Star Fox Guard Review

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After the interesting Star Fox Zero experience, I walked into this game with slightly leveled expectations. Luckily, Guard accomplishes what it set out to do and plays out like a fun little minigame adventure. It is similar to the Captain Toad game in the way that it doesn’t feel like a full title, but is still fun. It even has a little plot which is always fun to have and there are actually some online features which add to the replay value. Need I also mention that the game’s main story is longer than Zero’s campaign? Zero took 2 hours and 52 minutes while this one took 3 hours and 9 minutes. Close of course, but Guard took the win here.

You play as an original character who has been hired to help defend some mines. Slippy and Grippy offer some “helpful” advice once in a while, but in the end your skills are the only thing keeping the alien robots from conquering your precious metals. Are you up to the task? There are 50 Story Mode missions with there being 10 per world. Each world has a cutscene for the very first level and for the last one, which is typically a big boss fight. There are actually one or two cinematic cutscenes as we see Team Star Fox arrive to lend a hand. It is always pretty hype to see the main characters. “Fox here” never gets old as Fox’s opening line to the other characters. I still don’t understand why he was so quiet in Zero for most of the game though. In most titles you would expect some banter, but Fox likes to just tune out the villains I suppose.

The gameplay is fairly original. You have the Gamepad for the aerial display of your cameras and the TV lets you actually see what is happening. Your 12 cameras all have laser guns inside of them and you have to blast away all of the enemy robots before they can reach your generator. If they hit it even once, then it is all over for you. Each stage is similar to a Pac Man maze and the generator is always in the center. You can choose to start the level with the default camera layout or move them around to your own preferences. Typically I recommend moving them a little since the A.I. intentionally leaves a blind spot or two, but you should be fine either way. The game isn’t all that hard, but does require a good amount of concentration.

As you progress through the game, you’ll get level ups, which unlock new cameras. For example, you’ll have a camera that can stop time and one that can lock onto a few opponents at once. These really come in handy and especially the time slow one. That one is almost overpowered against bosses if you ask me. The time slow lasts for so long and recharges so quickly! Level ups also allow you to access more bonus levels. There are 50 levels total and I made it to 20 by the end of the game. You’ll definitely need to grind a little to make it to 50, but it should be a fairly painless endeavor.

Surprisingly, the Gamepad is actually utilized rather well in this game. The rest of Nintendo’s titles should take some notes here. The Gamepad screen shows you the cameras as mentioned earlier, but you still need the TV screen to accurately shoot at the enemies. It’s not tedious and it doesn’t feel forced. This gimmick is something that the Gamepad can naturally make use of and while you can theoretically complete the levels with only one screen, using both of them helps a great deal.

I like the look of the graphics. They are at the same level as Star Fox Zero so even though Guard is really a minigame, it looks and feels like a big budget title. There aren’t a whole lot of character models and levels so the ones that are there can have quite a lot of detail. It’s all very flashy and the cinematics that show up from time to time look quite good as well. As far as the music goes, it is all decently catchy I guess. None of the themes will be all that memorable, but we have some good heroic themes and some tense ones as well. It helps complete the experience.

As for the villains, I enjoyed the boss designs. The first boss was a King and he fit into the lore pretty well as Mario 64 had quite a few of those as well. There was a giant bird that was intense and the final boss was a blast to fight as well. It is tough to design a boss like this, but there is nothing more thrilling than facing off against a boss and just barely managing to take the win. That’s how the final boss of Guard was as I just barely beat him, only to find that he had another form. I kept on clutching the win through his 4 forms and it always felt satisfying. The bosses weren’t “cheap” or artificially difficult. They were just right.

Guard also has a good amount of replay value at its disposal. Aside from the 50 main levels, there are an additional 50 bonus missions which are harder than the story based ones. They will test your mastery over the game. There is a level system as well with the highest level being 50. It’s always fun to get some level ups and I could see that being a good incentive to replay levels until you max out. There is even some online capabilities which always helps out a little. That’s because there is one aspect of the game that I haven’t even touched on yet.

You can build your own levels sort of like Mario Maker. You don’t touch the actual design or layout as far as I know…although it is certainly possible. I sorta skipped the tutorial for building a level and haven’t gotten around to making one yet. I uploaded a tutorial level which is actually doing well online, but I need to sit down and really try to make something glorious one of these days. You can also go online and play other people’s levels which is always fun and competitive. You even have a global rank sort of like Street Fighter which is awesome. The downside is that when someone defeats your level you end up losing points. I’m not crazy about that and would prefer if each side (Building and Playing) had different ranks. I suppose you could just decide to not make a stage if you’re worried about that, but it’s not really a big deal. Just a slight suggestion for Nintendo.

