Monsters: 103 Mercies Dragon Damnation Review


It’s time to look at the Monster special/mini movie that came out recently. You know when they first announced this project I figured it’d be at least an hour or longer but I guess that would have not really made sense since this was based on a one shot. At the very least they would have had to add a lot of extra scenes. Maybe if they included the full fight in the after credits scene instead of just the ending but for people just trying to watch this as a stand alone it probably would have been a really odd way to end this.

The story starts with Ryuma showing up to a village in a state of near starvation. He hasn’t eaten in days and so Flare (I feel like her name was a little different when I saw the film but this works well enough), a nice person lets him eat a bunch for free. He considers himself to be in her debt now although he has a funny way of showing it considering that he starts a big fight in the bar. This happens because the world’s strongest swordsman, Shirano ends up bumping his sword into Ryuma’s. It should have just been a simple accident that they both laugh at and walk away from but Ryuma takes this kind of thing personal.

The same thing happens with someone else a few minutes later, but this time it is a villain named D.R. who pretends that he has been stabbed by Ryuma and uses the legendary dragon horn to summon a dragon to destroy the village. Now the whole village is mad at Ryuma but also just depressed because they are all going to die. Shirano vows to stay and fight the dragon but Ryuma knows that it isn’t his fault and just figures everyone should run off and live. Is this really the right move though? And why did this villain randomly summon a dragon like this? Something’s not right.

The special’s length is basically around 1 normal episode so things have to move pretty quickly. That includes the main plot twist here although it’s one that you will absolutely see a mile away. This is a fairly conventional story about a heroic figure slaying the giant dragon and so the plot around it is pretty much what you would expect. I’m guessing back in the day when submitting the oneshot to the magazine, the writer probably wanted to go with a safe story to start off with. It makes sense and the movie is a very faithful adaption. In a world of subversions and complex plots though, it works well enough.

My main complaint would be that I wish we got more action though. There is only one real action scene here with the dragon and it’s a short one. Yes there is a sword “duel” but that only lasts for a single move and is very fast. It does have the best action sequence by far though. I tend to like when an animation quickly switches to black and white for dramatic effect although you don’t want to overuse it. For example we get another black and white flash against the dragon but that one was really underwhelming in comparison. I would say the animation here is reasonably good but definitely not great or excellent like you would expect from a special. One Piece itself destroys this with many episodes in Wano.

As for the soundtrack, it’s pretty uneventful. Nothing to write home about so you’ll be forgetting the tunes pretty fast. As a main character Ryuma is okay but I wasn’t actually a big fan of his. The guy is super irresponsible, I still can’t believe that he broke a statue in Flare’s restaurant for practically no reason. I get that the sword is important to him but then you confront the guy outside. You don’t pick a fight where you can hurt innocent civilians. It’s also worth noting that Ryuma clearly went for a headshot against Shirano. So he was going to murder a guy for lightly bumping into his sword? Even after the guy apologized?

It’s hard to just overlook that. Particularly as it isn’t really played off as a bad thing either. It’s more of a comedic moment because Shirano had the skills to stop the attack and defeat Ryuma instantly but otherwise it could have been bad. This does also raise a power scaling issue later on. I mean a good rage mode easily answers that question but it’s why we should have had more of a fight later on.

I also think the climax raises some questions on exactly how the scheme worked. It seems to me like the dragon whistle actually works really well because the dragon never tried to attack them. So if you have a dragon working for you, then you can just blow villages up all the time. Why even bother with elaborate traps and schemes? It just seems unnecessary. There could be world building reasons around that like not wanting to attract attention but it seemed like the villain would make things harder on himself here.

D.R. is a fairly underwhelming villain. The guy can’t fight and isn’t too strong so he’s the kind of guy who really just hides in the back and hopes that things will work out. Flare is a decent heroine but a little too gullible. The fact that she was so quick to turn on Ryuma with no evidence was annoying. I get that it was traumatic but she really has no reason to jump in with the mob there. As you can tell I was not a big fan of the cast overall. Shirano would be the strongest character here by default. He may not go out very well but the guy is interesting all the way through and does help to enhance the special. With a better ending he would have fared even better.

Overall, Monsters is a fun special but I don’t see there being a lot of replay value. There just isn’t a reason to watch it for a second time. The best moment is a quick scene that plays after the credits though. I’ve actually watched that one a few times now. It’s got a lot of replay value but you could Youtube that instead of watching the whole thing again. The connection to a certain franchise is one of those open secrets where everybody basically knows about it, but I won’t spoil that in case you don’t know. If they could have hidden the connection more then the scene would really hit extra hard but then you lose out on some of the marketing angles so it’s a double edged sword. Regardless I do think this is worth a watch, particularly with how short it is.

Overall 6//10

Ragna Crimson


Ragna Crimson’s got an interesting premise off the bat with a time travel redo of sorts going on. It’ll be interesting to see how this one goes and the power levels already look like they should get high. The humans are gonna want to stay out of the way on this one. I’m fairly early on after 1 volume but it’s off to a solid start and I’ll have a review up for the series as soon as it’s finished.

Overall 7/10

Battle of Giant Dragons Review


It’s time to look at a game that I’ve passed by in stores on many occasions. The game has been dirty cheap practically since it first came out. The reason why I didn’t get it was because the gameplay didn’t look particularly engaging. Still, there was a lot of good games on sale and I needed an extra one for the 4 for 2 deal so I finally took the plunge. The game is about what you expect. The gameplay is actually pretty fun but the game is quite bare in terms of content. There’s not enough to keep you busy for very long and I would say that it is a weakness for the title.

The basic plot seems to be involving humans taking on dragons and such. There is a short prologue to this effect but there are no more real cutscenes after that so the story itself ends up fading away. Even when you beat the game there is absolutely no ceremony. The game just tells you to pick another dragon and beat the game again. Perhaps after beating the game with the main 4 dragons you would get some kind of extra ending or something but that shouldn’t really be necessary if you ask me. You deserve at least a normal ending for clearing the game.

It’s a pretty short game so you should have it completed within a few hours easy. There are 4 worlds and each one has 3 levels. The objective in each level is to collect 2 gems. 1 gem is obtained by beating a dragon located somewhere on the map with a dragon head symbol. The other one is achieved by defeating a dragon that can only be fought after completing a lot of different objectives. Usually this includes tasks like melting a bunch of gem stones, and navigating a maze. Once you have obtained both gems you tap on a device that gets you out of the level. These levels can be pretty quick as long as you don’t bump into any random dragons by mistake. They all trigger fights that are exactly the same as the boss fights. They’re extremely easy but it will take more time.

The gameplay style is a turn based combat style to an extent but it’s all based on speed. You tap on one of the squares to choose which attack you want to use and then flick forward. You can also block and dodge. After you attack you are given the option to absorb some energy from the opponent to power up your next move or use a quick super attack. Personally I usually just pick to absorb an attack once so you can use your final smash on the second round. Then absorb two more turns and another final smash on the third round is guaranteed to beat the opponent. I naturally chose the fire dragon and went on a rampage with his powerful attacks. The fire dragon seems to be the best one in my opinion since all his attacks boost his attack power even further so the odds of you not taking down your opponent in a few turns is slim at best.

The gameplay isn’t particularly balanced though. You never need to actually block or dodge. Just keep swiping up and the opponent will never be able to attack before you do. Even if they block it just delays the inevitable since they can’t counter attack. I assume this wouldn’t work quite so well in a multiplayer match or something like that but 1 on 1 it’s quite easy to take the win. The game is extremely easy as a result with no real challenge to be had. You’ll dominate the game without any real effort. That’s also part of why the game is so short I suppose. If you never lose then it’s like you’re playing the game full steam ahead.

In terms of graphics they aren’t bad but you can see how the game is pretty lazy. Almost all of the dragons are re-used assets. The lord of the first world has the same exact design as all of the minions you fought earlier after all. That’s just sloppy and it makes the boss feel a whole lot less special since he could be just about anyone. The game had a little fun with some random side bosses at least which was fun. One such boss was a cop car that came out of nowhere and another was a drum set. You don’t have to fight these guys but they’re super weak so you might as well. The game should have embraced this part a little more and it would have made the game a lot more memorable.

