his friends across as well. The odd thing is that the friends still don’t trust Ash and actually try to stop him, but he is able to overpower their combined might. Ash and friends decide to help Hoopa out, but then the city comes under siege thanks to Hoopa’s true powers. He has split into his dark self and the chibi form. Can Ash muster up the will to defeat the evil Hoopa or will his feelings of friendship and camaraderie overpower him!?

To start the analysis off, I was underwhelmed by the opening. For starters, I have to say that Hoopa’s design is one of the worst Pokemon designs of all time and probably top 5. The genie looks nothing like a Pokemon and is hard to properly use in a fight. The voice likely doesn’t help matters either. He also comes across as very petty in the intro as he is clearly going to lose against the Legendary Pokemon so he warps them away, but not before getting his cheap shots in. This happens during the entire film and it can be a little annoying. The Pokemon were minding their own business before getting thrown into these fights and never get any closure since they are just tossed aside. It’s the issue with having fighters who can’t talk, they don’t get much of an ending when they’re cheated out of a fight.

Most of the fight scenes also aren’t actual fights. It was cool to see Lugia flying rings around Hoopa and landing some good shots in, but that was probably the only real fight scene that we got. The rest were “action” scenes which are essentially just long chases throughout the city. I’m fine with having action, but not at the expense of fight scenes and that’s exactly what happened here. The sad part is that the TV show has a lot of fights consistently across the episodes, but then when the movies come…it’s like there’s not enough budget for it. The budget is instead used for things that aren’t quite as important like the backgrounds or adding extra layers to the dimension effects. I’d trade all of that for a quick 1 on 1 fight in an instant. I’d say that most people watch Pokemon for the fights anyway.

Character-wise, the new original characters weren’t bad. The guy was pretty weak willed since he was possessed so easily and he probably should have expected the situation to happen, but it’s not totally his fault and he rebounds from the whole thing. Likewise with the heroine who is fairly similar to the guy personality wise. Both of them don’t have much personality, but they have powers in the form of Force blasts from Arceus. They don’t get to fight all that much, which is why another villain would have been really good. It’s always neat to see a human with some kind of super ability though so I’ll give some extra props for that.

I didn’t like Hoopa’s normal form, but I liked his mini version. His gimmick is that he always says “Were you surprised?” throughout the film for many different contexts. I can work with that and Hoopa’s actually very likable unlike some of his predecessors who could be more annoying like Manaphy. His abilities are fun as well even if he didn’t use them properly. Why not call out Mewtwo or Deoxys? That’s actually another critique with the film. From the legendaries, it’s mostly just the scrubs that are called. Latios, to an extent Lugia, etc. Where were the big guns like Mewtwo, Arceus, Deoxys, Ho-Oh? Let’s face it, those are the fighters that people wanted to see. We’ve seen Dialga, Palkia, Giratina, and fans a lot. They also got the new Legendaries from Black and White so it’s almost like they didn’t want to have to go and animate the older Legendaries with the exception of Lugia. I feel like that cheapened the whole point of the film to an extent because I was looking forward to seeing my favorite Pokemon fighters. Of course, if Lugia is more than a match for Hoopa, those guys would have crushed him without much effort.

Luckily, this is where the Pikachu hype comes in. His thunder blast is able to match up against a combined Legendary Pokemon onslaught and the whole film goes out of its way to show that Pikachu should not be taken lightly. The bond between Ash and Pikachu was also proven as Ash was able to recognize him instantly even when surrounded by dozens of other Pikachus. I was surprised at this since I was sure that Pokemon would want to use this as a joke, but the writers resisted the urge. It was a good move since Ash and Pikachu should definitely pass a test like that. Ash also admits that he wants to be a Pokemon Master on his own and he won’t take any shortcuts. I’d expect nothing less from such a hero.

The animation was crisp and sharp as you would expect. It’s a shame that we didn’t get any big fight scenes to really see how the animation fared, but that’s how it goes. It may be easier to animate scenes of just walking around, but it doesn’t take away from the fact that the scenes are all very clear. Pokemon makes a large sum of money so the animators likely have the best equipment and staff to work on these projects. As a result, you’ll be hardpressed to find any scenes that don’t look good.

