Fatal Fury Special Review


Fatal Fury is one of those video game series that has done pretty well for itself. It has tons of games and remakes over the years and yet it has always struggled to reach the same heights as Street Fighter and Tekken. It’s tough for any fighting series to match those two though. Street Fighter has decades of legacy among the core fans and Tekken has its legendary story. Fury is sort of stuck in the middle of that and has to share a lot of screentime with King of Fighters. Still, this is a pretty fun game to check out on the Nintendo Switch Online. A true retro title that keeps you on your toes.

I jumped right into Arcade Mode and naturally picked Terry Bogard as my character. That guy is a whole lot of fun to play and he’s also a good all around fighter. So I couldn’t really ask for much more than that. The arcade mode is quite a bit longer than the average one. Usually you have around 8 fights in this mode but this game went closer to 15. Not bad eh? It really makes you work for this and you fight all kinds of secret bosses.

It was a good decision because it does make you feel like you are playing the special version here. The gameplay is very smooth and you will have fun mixing up your combos. The game does a good job of not letting it feel like the villains know all of your moves ahead of time. You can actually “trick” them with a mixup every once in a while which was definitely a good thing. It helps make the whole thing feel more realistic.

Naturally the graphics are fun with the retro sprite look. It will feel like you were playing the game right at the arcade. The soundtrack is also very old school and fast paced to match the action. There are a good amount of levels for the game considering how old it is. There isn’t an abundance of content here so the value is really going to be in the multiplayer. That’s true for most fighting games to be honest. I’d say the ones with a robust story mode are outnumbered by the multiplayer ones, certainly back in these days that was even more true.

So compared to newer games in the series this one won’t be able to compete but if you look at it in a vacuum, this is a good game. It’s very basic but delivers what you are looking for in a fighting game. The characters all have distinct movesets and the combat is executed well. The gameplay is smooth and the game doesn’t seem overly unbalanced. I’m sure it probably would be in the hands of an expert but for the most part on a casual level it feels like the devs did a really good job here.

At this point I own most of the Fatal Fury games. I’m certainly not caught up but I’m always glad to play a fun fighter like this one. The Switch Online has been a great way to play through a lot of retro games so I look forward to seeing which ones come up next. There is certainly still room for quite a lot more titles in the future especially if they keep on adding more consoles.

You probably won’t need rewind a whole lot for this one compared to some of the other old games but of course it can never really hurt. Some of the secret bosses at the end can really hit like a tank and the game’s sped is just fast enough where it can be difficult to react to their attacks at times. You have to absolutely bring your A game at all times and also have to be careful not throwing out too many big hits. They deal a lot of damage but naturally leave you open for quite a while as well.

Overall, Fatal Fury Special is a really good game. It’s one of those titles that reminds you of the fundamentals the whole time. You can’t just close your eyes and start spamming specials. Instead you have to slowly close the gap and win. Also I couldn’t figure out how to use most of the special attacks even if I wanted to do them. So I did a lot of sweeps and throws which is a fun and balanced way to play anyway. I would definitely recommend checking this game out.

Overall 7/10

Killer Instinct Gold Review


Killer Instinct is a pretty fun fighting game in some respects but it also does feel its age in others. The gameplay could stand to be a whole lot smoother than it currently is. Landing combos is also really difficult due to the way that the combo system is set up. You have to manually find the attacks that line up and go from there. This will vary from character to character of course so if you were thinking about any auto combos, well you can forget about those.

The game mainly revolves around the vs mode and arcade. The vs is about what you would expect as you fight someone and get to see who has really mastered the controls. It’s one of those modes that has endless replay value and it’s why multiplayer games are so good. You know that no matter what, this will still be around for whenever you need it. That said, it also comes down to how much you like the gameplay itself. A fun thing about Arcade mode is it does let you change characters every time you lose so you don’t have to get stuck with anyone. By the end of the Arcade playthrough I had played as every character. I knew that I just had to do it.

