Tokyo Mew Mew Review


I read Tokyo Mew Mew a while back and it was fun enough. I preferred the manga to Sailor Moon by a large margin but would the same be true of the anime version? Not in this case as the gap between the manga and anime for Moon is like night and day to the point where I would say the anime is really quite good. In Mew Mew’s case I would say the anime does enhance the manga as well but it’s still not quite topping Sailor Moon. This is a fun show all the way through so you should have a good time here.

The show starts by introducing us to a happy girl named Ichigo. Her life has been rather ordinary so far as she tries to balance her school life while also trying to build up the courage to tell Aoyama how she feels about him. Well, that will have to wait as she is blasted with a strange ray along with a few other girls. They are now destined to be the Tokyo Mew Mews. A fighting force of epic proportions that must defend the world from aliens who seemingly wish to destroy it. These powers come with some unfortunate side effects like how Ichigo will gain cat features if she gets too excited. That will make her confession to Aoyama rather difficult. Her only chance is to save the world quickly and put these powers behind her. Will she be able to do this?

At first the show is mainly a monster of the week format. Ichigo will fight a monster and then we move on to the next adventure. Along the way she meets the other fighters in the group and then once the team is assembled we really start to learn more about the villains and their motivations. It’s not quite so simple as just destroying the world and they have some interesting reasons for attacking. You’ll never stop rooting for the heroes but at least you can see where the villains are coming from.

The show does tend to use the same kind of plot cycles like Saint Seiya for a while though. For example, if one character gets a power up, you can bet that the next 4 episodes will be about the rest of the team getting power ups. If one character gets an adventure then the others will each get an episode in turn. It may make things predictable to an extent so I’d like the show to have changed things up more. Fortunately the adventures are all fun though and you’re not really expecting the show to veer off into a crazy direction so it works well enough. The whole episodic kind of experience is one that can always work as long as the writing is good.

One of the reasons why I preferred the show to the manga version is it felt like each of the characters got more personality and development. I usually feel that way for anime adaptions and consider it a strength of the medium. For example I did not like Pudding very much in the manga but thought she was a lot more likable here. Her antics would actually be funny and she did her best to help out. I’m still not a big Lettuce fan in any version but I never tend to like the timid member of the group as much as the more intense ones.

The animation here is solid. In fact I would say it’s surprising just how good it is. The colors are very sharp and the show looks a lot newer than it actually is. I suspect it’s because of the bright color pallete that makes all of the characters stand out at all times. Or maybe this show just got a bigger budget than I thought. The fight scenes that we do get are quite solid too even if they aren’t really the focus here. I definitely had no complaints on that end. Of course there is a ton of recycled footage here for all of the transformations. That always feels like a lazy way to save budget for the show though. Imagine if we got a redrawn transformation every episode. That would take more effort but it would be neat. I’m not a big fan of long transformations though so I wouldn’t mind if you did the DBZ instant change version instead. It’s cool to have a long transformation for the first time though to show what a big deal it is. The soundtrack was also solid. It had quite a few tunes as well so there was a lot of variety here. The theme song is only okay though, I didn’t find it to be too memorable. The best soundtracks tend to be the character themes when they transform and enter battle.

With 52 episodes this means you’ll be seeing a lot of monsters but the show does a good job of not really reusing those. You’re also having fun throughout so it never feels like the show drags on. In fact, I would make the case that it is always good to be a very long show if you’re a slice of life because it lets you get used to the characters. For example Cardfight G may have been one of the weaker seasons for me for a while but it had almost 60 episodes of the characters just hanging out and so when the plot stuff started you were already invested. Perhaps the new Cardfight season could have been better with more than 12 episodes.

So with 50+, you get to know the Mew Mews very well by the time we’re entering the climax. They are all solid characters for the most part too which is important. The writing here is solid from start to finish. Now, I may give the dub the edge slightly because I love how they made all of the characters extremely overconfident and aggressive but this review is really of the subbed version where I saw the whole thing. The writing is still good there as the characters have good dialogue and the episodes don’t drag on. If an episode drags on that usually means either the writer or director did not do their job and that never became an issue here. The show has good humor and dialogue at all times so you’ll be feeling good after each adventure. Now lets talk about the characters.

Ichigo is the main heroine here and she does well in carrying the show. Ichigo has a lot of energy and is a hero through and through as she sacrifices her social life to fight the monsters. She has a bit of the Parker luck at times as things usually don’t work out for her. Fortunately Aoyama is probably the most understanding guy I’ve ever seen in a Shojo series as everything bounces off of him. Ichigo stands him up for 3 different dates? He shrugs and figures she was busy. Ichigo avoids him at school for a few days? Must be a coincidence.

I mean he does get sad at times but he pretty much always gives her a pass. It’s nice to see him be so understanding but at times it feels like he has no real character. He’s just standing around to be the love interest and that’s about it. It’s why I was glad he got some twists and character development since he needed that. Ichigo does well in her spot as the leader here and also appears to be the most determined Mew Mew. So I definitely liked her quite a bit and would even put her above Cardcaptor Sakura and Sailor Moon as far as the Shojo leads go.

Since I already talked about Aoyama a bit, lets wrap up his part of the plot. He does have one episode where he has a really good character arc which is when he has to fight Ichigo’s dad in order to date her. The episode wasn’t always played seriously but his resolve was and it’s the first time he really seemed to step out into being his own character. It was satisfying in that respect and it was his best episode. Ichigo’s dad is also cool. The guy doesn’t get to do a whole lot but I do like how protective he is of Ichigo. The guy is absolutely going to make sure she doesn’t get mixed up with the wrong crowd. I also like Ichigo’s mother and how she is always cheering the father on. They have a really good bond going there and it makes for one of the more wholesome relationships I’ve seen for parents in anime.

Next up we have Mint and she is sort of like the rival or Sailor Mars of the group. She is rich and can be rather stuck up at times. She isn’t going to be quite as selfless as Ichigo but she does want friends. Mint is just one of the tsundere types who can’t really admit this. Ichigo helps her reconnect with her family and make more friends so they have a strong bond by the end. Mint also gets a good fight with Zakuro at one point which was really hype. Mint seems like one of the stronger Mew Mew fighters and I liked her tough personality. She’s certainly a standout.

Then we have Lettuce and I never quite warmed up to her. She’s one of those characters who seemed a lot more powerful when she was “evil” than when she formally became a Mew Mew. She has a hard time expressing herself and is really timid which holds her back in fights. Of course there’s nothing wrong with being timid but usually that means that you won’t end up being one of my favorite characters. I tend to like the bold characters and that’s really not her style.

Pudding is a character I usually wouldn’t expect to like very much. She’s the youngest member who can’t really take everything seriously. So Pudding tends to goof off even when things are tough and doesn’t understand that the villains are evil. I think what separates her from some of the other characters though is how she does still have a lot of responsibilities and appears to be a mature character when it counts. She looks after a bunch of orphans and in one episode we see how she has to take care of all fo them in between missions. Throw in the fact that she works in the Mew Mew cafe with the others and she is very likely the busiest member of the group.

I’d still like it if she was a little more serious during the fights or not being oblivious to how the villains are fighting against her but by the end I was a fan. The episode with the orphans is the one that ultimately won me over. Finally we have Zakuro, the most powerful member who is also on the shady side at first. Her character is really impressive here. She gets a lot of powerful imagery like when she appears in the church initially. Now that was a great way to introduce her and she has an aura of mystery that no other character in the show was able to attain. Zakuro gets a lot of cool poses and fights to herself as well which is rare for a supporting character. She seems to be the only fighter who can really take care of herself without Ichigo having to come in and save the day.