Unfortunately, the soundtrack is not very good. I don’t think I’ll call it downright bad, but it’s very uneventful and there are no good battle themes. That’s a shame since the video games are known for their spectacular soundtracks and the film should have just borrowed them. Instead, most of the music is very peaceful and that’s definitely never been my style. I want some quick battle music themes that rock you to the core. The Mega Evolution Acts succeeded with this so the movie should have been able to as well.

Ash’s new partners definitely have less personality than his old ones and that’s shown in the film. Their role is very small and none of them have a critical game changing moment. One of them picks out the donuts and one of them has “The future is now!” catchphrase, but is that really a personality? Granted, the dubbing is so over the top and forced for the catchphrase that it can be funny in a retro outdated kind of way. I don’t think that kind of way even counts though to be honest. Ah well, Ash is a great main character and that’s really what counts in the end.

So, where does this film rank in the end? I’d say that it beats the last one, but get roflstomped by Victini, all of the Dialga and Palkia trilogy, most of the classic films through Hoenn, (Beats Manaphy and Zoroark though) and that’s not too bad. I don’t want to bother looking at the full list of films, but it’s likely on the lower side of the half, but think of it this way, 1 film less than half is the destiny for many films no matter how good they are since there are just that many. This film had a lot of flaws and was a big missed opportunity like Battle of Gods, but had enough positives to send it over the hill.

Overall, This is definitely a film that I would recommend. It’s not the most inspired Pokemon film and I miss my action scenes/insert song from the older titles, but I have to accept that with modernization comes a decrease in quality at times. The new Mewtwo film was amazing though so maybe Pokemon will get right back on the saddle in the next film. Otherwise, the TV show crossover arc with the Mega Evolution Act is liable to feel more like a movie than the actual movie series. Team Rocket is around, but their role is very small. Still, keep an eye out for Wobbuffet since his true powers are finally given their due credit!

Overall 7/10

Creed Review

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I saw this film quite a while ago when it first came out so this review has been on the shelf for a while. Well, no longer! It’s time to discuss this film, what it did right and what it did wrong. I can say now though that Creed did live up to my expectations for the most part. It’s a fun film and I liked some of the modern twists that the film added to the franchise. Conversely, there were some modernizations that didn’t turn out so good. Rocky lived up to the hype as being the best character in the film by far and it’s good to see him get his props.

To think…I started this review in November, but it was placed on the backlog for a very long time. That’s how it goes I suppose, but let’s wrap this up. Adonis has had a troubled past and is no stranger to being in fights. He is eventually adopted and treated to a very luxurious life. He even gets a nice financial job with a lot of money, but it’s not enough for the guy. Adonis wants to fight so he quits his job and gambles away his car on a match where he is soundly defeated. The main character was forced to move into a very small apartment building, but also decides to meet up with Rocky. Rocky is reluctant to train the kid, but eventually relents and now Adonis must work to become the strongest fighter of all time!

Well, let’s talk about one of the modernized techniques that I did like a lot. Whenever a fighter would walk into the ring, the screen would quickly freeze and show off the guy’s rankings. It was like a little power level system that you would expect to see in a Shonen Jump crossover film or something like that. It was definitely a lot of fun and I hope that they keep this in for the sequel. It’s the little effects like this that can really amp a film up.

Unfortunately, another effect of modernization is that there is definitely more language to be found here than in the original. It can definitely get a little tired. The boxing matches are solid as you would expect. They’re not as good as the original Rocky films, but few fights are right? They can be a little violent with one random blood scene, but they’re still relatively tame when compared to the average fight. Certainly nothing that should frighten you if you’ve seen any action film recently. Since this is boxing, there are rules to the fights, which helps a lot. The fights feel real and have no cheap shots.

My other big complaint with the film would certainly be the romance. It’s a textbook example of how you should not do a romance plot. It makes both characters look rather bad. Adonis hears some music coming from a downstairs apartment so he goes there to tell the occupant to keep it down. Turns out that the occupant is a girl who appears to either be rude or simply doesn’t realize that her music is super loud. Turns out that it’s partially the latter, but he has no way of knowing that. Doesn’t matter though since looks apparently do and he asks her out on a pseudo date almost immediately. He claims that it’s not a date and that they’re just friends, but I don’t think either one of them bought that for an instant. It’s a sad stereotype. After all, there are probably some guys and gals who just want to be friends, but you can never trust anyone who says that because 90% of the time, there are ulterior motives. Adonis clearly did not want to be friends from the get go even though he acted as if he was. They knew each other for a few minutes before effectively going out and then they show no restraint as we have some wince worthy romance scenes later on. You never saw this stuff in the original Rocky scenes!