Overall, Battle of Giant Dragons is a pretty forgettable game. It’s incredibly short and the gameplay is 1 dimensional. These two things could have been forgiven if the story was really good, but that’s not the case either. When you’ve got nothing going for you other than a fairly enjoyable gameplay style it’s going to heavily limit your potential. The game is still fun enough for what it is I suppose and it’s cheap which means you can get a good value here. Gameplay is the most important factor so I’d still put this one in the green in the end, but just barely. I don’t really see myself seeking out the other games in this franchise but I suppose if I happen to be in store you never know. I may pick up a game like this at some point. If you want a good game with big enemies to topple though, I recommend checking out Budokai Tenkaichi 3 instead.

Overall 6/10

Monster Hunter: Flash Hunter Review


It’s time to look at a Monster Hunter manga. This one made it all the way to 10 volumes and has some cool cover arts so how does it rank? Well, it’s a pretty good premise and I wouldn’t fault its pacing, but the manga does fall short in some areas. Mainly the art and the characters are what brings it down. Salvaging the manga though is the amount of fights we have on deck and the fact that it’s still interesting. It pales in comparison to many other titles but I wouldn’t call it bad either. It just takes a while to get going and by then it’s basically over.

The series starts with Raiga as a kid. He looked up to his local Monster Hunter (A guy who hunts monsters) but unfortunately this guy got scarred after a tough quest and changed into a violent person. He is now bent on getting revenge and ditched Raiga’s village. The hero and some townspeople survived, but Raiga swore that he would find this hunter one day and get payback. He decides to be a hunter and a few years later he has finally attained his goal. The problem is that his bark is bigger than his actual skill. He teams up with Keres, an arrogant archer who panics quite often and Torche, a navigator who isn’t particularly skilled. Can these three heroes become legendary Flash Hunters?

Lets address the elephant in the room. That is to say, the terrible character known as Raiga. It’s obvious what the series is going for from the start. Raiga’s the hot headed main character who jumps into action and thinks about the consequences later. That’s fine, I’d actually consider that to be a positive trait most of the time. A lot of my favorite characters are like that as with Vegeta and Ichigo. The problem is that Raiga never improves enough where he can afford to act this way. All he ends up doing is putting everyone in harm’s way. Time after time he rushes at an enemy and nearly gets the group destroyed. It always works out one way or the other, but always because someone saves him and not because he ends up beating the monster. Raiga doesn’t care about teamwork and will always choose to pursue the monster.

You’d expect some kind of character arc for him somewhere down the line but it never, ever comes up. Even in literally the last volume he makes the same mistake. A monster has been forced back into the ocean and the town is calling in a bunch of hunters. Once there are enough of them then the team will go in to finish the monster. The problem is that Raiga wants to prove that he has surpassed Bexel (The rogue hunter who betrayed his village) and goes in alone. Naturally he gets beat up as always and Bexel is forced to save him. Then the rest of the team arrives and Raiga is saved, but our young hero ends up taking most of the credit. What he did was completely unnecessary. He does something like this in every volume and you can see why Keres kept ditching him. Raiga is a man who puts his own adrenaline needs above the lives of his teammates. Such a character won’t go far.

Raiga was just annoying the entire time and I’m still shocked by how he never got better. Unfortunately his teammate Torche is almost as bad. Her personality quirk is that she’s pretty clutsy and isn’t good at anything besides being a scout. She can pick out monster weak points, but this almost never comes in handy. She defends Raiga a lot which isn’t good either. The worst part is that she never really becomes a fighter. I get that not all team members need to know how to fight, but at least getting better armor and superior weapons would help her case a lot. She just ends up being more of a non character than anything.

Finally we have Keres. He’s a mixed bag because on one hand his constant need to run away is annoying. He gets nervous a lot to the point where he even retires for a while and is forced back into the hunt. On the other hand, he is often right when Raiga is involved. Why go to hunt a monster that isn’t bothering anyone when they can wait for reinforcements? He isn’t constantly addicted to fighting the way Raiga is. Still, he can be annoying in general so since all 3 main characters are annoying you can see why the characters is an angle which holds the manga back.

I also think the art may have something to do with this. The artist isn’t great at drawing facial expressions so everyone tends to have the same grins, frowns, etc. They all look the same after a while. Different character designs, but the same postures and expressions. Then the artist gets completely lost with regard to the fight scenes. You really can’t tell what is happening half of the time because it is too chaotic. Everyone is using a huge attack and the same goes for the monster so all of the action lines intersect to the point where it’s too muddled to make anything out. The art never gets better unfortunately and this would certainly be one of the weakest art that I have seen for a series.

Then we’ve got the main rival character Bexel. You could also call him an antagonist I suppose, but Raiga definitely exaggerates when talking about him. If you think about it, Bexel never actually hurt everyone. He decided to distance himself from everyone, that’s certainly true. At the same time I think it’s a little iffy for Raiga to basically act like he’s a monster. Bexel single handily saves many villages because of how crazy strong he has gotten. He may not be a hero, but he certainly is the best hunter in the series so just let him do his thing. Even by the end of the series nobody is even close to being as strong as he is. That’s pretty impressive.

There are also a few supporting characters, but given the series we are talking about none of them are all that memorable. You have another pair of hunters who do their best to support the main 3, but they aren’t all that powerful. One of them has his big hero moment which is basically Raiga’s fault so when he doesn’t return from his fatal battle we have the lead to thank. Then there is another heroine who shows up from time to time. She’s way better than Torche, but never feels too important. Honestly, nobody feels that important aside from the main 3 and you could basically just call them a distraction if anything.

I will give the manga a lot of credit for how it handles the monsters. This could have easily gone the animal violence route, but the manga is very classy with how it treats the battles. The monsters don’t get all that injured or when they die it isn’t super graphic. So while I do think the title failed in a lot of ways, this was a very important element and it handled this part very well. After all, better a 6/10 then getting the rest right and still dropping to a 4/10 with all of the creatures getting wrecked right?

I still think Bexel didn’t really get a fair shake, but I’ve already spoken a lot about the characters to lets start to wrap this up. Why is this manga still good when everything before this in the review was pretty negative? Well, as I mentioned before the premise of the manga is still good. I like a good adventure title as much as the next guy and the Monster Hunter world has always been pretty interesting. I liked the armors that the characters wore and while the fight scenes could be hard to read at least they were present. They were also rather long the whole time so you can’t say that the manga forgot that part. It does a good job of making the danger feel pretty real to the heroes.


Overall, Monster Hunter: Flash Hunter could and should have been a lot better than it was. The characters should have been more interesting and likable. I can also dig the concept of the main 3 constantly bickering and all that, but even that isn’t handled well. We also get some random time skips, but the status quo didn’t change much so they ultimately feel pointless. You go from having the whole cast feeling outmatched against one monster to suddenly nothing can stop them in the ending. I’m fine with the main characters being the best since that’s inevitable, but you’re telling me that the whole region is basically out of hunters so without the main 3 they are doomed? How did they all live for so long then? Read this manga if you want a good action/fantasy title but prepare to get a little irritated.

Overall 6/10

Seventh Son Review


It’s time to look at your classic fantasy adventure film. The chosen hero of legend who cannot be defeated has arrived to show the world his true power and end the reigning darkness. The story thinks it is a lot more emotional than it actually is and the problem here is that the main characters just don’t make for good leads. Ah well, I suppose the film tried its best, but it certainly won’t be surviving the test of time.

The film starts out with an evil Dragon witch by the name of Malkin wrecking everybody. She destroyed all of the famous knights and now Gregory is the only one left. He defeated her and she lay dormant for many years. Gregory used this time to go to his local bar and get drunk while his apprentice urged others not to fight him. Gregory has a history of murdering his opponents based on his apprentice’s desperation. A swordsman tries to get Gregory to save a little girl who is being possessed, but Gregory wants his beer instead and beats the guy up. It was definitely one of the saddest moments in the film since the guy was just trying to help. Gregory heads over and it turns out that Malkin is back. He defeats her again, but she murders his apprentice so Gregory heads over to a nearby shack and recruits Tom. Tom decides that he has to go since he’s been having dreams about this for a long time now and that means he can ignore logic. He heads out and is ready to take Malkin down.