I also thought the show was fairly consistent at showing her as the most powerful member. (Aside from Ichigo of course although I do think Zakuro is more skilled but Ichigo has the 1 hit KO moves) Zakuro is the oldest member and likes to play the bad cop routine to get everyone focused. At times she goes a little too far with this though like her attack on Mint and the crew. That felt completely unnecessary and the plan just never ends up justifying that. Should have just stuck with the heroes and attacked the villains from the start. Regardless, she was certainly my favorite character in the series. Definitely a winner through and through.

Then we have the mysterious Blue Knight. The show does a pretty good job of keeping the mystery of who his true identity is. It adds a little mystery to the series and he’s effectively the Tuxedo Mask of the group. He’s strong and makes for a very good ally to the group. He comes in handy on more than one occasion and I like his design. This guy’s certainly someone you can count on to always deliver in his scenes.

I haven’t talked about them much but the Mew Mew girls have two benefactors who set this all up. Their named as Shirogane and Keiichiro and they’re responsible for the alien rays. Basically they needed a fighting force against the aliens and so the girls were chosen. These guys aren’t super apologetic about what happened from the lab experiments but I guess deep down they get worried. Shirogane is your classic tough guy who always keeps an attitude up while Keiichiro likes to appear as a really nice guy. Keiichiro was rather boring for me though and I never liked him much.

Shirogane gets a good character arc though and we learn about the big risks he had to take. He even gets a very emotional backstory that ties into one of the monsters that the group ends up fighting. Shirogane probably had to endure the most before the series starts. I forget what the male version of a tsundere is, but that’s basically him as well. He hides his feelings behind the constant insults but you can always count on him to help out. So he’s a fun character and even Aoyama gets intimidated by the guy and runs off at one point.

I should mention there is a little robot named Masha who helps the heroes by finding Mew Aqua fragments that they need for saving the world and also detects monsters. I wasn’t a huge fan of Masha though as he fails absolutely every time when it counts. By the time Masha senses any incoming monsters they have already arrived so there’s no real point. The heroes are getting absolutely devastated in their home base and this guy’s quiet as a whistle. I will say that episode was really cool though because it makes sense that the villains would eventually attack the Mew Mew home base. It’s hardly a secret and everyone knows about the cafe as it is. Surprisingly the villains never attack after this though despite the overwhelming success of the plan.

It makes so much sense to attack this place directly but maybe it’s against the villain honor code. Not that they all have much of one but at least Kisshu seems like the type of guy who would have unwritten rules. He’s certainly the most popular villain but I was not a fan. His first scene is of stealing a kiss from Ichigo which is always a super annoying shojo trope for villains. How do you end up liking that guy after such a moment? He becomes more and more desperate to be with Ichigo from that point on to the point where it becomes his complete motivation.

It’s not written horribly like in Tokyo Mew Mew Au Lait, but it’s still not a great villain motivation. Especially once we learn his full backstory and what happened to the aliens you feel like he should be staying focused here. He has some good fights and is always ready with the insults but I’d prefer if he had kept his romantic feelings out of this. It ends up completely taking over his character by the end but at least he does get some quality fights in the mean time.

I didn’t care for Taruto either. This villain’s more of a rival to Pudding as he’s the youngest villain who also messes around. He has his whole emotional character arc and all but I just didn’t like him. His romance is even more unbelievable than Kisshu by how much he despites the heroes at first and tries to murder Pudding only to have a change of heart. Nah, I wasn’t on board with this guy. Finally we have Pai as well and he’s also an annoying villain. Ultimately he’s the kind of guy who will follow orders without thinking about it. He’s supposed to be the smart villain of the group who thinks this through but it’s not like he has any big plans either.

Finally you have Deep Blue sama who is mentioned a lot. He is the ultimate leader of the villains after all but rarely appears. For most of the series he is a disembodied voice that just zaps the other villains or reminds them that he won’t give them a 300th chance to beat the Mew Mews. When he finally gets to do something he makes for a deep villain but I admit that for most of the series I only liked him ironically. Your villains can only defy and fail you for so many times before I stop respecting the guy. He did leave Kisshu in a critical state at one point though so he did do something there.

Well that wraps up the characters. So it’s a pretty fun cast overall. As you could tell I much preferred the heroes to the villains here. None of the villains really clicked with me all that much. They could fight which is good but most of the time they let their minions do all of that so it’s not like they are even on the front lines all that much. When they did go there they could usually stalemate or buy some time but they weren’t exactly getting any big wins or anything like that. The heroes meanwhile were putting in the work right from the start.

Overall, Tokyo Mew Mew is a fun show. I had a good time with it and each episode will entertain you from start to finish. It’s the kind of show that could have run for several hundred episodes and you would still have a good time even if the plot didn’t move much. It’s a credit to the writing and characters which were handled well. I can see why the series has such a big fanbase. I’m not going to call it great or boost the score further for being entertaining but at the end of the day an anime’s job is to give you a good time and keep you engaged. This show completely succeeds at that and makes for a very consistent experience. With no real weaknesses to speak of, I can recommend this show to anyone. Whether you like adventure, action, or slice of life, this will tick off all of the boxes.

Overall 7/10

Kenny Rogers as The Gambler Review


The Gambler is an interesting wild west film because it’s not focused on the shootouts and instead the card playing is a big focus here. Of course with a title like The Gambler you would expect that. The actual card game has to be one of the big highlights in the film. It’s definitely a good film and holds up pretty well compared to a lot of wild west kind of titles.

The Gambler starts off by introducing us to Brady. He is an extremely good gambler to the point where nobody can really hope to defeat him. He sees a young guy named Billy Montana who is getting himself into trouble by cheating a lot and beating everyone. Brady saves him from a rough fate and then takes most of Billy’s money after beating him in a bunch of games. The two of them head on to a train which is heading to a world championship tournament for big gamblers. Billy is super excited to be entering the tournament of course although Brady isn’t heading there. He got a message from his son Jeremiah that he and his mother are in trouble so Brady’s off to the rescue. Can he really stop the new guy who has taken over the town though?

Brady didn’t even know he had a kid before now. He had ultimately split up with Eliza a while back and as the film goes on we learn more of the circumstances surrounding that. I wouldn’t say every question is answered but we see that it wasn’t really up to Brady. This ultimately doesn’t make Eliza look great especially getting together with this new guy who was Brady’s rival. I’d like more of an explanation on how this whole situation went down because it’s just hard to see. Rufe is shown to be a really awful guy right from the start.

As you can expect he doesn’t end up doing great once it’s time to fight personally. All he can really do is hide behind others to stay in the battle. Otherwise he’s completely out of his league and he knows it. His scenes are definitely the worst ones in the film like striking Eliza and threatening Jeremiah. It’s always more fun when we’re focused on the Brady plot.

The train isn’t the safest spot either though. The owner of the train is one of those sleezy types who wants his customers to do him favors. Fortunately Brady was around and we even get a quick fight scene where he takes someone out with his cane. Brady may be a great card player but I should mention that he is also an excellent fighter. He is old so Brady can’t move as well nowadays but he does have his gun at the ready. One of his better moments is when he breaks into the tavern to save Billy.

