Lucina vs Shulk



Suggested by Sonic Shulk and Lucina are both talented sword fighters, but the big difference here is that Shulk obtained almost infinite abilities by the end of Xenoblade Chronicles. Between his foresight and enhanced abilities it would be hard for Lucina to really do much of anything in this fight. She will simply be outsped and will have to focus all here time on defense before eventually being defeated. Shulk wins.

Lucina vs Charizard



Suggested by Sonic Lucina is a good swordsman with a fair amount of speed and a legendary sword to back her up. Alas, this will not be enough to face off against Charizard. Charizard was always a powerful opponent with a slew of elemental abilities. Once he obtained his Mega evolution he became even more of a threat. Lucina’s attacks would be able to hurt Charizard, but to do that she would need to get close and that will be impossible. Charizard wins.

Lucius Malfoy vs Lucina


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Lucina is one of those characters that I knew nothin
Lucius Malfoy is back for another round, but this time he is fighting an opponent whose speed is quite impressive. He won’t be able to land any of his spells against her and no magic barrier will protect Lucius from Lucina’s punishing attacks. She can lay waste to whole armies and her blade is one of the best we’ve ever seen. Lucius will be taken down in the blink of an eye. Lucina wins.

Lyn vs Lucina


Lucina vs Lyn
Lyn is a skilled sword user but she hasn’t had many opportunities to show off her skills. As a result, while we know she is powerful it is hard to rank her as highly as I would like. She has been completely surpassed by Lucina. Lucina has shown greater speed than Lyn and also has the superior blade. These are crucial for her victory. Lucina wins.

Fire Emblem Warriors Review


After all these months I finally went and got the Nintendo Switch. Now I’m playing with power! I’m still not a big fan of the console, but it’s not bad or anything. I do like the fact that it’s essentially a portable console that you can stream to the tv. It’s one of those brilliant ideas where you can barely believe that nobody has thought of it before. Mark my words, if Sony ever makes another portable console they are going to borrow this concept. Let’s take a look at my first Switch game.

I became a big Fire Emblem fan pretty recently after downloading Heroes. Its a franchise with a lot of potential and has a fan of sword fighters in general it was right up my alley. The plot focuses on a prince and a princess. Their kingdom is attacked by an army of monsters and everyone is imprisoned within its walls. Only the two main characters and their reliable friend manage to escape. Before they return, the heroes will need to uncover the 5 legendary Hero Gems. Since dimensional rifts are opening up everywhere, it shouldn’t be too hard to find them, but time is of the essence.

It’s a really fun story. I probably would have preferred the game to have focused on characters from the older games since I know the modern characters pretty well, but the crossover aspect still makes it all a blast. There’s also a lot of room for a sequel as a result since they could explore the rest of the universe. The original characters made up for the game may have been rather generic, but they weren’t bad. Monster fans will love the Chaos Dragon and I didn’t mind the guardian of the main characters until he basically cracked. Not much to say about the blond heroes, they’re super heroic and that is their personality in a nutshell. Even with 20+ chapters, the story never feels like it’s stalling for time or going nowhere. It’s pretty well paced.

There is also a History/Legend mode. I forgot the exact name, but essentially the overworld looks like an old 8 bit Fire Emblem game. You have to move across the field and whenever you bump into an enemy it triggers a level. There are challenges like beating 500 enemies in 20 minutes. It seems like a decent mode, but I can’t say it’s too appealing compared to the main story mode. I’d probably use it for grinding level ups and at least it does help the overall replay value.

As expected of a new Switch game, the graphics are quite good. The interface is also cutting edge so everything feels very smooth and streamlined. There’s a lot on the menu at any given time but the game does a good job of not letting it get overwhelming. The final smash attacks are also very satisfying to unleash. The soundtrack is also really good. Longtime fans will remember most of the sound effects. In fact, they are the same as in Heroes so I wonder if it’s just a Fire Emblem staple or they’re aiming for a lot of synergy with the new games. Either way it can feel nice and nostalgic at times.

One of the aspects of the game that was promoted before the game came out was how it was a beat em up, but it was going to incorporate Fire Emblem mechanics. The game does this by bringing in the weapons triangle where Sword Fighters beat Axes, Axes beat Spears, and Spears beat Swords. Unless you play on hard mode though, it won’t make much of a difference. You will have the enemies begging for mercy very quickly regardless. You can also give orders to your allies for retreats, advancing, or just ditching them in the middle of nowhere so they won’t get hurt. It’s definitely useful if you think they are just going to hurt themselves. They typically can’t hold their own against opponent fighters after all.

If you’re familiar with the genre then you’ll definitely know what the gameplay is like. If not, essentially it is a 3D fighter where you destroy hundreds of opponents in each level as you head for a boss somewhere in the map or secure a retreat route. You have quick attacks, power attacks, special moves, a grab, final smash, and an awakening mode. As a result you can see how you have a bunch of options. This means you can have fun mixing up your attacks. Sometimes I even forget to use my awakening since I’m waiting for the right moment and just end up beating the level before it occurs.