They all just feel a bit on the clunky side though. I can tell you that beating arcade mode was incredibly tough and took me many attempts. In fact, I can’t even really say that I completed the game because the final boss has a special gimmick where you can only beat him with a launcher combo. The problem is I couldn’t figure out how to do that so I would defeat him over and over again but he would just regenerate. Really a crazy boss and I can only imagine renting the game from Blockbuster and then trying to take him down.

It just wouldn’t fly. So that’s a bit of an annoying way to finish off the campaign but it’s not like there is a whole lot of story to the title either. At the end of the day it’s a retro fighting game where you can test your fundamentals and have a good time. There’s really not a whole lot more to it beyond that. So just get your game on and then you should be all set.

The graphics look pretty good for the game. That part has definitely aged really well. The colors are striking and I like the fact that the levels even seem a bit interactable. The soundtrack is good too so the technical elements are all in order. If the game could have just had a better gameplay style then this would have really been a very solid experience. I think the fix would be a mix of increasing hit stun on all of the attacks and just naturally letting certain blows connect to each other. At that point, once the hits are connected then it’s more fun since the whole game would become more fast paced. It encourages you to really go in and try to do something instead of all the random button mashing.

There’s not a whole lot more I can ask for from such an old game but this is one that I think would be pretty reasonable. Most games have basic combos as the standard after all and this one would have just needed to match that and it would have been all set. I can see why the series never hit it off to the same level as Street Fighter and Tekken. It definitely would have needed that extra gameplay boost.

I can say that the character designs are fun though. The roster will keep you entertained and it’s not even as small as you might have assumed for such an old game. The characters feel like interesting elseworld versions of popular characters like Predator and Sub Zero. Definitely one way to get around all that copyright I suppose.

Overall, Killer Instinct Gold is a good game but it could have been better. The fact that it is a fighting game is really the only thing keeping it afloat. Otherwise there’s just not a whole lot to say about it. If you have the Nintendo Switch Online then you may as well check it out while it’s there but otherwise I’d say you can definitely find way better titles within the genre. No reason to stick with this one for too long.

Overall 6/10

Super Thunder Blade Review


Super Thunder Blade is a game that I expected to be a whole lot better than it actually was. I was actually quite surprised at how wonky the controls were. You had a really hard time dodging the enemy fire and making a move because timing it was near impossible due to all the lag and how slow the frame rate was. The whole game felt so buggy you’d think it came out in the 2020s. I like the concept of the game but I’m afraid that I have to review the actual title and not the concept. A true shame but that’s how it goes.

The game is short with only 4-5 levels in it. It’s a 3D title where you can move from side to side as you dodge enemy fire. The goal is to survive until the end of the level where you then have to take down a boss that appears. Typically the boss will have some obvious weak points to target but I should warn you that this isn’t always the case. So you just have to keep on blasting and you’ll win eventually. Your opponent will of course be shooting a lot of blasts at you during this fight as well so you can think of this like a classic bullet hell game.

I guess part of what hurts the experience here is just how limited the game is. You only have one kind of blaster, which is your default gun. There are no power ups or alternate guns of any kind. Then all of the enemies shoot the same kind of attacks at you. So the character model may change but not the attack itself which feels a bit limited. Or dare I say cheap? This plays more like an NES title than a Genesis one. So you’ve got a short game length and almost nothing to do within it. Just moving from side to side isn’t exactly the most thrilling gameplay after all. You just need a whole lot more than that here and the game doesn’t really end up satisfying you there.

The graphics aren’t all that good either. You can always tell what is going on which is nice but the colors and backgrounds are nothing particularly inspiring. I won’t say they’re terrible or anything but this game definitely needed a win somewhere and I can tell you that it is not coming from the graphics department. No sir, that’s definitely not going to be the case. The soundtrack is okay I guess. Not a whole lot of tunes to be found here but they do fit in with the gameplay which is the important part.

My only real gameplay tip is to be constantly moving from side to side. Odds are that you won’t be hit but you will be moving too fast to actively be dodging on your own. So you just have to hope that the game doesn’t catch on and often times this will work for a very long time. Likewise when it comes to dodging and going into caverns, try the same approach. The only time you may have to pause this technique is during boss fights where you have to target specific areas.