Thing is, he meets up with another witch named Alice who claims that witches aren’t so bad. Tom agrees since he instantly sees the romantic implications of this and agrees to keep her a secret from Gregory. Knowing that this can’t go wrong and Gregory has been risking Tom’s life needlessly anyway, there’s no harm done. Will they be able to take Malkin and her army of hyped up generals down or is it all for naught? Time to find out!

So, as you can probably tell from the tone of the intro, I don’t like Gregory. He just comes off as a rather mean guy who is only a protagonist because he happens to be a decent fighter. He didn’t care about saving the girl and didn’t seem to care much when his old disciple died as his first line after that was to complain about the time he wasted on the kid. He’s also not very smart of just likes to lie as he constantly gives Tom the wrong advice (Like “Trolls are scared of water and won’t chase you to it”) throughout the movie. He’s also not even that strong as a classic net can beat him and once his scepter is gone he has no power. The guy is just very annoying throughout and also proves to be pretty gullible as he lets his feelings of love get in the way of his fighting. This works against him whenever Malkin shows up.

She likes to flirt with everyone and is quite successful at it. She ensnared Gregory and got his first disciple to lower his guard. Tom was too good for these tricks but since he was getting suckered by Alice the whole time, maybe the writers felt bad for him. I don’t really remember why Alice wants to rule the world, but I supose it’ll make things easier on witches since humans hunt them no matter where they go. She should have won the war pretty easily since the heroes can’t really fight and she can decimate whole cities. Her mistake was to recruit the only fighter capable of beating her as the 2nd in command and then targeting her daughter. I like to think that Malkin was trying to lose at this point. She had a cool costume and a pretty neat dragon form, but certainly lacked tactical awareness when on the battlefield. She should be overocnfident since she was supposed to be way stronger than the others, but I guess she wasn’t quite as powerful as we were all led to believe.

Tom isn’t a good main character. I knew this the second that he abandoned his family to join Gregory for no reason even after learning that all of Gregory’s understudies mysteriously die right after they join. Naturally, his Mom ended up dying after he left. She put up a pretty decent fight though and it was nice to see that she kept up her magical abilities. She actually took out the Kratos lookalike in one shot which was pretty impressive. A pity she couldn’t put up a better fight against the head honcho. Tom’s premonitions aren’t too useful either as they are always very vague and he ends up fainting after them. Even Gregory has to point this out. Tom has some basic skill with a sword, but he can’t hurt the villains with that so it’s all moot. His necklace is pretty handy since it can repel magical attacks and shoot out fire, but he never learns how to wield it. Honestly, he just can’t fight at this point so he’s very fortunate that the villains decide to destroy themselves.

Finally we have Alice, but she’s not a good heroine. Her romance with Tom is pretty bad from the start and despite all her tough bravado, she was almost murdered by random humans in her very first appearance. It wasn’t an impressive way to start out her career. She claimed to have visions as well but we never saw any so I’m not buying it. She is a littkle gullible as well to think that the villains would spare Tom if she asked nicely. She did good in grabbing the pendant back at one point when the villains were distracted, but quite a lot of luck had to be on her side to pull that off.

There were some other supporting characters like a troll that helped the main characters and Malkin’s army of monsters. The monster generals were actually pretty cool and had nice designs, but they were wasted. There was only about 30 minutes left in the film and they still hadn’t gotten to fight. As a result, most of them were effectively one shotted and the others lost to plot hax. One of them was a really powerful dragon hybrid who could use some good weapons, but he was goaded into turning human by Gregory and was then destroyed. Alice’s Mom was a pretty good villain, but the interactions between her and Alice felt weird the whole time. They didn’t interact like parent and child and more like strangers the whole time. The film tries to say that they are pretty close based on their actions and history though so it doesn’t add up. Alice’s Mom certainly came through when it counted though.

The fight scenes are definitely on point and hold up well. That’s one area where the film definitely doesn’t disappoint. I enjoyed Gregory’s fight with the Dragon and the clash of the two dragons as well. Mostly those were the only big fight scenes as the rest were chases and such. The special effects are pretty good. You can tell that the visual style is pretty engaging just from the posters. It’s quite telling that this film looked a whole lot more impressive than other titles like LOTR and World of Warcraft despite those being known as experts at the genre. I can’t say much for the soundtrack as it’s all fairly generic. I would have liked an extra good tune or two.

I think something that would have helped the film a lot would have been if the main characters were more likable. Gregory is consistently shown as borderline evil as he burns opponents alive and without remorse. He believes that you have to be as ruthless as they are to win and in the end he convinces Tom to follow suit. Tom even dresses in all black at the end to signify that he won’t show mercy anymore. It’s certainly not the typical message that you expect to see and it’s a tough world for all of the characters involved. If we ever got a sequel, I’m sure they would have to start reversing that a bit as I just don’t think it was the film’s intention to make Tom seem like a villain at the end. The lore around the film certainly has potential, it just needs to be crafted better.

The biggest negative here is certainly the romance. It’s pretty underdeveloped as expected and the characters just skip first base immediately. Fortunately, the film avoided animal violence, excessive violence/language, and the other tropes that you’d expect in a fantasy film. It did have one gross humor part where the characters eat some kind of squid thing, but it played it by the books for the most part. It’s because this film is more of a happy fantasy with lots of adventure than the more serious and dramatic style that others go for.

There aren’t any real deep messages about saving the environment or Oscar bait moments here. It’s just a classic fantasy adventure that tries to be a little cheesy and action packed throughout. I’d say that it succeeds for the most part. The characters all tend to act like jerks, but the fact that they’re so exaggerated just makes you want to root for the villains even more. It’s interesting how you find yourself rooting for the villains more in a film like this one than in those where the villains are the main characters. Either they’re just more convincing or since the film isn’t too violent, they don’t have a chance to go too far. The main villain destroys maybe 2 characters on screen. The body count isn’t as high as you’d expect despite the epic moment where all of the villains fly across the battlefield and attack Tom’s home. (Not it’s personal) The film just had enough epic moments like that to stay afloat. You can say that the film survives in spite of its characters as opposed to it being the other way around.

Overall, Seventh Son is one of those films that feels like it’s on 2X speed the whole time. The film rapidly goes from place to place and event to event without dwelling on the plot much. It seems like the writers wanted it to be a really long film, but were told they had a limited run time and then crammed everything in. Some scenes could have been explored more and we could have gotten more action scenes. Cutting out some of the romance would have definitely helped a great deal in that regard. The series borrows from pretty much every fantasy cliche in the book, but at least handles most of them reasonably well. It’s certainly an entertaining film as you’ll have fun mocking the characters quite a bit. It’s the kind of film you want to watch with friends to make wisecracks with. It had its faults, but I’d still call it a decently good film. It has a good degree of replay value since it avoided most of the usual negatives.

Overall 6/10

The Vision of Escaflowne Review

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It’s time to look at a recent anime that I saw. This one’s an old school action fantasy romance (Wait…what’s romance doing here?) with lots of danger and dragons. It’s a pretty solid show that may have an annoying main character and a lackluster ending, but hits most of the right notes with the plot and action scenes. The animation has aged pretty well and the music is very memorable. The most important part though is that I can add this title to my mecha list alongside Heroic Age, IGPX, and Transformers. (Probably another one or two somewhere in there)

The plot follows a girl named Hitomi who is on a search for true love, but only finds rebound guys and people who want to use her powers to save their kingdom. So…Hitomi runs. She runs and runs and ultimately becomes one of the best track and field athletes at her school. The main guy from school decides to move away so Hitomi confronts him and wants to prove that she can run really fast. Her big moment is interrupted when a giant laser shows up from the sky and brings her to another world along with a kid named Van. They slay a dragon and Hitomi realizes that she is now on another planet.

