Digimon Cyber Sleuth Review

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Digimon has always set the bar very high for its games. I’ve played quite a few of them and they have all ranged from good to amazing. Digimon Data Squad was an all star title for the PS2. I actually only gave it a score of 7 back in the day, but now (With the power of nostalgia goggles I suppose) it’s easily a 9. Looking back at it, that was really the first big Digimon RPG that I played. Digimon World DS followed suit and that one was a lot of fun thanks to the fast paced turn based style. That one’s easily at least an 8. Digimon Racing was more on the mediocre side, but we had Digimon Rumble Arena 2 and World 4 to compensate. (I’ve still got to go back to World 4 at some point) I wasn’t a huge fan of Digimon Dawn back in the day and ended up selling it because I didn’t like the concept of having to devolve my Digimon before Digivolving them. I still don’t like that mechanic, but I’m mostly over it since I do enjoy grinding up the levels nowadays. Cyber Sleuth is another excellent installment in the franchise and you can make a solid case for it possibly being the best Digimon game.

Part of what helps Cyber Sleuth really rise up the video game charts is how long it is. The story mode took me around 48 hours to complete although I did spend a good amount of time leveling up and finding new Digimon evolution routes. Through the course of that time, it’s easy to get used to all of the characters and become more invested in the plot. It’s an advantage over shorter games like Knack. I’d like a sequel to this game although the next Digimon title seems like it’ll be a stand alone story once again. I’ m sure that I’ll grow to like the new characters by the time I beat that game, but I will miss these guys for a while. I still don’t have the Platinum trophy yet, but I’ve got my sights on it and I’m definitely getting closer. The toughest one is definitely going to be the 30 online wins trophy since I don’t have PS+. I’ll have to wait for the next free weekend, but that should happen soon.

Cyber Sleuth fully embraces the futuristic sci-fi feel that comes with the concept of Digital Monsters and it greatly enhances the overall experience. The soundtrack is easily the best one that I’ve seen in Digimon and ranks as one of the best video game soundtracks ever. Prelude to a Bloody Battle, Royal Knights theme, and Eater theme are three in particular that I recommend looking up. They really steal the show. There are also several themes that play during the mystery moments to help build up the hype. As I’ve always mentioned in the past, a good soundtrack can always help a game make it to the next level of quality.

Meanwhile, the graphics are solid. I wouldn’t say that they are amazing of groundbreaking this time, but everything looks fairly sharp. There is a noticeable lack of animated cutscenes though and I would have liked to have seen more. We never really got to see a fight in the middle of a cutscene and that would have certainly been a blast. Ah well, I suppose that’s something that can be improved in the next game that’s coming up.

As for replay value, there is certainly a lot of it. Not to mention that the game also has a lot of initial value considering how long the main campaign is. Once you finish that, you can work on grabbing all medals and trophies for the PSN. There are also many bonus missions that you can grab from your Digimon or a few more side missions where you help people out. There’s also the 8 part DLC mission pack where you help a girl save the world from the 7 Deadly Sin Digimon and also find out a twist about your computer correspondent. There’s even a Colosseum cup challenge where you can fight many characters that you’ve met through the game in very challenging matches. Yes, a lack of value is something that you’ll never hear regarding Cyber Sleuth. It’s a game that will last you quite a while.

As you’d expect, the gameplay is your traditional turn based title. You get to have 3 Digimon on the field at once, but you can command up to 11 in your party. When 3 die, you throw in three more, but you can also substitute mat any time. You’ll want to have some fast Digimon on your side since having extra turns is crucial to winning. You can have the strongest Digimon in the world, but it won’t mean a thing if you can’t get a single turn. Towards the end, the computer may have 7 turns before you get one and that can get very dangerous. I had to completely re tool my team. One trick that you’ll want to be familiar with is the Tactician USB with Gold PlatinumNumemon. You can get hundreds of level ups in minutes with that strategy which greatly reduces the amount of time that you’ll need to spend leveling up. It’s a must.

I’ll basically skip Terry in the characters section since he doesn’t have much of a personality. To clarify, he doesn’t talk much, but you can tell that he is a hero. He tries to save the villains while risking his life and always comes across as a team player. He can act a little oddly at times like pointing out that someone was drooling over a good food item, but otherwise he is solid. Kyoko is Terry’s boss and she is the one who gets him into the detective gig. She has a lot of connections and likes to throw out some real world knowledge in the game. She’s a charismatic character and her coffee gimmick works well. An important thing is that she can also fight when necessary.

Arata is Terry’s friend and he is very similar to Sasuke. He starts off as the tough and aloof rival who has a tragic past. He helps out the team quite a lot and really want to get to the bottom of the mystery involving the Eaters. He wants to save his friends, but slowly he realizes that more power is necessary. He is being left in the dust of Terry and Nokia so he sets off and slowly starts to be corrupted. He goes as far as to eat one of Terry’s Digimon friends and it’s hard to see how he’ll go back to the side of good. Terry gives him some hero speeches and everything, but it is hard to forget what he did to the Digimon. Arata’s a solid character, but he really didn’t get a whole lot of responsibility for his actions. He got off a little too easy.
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Nokia is another one of Terry’s close friends and she wants to be friends with as many Digimon as possible. When she finds out about the Digi Eaters and the Digi World going into ruins, she decides to amass an army to protect them. She gets a very large role in the plot as a result and even gets a Mega level Digimon before Terry and Arata. She becomes the heavy hitter for a while and that was unexpected. She’s actually a better character than Terry and Arata by the end. Her plan’s a good one even if it is a little naive since you certainly can’t trust everyone. Her one downside is that she can be way too overconfident about how attractive she believes herself to be and constantly rubs it in when talking to her two friends. Aside from that, she’s always eager to fight (When she has the upper hand) and sticks up for Digimon through to the very end.

Yuuko is another one of Terry’s friends although she joins in a little later. She starts off as a mysterious figure with another tragic past, but gradually she becomes one of the main characters. She is rich and has connections to the shady organization which helps the group out quite a lot. She’s more reserved than the others (Even Arata) so it takes her a while to get used to how everyone acts. By the end she starts to embrace her emotions a lot more, which makes things a little tricky for Terry at times since she threatens him quite a bit. Her character arc is a good one even if she sometimes has to slow her pace down to let the main characters keep up.

Matayoshi and Date are a Detective and Cop who help out from time to time. They can both be quite annoying though and usually their appearances are the signal for filler to come so you just want them to go away. They do nothing, but slow down the plot. Another problem is that they both have to obey orders so they put Arata in a bad spot and really set him up to turn into a villain. None of them have any Digimon either so they end up just being liabilities in the long run.