There is one boss where you can only damage him once his eye is open and the guy blinks like crazy. So you have to be moving while blasting and the whole fight tends to be pretty tedious. It’s just a nonstop game of momentum after all and you have to try and stay ahead of it at all times. If you stop to focus then you will make the fight a lot quicker but you also run a much higher chance of getting hit. So you have to decide to take the safe and guaranteed route that takes forever or the short bursts of glory with high risk. Either way it is not super fun since the gameplay itself can be rather dull.

With a name like Super Thunder Blade you are just counting on something with a whole lot more pop. I think that’s what had me confused the whole time. Shouldn’t I be able to shoot out electricity or maybe pop out some kind of an elemental blade? Now that would have absolutely been fitting and would have made the game more exciting. The first step of game design is to make something memorable that everyone wants to play. Unfortunately this is definitely not it. Super Thunder Blade will not last for very long in your memory as you complete it in under a day and place the game back on the shelf, never to be played again.

Overall, Super Thunder Blade is an okay game but it just feels like they put in the bare minimum level of effort. For a lot of games I can at least talk about how I think they are hanging in there and doing their best but not this time. The controls are just too slippery and half the time when you get shot you don’t feel like that is what should have happened. It’s a game I would have been unable to complete without the Switch Online and I don’t think it would have been close. I also wouldn’t really have much of an incentive to keep on playing either.

Overall 5/10

Dragon Ball Super Divers Review


I’m going to miss Dragon Ball Heroes but it’s time to look at the next generation of Dragon Ball content! Divers is definitely starting off on a classic note with the first arc of DBZ. It’s a fun read but I am hoping for something a little more intense in the arcade game’s story once it really gets going. I may just be hoping for a bit too much right out of the gate but I can really feel the potential here!

The story starts with the Z fighters faced off against Nappa and Vegeta along with their Saibamen. There is a new addition to the team though, a kid who looks like a Saiyan. For some reason he is commanding the heroes and tells them who to send into battle. Unfortunately he follows the same order as in the actual manga so Yamcha and Chiaotzu get destroyed once again. Goku and the kid team up to beat Vegeta and then we get the big reveal that this was all a super realistic VR game. The kid is proud of himself and gets ready to keep on playing. So it may be going the other Heroes route with the events initially being a game within a game but eventually the stakes got high anyway. So I could see this happening here as well.

I suppose my one issue here is how the changes didn’t really seem to matter. Why have the kid go inside the game and make his moves when he’s just going to preserve the status quo? It made no sense not to warn Yamcha about the explosion ahead of time and for some reason the kid looks super shocked. There are two possible explanations here and they both make him look really bad. The first is that he forgot what happened because he is a super casual DBZ fan and hasn’t read the books in a while. That one would just be pretty terrible since that’s such an iconic moment. The other explanation is that he wanted to keep the story as close to the original version as possible, in which case I would say that’s just a boring way to go about it. The point of VR adventures like this is that you can actively change things and create a better tomorrow. So why wouldn’t you just do that?

The fun appeal of what if storylines to me are that they can really go all out. There is so much you can do when you are outside the confines of the main story and it feels to me like this arcade game is playing it too safe for now. I’m hoping they change that sooner than later because reliving the old arcs sounds fun enough but this is their chance to really have the new character make a difference. Also there is only so much time in just a single chapter so that’s another valid reason for making this one a bit more small scale. I can accept that as the reasoning if that’s what it was.

The artist did a really good job of emulating the classic Dragon Ball Z look. The character models are on point and the action scenes really flow naturally. I definitely didn’t have any real complaints on that. A clean artstyle like this one definitely goes a really long way because not only is it pleasant to read but it actively enhances the story as well. The writing was good too and of course the whole arcade game backdrop has potential. We just gotta see where it goes from here.

It’ll take a while to really surpass Dragon Ball Heroes in terms of how much of a spectacle that was by the end but so long as this one is very good then we’ll be satisfied. It’s also nice for fans of the original characters like Yamcha to see their guys get in on the fighting even if it’s super brief and ultimately doomed for defeat like in the original. You just can’t escape your destiny here!

