Independence Day 2 Resurgence Review

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It certainly took a while for this sequel to come out. In preparation I recently rewatched the first title and a review for that one will be coming fairly soon. Unfortunately, Resurgence isn’t quite as epic as the original and has more wince-worthy scenes….not to mention a lot more plot hax. This is always going to be the result when you make the villains absurdly powerful though. It’s good to keep them within reasonable striking distance. Still, Resurgence is still a good film, but it certainly can’t be called a great one. I think that the third film could reasonably beat this film if it gets made, but the series is certainly not going to feel like Independence Day anymore. The first film really captured the heart and depth of what this franchise was all about.

It has been 20 years since America defeated the Mothership and the rest of the countries allied together to stop the aliens. Now, they have finally returned and everyone who was connected to the aliens at one point in time can hear their telepathic presence. This wakes up one of the scientists from his 20 year coma and gets the old President back into action. The only problem is that nobody believes the former President until it’s too late and the aliens have returned. They quickly destroy a city and cause some massive damage. The heroes will have to do what they did last time and destroy the Alien Queen. If they can do that, then order will be restored to the universe. It’ll be significantly more difficult this time though since humanity has realized that sending a virus through a Mac is very tricky and won’t work a second time. We’ll need a more physical approach.

As you would expect, the special effects are quite good. As it is, the first film looked great for its time and this film shows how much our graphics have improved. The aliens can actually be seen without the smoke covering them all the time. We don’t get any visuals that are quite as powerful as seeing the White House get obliterated by a giant laser, but there are some homages to that moment. There are a lot of homages in general although they don’t work too well for the most part. The new version of “There will be no peace” comes off rather badly as the character who is saying this doesn’t say it in a commanding voice. Not to mention the fact that it probably wasn’t a great situation in which to say the line.

There are some retcons here as well. The scientist character was definitely dead in the first film. In this film they retconned the neck choke a little to say that it is purely just to talk to humans through the vessel rather than destroying someone and creepily saying stuff. The film pushes this point by having the alien do this against another opponent as well. It’s too bad because the scientist is a pretty bad character. In the first film his role was rather small so he didn’t get to grate on your nerves quite as much, but his role is definitely bigger this time around. He’s also completely used for comedy this time and results in most of the unfortunate humor moments that I had hoped to avoid.

Another weakness in this film is naturally the romance. The film justifies a “classic” love at first fight plot which is really terrible. On one hand we have the typical flirt who tries to go with everyone, but they all reject him. This time will be different he thinks as he likes an ace pilot who also loses someone rather close to her so he quickly takes this opportunity to show off and win her over. It’s sadly very successful as everyone in the theater probably predicted the instant that she first appeared. It really undermines her character to go with him so easily. We also have the romance with the main lead, which has no real point to being here.

Resurgence also takes itself a little too seriously at times with quite a few tearful goodbyes and characters barely holding it together as they give out a speech. Given that the film is constantly throwing comedy moments at you, these scenes don’t work well. Not to mention that so many characters die during the film in very sudden scenes that there is no real time to feel sad. The heroes just go back to joking right away anyway so the film doesn’t even take its own serious moments all that seriously.

My final complaint lies with the writing. The previous complaint is more or less related to this as well. Most of the characters are just written very badly. The main character is a good example of this. He’s supposed to be the tough and charismatic leader that everyone loves during the film. He breaks the rules and always ends up saving the day. Being grounded for saving dozens of lives after a tech malfunction was laughable so I don’t blame him there. Still, his “big” moment where he insulted the aliens was very bad. There are a lot of ways to have a cool moment without just being vulgar. Unfortunately, the crowd did laugh and cheer a bit during this moment. I got a very active crowd, but they help to remind me why these bad moments won’t end. Everyone always cheers at the moments where they are supposed too. Directors and Producers love this kind of crowd because they go along with just about everything. Crowd mentality is strong so a lot of people naturally just get taken in by it, but it also means that these kind of scenes will be sticking around for the long haul. It’s regrettable.

Back to the writing though. Towards the end of the film, a big point of emphasis is that all of the dozens/hundreds of alien ships are protecting the Alien Queen. That’s their whole purpose and yet, they sit by and just watch as the heroes attack her for minutes upon minutes. That was just terrible writing. The writers put themselves into a hole that they couldn’t get out of so they had to just throw logic out the window. It’s a shame. Still, the Alien Queen was cool and the armor that the aliens used was pretty neat. I’m not sure about them losing to a guy with two swords and a comic relief assistant with a blaster though. That seemed like a bit of a stretch.

All right, let’s look at the positives. The soundtrack was pretty solid. We had some pretty nice themes and it helped to carry across the film’s epic vibe. It was mitigated by the futuristic Earth that no longer looked like ours and the fact that you can never top the original Alien incursion. Still, it was cool to see the alien fleet arrive. I also think that it was good to finally see Earth shoot first when the aliens appeared. It was rigged this time, but I’d say that we made the right move. The film started out quite rapidly even if it slowed down quite a lot after that.

David was one of the big characters from the first film and he’s still really solid here. His romance with another scientist is terribly written, but beyond that he is a good character. A lot of his scenes are humorous, but in a good way as opposed to the majority of the other characters. I do disagree with some of his decisions like the “wait and see” approach, but on the whole he was smart and came up with his own ideas. He wasn’t a yes man the way that some of the scientists and government workers were. His dad was also a pretty fun character like in the last film. He gets less screen time here since his plot gets the shaft much like the driving plot in the first film. That’s probably a good thing if you ask me although it was fun seeing the dog stand up to the aliens. This puppy meant business and thanks to the Dad, the kids who were along for the ride will never forget this day as they got to meet some really important figures.

Thomas, the former president, was another solid character. It’s a little unfortunate that he is seen as a crazy guy on meds now instead of the world remembering him as an awesome guy. Although, the general public may not be aware of this and only select members since he does still get a lot of attention. People should be taking him seriously considering how well he did in the first film. Also, is it just me or did he look different in the flashback to the first film? I highly doubt they would have re filmed the speech for such a short clip so it must have just been my imagination. Thomas stepped up to the plate when the chips were down and turned out to be someone that the rest of the world could count on to fight the aliens. Being attacked telepathically may have weakened him, but he’s still the same likable character that he always was and is easily the best character in the film.