Van’s kingdom was exterminated by the Zaibach empire and so he is now the King by default. He intends to exact his revenge, but it’ll be tough since their technology is centuries ahead of the other kingdoms. While people from the hero side still fight with sticks and stones (With a few low tech robots as well) Zaibach has electronic assassins, people with shape shifting abilities, and robots that can burn whole cities to the ground. Luckily, Van finds a robot named Escaflowne. This robot is the strongest robot in history and it is the one thing that can tip the scales of this one sided war. Together with Hitomi’s ability to see the future (Wait, when’d this happen?) they will save the world!

Hitomi may have just been an ordinary runner at first, but travelling to the other world strengthened her pre cog abilities. She was already good at reading fortunes, but now she was the real deal. Hitomi can sense dangers before they occur and her predictions are 100% accurate. They can be changed of course, if she uses this knowledge to warn people ahead of time. Her very existence also works to nullify fate alteration weapons and if she becomes strong enough, she can heavily influence destiny as well. After all, any future that she sees will be in jeopardy since Hitomi can change it if she wants. If she were a strong main character, this ability could have really helped the heroes even more.

Unfortunately, being strong willed is not one of Hitomi’s abilities. She consistently makes the wrong decisions and is certainly one of the weaker characters in the show. For starters, she is really the symbol of the rebound character. She starts off liking one guy, then goes to a second, and finally a third. She goes back and forth between these guys throughout the whole show and simply cannot make up her mind. By the very end of the show, she finally makes a choice and everyone else made theirs anyway, but it was hard to sympathize with her plight. She also lied to one of her friends, which doomed that person to a failed marriage. Hitomi only deserves half of the blame since nobody should ever leave their marriage up to a fortune reading though.

The worst strike against her is that Hitomi ultimately decides not to use her powers to help everyone. She doesn’t want to see the terrible visions and would prefer the armies to just destroy each other than to end the war quickly. The joke’s on her since the visions come true regardless and will keep on popping up, but Hitomi does help to increase the body count dramatically. Yeah, I definitely didn’t like Hitomi and it felt like she just kept making things worse. A pet peeve of mine is that when she returns to the past…Hitomi decides to do everything in the same exact way. It defeats the purpose of getting a second chance if you’re not going to do anything about it right? It’s like if I could go back in time to my first Super Smash tournament. You can bet that I’d wreck everyone since I’d be ready for the attacks that they’d throw out.

Moving on, Van is a pretty good hero. For a while there, he was losing to Allen but ended up passing him due to a whole host of reasons. Van’s your typical action hero. He’s pretty head strong and is always ready for a fight. He craves battle even more than some leads since the whole matter is pretty personal. Once he unlocks the true power of Escaflowne, he really reigns down chaos on all of the villains. He becomes so powerful that they simply can’t hold a candle to him anymore. While the romance isn’t really handled all that well, it doesn’t become much of a factor for most of the series. For the most part, Van is just focused on taking everyone down. Even with the emotions machine making everyone a little more upset, it was odd to see Van and Allen go all out in the final episode. It was a good fight though and Van was definitely doing well. I didn’t care for Van too much in the first half as he was just mean for no reason and was surprisingly weak considering all of his tough talk. Gradually, Van did prove that he was a nice guy when out of his shell though and he became a good fighter. He’s definitely the best character in the series by the end.

Allen’s a good rival and for a wile there he was easily the best character in the show. Unfortunately, his character took a bit of a nosedive by the end as the show had to prove that Van was the only acceptable answer. For starters, Allen couldn’t make up his mind on whether or not he actually liked Hitomi or not. Once he decided, Allen was very heavy handed about the whole thing and seemed to just treat the whole thing as a contest where he could one up Van. He never seemed all that serious and since he would still be flirting around Millerna and had another affair in the past…it’s sort of hard to like him by the end. He never turns evil or anything so there’s always that.

Folken is one of the big villains who has one of the most unbelievable turnarounds out there. He’s behind the wheel, destroying all cities and villages to try and get to the goal. His own homeland is one of the first to go and he never looks back. See, Folken’s a pacifist who didn’t like that his village forced you to destroy a dragon at one point so he decided to become a mass murderer to end war. You know, it’s the classic “Take over the world and murder all the leaders so they can never start a war again” train of thought. It ultimately won’t work and will just make a lot more conflicts in the mean time and Folken eventually sees this. So….he becomes a good guy who is all about peace. Lets just say that this doesn’t end well for him, but he 180 turnaround was extremely sudden and I can see why Van wasn’t very accepting of this. Hitomi was way too accepting of this if you ask me as she instantly jumped on his side. I can’t say that I ever liked Folken, he was constantly using everyone so I can’t believe the turn around.

Dilandau was easily the more interesting villain. He likes to cause carnage and picks fights everywhere. He does get an identity/gender crisis by the end which is really weird and out of left field. I can’t say that I was thrilled about the twist at all. It was a little humorous with how sudden it was, but did nothing for the character and just felt unnecessary. Side stepping that land mine, Dilandau worked perfectly as the main rival for Van. He got completely outclassed once Van learned of Escaflowne’s true power and never put up a good fight again, but he had a solid run. I guess you can say that he’s like Allen as they both started out very strong and ended on a whimper. He’s still the best villain in the series though.

Finally, we have Zaibach’s leader, Dornkirk. He’s a really old man who can’t move anymore so he just sits down and looks at everyone through a telescope. He has McDonalds Wifi so the connection is always very distorted and blurry. No matter, he wants to build a Utopia where everyone is in a dream and living in harmony. He’s mad at the fact that Hitomi’s existence makes this just about impossible. The way that he goes out is definitely laughable as it’s how I picture The One Above All getting wrecked in a fight. It was rather clever to make sure that he met his end at the site of the reverse fate manipulation weapon though since that means that his death is flipped around. It was ultimately pointless though since he stayed in a ghost like state though. There’s nothing really interesting about Dornkirk, but he’s probably the funniest villain of the bunch since he literally cannot move. It’s hard to take a villain like that seriously. Especially considering that Dornkirk panics at least once an episode since fate cannot see through love and this is a romance series so that happens a lot.

Millerna was a decent supporting character. She’s a princess who is also a little confused in matters of the heart. She goes for the rebound character because everyone expects her to do so and naturally it leads to one of the quickest divorces in anime. That part definitely made her look bad since she was just lying to herself the whole time, but at least she’s not the one who broke it all off. Then again…maybe it would have been better if she had made the decision. She can’t really fight since Van and Allen are the only ones with mechs, but she’s always around to encourage Hitomi. Merle is another heroine who is always around and she’s a cat creature who’s very loyal to Van. She makes sure to insult Hitomi all of the time and is one of the main comic relief characters of the series. She’s not all that bad although her “romance” with Van doesn’t really add anything to her show. All of Merle’s scenes are basically filler although at least she called the guards when Hitomi was kidnapped for the 4th or 5th time.
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Eriya and Nariya were two villains who showed up towards the second half of the series. They’re skilled generals who work for Folken. Their mechs are pretty speedy and they make for good opponents. They only got to battle Van in a fair fight once, but that round didn’t go well for them at all. Choosing to fight a rage mode Van is definitely not the best call. Their luck enhancements were seriously powerful and made them the toughest threats of all, but in the end the weaknesses of it were a little too grand. They were good villains, but mainly because of their mechs. Their roles were a little too small to do much other than that. They do beat a lot of the other villains like Folken though.

Dryden is a prince who shows up to get married and remind the characters that having a lot of money is handy in this series. He’s pretty annoying and while the show tries to present him as a likable guy by the end, I wasn’t buying it. He definitely doesn’t seem genuine and maybe I just don’t trust rich salesmen in these kinds of things all that much. I mean, who doesn’t remember the happy salesman from Majora’s Mask? There’s also a Mole Man who is very annoying throughout the series. He breaks into people’s rooms, steals things, and is generally just a bad guy. Despite this, the heroes never do anything about him because they just figure that he could never do anything too terrible. They don’t take him seriously, but if you ask me, he should still be brought to justice. The guy gets away with wayyyy too much. I do like the fact that none of the characters ever bothered to ask his name though. He literally doesn’t have a name, which is fitting.