Overall, Dragon Ball Super Divers was a pretty good oneshot. It really goes by very quickly so there’s not a whole lot to talk about here. It does its job of being a preview for the upcoming game though which is the important part. The art is on point and the action scenes are good. For all of my complaints on the lack of ambition, it is a fundamentally sound story. There is a good amount of action here and it’s always fun to see Goku and friends getting some fights. Hopefully at some point they come up with an ongoing manga for this one because you can never have too much Dragon Ball content. In the meantime this is a story you should check out.

Overall 7/10

Urban Champion Review


It’s time for one of those Nintendo games that was unfortunately very weak. I appreciate that they were trying to make a fighting game and of course this is very old but it just didn’t really land at all. The game is way too limited and there is virtually no replay value to be found here. The entire time you’re just hoping there is something you may have missed but ultimately that is not the case. Definitely give this one a full skip and you will be glad that you did. It is not worthy of the champion’s title.

The game really only has two modes. 2 player mode and then single player mode. In each mode, you only have one stage. You have to knock the opponent out 3 times in order to win. When you knock him into a manhole or off the block, then the fight continues with the same kind of background, except they change the store’s name. Yeah that’s not exactly what I would call top budget now is it? I expected better from Nintendo. Both characters are really the same sprite, only slightly color swapped so even that isn’t very original.

The controls are simple as you have a high punch and a low punch. That’s it, there are no other controls here so I hope you enjoyed throwing those shots. Beyond that you just aren’t going to have much left in the tank. I imagine playing with someone else will add a little bit of enjoyment to the game overall but probably not enough to leave a real dent. I don’t think almost any game can pull off the enjoyment factor with a single stage. Pac Man was one of the original games with 1 stage and probably the only one that could pull it off. The thing is…this isn’t Pac Man. It’s definitely not built for that level of success by any margin.

So the graphics aren’t particularly solid, the soundtrack is forgettable….we’re not looking at a very positive game right here. There are no unlockables so there is no replay value. I guess you could say that it’s fun to see the character sort of looking like Mario as he’s throwing punches but that’s just not enough of a hook to get you to play the game. Also you can cheese the main mode a bit by spamming the punch button. Often times the opponent will not be fast enough to block your moves which means you can completely bypass the strategy elements of the game. Not that there is a ton considering there are only two kinds of moves but clearly the intent was there with how the blocking system works. When you don’t move, you block automatically so that’s something to think about.

Overall, Urban Champion is not a good game. It’s one of those titles that you will forget right away because there’s nothing memorable about it. There is no aspect of this game that has held up well over the years at all. I would like Nintendo to consider a modern remake of the game but at the same time there would be little point. Just restart the series from scratch with a whole new name and brand. If you think about it, that would really be the only way to handle this unless you wanted to target the real hardcore fans for nostalgia. Even for free I wouldn’t bother playing this game. There’s just no reason to do so and it’s so limited that there isn’t even much to talk about for this title. Trust me, you’ll know what I mean if you ever decide to play this title.

Overall 3/10

The King of Fighters Collection: The Orochi Saga Review


It’s time for my last King of Fighters review for a bit and it’s going to end with the game that started it all. The fact that this collection brings 5 whole games is really impressive. Collections like this are a really handy way to really play through each of the games especially the ones that are really old. Since the games are older the casts tended to be a bit smaller so the arcade modes go by pretty fast.

The first game is KOF 94 which has the toughest final boss to date. I could not find any way to actually take Rugal down. That guy is absolutely crazy. When you get close to him you get absolutely demolished. If you stay far away then you get blasted to smithereens. I read online that you gotta try and cheese him but that doesn’t work either with how much he’s always moving. I’m convinced you need exceptional video game reflexes to really keep up here. Without that then it is the end of the road for you. Still, it’s a fun way to kick things off and Rugal is still my favorite King of Fighters villain. The guy just has a whole lot of style. I ended up playing as Terry for quite a few of these games and he always made for a solid MC.