Of course his card game against the old rival was another great moment. We got to see how each player would wager their bets and there was a lot of good strategy here. I don’t think I’ve ever seen a film that was truly just about the cards and from this film I can safely say that it would probably be a lot of fun. I may not play card games very often myself but they were fun to watch. It may be a little more luck than most gamblers would like to admit but there is also skill involved. This almost could have been the climax of the film since the fight with Rufe feels more like an after thought.

Billy ends up being an excellent character by the end too. At first he is a bit annoying with all the cheating. The guy claims to be confident but he is cheating so often that it’s hard to take this very seriously. If he was really super good then surely he wouldn’t need to cheat right? Then there is the fact that he enters the super suspicious tavern even after he is warned not too by Brady. Brady made it obvious that this was a bad idea but of course Billy didn’t listen and it nearly cost him everything.

So the first half was rough but in the second half he has a lot of good moments like sticking up for Eliza along with Brady, throwing the gun out the window, and of course his role in the climax. Billy was able to take down a whole lot of enemies at once and seemed really good with the gun considering that he just got it. It was a good way to continue his character arc and you could tell that he did learn from his earlier mistakes. That was nice to see.

I wasn’t a big fan of Jeremiah though. The kid definitely gets into a whole lot of trouble and blames Brady quickly before learning the full story. For Eliza I question her decision making here in being with Rufe from the start and leaving Brady. Without more details I can’t say this for sure of course but it doesn’t seem like the right decisions were made. At least we learn that she did try escaping a few times but he would always find her so I guess at that point it was too late. She should have gone with Brady and Jeremiah at the end though. There’s really no reason to stay.

So The Gambler is a pretty well balanced film. The adventure is good and it’s nice to see Brady sharing the wisdom the whole time. He has a lot of good dialogue and shows his wisdom throughout the film. He’s great at cards, gunfights, and just knows what he is doing the whole time. His final scene about calling bluff with the villain was also handled really well. Really a perfect way to end things for his character.

The only part of the film that’s weak is any scene where we have to see Rufe. Any scene with him is usually very annoying and can be brutal. Part of why you would never want to live in the Wild West is because there was really no justice in a bunch of these places. It seems like the villains would often own the towns and then that would be game over. Even the train of course was corrupt and things would have gotten dicey if Brady wasn’t around. Definitely not a whole lot of people to trust out here.

Overall, If you’re looking for a very climactic card fight this is the film to check out. The battle with Brady’s rival is a lot of fun and the game goes on for quite a long while. It’s nice and I wouldn’t mind if they ditch the gun angle entirely and we just focus on the gambling. It could really hold a whole film by itself without a doubt. We’ll see if the sequels are ultimately able to keep up with this one.

Overall 6/10

Scoob! Review


Scoob got a lot of hype when it was first coming out as that big theatrical level Scooby Doo animated film. With the live action films not doing very well, this was the next chance to do something big. Well, it’s a pretty fun film I’d say. Ironically I would say the animated dvd films look significantly better visually but this movie is better than some of the more recent films. So all in all I was satisfied with this one. It’s not one of the best Scooby Doo films but it is easily not one of the weakest ones either.

The movie starts off with a new origin story for Scooby Doo and the gang as we see how they meet up and stop their first criminal. From there we get to the present where the heroes want to go professional. Unfortunately their potential investor says that Scooby Doo and Shaggy are liabilities. The two of them storm off without actually getting to hear what the gang really thinks and then they get kidnapped outside of the bowling alley by the Blue Falcon and his crew. They explain that these two are crucial in the fight against against Dastardly as he tries to get some relics together for his plan of unspeakable evil. Shaggy and Scooby want to prove that they aren’t the weak links of the team and agree to help.

So we’ve got our adventure here but of course that does mean Fred, Velma, and Daphne are stuck in the subplot for most of the film. It’s an enjoyable one though and at least they were ready to help their pals from the start. They even confront the Blue Falcon’s squad without fear when they see how the team is belittling Shaggy. They were loyal friends despite the guilt trip from the bowling alley employee. Honestly that’s really on Shaggy and Scooby for just running out of there before the rest of the gang had a chance to do anything.

Still the portrayals for the 3 characters are on point. I’d have liked Fred to have gotten one really solid scene where he gets a good trap ready or something though as it felt like he got the biggest shaft from the crew. Velma is a lot better than usual here as they balanced her skepticism well with actually helping the crew out. She does a lot of detective work the whole time and contributes quite a lot. Hacking Dynomutt so easily may be a bit cheesy but that was a big contribution. Then Daphne does well in building up everyone’s morale and establishing a friendship with one of the enemy robots. That would end up being absolutely massive in the film.

For Shaggy and Scooby…well I’m still not big fans of them. I think Shaggy is definitely the weaker character here though. As a kid we see how he was really lonely and meeting Scooby really helped him get his life back on track. They have a great friendship but Shaggy gets jealous way too easily later on. I’m confident that if he told Scooby to keep the collar he would have done so. Scooby was just focused on saving the world while Shaggy wasn’t focused at all. He would just make passive aggressive comments at Scooby throughout the movie and it didn’t feel justified. Mix that in with Shaggy dashing out early and he was too emotional here.

He also needs to face the facts that he and Scooby are the weak links since they’re scared of everything and always running away. It’s why I like the idea of them trying to prove themselves here but you just know that it won’t stick and they’ll be back to running away. Unfortunately that’s just completely part of their characters now. At least Scooby tries to step up when he gets the super hero costume which is why I give him more points here. You can see some improvement.

As for the villains, well Dastardly is fun. He’s a classic kind of villain who is super confident and always has a trick ready to take the heroes out. He come sup with a lot of clever plans and outsmarts the Mystery gang on more than one occasion. His classic partner Muttley doesn’t get to appear much but he was a fun character. They definitely make for a good duo. The robotic minions were also fun and had a nice design and transformation feature going.

Then we have Blue Falcon who is definitely one of the highlights here. That guy’s a blast. He may not be a good hero yet but he doesn’t let that get him down. He has a lot of confidence in himself. The film goes out of its way to remind you that he’s not very strong or smart as it goes on but I like how genuine he is. The Blue Falcon is at least trying his best and that’s the important thing.

Then you have the two allies who are always taking shots at the Blue Falcon but I think deep down they look up to him. Dee Dee is the genius of the group so she finds out the villain plans and gets the tech ready. She can also fight with her equipment which is always very helpful. Then you have Dynomutt with all his features and the guy is constantly daring Blue Falcon to do better with how often he is breaking him down.

It’s fun to have all of these characters running around. It does mean that this is a very different kind of Scooby Doo film as there isn’t a true mystery this time around. I mean you have the whole Scooby Doo ties to the plan and what Dastardly is trying to do but it’s less of a mystery and more about just following him along. The Blue Falcon’s group also makes this feel more like a superhero film but that’s always fun. This works as a good change of pace for the series. It’s risky as the first title in this franchise to not be a traditional Mystery Inc adventure but I had a good time with it.

I think a very important thing here is that the writing is considerably better than some of the recent ones. The characters aren’t super exaggerated and the story is fun to follow. Those are exactly the kinds of story elements you need in order to make for a good movie. I wouldn’t say any of the jokes are laugh out loud funny but the movie has some funny scenes and lines. So all in all you’ve got a very strong all around film here. It’s nothing great that will change your life or anything but I wouldn’t say it has any true weaknesses either. The pacing is right, you’ve got a good cast and the film really goes by quickly. I’d be glad to see more adventures here.