The screenshots here don’t really do the animation justice. It’s definitely held up really well and the fight scenes are excellent. The colors stand out and you can feel the blows. There aren’t many energy blasts or weapons to be found here, but Escaflowne’s energy jewel stands out. The character designs are all solid and while I haven’t actually seen the movie, I can already tell you that the designs here are many times better. The best design is probably Allen’s robot, it always looked very regal and majestic.

The music makes sure to keep up as well. I can still remember most of the soundtrack clearly, which is something that I can’t say for other shows. The themes were also very good. We had an epic opera theme, a really good villain theme, a good thinking theme, and a whole bunch of others. The overall soundtrack is definitely a lot better than I had been anticipating. It has an old feel compared to most of my favorite soundtracks, like the techno Cardfight Vanguard, but it works really well with the show. It’s old, but it’s not boring and that’s an important distinction to make.

Escaflowne’s fight scenes are definitely pretty good. We get a few hand to hand battles, but most of the action scenes are with the mechs. Any battle with Dilandau is sure to be entertaining and I also liked Allen’s fight style. Since he is a great sword fighter outside of the mech, it makes sense that it would translate well to the robot. It’s a shame that his robot couldn’t fly or use any projectiles though. That would have helped him a lot. As it stands, he was still beating Van most of the times that they fought. Right now, Van would easily defeat Allen thanks to the fact that his robot is 100x better, but Allen still has the better fundamental skills.

Escaflowne is also pretty unique with how long it takes for the heroes to do anything. The first 3-4 villages that they go to are all destroyed by Zaibach. Each time, Van and Hitomi try to warn the locals, but they don’t listen and as a result, they’re all destroyed. This happens to them over and over and over again. Finally, they are able to make a counter offensive by the end. The whole dynamic goes from the situation being hopeless for the heroes to them being overpowered by the end. Without Van’s robot, there is definitely no way that they can win. The villains are more prepared in every area and also have the large advantage in numbers. By the end, Van’s so powerful that he can basically take on the whole army on his own, but all of his teammates are still in trouble.

That’s why the villains could have easily won so many times had they not made the mistake of listening to their old leader. They were winning drastically, but he told them not to make a move. Well, it cost him since one of the heroes decided to fire a nuke. The scene was super unexpected, but also pretty interesting. Once again, it was just not something that an anime would typically do. Usually, you have the heroes win the big final battle or something, but the main heroes didn’t actually do much this time around. They actually would have been overwhelmed if not for the nuke, although it was a rather sour ending to the alliance and got everyone fighting again. The ending showed everyone’s true colors after the dust was settled.

Escaflowne’s one weakness is definitely the romance. It plays a rather large role in the show, but none of the characters even know what they want. Hitomi chases after several guys, but loses them all. Millerna goes after one, but winds up with another. Allen goes after one, but it doesn’t end well so he leads on a second while he tries for a third and eventually comes away with none. Van tries for one, but loses her in the end. Two villains aim for one, but they lose their lives first. One guy gets his girl, but then breaks it off because he’s not ready for this. It goes on and on with these guys and none of the romances really matter in the end. Everyone just keeps on spinning their wheels and hurting the others emotionally while also getting hurt by someone else. It feels like the romance is just a distraction and should be treated as such instead of being the main plot for a while. Trust me, it does become the main plot as the main villain’s plan involves pairing up Hitomi with her second choice as it will let him take over the world. His plan was too vague to work anyway, but the fact that he has to help encourage a romance is also rather strange.

There’s no need to talk about the ending much since it’s hard to discuss without spoilers. Needless to say, I was not thrilled with it. It would work if someone had pulled the friend zone card before leaving, but since the character made the opposite move…it makes no sense. It’s one of those head scratchers where you just have to wonder what the writers were thinking. I certainly thought that it was a bad ending at any rate. One more thing you will question during the film is why the friends and the Mom don’t care about Hitomi being missing for months as much as they should? Hitomi gets one text/fax from the guy she was trying to impress and that’s it. Maybe they tried to send more and they didn’t get through the dimensional firewalls, but since one did I have to believe that others could. The Mom’s only reaction is that she’s sure Hitomi will be fine. That’s not the best reaction. There’s a plot twist about Hitomi’s grand mother which may have helped to bring this reaction out, but it was still rather unrealistic.

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Overall, The Vision of Escaflowne is a solid anime. In its 26 episodes, the show managed to cover a great deal. We had several big villains, one shot villains, etc. The heroes got to visit a lot of different landscapes and even went into a portal where they met vague high above beings who built Escaflowne. It has a good amount of action and the plot is solid as well. While the cast may not seem all that great from the character profiles, they can hold the show with ease. Most of them may be unlikable individually, but at least they’re interesting. Boring characters are worse for a show than unlikable ones and while Dunkirk may have not been threatening in the slightest, he was a memorable main villain. (For all the wrong reasons) The show even got to try out several tones as we had a few dark and intense episodes, but also several light hearted ones. The pacing was always nice and fast and you could never tell when the next tragedy would occur. Be prepared for a lot of it though as the villains leave no stone unturned. They make sure to get to everyone by the end. I definitely recommend this anime and don’t let the romance scare you off. It’s definitely the weakest part of the show and it’s omission would have made the whole thing better, but it doesn’t drag it down all that much. Now you can safely compare it to titles like Transformers and Gundam. Winning that battle is another story though!

Overall 7/10

Billy the Wizard: Rocket Broomstick Racing Review


Only 14 reviews onto the blog will have reached 1000 reviews total. Not too shabby if I do say so myself! What better way to keep the ball rolling than by bringing in another Wii game with a very dubious reputation. I’m talking about none other than Billy the Wizard. While the game may not be able to keep his name straight, I have to give it some major kudos for actually being fairly original. The parts that aren’t an obvious Harry Potter rip off anyway. The idea of 3D races while on broomsticks is actually quite impressive. It’s just a shame that the gameplay mechanics weren’t quite up to the challenge.

There is no story mode here so don’t get your hopes up too high. Honestly, you should always go into a Wii review with very low hopes since I have played most of the good ones by this point in time. You have 4 different modes to choose from and each one has 6 stages in it. That’s not a bad start right? Well, the first mode is tutorial. It’s actually fairly challenging to beat one of the final levels in that one, but I pulled through. Not a bad way to start off the game I guess, but by then I had already realized that the controls were completely and utterly terrible. Unlike Super Kart GP, this one insists on using the nunchuk as well. Big mistake. Just about everyone who owns a Wii likely remembers how sad and insulting the Nunchuk was to fellow gamers. It was basically Nintendo’s way of hitting us while we were down because the motion controls weren’t emphasized as much, but it didn’t matter because the nunchuk was still a bad controller.

In this case, the nunchuk is still mainly used as a motion controller, but you still have to use the Wii Remote as well. They both help with turning, but it’s awful confusing and you’ll be scratching your head by the end. Racing is virtually impossible and from the 4 modes, that was the only one that I couldn’t beat. Forget about beating all 6 races, I couldn’t even handle the first one. It’s insane just how difficult it is. You can’t simply race to the finish line. You have to also go through every ring in the level and missing one is fatal so you can’t go too fast. The problem is that the other racers are travelling at full speed at all times, which gets rather dicey. They won’t just pass you, these kids want to watch you squirm. What I mean by that, is that they will blast you with energy attacks. You can fire back as well by waving the Wii remote, but that doesn’t always work so well while racing. You can imagine how easy it is to run off the track when something like that occurs. I ultimately had to choose not to fire anything, but then I’d lose regardless. The races are definitely the worst part about the game and the irony is that this is technically a racing game.