I feel like there are 3 kinds of beat em ups. There is the Dynasty Warriors style where you beat a lot of enemies, but it’s not an insanely large amount. It’s slightly more realistic and also the worst of the 3. Next there is the Sengoku Basara/Anime titles like Bleach or One Piece which have a lot of enemies and you take them down. They are essentially the beat em games that come to mind. Finally there are the crazy good beat em ups like Hyrule Warriors and this game. Somehow Nintendo really gets the company to take it to the next level. The amount of enemies around at one time is crazy. I thought Hyrule Warriors was just about perfect and this game manages to improve on it even further. One incredible feature that this game brought to the table is that you can now switch between allies instantly. This makes it much easier to attack and defend. For example, you can order Lucina to attack a base, Marth to stay and guard yours, and you go after the boss. If your ally starts to lose the battle, you can quickly become the ally and fight back while the character you were controlling earlier will continue the mission. It’s brilliant since one of the only annoying aspects of the genre is that protecting all of your bases can be difficult since your A.I. compatriots just hold you back. Now you can really feel like you have complete control of the battlefield. It’s also perfect for when I go maverick and just disobey direct orders. They want me to retreat or protect the base? Nonsense, I’m heading straight for the big boss!

The game also did think up more ways to prevent you from essentially cheesing the level like that though. Sometimes the areas can’t be accessed without using a flying ally to go past the pits and activate portals. Other times the base is simply locked down until you beat all of the bases. I do think it’d be nice to have more levels where you were just able to rush up the middle but I can kind of get why the developers wouldn’t want you to just rush through everything. As it is, I went through the story at a normal pace and I still didn’t get to explore most of the customizing options. It can all seem rather overwhelming since you have crests to level up and actual level ups to buy. I’d definitely be content with the game sticking with Level 100 as the cap and not raising it. It would be quite the grind, but at least I can actually imagine getting everyone to level 100 at this point.

Overall, There is a lot to love here. This game is basically a masterpiece and I’d consider it to be the greatest beat em up out there. It would be very hard to improve on the gameplay at this point. The patch that the Switch got even allowed me to play the game with the greatest controller on Earth, the Gamecube controller. The story was impressively long for a beat em up and a lot happened along the way. Lucina got to look really cool in her debut appearance and the other heroes had their moments as well. There’s a ton of replay value here as you can tell like beating all of the levels on all difficulties and getting everyone to the max level. I think there is actually one possible way that you can top this game within the genre. Imagine this game, but multiplayer where the 2nd player plays as the opposing army. That would be a blast as you both try to take over the map. I do think it’d work best online so that you wouldn’t know who each player is playing as. That would add to the depth as you wonder which base to protect. I can’t imagine that would be an easy game to product since it would probably take a lot of memory and be tough on the A.I., but it’d be awesome. Well, with LoZ and FE done, I’d like a Metroid beat em up next. It’d be cool blasting through waves of Metroids, but the developers will have to get creative about which other heroes to have playable.

Overall 9/10

Clark Still vs Lucina


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Lucina is one of those characters that I knew nothing about until I played as her in Super Smash Bros. She is easily one of the most fun characters to use and I remember playing as her quite a bit when the game first came out. I went quite a few months without going back to her, but I’ve now regained my passion for proper spacing and good F smashes so she’s back in the lineup. What’s that have to do with the match? Well, Lucina is incredibly fast and she has a sword so one hit is all that she would need. A single blow would be lethal for Clark and he has no way of dodging. The end is inevitable for him. Lucina wins.

Lucina vs Samus


Samus Lucina
Speed has been one of the advantages that Lucina could count on in just about all of her fights, but that is definitely about to change with this round. Samus is faster than Lucina and she could hold her own in a hand to hand fight. Of course, Samus doesn’t even have to test her mettle like that since she can easily win this fight from afar with her arm cannon. Samus wins.

Lucina vs Luigi


Lucina Luigi
Luigi is a pretty skilled fighter, but it’s safe to say that he wouldn’t be able to defeat Lucina. Lucina is a very skilled swordswoman and she is a lot quicker than Luigi. Luigi has over 50 years of Mario games to give him various items and power ups, but he never got anything, which drastically improved his abilities. At least, nothing that would help him win this match. Lucina wins.

Lucina vs Rosalina


Lucina Rosalina
Rosalina may be a fan favorite character from the Mario franchise, but I’ve never really been that impressed with her fighting abilities. She has a pretty good barrier, but that won’t be enough to stop Lucina’s blade. Lucina has the edge in this brawl thanks to her speed and it will clear a path for her victory! Lucina wins.

Lucina vs Palutena


Lucina Palutena
Lucina must now deal with a being who transcends the mere mortals that she is used to facing. She was a pretty tricky fighter to battle in the new Kid Icarus game and her large array of projectiles should prove to be too much for this swordswomen. Lucina’s sword attacks are dangerous, but they will not be enough against a foe who can fire away at her while flying. Palutena wins.