Even though I recently saw the first film (5 days before watching this one) it was a little hard to keep track of all the characters. I wouldn’t call it confusing as you know who everyone is in the context of this film, but as far as the homages and wink-wink moments at the audience go, I probably missed a few. The army guy sounded familiar, but I couldn’t place him. The character who was with David as a rival also felt like she came out of nowhere, but maybe she was actually one of the characters from the first film. Ah well, I suppose that a film like this one is supposed to have a huge cast. Perhaps it should have thought about getting rid of a few excess ones though.

Two characters who didn’t go over well were Jake and Dylan. It goes without saying that I didn’t like the comic relief, flirting sidekick, the two scientists who crossed the bridge of being quirky to over the top so those are already in the pile. The “tough” heroine who was the grand daughter of the army general was also destroyed the instant that she didn’t shut down the comic relief guy. Jake could have been cool since I like the tough rebel type of main character, but he goes a little too far as well. His plot of nearly destroying Dylan a while back wasn’t really handled well either. Dylan doesn’t come across as likable either for the fact that he held a grudge against Jake for so long and got a sucker punch in and then cracking when the chips were down. Sure, the two of them get along very well after a few minutes and it’s back to normal, but it was hard to recover from that so easily. I don’t blame Jake for saving lives after a mechanical malfunction since I didn’t think it was his fault in the first place, but that’s about all the credit I can give him.

As mentioned before, the action scenes are great though. The film also never drags on even though it’s around 2 hours. The pacing is good and I never thought that any of the plots were particularly boring. Some were fillerish, but at least things were still happening. The drunk fellows blackmailing the world for 100 million was one of those “interesting” plots that actually worked out pretty well though. They were certainly bold even if they didn’t do much. Seriously, that was probably the easiest 100 mil that they ever earned. All they had to do was keep drinking while keeping an eye on the equipment.

I won’t talk about the plot for the next film much, but the film does take a big turn. It’s hilarious for the wrong reasons though as someone talks really tough, but if you actually think about what she’s saying…then you’ll realize that they made all of the wrong decisions. I can’t say much more than that, but it’s intriguing. We could very well be going to Star Trek/Star Wars a lot sooner than we thought and I can picture other alien languages being spoken soon and intergalactic bars. Nothing is out of the question now and whether that is a good thing or not…we will find out soon enough!

Overall, Resurgence is a fun film, but one that does have quite a few problems bogging it down. For every good character there was a bad one and for every epic scene there was a wince worthy one. The topsy turvyness of the film is what keeps it from getting a really good score. Hopefully the sequel will be able to improve on this. At the very least, the action scenes and effects are quite good. I expect them to get even better with the next film. It’s definitely an ambitious plot line going forward and I can definitely see a lot of Star Trek comparisons coming out soon. The third film has the potential to be a completely different experience so I hope that the writers are ready for the challenge ahead. I’m not sure how much confidence I have in them after this though.

Overall 6/10

Teenage Mutant Ninja Turtles: Mutants in Manhattan Review

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It’s been a while since I played a Ninja Turtles game. Platinum has been doing a good job with their titles and they are well known for their combat mechanics so this definitely looked like a fun adventure. Reviews have not been kind to it, but this is definitely a solid game. It may not be quite as polished as their Transformers title or Bayonetta, but it’s definitely still a solid game. Platinum leaves their signature combat mechanics and level of difficulty on this title so don’t expect it to be a walk in the park.

The Turtles are called back into action when their old villains start to make some moves. Alien Invasions, Bank Robberies, and more things occur as the villains continue their onslaught of attacks. What is their goal and are these just distractions? The turtles will have to stay on their toes if they don’t want to be caught off guard, but can they really hope to defeat the Shredder? The plot is fairly standard for the TMNT and it doesn’t go for anything grand, but it’s possible that it’s meant to feel like a normal episode. To an extent, that’s what Platinum seems to do for their retro games.

While the gameplay is fairly intricate, I don’t think it’s all that good. The way that the buttons are configured does take quite a bit of time to get used to. You may have beaten the game by then so I suppose it could be useful for the second run through. R2 is to block and evade while attacking is with the SQ button. You can also throw shruiken with L1 although that is really never necessary. It is good for getting some trophies like blowing up cameras though. It’s just very difficult to utilize the blocking button on instinct with how quick the villains strike and how odd of a button it is. I’d prefer for blocking to be R1, but you can possibly switch that somewhere.

You do have quite a few options for attacking though and a lot of ninjutsu can be purchased. I personally liked Stealth Mode, Combo Attack, Super Shruiken, and Healing Circle for my set. You can have 4 at a time. Charms can also be equipped, but they didn’t make much of a noticeable difference. I may just need to buy better ones. You can switch between turtles at any time and you only lose a level if all 4 of them are defeated at once. In that case, you are taken back to the lair to eat some pizza and recharge your strength before going back to the level. For most levels, you are taken back to the exact point of time in which you died, but some bosses regain their full health. It seems to depend on the level.

There are a lot of collectibles and trophies so obtain so there is a solid amount of replay value here. That’s definitely a good thing because the campaign isn’t all that long. It’s around 4 hours, which is quickly becoming the average for games nowadays. That, or maybe games were always that short and I never noticed. Maybe that’s why people love RPGs so much. If nothing else, they’re always long, but I gotta admit that turn based gameplay can also be a real blast as well. Seriously, I love grinding those level ups. There are over 50 trophies so it should take you a while to collect them all. I only got 11 of them while beating the game. Most of them aren’t hard though, but simply rely on repetition. Play the levels again and again enough times and you’ll earn most of them. For example, one of them is saving 10 pizza trucks. I maybe saved one during the whole game. It’s partially chance that you end up getting that mission which is what makes it a little tricky. I’m not a huge fan of that and some trophies are tricky and may require online help from other players. It’s a doable Platinum, but not an easy one by any means.

As per usual, Platinum hits us with a great soundtrack. The rock themes are always a blast to have even if it seemed like the game started to reuse them a little after a while. It’s fine, I’ll still take this over 70% of boss fights in the average games. A good theme can go a long way. That being said, the actual boss fights could be a little annoying at times. I feel like the bosses had too much health and our attacks didn’t deal enough damage. It could take quite a while to take some bosses down and I can only imagine what it’s like on Hard Mode since they gain even more health on that difficulty. Each level isn’t all that long with the boss taking the most time, but it does hurt the replay value of the level a little. Especially with the annoying bosses like Wingnut.