Overall, Scoob! does a good job of setting up the future of the franchise for a new audience. I do think you could and should switch the animation style as it isn’t great but it works well enough. If you aren’t comparing it to the main series then it really works well enough to do the job. It’s just hard to beat classic hand drawn animation of course. If you’re looking for a fun film to watch and spend some time with, then this is definitely a solid option for you to check out. I’m looking forward to the sequel and seeing where they go with it. You can never have too much Scooby Doo! Hopefully Scrappy gets to show up next time though, now that would be fun.

Overall 7/10

Jumanji: The Video Game Review


I’ve completed my first game from the Christmas batch! Jumanji was quite a bit different than I had imagined. There is no story mode to be found in this game and the offline content is minimal. Ultimately I can’t imagine buying this game at launch but at least I got it for cheap so it wasn’t a big loss here. You probably won’t be coming back to this one after you beat it though.

So the game has 4 levels which you can play online or offline. That’s the extent of the game which….is quite small. So offline you play with 3 A.I. controlled characters while online you play with 3 other people. Unless you really love the gameplay that means you’ll be feeling that repetition almost immediately. There is no challenge mode, minigames, or anything like that. It’s just 4 levels that you can play by yourself or with friends. I’ve seen mobile games with a whole lot more content than this one. Jumanji definitely ended up falling under expectations here.

Lets talk about the gameplay though. So this is really a third person shooter where you go around blasting away at the enemies who try to take you down. Each stage is divided into several areas. Each area has you either protect a totem pole from the enemies or gather 4 relics. For the relic levels, you just run around until you find them. The levels are just big enough where this can take a few minutes so try to really look around so you don’t miss any and have to run backwards. For the totem levels, you have to stand around the amulet to power it up and the idea is to stay near until the meter fills up. If the enemies chase you out of the area then no more energy will go through until you get back in there.

I don’t really have a problem with the gameplay itself. It’s actually rather fun and I’ve always liked third person shooters. The gameplay has no real glitches or bugs in it. You do have to reload a lot which can hurt your momentum but as long as you grab ammo a lot then it won’t be a problem. Aside from your blaster you also have grenades and your character’s signature attack. The attacks don’t seem all that balanced though. There are 4 characters here. One has a stomp which destroys all nearby enemies. It’s easily my favorite attack in the arsenal. Another character has a boombox which deals damage to all nearby enemies and lasts for a while. Now that’s another pretty good attack.

The third character has a little healing ray that builds up health…this is a pretty bad one. There are health packs everywhere so you’re either at full health or dead during a battle. There’s no real need for this ability at all. Then you have the 4th character who has a monkey of sorts and I’m not even sure what it does. It might help lead you through the map but it’s not like you would really get lost so I don’t think this is all that good either. Perhaps there is another skill that I was missing when playing as him but I was not impressed.

Likewise, the graphics are nothing to make you look at twice either. It looks like something from the PS2 era and even then it has much less personality than a lot of those games. The level designs are decent but nothing is all that detailed and it just looks as generic as possible. There doesn’t seem to be any real effort put into the graphics here. The soundtrack is also pretty much nonexistent. I mean it’s okay but it’s just not very good or anything like that so I would still not put this as a big thumbs up. It’s not a thumbs down but I doubt you will remember any of the tunes by the end.

The game does have some unlockables so I suppose I should say that there is some replay value here. If you play each character long enough you will unlock alternate outfits and weapons. Each character starts at level 1 and by completing levels and earning exp you will get them to higher levels and each unlockable is blocked by a level requirement. The 4 characters each have their own level requirements. It’ll take a while to get everyone maxed out so that offers you something to do…if you are playing this game that long.

I can’t stress enough how little the content is here. There’s just nothing to do before long and it’s pretty much unheard of that there are only 4 maps. I feel like they were planning DLC if the game did well to add more stages or something but otherwise you’re going to have played all the levels in a single day. There’s not enough progression rewards to keep you going here. So even though I enjoyed the gameplay, it loses a lot of points for just not putting anything in here. The levels are decently long at around 20 minutes but that still means you will have beaten all of the levels in under 2 hours. From there on you are just replaying the same levels over and over again which is no good. It’s too bad because there is really a lot you could do with this franchise otherwise.

Overall, Jumanji is really not a good game. In fact I would go as far as to say that it’s a bad game. This could work as a free to play mobile game or something but certainly not to purchase. There is no incentive to buy this game at all. Even if the gameplay was amazing, 4 levels is not enough to do anything. Certainly not without a fighting mode. See, the game would completely change if there was a vs mode both offline and online. If even either of those styles of play had a vs mode that would help a lot. That’s where you get a lot of replay value but bashing enemies over and over will get old extremely quick. I would say to skip out on this game for sure.

Overall 4/10

Fitzwilly Review


Fitzwilly is a very odd name for a film and the poster is rather crazy. At least you really would have no idea what you were getting yourself into here. It’s really a fun heist film all in all. The writing is on point and the cast of characters is fun. There’s just a lot going on here and the story keeps on changing and adapting as you go through it. I would have been on board with a sequel for this one to be honest.

The movie starts with introducing us to Fitzwilliam and his team. He works for Victoria, an old lady who is super rich or at least that is what everyone believes. It turns out that Victoria is not rich as her father didn’t leave her much of anything when he died. Fitzwilliam and the rest of the hired help don’t want her to feel bad though so they go around stealing to make sure that she is able to live the wealthy lifestyle that she is used to. Is this dubious? Well yes of course but at least they are stealing for a noble cause. You may not be rooting for them but it makes for an interesting dynamic. Well, one day Victoria hires a new secretary only she went out of the usual families and picked someone up from the outside. Her name is Juliet and she could potentially ruin the entire scheme. Fitz needs to find a way to get her out of here and quick but can he do it before she figures out that something is not right here?

Right away you feel like this will be a good movie because it just has a very calm vibe to it. The writing is fun and the pacing is on point. You immediately understand how all of the characters operate. Yes they’re crooks and I have doubts on whether they are really as generous as they appear to be at times. I’m sure they pocket some of the money for their own ends as well. Still, they don’t actually go around hurting anybody and steal from people so rich that they won’t miss the money much. It doesn’t mean you’ll be rooting for them because you shouldn’t be, but as they are not hurting anyone, it’s still entertaining to follow them on their quest.

Fitz is really a pro at this and it must have taken a long time to balance out his daily life along with his criminal empire. The guy even has time to always create an alibi for himself. The only time he seriously messes up is in letting Juliet stay. It’s a case of outsmarting himself where he was thinking of how this could really improve his position even more but erasing her doubts but the risks really outweighed the benefits this time around. She could have messed things up for them in dozens of different ways.

I do like Juliet quite a bit as the main heroine though. Initially she appears to have a strong sense of justice but then we learn her sense of romance is stronger. Yes, it’s a questionable moment for her but at the same time it was such a different reaction. I was expecting drama, running to the cops, and things like that but her actual response to his criminal empire is different than I had expected. She ends up having a really solid role here and the film just wouldn’t have the same level of danger without her.

Victoria is rather oblivious to everything but she means well. It would be a little hard to guess that she isn’t rich after a while though with the staff taking such great methods to keep her in the dark. I still feel like she should have known at some point though like checking her bank account. It’s the one….okay one of the many downsides of letting someone manage every part of your estate like that. She trusts Fitz a whole lot but as a result doesn’t even check over his work. I should think you would want to do an audit at some point. She keeps herself busy all the time though and that’s good since it means she won’t be bored.

