Roogoo Twisted Towers Review

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Roogoo is a game that I had never heard of before and I was surprised to see that it won an award from E3. It must have been before my time since I only started keeping up with E3 in detail last year. I don’t own a whole lot of puzzle games and I typically just go with a game of another genre, but the cover intrigued me. (As well as the 2 dollar price tag at Gamestop) Knowing that you really can’t go wrong with a 2 dollar game, I ended up purchasing it and I was ready for epicness! (My journey of buying the game was long and arduous as I left it the first time to do some research on Youtube. What sold me was the Airship mode and then I went back after the weekend was over)

There is a plot heavily concealed within the video game, but it’s almost impossible to decipher. There is a quick cutscene at the very end of the game and one at the end of the first world. Beyond that, you have to try and figure out what is happening and the little text bubbles at the beginning of a level do not help. They are all tutorial based with only one of them referencing the fact that you have to save the world. We know that the hero is on a mission of global significance, but that is about all that we can understand. Perhaps…that is all that we are meant to understand at this point in time!

Either way, the plot isn’t quite as important as the gameplay. This is especially true for a Puzzle game where it is easy to mess up and make the puzzles too easy. Just as dangerous is the possibility of making the puzzles too long and tedious. Roogoo does a good job of steering clear of this although the game is definitely on the easy side. I never lost a shape level and only lost a flight battle once. (I’m not even sure if you can lose in Roogoo since I let the timer go and then I still got to play. I believe that it revolves around getting too many of them in the wrong shapes, but I didn’t go and prove that theory. Not this time!

There are two forms of gameplay in this game. The shape levels and the airplane levels. I shall talk about the Airplane levels first as it was the best part, but unfortunately, there are very few of them in the game. You get to control a pilot and you move around as if you are the rim of a soda cup. You can’t go in the center and you can only go around the rim. It’s a very unique way to play. This game is pretty easy for the most part, but I did manage to lose once so maybe I was underestimating it. You mostly just have to collect jewels and survive until the finish line, but there’s also the occasional boss or minion that you’ll want/have to defeat. I really would have loved another 10+ Airplane levels, but it wasn’t meant to be.

The other mode is the Shapes part. In this one, you have to make the shape go through the shake on the bottom. For example, you are given a square. Then you’re taken to a wheel that has several shapes. You must keep on turning the wheel until the hole on the bottom matches the shape that you are holding. It takes a lot of dedication and time since there are around 80+ levels of this. It’s pretty intense when you think about it. After all, you’ll likely lose the round if you end up dozing off. The levels get more complicated as villains try to obscure your view or steal puzzle pieces. You can fight back by capturing them in a net or just knocking them out so we can tell that the main character is definitely a fighter.

One of the complaints that I would have had is the low difficulty level of the game, but that’s actually not an issue since the game has two harder modes. Roogoo mode and I forgot the name of the other one. I can definitely see how this game might get harder so you’ll definitely find a nice challenge in this game when all’s said and done.

You don’t need to worry about replay value because this game is definitely a long experience. There are 10 worlds and they total in about 90 levels. That’s definitely a huge amount and you can’t even compare it to the Casper game for the Wii, which had around 5-8. After you finish the 90 levels you can try beating them on hard mode or buying the DS version to unlock a few bonus missions. The replay value may not be insanely high, but definitely high enough that your two dollars were well spent.

The graphics aren’t exactly outstanding, but this is the Wii and I doubt that the game had an incredible budget at its disposal like Super Smash Bros or Skyward Sword. The game looks decently good, but nothing will stand out. The graphics are terribly average and maybe a little less so, but they’re definitely view able and it shouldn’t hurt your overall experience.

The soundtrack is essentially blank or it may as well be since I can’t recall a single tune. That’s never a great sign for a game. Now, there is one big thing that kept the game from getting a 7 or higher. That is the fact that there are only two modes of play. It gets tedious after around 60 levels of placing the objects in their correct shapes. Having 90+ levels is certainly a good thing because it increases the length, but there should have been more ways to play or at least a better way of dividing up the shape and air levels. There are only around 10 or less air levels and the puzzles got the other 80. At least make it a 50-30 level split since that would be a lot more fair.

Overall, Roogoo is a fun game to play. It’s best in short batches of 5-10 levels since it can get a little repetitive if you play all of them at once. There are 11 worlds, but the amount of levels inside differs from world to world. It’s currently going for around 2 dollars at Gamestop so there is really no reason not to buy it as soon as possible. I recommend it to all puzzle fans and I would also recommend that action gamers give it a shot. It’s definitely not going to be the next Titanfall or Call of Duty as far as quick mainstream games go, but it can be pretty fun if you give the game a chance. How many games can say that they have over 90 levels? A little more plot would have been nice though.

Overall 6/10

Flingsmash Review

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I really love the 5 dollar bargain bin over at Gamestop. I decided to get another 4 Wii games over there, which was a steal. This is the first out of the 4 games that I’ve managed to complete and I can say that it was totally worth the 3 dollars (Slightly less) that I paid for it. It’s not bad and I believe that the game could have been even better if it had Gamecube controller support or had been on the PS3. It’s a fun idea, but it doesn’t work to 100% just yet.