Overall, Star Fox Guard is a blast. It remembered the most important quality that all games have to possess in order to be successful. Guard has the fun factor. It’s the kind of game that you can easily just boot up and start playing at any time. There is a lot of replay value here so I would actually say that it’s worth more than Star Fox Zero although neither are worth the 60. Even with Zero as a combo pack, I don’t think this is all that worth your money for 60, but 40 would be another story. It is certainly a blast though so you don’t have to worry about completely regretting your purchase. If you get the game look up Terry20 and prepare yourself for a dangerous level!

Overall 7/10

Super Mario Sunshine 4-Koma Manga Kingdom Review

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So, apparently Nintendo has a Manga Kingdom lineup (Or had) where various Nintendo games would get some little 4 koma anthologies. It’s a neat concept. I don’t care for 4-Koma all that much and it’s basically the equivalent of stop motion for TV shows, but it can be entertaining if handled right. Considering that the whole “series” for Mario Sunshine is only about 20 comics long (20 pages) it goes by quickly and I didn’t grow tired of the jokes. Mario could be a little out of character at times, but that’s simply how things are supposed to work here.

Mario actually talks in one or two of the comics, which is intriguing. It turns out that Mario isn’t actually very smart as seen in many of the comics. He takes everything literally and gets himself into a whole lot of trouble this way. You will also feel bad for Fludd since Mario really puts the squeeze on the poor guy. Fludd wasn’t ready for this and now he won’t get to really enjoy his vacation time. It was probably the most emotional part of the series.

Back to serious matters for a second, this manga still illustrates the problem with 4 koma. As mentioned earlier, this is about as short a 4 Koma “series” as you can expect to find. And yet…..they already reuse some jokes. Mario spraying people who don’t want to be sprayed because he misinterpreted what they said happens a few times and likewise with the Fludd squeezing jokes. I mean..if you’re already reusing jokes during a 2 chapter title, just imagine what would happen if this was a whole volume long like Shugo Chara Chan. You can end up reusing the same joke dozens of times over and over again. You don’t want that and you know what…the fans don’t want it!

Luckily the jokes were good though. This wasn’t another Rock Lee or the disgraceful Sasuke series. Another factor to consider is that Mario Sunshine is still one of the greatest Mario games of all time. It’s very nostalgic to see all of the old elements and I’m definitely ready for the rumored Sunshine 2. If it ended up coming out the same day as Galaxy 3, I’m not sure which one I’d pick up. It would be a very tough choice, but Sunshine 2 would have to win out on principle.

The art is nice and clear. It’s not world shattering of course, but I like the art and it holds up well. Mario is typically drawn accurately unless the gag is for him to look tall. The artist got to draw a lot of various Mario elements and while they were not all that detailed at times, clarity of art is always important and definitely what I am looking for in a title like this one.

Overall, Good Job Nintendo. I’m satisfied with this 4 Koma Adventure and would definitely recommend it. After all, you can read the whole thing in about 8 minutes so if you can’t spare that much time for a Mario manga, you need to reevaluate your lunch break. Hopefully we’ll get some more Mario 4 Koma adventures since I believe most of the other games got some. Who knows, they may already be online somewhere. It’ll be tough to beat Mario Sunshine though since that game had it made. Too bad Bowser didn’t appear in any of the comics, but maybe next time!

Overall 6/10

We Ski Review

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I rarely ever give video games a negative review. I’ve played hundreds of them in the past and have probably only considered around 10 of them to be downright bad. That being said, I’m afraid this game earns that. While it may have some redeemable features, it’s not enough to break even and I really won’t be missing this title. It was quite the challenge playing it for as long as I did.

There’s not really a story mode here. You’re launched into a very snowy island and have to fend for yourself. It’s tough, but your Mii is ready for whatever obstacles he may face. Prepare for a lot of not very helpful NPCs as they will tell you to be careful, but not much more than that. You can run around taking photos and doing side quests like that or just tackle each of the Ski trails. The one sad thing about the Ski Trails is that you’re just trying to get a solid ranking. You’re not actually racing or competing with the other racers in any shape or form. That’s a bit of a let down since I can tell you that the racing is the best part of the game and I only got to experience that through multiplayer mode.

For the Ski Trails, you get ranked on how fast you completed the level, how quickly you were moving, how many tricks you did, and how good you were at turning. If you get 3 S+ rankings and 1 D, your ranking for that stage ends up being a D. It’s a very dicey way to score a section and will make you wish that it was more like a regular video game which gives you a nice average. It doesn’t help that the game isn’t all that fun so you may not bother trying to get your ranking any higher after a while.