Kishibe is one of the main villains and she certainly gets a huge role. Whenever someone has a huge role, they typically get a big plot twist. Nokia, Arata, Terry, Kyoko, Kishibe, and Yuuko all have very big plot twists by the end. The twist certainly helped me take Kishibe a lot more seriously than I had. Post twist, Kishibe is a cool villain. Before that I couldn’t take her very seriously, but her plans certainly were well thought out. Suedouis the other big antagonist. He wants to remake the world so that there is no sadness, but to do that he has to erase free will and force humanity to evolve. He’s certainly a villain even if his motives aren’t the usual “Destroy the world.” goals. He’s an annoying villain since he is extremely weak, but the heroes never try to stop him and just tolerate his existence the whole time. He does help them unravel some mysteries after all, but it would have been nice to have seen the heroes try to arrest him or something. He gives out a lot of meta speeches by the end and explains the Digi Eaters origin. See, they are multi dimensional beings who have limitless power and even Digimon can’t stop them. It’s all decently interesting, but in the end it’s not as if it matters all that much aside from wiki purposes.

Zaxon is one of the big hacker groups who stand in the way of the heroes at times. Their leader, Yugo is reasonable, but most of the Zaxon members are corrupt anyway. Zaxon tries to stop the main villains on their own though, which makes for a very epic level since you had several groups fighting at once. Kishibe’s group, Zaxon, Terry, Arata’s group, and Nokia’s posse. It was certainly one of the best parts of the game and I always like to see multiple groups duking it out at once. It adds in an extra dynamic since it’s not just a classic 1 vs 1.

Jimmy Ken is an annoying villain. He speaks with a lot of slang which must come across very oddly in the original Japanese version. His theme is catchy, but he’s mostly just a thorn in the hero’s side. He never actually contributes to the plot either so you can think of him as a pre arc boss. The game is so long that it can afford to have a bit of a long pre arc while the plot slowly starts developing in the background. Even so, I was glad when he completely disappeared as the plot really started going.

We can’t forget about the Royal Knights either. Seeing as how the humans sent the Eaters into the Digital World where they started eating all of the inhabitants, it makes sense that the Digimon King would send out a counter attack. The Royal Knights mission is simple, they must destroy the Human World to stop the source of the Eaters. Let’s face it, the human world isn’t ready to repel this invasion so it is up to the main characters now. Once this plot started, the game had reached its Apex of hype. We got a lot of really cool themes and also some epic cutscenes. Naturally, I had already enjoyed the game quite a bit before they showed up as this was at around Chapter 11 I believe, but the game’s second half really took off. The Royal Knights are great characters and even if they always end up being on the antagonist side, they are quite the epic group. If they ever attacked as one, they would be nearly unstoppable. Plus, it’s hard to blame them being so upset with the humans after so many Digimon were massacred by the Eaters. The humans are always causing trouble on other planets.

Finally, we have the Eaters. They eat data so they are very dangerous for Digimon to battle. One hit can be fatal and their sheer numbers are impressive as well. The big Eater Queen is even more deadly than the rest and made for an epic final boss. I remember the boss being super easy though thanks to the super grinding and some of the earlier bosses had been trickier. Ignoring that though, it was a climactic way to end it all. The humans will be glad to have the Eater threat gone as well. A big of a running gag is that humans kept on dying throughout the game. Terry was always to slow to save anyone so the body count by the end is incredibly high. It was actually pretty funny at certain points, but the humans should have really ran a little more. The Eaters are incredibly slow after all.

Then we’ve also got the crossover characters. Mirei is actually a main supporting character as she gives out quests from time to time and is in charge of the Digi area where you can train your Digimon. She even gets some character development in the final DLC quest as she lets the power get to her head and temporarily turns evil. The power was simply too much for her. She doesn’t have much of a personality though so you may not have much of an opinion on her by the end. Sayo joins the cast thanks to the DLC missions as well. She’s the main rival in the Digimon Dusk/Dawn game (I still need to go back and complete that one!) and she gets a lot of hype as being very powerful. Her Dianamon did beat all of the Legendary Sin Digimon on her own after all. The fact that she wasn’t supposed to defeat those Digimon is still pretty baffling and I don’t buy it. Sayo seems like a good character even if she may be overconfident, after all..that’s a good quality to have.

Rina is the final big crossover character and she’s from one of the big Digimon titles that never made it to the U.S. She’s definitely very scatterbrained and overly cheerful, but that doesn’t mean that she can’t fight. Rina can hold her own against any of the big fighters in Cyber Sleuth and she is the only reason that the heroes were able to take down the fastest member of the Royal Knights. Her Ultra VForcemon (Close enough) proved to be the strongest Digimon of them all. Her world doesn’t look as interesting as Cyber Sleuth’s though, but it was cool to have her as part of the cast. The game went all out with the crossover effect.
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Overall, Digimon Cyber Sleuth is a great way to spend 50 hours. The plot is very engaging and the game feels like a lot of effort was put into it. (Unlike Star Fox Zero) If you want even more of a challenge then you can always try out Hard Mode. I’m not sure that I would recommend it unless you have a lot of time to burn though. The game gets significantly harder and the opponent’s health bars go up as well. Boss fights can take around an hour and if you don’t have the best possible team with you, it could be game over. I’ve heard quite a few stories about how insane hard mode is, but you would definitely have some serious bragging rights if you can pull it off. I now await the next Digimon game and in the meantime, maybe I’ll finally get around to getting Digimon Championship!

Overall 9/10

One Punch Man

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All right, I’ve finally started the super popular One Punch Man series. It’s definitely a lot better than the other insta hits like Sword Art Online and Attack on Titan. This series shows a lot of promise and could go down as one of the better titles if it can keep up the momentum. I’ll have a review for the series when it finishes.

Overall 7/10

FCBD 2016 Vailant Review

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All right, it’s time for another anthology collection from Valiant. They like to take short chunks out of several comics instead of picking one or two which means that each adventure only gets 3-4 pages at best. Naturally this also increases the chance that you’ll run into a bad story so it is a risky strategy. The first story is about a guy who was banished to Earth and now he wants revenge on his father for doing this. Earth is pretty warped now in its false Utopia state so he wants out of there pronto. This story could theoretically have potential, but who am I kidding, it’ll probably be quite bad and ultra violent by the end.

The next story is horrendous as it starts with a rat being eaten and I couldn’t be bothered to care about the Star Trek ripoff planet afterwards. Seriously, starting a comic out with an animal being eaten is poor form. The next comic is about two guys yelling “It’s Miller Time” (Practically anyway) as they down some drinks. Unfortunately, 60+ years later one of those guys fell inside his super large backpack so the other one jumps in to fight some demons and to find his friend. This could be tricky! This story could be decent, it’s certainly a unique adventure I suppose.

Next up was about a super heroine who likes helping people, but she also wants to keep up with her human job instead of just living as a hero 24/7. It’s her choice I suppose. Unfortunately, she can’t save everyone and gets down about it, but for once the town and the cops are on her side so the situation isn’t all that bad. This could be a happy superhero adventure, but this is Valiant so I doubt that it will stay happy for long. The final comic is about Bloodshot (I think that’s his name) who is in the forest at this time. He is running, but ends up running into a clone of himself who immediately has a censored line since his potty mouth can’t be stopped. That’s the clone’s only line by the way so it is an….interesting way to be introduced. I liked the dog, but I’m worried about how things will ultimately end for him. There better be a happy ending here!!