Graphically the game looks good. There is only 1-2 day-time levels though so the graphics usually have it a little easy in the dark. It’s not as impressive as Transformers Devastation by any means, but it certainly doesn’t look bad. The graphics will suffice. Whether it was a glitch or not, a funny thing occurred during the final level though. The game actually replayed an old cutscene in its entirety. For a second there I thought I had clicked on the wrong level, but nope, it still ended up being in the right place. So…what’s up with that? It wasn’t a particularly good cutscene either which was unfortunate.

They reuse a lot of gags in the story mode even though it’s fairly short. For example, Michelangelo always wanting pizza. The turtles should be used to it, but they still act a little surprised and reprimand him each time. I mean, the Turtles are known for this and it’s supposed to be nostalgic I suppose, but this definitely wasn’t my favorite portrayal of them. Leonardo definitely looked the best as he was down to business and had a plan each time. Splinter isn’t quite as good as he seems rather nervous the whole time and subtly recommends retreating for a little while. Seeing Shredder actually be a lackey for once was also rather interesting. Krang’s the boss this time eh? He’s certainly moving up the ranks and if he also calls the shots in the new live action film, maybe he will eventually replace Shredder in that role completely.

I tried going to the online mode, but nobody was online. That’s not a good sign considering how new the game is, but I may have just missed everyone. The online mode is basically a way to play the game co-op, so I imagine there is not a whole lot of incentive for people to do that besides the trophies. Local Co-Op should have been a thing. This isn’t bad if you have a friend who is far away, but it’s definitely not optimal. I suppose TMNT fans will still be thrilled that the series finally has a new game. Granted, it wasn’t amazing, but this game is still a big improvement from games like De Blob and maybe it’ll get a sequel at some point. Platinum doesn’t really do sequels very often, but you never know.

Honestly, I’d probably say that this game does lose to the rest of the TMNT games that I’ve played except for the PSP title. They’re all fairly close, but the Gamecube game was just a little more fun and the plot was certainly a lot more intense. Being related to the 2003 show helped quite a bit as well. It just shows that the series sets the bar rather high though. Transformers is also held at a high level, but each game tends to be roughly equivalent to the rest. Likewise with TMNT, but in the end its weak plot and less likable characters hurt it a bit.

Overall, This is a solid TMNT game, but not one that I’d really recommend for 60 dollars. There’s not enough content here to justify the price, but once it goes down then I’d definitely recommend snagging it. It’s essentially a beat em up with today’s graphics and that’s always fun. In the end, the plot may not have been great, but the most important part is still the gameplay and that’s solid. There are a lot of attacks to mess around with and for those who like difficult games, you’ll get a kick out of this. I lost quite a few times, but luckily the other turtles would revive me. I only had my full team lose twice, but if you don’t adapt and block a lot, prepare for that total to go up quite a bit.

Overall 7/10

Digimon Cyber Sleuth Review

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Digimon has always set the bar very high for its games. I’ve played quite a few of them and they have all ranged from good to amazing. Digimon Data Squad was an all star title for the PS2. I actually only gave it a score of 7 back in the day, but now (With the power of nostalgia goggles I suppose) it’s easily a 9. Looking back at it, that was really the first big Digimon RPG that I played. Digimon World DS followed suit and that one was a lot of fun thanks to the fast paced turn based style. That one’s easily at least an 8. Digimon Racing was more on the mediocre side, but we had Digimon Rumble Arena 2 and World 4 to compensate. (I’ve still got to go back to World 4 at some point) I wasn’t a huge fan of Digimon Dawn back in the day and ended up selling it because I didn’t like the concept of having to devolve my Digimon before Digivolving them. I still don’t like that mechanic, but I’m mostly over it since I do enjoy grinding up the levels nowadays. Cyber Sleuth is another excellent installment in the franchise and you can make a solid case for it possibly being the best Digimon game.

Part of what helps Cyber Sleuth really rise up the video game charts is how long it is. The story mode took me around 48 hours to complete although I did spend a good amount of time leveling up and finding new Digimon evolution routes. Through the course of that time, it’s easy to get used to all of the characters and become more invested in the plot. It’s an advantage over shorter games like Knack. I’d like a sequel to this game although the next Digimon title seems like it’ll be a stand alone story once again. I’ m sure that I’ll grow to like the new characters by the time I beat that game, but I will miss these guys for a while. I still don’t have the Platinum trophy yet, but I’ve got my sights on it and I’m definitely getting closer. The toughest one is definitely going to be the 30 online wins trophy since I don’t have PS+. I’ll have to wait for the next free weekend, but that should happen soon.

Cyber Sleuth fully embraces the futuristic sci-fi feel that comes with the concept of Digital Monsters and it greatly enhances the overall experience. The soundtrack is easily the best one that I’ve seen in Digimon and ranks as one of the best video game soundtracks ever. Prelude to a Bloody Battle, Royal Knights theme, and Eater theme are three in particular that I recommend looking up. They really steal the show. There are also several themes that play during the mystery moments to help build up the hype. As I’ve always mentioned in the past, a good soundtrack can always help a game make it to the next level of quality.

Meanwhile, the graphics are solid. I wouldn’t say that they are amazing of groundbreaking this time, but everything looks fairly sharp. There is a noticeable lack of animated cutscenes though and I would have liked to have seen more. We never really got to see a fight in the middle of a cutscene and that would have certainly been a blast. Ah well, I suppose that’s something that can be improved in the next game that’s coming up.

As for replay value, there is certainly a lot of it. Not to mention that the game also has a lot of initial value considering how long the main campaign is. Once you finish that, you can work on grabbing all medals and trophies for the PSN. There are also many bonus missions that you can grab from your Digimon or a few more side missions where you help people out. There’s also the 8 part DLC mission pack where you help a girl save the world from the 7 Deadly Sin Digimon and also find out a twist about your computer correspondent. There’s even a Colosseum cup challenge where you can fight many characters that you’ve met through the game in very challenging matches. Yes, a lack of value is something that you’ll never hear regarding Cyber Sleuth. It’s a game that will last you quite a while.