The third mode has you flying around to collect books. You merely need to pass through all of the books scattered in the level in order to complete it. With a compass and how well lit the stages are, this is a breeze. It may have been on the easy side, but at least it was fun and not tedious. Billy finally scored and the final mode was also fairly decent. This one was about blasting Dragons away. You just had to spam your energy blasts and hope that they landed on the dragons. It beat a few levels with only seconds to spare so this one was definitely quite tricky. Just keep on blasting and when in doubt, blast some more. It will ultimately help you out and the dragons won’t stand a chance.

The cover art is really misleading so I feel like I should warn you about that. The back hints that you get to have a really cool totally 3D race that looks like something out of a Mario Party minigame. Unfortunately, that is simply not the case. The picture is actually taken from one of the loading screens and cropped appropriately to trick the audience. It’s what the game does…and it does it well. I guess the developers were willing to do just about anything in order to sell a few more copies.

Graphically, this game will fail to impress you. The dragon doesn’t really look like a dragon. I’ll give the landscape some mild props I suppose as it doesn’t look all that bad. It needs some work, but it’s not as bad as it could be. The soundtrack is terrible though as the main theme is officially overused. It’s quite telling when games like Madden…which aren’t exactly known for their great musical selections, have a more energetic song list. Most of the songs are quite sad so you need to definitely take this on a case by case basis, but at least they put in some effort over there. I couldn’t feel any effort with Billy the Wizard.

I suppose you could say that there is a reasonable amount of replay value here thanks to multiplayer mode. Playing with a friend is always better than playing by yourself in a game like this. It won’t make the game worth 20 dollars or anything like that, but it can slightly help the game out in the long run I suppose. It’ll have to do at any rate as this game won’t really be offering you anything else.

Overall, Billy the Wizard is exactly what you would expect when you check to see who made the game. The company has always set the bar low and then they crawl under it. While the gameplay is fairly unique, there’s nothing really positive to say about it. The execution simply wasn’t handled all that well at all and you’ll be done with most of the game’s content in roughly an hour or so…probably much sooner. If you want to play a racing game, go and play F Zero GX. That game had hype, presentation, and good controls. Billy could learn a thing or two from that title.

Overall 4/10

Reign of Fire Review

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It’s time to look at an old Game Boy Advance game that I’ve had for a very long time. I finally managed to complete it the other day as I just barreled through the game from start to finish in 2 batches. It’s a game that definitely feels like a cash in and even embraces this, but still has some potential. There are fun aspects to the gameplay, but the overall product definitely needed more polish. In the end, this didn’t end up being a surprise hit or anything like that, but if you’re looking for a fun way to spend 2-4 hours, this is your ticket!

The story of the game roughly follows the movie, but it only contains the bare minimum requirements of a plot. The game starts off with characters yelling about supplies and that dragons are dangerous. You spend a few missions growing crops, destroying Dragon Eggs and adding more people to your crew. Rinse and Repeat for 9 missions. I was fully expecting one of the groups to betray the heroes since I feel like that happened in the film, but instead they all jump into the alliance wholeheartedly and say the exact same things. “Why fight each other when we can fight dragons?” They all seem so sincere that you will naturally be very suspicious the entire time. I know that I was! Still, you probably aren’t playing this game for the plot.

Instead you are playing this for the gameplay. It uses an overhead style similar to Marvel’s Ultimate Alliance. You have an unlimited ammo of missilles that work just like bullets as you mow down the legions of dragons that chase you down. You don’t have to worry about the flying ones as they will rarely even fire a single shot, but the ones on the ground are the tricky ones. The Red Dinos can fire off multiple fire blasts and your allies will typically get hit every time, leaving you to fend off the armies on your own. You can find health supplies along the route so use them whenever necessary. Most of the missions will involve you searching for something so follow the compass and you’ll hopefully be fine.

The core mechanics of this game don’t seem all that bad. Walking and shooting can work well as a decent, linear experience. Think Super Mario or Pac Man, the games are simple, but effective. The problem is the technical limitations of the game. For starters, you can’t run. The characters move very slowly while the environments are incredibly large and sparse. This makes for a bad combination since you can be walking for several minutes in a row. There’s a reason why they give you a full 30 minutes to complete each level after all. Furthermore, the compass is rarely accurate. As I just said, the levels are huge and there are mountains blocking off several paths.

Let’s say the compass is pointing straight down. You’ll start heading that way only to be stopped by a long row of mountains as far as the eye can see. You must now guess whether the path to get lower is right or left. Choose incorrectly and you won’t make it back within 30 minutes. You can literally spend that entire time just walking around. This is partially due to the fact that all of the levels seem to share the same map and each level covers a different part of town. If you make a wrong turn in level 6, you may wander into the level 1 area and that journey takes a very long amount of time. Personally, I’d say that each level should have had its own stage. At the very least, you shouldn’t be able to walk between them by mistake, that doesn’t seem right.

That part was easily the most frustrating aspect. It’s not as bad as a bad puzzle or anything like that, but it really does slow your momentum down. The game isn’t very difficult once you understand what to do, but the game really does leave you to your own devices right from the start. For example, I died in level 1 many times because I didn’t know how to enter the Harvestor vehicle. Once I found that out, it was smooth sailing and the rest of the levels were pretty easy. There actually is a final boss so that’s neat. You have to fight against a giant dragon. The anticlimactic part is the fact that this dragon isn’t really any stronger than the minions. It has a lot more health, but it won’t even try attacking you since it just burns houses in the meantime.

After completing the human’s campaign, you unlock Dragon Mode. I wish this had been around from the start since it is certainly a lot more fun than the first mode. Granted, I probably would have started with the humans anyway. The gameplay is similar except you play as a dragon so you can fly and you also have super speed while walking. That really fixes one of the big negatives that I had with the gameplay. It is a little lazy that all of the dragons have the same emoticon/facial picture though. It’s interesting to see things from their point of view. I only completed two of their levels and probably won’t go and beat the others anytime soon. It would be fun, but I have other games to play and spent enough time on this one.

It does help the replay value though. Make sure that you jot down the password saves after each level because you likely won’t be able to find them online and then you’d have to start all the way from the beginning again. I do wish that the game had a save feature and I’m glad that it has become the standard for games nowadays. It really can make a world of difference. I would like to quickly point out that one of the pictures used for one of the characters instantly reminded me of a twitch emote. I dunno, the resemblence may not be all that striking from this angle, but go to Twitch chats for a while and it will all start to make sense.
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The graphics aren’t bad, but they’re not great either. The title didn’t put a whole lot of effort into the character models. Everything is clear in the sense that you can distinguish between all of the objects, but they do tend to be a little blurry and unrefined. The soundtrack is fairly limited although I did play most of the game on mute. I made sure to listen to it a little afterwards though. It’s just not all that special or spectacular and you may want to keep it off as the constant sound effects from shooting and all of the explosions make it a very loud experience.

Overall, It feels good to be done with this game once and for all. The first level had be worried that the game would be quite terrible, but it picked up quite a bit from there. It’s still not a great game or even a very good one, but it can at least hold its own now. I think you’ll enjoy playing it and the game should be up for sale at less than 5 dollars online. For that price, it’s a bargain to snag. There are around 18 levels if you play both campaigns so that should buy you enough time to make the purchase worth it. With this game gone, I’ll have to see which game takes the top priority spot next time. It may be time for Yugioh to make a comeback.

Overall 6/10

Future Card Buddyfight 100 Review

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Buddyfight 100 started off really great and it was looking like it would easily be the hype replacement for the original show that I was hoping for. The first few episodes were loaded with high stakes and awesome fights. Unfortunately, the middle of the show is bogged down by an incredibly large amount of day to day monster filler. It doesn’t really get great again until we start nearing the end and by then there was no way that it could catch the original Buddyfight. It’s still a fun show and one that I’d recommend, but it’s a step down.

The immensely powerful Yamigedo has arrived on Earth. He has already devoured many planets and even the universe is not safe from this beast. Gao Mikado and his friends must stop him, but the only way is to find the 8 Omni Lords so that they can seal them. Yamigedo’s human partner is Ikazuchi and he has the 100 Demons on his side so the heroes will have to fend those fighters off as well. It’s going to be tough, but Gao has a lot of friends on his side and together, they can do just about anything!