The plot is…intriguing. A kingdom is attacked by a villain by the name of Omminus. This guy means business and his abilities are truly frightening. The royalty is backed into a corner and forced to fight fire with fire. Long ago, a hero saved their people, but he was then locked up for unknown reasons. What if they unleash a monster who’s even worse than Omminus? The King decides to take this risk and he opens the box, unleashing Zip. Can Zip stop Omminus? More importantly…does he want too!? Things could get dicey for the heroes.

The gameplay is your traditional Mario/Sonic 2D experience, but with a big twist. Zip cannot walk or run around as you are always suspended in the air. To move around, you must yank the Wii Remote in a direction and then Zip will charge that way. Waiting a second before charging will allow you to go faster and break stronger blocks. The screen moves on its own so you have to wait until the screen is far enough to continue, but you can’t hang back for too long or you’ll be eaten by a dragon. It’s a delicate art. There are 8 Worlds like in a typical Mario game, but there are only 3 levels and then a boss like the classic Sonic Advance series. (Like I said, it’s similar to both Mario and Sonic!) You need to collect three out of 5 Bronze Medals through the level to complete it and secure the pearl.

Through the levels, you can eat fruits that give you power ups like turning giant or splitting into three different Zips. These abilities are very useful and I highly recommend using them whenever possible. So, that’s essentially the gameplay in a nutshell. Just focus on grabbing those medals and making it to the end of the goal in one piece.

Why didn’t this gameplay ultimately work? The gameplay had a lot of potential, but what most gamers and game developers learned the hard way is that motion controls aren’t ready yet. Thus, the game can get a little difficult as Zip won’t go where you want him to go. The motion plus doesn’t really help and Zip was flying all over the place. Several times I lost a level because he made me miss one of the bronze medals. It’s also a little hard on the wrist and I’m glad that I won’t need to move like that again for a while. I haven’t used the motion controls so extensively since Barrel Blast and Wii Sports. (Both of which did a better job of using it) With a gamecube remote, it would have been a lot of fun to shoot around and it makes for a nice platformer with a little strategy built in. I can safely say that the game would have risen to a solid 7 and matched up against Mario Galaxy. (Mario Galaxy is clearly better, but they would both be 7s all the same) That being said, at least the motion controls make the game a little more difficult.

Zip is the main character and he started out as a great guy. He gets scared very easily and he’s definitely no Link or Megaman when it comes to bravery. Still, he fights for what’s right and you can’t help, but root for the poor guy. One can totally sympathize with him because being locked up for so long must be tough. Unfortunately, that goes out the window at the very end of the game as we find out why he was locked up. It’s a classic hero to zero moment as I lost all of my respect for Zip. Zip’s no hero and now I know why he was so worried against the villains. He’s never had to actually fight such a tough opponent before! It’s all been a lie and nobody was able to figure this out until it was too late.

Omminus is the main villain of the game and he’s pretty cool. He reminds me of one of the Super Paper Mario villains, Dimentio. Their powers are similar as well since Omminus has basic reality warping skills or something similar as he keeps on changing Zip’s physical appearance. That not only takes skills, but guts since nobody wants to mess with Zip. Omminus keeps his cool throughout the game and he’s a fun villain. I wouldn’t say that he’s a very tough villain, but Zip isn’t very powerful either so they couldn’t let the gap get too wide. His final forms are pretty scary and I can imagine people being at the edge of their seats when first fighting him at his best.

The graphics for the game are decent. It definitely doesn’t look bad by any stretch of the imagination, but there is nothing that you will find amazing either. Zip’s facial expressions can be a little intriguing, but that’s intentional. His grin is huge and you can’t help but grin as he goes after the villain. I definitely liked his character design even if I didn’t care for his character. I guess I’d say that the graphics were about average and leave it at that.

The soundtrack for the game is surprisingly brilliant. The boss theme is very catchy and that’s a good thing because it plays for every boss fight including the final one. It’s just fun to listen to and it never gets old. The main theme music for the main menu is great as well. It’s happy without overdoing it and the cheerful theme really makes you want to take the win.

Is there any Replay Value? I’d say that there’s a good amount since you’ll want to play all of the stages until you’ve gotten A ranks in them all. (I’m sure that S ranks will also unlock something) You obtain minigames for this and while I only unlocked one so far, it’s pretty fun. That should already be a good reason for a person to replay the levels and that’s really all you need. There are 32 levels in all and only 28 of them are needed for the A ranks. That may not sound like a lot, but this game will definitely last you for a while.