Then the next game was KOF 95. I wouldn’t say you can tell very many differences here compared to the first game. The final boss is also super OP but slightly more manageable than the first one. You just have to move fast because it’s another boss that can basically take out your whole health bar if you get too close. So you want to try and keep some distance at all times. Getting close to the enemy is something to only be done at your own risk and personally I would not recommend it. Again, you can throw this advice out if you have super good reflexes though.

After that was KOF 96. You start to feel the series getting ever so slightly more modern with this one. The sprites look sharp and in general the game looks very solid. You’ll be going back to Arcade Mode here and rolling with Terry’s crew again. The final boss is still super difficult but now the games allow you some help once you have lost and gotten a game over. You can revive and make your boss’ health go down to 1/3. You’d be surprised at how difficult the fight is even at this point. I can’t imagine pulling this off if I had to go up against the full deal. At 1/3 health the boss gains extra durability though to make up for it.

KOF 97 is pretty climactic and keeps up all of the momentum from the previous game. The gameplay is on point, there is a good cast running around here and there’s a lot to do. The story is mainly told through the cutscenes at the end so you can really feel free to pick just about any team and you’ll get the bulk of the story there. The final boss is another really tough one so definitely bring your A game. You may be here a while even with the bonus. So expect to lose a lot but you should pend that time trying to learn as many of his tricks and attacks as you can.

KOF 98 is interesting because it was there at the end but it actually feels a bit older than some of the previous ones. I think perhaps that was done on purpose to further support the whole nostalgia angle that the game was going for. I don’t think that’s a stretch, I think it even makes a lot of sense. Still, I can’t be sure, maybe it’s just a slight art tyle that didn’t age well. Part of what makes it look older to me is the font. It’s very zoomed in and so it gets a lot blurrier than the other games. Maybe they just wanted the game to stick out though.

The games are very old so naturally the graphics aren’t exactly top tier. Still, they work pretty well I would say. Sprites never truly go out of fashion. The combo attacks look really good and all of the backgrounds have good detail to them. I don’t feel like they phoned in any part of the game. Lots of effort and dedication went into the title. The various soundtracks aren’t bad either. I would like some more hard rock type themes to be included into the actual stages but at least the openings tend to go rather hard in that direction.

When it comes to replay value, there is naturally a whole lot here. You can keep on playing through all of the games to look at the changes between each one. It’s nice to play them all back to back to really see how things have updated and evolved over the years. Realistically there’s probably not much reason to keep playing vs mode for a super long time when the sequels are around but you can’t count out the nostalgia effect. To an extent you may just want to have fun seeing how retro the whole thing is and you can’t do that with a newer game.

Combat gameplay is also something that’s fairly timeless. Yes, there may be less special effects but the actual fighting itself will be relatively unchanged even as many years go by. So that part won’t feel dated at all and you can just have a fun time trying to land your favorite combos. Like Terry seems to be mainly unchanged across all of the games but granted, It’s not like I know any of the advanced ones so just going by the bread and butter combos isn’t the most accurate way to go about things.

Overall, You can’t really go wrong with a collection that brings 5 games. You’re getting a ton of bang for your buck here. I got the Wii version since it uses the Gamecube controller but note that you have to play it on the Wii in order to use this function. The Wii U adaptor doesn’t support the Gamecube controller although that’s to be expected as it doesn’t for most titles. The game’s controls don’t bother with motion though so it’s really not that bad though. When used traditionally, the Wii remote tends to be downright decent. Either way, no matter what console you get the game for, you should pick it up at some point. The games do have actual stories with cutscenes explored during the fights so you don’t want to miss out on the first arc.

Overall 7/10

King of Fighters 2002/2003 Review


King of Fighters has had many games over the years. There are very few who can say that they have played all of them. Even for me thanks to the elusive 99 I won’t be able to say that but I will have basically played through the whole series so that feels like a rather massive W if you ask me. These two games are pretty fun and continue the game on a rather high note.