As you’d expect, the gameplay is your traditional turn based title. You get to have 3 Digimon on the field at once, but you can command up to 11 in your party. When 3 die, you throw in three more, but you can also substitute mat any time. You’ll want to have some fast Digimon on your side since having extra turns is crucial to winning. You can have the strongest Digimon in the world, but it won’t mean a thing if you can’t get a single turn. Towards the end, the computer may have 7 turns before you get one and that can get very dangerous. I had to completely re tool my team. One trick that you’ll want to be familiar with is the Tactician USB with Gold PlatinumNumemon. You can get hundreds of level ups in minutes with that strategy which greatly reduces the amount of time that you’ll need to spend leveling up. It’s a must.

I’ll basically skip Terry in the characters section since he doesn’t have much of a personality. To clarify, he doesn’t talk much, but you can tell that he is a hero. He tries to save the villains while risking his life and always comes across as a team player. He can act a little oddly at times like pointing out that someone was drooling over a good food item, but otherwise he is solid. Kyoko is Terry’s boss and she is the one who gets him into the detective gig. She has a lot of connections and likes to throw out some real world knowledge in the game. She’s a charismatic character and her coffee gimmick works well. An important thing is that she can also fight when necessary.

Arata is Terry’s friend and he is very similar to Sasuke. He starts off as the tough and aloof rival who has a tragic past. He helps out the team quite a lot and really want to get to the bottom of the mystery involving the Eaters. He wants to save his friends, but slowly he realizes that more power is necessary. He is being left in the dust of Terry and Nokia so he sets off and slowly starts to be corrupted. He goes as far as to eat one of Terry’s Digimon friends and it’s hard to see how he’ll go back to the side of good. Terry gives him some hero speeches and everything, but it is hard to forget what he did to the Digimon. Arata’s a solid character, but he really didn’t get a whole lot of responsibility for his actions. He got off a little too easy.
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Nokia is another one of Terry’s close friends and she wants to be friends with as many Digimon as possible. When she finds out about the Digi Eaters and the Digi World going into ruins, she decides to amass an army to protect them. She gets a very large role in the plot as a result and even gets a Mega level Digimon before Terry and Arata. She becomes the heavy hitter for a while and that was unexpected. She’s actually a better character than Terry and Arata by the end. Her plan’s a good one even if it is a little naive since you certainly can’t trust everyone. Her one downside is that she can be way too overconfident about how attractive she believes herself to be and constantly rubs it in when talking to her two friends. Aside from that, she’s always eager to fight (When she has the upper hand) and sticks up for Digimon through to the very end.

Yuuko is another one of Terry’s friends although she joins in a little later. She starts off as a mysterious figure with another tragic past, but gradually she becomes one of the main characters. She is rich and has connections to the shady organization which helps the group out quite a lot. She’s more reserved than the others (Even Arata) so it takes her a while to get used to how everyone acts. By the end she starts to embrace her emotions a lot more, which makes things a little tricky for Terry at times since she threatens him quite a bit. Her character arc is a good one even if she sometimes has to slow her pace down to let the main characters keep up.

Matayoshi and Date are a Detective and Cop who help out from time to time. They can both be quite annoying though and usually their appearances are the signal for filler to come so you just want them to go away. They do nothing, but slow down the plot. Another problem is that they both have to obey orders so they put Arata in a bad spot and really set him up to turn into a villain. None of them have any Digimon either so they end up just being liabilities in the long run.

Kishibe is one of the main villains and she certainly gets a huge role. Whenever someone has a huge role, they typically get a big plot twist. Nokia, Arata, Terry, Kyoko, Kishibe, and Yuuko all have very big plot twists by the end. The twist certainly helped me take Kishibe a lot more seriously than I had. Post twist, Kishibe is a cool villain. Before that I couldn’t take her very seriously, but her plans certainly were well thought out. Suedouis the other big antagonist. He wants to remake the world so that there is no sadness, but to do that he has to erase free will and force humanity to evolve. He’s certainly a villain even if his motives aren’t the usual “Destroy the world.” goals. He’s an annoying villain since he is extremely weak, but the heroes never try to stop him and just tolerate his existence the whole time. He does help them unravel some mysteries after all, but it would have been nice to have seen the heroes try to arrest him or something. He gives out a lot of meta speeches by the end and explains the Digi Eaters origin. See, they are multi dimensional beings who have limitless power and even Digimon can’t stop them. It’s all decently interesting, but in the end it’s not as if it matters all that much aside from wiki purposes.

Zaxon is one of the big hacker groups who stand in the way of the heroes at times. Their leader, Yugo is reasonable, but most of the Zaxon members are corrupt anyway. Zaxon tries to stop the main villains on their own though, which makes for a very epic level since you had several groups fighting at once. Kishibe’s group, Zaxon, Terry, Arata’s group, and Nokia’s posse. It was certainly one of the best parts of the game and I always like to see multiple groups duking it out at once. It adds in an extra dynamic since it’s not just a classic 1 vs 1.

Jimmy Ken is an annoying villain. He speaks with a lot of slang which must come across very oddly in the original Japanese version. His theme is catchy, but he’s mostly just a thorn in the hero’s side. He never actually contributes to the plot either so you can think of him as a pre arc boss. The game is so long that it can afford to have a bit of a long pre arc while the plot slowly starts developing in the background. Even so, I was glad when he completely disappeared as the plot really started going.

We can’t forget about the Royal Knights either. Seeing as how the humans sent the Eaters into the Digital World where they started eating all of the inhabitants, it makes sense that the Digimon King would send out a counter attack. The Royal Knights mission is simple, they must destroy the Human World to stop the source of the Eaters. Let’s face it, the human world isn’t ready to repel this invasion so it is up to the main characters now. Once this plot started, the game had reached its Apex of hype. We got a lot of really cool themes and also some epic cutscenes. Naturally, I had already enjoyed the game quite a bit before they showed up as this was at around Chapter 11 I believe, but the game’s second half really took off. The Royal Knights are great characters and even if they always end up being on the antagonist side, they are quite the epic group. If they ever attacked as one, they would be nearly unstoppable. Plus, it’s hard to blame them being so upset with the humans after so many Digimon were massacred by the Eaters. The humans are always causing trouble on other planets.