Overall, Flingsmash is a fun game and I don’t see why it’s already down to 2-3 dollars. I guess it fell under the radar and I’m sure that many people would enjoy it if they happened to come across the game. It’s not your standard platformer and it’s a nice concept, but the Wii remote can zap the fun out of just about anything. It still works, but the Wii Remote prevents Flingsmash from getting to the next level. I recommend getting the game if you don’t mind using the motion controls and the price definitely makes it affordable. I beat the game in 3 hours so don’t expect a long playthrough, but the replay value helps to make up for it. 3 hours of fun for 3 dollars isn’t a bad deal right? I found the game to be a little tedious during Worlds 2 and 3, but the game stepped up after that as the future worlds were a lot more interesting. Zip isn’t that great so you may want to play as the female counterpart. She definitely has more composure. Let me know how you enjoyed this game if you ever give it a shot!

Overall 6/10

Transformers Rise of The Dark Spark Review

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We are nearing the opening of the new Transformers film so excitement is certainly in the air. (Unless you’re a Jetfire fan) Likely to celebrate, Hasbro came out with a time travel game that features the heroes from the films and their older counterparts from the War For Cybertron games. In this game, they are of the same continuity and the Cybertron era merely takes place thousands of years before the current days. It’s nice to see both versions fight on the big screen. I can definitely say that this game holds up against the tough Transformers legacy. This legacy is powerful because all of the Transformers games that I’ve played (Minus Animated) have been awesome. I can safely say that they’ve all been 8s or very strong 7s. Transformers tends to have amazing gameplay and that’s what I expected from this game. Luckily, I was not disappointed!

The plot involves a man machine being by the name of Lockdown. He arrives on Earth and then decides that the Dark Spark will be his. The Autobots don’t know what he intends to do with this power, but they must stop him and put an end to these dangerous plans. Optimus Prime will have the help of his classic pal Bumblebee and the honor bound Drift. The three of them will foil Lockdown’s plans once and for all! Meanwhile, thousands of years ago, the Decepticons learn of the Dark Spark after becoming aware of the existence of the Insecticons. Optimus Prime realizes that if Megatron obtains such power, it could be the end of everything. Prime’s allies in this quest are Sideswipe, Jetfire, and Jazz among others. They face heavier resistance than their future counterparts as Megatron is aided by legendary figures like Starscream, Shockwave, and Soundwave. One Shall Find The Dark Spark and One Shall Fall To The Dark Spark!

Lockdown makes his big appearance in this game. I haven’t really seen him before now so it was interesting to see his personality. He’s definitely a little more..chipper compared to the other villains. That’s not the best word to describe him though. Maybe sarcastic or old? Either way, I can’t say that I’m a fan of Lockdown, but he makes for a decent final boss. His character design is humanoid, which is always good because bosses are much more fun to face off against when they’re your own size. His plan is intriguing and it makes a lot more sense than the average villain plan so I give him props for it. It’s an ingenious way to use the Dark Spark.

Optimus Prime gets a large role of course and now you can finally decide which Prime is more likable. The one from the movies or the one from the games. It’s fun because the movie version has had three games while the game version has had two, but they’ve both gotten to appear a lot. I prefer the game version slightly as he seems to be a lot more…intense. He’s in the middle of a war so he’s more serious and it’s great to see him ripping down doors whenever you go through a level. I can easily agree with the many fans of Optimus Prime that he is one of the best characters in the franchise. He takes Megatron on directly (At last!) and he certainly fights pretty well.

This is really the first that I get to see of Drift’s cinematic personality. The mask makes for an interesting twist and it probably takes his character a little too seriously, but I thought that they did a good job with Drift. He still follows his honor code and he’s kept his legendary speed and sword wielding. He’s one of my favorite characters to play as and I’m definitely looking forward to seeing him in the film. This could be the push that he needs to make it into the top 10 most popular Transformers. I hope so since he’s definitely one of the better ones.

Megatron surprisingly gets a small role in this game. He appears at the very end of the past storyline. He does still manage to take on Optimus Prime in a one on one fight, but you wouldn’t become an instant fan of his through this game. He’s not quite as threatening as he was in War For Cybertron. I still like his design in this game, but I would have preferred that they went with a classic G1 appearance of the one from Prime.

Bumblebee’s role is also surprisingly small, but they still manage to give him a lot of hype. He immediately figures out the villain’s plan and then it’s all up to him to save the day. That certainly takes a lot of character, but I wish that he could talk. Remember his epic voice from War For Cybertron? Ah well, I still like his movie design so that’s great to see.

There were naturally many other fighters, but their personalities are more or less what you’d expect. Jetfire seems like a likable character even if his accent can be a little tricky. Starscream is as likable as usual and he still tends to get the best moments. Soundwave actually gets his own level, which will certainly be fun for fans. The insecticons are decently cool in their roles and Shockwave remains as one of the best Decepticons. He’s powerful and he tends to take command when Megatron isn’t around. Cliffjumper is still around, but he continues to lose at every opportunity. I wonder if he’ll ever look really good again.
The gameplay is essentially what you would expect from the other Transformers games, but I shall talk about it in case you haven’t played them. It’s a third person shooter and you typically have to destroy all of the enemy robots. You’re playing as a robot, which can be a little dicey at times, but also epic as well. Believe it or not, the robot genre is probably one of my weakest ones aside from Golf. Games like Armored Core and Gundam have had me stumped in the past. (Albeit, not for long except for Armored Core) Luckily, it’s easy to move your robot around and it just takes a little getting used too at first.