Fitz has a lot of helpers but the only one that stands out in a bad way is Albert. This guy’s the easiest to crack when the going gets tough and he makes a really poor decision in the climax. There are just so many ways he could have handled that a lot better and it would have enhanced his character. Instead I would call his final move selfish rather than heroic and it simply isn’t a good look. In a way I had more respect for the rest of the staff who were on the take but weren’t dancing across the line so much. They knew where they stood and wouldn’t budge.

As I kind of hinted earlier, the romance is a bit on the weak side here though. It happens awfully fast all things considered and you feel like it shouldn’t work. Fitz started this whole thing as an act to push her away and so he’s not acting great throughout their dinner but Juliet doesn’t notice and the whole thing goes smoothly. Ultimately she falls for him anyway. The only part of the romance I do like is how she has his back right away after that since it’s fair to say that she knew the stakes once they were together but keeping the cat and mouse game a little longer would have been fun.

Where the film really shines is with the big mall scene at the end. The rest of the film was really fun and engaging too but this is the exciting climax that lives up to the build up. There’s a whole lot going on here and you have security getting involved as well. You couldn’t ask for a whole lot more than that here and Fitz’s plan was rock solid. It was really quite clever and while the film is part comedy so things are exaggerated, you can see this working to an extent. It’s really not a bad idea and when you have as many contacts as Fitz has, well that ends up helping out even more.

Overall, Fitzwilly is a really fun film. It’s one of those old time classics that will always age well because the writing/dialogue is strong and the movie has a good sense of humor. The characters are all written well and the movie doesn’t drag on for a minute. You’ll even get worried for the poor guy in Florida who is being pulled around by Fitz the whole time. Most of the movie wouldn’t have happened if Fitz didn’t make the big mistake of hiring Juliet in the beginning, but it shows that even someone as prepared as Fitz can make a mistake sometimes. It adds to the challenge and you’ll have a satisfying time watching this movie all the way to the end.

Overall 7/10

Sleepy Princess in the Demon Castle


This manga certainly has a very unique premise as the main heroine just wants to sleep. I have to give the series credit for sticking to this premise the whole time but I have to wonder if it can really keep this up for the entire run. It is a slice of life with each adventure being mostly stand alone, but I’d like a big plot soon. Still, it’s not bad and I’ll have a review for it up when I’ve finished it.

Overall 5/10

Build King Review


Build King is a very interesting manga because of how out there it is. You aren’t likely to find a title quite like this one even if you search very hard. The concept is just way too unique and to its credit, the series goes all the way with it. It does have a very…verrrry rocky beginning though so I can see why it was cancelled. By the time things get going, it just feels like it must have been too late in the polls. A shame though since the series was just hitting its groove.

Well, we’re introduced to this world which is a place where people aside to be builders and carpenters. The world is filled with house monsters and the strongest ones of legend are known as the Build Kings. They are so mighty that nothing can stop them and they even pose a threat to the planet. The two main characters are Tonkachi and Renga. They live on a remote island inhabited by monsters and build houses to protect the innocent creatures. Your skills at building houses are directly proportionate to your rank and ability. Renga is a skilled builder and has done well on the island but his big brother Tonkachi seems to have no skill for it.

Every building Tonkachi builds shatters in an instant. But he does have abnormally high levels of strength and has a hammer which zaps his life force in exchange for boosting this power even further. Tonkachi says that if he can’t build houses then he will build peace by stopping the monsters himself. This has worked out well enough for the heroes but they are ready to leave the island and really test their mettle. Fortunately a guy named Nana shows up on a runaway house one day and that’s their ticket out of here. If the two characters can pass the building equivalent of the Hunter’s Exam, they will finally be pros and can do what they want. It will allow them to locate their mysterious master: Shovel, who told them to come find him once they had gotten stronger.

Right away you can tell Shovel is a very old school kind of master. He reminds me of Piccolo with how he just ditched these kids on an island of monsters and told them to figure it out. Considering that he never came back, the guy really did leave them to their own devices. He doesn’t appear again until the very last chapter or two of the series but admittedly it is a very epic way to end things off. Of course since the series was cancelled they had to rush it but otherwise I’m betting he wouldn’t have appeared for a very long time. He has style though that’s for sure.

So of course I mentioned how the series has a bit of a rough beginning right? Well, it all comes down to the fact that it’s trying to be more of a crazy comedic adventure at first. Think early Toriko or classic Dragon Ball. Thing is, I wouldn’t say I was a fan of either of those. Toriko didn’t get really good until the fight scenes occurred. I just think comedy isn’t this author’s strong suit. There is a whole lot of crude humor and crude humor type jokes. It’s not funny and won’t even get a smile out of you.

The artwork is great for fights. This guy has years of experience so that makes sense. The final chapters of this series? They look amazing. It’s like he never left and all the characters have quality designs. The issue is for comedy the author loves his exaggerated faces but it can get old quick. Comedy just wasn’t working for this series and that’s likely why it was canned so soon. I can tell you right now what I would have done differently is build this up as an action series from the jump. Put more emphasis on Tonkachi and his vitality hammer. Explain the different vitalities and building energies.

It seems to me like the author wanted to develop a really unique power level system here and I say go for it. It was well thought out and there’s a lot you can do with that. The building fights are as unique as they get. I feel like it would be a big burden on the author to have to draw this weekly but it would look great. Ironically I would say the human battles are the highlight but the buildings are the selling point so you have to keep them. Just make that one switch to being action oriented and this could have worked.

Lets go back to the story though with Nana and that runaway house. Nana’s one of those characters who is technically tough but I can’t take him seriously. How could you with that as an entrance right? I’ll give him this though, he does have the funniest scene in the series when he gives his introduction twice since the main characters were spacing out. Now that’s a humor style that worked really well. If the author had more gags like that I think it would have worked out really well.

The series is at a bit of a disadvantage with these two main characters too. The issue is that none of them are all that good. Renga is the skilled one who starts out at a higher floor than Tonkachi but quickly hits his limit. He’s supposed to be the good builder but is effectively out of luck early on in the series. Without the ability to fight physically you kind of expected that he wouldn’t be doing so well by the end though. It’s not a surprise but that’s likely of little comfort to him.

As for Tonkachi, well he’s not a very smart character. He reminds me of a Tarzan type character. He can hit things with his hammer but that’s the extent of it. He’s not very smart and will compromise on his ideals for a gag like when he sells out 2 by 4. This character just didn’t click with me and isn’t my kind of lead. Not to take away from his skills of course. His hammer is the real deal and I like how the effects depend based on which side he hits you with. It’s a unique weapon and he has good abilities but as a character I just didn’t care for him.

So the heroes end up landing on a little island that is rife with bandits and vampires. It’s an interesting little island and the heroes finally get a little exposure to the great outdoors. The first adventure lasts through the first 10 chapters so almost half the series is here. The heroes have to fix an upside down house and ultimately Tonkachi can do this by smashing it a bunch of times. It’s certainly not an action arc and we’re still in the adventure phase. You can probably tell that the author is a big fan of the environment because a lot of this adventure is just seeing the impressive greenery and landscapes. The buildings look really solid as well.

I can’t stress enough how good the art is. This is the work of a veteran, but that doesn’t help the story. The main heroine Cork has the worst debut appearance I’ve ever seen for the main girl. Her first appearance is her hanging upside down and forgetting that she wasn’t wearing pants. What kind of intro is that? It’s just artificial fanservice here and Cork never gets to do anything in the series. It’s not a stretch to say that there is no point to her character. She doesn’t do anything after this island either so I shouldn’t even call her the main heroine I suppose.