Finally, we have the Eaters. They eat data so they are very dangerous for Digimon to battle. One hit can be fatal and their sheer numbers are impressive as well. The big Eater Queen is even more deadly than the rest and made for an epic final boss. I remember the boss being super easy though thanks to the super grinding and some of the earlier bosses had been trickier. Ignoring that though, it was a climactic way to end it all. The humans will be glad to have the Eater threat gone as well. A big of a running gag is that humans kept on dying throughout the game. Terry was always to slow to save anyone so the body count by the end is incredibly high. It was actually pretty funny at certain points, but the humans should have really ran a little more. The Eaters are incredibly slow after all.

Then we’ve also got the crossover characters. Mirei is actually a main supporting character as she gives out quests from time to time and is in charge of the Digi area where you can train your Digimon. She even gets some character development in the final DLC quest as she lets the power get to her head and temporarily turns evil. The power was simply too much for her. She doesn’t have much of a personality though so you may not have much of an opinion on her by the end. Sayo joins the cast thanks to the DLC missions as well. She’s the main rival in the Digimon Dusk/Dawn game (I still need to go back and complete that one!) and she gets a lot of hype as being very powerful. Her Dianamon did beat all of the Legendary Sin Digimon on her own after all. The fact that she wasn’t supposed to defeat those Digimon is still pretty baffling and I don’t buy it. Sayo seems like a good character even if she may be overconfident, after all..that’s a good quality to have.

Rina is the final big crossover character and she’s from one of the big Digimon titles that never made it to the U.S. She’s definitely very scatterbrained and overly cheerful, but that doesn’t mean that she can’t fight. Rina can hold her own against any of the big fighters in Cyber Sleuth and she is the only reason that the heroes were able to take down the fastest member of the Royal Knights. Her Ultra VForcemon (Close enough) proved to be the strongest Digimon of them all. Her world doesn’t look as interesting as Cyber Sleuth’s though, but it was cool to have her as part of the cast. The game went all out with the crossover effect.
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Overall, Digimon Cyber Sleuth is a great way to spend 50 hours. The plot is very engaging and the game feels like a lot of effort was put into it. (Unlike Star Fox Zero) If you want even more of a challenge then you can always try out Hard Mode. I’m not sure that I would recommend it unless you have a lot of time to burn though. The game gets significantly harder and the opponent’s health bars go up as well. Boss fights can take around an hour and if you don’t have the best possible team with you, it could be game over. I’ve heard quite a few stories about how insane hard mode is, but you would definitely have some serious bragging rights if you can pull it off. I now await the next Digimon game and in the meantime, maybe I’ll finally get around to getting Digimon Championship!

Overall 9/10

One Punch Man

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All right, I’ve finally started the super popular One Punch Man series. It’s definitely a lot better than the other insta hits like Sword Art Online and Attack on Titan. This series shows a lot of promise and could go down as one of the better titles if it can keep up the momentum. I’ll have a review for the series when it finishes.

Overall 7/10

FCBD 2016 Vailant Review

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All right, it’s time for another anthology collection from Valiant. They like to take short chunks out of several comics instead of picking one or two which means that each adventure only gets 3-4 pages at best. Naturally this also increases the chance that you’ll run into a bad story so it is a risky strategy. The first story is about a guy who was banished to Earth and now he wants revenge on his father for doing this. Earth is pretty warped now in its false Utopia state so he wants out of there pronto. This story could theoretically have potential, but who am I kidding, it’ll probably be quite bad and ultra violent by the end.

The next story is horrendous as it starts with a rat being eaten and I couldn’t be bothered to care about the Star Trek ripoff planet afterwards. Seriously, starting a comic out with an animal being eaten is poor form. The next comic is about two guys yelling “It’s Miller Time” (Practically anyway) as they down some drinks. Unfortunately, 60+ years later one of those guys fell inside his super large backpack so the other one jumps in to fight some demons and to find his friend. This could be tricky! This story could be decent, it’s certainly a unique adventure I suppose.

Next up was about a super heroine who likes helping people, but she also wants to keep up with her human job instead of just living as a hero 24/7. It’s her choice I suppose. Unfortunately, she can’t save everyone and gets down about it, but for once the town and the cops are on her side so the situation isn’t all that bad. This could be a happy superhero adventure, but this is Valiant so I doubt that it will stay happy for long. The final comic is about Bloodshot (I think that’s his name) who is in the forest at this time. He is running, but ends up running into a clone of himself who immediately has a censored line since his potty mouth can’t be stopped. That’s the clone’s only line by the way so it is an….interesting way to be introduced. I liked the dog, but I’m worried about how things will ultimately end for him. There better be a happy ending here!!

At the very least the art was fairly good for most of these stories. Beyond that, there really isn’t a whole lot to say about them. Most of these stories don’t have a whole lot of potential and none of them had any action scenes. I miss the big crossover story that they had last year. Ah well, better luck next time guys!

Overall 3/10

Sorcerous Stabber Orphen Review

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After watching all of the Slayer seasons, it was time for a slightly more serious take on the fantasy genre. By “slightly” more serious, I mean that this one is very somber and dramatic for the entirety of its run. (Ignoring the sequel series/season) You can tell that this is the tone that it is going for as soon as the first opening plays. It’s catchy, but the images are also quite sad. It depicts a barren wasteland and a solitary hero who must wander through life on his own even when his friends are near. His mission is a fire one and the stakes are high. It’s a fun series even if one of the characters goes through a personality shift a little too quickly at the end. (Azalie)

A long time ago, Orphen was taught magic at the Tower of Fang. Things went well for a while and Orphen became one of the strongest magicians in the world, but his mentor (Azalie) became greedy with power and used a mystical sword to stab herself which transformed her into the dragon, Bloody August. The Tower of Fang decided that she must be eliminated which caused Orphen to leave on a mission to save her and to defeat the Tower of Fang if necessary. On his travels, he ended up meeting up with a kid named Majic and a rich lady named Cleao. Majic gets involved in the quest because Orphen decides to take him in as an apprentice (For a good amount of money of course) As for Cleao, her family owns the legendary sword that transformed Azalie in the first place so Orphen decides to take it back. Cleao follows him so that she can take the sword back once he’s done with it.

The sword isn’t powerful enough to change Azalie back to her human form though so Orphen needs to find a few relics to amp up its power and allow him to cast the spell. Is it that easy though? A lot of complications occur and naturally the Tower of Fang aims to stand in his way. Along the way, Orphen softens up a little with the group, but for the majority of the series, he’s serious business through and through. He can’t relax until the mission is complete.