Why is the game simply not fun? It all comes down to the controls. This game is very unresponsive and you will find it accepting your commands after a delay at times, which can destroy you in the tricks category. Turning in this game is broken as the game wants you to do a lot of really small turns to get a passing grade, but it’s extremely difficult to do so while still getting a good ranking on speed. It’s just hard to get any traction in the snow and your character will simply refuse to move from his spot. It can get quite annoying and makes you restart the level once again.

Naturally, the game uses motion controls so you’ll be tilting your controls every which way to try and move, but it will be to no avail. You’ll quickly realize that it’s all futile, but at least you’ll understand the controls right away. You simply won’t be able to win with them…that’s a shame. As mentioned earlier, there are various modes here like racing and Moguls, but they all play exactly the same way. You’ll be riding down a slope with your Skis and it’s a fight to the finish!

On the bright side, the graphics are actually fairly decent. They’re not amazing, but they get the job done and the game is certainly very clear so you always know what is happening. The soundtrack is also fairly good. You can actually hear some Pac Man music if you strain your ears. I can’t prove this, but it certainly sounds like the classic theme, although it may have been slightly remixed. Either way, that’s reason enough to play the game right? Wrong!

There’s not a whole lot of replay value to be found here unless you actually like the game. If you do, then you can have fun in multiplayer or completing all of the quests in Single Player. Unlocking everything at the shop should buy you some time and getting all S ranks will be no small feat. You can probably spend lots of hours just owning all of the events as long as the controls are doable for you. The game is deceptively difficult thanks to the controls though so that really extends the game’s length. Seriously, it’s just unreal, but I did get an S rank or two myself so that was neat.

See, I just can’t get past the controls. Try as I might to like the game, it simply didn’t work for me. The game didn’t grow on me like the MnM’s game did. That being said, I’m still planning on getting the sequel at some point. It may just be the power of a good trailer, but the sequel actually looks really good and the gameplay seems to have sped up quite a bit. That’s what I’m talking about and the excitement/hype is very real now! I can’t guarantee that the sequel will be a good game, but I certainly hope that it can rise to the occasion.

Overall, We Ski can proudly show itself off to the world as one of the only bad games that I have ever played. At its core, We Ski still shines as a game with potential. The multiplayer mode is actually quite fun after all and the Skiing can be all right when the controls are actually working smoothly for a change. These things are just inconsistent at best and dicey at worst so you can’t really count on the game. A game should never be frustrating to play and I don’t really see myself playing this game again. It’s time for it to build up dust in the game collection area, but at least it had its moment. If you manage to get all S ranks in the levels for this game, you’re a true warrior!

Overall 4/10

Excitebots Trick Racing Review

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All right, let’s check out another game from the legendary 5 dollar bin! It’s games like this that make the bin so worth it for me because this is a hidden gem that I likely would have never played otherwise. It’s certainly not going to be the next Mario Kart of F-Zero, but Excitebots ended up being pretty fun and certainly worth the 5 bucks.

There is no plot so you are free to jump into the grand prixes. There are 5 different cups and each one has 4-5 different races in it. This title is a little different than most racing games as getting to 1st place is heavily encouraged, but there are other aspects in place. See, this game is also a bit of a stunt racing game as the amount of stars that you have in the end is what ultimately matters. Coming in first gives you an extra 55 as opposed to the 15 in second so that’s a good reason to get to 1st place, but you also want to do a lot of tricks along the way. No worries, they come rather naturally.

You get stars for drifting and bumping into other cars. If you decide to drive into a forest, you get a star for every tree that you dodge. The stars add up quickly there, but it is typically much more dangerous than the normal path so you have to decide if your driving skills are up to par. If you hit something, then you’ll quickly be taken back a little bit, which can eat up your time although it’s not all that bad. You’ll still be okay even if you crash a few times. Just make sure that you get the stars first. Naturally, you also have a nitro boost that you can activate quite often. You just can’t use too much of it at once or you will overheat so make sure to use it gradually and in bursts.

All of what I just mentioned was already in Excite Truck so let’s get into the new features for this title. This game placed a lot more emphasis on the Motion Controls than the older game. For starters, you’ll see various poles throughout the race. You will then have to make a motion with your Wii Remote depending on what color the pole is. Typically it will require you to make a sudden push forward or to act as if you are making a circular motion. To be honest, this is an addition that I definitely would have preferred to not have made the cut. Getting the motions can be as tough as you think considering the Wii Remote’s dicey reputation and it doesn’t add anything to the game. I can guarantee that the game would be even better without this gimmick although it certainly doesn’t hurt the game all that much. It was just a little unnecessary.