From there we start the tournament where a bunch of new characters appear. So many in fact that you are unlikely to remember most of them. It’s impressive to be sure and if the series had lasted then this is a great way to expand the case. Since it didn’t though, you just can’t retain all of that info. Taurus is the strong guy but Tonkachi immediately humiliates him in strength so you won’t be taking him seriously after that. If you’re that much weaker than the main character right off the bat then that’s it. (He tries his best punch on Tonkachi and the lead doesn’t even feel anything)

Shizuka gets some hype at least. He’s trying to be the really stoic rival character who doesn’t let anything faze him. He is tough so I’ll give him that and I like how he’s focused on clearing the exam even when characters are messing up the planet all around him. The guy has dedication so I have to give him that. The test proctor Smith is also not too bad. I mean he gets drunk easy and isn’t a good role model but he is memorable.

Then we get a whole bunch of villains that attack the tournament and more heroes jump in so it gets crazy. While you might not remember most of the characters, I do like how largescale this all gets. We enter Toriko type territory right away. Not in terms of feats but just with how much action there is. Again, if the action had come sooner that could have helped a lot. The tournament/exam is easily the best arc here and keeps on going to the end. The various events were fun enough but things really got going once the villains started attacking. That’s when your attention will really be on every page.

The leader of the villains is a guy named Bill. The name might not stand out but as a character he is the real deal. His quantum vigor ability seems really broken with how he’s in multiple realities. It’s hard to see how the heroes would beat him but that’s likely not something that would have occurred for a very long time anyway. As it is, we only get to see him for a chapter or two but he leaves a good impression. He reminds me a bit of Midora.

As for the buildings, I feel like the series does cheat a bit here. The first buildings we see look like normal buildings so it makes for fun and creepy visuals when they start walking around. Later on the more powerful ones just straight up look like robots. It’s cool of course but feels like it’s going against the point of seeing buildings fighting each other. As mentioned we also get a lot of human fights which is basically just Toriko 2.0. When those are the best fights around, it makes you wonder if the series should have just ditched the buildings if they weren’t going to be used a whole lot anyway. Just play itself up as a Shonen action series with exams like Hunter X Hunter and this could have gone far.

Having a slow beginning is just putting yourself at a disadvantage when you need good ratings right off the bat. By the time the setup is completed, it’s just too late. I’ve often thought it might be worth it for an author to release 8-10 chapters online first or more for free on a different site that take place before the official chapter 1. That way you can skip some of the exposition and world building and jump right into the action. It would be risky but then big time fans can always look them up and it might allow you to hit the ground running. It’s possible the magazine wouldn’t allow this but it would be interesting if it worked.

I would say one thing Build King does have going for it is that it’s an easy read. Even with the slow beginning, the art is good enough where you can read through the series quickly. I don’t think it would have been quite as much fun weekly, but at least this way you are blasting through the weaker chapters very quickly to the point where they are gone in an instant. That’s definitely the way to go about things.

My final complement to the series is that despite all of its weaknesses, it’s clear that there was a ton of potential with the whole buildings setup. The world itself was interesting to find out about. How would giant, sentient buildings change the world as we know it? Just answering that question alone could take 10+ volumes as we see the world. You start to get those answers as the series goes on and it’s all very surreal. Imagine living inside of a house that could eat you at any moment? It’s going for a Pokemon vibe with the relationship between humans and their buildings but with the evil ones running around I’m sure there would be tragedies in the future. The mysteries of the Build Kings doesn’t get to be explored and so you leave with as many questions as answers.

Overall, Build King had a very slow start. The first half just doesn’t grab you. There isn’t a lot going on and the character cast is really weak. Fortunately the exam really starts to help the series find its footing. The battles are great and nonstop once they start happening. The extra chapters for the volume release may not remove the cliffhangers but it means more chapters of action and world building which is always good. Plus it covers some more of the crazy battles which was the best part of the series. This second half of hype is enough to give the series an extra star and ultimately I give it a positive rating. It’d be nice to see the series revived at some point now that it has a focus but I suppose it was all just a little too late.

Overall 6/10

Yona of the Dawn


I’m fairly early in here as I’ve just finished Volume 1 but we’ve got a fun start so far. Betrayal, adventure, all the works. I’m ready to see the main heroine pick up a sword and become a big fighter as well. We’ll see how that goes of course and I’ll have a review up for the series when I’ve completed it.

Overall 7/10

Dune (2021) Review


I really did not like the first Dune film so I certainly went into this one with a lot of reservations. Fortunately it is an improvement in every area. When you watch this version you can see how people could have the franchise up to be the next Star Wars. While I don’t think anything will be the next Star Wars, this one has a solid story and builds up a good universe. Throw in the fact that we should be getting the sequel pretty soon and this title has a whole lot of momentum. Ultimately if you like Sci-Fi then you should like this film.

The movie starts by introducing us to the setup of the world. The Emperor rules just about all of the solar systems and there are houses that are under him. Each house has its own ruler, army, and population. The main character Paul is the prince of the Atreides house and they’ve done rather well for themselves. Unfortunately they are suddenly given a mission by the Emperor to go and take control of Arrakis as the Baron will be pulling his people out. The kingdom isn’t thrilled about this since Arrakis is a desert wasteland that is hard to survive in. Additionally their house has never gotten along with the Baron’s house so this seems to be a trap.

Meanwhile, Paul is not sure if he even wants to be king. Making this more complicated is the fact that he has been having a lot of dreams about Arrakis and a girl on that planet. The dreams range from her staring at him to seemingly stabbing him. He is also involved in some shady prophecy from his mother’s side of the family that he will be the chosen one. This will likely put him under an even greater spotlight which could make the emperor go against him. It’s going to be a difficult journey for Paul.

There’s a ton of world building here so that’s really just scratching the surface. I will say, the quicker you learn the names for each of the planets and houses, the quicker you will be able to not only understand the plot but really get into it. Memorizing the names is crucial here. The effects are pretty solid and definitely help for the fight scenes. It’s cool to see the barriers that the suit emits as they are quite unique. You can stop most projectiles but close range attacks get more dangerous.

The training fights Paul has to go through really show this effectively. Now I wouldn’t say the film is super action packed as I would call it more of an adventure but you do have the occasional battle. Duncan easily gets the best battle near the end of the film. He really shows off his skills and proves himself to be the best fighter in the army without a doubt. I wouldn’t say any of the musical themes stuck with me but as you go through the scenes there aren’t any distracting moments either.

As a main character Paul is decent. He can definitely panic a bit with the burden that he is given but for the most part he takes things well. He’s not as tough as he acts at times but his skills should keep on improving so that by the sequel he will be ready to engage anyone in combat. As it stands he is already powerful enough to beat many fighters in a 1 on 1 situation.

As for his mother Jessica, she was quite impressive here. She has mastered “the voice” which is an ability that lets you mind control someone just by talking. It’s very handy to have and she can also fight hand to hand as well. The scene where she and Paul take on some fighters near the end was a really good showing there. Her pact involving the prophecy could certainly end up being troublesome so we’ll see what choices she makes going forward.

Paul’s father Leto is also solid here. I thought he did well at leading his kingdom and it’s hard to blame him for how things turned out. I don’t feel like he had a realistic option of turning down the Emperor’s order. It was going to happen whether he made it easy or not. Then for the invasion, well every factor was against him and it’s hard to win like that. Leto seemed like a good man and at the end of the day that’s all you can really ask for.