I love third person shooting games and it’s easily one of my favorite genres. I would say that the only genre that I prefer to it is third person fighting like Dragon Ball Z/Dynasty Warriors. Third place would be 2D fighters. This one performs well for the gameplay as everything is smooth. Flying is always fun and it adds that extra dynamic to the game. Who doesn’t want to soar through the skies and defeat all who oppose you? It’s just a blast! I highly recommend using vehicle mode whenever possible since it’s great to just blast away at opponents with your rockets or missiles.

The gameplay is largely the same for all levels, but there are two times where you get to control large characters. Grimlock and Bruticus. Playing as them can be fun since the game essentially turns into a beat em up. You just hack and slash your way through all of the opponents and get to the goal. Two factors to the gameplay that I forgot to mention are the hacks and tech. The tech is essentially an item that activates for a little while 6X EXP, or maybe a little battle droid. The hacks aren’t the gameshark kind, but they make the game more challenging for extra EXP. One way in which this occurs is letting enemies do extra damage so that you can get double EXP. It lasts for the entire level or until you die from the overwhelming power. It’s a nice element to add to the game and it makes it a lot easier to reach level 25.

The game can also be a little difficult at times since the enemies deal a lot of damage. Once the blasts get through your shield, then it’s time to retreat for a while until they replenish. I died a few times through the story and it’s a nice change of pace to have some difficulty. It means that you’ll have to actually plan out your moves a bit instead of charging in and attacking all of the Decepticons.

The game got rid of the multiplayer fighting modes that we had in War For Cybertron and Escalation is all that’s left. (Online co-op story mode is around I suppose) Well, fighting against other players is certainly more fun, but I’ve always liked Escalation Mode so this is cool as well. There are 15 waves and you need to survive them all to secure a nice gold trophy. It was a little easy as my team beat the whole thing in my first try, but maybe they had already been playing for a while so they knew the ropes. I still managed 104 kills in the battle so I definitely contributed my part.

I haven’t gotten all of the trophies yet, but I’m about halfway and I can say that it seems fair enough. The multiplayer trophies aren’t as much of a grind as they were in War For Cybertron. I’ve already gotten just about all of them at this point. They all seem reasonable and a few of them merely involve finding collectibles or blowing up certain objects in a level. It will likely require you to play each level a few times, but that’s not much of a grind since you can accomplish with a few trophies at once as you go through the level. I’m definitely satisfied with these trophies.

The replay value in Transformers is strong thanks to the trophies, but the campaign mode is a little on the short side. It took around 7 hours to complete the 14 levels. Their were more levels than War For Cybertron, but they were also quicker so both games ended up being more or less equal as far as time is concerned. 10 levels is my minimum so with 14, Rise of The Dark Spark is clearly safe from being too short. The levels are pretty engaging and aside from the fact that you can’t skip cutscenes, going through them again shouldn’t feel like a drag. Another element for the replay value is the fact that you need to get all challenges, guns, fighters, and more. Obtaining all of that should take even the most serious gamers quite a bit of time.

The soundtrack is pretty good. There aren’t any really memorable tunes in it, but they’re all good while you’re battling against all of the cons. So, I would likely give it a 3/5. It’s a solid soundtrack, but nothing that you’ll write home about like Super Smash Bros. It’s just how it goes sometimes.

One thing that needs to be mentioned is the audio. It can be a little inconsistent which makes setting it up difficult. The narration is much lower than the sound effects and music, so I lowered those to hear the narration. The problem is that they all lower for cutscenes so I have to choose between too loud gameplay or soft cutscenes. I chose the latter, but the audio could have been a little better.

The graphics for the game are solid and the levels that really stood out for me were the ones in the movie timeline. I actually preferred them because what they lacked in tech, they made up for in scale. You’ve just got to love fighting other robots in such a large city and it’s a lot of fun. The gameplay is definitely the same, but I can safely say that the experience is much different in the movie levels than the game ones. Either way, the graphics are solid for both sections and you shouldn’t have any problem with it.

Surprisingly, I prefer most of the designs from the movie verse. Optimus Prime and Bumblebee simply look a lot more intense. They’re taller and more sleek in their builds. You can tell that they’re hand to hand combatants as the old versions are more boxy. Of course, you can’t top Starscream or Soundwave’s designs so both universes get their wins. The designs are all great in the long run and playing as any of the characters can be fun.