Right from the get go, Buddyfight 100 tried to have more tension. Gao’s first big duel with Tenbu was great and Ikazuchi has a great design. Yamigedo’s an imposing villain and even the intro before the theme song was epic for once as it has Tasuku and Gao talk about how they’re probably doomed and that they might not be able to save everyone this time. Considering the fact that Yamigedo can literally eat planets as well, this should have been awesome. Let’s tackle the main issue with the series right off the bat.

After the initial attack and the villains retreat for a while, Ikazuchi decides to send one of the 100 demons each episode. We have around 20+ episodes of that being the plot. He sends a monster, Gao defeats it, rinse and repeat. It doesn’t help that Shido is typically the host for the monster so it’s like watching the same duel over and over and over again. Once in a while the formula is changed a little as a friend gets mind controller or something, but it doesn’t help. I don’t mind seeing the same duel a few times, but it gets really stale after a while. The episodes may hold up well against the average show, but certainly not one that I had such high hopes for like Buddyfight. The plot would move at a snail’s pace as a result. A similar formula was used for finding the 8 Omni Lords and it definitely took a while.
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The Omni Lords plot was infinitely more interesting and satisfying, but it doesn’t change the fact that it was very formulaic. You knew everything that was going to happen in the episode before it ever did. There were twists and surprises regarding the identities of the Omni Lords though and most of the true forms were satisfying. The only disappointing part is that Kazane was not an Omni Lord, nor was her buddy even though there was a lot of foreshadowing for her to get a big role. In the end, the twist was that someone she barely knew was an Omni Lord. That twist fell flat if you ask me.

By the end of the series, Buddyfight regained its stride. It was definitely too late to boost it to the original Buddyfight’s level, but it was great to see the show end on a high note. We got back to the high stakes battles and there was even a celebrity guest star who dueled Gao and helped him get back to dueling with his heart. The final episodes involved a lot of big duels against Yamigedo including one where the beast had a super ability that was basically unbeatable. You have to defeat him 20 times for the monster to stay down and that’s never going to happen. Luckily, Gao had a deux ex machina card that is just as crazy strong. Lucky eh?

Gao remains as one of the cooler main characters out there. He’s not quite as awesome as he was in the first show though. He went around wrecking everyone there and managed to go and defeat everyone who stood in his way. Here, he finally goes through the “shaken confidence” phase that most heroes seem to go on at some point or another. It gets to the point where he can’t hold a card without getting severely burned, which puts him in a pretty rough spot. You can’t duel if you can’t hold onto a card right? Once he gets over that he goes back to being the hero that I remember though. The good news is that this likely won’t affect him in the third show since most of the time this just happens to someone once. He’s easily still the best character in the show even if that was a bit of a set back.

Drum makes for a decent partner. He isn’t quite as charasmatic or likable as most toyetic partners like Megaman or Pikachu, but he’s not bad. Drum’s matured a lot since the first show so he’s no longer running away from Gao or being rebellious the whole time. By now, his bond with Gao is quite strong. He’s done well in preparing to be the leader of the Dragon Clan someday. At least he gets a role unlike Gao’s two friends. They never quite became big and that’s the problem with not being able to duel. You end up getting written out of the plot right away.

Tasuku still gets a large focus in this season as with the last one. Jack gets damaged at one point so he goes on a quest to find someone who can fix him. It involves a lot of time travel and traitors, but Tasuku always gets down to the bottom of a mystery. He’s always pretty serious about how to handle a situation and it’s good to have a pro on the team. Due to Jack not being around as much as usual, he doesn’t get a whole lot of duels this time around. Still, you can always count on Tasuku in a pinch and he makes for a solid rival to Gao. I dare say that he has been surpassed by Noboru so he would be my third favorite character in the show now. Still pretty high though and he appears a lot more than Noboru so it’s always good to see him.

As with Drum, Jack has gone through a lot and he’s had many different forms. I wouldn’t say that his personality has changed all that much since he’s always been reasonable. His quest for vengeance on Variable Cord at the end never really went anywhere and came out of nowhere, but I suppose he really doesn’t like traitors. Who does right? I definitely prefer Jack to Drum and he is the best Buddy Monster in the show.

Noboru finally comes back to town and I’m instantly reminded how much I’ve missed the guy while he was away. Noboru made for another good rival to Gao and his overwhelming confidence is always good to see. He immediately challenged Ikazuchi and nearly defeated him which was definitely impressive. Having him as a big villain for a while was also cool. His evil personality was just as likable and I’m just disappointed that he never got to have a big fight with Gao in the end. I was waiting for that since it’s been ages since they’ve gotten to fight. Speaking of which, while there were a lot of throwaway duels as a result, one good thing about the episode count being so long is that every character got to have his/her share of fights. Pretty much everyone from season 1 got to Buddyfight and Noboru eventually turned almost everyone evil so they could fight the heroes again. It may not have been the most thrilling thing in the world since I can’t take most of the season 1 friends seriously, but it’s good for their fans. Having the 8 Inverse Omni Lords was definitely quite the stretch though.

Tetsuya’s about the same as last season. He’s a nice enough guy who always dances and sings while he duels. It’s an intriguing way to fight, but not any more so than wearing actual bananas on his head. He gets a medium sized role as he gets a few episodes to himself and gets one of the big final duels. His skills aren’t that bad and he gets a lot of character development, but he really should take the duels a little more seriously. It’s easy to see why Zanya gets so annoyed with him. Tetsuya could get away with his antics more if he was one of the greatest duelists out there, but that’s not really the case. It’s good that he’s forgiving though since Asmodai constantly tries to keep secrets from him. The two of them need to work as a team more since trust shouldn’t be an issue at this point. It’s a little sad for Asmodai since most of his plans don’t work out so well, but he does come through quite a few times for the heroes.

Zanya gets a new ninja in addition to his normal one for this season. The ninja’s gimmick is that he’s super chatty so now Zanya won’t have to always be so silent all the time. The talkative one is actually pretty decent though and he is certainly cooler than the silent ninja. Zanya helps the heroes out and gets quite a few episodes of his own during the adventures. His “must avoid girls at all costs” shtick can get a little tiresome, but this running gag isn’t used quite as much as it was in season 1 so that’s a good thing. He’s one of the more skilled supporting characters, but I don’t see him ever getting a huge role again. He has basically been replaced by the newer fighters to an extent although him and Tetsuya still had the biggest roles this time.
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Rouga was a big rival in the first season and keeps that role here. He is still always eager to enter a fight and plays by his own rules. The show makes it a point to show off his advanced skills, but Rouga’s role was still very small in the end. He never got to fight Ikazuchi and only had a few battles in the entire series. I was expecting more of a reaction when Kyoya appeared as well since he wants to be friends again someday. Rouga’s my kind of character and I hope he gets more of a role in the next season. At worst, he can be a little generic, but for the most part he performs his role quite well. He just needs a cool new monster since he hasn’t gotten a power up since season 1.

Kiri gets a huge role here. In season 1, his personality did a 180 towards the end as he became a hardcore fighter instead of the little kid who looked up to Gao a lot. That happens here once again as he realizes his destiny of being one of the big Omni Lords. As a result, Kiri becomes a pacifist and prefers not to use his super powers. His new form has a cool design, but my favorite version of Kiri was probably his hardcore one from the end of the first series. This is still a big improvement over his initial form though. I’m assuming that he is one of the people to decide to stay on Earth, but if he did leave, then I guess he may return as a guest star someday.

Sofia has always had a lot of hype and is always making plans in the background. Her teleporation ability is incredibly useful and makes her a dangerous character to have as an enemy. That being said, she does get intimidated by Gratos and playing all of the sides was a very dangerous way to go about things. The show still hasn’t really discussed what her motivations are for working with the villains yet. After two seasons she is still as mysterious as ever. Sofia’s a solid character, but I want to see the heroes directly challenge her a little more. It’s the opposite with Shido as he gets completely wrecked numerous times throughout the series. He rarely ever wins although he does get one serious fight at the end where he proves that he is actually a very good duelist when he is trying. I thought that it was actually a very solid episodes and it occurred during the final 4 of the series so he got some major props there. Shido is a likable character. He’s typically used for comic relief and doesn’t mind being a villain if it’ll help him out in any way, but he’s ultimately not going to try and destroy the world or anything like that. Now that the villains are gone, he may be able to finally have some peace and quiet for a change.