Duncan’s the best character in the film by far though. He is a true adventurer through and through. He keeps up a fun attitude throughout the story and takes a lot of the risks. Duncan doesn’t back down from a fight and serves as a great role model for Paul. Gurney is another good character here. He’s tough like Duncan and is always willing to speak his mind. I’d have liked to have seen some more action from him since I bet this guy can fight at a high level as well.

If the film has a main weak point it’s that none of the villains are particularly interesting. We don’t really see the Emperor yet and the guy Arrakis really exists to get wrecked by Paul. The Baron is someone who will have a big role but he just isn’t my kind of character. The guy doesn’t participate in the action unless his opponent can’t move. Baron needs to have the absolute advantage in every encounter which doesn’t speak well to his confidence. His son Glossu could be a fun enforcer but he hasn’t gotten to do a whole lot yet.

As for the main heroine Chani, she doesn’t even get to appear outside of dreams until the end so there isn’t much to say about her yet. Based on the dreams Paul has been having, he should definitely be careful around her. I could do without the constant dreams though. That’s one area where I feel the film could have shown the dreams once and we’d be good. It’s not like you will forget the dreams over the course of the movie so there’s no reason to show it again.

Some aspects of surviving on this desert planet can also be a bit gross like the whole recycled water bit. It reminds me why I prefer to be in more city type environments. That said, even in the film none of the characters want to be here so that tracks. Since the emperor seemingly set them up to fail, you wish that the heroes would have fought back instead of simply complying. They were likely doomed either way but better to turn and fight while you can then to slowly die out right? Ultimately the villains had really good execution on their plan though so it was definitely going to be tough to thwart them.

Overall, Dune sets the stage pretty well. In a lot of ways it does feel like the whole movie was the opening act so all of the events were set up well. The characters are interesting and the plot moves at a good pace. Both things that you would have a hard time saying about the first film. I can safely say this was a lot better than I had been expecting and of course you will get to see the sand worms with the updated graphics here so they look quite impressive. Once Paul masters all of his abilities we should be in for some more fun fights coming up.

Overall 7/10

Hard-Boiled Cop and Dolphin Review


It’s hard to forget any of the promotional images for this series when it was first starting out. Who wouldn’t have fun with a manga about a tough dolphin right? It didn’t last super long but then again, 40+ chapters is fairly good for a modern Jump title that’s cancelled, feels like they usually don’t last quite so long nowadays. It allows the series to explore its premise fairly well at least.

The series starts off with Samejima taking down a crook but he took big risks in doing so and gets demoted. I have to agree with the demotion to be honest since pointing a gun at someone who has a hostage is going beyond just being a bit reckless. So Samejima is sent to a small island in the middle of nowhere that’s a bit off. One of their leutenants is a buff dolphin, there’s a kid here who was rescued from a cult but kept her super powers, and there are sea animal hybrids going around and causing trouble. Will Samejima’s police training be enough to keep him safe?

It is interesting how to the rest of the world, there are no such things as supernatural creatures and all that. Samejima knew about the cult kidnapping for example but like everyone else he just thought they were crazy. Since the island is so far away from everything (Not even a cell signal in sight) it also makes sense that people wouldn’t learn about these events. I thought the author did a good job of crafting this scenario carefully in such a way where nobody would suspect anything. This was good execution.

Initially you have intro type stories that aren’t really connected but let you get used to the cast. For example we have a one shot story with a few guys riding a car without a license and they basically antagonize the cops until they get shut down by Samejima and Orpheus (The Dolphin). Granted I’m not sure if the main character is right about it not being legal to film a cop on public property. I mean, it’s a made up island so you could say the rules are a bit different but I think it was still a part of Japan. Might be overthinking it though and either way these guys were crooks for speeding, driving without a license and then nearly running someone over.

Another intro case that would end up being important for later was the first confrontation with more of a supernatural fighter. Granted, it has a comedic end but you have a guy who is part octopus that is blowing a lot of buildings up in the town. Every part of him is explosive and so trying to hack him to bits isn’t a great way to try and take him down. Orpheus and Samejima have to reluctantly use some teamwork here.

The villain just wanted pollution to stop but blowing up towns isn’t quite the way to go about it. This was also the introduction to Chako’s (the kid) wish granting abilities which are quite powerful. Whenever a series introduces a power that activates just by thinking about it, well you can bet that this character will be a real powerhouse. She’s just young enough where it isn’t dangerous at this point but all you would need is one time skip for her to either be the world’s greatest hero or most dangerous villain.

The series is mostly good about not having much fanservice but it is definitely present which is unfortunate. There’s a whole chapter about everyone trying to take advantage of the main heroine Umi including even Samejima. What’s even the point of that chapter? It’s certainly a good way to lose momentum and her gimmick of having the shirt rip whenever she salutes will make you cringe. Again, the series isn’t too constant with this or anything but it really limits the overall potential of the title.

The first real arc starts with two powerful hybrid bounty hunters known as Kaji and Hanma showing up. They are here to kidnap Chako on behalf of the cult. As these two both have powers, Samejima will have to step up if he wants to protect her. It was a solid mini arc and had the first true fights of the series. There was some good back and forth here and if this was added sooner in the story I think the series could have launched with a really solid start right off the gate. By the end of the mini arc you have these bounty hunters turning good though which is a bit too quick if you ask me but I can give it a pass since it means they can show up as heroic rivals later on.

Next up was a more serious case where people keep dying near the local dolphin pool. The victims are always missing an arm as well. The cops are naturally called in and this arc taps into the mystery angle a bit as you have some a main suspect in the coach and have to decide if he is the murderer or if it’s someone else. With super powered animal fighters on the loose it’s hard to rule anything out. It’s a bit of a step down from the last arc but it isn’t bad. It introduces some pretty important characters and does further the cult plot by the end. The ending twists get a little too convoluted for its own good though to the point where it’s hard to buy the twists at one point. The coach looks bad no matter how you slice it.

There’s a quick mini arc about the characters moving into a mansion where a rich guy tries to throw them out. It’s a way to go back into the comedy realm a bit with some other short stories before the final arc of the series. So there are 7 legendary artifacts in the world apparently and the cult wants to secure these items at any cost to the point where they have called up all of their big members including the main villain himself. The girl who turned traitor in the last arc is there and so the main characters unite to enter the underwater cave. We also get introduced to a whole new group of fighters known as Squad 7 who are apparently the most skilled police officers around. They’re more like the FBI or CIA. Can the heroes stop this cult once and for all?

This arc felt like the biggest one and while I have a feeling it would have played out a lot differently if it wasn’t cancelled, I thought the author was able to wrap everything up really well. At most the giant dolphin made of water at the end may have felt a little out of the blue but all in all it was a fun way to end the series. While it had a rocky start, I did think the series quickly got better the more it went along. This is an example of a series that is better when it was focusing on action rather than comedy. The series just wasn’t very funny which isn’t a good thing for a comedic based title.

Before going into it further, lets take a look at the cast. As the main character Samejima is decent. He’s a hot head who always just dives into a problem and I like to see that kind of enthusiasm. He may not have any super powers but he can still fight with the best of them. The series is part comedy after all so it’s not all that unlikely to even see him trading blows with the more powerful villains. The fact that he doesn’t follow protocol comes in handy more than a few times. While the other cops are unable to move due to other departments showing up, he doesn’t care and just dives in. He does tend to suffer from some of the jokes like being too distracted by Umi though.