Still, romance aside, this was a good film. I still enjoyed it as I was watching and I could see it again easily enough so I’d say that it deserves to be in the positive side of the scale. As mentioned earlier, Rocky’s easily the best character in the film. The film did a good job of keeping his character true to himself and making Rocky defeat all of the other characters in verbal battles. I’m fine with his decision not to fix himself either since when I’m old, I won’t bother pulling out all the stops. Why prolong the inevitable if you’re super duper old? Of course, I’m sure our treatment plans will be better by then. If they are and there’s a high success rate, then I’ll go for it. If not, I’ll upload a final blog post about the end of my era.

Adonis has some good qualities, but he was ultimately lacking as a character for me. Obviously, the romance played a large role in this. Aside from that, I just felt that he was a little unrealistic in how extreme he took his love for fighting. Ditching his super high paying job and mansion for a broken down apartment in a sketchy neighborhood so that he could fight a little? A love for fighting is great and I’m glad that he bet the car away since it showed some confidence, but he definitely did not need to quit his job. At least let them fire you if you show up with a lot of scrapes! Still, aside from the constant drama with Bianca, he was fine I suppose. In the next film, I hope they focus on his love for fighting and the drama can take a backseat.

Bianca is about on par with Adonis, I’m not really a fan of hers either. Obviously she’s just too easy and ignoring the romance plot, it was a little rude to have the noise so loud. A less charitable neighbor could have filed some big complaints and gotten her into a lot of trouble. I’m also wondering if her hearing loss is going to be a big plot point in future films. Hopefully not though. She’s supportive at least. Conrad was the main villain and while they try to make him seem like a nice guy at the end…he seems pretty sketchy. There’s a reason why he’s going to jail after all, but at least he got to have one last fight.

The ending of the film definitely isn’t very satisfying, but it’s how it goes I suppose. Even real boxing battles have anticlimactic endings like Floyd Money Mayweather and Manny. While I may not have been the biggest fan of this film, it was still a good one even if it sounded like there were more negatives than positive. The training scenes were a little more soulless than the original Rocky’s, but that’s because newer films can rarely grab that S rank soundtrack to help push things along. This one borrowed a tune or two, but for the most part it was definitely a step below in that regards. It was cool reliving the Rocky vs Creed fight on the big screen at the beginning of the movie of course and we even got an ESPN homage on the IPad. Those moments were definitely a blast and we also got to see that Rocky’s restaurant is still doing well.

Overall, If you enjoyed the Rocky films, then I think that you will like Creed. It’s essentially a modern take on the franchise and has a lot of good fights. More drama than you may have expected, but that’s how it goes. The main way that the sequel can improve upon this one is with a better main cast and that could easily be achieved by introducing the President of the USA…as a fighter. That would be a very ambitious plot, but it can maybe be done. Give us a likable President like in Airforce One and we’ve got ourselves a solid sequel!

Overall 6/10

Batman’66 Volume 3 Review

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I always liked Adam West’s portrayal of Batman. It felt on point and moreover..it felt natural. This is the Batman that I remembered, making lots of puns and having a good time while taking down villains. That being said, the serious Batman from New 52 or the DCAU is certainly a classic as well. Both versions certainly work well when given a good story to back themselves up. Volume 3 of Batman’66 plays out as you would expect it too. It doesn’t take any risks and simply follows the formula along. As such, nothing’s unexpected, but it’s still a good story like the first two volumes.

This one brings 6 issues so let’s take a look at hoe they fared. One of them saw an old Egg themed villain return, but he has now evolved to a level where he can use his mind for abilities like telepathy. Batman and Robin must now figure out a way to defeat this foe since the guy can basically defeat them with a glance. This won’t be easy…that’s for sure. My problem with this issue is simply the fact that the villain was portrayed to be way too powerful. Defeating the heroes with a glance is just too much and as a result, it’s hard to really believe the ending. It felt like plot hax was everywhere. That’s why you never want to make villains too powerful unless the heroes get some kind of power up as well.

One of the better stories definitely involved a big Batman robot that will help make Gotham city a nicer place. Batman trains the robot and decides to leave it to its own devices. The moral involves how robots can’t adapt to the situation, which you probably could have guessed from the get go. It’s obvious, but still fitting and I was glad that the robot didn’t randomly turn evil. I was actually expecting that the entire time so I was glad to be proven wrong. Maybe this was the best story in the collection.