At the very least the art was fairly good for most of these stories. Beyond that, there really isn’t a whole lot to say about them. Most of these stories don’t have a whole lot of potential and none of them had any action scenes. I miss the big crossover story that they had last year. Ah well, better luck next time guys!

Overall 3/10

Sorcerous Stabber Orphen Review

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After watching all of the Slayer seasons, it was time for a slightly more serious take on the fantasy genre. By “slightly” more serious, I mean that this one is very somber and dramatic for the entirety of its run. (Ignoring the sequel series/season) You can tell that this is the tone that it is going for as soon as the first opening plays. It’s catchy, but the images are also quite sad. It depicts a barren wasteland and a solitary hero who must wander through life on his own even when his friends are near. His mission is a fire one and the stakes are high. It’s a fun series even if one of the characters goes through a personality shift a little too quickly at the end. (Azalie)

A long time ago, Orphen was taught magic at the Tower of Fang. Things went well for a while and Orphen became one of the strongest magicians in the world, but his mentor (Azalie) became greedy with power and used a mystical sword to stab herself which transformed her into the dragon, Bloody August. The Tower of Fang decided that she must be eliminated which caused Orphen to leave on a mission to save her and to defeat the Tower of Fang if necessary. On his travels, he ended up meeting up with a kid named Majic and a rich lady named Cleao. Majic gets involved in the quest because Orphen decides to take him in as an apprentice (For a good amount of money of course) As for Cleao, her family owns the legendary sword that transformed Azalie in the first place so Orphen decides to take it back. Cleao follows him so that she can take the sword back once he’s done with it.

The sword isn’t powerful enough to change Azalie back to her human form though so Orphen needs to find a few relics to amp up its power and allow him to cast the spell. Is it that easy though? A lot of complications occur and naturally the Tower of Fang aims to stand in his way. Along the way, Orphen softens up a little with the group, but for the majority of the series, he’s serious business through and through. He can’t relax until the mission is complete.

Orphen’s plot is pretty engaging and this first series builds up a lot of the universe as we learn about the current status quo. The Tower of Fang seems to be the only ruling body in the world or at least the main one by which all others look to for advice. I wonder how they got such a high rank since the group doesn’t seem all that tough. If I could change one thing about the show’s plot, it would be that I’d like a better resolution at the end, fight-wise. There wasn’t really a big fight to end the series surprisingly and Orphen never got to have a big fight with Childman. Even fighting Azalie in her final form would have been a blast to see as the student surpassed the mentor. Unfortunately, all of these fights never got to happen which was a little disappointing. The series had a good amount of action in its run, but I feel like all anime should end off with a big fight. End on a high note right?

Orphen’s the lead of course and he makes for a good one. He’s completely focused on the mission so he rarely humors his comrades on their comic relief subplots. He’s an excellent mage so he rarely ever loses a fight. He reminds me a little of Train Heartnet although he is typically in denial a little more. Azalie isn’t quite as selfless and nice as Saya was in Black Cat. It’s still a noble goal to save her of course, but he certainly bites off a lot more than he can chew here. Regardless, Orphen’s tough personality and ace combat skills make him a great lead.

Cleao’s the main heroine and she always means well. Unfortunately, she’s not much of a fighter. She gets into arguments with Orphen quite a lot, which ultimately help him not get too focused on the mission to the point where he’ll lose everything else. When a fight starts, Cleao’s glad to try and help even if it’s only a little. It’d be great if she could learn a spell or two, but Cleao is certainly charasmatic so she’s got that going in her favor. The group needed an energetic character in the mix for the good banter and contrast that it brings. She owns Leki, a magical dog of immense power who comes in handy quite a bit. This also ended up helping Cleao a lot since Leki is immensely powerful and can blow away most opponents with ease. When Leki grows up, he could even end up being stronger than Orphen if the bigger versions of him are any indication.

Then…we have Majic. Unfortunately, he’s a bad character. He’s one of the main comic relief characters of the series and a running gag is that his magical abilities are terrible and seem to never actually improve no matter how far the series ends up progressing. One scene towards the very beginning of the series doomed him though even if it was meant as a quick comic relief scene. Majic uses his spells to make a mirror next to where Cleao was bathing so he could watch. It’s a pretty despicable act and while Orphen put an end to it, it shows that Majic definitely has no standards. It’s a quick scene and Majic never does anything like it again, but there’s no way that he could be a likable character after that. When you’re in a small group on the road, you have to be able to trust your partners. After an act like that, there’s no way you can really trust Majic so it’s good to see him fail at performing spells for the rest of the series.

Volkan and Dortin are the other comic relief characters. Volkan always acts as the voice of reason against Dortin while Dortin forces him to come along anyway. Dortin is like Hercule or other comic relief characters who always talk a great game before getting wrecked. It works really well for Dortin though and he is easily one of the best comic relief characters of this type out there. He gets most of the best lines in the entire show and the banter between him and Orphen helps to make the series so enjoyable. Typically, any scene with the two of them is going to be pretty good and a lot of Dortin’s schemes are fun even if they’re doomed to fail. I don’t really care for Volkan, but then again, I typically don’t care for the “straight man” in jokes or the serious comic relief character. It just doesn’t work for me at all and destroys the point of a comic relief character.
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The whole show is really about saving Azalie so she has a big role in this. For the first half of the series she’s essentially mindless. Not completely as seen when the dragon turns into Childman and he still has control, but it is hard to see what her plan is. Later on, we find out a lot of startling plot twists about her. The sword transformation may have not been how she planned it to go, but she was aiming for power for all the wrong reasons. She always wanted Childman, but as he was a reasonable mentor, he placed the friend zone card. That’s what Azalie wanted vengeance and she ultimately ends up taking over Childman’s body.

From there, she freezes one of the Fang members, tries to destroy Childman, and also breaks the mind of one of the Elders. She is a complete villain through and through, there’s no way to get around that. Despite all of this, everyone treats her as a likable hero by the end who just went a little off course. You can make a plot like that work such as Cardfight Vanguard where Kai went around doing quite a few evil things before being taken down, but it has to be gradual. In Orphen, this turnaround is just about instant as soon as she is essentially defeated and Childman is turned back into a baby. Also, we learn that she essentially becomes the boss of the Tower of Fang in the sequel series. She never gets to pay for her crimes of murder and assault in the slightest.

Don’t get me wrong, Azalie makes for a great villain, but it’s incredibly hard to buy the fact that she is now a “hero.” It’s not that easy and quick to switch sides and especially not when we see her being evil for quite so long. All it took was for Childman to remove the friendzone card from the table, but it’s way too late for that. So, while Azalie is cool, I think that the end plot development simply did not make any sense by the end. It could have been handled better.

Childman is Azalie’s mentor and seems to be generally considered as the strongest magician in the world. His abilities are quite high and it is revealed at the end that he could even have defeated the Bloody August if he had wished to do so. I don’t like this guy though because he is supremely annoying. All along he wanted to save Azalie as well, but he just decided not to tell anyone and as a result, he made no real progress in his quest. Either way, he would need some artifacts if he wanted to do anything, but he never got any of them and then Azalie took his body with ease while Childman was in awe of her. He really could have handled the situation 100x better than he actually did. I respect his power, but that’s about all.