Umi is a nice enough main heroine but the series really just uses her as the token fanservice character most of the time. She really doesn’t have a lot of plot importance beyond that and ends up being the only main character who can’t fight at all. That’s a shame because it also leaves her out of all the big story arcs. I’d have liked for the series to have given her some kind of ability to fight with the others. Well, Umi means well at least, not like she’s a bad character or anything.

Chako is the main kid that all of the villains are after so she gets a big role. That said, she’s a very young kid so it’s not like she can really fight or anything like that. Her wishing abilities are really just a way for the plot to go on. Not much to say about her as a character due to this. I will say that her powers can seem a bit inconsistent at times but since it is used seriously at times and as a gag at others, I guess that is to be expected. By the end of the series we do learn the full story behind her kidnapping though.

Orpheus is a big character and really the selling point for a lot of people. That said, I thought Samejima was a lot more interesting. Orpheus’ main character is that he wants Chako to see him as the main parental figure but she’s taken to Samejima so he is always jealous. That is a large chunk of his scenes in the comedy stories. When it comes to the action parts he does have some good fights though and even a tragic backstory. Much like Korosensei from Assassination Classroom, I much prefer him before his transformation into a dolphin.

Still, he’s okay, just not a standout character to me. He does have super strength and a good fist technique so that’s handy in the battles. Next is Seira, a mermaid girl who appears in a few stories. Initially she seems like someone who’s just a little careless with how she comes close to marrying a normal human who would surely drown underwater. As the series goes on we learn more about her though and she even plays a bit of a critical role by the end. She was solid by that point.

Kaji is one of the early villains who turned good. There isn’t a ton to him beyond potential since he didn’t do a lot but he made for a good villain. At the end of the day he’s a villain with an honor code and it wasn’t hard to turn him. The guy has a distinct character design too. He has a partner in Hanma who is a solid fighter as well but he doesn’t do much in comparison.

Yukari is one of the main characters from the dolphin pool murder case and her character arc goes in a very unexpected direction. She ends up being one of the best villains for sure. She uses the arm artifact well and has one of the best feats in the series when she splits the ocean in two so everyone can walk to the cave. As a villain she has a lot of confidence and doesn’t even get intimidated by Poseidon himself. Now that’s some serious ability on her part.

Jura was her colleague but unfortunately as a hero she doesn’t get any power ups so there isn’t really anything she can do to help out here. It would have been nice if the series could have done something to allow them to have a proper fight. Jura’s a fun character though, she’s up beat and always ready to tackle the next obstacle. She stuck up for Yukari and was a really good friend throughout.

As the leader of the cult, Kamuro gets a big role by the end. I can’t say I’m a fan though. He’s one of those guys who is a comic relief perv as a “good guy” and while he gets serious when he is evil, it’s hard to know if his personality is still on the up and up as a result. Was it all an act? The guy is also a bit out of his depth with these relics as he is surprised at how the first one looks. His backstory is certainly very tragic but I don’t really understand how he went off the deep end.

The idea was that he would infiltrate the villains and then take down the organization from the inside. Instead he effectively just became the leader and kept it moving. His goal at the end is really not good and one of those classic “I’ll destroy almost everything but it’s for good reasons” Ultimately since he became evil because his willpower wasn’t strong enough, I was never going to be a big fan of Kamuro.

Okiura is effectively Kamuro’s right hand woman. She finds out a lot of intel and helps him that way but she isn’t much of a fighter so she doesn’t leave an impact. She’s helpful to the villain cause but there isn’t a whole lot to say about her. I think if the series had kept going we likely would have seen her play a bigger role or at least that’s the vibe I got.

Tome shows up really late in the series but she immediately becomes a fun character. As the leader of Squad 7 she is quite powerful in combat. She has an underwater martial art style that seems to be heavily based off of Attack on Titan. It’s how the whole squad fights too so it’s like the survey corps. They use water pressure to zip all over the place as they strike at their enemies. Tome is the most powerful of the group though and it shows. She gets a few fights in the arc and would have been a fun supporting character for future events.

We meet Chako’s Mom in the flashbacks to the origin of the dolphin cop and how this all happened. Her name’s Yae. Yae was a nice character thrown into a tough situation but I do feel like she kept on making the wrong calls. Getting involved in the cult, having a kid while at the cult only made the situation worse. Eventually it was too much for her and she split. Now there’s a bit more context to that but I’d say she got in over her head and this ended up costing her as well as Chako quite a lot. There was also starting to be a bit of a triangle between her, Kamuro, and the Dolphin which wasn’t really needed.

Finally we have Poseidon who would have almost certainly been the end game boss. He can possess Chako and it seems like each relic would have made him stronger. When he possesses Chako she can actually fight rather well so I can only imagine how strong he would be in his own body. The series has a bit of fun at his expense though like when he gets his powers zapped by the cave though. Not his best look and doesn’t exactly make him someone to be feared as the big villain. Always a tough part when trying to balance the serious action and more comedic elements for a series like this.

So, what would I have done differently to keep this from being cancelled? Well, as I mentioned, the series started off a bit slow and didn’t get really good until the action started to come in. That was over halfway through the series I would say. What I’d have done is have the villains attack a lot sooner. Maybe have them send in normal hitmen at first which would give Samejima a good reason to be able to keep up at first and as he learns more about the island we start to see those tough meta humans. It would be a slow ascent up the power levels.

Now, I guess the author wanted to make a comedy manga initially but the novelty of just having the cop be a dolphin isn’t enough. Throw in Chako and you’ve got a Yotsuba vibe going but it’s hard to keep all of those elements together. The initial stories that were stand alone just weren’t all that funny as I mentioned. If you tone down the fanservice or the characters acting iffy then you would have some potential but even the stories without any of that could be a bit dull. Like Chako breaking a vase and then the characters scramble to find the truth. The humor style seems to be the absurd type where something crazy happens and most characters take it in stride while Samejima panics. Not the most effective way to go about this.

So the short answer for me is to throw in the plot a lot earlier along with the fights. The author was able to easily transition this into a full action series which was a lot of fun. I can only imagine that going in that direction right from the jump would have done a whole lot to improve the series. At the end of the day I would still call this a pretty good title but of course I have the benefit of being able to marathon through it. I’m sure it feels a lot different going through it weekly. I would say to maybe remove Chako but that would change the whole core of the series and for my anti cancellation plans I try to not suggest anything that would make the series completely different.

The art is very solid as you would expect. I would go as far as to say it’s excellent. The action scenes have a lot of detail and the character designs are each distinctive. It just strengthens the case of why the series is at its strongest with the action. It allows you to read the series real easily without a doubt since it’s all so clear. Definitely a strong aspect for the series. While I didn’t find it funny most of the time, the writing for the series parts were good. The idea of having a cult as the villain organization is interesting. You don’t really see that a whole lot.

Overall, The Hard Boiled Cop and Dolphin is a good title that will quickly be forgotten amidst a sea of titles that are just better. I would call it a fun series and one I would recommend to anyone but I’m not shocked that it was cancelled. Naturally I wish it could have just kept going and maybe been the next big thing though. As long as a series is good (6 or higher) then I’d like it to crack 50 volumes and continue to surpass its limits. There may not have been any witty banter/solid buddycop dynamics with the Dolphin (It sounds way more natural than using his real name) and Samejima but the action would cover for that no doubt.

Overall 7/10