Another issue involved a team up between the Penguin and Widow Black. These two are a dangerous tag team and actually defeat the heroes rather easily. The part that I don’t really buy is how quickly the Penguin betrayed her. Sure, Batman reminded him that he would be betrayed eventually, but didn’t he realize that from the get go? I feel like the writers had no idea on how to save the heroes since Batman and Robin were literally put in a sticky situation. Regardless of how realistic that ending may have been, it was good to see a new(ish) villain to the series. This isn’t her first appearance in media or anything like that, but I definitely don’t remember this villain so it’s probably been a while. She’s not the greatest, but more variety is a good thing.

Another all star is definitely the issue where a TV show of Batman and Robin is produced. This leads to a lot of dicey moments for the heroes since villains are beginning to fear them. They don’t want that. This isn’t the 90’s after all! They decide to shut down the program, but find out that it is being run by a villain. This was certainly an entertaining story and I always like the idea of villains using TV to wreck the heroes. It is a solid strategy and almost worked. If anything, the villain should have stayed undercover a little longer. The heroes wouldn’t have dared to have attacked him. A running gag was that the heroes would do “The Bat Business” to the villains, which makes them cower in fear. Considering that the heroes reluctantly hit the villains a little, it could be anything. I feel the comic was hinting towards tickling and that used to be a big joke back in the day, but thankfully that era has passed.

Next up, we saw the return of Batgirl! Batman and Robin are always eager to have another hero to help out, even if it makes Robin look a little worse in comparison. The Joker and Catwoman are teaming up this time so that means double trouble for the heroes. I’ll admit that this comic was surprisingly uneventful though. I can’t really remember the plot even after seeing the cover and the summary. I just remember Batgirl being in it and the quick team up as the heroes had to break up some fights. Not a bad comic, but not really a very good one either. Still, it is a Batman’66 comic that basically follows all the tropes so it’s your standard stuff.

Finally, Marsha decides to leave the Brady Bunch and make a name for herself. She wants all the jewels in the world and actually manages to enter the Bat Cave!!! Luckily for the heroes, She decides not to go for his secret identity since the cops could have been alerted. Not her best decision, but now the Dark Knight can rest easy as he takes her down once and for all. The villains weren’t actually that tough as Marsha can’t fight, but the tension of her possibly knowing his identity (Or coming close) really makes the issue.

It was a fine collection of issues. This volume’s definitely not as good as the Green Hornet crossover, but that…was a crossover. You can’t expect the normal volumes to come close. As far as going against volumes 1 and 2, I’d say that 3 is more of less the same. The thing with Batman’66 is that almost all of the issues are essentially interchangeable. It all comes down to whether you like the style or not. I still love seeing all of the puns and Batman ends up putting everyone in their place even when he only fights reluctantly. He wants to help all of the villains out after all. He makes for a great lead. Robin’s mostly just here to get humiliated and you can feel bad for the guy, but I suppose that he tries. He just tends to almost let the secret identity out a lot, which can certainly be disastrous.

The cover may be very underwhelming, but the art in the actual issues is still solid. It’s easy to really get into the flow of things and you’ll feel like you’re back in the 1960’s. The art does a good job of emulating the classic style and the overall comic is better off for it. I doubt it’s very difficult to draw from the artist’s perspective compared to other styles, but the finished product is really what counts.

Overall, This is a solid continuation from the first two volumes. At this point, you know whether you like the comics and its premise or not. It’s a lot of fun and is filled with many puns, but some Batman fans may still not be used to this happy version of the character. It’s a comedy over action volume as that is the direction that the series is typically focused on. It works quite well and I know what I want to happen in volume 4. We need Superman to appear. This series is typically very realistic, but now that it’s in comic format, I feel like adding Superman wouldn’t be super out of place. It could actually work if handled well…don’t you think?

Overall 7/10

Justice League Starcrossed Review


Justice League Starcrossed is a film that I’ve seen countless times in the past. It’s a classic that has withstood the test of time and still proves to be one of the best western films of all time. It makes sense as this film ended the Justice League (pre Unlimited) series and that was the greatest American cartoon of all time. It’s about time that I give this title a proper review.