Hartia is Orphen’s childhood friend, although you could barely tell from this season. Hartia acts like a friend and tries to act as a mediator between Childman and Orphen, but it’s tough since Orphen wants nothing to do with him. It also doesn’t help that while Azalie was in Childman’s body, she kept incriminating herself and Hartia intentionally to further widen the wedge between the friends. By the end, Orphen and Hartia had some all out battles with each other. Hartia could certainly have done a better job of explaining things at different points, but in the end the fact of the matter is that he chose the tower over Orphen and that’s probably at the heart of Orphen’s grudge. I like Hartia’s superhero identity even if it certainly doesn’t help to smooth things over with Orphen. He’s actually a lot stronger than he lets on.

Flameheart is one of the main villains and he is the first opponent to flat out defeat Orphen before the fight was interrupted. He may not be the coolest villain around, but he is quite powerful. He meets with a bit of an anticlimactic end though as he made the same mistake as Azalie as he tried to grab the sword. I suppose that the sword is just hard to resist. I’m not really a fan of this guy though and he does do a lot of whining when things don’t go his way. Good villains have to keep their calm and activate a backup plan when things don’t go well.

The show has some mild fanservice towards the beginning and the end. For the end it’s mainly through the astral projection of Azalie appearing for no real reason. It’s her astral form, but it is still overused quite a bit and Cleao also gets some towards the beginning, but by and large Orphen manages to dodge this trap for the most part. There are definitely a few filler esque episodes, but they’re typically not bad. At the very least, filler helps you appreciate the real episodes a whole lot more.

Power Level wise, I’d place Orphen the character above several magicians like Dr. Strange and Lina Inverse (Definitely a close fight though and composite Lina could be another story with her Sword of Light) but physically he is around human level which can hurt him against fast opponents. As a series, Orphen is fairly realistic despite the magic so it wouldn’t rank too high next to other anime titles, but I’m sure that we’ll be getting some power ups as the franchise goes on.

The soundtrack for the show is pretty good. We have a solid opera theme that plays for the big moments like when the Bloody August attacked the Tower of Fang. It was a great scene I have to add as it came out of nowhere and was pretty unexpected. Who would have thought that the big villain organization would be taken down so suddenly and in the span of around 2 minutes? These guys talked such a big game, but they crumbled in the end. There are quite a few other good battle themes in the series as well. Both of the openings are also quite good with the second one having better action scenes, but the first one probably encapsulating the themes of the show a little better. In the end, I will actually choose that one as my favorite for this series.

As for the animation, it looks pretty solid. Especially when the high budget scenes show up, there is a noticeable difference. The colors are nice and vibrant and this is especially useful for the action scenes. Even when the budget is normal though, the show looks very clear. Naturally, the sequel series looks a lot richer with detail, but this one is definitely solid. There are even some illustration type shots towards the beginning of the series which are always fun. As long as they aren’t spammed of course, but that’s not the case here.

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Overall, Sorcerous Stabber Orphen is a solid show. It’s definitely one of the more somber anime that I’ve seen in a while at times, but there is no shortage of comic relief characters, which keeps the atmosphere fairly light at well. The animation and soundtrack hold up very well and fight scenes are solid as well. It’s an all around solid show and one I’d recommend to all fantasy or action fans. If you like good banter a lot, but are not necessarily an action fan, I think you can still enjoy this show quite a bit as well. I’m just about done with the sequel series so you can expect a review for that as well fairly soon. It opts to drop the serious angle so it’s more of a lighthearted adventure which works well enough in its own right, but it is definitely different.

Overall 7/10

Hannah Review

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Time to look at an interesting assassin film. I was actually super confident that this film had to be R due to the atmosphere and the fact that it could get pretty intense at times so I was surprised that it netted the PG-13 rating. That’s definitely a good thing although it ultimately can’t save this film. Hannah is a film that always wanted to have a sequel based on the unexplored plot lines, but settled for being one incomplete film. Think of it as a mystery thriller.

Hannah was trained as a hunter/killer ever since she was a baby. She was raised by an experienced secret agent who taught her how to live in a harsh environment (Snowy mountains) for years. The only thing Hannah knows is that she is supposed to push a big red button when she feels ready for a new challenge. Upon pressing this button, she’ll be hunted by another assassin and only one of them may walk away from their fight. Her mentor urges her not to do this, but Hannah does anyway. So begins a deadly game of cat and mouse as the mentor leaves to fight his battles while Hannah meets up with a nice (heh) family who help her realize how much fun life can be. The only tricky part is that the assassins (Multiple ones now? Doesn’t seem fair anymore….) don’t care about collateral damage.

First off, I’d like to say that a born assassin is always a great concept. This character naturally learned a very skewed version of morality and won’t really comprehend the difference between good and evil. Not for quite a while at least and possibly never if the assassin never talks with the targets. Street Fighter’s Cammy had an origin like this although it was never delved into and we’ve seen it with many other characters. The problem is, it’s incredibly difficult to utilize this plot without falling into the trap of super violence or the “Starfire issue” which has the character act way too ignorant of non combat related things. I’m sure that a well trained assassin will know a lot about daily happenings since it is necessary for the job. I don’t think I’ve ever seen this concept played out exactly as I would like it too, but it’s very hard to perfectly adapt something from my head canon as opposed to what is happening on screen.

This film takes a nice shot at the concept, but they do make Hannah very naive. She is a kid though and a lot younger than most assassins would be so it’s a little more excusable. That doesn’t make the scenes any more enjoyable though and I probably could have done without most of the scenes with the family. The parents got a lot of good one liners and burns in, but they really just held Hannah back most of the time. Hannah’s friend was very annoying as well since she could have handled Hannah’s secret a lot better rather than simply running off to get captured or put Hannah in a bad spot. The friend was supposed to be tough right?

This is also one of those films where you’ll probably feel bad for most of the background characters. Essentially, just meeting Hannah is a death sentence since her opponents will quickly find and neutralize you. After all, the characters know too much. It’s a shame to be in their shoes and it is why you should always know how to fight if you’re dealing in that kind of business.

The best character is easily Hannah’s mentor, Erik. He’s a very well trained fighter and it’s easy to see that he is more skilled than the other people who are after him. He successfully evaded them for years after all and it is only due to Hannah that they found out at all. He consistently gets the better of them the whole time and seems to be on the ball. He was involved with the super soldier experiments, but seems to definitely have more heart than the other members. The main villain is certainly not in the same boat. She cannot decide if she wants to destroy Hannah or simply capture her for more experimentation and she can’t fight at all. She talks tough from behind a glass screen, but once the action dials up she is quickly overwhelmed.