Kazane was one of Gao’s rivals to an extent, but that’s not really her role this time. She has to prove to the Count that she can protect herself and helps the rest of the heroes in the final battles. Ultimately, her role was not as big as I had anticipated it to be. She still had a pivotal role in the end I suppose. Cracking under pressure when fighting the frog guy was not great though. Between her and Gao, we had a lot of cracking in this season. She still should have gotten some kind of twist after all of the foreshadowing. Jin and his fellow season 1 fighters deserve a quick shoutout here, but that’s about it. They all returned for some quick fights, but they don’t really do anything here. They’re really meant to be cool guest stars, but these guys were never all that great so it doesn’t work too well. Jin and the others aren’t bad characters, but to be a cool guest star you need to be someone a little better like Noboru. Now having him return works a lot better as a guest star.

Ban Enma is one of the new characters in Buddyfight and he’s definitely cool. He’s a good fighter like Gao and it’s always fun to have some hand to hand fighters around. His true form is just as cool and I’m glad that his personality didn’t change. In another series, he easily could have been the fan favorite character or the big rival. This series has enough rivals at this point so I’ll just call him a friend, but Ban is definitely a likable guy. I would definitely love to see him have a big role again next time. His followers are definitely some of the more loyal ones around and that’s because of Ban’s charismatic personality.

Mukuro is a character that I actually mixed up with Variable Cord the first time around. I just figured that they were the same character. Mukuro’s big plot twist in the end about how he’s actually a hero was definitely out of the blue and felt a little off, but he’s a cool character anyway. All of his appearances signified that something epic was about to happen. His deck was really cool as well and in the end he proved just how heroic he can be. His role wasn’t huge, but he made his presence known. I’d say that he’s even a little cooler than Ban.
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Tenbu is one of the 8 Omni Lords and he is unfortunately a pretty bad character. Just think of Brock from Pokemon or a similar character like that. He flirts quite a lot and spends most of the time getting beaten up or knocked out. He even lost his memories of why he was trying to warn the heroes in the first place, which ends up making him a huge liability. If the heroes had known what was going to happen a little earlier, it’s safe to say that things may have turned out very differently. He never got better as the series went on.

Ikazuchi was a really cool villain in his debut. I didn’t care for the plot twist that he used to be a hero though and ultimately that’s the route he took. Ikazuchi made the right move of course, but it also resulted in random hijinx of him trying to live a normal life and then getting wrecked by Yamigedo for a while. He was cool as a villain, but we rarely got to see him actually do anything. His first duel with Gao was still the highlight of this character’s career. That being said, I like him more for the design than for his personality so it barely counts in the end I suppose. If handled right, he could make for another good rival in the next season though. He is apparently skilled enough to win 99 games against Gao after all, although I find that hard to believe.

Yamigedo was the big hyped monster and he got a big role. He even got to talk quite a bit in the end during his final form. There’s definitely no reason not to like this fighter. He’s huge and is one of the more impressive giant monsters that I’ve seen in a while. His ability to petrify anything that he touches is quite the lethal ability as well. His best deputy, Gratos was also pretty cool. Gratos was actually treated like The main villain for a while and he was certainly very imposing. He never backed down from a fight and he handled the situation very well the entire time. He even seemed to figure out that Sofia was hiding something, although he never really made any moves to stop her. He relied on scare tactics and they were effective to an extent. He even came with his own throne. It’s hard not to recognize this guy as the best villain. If we don’t count Kyoya since his role was small and he is supposed to be more of a hero nowadays, then Gratos definitely takes that honor.

Count Dawn is an all right character I suppose. His gimmick of constantly turning to dust can be a little repetitive though. He also goes a little power crazy in my opinion. He’s a relatively new character and yet he quickly assumes command and acts like a big shot. I don’t think that it has been earned. So, maybe I’ll downgrade him from all right so slightly sub-par. Captain Answer finally gets to fight here which was pretty neat. He had one fight in the first show as well I believe. My main problem with him is that his human alias is completely unlikable. I can’t believe that the guy was ever a big hero based on how he acts. It’s too extreme and he never got to do anything cool since he was mind controlled almost immediately. It’s a shame since I love Answer himself.

Variable Cord is an intriguing character. While he may not have had his memories for a while, I can’t say that it really excuses him from being a total villain for most of the series only to let us know that he was a hero all along. I didn’t buy it and I feel like he was just playing all of the sides until a victor was near. He has a really cool design and he’s definitely a very powerful foe, but I feel like you’ve got to count him as a villain. Regardless, his episodes were always fun and the subplot with him and Tasuku’s future adventures was always enjoyable as well.

Kyoya was the big boss of season 1 so it makes sense that he would show up here. I’m glad that he didn’t deny being the hero by the end even if it wasn’t true. Still, I feel like the writers dind’t think his plot through all that much. His big plan is hyped up for many, many episodes. Yet, when he finally goes through with the plan, it fails miserably. It wasn’t even close to succeeding and it has to be one of the worst attempts that I’ve ever seen. Even his cool monster which made a lot of big threats back in the day got one shotted by Yamigedo. I think Kyoya was squeezed into the plot for no real reason and ultimately his plot never actually went anywhere. He’s still a cool character though and easily one of the most charismatic figures in the series. I think it’s safe to say that he’s still the best villain since I find it hard to believe that he’s really turned over a new leaf.

Well, one thing’s for sure, the moment where Gao lost his first duel was a pivotal moment in the series. It was treated as a major event which is what should happen. Gao has never lost a duel before and he’s dueled all of the strongest fighters in the world. This showed just how much of a threat Ikazuchi and Yamigedo were to have such a feat. Instead of the episodic One Hundred Demons and Omni Lord finding episodes, I would have continued that with a big training montage. Maybe send Gao to the future where he is trained by himself or something like that. I think it would have made for a very epic adventure.

The animation is solid as expected. I wouldn’t necessarily say that it is a big step up from the original Buddyfight show, but it is a little better. You can see the difference if you watch an episode from both titles, but it’s a subtle one. It’s probably just because the series came out afterwards by a week so it had about a year’s worth of time to beat the respective episode from the first series. Regardless, it’s definitely solid. When it comes to the soundtrack, it is a huge improvement over the first series. Most of the themes are catchy, but there are 3 that stand out above the rest. One is a “hope is lost” theme that plays whenever something super tragic just happened or when the villain is winning. The cool thing is that the theme only consists of a single sound for the most part that keeps on repeating. It has some background elements after that, but it’s quite effective for being so simple. A second really good theme is another despair one that pops up quite a bit for the villains. A third one is your average battle theme. There were probably a few others in there as well.

It’s also worth noting that the openings for this show have been much better than the first one. The main one with the Giant Monster running around and Gao vs Tasuku the mini fight is the best one. It feels more like an anime opening than the first Buddyfight show, where it was a little too unfocused and just about showing off the visuals. This show remembered that foreshadowing and a good amount of action can go a long way in an opening.
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Overall, Buddyfight 100 was a good sequel to Buddyfight. Considering how many great new characters were introduced, you’d think that this series would have beaten the original. Unfortunately, the bad pacing ended up hurting the series quite a bit. Still, with its length and solid replay value, Buddyfight 100 is still a series that I’d recommend to anyone. It’s one of the weaker card shows overall and I’d say that it may be the weakest unless we count Capsule Monsters, but that just shows how high the bar is set for these kind of titles. I’m confident that the next series for Buddyfight will reclaim its former glory even if it’s not off to the greatest of starts. It feels a little like a soft reboot and the characters are certainly a lot more expressive than they used to be. It’s very odd and I’m waiting for the twist that this is actually a parallel universe. Well until then, wait and see what other anime reviews I’ve got in store for you all soon.

Overall 7/10