Orphen’s plot is pretty engaging and this first series builds up a lot of the universe as we learn about the current status quo. The Tower of Fang seems to be the only ruling body in the world or at least the main one by which all others look to for advice. I wonder how they got such a high rank since the group doesn’t seem all that tough. If I could change one thing about the show’s plot, it would be that I’d like a better resolution at the end, fight-wise. There wasn’t really a big fight to end the series surprisingly and Orphen never got to have a big fight with Childman. Even fighting Azalie in her final form would have been a blast to see as the student surpassed the mentor. Unfortunately, all of these fights never got to happen which was a little disappointing. The series had a good amount of action in its run, but I feel like all anime should end off with a big fight. End on a high note right?

Orphen’s the lead of course and he makes for a good one. He’s completely focused on the mission so he rarely humors his comrades on their comic relief subplots. He’s an excellent mage so he rarely ever loses a fight. He reminds me a little of Train Heartnet although he is typically in denial a little more. Azalie isn’t quite as selfless and nice as Saya was in Black Cat. It’s still a noble goal to save her of course, but he certainly bites off a lot more than he can chew here. Regardless, Orphen’s tough personality and ace combat skills make him a great lead.

Cleao’s the main heroine and she always means well. Unfortunately, she’s not much of a fighter. She gets into arguments with Orphen quite a lot, which ultimately help him not get too focused on the mission to the point where he’ll lose everything else. When a fight starts, Cleao’s glad to try and help even if it’s only a little. It’d be great if she could learn a spell or two, but Cleao is certainly charasmatic so she’s got that going in her favor. The group needed an energetic character in the mix for the good banter and contrast that it brings. She owns Leki, a magical dog of immense power who comes in handy quite a bit. This also ended up helping Cleao a lot since Leki is immensely powerful and can blow away most opponents with ease. When Leki grows up, he could even end up being stronger than Orphen if the bigger versions of him are any indication.

Then…we have Majic. Unfortunately, he’s a bad character. He’s one of the main comic relief characters of the series and a running gag is that his magical abilities are terrible and seem to never actually improve no matter how far the series ends up progressing. One scene towards the very beginning of the series doomed him though even if it was meant as a quick comic relief scene. Majic uses his spells to make a mirror next to where Cleao was bathing so he could watch. It’s a pretty despicable act and while Orphen put an end to it, it shows that Majic definitely has no standards. It’s a quick scene and Majic never does anything like it again, but there’s no way that he could be a likable character after that. When you’re in a small group on the road, you have to be able to trust your partners. After an act like that, there’s no way you can really trust Majic so it’s good to see him fail at performing spells for the rest of the series.

Volkan and Dortin are the other comic relief characters. Volkan always acts as the voice of reason against Dortin while Dortin forces him to come along anyway. Dortin is like Hercule or other comic relief characters who always talk a great game before getting wrecked. It works really well for Dortin though and he is easily one of the best comic relief characters of this type out there. He gets most of the best lines in the entire show and the banter between him and Orphen helps to make the series so enjoyable. Typically, any scene with the two of them is going to be pretty good and a lot of Dortin’s schemes are fun even if they’re doomed to fail. I don’t really care for Volkan, but then again, I typically don’t care for the “straight man” in jokes or the serious comic relief character. It just doesn’t work for me at all and destroys the point of a comic relief character.
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The whole show is really about saving Azalie so she has a big role in this. For the first half of the series she’s essentially mindless. Not completely as seen when the dragon turns into Childman and he still has control, but it is hard to see what her plan is. Later on, we find out a lot of startling plot twists about her. The sword transformation may have not been how she planned it to go, but she was aiming for power for all the wrong reasons. She always wanted Childman, but as he was a reasonable mentor, he placed the friend zone card. That’s what Azalie wanted vengeance and she ultimately ends up taking over Childman’s body.

From there, she freezes one of the Fang members, tries to destroy Childman, and also breaks the mind of one of the Elders. She is a complete villain through and through, there’s no way to get around that. Despite all of this, everyone treats her as a likable hero by the end who just went a little off course. You can make a plot like that work such as Cardfight Vanguard where Kai went around doing quite a few evil things before being taken down, but it has to be gradual. In Orphen, this turnaround is just about instant as soon as she is essentially defeated and Childman is turned back into a baby. Also, we learn that she essentially becomes the boss of the Tower of Fang in the sequel series. She never gets to pay for her crimes of murder and assault in the slightest.

Don’t get me wrong, Azalie makes for a great villain, but it’s incredibly hard to buy the fact that she is now a “hero.” It’s not that easy and quick to switch sides and especially not when we see her being evil for quite so long. All it took was for Childman to remove the friendzone card from the table, but it’s way too late for that. So, while Azalie is cool, I think that the end plot development simply did not make any sense by the end. It could have been handled better.

Childman is Azalie’s mentor and seems to be generally considered as the strongest magician in the world. His abilities are quite high and it is revealed at the end that he could even have defeated the Bloody August if he had wished to do so. I don’t like this guy though because he is supremely annoying. All along he wanted to save Azalie as well, but he just decided not to tell anyone and as a result, he made no real progress in his quest. Either way, he would need some artifacts if he wanted to do anything, but he never got any of them and then Azalie took his body with ease while Childman was in awe of her. He really could have handled the situation 100x better than he actually did. I respect his power, but that’s about all.

Hartia is Orphen’s childhood friend, although you could barely tell from this season. Hartia acts like a friend and tries to act as a mediator between Childman and Orphen, but it’s tough since Orphen wants nothing to do with him. It also doesn’t help that while Azalie was in Childman’s body, she kept incriminating herself and Hartia intentionally to further widen the wedge between the friends. By the end, Orphen and Hartia had some all out battles with each other. Hartia could certainly have done a better job of explaining things at different points, but in the end the fact of the matter is that he chose the tower over Orphen and that’s probably at the heart of Orphen’s grudge. I like Hartia’s superhero identity even if it certainly doesn’t help to smooth things over with Orphen. He’s actually a lot stronger than he lets on.