As for Hannah herself, she is a decent character I suppose, but not too likable. Again, if she knew more about Earth customs and such, I think she would have been much better. As it is, at least she can fight even if it can be a bit of a stretch to see her taking on adult agents. Just think of it like Robin beating crooks back in the day even though he was a little kid. A little stretch of the imagination isn’t all that bad.

Unfortunately, the film does fall into the classic animal violence trap for no reason. Even worse, this occurs at the very beginning as a Deer is shot with an arrow and then shot with a gun just to hurt the film’s chances of being good even more. It’s debatable as to whether it’s worse to start or finish with animal violence. If you start with it, I’m going to be in a sour mood for the rest of the film as it’s not easy to forget. If it’s at the end, then at least I could have maybe enjoyed it for a while until it happened to which the film would crash. Same effect in the end, but I had more time to enjoy it. Either way, this started the film off on a verrrry bad note that it most certainly could not recover from.

The film’s fairly violent even without that though. It’s not quite as extreme as some other thrillers/horror films that I”ve seen, but it can still be a bit much. Films can certainly have menacing villains and cool action scenes without resorting to this. Just look at Final Fantasy VII Advent Children or Man of Steel if you want a live action film example. Again, this usually comes hand in hand with the born assassin concept though.

Luckily, the soundtrack is incredibly good so you’ll really have a pleasing experience audially at the very least. Most of the themes are all really cool futuristic techno esque pieces, which is something that fits very well for this concept as well. In particular, you’ll think of the tunnel scene near the beginning of the film, which actually worked as a great environment. It would have been great if Hannah could have stayed in the base for the whole film. The locale would have been a big improvement and it definitely would have had a Resident Evil vibe to it. Hey, if the film wasn’t going to get a high score by that point, it may as well go for being more engaging. Resident Evil films are nothing if not engaging.

A lot of storylines are not wrapped up by the end so there is plenty of room for a sequel. Just about all of the backstory and reasoning behind the fights in the film are shrouded in mystery so you can choose to come up with your own answers. I don’t think a sequel will be coming out after all and it’s possibly for the best. That being said, a good 10 year time skip with a new assassin as a rival could make for a riveting film provided that it was handled perfectly. There’s a better chance of Transformers 5 actually getting a 6/10 though.

Overall, Hannah wasn’t exactly a winner, but it certainly could have been worse. I was definitely shocked to see the soundtrack. I still love the basic premise as well and you can easily just zone out of the film and imagine how the film should have gone. I don’t really have that luxury while reviewing of course, but in my head canon I’ll sneak in a quick “Sorry writers, but x should have happened to y in place of a, etc, etc) Nobody can write a better film for me than me after all. If you like the concept and are prepared for an intense film then this should be right up your ally. The subplot with Eric even plays out like a James Bond/Bourne type adventure as well so action is never lacking. If you want a better action film though, just check out Mission Impossible Ghost Protocol.

Overall 3/10

King of Fighters Maximum Impact Review

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King of Fighters has always lagged way behind Tekken and Street Fighter for me. None of the characters are particularly interesting and it has always felt like a Street Fighter game, but with all of the iconic characters replaced with randoms. I’m sure that later games have helped to give all of them some personality and backstory, but this game definitely doesn’t help their case. I still have a lot of catching up to do with this series though so hopefully the price goes down on some of the originals soon. I went on my big fighting game kick for Christmas, but there will probably be a different theme this year so it could be a while. Well, let’s dive into this title.

First off, one disappointing thing here is the fact that the Arcade Mode is even more bare bones than usual. Characters don’t even get an opening or an ending anymore. That’s essentially the definition of lazy if you ask me. You are only incentivized to play through the game once since every character has the same opening and ending. There is as slight plot at least, but it is still lazy to now give each character something unique. They are all invited to a tournament that is being held by some gangsters. Once you defeat everyone who stands in your way, you defeat the main villain in front of a large crowd and he says that you’ll both meet again…in hell! It’s a pretty hardcore line even if we completely wrecked this guy.

In a way it is good that the characters don’t get a real story though. That’s because your game option settings don’t apply to Arcade Mode so you have to do a best of 3 the entire time. The final level is also very difficult to the point where button mashing simply won’t be effective anymore. You’ll have to end up actually learning the game a bit and even then it should take several tries to finally beat the final boss unless you’re already a pro. I’d rather not imagine myself doing it with every character and I only ended up completing the game with the first two.

The gameplay is your average 2D fighter like with Street Fighter and the other similar games. It does seem like it is very hard to get up in this game though because attacks seem to have very high priority. In the final level of Arcade Mode, forget about even trying to rise. Your opponent will simply slam you back into the turf every single time and his combos can take out half of your life bar or more with a single combo. Something seems off with this and I could see the competitive scene dying instantly for this game. It reminds me of the Teenage Mutant Ninja Turtles game for Gamecube. Of course, that game was a blast and had excellent graphics and a solid soundtrack to back it up. It clobbers this game, but that’s another story.

This is still a solid fighting game. It’s why fighters are so much fun. Even if the characters are not all that likable and there is no real story mode to speak of, the vs mode is what really counts here. A good multiplayer mode means instant replay value and this is the kind of game that is perfect for playing at any random time. You can just turn on the PS2 and prepare yourself for some fun games. Of course, it has less replay value if you’re on your own of course. Still, I guess you could have fun fighting the computers for a while.

I’ll give the game some more props for the fact that it actually has a big opening. Back in the day a lot of games skipped this step or barely did anything with it so that was pretty neat. It unfortunately could not get past the trap of including a little fanservice though so that was pretty regrettable. The dialogue and writing is still as clunky as ever, but at this point King of Fighters is known for that so maybe it was partially intentional at the time. Beyond that, the graphics are pretty good. I’d say that they’re certainly above average for this time period and actually look better than the Street Fighter Alpha games. Granted, that may not be saying a whole lot since those games were quite a bit older.

The soundtrack is very solid as well. There is a solid opera esque theme for one of the stages and there are quite a few tunes. The game did a good job of adding in a lot of variety and this really puts Capcom Fighting Evolution to shame surprisingly. This is definitely one of the highlights for King of Fighters so hopefully the future installments will follow suit in this regard. Just give me some more hype music and we’re good.

Overall, Maximum Impact is a worthy spinoff to the main series. I still think that the games could do a better job of making the character likable and motivated. There’s no real reason to pick someone over another character aside from the all important tiers because none of them have any real personality yet. They all seem like tough guys and gals. Everyone seems to share that trait, but they don’t really have anything else to show for it. Terry’s my favorite character, but that’s really because of the name so I’m not totally sure if that counts. There’s not a whole lot to do here besides multiplayer mode, but that should be enough to tide you over. After all, if you’re buying the game, I assume that multiplayer is the reason for your purchase. Hopefully the series will have more of a real arcade mode in the main titles.

Overall 7/10

Godzilla in Hell Review

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This comic review is a pretty big landmark for me because it is the first Godzilla comic book that I have ever read. That is probably a little surprising to hear since I’m such a big Godzilla fan, but my library simply doesn’t order the comics very often. I’m a comic reader, but not necessarily a collector. It’s the opposite with video games. When I saw that the library had picked this trade paperback up, I grabbed it instantly. I heard that this comic was quite different from the average Godzilla adventure and that is certainly true, but I suppose that it’s as good a way to enter the Godzilla comic part of the franchise as any other. It is a good comic although I feel like it could have gone a lot farther with this ambitious concept.