One of the new additions that I did like was the item boxes and tools that would appear. You can get items like some teeth to throw at enemies or a fishing rod to get some fish/stars. The items are typically fun and if you get a wrench, then you can turn into your true robot form. This was a good addition to the game and I’m glad that they added it. I certainly would like to play without any nitro or items as an option as well, but if you’re going to have some gimmicks, then you may as well add them all in right? You can play a lot of the individual minigames in minigame mode in case you really like one. There’s also a Poker Mode, but I decided not to try it out. It didn’t really pique my interest.

There are many other ways to search for stars during the race, but I’ll allow you to find those on your own. The actual gameplay is very smooth, which helps to negate the Wii Remote’s handling. The Wii Remote actually works well enough here. I would still prefer almost any other remote, but it’s passable as you have to hold it sideways to play this game, which has always been the best way to use the Wii Remote for a racing game. Each race is only about 2-5 minutes so they’re short, which helps to make them very exciting. Nothing’s worse than playing a really long race only to discover that you’ve lost and have to play it all over again.

The graphics are sound and the robots all look good. This is certainly no Mario Galaxy, but it’s still a big step above titles like Casper and Rudolph. The graphics are not bad, nor are they very good. They’re simply caught in the middle, but that’s not a bad thing. The designs still compliment the races rather well, which is all that I could ask of the title. The soundtrack is great, but I would expect no less from such a solid racing title. All of the themes are fast and intense, which lets you really feel like you’re in the race. Racing games have had a superb track record when it comes to the music included in them and this game does not disappoint here.

Completing the cups won’t take you very long. There are 24 courses and all of them are short, but you have to consider that you will be getting this game for a bargain price. Also, there is a good amount of replay value. If you get S ranks on all levels, then you can unlock the Super Excite difficulty so that you can play the stages yet again. Moreover, there are many things to buy with your stars. That’s where it gets to be a bit much though.

For starters, you have to actually buy the alternate colors for your vehicles. You have to buy the vehicles and then you also buy avatars for your profile and statues of your cars. This gives you a lot to buy, but earning stars isn’t so simple. For example, you will earn around 200-300 per race, but most of the cars are 2500-5000. I ended up with around 5000 stars when I beat the game so I bought one car. Imagine how long it would take to buy the 20+ profiles, 20 statues, colors, and cars. Certainly longer than I’d really be willing to play this game. I actually did bother to do the S ranks for Excite Truck, which shows how much fun these games are, but it’s not the kind of thing that I’d probably do now. Nowadays, Super Smash Bros is probably one of the only games where I’d actually go that far. Don’t get me wrong, the gameplay here is still a lot of fun, but I’ve got a lot of games to play so it’s best that I move on while I can.

Overall, Excitebots is a fun racing title. It’s certainly a lot better than you would expect upon looking seeing the cover and you should certainly give it a chance. It’s a short, but fun experience and the actual gameplay is quite good. It’s fairly unique for a racing game and you’ll have fun earning those stars as you beat the levels. The soundtrack is really good and the graphics are sound so this game really has no weak points. There’s also a multiplayer mode to boost the replay value a little higher. Yes, this is one of those 5 dollar bargain bin titles that is really tough to top.

Overall 7/10

New Super Mario Bros 2 Review

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It’s time to review one of the modern Mario games. This one definitely got more mixed reception than usual because many fans felt that it was too similar to the first title. Well, there are certainly similarities to be found and I can understand the critique, but….it doesn’t change the fact that this game is a blast to play. It’s a thrill a minute and Mario continues to be one of Nintendo’s best franchises. This game certainly holds its own against the original.

The plot is that…Peach is kidnapped by the Koopa Kids. Mario and Luigi didn’t want this to happen, but they were quickly overwhelmed and outran by these villains. This means trouble for the Mushroom Kingdom and the heroes are going to have to work together if they want to win this battle! The plot is certainly as generic as we come and I would prefer to have an actual plot, but it is what it is. The day a 2D Mario game has an actual plot is the day I replay Mario Sunshine’s epic levels once more. Galaxy 1 was a good start, but it’s 3D so it’s not quite the same.

The gameplay is your average Mario styled gameplay so I should not really have to describe it. Just in case, the basic goal of the game is to get to the end of the level by heading right. You can jump and land on enemies to take them out of the equation. Another useful application of the jump is to hit blocks and grab some items to make the journey a little easier. The gameplay is simple yet effective and it can actually be quite challenging. Not this game in particular because they are typically a lot easier nowadays, but if you’ve played Super Mario World, then you’ll remember a tough game.