First up the 2002 game doesn’t really have a story. So for that game you’re really playing through the arcade mode to have a general sense of the controls and you get to beat up a revived Rugal again which is always intense. Definitely not a boss that you want to mess with. In 2003 you’re mainly playing with Ash as you try to get more power and then get wrapped up into another big villain conspiracy. Looks like the Orochi factions aren’t quite done yet but Ash can hold his own.

At this point King of Fighters has so many different factions and it’s always fun to see all of them being active a the same time. That’s not something that you usually see so that’s pretty different compared to other fighting game titles. You have the Orochi revivers, the NEST remnants, Ash basically counts since he’s trying to absorb more power, Rugal’s kids, etc. The game would really be able to do a whole lot as an RPG with this many characters to play around with.

The gameplay is pretty classic as you would expect. There are different mechanics that get added and removed as the games go on but the classic core of the gameplay is still the same. Use your attacks and special moves to take your opponents down. The arcade mode will take you down the path to taking down the main villains. After playing so many of them in a row, I do think it’s impressive how consistent the games are. They all tend to generally follow the same patterns and schedules.

It’s mainly the story that changes and of course some specifics in the actual gameplay like I mentioned. I wonder if the hardcore fans could immediately tell you which game it is based on the win screens after a match. That would be a fun test for some of the more intense fans. I naturally wouldn’t be able to clear that quite yet but I do think I would be able to put up a decent fight since they’re all really fresh in my mind.

The graphics are good as always. I definitely have no problem with them. I do miss Terry’s old design with the cap but since he gave it to a girl at the end of one of the games, it makes sense that he no longer has it. It was so iconic though. I forget if he ever gets it back in the newer games but hopefully he does. He still has it in all of the spinoffs after all. The soundtrack is also good. I felt like we got some more memorable tracks this time around although it might be difficult to find them. I suppose I’d just have to listen to the full soundtrack to pick it out.

As always there is no limit to the replay value here. Just keep on playing with a friend and you could do that all day. If you’re only playing by yourself then that might not be quite as fun but that’s always been the case historically. So it’s not unique to King of Fighters or anything like that. These games were made to be enjoyed by everyone and that way you can also learn how to fight the right way. In a lot of ways fighting the computer teaches you the wrong things since you are focused on exploiting the AI and your moves may not be optimal. Like overusing the jump kick to sweep kick combo may work on the computers but if you keep on doing that against a real opponent then you’re going to be countered real hard.

As always get ready for some real crazy final bosses. These aren’t the craziest to be sure but you’ll likely still die a few times an need the bonus. It’s still very impressive that the bosses are always this tough though. It’s like a point of pride for the series and it is definitely well earned. That kind of difficulty doesn’t just appear on its own. The developers had to work really hard on that one.

Overall, These two games were fun as expected. They had some fun tunes and the gameplay was good as always. You really get to test your limits in these games as well as your reaction times. You’re not going to go down very easily that’s for sure. I’ll be having more King of Fighters reviews up pretty soon so get ready for that. It is definitely a really fun franchise and if the developers were willing to go just a bit harder with it on the next big title, it could really start to make waves on the fighting game scene. Give us a story like Street Fighter V or what Tekken always has. The characters in KoF and their backstories are definitely detailed and expansive enough to support this.

Overall 7/10

Tekken 2 Review


It almost feels a bit strange to be playing Tekken when it looks so retro like this. I’m used to the big and bold plots and all of the electronic music hype. This one still does sound really great to be sure but it is rather basic. You’ll be playing arcade mode and that’s about it. I suppose you can’t ask for much more out of the PS1 era though. That’s just how things were back then. The game’s difficulty is impressively high as well.

When you boot up the game you are given the options to go with arcade mode or multiplayer mode. There might be a practice mode as well but I’m not sure if I saw that there. Either way your main time will be spent across these two modes. The Arcade mode is a classic of course. You go through 10 levels as you beat up on a bunch of opponents and get to see a little ending. It’s good fun but like I wrote earlier the difficulty level is really unforgiving. A few hits are enough to take you down for the count.