On the back of the book they have a quote from legendary comic reviewer Daniel Alvarez of Unleash The Fanboy about how this is the most unique Godzilla tale of them all. It is a little…sketchy how they completely took the quote out of context although I certainly agree with it and would argue that the reviewer would as well. This is the most unique Godzilla tale of them all and there will likely never be another one quite like it. That doesn’t mean that it is the best Godzilla tale of all time. Certainly not, but it’s a good one and that’s why I feel this mini series should have ran for a little longer. Another 5-6 issues would have given it time to really explore Godzilla’s time in hell. Who knows, if this sells well enough then maybe we will get a sequel.

As the title outright states, this series is about Godzilla being in Hell. (Or is he really there?) It works as a bit of an anthology as each issue has a different team behind it and Godzilla faces a new threat each time. The stories are still held together by the loose plot of Godzilla trying to get out and most anthologies have some kind of string holding the plot together, but for all intents and purposes, the comics are all separate. As such, I’ll review this in the style of an anthology with a paragraph for each individual issue rather than talking about it as a whole until the end.

The first issue sees Godzilla literally fall into Hell where he fights off a Dark version of himself who turns into a very deformed version of Biollante and threatens to eat him whole. Godzilla fends off his attack and makes his way into the next layer of Hell. It is a solid start to the collection and I dare say that it is the most compelling issue of the bunch. It doesn’t have as much action as some of the issues coming up, but it handled the concept better than the others. The big sign saying to abandon hope is something that you would expect to find in Hell, at least conceptually. Once you are in Hell, there is no hope at all. Simply put, the race is over and you made the wrong choice. Of course, Godzilla is not dead yet so he is not truly out of time. Plus, let’s face it, Godzilla doesn’t feel fear. The art for this issue was solid. It did a good job of showing the facial expressions for Godzilla and the fight was well done. This is really what a comic version of Godzilla should strive to look like and I definitely liked the design of the made up villain.

Following that strong start was the worst comic in the collection. The series tried to go for a live action look and it didn’t work. As far as I’m concerned, if DC’s Kingdom Come event couldn’t pull it off, nothing ever will. The fight scenes are very choppy and it’s a shame since this issue could have had the most action. This level of hell has demons transform into lookalikes from Godzilla’s past. Fake Rodan, Anguirus, Varan, and Ghidorah all attack the hero. Godzilla fends them all off and it should have been a really good issue. The art just takes you out of the adventure. I do like the use of the word bubbles here as they add more context and hint at what is actually going on here. Godzilla passes this trial with flying colors as he proves that he is more than a match for any demon. Of course, the trials will get stronger from here.

The third issue was the most colorful and went for more of a cartoony feel than the other two. This made for a great fight between Godzilla and Space Godzilla, but the facial expressions could be a little odd at times. It was uncharacteristic for Godzilla, but the fight scenes were worth it. Space Godzilla is definitely a worthy opponent for the King of the Monsters. This was also the strangest issue in the collection. So, this trial is essentially that Godzilla must defeat Space Godzilla without resorting to the temptations from both sides. Half of Hell wants him to become their god and rule while the others want him to work for Hell. You are led to believe at first that half of them worship God and want Godzilla to join, but they quickly switch to believers of Godzilla and also don’t seem trust worthy. Regardless, Godzilla eats them all and crushes the rest, but neither side seemed to have a clue as to what they were doing.

They were yelling about submitting to peace the entire time. Godzilla just kept on blasting them which is probably a safe bet. Why would angels be in Hell anyway unless they were fallen ones? I guess some Earthlings tried to come here as well since we saw that Moguera was toasted. It was an odd comic, but it also helps support the argument that this is all real and not simply a dream the most in my opinion. I don’t have a lot of concrete arguments to support that, but this issue felt like it could be real. More on that at the end.

Issue 4 also had some pretty nice art. It was a little more realistic, but still pretty vibrant which is good because the whole issue is a big fight with King Ghidorah and Destoroyah. Godzilla has to use his wits to defeat these two since their combined might is far greater than his. It is cool to see him actually using strategy like dividing the opponents and taking them out on at a time. He loses though and the second half of the issue sees him die over and over again. The problem is that since he is in Hell, he cannot die for good. He has been cursed with immortality and it is a somber thought. At the end he breaks out of this part of hell and makes his way to the final challenges. This was my favorite story. As a big action fan, it was fun to see some fights here and Godzilla being portrayed as more than a mindless monster is always good.

Finally, the collection ended with Godzilla facing off against the elements and the actual demons from Hell. In their true forms, they were finally playing for keeps here. Unfortunately, they got a little too overconfident and after destroying Godzilla, they reanimated him with fire, which was enough to jump start his body and allow him to regenerate. They should have quit while they were ahead. It ends with Godzilla rising out of the water and you have to ask, did this all really happen or was it in his head? The answer will come in a moment. Meanwhile, the art here was not as good as the last few issues. The final shot with Godzilla rising it great and it’s better than the live action issue, but it is too gray-scale for me. Comics don’t always have to be vibrant, but it just didn’t look that good and everything was just too faded. Still a good issue, but it’s always sad to see Godzilla lose due to sheer numbers. It is part of why I don’t like the Megaguirus film.

In the end, my answer is that this was all a dream. The final issue does state that winning against yourself is greater than a thousand victories. It said that such a win can never be taken away and those lines of dialogue really support the fact that this was in Godzilla’s head. It is still a little iffy as Godzilla is not the type to ever doubt himself and I don’t think he would need to conquer his inner demons. Still, I suppose that even Kaiju have things that they need to think about so it is not totally unreasonable to believe that Godzilla has to come to terms with himself now and again. I’ve never been all that opposed to reading a series that ended with the plot twist of it all being a dream so it is not all that bad. It is open to interpretation so feel free to choose another theory to follow, but this is definitely the one that I follow.

Overall, I think this series definitely could have benefited from being longer. Of course, it could have had the opposite effect as it really depends on an issue to issue basis. If the writers started to run out of ideas, then it is always best to quit while you are ahead. I definitely recommend this to any Godzilla fan. The concept is simply too priceless to pass up. I think the average comic reader should be able to enjoy it as well. There is very little dialogue here so it is more of a visual experience than anything else. That’s something that everyone can ultimately appreciate in a comic as long as there is some kind of interesting plot/good characters to go alongside it. I’ve finally entered the world of Godzilla comics, hopefully I am able to read another one someday!

Overall 7/10

Lego Scooby Doo Knight Time Terror Review

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It’s time to take a look at a Lego Scooby Doo film. Legos aren’t my favorite animation style to say the least, but they beat the puppets so I’ll take it I suppose. The special did feel incredibly short so that’s a good thing since it would have still dragged on a little if the plot had been boring. It’s a standard mini Scooby Doo adventure so the mystery’s fun and I still like the main cast. They get the job done and don’t pull their punches. That’s what I like to see from the heroes.