Overall, Rise of The Dark Spark is a great Transformers game and it can certainly hold its own against any of the others. The story was engaging and the game never felt as if it was dragging on. It may have been a little towards the short side, but there is a lot of replay value through the online escalation mode and getting all of the PS3 Trophies. The movie characters felt as if they got the shaft compared to the game ones, but they technically had around the same amount of levels. the game did freeze up twice, but I suppose that it would be hard not too with all of the action that was going on. The game has a pretty epic ending as a certain continuity gets involved, which makes things interesting. It would be awesome to see this character in a possible sequel. There’s no reason not to get this game and I’d say that there is every reason to purchase it right away. The gameplay is just about perfect and you won’t regret buying it. I highly recommend the game to all gamers!

Overall 8/10

White Knight Chronicles International Edition Review

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I’m always up for a good RPG. I don’t tend to buy as many of them as your typical action, fighting, or sports game because of how long it takes to beat one. That being said, all of the RPGs that I’ve played lately have been great. The Last Story, Final Fantasy XIII and XIII-2, Kingdom Hearts II, etc. I can’t say that I had outrageously high hopes for White Knight Chronicles at first, but this is also part of the RPG style of thinking. I usually don’t really get into it until the plot is underway. Because of this, White Knight Chronicles has been in my backlog for possibly over 2 years. I died instantly in the first level and never went back. Now, I finally got around to going back and completing it. White Knight Chronicles is certainly an RPG that I’d recommend to anyone and it’s one of the best that I’ve experienced.

The plot in White Knight Chronicles is surprisingly basic for an RPG. Of course, there are many subplots and other plots introduced to make the game longer, but I am covering the game as a whole so it’s pretty basic from the way that I am discussing it. Leonard, Terry, and Yulie deliver some wine to a castle during a party, but they are late as per usual. That’s when another army attacks and monsters invade the place. They are driven off, but not before the Black Knight murders the King. Much more importantly, the princess is kidnapped and Leonard quickly goes to protect her. The heroes ultimately lose the Princess and now the three of them must team up with a strange man named Eldore to rescue her. The adventure takes them through many areas and there are several plot twists. Seriously, there are about a dozen twists in the final few cutscenes.

The plot is fun enough and the open world feeling of the game makes it all cool. It’s typically sunny out so the game is actually very light hearted despite the calamities and the deaths. We have a subplot where a few guards are sad about this and go on a journey, but this goes nowhere. The end of the game shows that they are still walking so that unsubtlely hints that it would be covered in the sequel. The concept of saving the princess may be pretty old at this point, but it’s still good enough. There is also the fact that Leonard has the power of the White Knight within him and he can transform. There are 5 Knights in the prophecy and the heroes need to make sure that none of them fall into the hands of the villains. Let the games begin!

Leonard is the main character of the game and I can’t say that I really cared for him. He definitely wasn’t a bad character, but he didn’t have much of a personality and it was hard to root for him. Luckily, his worst scene was reversed as there was a plot twist behind it. He wants to rescue Princess Cisna and he’s earnest about it, but he’s more into romance than most leads. I just couldn’t really take him seriously and it got worse when he constantly let the villains get away with murder (literally) and never stops them. Why is Leonard so slow when it counts? (This also applies to the rest of the heroes for the most part)

Kara is introduced at around the middle of the story or perhaps a little earlier. She’s really serious compared to the rest of the cast and she is always exchanging hostility with Eldore. The party members may not always get along, but at least Kara isn’t petty about it. She usually just sticks to glaring as the group goes about their business. She’s skilled with a sword and also comes attached with a sad origin. She’s a good member of the group and definitely more likable than some of the others as she can fight pretty well.

Terry is easily the best character in the game, but that goes without saying. Terry is the avatar that you create and add into the story. Not only was Terry a whole lot stronger than the other heroes, but his design was incredible. He had a beard and he looked as if he was in his 70’s instead of being a teenager. Terry really stole the show for me and he towered over the other characters. It’s just too bad that he couldn’t talk.

Cisna is the main reason as to why the game lasted so long. It’s a classic save the Princess story and Cisna takes it all pretty well. She gets friendly with Leonard a little too quickly I’m afraid, but I suppose that it was inevitable. Cisna vaguely has some abilities, but unfortunately, she doesn’t have any real attack magic. It would have come in handy in so many different scenes, but I suppose that it was just not meant to be. I wasn’t a fan of Cisna, but she wasn’t a bad character either. She just didn’t get enough screen time to actually get a substantial personality

Yulie is one of the main characters, but her role is very minimal. She gets a smaller role because she doesn’t have any big plot twist moments and doesn’t contribute to the plot. She has her own subplot as she’s sad that Leonard is being more distant lately, but there are no time for friendships during war. She is all right, but Yulie really didn’t get much of a personality as the game went on.

Eldore is one of the original members in White Knight Chronicles and he’s around from the start. He always sounds like he’s very tired or just completely bored so I can’t say that he was one of the more likable characters. I really could have done without him and Eldore is always very vague even when he doesn’t have to be. He can fight, but one has to wonder how much help he will be since he’s so advanced in age. Eldore isn’t a bad character, but as with some of the others, he’s not really a good character either.