The opponent is also really good at creating distance. While I was fighting him, the a.i. would always maintain a perfect distance to dodge my attacks while immediately countering. It was definitely not something to be underestimated. So I actually went ahead and tried on easy mode as well and let me tell you that this was no picnic. The computer was still extremely difficult to defeat and had a lot of tricks up their sleeve. I was definitely taken off guard there. So it’s fair to say that the newer Tekken games are absolutely easier. They have not retained the incredible difficulty jump.

I played through Tekken 7 recently after all and it was nowhere near this tricky. The final boss was super tough, that part is true but it wasn’t the whole game the way that Tekken 2 is. That’s a whole other monster right there. The graphics are also good. Again they are dated, but in a fun way. The blocky style is fun and the game still went out of its way to have a full opening and everything. There are a lot of good attack animations all the way through. Then you have the soundtrack which is really good. It nails the electronic feel that the newer games have and that was probably a very rare thing for back in the day.

The replay value is really as long as you have someone to play with. This isn’t the kind of game that you stick around to just play single player for very long. I suppose you could do arcade mode with every character but there aren’t a ton of them so that won’t take you very long either. You’re here for the combat and the gameplay is on point as always so there is no problem there. You have your various moves plus the throw. What has always separated Tekken from the other fighting game titles is how much damage you deal. You can completely eliminate someone in just a few moves which is always insanely impressive. Just memorize a combo for any of the characters and you will be leaving your opponents dazed.

A big part of the combat is really about memorizing each character’s options. That is how you can dodge in time while landing counter blows of your own. Otherwise you will really just be guessing a lot. Reaction times are also very important to be sure because someone could just button mash and still do well if you aren’t able to react to their random moves. Tekken is definitely a game that really tests your skills and I wouldn’t have it any other way. There aren’t really any gimmicks here, it just comes down to you and your opponent’s skills. Do you have what it takes to bring them down?

Overall, Tekken 2 is a pretty good fighting game. It may be more on the basic side but back in the day that would be the case for all of these titles. It’s definitely a fun blast to the past to see all of the characters back in their earlier days so that’s enough of a reason to pop this one back in and play a few rounds. I don’t see you sticking with it for very long like one of the newer ones but it does age well as a novelty title. If you are able to get your hands on this one for free or for a good price then it’s worth the playthrough.

Overall 7/10

Killer Instinct Review


All right it’s time for a fighting game! Those are always fun to look at. This one is definitely really old of course so it’s certainly not going to compete with some of the newer titles but it’s still pretty solid. It definitely feels like an old Mortal Kombat even though I haven’t played through that series. It just has the vibe you would expect from it. The edge is almost a bit funny with how old the graphics are.

So there’s no story mode or anything like that here. This is all about the fighting gameplay and in a way that’s really what you’re hoping for here. That’s why you are playing after all. The core gameplay is good and at the end of the day that’s why this game is pretty good. It’s got infinite replay value and the character roster may not be very large but all of the characters are quite distinct. My favorite character to play as was easily the guy made out of fire. He reminded me of the Human Torch and was really solid.

The gameplay does take a lot of getting used to in terms of using the combos though. For example, the quarter circle moves I mastered for Street Fighter don’t work here at all. I was able to button mash myself to a few reliable combos that would work but that was really it. Otherwise I just had to hope for the best. It reminds me of Tekken a little bit as well with how one hit can lead to an absolutely devastating combo. I make one mistake and the opponent would immediately counter by taking out half of my health bar. It’s definitely impressive but also rather scary. I imagine that tournament battles for this game would really end very quickly.

After all, a pro player could probably get even more leverage out of that initial hit than a computer would. I could be overestimating the depth of the game and maybe that wouldn’t happen but for now I would bet on losing 70-80% of my health after the hit. So make sure you guard and approach really carefully! That said, it’s a game that I know I would never be an expert at since it’s not like I would have played it much so I would just hold the L there. I didn’t really experiment with the other characters but I’m sure all of the movesets are fairly good.