Flameheart is one of the main villains and he is the first opponent to flat out defeat Orphen before the fight was interrupted. He may not be the coolest villain around, but he is quite powerful. He meets with a bit of an anticlimactic end though as he made the same mistake as Azalie as he tried to grab the sword. I suppose that the sword is just hard to resist. I’m not really a fan of this guy though and he does do a lot of whining when things don’t go his way. Good villains have to keep their calm and activate a backup plan when things don’t go well.

The show has some mild fanservice towards the beginning and the end. For the end it’s mainly through the astral projection of Azalie appearing for no real reason. It’s her astral form, but it is still overused quite a bit and Cleao also gets some towards the beginning, but by and large Orphen manages to dodge this trap for the most part. There are definitely a few filler esque episodes, but they’re typically not bad. At the very least, filler helps you appreciate the real episodes a whole lot more.

Power Level wise, I’d place Orphen the character above several magicians like Dr. Strange and Lina Inverse (Definitely a close fight though and composite Lina could be another story with her Sword of Light) but physically he is around human level which can hurt him against fast opponents. As a series, Orphen is fairly realistic despite the magic so it wouldn’t rank too high next to other anime titles, but I’m sure that we’ll be getting some power ups as the franchise goes on.

The soundtrack for the show is pretty good. We have a solid opera theme that plays for the big moments like when the Bloody August attacked the Tower of Fang. It was a great scene I have to add as it came out of nowhere and was pretty unexpected. Who would have thought that the big villain organization would be taken down so suddenly and in the span of around 2 minutes? These guys talked such a big game, but they crumbled in the end. There are quite a few other good battle themes in the series as well. Both of the openings are also quite good with the second one having better action scenes, but the first one probably encapsulating the themes of the show a little better. In the end, I will actually choose that one as my favorite for this series.

As for the animation, it looks pretty solid. Especially when the high budget scenes show up, there is a noticeable difference. The colors are nice and vibrant and this is especially useful for the action scenes. Even when the budget is normal though, the show looks very clear. Naturally, the sequel series looks a lot richer with detail, but this one is definitely solid. There are even some illustration type shots towards the beginning of the series which are always fun. As long as they aren’t spammed of course, but that’s not the case here.

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Overall, Sorcerous Stabber Orphen is a solid show. It’s definitely one of the more somber anime that I’ve seen in a while at times, but there is no shortage of comic relief characters, which keeps the atmosphere fairly light at well. The animation and soundtrack hold up very well and fight scenes are solid as well. It’s an all around solid show and one I’d recommend to all fantasy or action fans. If you like good banter a lot, but are not necessarily an action fan, I think you can still enjoy this show quite a bit as well. I’m just about done with the sequel series so you can expect a review for that as well fairly soon. It opts to drop the serious angle so it’s more of a lighthearted adventure which works well enough in its own right, but it is definitely different.

Overall 7/10

Hannah Review

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Time to look at an interesting assassin film. I was actually super confident that this film had to be R due to the atmosphere and the fact that it could get pretty intense at times so I was surprised that it netted the PG-13 rating. That’s definitely a good thing although it ultimately can’t save this film. Hannah is a film that always wanted to have a sequel based on the unexplored plot lines, but settled for being one incomplete film. Think of it as a mystery thriller.

Hannah was trained as a hunter/killer ever since she was a baby. She was raised by an experienced secret agent who taught her how to live in a harsh environment (Snowy mountains) for years. The only thing Hannah knows is that she is supposed to push a big red button when she feels ready for a new challenge. Upon pressing this button, she’ll be hunted by another assassin and only one of them may walk away from their fight. Her mentor urges her not to do this, but Hannah does anyway. So begins a deadly game of cat and mouse as the mentor leaves to fight his battles while Hannah meets up with a nice (heh) family who help her realize how much fun life can be. The only tricky part is that the assassins (Multiple ones now? Doesn’t seem fair anymore….) don’t care about collateral damage.

First off, I’d like to say that a born assassin is always a great concept. This character naturally learned a very skewed version of morality and won’t really comprehend the difference between good and evil. Not for quite a while at least and possibly never if the assassin never talks with the targets. Street Fighter’s Cammy had an origin like this although it was never delved into and we’ve seen it with many other characters. The problem is, it’s incredibly difficult to utilize this plot without falling into the trap of super violence or the “Starfire issue” which has the character act way too ignorant of non combat related things. I’m sure that a well trained assassin will know a lot about daily happenings since it is necessary for the job. I don’t think I’ve ever seen this concept played out exactly as I would like it too, but it’s very hard to perfectly adapt something from my head canon as opposed to what is happening on screen.

This film takes a nice shot at the concept, but they do make Hannah very naive. She is a kid though and a lot younger than most assassins would be so it’s a little more excusable. That doesn’t make the scenes any more enjoyable though and I probably could have done without most of the scenes with the family. The parents got a lot of good one liners and burns in, but they really just held Hannah back most of the time. Hannah’s friend was very annoying as well since she could have handled Hannah’s secret a lot better rather than simply running off to get captured or put Hannah in a bad spot. The friend was supposed to be tough right?

This is also one of those films where you’ll probably feel bad for most of the background characters. Essentially, just meeting Hannah is a death sentence since her opponents will quickly find and neutralize you. After all, the characters know too much. It’s a shame to be in their shoes and it is why you should always know how to fight if you’re dealing in that kind of business.

The best character is easily Hannah’s mentor, Erik. He’s a very well trained fighter and it’s easy to see that he is more skilled than the other people who are after him. He successfully evaded them for years after all and it is only due to Hannah that they found out at all. He consistently gets the better of them the whole time and seems to be on the ball. He was involved with the super soldier experiments, but seems to definitely have more heart than the other members. The main villain is certainly not in the same boat. She cannot decide if she wants to destroy Hannah or simply capture her for more experimentation and she can’t fight at all. She talks tough from behind a glass screen, but once the action dials up she is quickly overwhelmed.

As for Hannah herself, she is a decent character I suppose, but not too likable. Again, if she knew more about Earth customs and such, I think she would have been much better. As it is, at least she can fight even if it can be a bit of a stretch to see her taking on adult agents. Just think of it like Robin beating crooks back in the day even though he was a little kid. A little stretch of the imagination isn’t all that bad.