Caesar joins the group a little later into the story, but he definitely lightens the atmosphere. He’s always talking and his skills are very impressive. He never really backs down when the villains appear and he’s brimming with confidence. Caesar isn’t the best member of the group, but he’s much better than what I had been expecting when he first appeared. He was very useful and he had a strong personality.

Grazel is the main villain and he actually gets introduced pretty late into the story. He is really the only good villain in the entire series who doesn’t hide his identity. He wants to be ruler of all and he’s very direct about this. His abilities are solid and one can understand his motivations. He may not be a villain that I’ll find very memorable in the long run, but he’s infinitely more interesting than most of the other characters. Grazel can also back up his tough talk, which is always an added bonus.

The Black Knight is a mysterious figure who appears throughout the story. After he took out the King, it was safe to say that few could match his incredible power. The Black Knight is one of the few characters who takes the heroes seriously at first and he gives it his all. The Black Knight reminded me a little of Darth Vader. I guess the big question is who’s behind the mask? It’s a question that you will be wondering about as the Black Knight faces off with the heroes from time to time. They never get a break! He’s definitely a pretty solid villain and someone who you can root for.

Belcitane is one of the big villains and he always acts like he’s in charge even if that assumption could be fatal. He’s definitely not likable as he can hardly fight and he’s really just an overweight politician who has gotten in over his head. He’s seriously not my kind of villain and there’s nothing menacing about him. He could have been cut out of the villain and nobody would be any the wiser.

Shapur is the right hand man of Grazel and he doesn’t do a whole lot in this game. I assume that he will do a lot more in the sequel to explain what his purpose is and why he has some interesting powers. Grazel should definitely watch his back whenever Shapur is around. Shapur makes for a cool boss fight design wise even if he wasn’t much of a challenge. I’m definitely waiting for an explanation as to how Shapur could obtain that form because it may have looked cool, but it didn’t make sense. Shapur isn’t really likable, but it’s always good to have more villains.

The gameplay for White Knight Chronicles is very similar to the .Hack series. Essentially, it’s a turn based system like Pokemon, but you can get into big battles of 10 against 3. When it is your turn to attack, you need to be close enough to hit your target or you can also use the turn to heal or transform. You are able to run around during battles and fleeing requires you do run far away from the battle that is taking place. I still prefer the typical RPG (Pokemon) style gameplay, but this one can be very fun as well. I have played the game for over 30 hours and I’m still ready for more. The gameplay doesn’t really get old during combat and you can fight for a long time without getting bored. I plan on getting the trophy for beating 3000 enemies and I likely wouldn’t try if the gameplay wasn’t fun. Outside of combat, you run from area to area and some of the locations can be long. That is really my only complaint and I wish that they could have shrunk the areas a bit. It is simply this large so that you can take your time getting through the levels and it can be fun, but not when you’re in a hurry. Still, the negatives could have been a lot worse so I’d say that this is ok.

In terms of the soundtrack, the game isn’t as good as you may expect. There were no really memorable tunes in the game and even the boss fight themes weren’t that good if they were around at all. I really only recall the minion theme and that’s about it. It’s definitely possible that the game just didn’t have a wide selection of music to play and that’s why I can’t remember them.

White Knight Chronicles’ graphics are not extremely impressive, but they will have to do. We get a few large scale CGI cutscenes that look impressive and get to show off what the game can do when it’s serious. We don’t get a whole lot of them, but they aren’t bad. Most of the cutscenes are really just the gameplay models moving around, which is still good, but not great. The characters aren’t very detailed, but look good enough so that the transformation scenes never get old. This is good because you’ll have to experience them a bunch of times. I do give the animators props in that we get quite a few battles in the cutscenes. They may not look amazing, but I’m still glad to have them. The graphics are certainly bearable and won’t take away from the experience.

One area where White Knight Chronicles excels in is replay value. It’s almost unlimited and you could end up playing this game for months or even a year if you tried to do everything. After completing the story mode, (Which took me 30 hours) you can complete it again. This is recommended because you can get some extremely impressive gear. After that, you are ready to enter the world of 50+ missions. The first few are decently easy once you are at around level 30. After that, the missions get pretty tough. I’ve only completed around 5-6 missions and the rest are mostly beyond me at this point. Without all of the legendary gear that you could have obtained online, it’s very difficult. Still, you can keep on leveling up and rebirthing until you have mastered all roles and have a very impressive fighter at your side. Just doing this will likely take weeks unless you get to some tough missions where you get a whole lot of exp. Just going to the stores and trying to get all of the gear to upgrade them to bind more gear will take hours as you have to keep going back and forth unless you get a checklist. (Highly recommended) Most of the missions can take anywhere from 20-50 minutes and you need to hope that you beat them off the bat. Either way, time is not an issue in this game and you can be certain that you got a lot of content for the price that you paid. (9 dollars in my case)

Of course, another factor involved in replay value are the PS3 Trophies. Unfortunately, this is one of those games where the trophies aren’t really well done. It’s all a matter of perspective of course, but there aren’t enough of them and you should at least get one trophy for completing the game. Completing the game and not getting any story related trophies is a little dicey. I got a decent amount of trophies considering that many of them are really made when considering that you would be in a group. The trophies are just too time consuming and some are borderline impossible at this point. I’m not going to spend the hundreds of hours needed to get the final trophies. It’s just not worth it to me. Of course, that is a lot of replay value so I suppose that it can be seen as a positive.