While there is no story, I should say that the characters do get a quick ending writeup which was nice to see. It reminds me of the classic arcade endings from games like this. The graphics are fairly good. They may be a bit blocky but the designs are all distinct so I do think that the game did a good job in the end. The soundtrack is also decent. Not amazing or anything but I thought the variety was good considering that this kind of game could have easily just had like 4-5 tracks or something like that.

Naturally the replay value really depends on how much you like the gameplay. It’s pretty much infinite as I always say for fighting games since the experience will always be different but by the same token, that means it has to completely compete with other fighting games. A story based game has its own unique scenarios so it doesn’t run into that problem. I suppose you could say it’s one of those things where there are pros and cons to each genre. In the end though the common element is that each game must succeed on its own merits. In the end I would say this one does a good job so it gets the passing grade.

Overall, Killer Instinct is a pretty good game. The combat is really on point and while there is not a lot of different modes for combat, it is fine. The game is 100% focused on being a solid brawler and succeeds in that respect. There’s no story, nothing like that but you know that you can boot this up at any time and really enjoy a solid amount of martial arts. I would definitely recommend checking this one out. It’s a pretty fun blast through history, particularly since I was never really familiar with the Killer Instinct series all that well.

Overall 7/10

Virtua Fighter 2 Review


Virtua Fighter always felt like the really bland knockoff version to the bigger fighting games like Street Fighter and Tekken. When you think of big fighting game titles, odds are that Virtua Fighter won’t be one of them right? No disrespect there but that’s just how it is. It’s pretty fun to play one of the originals in the series through Genesis but it does reinforce that thought to me. The game’s not super colorful and Street Fighter was already more polished.

There isn’t any kind of story here so just pick a random character and go through Arcade mode to get the full experience. Basically you are fighting 9-10 opponents who all have their own ways of fighting. You have to take them all down and show them why you are the strongest fighter on the planet. If you don’t win….who will? I went with a fairly generic guy to play as because he seemed to be rather cocky and fortunately that was the case. It was fun to see him smirking the whole time and he had some fun win quotes.

Still the actual moveset was basically what you would expect from some average joe. A few kicks and punches but nothing out of the ordinary. I’m not saying he needed energy blasts or something but some kind of unique combos would have gone a long way to really having him break out compared to the other characters you know? That would have just made the most sense. Maybe his hair turns into electricity or he has an ultra aggressive fighting style.

As it is every match is fairly quick because the characters hit like a tank. There attacks deal so much damage that 2-3 full combos can have you down for the count. I was pretty surprised when I saw that the default timer for a match was 30 seconds but then after that it all made sense. You would never really need to go for the 60 seconds because one player would be down by then. As it is, I was barely able to cheese a small handful of matches in the last seconds when I was winning.

The A.I.’s difficulty level is really high here. Keep in mind that I was playing the default settings and I was getting absolutely clobbered at times. The enemy always seemed to know what the right move was and would not hesitate in launching it. It was a little suspicious at times but at the same time I know I am a super casual at this game so I shouldn’t expect to be getting big wins anyway. I can accept this for now and in the end I was eventually able to pull it off with some well timed rewinds. You just have to keep on trying over and over until eventually you get the big win that you were gunning for.

The graphics aren’t particularly impressive here. The game is surprisingly blocky so at times it feels more like a PS1 title. Additionally the soundtrack is basically nonexistent and having only 8 characters feels rather small. Some of this is a bit harsh on an old Genesis game to fix of course so it won’t lose many stars from that. At the end of the day what I’m really looking for here is how fun was the game and I would say that it delivers on that. I had a good time going through the levels and the final boss that’s an android of sorts was pretty interesting. I feel like there is probably some good lore that the series still needs to explore and that could really help it stand out at some point.

Overall, Virtua Fighter 2 is a fun game. In a world with Street Fighter and other fighting game titles there isn’t really much room for it but I do think the attempt was made. The game is certainly not a cash-in or anything like that. It actually does have smooth gameplay and the series lasted long enough to be on the PS3 but I just think it has yet to find a true gimmick that would put it over the edge. Naturally I would have liked to have had a story here too but maybe next time. So check this one out, there’s no real downside but I don’t think you will stick around for very long.

Overall 6/10