Hawkgirl’s people arrive on Earth and let its inhabitants know that the Gordanians are planning to attack Earth so the Thanagarians (Hawkgirl’s people) will protect them. The Justice League agree to this, but Batman never trusts someone without having a plan in motion. He quickly figures out that this is all just a ruse, but is unable to help the Justice League escape. They are all kidnapped and upon breaking free they must figure out a way to retake their planet. The governments have been taken down and Earth is virtually defenseless. Not to mention that Hawkgirl is a traitor and can no longer be trusted. Things will have certainly changed when this is all over.

It’s a great plot and the film never breaks stride with its quick pacing. I’d also like to point out that the opening credits were very well done. It was essentially the main theme of the show and in the background you got to see a quick recap of the show for new viewers who could be tuning in. Of course, this is the Justice League so there’s no need for a very detailed recap. Everyone knows who the main characters are after all.

The film continues to start off well as the Justice League quickly try to stop the incoming alien threat before the negotiations begin. The first epic scene of the film is definitely when the Thanagarians betray the League so then the first fight occurs. Obviously, I’m going to call for a good amount of plot hax as the heroes should have easily crushed these aliens. I don’t care how much prep time they had, it wouldn’t be enough to take out this powerhouse group of heroes. Don’t even get me started on Wonder Woman losing while on the Watchtower!

That’s to be expected though so by and large I’ll let it slide. Having a depowered Superman for part of the film did help the drama angle since he couldn’t just fly in and wreck everyone. His fight against one of the Thanagarian soldiers was definitely solid. Once he was back to full power for the climax, I figured that the villains were definitely toast. Superman and the others really laid waste to the army with ease. If anything, Hro Talak is lucky that Superman had to go save Batman since he would have been crushed otherwise. At least against Green Lantern he was still able to stand in the end. Few can hope for much more than that after fighting the Man of Steel.

The Justice League had to go undercover for a little while so it was nice to see Clark Kent back in action. It’s times like these where having an established alter ego is so useful. Batman and Superman would pass the Thanagarian security checks. Green Lantern and Wonder Woman would have a tougher time if they don’t have some kind of ID. I feel like the Flash is the best off in this case though. With his speed, he can be in the next country the instant that someone spots him. The effects of the gravity wore off rather quickly after all. If anything, he could have ran everyone back to Batman’s place, but I suppose that this is more discreet.

As mentioned, Hawkgirl’s betrayal is one of the pivotal parts of the film. The League takes a vote on whether to allow her back in or not and my vote would certainly be on the nay side. Hawkgirl had a chance to be one of the Justice League heroes and blew it. Now she must deal with the consequences for that. It’s one thing to be confused and not take sides in the fight during the beginning (Which is still murky) but Hawkgirl’s been fighting alongside the League for a very long time. She knows that they are not villains and has no reason to doubt them. When the Thanagarians explain that the League is not being cooperative, Hawkgirl should have immediately helped the League. With or without her, they should have won the initial skirmish, but siding with the Thanagarians was the part that sealed the deal on Hawkgirl’s status as a traitor. That was when she crossed the line.

On a side note, I don’t like how she was able to find the Batcave. That’s a little too much hype. Sure, she’s a spy, but this is Batman that we’re talking about. You can’t find his base so easily. Hawkgirl may have tried to help in the end, but that’s what we call “Too little Too Late” It’s one of the main reasons why Hawkgirl is my least favorite member of the core Justice League. Still way better than Green Gullible Arrow though. I was never able to root for her again after this.

I’d also like to note that I was thrilled by the fact that the Justice League was able to get free without Hawkgirl’s help. It would have been a little insulting if they had needed her to break free and instead it was Wonder Woman who was able to initiate the escape. It’s also in character since Wonder Woman is a warrior born and raised. The next best candidate would have been Batman and he’s always pulling off things like this so I’m fine with the switch. Notice that Wonder Woman freed Batman first. The scene where the Justice League broke out was one of the best parts of the film. It was a great fight scene and definitely the moment where the League began to get the upper hand.

Back to Wonder Woman, her role here was really good and she actually outshone most of the League. In one scene, the Thanagarians are picking on some humans and Wonder Woman decides to step in. Similar to the time travelling adventure in Unlimited where she broke someone out of jail. Being impulsive is always a good trait for a hero and you’ve always got a duty to protect people even when it’s tricky. Batman is usually willing to let the villains have their way for a little while before stepping in so that he can win in the end, but that’s not Wonder Woman’s plan of action. Of course, it helps when you have god-like abilities. She’s certainly the MVP here.