Unfortunately, the film does fall into the classic animal violence trap for no reason. Even worse, this occurs at the very beginning as a Deer is shot with an arrow and then shot with a gun just to hurt the film’s chances of being good even more. It’s debatable as to whether it’s worse to start or finish with animal violence. If you start with it, I’m going to be in a sour mood for the rest of the film as it’s not easy to forget. If it’s at the end, then at least I could have maybe enjoyed it for a while until it happened to which the film would crash. Same effect in the end, but I had more time to enjoy it. Either way, this started the film off on a verrrry bad note that it most certainly could not recover from.

The film’s fairly violent even without that though. It’s not quite as extreme as some other thrillers/horror films that I”ve seen, but it can still be a bit much. Films can certainly have menacing villains and cool action scenes without resorting to this. Just look at Final Fantasy VII Advent Children or Man of Steel if you want a live action film example. Again, this usually comes hand in hand with the born assassin concept though.

Luckily, the soundtrack is incredibly good so you’ll really have a pleasing experience audially at the very least. Most of the themes are all really cool futuristic techno esque pieces, which is something that fits very well for this concept as well. In particular, you’ll think of the tunnel scene near the beginning of the film, which actually worked as a great environment. It would have been great if Hannah could have stayed in the base for the whole film. The locale would have been a big improvement and it definitely would have had a Resident Evil vibe to it. Hey, if the film wasn’t going to get a high score by that point, it may as well go for being more engaging. Resident Evil films are nothing if not engaging.

A lot of storylines are not wrapped up by the end so there is plenty of room for a sequel. Just about all of the backstory and reasoning behind the fights in the film are shrouded in mystery so you can choose to come up with your own answers. I don’t think a sequel will be coming out after all and it’s possibly for the best. That being said, a good 10 year time skip with a new assassin as a rival could make for a riveting film provided that it was handled perfectly. There’s a better chance of Transformers 5 actually getting a 6/10 though.

Overall, Hannah wasn’t exactly a winner, but it certainly could have been worse. I was definitely shocked to see the soundtrack. I still love the basic premise as well and you can easily just zone out of the film and imagine how the film should have gone. I don’t really have that luxury while reviewing of course, but in my head canon I’ll sneak in a quick “Sorry writers, but x should have happened to y in place of a, etc, etc) Nobody can write a better film for me than me after all. If you like the concept and are prepared for an intense film then this should be right up your ally. The subplot with Eric even plays out like a James Bond/Bourne type adventure as well so action is never lacking. If you want a better action film though, just check out Mission Impossible Ghost Protocol.

Overall 3/10

King of Fighters Maximum Impact Review

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King of Fighters has always lagged way behind Tekken and Street Fighter for me. None of the characters are particularly interesting and it has always felt like a Street Fighter game, but with all of the iconic characters replaced with randoms. I’m sure that later games have helped to give all of them some personality and backstory, but this game definitely doesn’t help their case. I still have a lot of catching up to do with this series though so hopefully the price goes down on some of the originals soon. I went on my big fighting game kick for Christmas, but there will probably be a different theme this year so it could be a while. Well, let’s dive into this title.

First off, one disappointing thing here is the fact that the Arcade Mode is even more bare bones than usual. Characters don’t even get an opening or an ending anymore. That’s essentially the definition of lazy if you ask me. You are only incentivized to play through the game once since every character has the same opening and ending. There is as slight plot at least, but it is still lazy to now give each character something unique. They are all invited to a tournament that is being held by some gangsters. Once you defeat everyone who stands in your way, you defeat the main villain in front of a large crowd and he says that you’ll both meet again…in hell! It’s a pretty hardcore line even if we completely wrecked this guy.

In a way it is good that the characters don’t get a real story though. That’s because your game option settings don’t apply to Arcade Mode so you have to do a best of 3 the entire time. The final level is also very difficult to the point where button mashing simply won’t be effective anymore. You’ll have to end up actually learning the game a bit and even then it should take several tries to finally beat the final boss unless you’re already a pro. I’d rather not imagine myself doing it with every character and I only ended up completing the game with the first two.

The gameplay is your average 2D fighter like with Street Fighter and the other similar games. It does seem like it is very hard to get up in this game though because attacks seem to have very high priority. In the final level of Arcade Mode, forget about even trying to rise. Your opponent will simply slam you back into the turf every single time and his combos can take out half of your life bar or more with a single combo. Something seems off with this and I could see the competitive scene dying instantly for this game. It reminds me of the Teenage Mutant Ninja Turtles game for Gamecube. Of course, that game was a blast and had excellent graphics and a solid soundtrack to back it up. It clobbers this game, but that’s another story.

This is still a solid fighting game. It’s why fighters are so much fun. Even if the characters are not all that likable and there is no real story mode to speak of, the vs mode is what really counts here. A good multiplayer mode means instant replay value and this is the kind of game that is perfect for playing at any random time. You can just turn on the PS2 and prepare yourself for some fun games. Of course, it has less replay value if you’re on your own of course. Still, I guess you could have fun fighting the computers for a while.

I’ll give the game some more props for the fact that it actually has a big opening. Back in the day a lot of games skipped this step or barely did anything with it so that was pretty neat. It unfortunately could not get past the trap of including a little fanservice though so that was pretty regrettable. The dialogue and writing is still as clunky as ever, but at this point King of Fighters is known for that so maybe it was partially intentional at the time. Beyond that, the graphics are pretty good. I’d say that they’re certainly above average for this time period and actually look better than the Street Fighter Alpha games. Granted, that may not be saying a whole lot since those games were quite a bit older.

The soundtrack is very solid as well. There is a solid opera esque theme for one of the stages and there are quite a few tunes. The game did a good job of adding in a lot of variety and this really puts Capcom Fighting Evolution to shame surprisingly. This is definitely one of the highlights for King of Fighters so hopefully the future installments will follow suit in this regard. Just give me some more hype music and we’re good.

Overall, Maximum Impact is a worthy spinoff to the main series. I still think that the games could do a better job of making the character likable and motivated. There’s no real reason to pick someone over another character aside from the all important tiers because none of them have any real personality yet. They all seem like tough guys and gals. Everyone seems to share that trait, but they don’t really have anything else to show for it. Terry’s my favorite character, but that’s really because of the name so I’m not totally sure if that counts. There’s not a whole lot to do here besides multiplayer mode, but that should be enough to tide you over. After all, if you’re buying the game, I assume that multiplayer is the reason for your purchase. Hopefully the series will have more of a real arcade mode in the main titles.

Overall 7/10