Overall, this was an excellent game and it was fairly close to getting a 9. Transforming into the Knight form is always fun and it really increases your attack power. The gameplay stays fun throughout the whole game and the plot is nice and light. It’s fun to experience the world and there aren’t many boring moments. There are definitely a few of them scattered around, but nothing too drastic. The heroes can get very annoying as they constantly watch in horror as the villains murder their friends or just let them escape to fight another day. The game ends rather abruptly on a cliffhanger, which is great news for those who plan on buying the sequel. Having such large amounts of replay value is great as well and I definitely recommend this to all RPG fans. You’ll love it and get hooked right away as the plot thickens.

Overall 8/10

Jumper Griffin’s Story Review

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It’s games like this that really make me flex my reviewing muscles! It was a really hard decision between giving Jumper a 5 or a 6. I could certainly make some decent arguments to back either decision and I don’t believe in half stars on this site so that wasn’t an option. Let’s look at why I’m thinking about swinging the game either way and we will make a decision by the end. It’s a tough one, but at least Jumper is forcing us to think!

So, has anyone ever watched the film Jumper? I saw it a while back and it was actually quite good. A lot better than I had anticipated and it almost feels like a superhero film that wasn’t from Marvel or DC. I”m always up for some action, but you have to be careful when teleporting is involved. I don’t want this to become a review of the film so let’s get back on topic. The game’s story is….convoluted at best. Now, I don’t mind the fact that the game expects you to have watched the film, but the story should still hold up well on its own. There is a basic plot, but thanks to audio issues (Addressed later on) it can be a little overwhelming.

The main character is…..Griffin! His parents were assassinated when he was a kid and Griffin barely escaped with his life. As he grew up, Griffin learned that he could teleport from place to place and he could go anywhere that he remembered. There was nowhere on the planet that was too far for him. Then, he decided to get revenge on the group that took out his parents. Led by Roland, this group has hundreds of members and Griffin is on his own. (There are other teleporters and this is actually mentioned in the game, (Albeit so briefly that you would only know this if you knew the main character of the film and played close attention) but they aren’t helpful because they keep dying and getting Griffin in trouble. Griffin mainly needs to take out Roland and his two assistants who helped in the act. Finding them is pretty easy since the group is after Griffin. They’ll come to him…and he’ll be ready.

The gameplay for Jumper is pretty basic. You’re thrown into a 3D environment to fight that is similar to any other movie tie in game. As I always mention, it’s a tried and true formula. It’s almost guaranteed to be fun and you know what to expect. Adding in the fact that you could teleport in this game and we may have a winner….right? Well, we may be using a 3D fighting gameplay, but it can consist of a little more button mashing than usual. You teleport by using the right joystick to aim where you want to go and let go, but it is completely useless in a fight. I suppose that it’s good for running away, but your top speed is enough to escape from all minions and bosses with no exceptions.

You could play the game without teleporting and you wouldn’t really notice a difference. (Except for a handful of moments where they force you to use it) The actual hand to hand combat moments may seem impressive because you notice that Griffin is teleporting everywhere. However, it is merely an optical illusion. Teleporting is merely how how Griffin fights the opponents. It’s typically more of a hindrance than a help because you never know where he will appear next. The best way to fight is simply to keep on smashing the square and x buttons until the opponent goes down. It’s not 100% full proof, but if you begin to lose health…just fall back and regroup. I do give the game props with the level designs. They were nice and expansive without feeling as if you were playing the same level over and over again. Each of them were completely different and there was a lot of room to run.

See, your health replenishes itself very quickly in this game. When you consider the fact that Griffin is a fast runner and the arenas are huge during all boss and minion fights…you can’t lose. Sure, you may lose a few times, but you shouldn’t if you play your cards right. Never let your health dip too low and retreat at the first sign of danger. Wait a few seconds to recharge and go fight again. Rinse and repeat until you defeat all of the bosses. The bosses may have had patterns, but I didn’t notice any aside from the final boss so I just kept spamming my attacks until the went down. The final boss is actually the easiest. Hit him when he stabs the ground with his staff. Get away when he tries to attack again and then rinse and repeat. The boss is insanely easy, but it’s all about timing. So, the gameplay is one of the weaker 3D fighters and it is really just hitting two buttons together for the whole game. That being said, it was still decently fun and I ended up beating around 400 enemies before I knew it. The gameplay could have helped the game to get around a 7 if the rest of it had been as good.