They head to a mansion where there is supposedly some treasure that’s been hidden. Unfortunately, the Mystery Gang may not be able to make it there alive since there is a mysterious Knight that haunts the castle. He has an axe and isn’t afraid to use it so one good hit would mean curtains for Fred and the gang. They’ll have to get to the bottom of this before something dicey happens!

The Knight was pretty hype. He actually had a lethal weapon and he had a good chase scene so I’ll give the villain a thumbs up. In a Scooby Doo film, you always want a villain who’s hardcore, but still has enough character to pull off the comedy moments. For the rest of the gang, they’re about the same as usual. Fred’s still the best member as he takes charge and never backs down from a good mystery. The gang wouldn’t have even heard about the treasure if not for good ole Fred. Daphne doesn’t really get a role this time as she mostly stays on the sidelines and allows Scooby and Shaggy to do the hard work.

They’re classic as per usual. Since Legos still don’t have enough parts to actually eat food, it wasn’t surprising to see that the heroes did’t get to eat this time. I’m sure that they could have bluffed it with some cut aways and shifty camera angles though. Shaggy did try his best to stop the Knight, but it proved to all be for naught. The villain was simply too strong this time. I do wish that Shaggy and Scooby would fight a little more, but I suppose that such a big change might be too much for the fanbase. The status quo would never be the same after that.

Unfortunately, Velma once again reminds me why she is the worst member of the group. She falls for yet another guy in this special and the romance is handled poorly as expected. It’s crammed in for no real reason and just serves to bring the whole thing down. Luckily, the subplot isn’t on screen for very long since the actual special isn’t that long either. We can’t forget about the suspects either although I didn’t bother trying to guess who it was this time. I privately figured that it was the nice assistant, but turns out that I wasn’t right on the money this time.

The first suspect is the owner of the house. Maybe he wants to collect on the insurance by scaring everyone away. There’s also the two guys in the monster costumes. Maybe they finally cracked and have decided to take things too far. Finally, there’s the nice assistant, but you can rule her out from this equation. Choose wisely since your bragging rights are on the line this time. There’s not really anything to say about the soundtrack of the animation. It’s legos so you know how it looks and the soundtrack is basically nonexistent this time. It works well enough, which will have to do. It’s not a bad soundtrack by any means.

Overall, Knight Time Terror is a good Scooby Doo special. Lego has really gotten popular over the last few years. I think Scooby Doo probably waited a little too long to jump on the bandwagon, but Lego’s still got a lot of products coming out so it’s not toooo late I suppose. If you like the Scooby Doo films then you’ll like this one. If you don’t, then this won’t change your mind either. At the very least, just remember that this is only around 20 minutes, if not shorter. It’ll be over in the blink of an eye and the plot never drags on so you don’t need to worry about that. Prepare yourself for the mystery!

Overall 7/10

Pokken Tournament Review

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Nintendo has churned out another winner folks. The Wii U has gotten a lot of heat over the infamous Gamepad as well as the lack of third party games, but it’s always very easy to forgive these oversights when you look at the first party titles. Super Smash Bros for Wii U is the greatest game of all time and Mario Maker is an all star title as well. Pokken continues to set the bar very high and isn’t afraid of those other titles. In fact, I’d say that this game beats Mario Maker and it’s automatically my 2nd favorite Wii U game. It has a lot of replay value and I can definitely see myself playing it for a very long time. This one’s a keeper all right.

Pokken is a mix of 2D and 3D fighting. There are two phases which have different rules and strategies so the game is deeper than you would expect. In 3D mode, you want to either overwhelm your opponent with projectile spam or quickly hit them with a close attack. 2D mode plays more like Street Fighter and you have to really think about which move you are going to use or it’ll all be for naught. The game has a bit of a rock paper scissors mechanic so it’s all about out thinking your opponent.

Your standard attacks beat out grabs. Grabs beat out Focus Attacks. Focus Attacks beat out Power Modes. Power Moves usually beat out strong moves and strong moves are basically pointless, but I’m guessing that they beat out standard ones. String them together for combos and then you also have the Burst Mode at your disposal once you have enough meter. That mode essentially gives you super armor on just about all of your attacks as well as a great final smash which can eat through just about every single attack. I highly recommend using it after performing an unsafe combo, the opponent will try to punish you and that’s when the final smash really comes through.

I’m not usually a fan of the classic Rock Paper Scissors for fighting games, but it’s implemented well here. It doesn’t feel like luck and it’s really more tactical than anything else. Conditioning an opponent feels more important here than in Super Smash as you want to lead an opponent to your destination. (For example, spending the first 2 rounds of a set always going for a Focus Attack when getting up to set up the grab for the third round where you’ll go for a strong combo instead.)

An interesting choice that the game made was to include a level up system. I suppose that this is a feature that has always been in the Pokemon games so getting rid of it may not have gone over well with the older fans, but it does give you a bit of an advantage online. It actually applies to your online “For Glory” mode and that means that the person with the higher leveled fighter has the edge. The level caps at 100 and you should have that after 2-3 days, but until then you better watch out. You can choose to use your level up points on Attack, Defense, Synergy, or Support I believe. I put everything into attack so my Final Smash is truly awesome now!

The bulk of your playtime will likely go towards the local multiplayer mode or online to fight with friends and rivals as you rise through the ranks. I really like how the leaderboard rankings are set up because it’s less discouraging than some other games. For example, a loss won’t get rid of any of your points until you make it to C rank. That’s when the true struggle will begin. This differs from a game like Street Fighter where you’ll lose points each time you lose and one loss can force you to have to make up a lot of ground and you can even lose your rank. That can happen here, but it’s a little safer and going on a losing streak is just as tricky as going on a win streak due to the solid matchmaking algorithms in place.

Right now my For Glory Win% is around 80% and I’ve made it to E1. I expect to be in the D ranks by tomorrow and my progress will likely start to slow around that point as the opponents will get a lot tougher. The rounds are short and fun so it’s easy to play this game for hours and hours. It’s easy to see how streamers can keep on playing in front of their audience for so long. It’s the kind of game that has unlimited replay value.

The offline modes are not quite as brilliant. There’s a nice tutorial/practice mode, but you may not want to spend much..or any time there. I recommend at least giving it a quick stop, but you should use Story Mode to practice your moves since it’s so long and the opponents in the first league won’t really fight back anyway. The plot of the story is that a mysterious Shadow Mewtwo has been challenging players and defeating them all. He continues to get stronger, which is a problem since it’s draining synergy, the life force of the planet. If he’s not stopped then the planet will blow up so the main character has to get strong enough to end this.

The plot shows up at the end of each tournament before finally coming into play after the third one. The plot is actually pretty enjoyable. The exposition was a little unnaturally long, but for the most part the characters were interesting and the universe was nicely developed. Shadow Mewtwo’s boss themes were also incredible and I’ll never forget the very first time that he showed up. It was such an epic moment and easily the best part of the whole story experience. Unfortunately, the gameplay of the story is what I’m not crazy about like with DBZ’s Budokai 2.