Of course, this is the Justice League. They all look really good in the film with the exception of Hawkgirl. Green Lantern may have been suckered, but he does a good job of getting past that and helping to save the world. I really don’t think that his Power Ring can be sliced in half like how it was in the film though. Power Rings don’t break, no matter what kind of magic disruptor hits them. It doesn’t even run on magic after all. Flash’s role is a little smaller than some of the others, but he’s a solid hero as always. When he actually lets loose with his speed, he’s able to take down a lot of the fighters at once.

Martian Manhunter actually looks a little bad as well when you consider that he never told anyone how Hawkgirl’s mind was impervious to telepathy. A little sketchy eh, but trusting in your comrades is not necessarily a bad thing. He also went all out against the general and nearly broke him as he figured out how to use the controls. Running straight into a laser was a little iffy and he didn’t do as well as the other League members, but he did fine. Batman is Batman. As always he came up with the plan of action and even provided the safe hideaway for the heroes. Without Batman, the heroes would not have known about the Thanagarian’s true purpose for a little longer. (Again, it makes Hawkgirl look uncharacteristically naive not to realize what was happening though. I just can’t buy the explanation that she thought she was in the right)

Superman was sadly taken out of the first fight right away, but he bounced back and showed the Thanagarians why they call him Superman. He could have probably taken out the whole army on his own if necessary. This is still the greatest portrayal of Superman and seeing him in the DCAU universe is always great. Of course, his big character arc would soon start in Unlimited so the character won’t be going anywhere. Hro Talak’s a fine main villain I suppose. I like the character design although I naturally think that he could have been cooler without the romance with Hawkgirl. The film had quite a bit of romance with Hro Talak, John Stewart, and Hawkgirl, but luckily it didn’t take up too much of the film. It was also mostly the drama part of the romance that was in the film as well since tensions split them all the whole time. That’s the best way to handle romance so I’ll give the film some props for that.

Finally, I’ve got to give the government props for trying to fight back. They didn’t look so good and it would have been cool for them to have done some major damage, but they didn’t hesitate and went to back up the Justice League once and for all. It makes you wonder how things changed so much for the Cadmus days. For all we know, it had already started though. Whether the government trusts the Justice League or not, they were the best chance during the Thanagarian Invsion so it makes sense that they would team up. Still, I’ve always liked how the government aides the Justice League and it’s definitely the ideal situation. When an alien invasion comes knocking, then you have the government along with the Justice League. Again, I feel like the government should have been able to put up more of a fight since they’ve been shown to have some really high tech armaments in the past. It’s a mild complaint though and the general did his country proud.

This won’t come as a surprise, but the soundtrack is very good for this film. I believe that it’s the first time that the big opera theme comes into play. It happens in this film during the final fight with Green Lantern and the leader of the Thanagarians and it also played in Justice League Unlimited when Doomsday was kicking Superman’s can. Seeing the main theme is also good and the theme that plays when the Justice League are evading the authorities is classic. I’ve seen this film so many times that I can basically play out any scene in my head and even remember the music. It’s the sign of a true classic.

Naturally, the animation is also quite good as well. Like the show, Starcrossed’s animation has really held up through the years and I still consider it to have some of the best animation in all of somics. It’s definitely hard to top and you can really feel the action scene. Each blow has weight behind it and that’s something that newer films have a hard time of matching at times. Apparently one scene has some recycled footage, but you definitely wouldn’t notice that while watching it. The character designs are all on point as expected.

Overall, Justice League Starcrossed is a superb film and one of DC’s all time best. It loses to Justice League Crisis on Two Earths, but that is probably it. I’d put this at second followed closely by Batman/Superman Public Enemies. This was the perfect way to wrap up the Justice League series and start the Unlimited Saga. I’m sure that everyone was saddened to see the end of an era but it signalled another bright time just about to begin. If you’ve never seen this film before, then I highly recommend that you fix that transgression. All comic book fans should watch this film to see how you handle an alien invasion and why the Justice League shall never be surpassed as the ultimate comic book team. It’ll also get you hyped for the upcoming Batman vs Superman film since that will be a prelude of sorts to Justice League.

Overall 9/10