The graphics are pretty weak. The character models vaguely represent the characters that you are supposed to see, but there isn’t a whole lot of detail placed into them. The graphics aren’t downright terrible, but I would say that they are sub par. The cutscenes are comic styled panels that don’t look half bad and it beats having cutscenes that are using the gameplay animation. I would have liked moving cutscenes, but it also beats the option of just using live action clips. (Which wouldn’t work anyway since this is Griffin’s Story)

The soundtrack is about as generic as you can get in a game. I walked away remembering absolutely none of the tracks in the game. I would have liked at least one good boss theme, but I suppose that it was too much to hope for this time. Maybe the developers figured that the music wouldn’t be that important or maybe others actually like the soundtrack. Only time will tell.

This is likely the first time that I’ve ever had to address the audio in a game. It’s not the first game of all time to have a problem with this, but I believe that it’s the first game that I’ve reviewed where I’ve encountered this. Nothing is wrong with the sound effects or the music, but the scale is off. During cutscenes, you can barely hear the characters speaking because of how loud the music is. (Or you can say that the voices are too long) It can take away from the scenes because you’re really straining to hear what is going on and you shouldn’t need to put in the effort. We want to hear the witty dialogue. Ah well…maybe next time.

This game also suffers from pretty bad lighting. Like with Indiana Jones, The Mummy, and other older PS2 games. Perhaps it’s just my console, but many of the older PS2 games are really dark. I can fix this by making the TV screen brighter, but it still makes noticing collectibles and such a little harder. It’s not a huge problem, but definitely worth noting.

Finally, I have to say that the game is too short. There are only 5 levels in the game and I beat it in under 5 hours. I’m sure that speed runners could beat it in around half of that time if they skipped cutscenes and ran right through it. 5 Levels is simply unacceptable for any game and 10 is the minimum that I find acceptable. There are a few collectibles scattered around for replay value, but I’m not sure how many of you would actually want to go back to find them. It is nice to include since some replay value beats none, but I can’t say that it will be high on my to do list.

Overall, Jumper is maybe slightly worse than I had imagined, but I had basically pictured this level of quality when I decided to purchase this game for my birthday. Games based on movies are rarely great, but they are typically fun. If nothing else, the gameplay was pretty fun, but it didn’t last for long. I definitely did expect more than 5 levels. So, the factors that would attribute to a 5/10 rating are the length and audio. The gameplay ultimately helps it to rise up, but a 7 is definitely out of the question. The game also had a glitch, which made me have to die on purpose to make the enemies reappear, but maybe it was a one time thing. I recommend this game if you want a nostalgic blast to the past of movie based video games. It was definitely a fun time. Just be warned that the game is very short. If you want a retro movie based game, check out the original Spider Man game for Gamecube!

Overall 6/10

Megaman X Command Mission Review


Megaman X Command Mission was a step in a brand new direction for the Megaman series. Instead of the traditional 2D gameplay, this installment used a turn based combat system. This game also marked one of the few times where Sigma was not seen at all. (Even Vile couldn’t make it) Without those heavy hitters the story could have gone south, but did it?

Before I talk about the story, let’s go into the gameplay. As I mentioned earlier, the gameplay is turn based, (Like Pokemon) but there are times when you need to input commands to maximize damage on your super attacks. You can also switch in and out with your characters during the battle depending on what strategy you are planing to use. It is easy to get the hang of the controls, but there is still a lot of strategy involved. One method of getting through the game is to just keep on leveling up over and over again until you can simply overpower the opponents. Another way is to just maximize the items that you possess and determine what the best team strategy could be. Either way the gameplay never gets repetitive and you’ll be content all the way through the game.

Animation wise, Command Mission still holds out pretty well. The character designs were well thought out and everything looks to be in place. The battles that take place during the cutscenes were greatly animated and there’s never any big animation errors or scenes where the animation drastically drops. Command Mission also features a pretty good soundtrack and it’s one of the more memorable ones in the Mega Man franchise.

Now it’s time to talk about the story. Command Mission had an incredible story and it was the highlight of the game. Megaman and co are sent to infiltrate Giga City and stop the maverick leader Epsilon. The heroes realize that this won’t be an easy task when they are ambushed by a group of very powerful mavericks. After the explosive beginning, the game starts to lose a little steam during the Massimo and Cinnamon chapters. Beyond that, the villains keep popping out of nowhere and their are many plot twists that occur. Epsilon definitely stood out as the coolest of the new characters, but Wild Jango and Scarface were also pretty excellent characters. The one flaw that I would have with the story, is that Megaman X and Zero seem to be very under powered. At this point in their career, they’ve already dealt with dozens of mavericks and they should be able to take on most of the newcomers with ease. Zero was actually losing to Mach Jentra, which is something that I find a little hard to believe. The rest of the plot makes up for this flaw and will definitely keep you eager to see what will happen next.

Mega Man X Command Mission is definitely one of the best Mega Man games to date. The gameplay was fun and the story was very exciting. I’d say that Command Mission was a great way to end the Megaman X saga and I would definitely recommend checking this game out.

Overall 8/10 Replay Value 6/10

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