There are 4 (Possibly 5 from what I’ve heard) tournaments. Each tournament has you start by moving up the ranks as you face 5 opponents. You must then fight them again and again to move past that part and enter the 8 man tournament. After you win that, then you fight the Promotion Battle and then you rinse and repeat after a quick cinematic fight. It gets longer and longer and according to Reddit/Gamefaqs calculations, the story is around 110-120 fights long and that number will vary if you happen to lose during the run. I completed the first 3 tournaments so far and I’ll admit that I’m not too crazy about the prospect of going for the next 2. I will do them, even if only to get Mewtwo and the final support Pokemon, but the story didn’t have to be artificially extended quite so far. There was just no reason for it.

The short part that is actually the story is quite interesting though and I really would have liked the whole story mode to be about that. Maybe next time I guess. The voice acting has been chuckled at a lot online and I can see why. As one guy said for the first big promotion battle master, he sounded like he was eating while talking. The voice was very muffled. Still, it’s pretty funny and I’d say that the voice acting is pretty well done depending on how intentional it all is. I actually like Nia as she constantly rubs the losses in your face and takes credit for your wins. “You’re like a Magikarp out of water” “They made you their punching bag that time!” Those are epic quotes that may seem mean spirited, but that’s just who Nia is. It’s not personal, even when she gives you advice like “Keep your guard up” right before the opponent grabs you. You have the option to turn her off, but I can’t bring myself to do that. The constant dialogue is hype and she’s much better at her role than Navi. Mewtwo’s owner is also a pretty cool character. She’s a mysterious figure and even her ending is rather sudden so I guess that’ll leave some room for the sequel. Hopefully the main character gets to talk if there is a Pokken 2.

The gameplay is great, which is lucky for me because it makes this a lot more bearable than it would have been otherwise, but it’s still really long. My recommendation is, don’t lose when you’re in the main tournament phase. Trust me, it’ll make the whole cycle even tougher. You can cheese most of the opponents though, but make sure that you are truly good by the time the last tournaments roll around because the cheese tactics won’t be nearly as effective.

Each round earns you up to 20K and winning tournaments gives you significantly higher amounts. I’ve earned almost 10 million already, but the money goes very quickly. I don’t even know how many accessories and clothes you can buy, but it’s a lot and I’m nowhere near rich enough to purchase them all. That’ll come with time since the game is quite generous with the money. Local battles and friendly matches still give you the 20K so just play a lot and eventually you’ll have all the money that you could ever want. I can’t say that most of the clothes are anything that I would want to use for my avatar, but to be honest I haven’t looked through most of the choices yet.

The graphics for Pokken are very well done. It has the semi realistic look of Tekken while still being very bright and fancy. As you may know from the Brawl days, I’m not a super big fan of darker, more live action esque designs, but these stay colorful enough that they still feel like Pokemon and it does leave a trail of epicness for the fights to escalate to even greater heights. It’s part of why I like maining Blaziken so much, his fiery attacks look so great when you’re in the middle of a good ole fashioned fist fight. Blaziken was the very first Pokemon that I ever got in Pokemon Ruby, my first Pokemon game so he has a lot of sentimental value for me. He may be a low tier fighter next to most of the others in Pokken, but he’s currently my main and he’s taken me pretty far.

The soundtrack’s decent for the most part. I’ll admit that most of the stages are fairly unmemorable when it comes to the music and I tried to listen to a few of them on Youtube, but some of them just aren’t that good. Luckily, Shadow Mewtwo makes up for that with his incredible themes. I could listen to those for hours and the tunes are great enough to raise the whole soundtrack for me. Still, that’s reason enough for me to just call the soundtrack decent, it doesn’t really live up to my expectations of how good it would sound. Most of the handheld games have a better overall soundtrack.

As possibly mentioned earlier, there are 16 fighters. This is a really low amount and I’ll admit that a few of the choices were pretty underwhelming. Chandelure and that Fire Fox? Really? I don’t think they’ve earned a spot on the roster to be honest although I support Shadow Mewtwo and Pikachu Libre so..my opinion is a little unique. Unlike Super Smash where you’ll have memorized all of the attacks for all 50+ characters right away, it’s tricky to do that in this game since there are 4 different attack types for each character and then you have to double that for 3D mode + 2D mode while also accounting for their attacks in both modes while in Burst Mode. Simply put, it’ll take a while unless you make this game your top priority.

I’m going to be spending a lot of time with this game, but it’ll never be my top priority the way that Smash Bros is. I’ve put in well over 100 hours on that game just watching gameplay footage from the top players around the world. I’ve maybe put in 2 hours for that with Pokken, but I’ll really just spend my time playing it as opposed to watching. I am entering the Pokken event at Apex 2016, but I’ll see how far I can go as I am. Back to the main point, the 16 characters limit doesn’t feel as bad as it could. As it is, it’s very hard to pull out another fighter once you’ve chosen a main and do well enough to win the fight. I have pulled it off with my classic pockets, Pikachu Libre and Chandelure, but it’s tricky since I’m relying on pure fundamentals and button mashing.

Blaziken’s definitely my guy right now. He unfortunately has a very tough time against projectiles though. If I see any strong Gengars or Chandelure players, I can probably count the match as a loss although I’ll try to keep it real. I like Pikachu since he really has a lot of good projectiles and Libre’s command grabs make him a real threat. Each of the characters have their strengths with the only one that just feels weak is Charizard. He’s just soooo slow, although I pulled off a nice win with him online, I doubt I will play him again for a while. I still haven’t even tried out around 5-6 of the characters so I have to get around to that. This is the kind of game where you don’t spend much time choosing different characters since there’s not much merit to it. Just pick 2 characters to cover your matchups and you’re set.

By the way, you’ll want to stay active online or your ranking will plummet. You won’t lose points, but people will just leapfrog you. I made it into the 8000s on my first day, but then I took a break from online for a day to focus on the story. When I got back I was in the 14000s. I’ve since made it back to the 10000s, but it just goes to show how many people are playing it right now. I kind of want to make the top 1000, but that’s unlikely unless I really play it a bunch. I’ll probably look at the overall sales figures and then I’ll try to stay in the top 10% or 5% by the end. That’s a reasonable goal I’d say.

Overall, Pokken is a fighting game that you’ve got to get right away. The gameplay mechanics can be a little complex and overwhelming at first, but put in an hour or two of just fighting normally in Story Mode and you’ll start to pick up all of the little rules. It’s not a game like Virtua Fighter where you can play for days and still not pick up most of the terms. Once you’re in, you’ll see how much fun the game is. There may only be 16 fighters, but you’ll still have a tough time learning all of their attacks and now you can really prove your stuff with your main. The replay value is endless and you also unlock a lot of titles from time to time, which are fun to use online. There are so many choices that it’s tough to decide on one. Aim to become the world champ with your character and I’ll see you at the top!

Overall 9/10