I would count this as a negative thing, but it’s not quite that major. I do wish there was some kind of Master Quest mode where each of the levels became significantly harder, but it would likely be difficult to achieve. You really need the actual level designs to be created with that frame of mind. Hopefully something like this happens soon, but it’s not an absolute necessity. What I wouldn’t want is for the game to just speed the screen along in each stage. That would make it more difficult, but in an artificial way that wouldn’t be quite as fun.

This title is very easy, but that probably does help its charm a little bit. You can jump right into the game and breeze through the levels with your Mario expertise. You’re still enjoying the level designs, but you can jump all the way through without any stops or backpedaling. It’s simply different than the more strategic ways of playing Mario back in the day. The Raccoon Tail is also guilty of this as it is even more useful than the Cape from World. You can float over just about anything and running for a long enough time will allow you to fly like with the cape. I have been able to essentially skip whole levels using this technique.

The graphics in this game certainly hold up well and show just how powerful the 3DS can be. It’s safe to say that this is probably the best looking game on the console although 3D Land and Dream Drop Distance give this title a run for its money. The colors really stand out and it looks like it could be a home console Mario title. Are the graphics are good as Mario Galaxy 2? Probably not, but the fact that it is even close is pretty cool.

The soundtrack is another big positive for the title and the Mario series is pretty legendary for this aspect as this point. It’s hard for more of a casual listener like myself to tell what is original and what is a remix nowadays, but they all sound so great that it barely matters. Mario has always upheld a high level of quality for its music and I don’t expect that to change anytime soon.

The game is a little short, which is probably the only thing that should make you wary about the title. (The difficulty level shouldn’t make you wary even if I did mention it) You can go through an entire world in the time that it would take you to beat a level in War For Cybertron or another one of those long games. Some of the bosses can be beat in a matter of seconds or 1-3 minutes. The Rhino’s are hilarious to fight because you just jump under them as soon as the stage officially begins and it’s game over for the poor guys. The whole game was completed in two sittings for me and it does feel shorter than the average Mario game, but it’s probably about as long. It’s not that the levels have shrunk, but the Raccoon just helps out a lot in these situations. It’s also the kind of game that makes you want to play it for long periods of time and in normal bursts, it would certainly last longer.

The level designs should be applauded as they are very diverse and also a lot of fun. That being said, there is one level that deserves a shout out for being pretty bad. I’m talking about one of the Ghost Houses. I’m not really a fan of them in this game to be honest although I enjoyed them in World so it probably depends. I miss the classic ghost theme this time. Back to the point, one level had a little too much fun with the trap doors. You could go through the level over and over again as you’re stuck in a loop of unending scariness. I still think it was a glitch one time where I kept going through all of the doors, but it’s possible that I took a misstep. Still, that level just wasn’t cool. I prefer my difficulty increases through hard jumps and more enemies like in World than adding mazes where you can get lost. The former is simply exhilarating while the latter is tedious.

On an unrelated note, this is why I’m a little sad by the fact that Nintendo has slowed down the Mario series so much. I am now just about caught up with the franchise at least as far as the 2D World is concerned. A New Super Mario Bros 3 would come in handy right about now. Luckily, I still have New Super Mario Bros U to keep me busy in the future. The price has kept me away, but it’s certainly something to consider for next Christmas.

One improvement I would suggest for a future game is to get Bowser more involved. He doesn’t even appear until the very end and he goes down very quickly. I’d like a bit more of a climactic clash with the big Koopa and preferably he should fight through some mini boss levels before the end. He needs more screen time seeing as how he’s Mario’s big adversary right? Throwing Luigi into the plot early could also be something to look into.

Before I forget, the game also added a new gimmick through the gold coins. If you collect enough of them or grab the item, everything will turn gold. You can shoot gold bolts of energy and every enemy will drop a bunch of coins. It’s pretty fun, but it doesn’t actually happen very often so I wonder why it was marketed to heavily. It’s a nifty feature, but also a forgettable one that won’t really impact your video game experience. With a game like this one though, that’s no problem!

There’s a whole lot of replay value to be found here so it almost doesn’t even need to be said. You’ll want to replay all of the levels to collect the Star Coins and you’ll also unlock new ones along the way. Reaching 1 million coins will unlock something pretty neat and that will take some time no matter how good you are at collecting them. The sheer enjoyment of playing through a level also counts for the replay value as the levels never get boring.

Overall, New Super Mario Bros 2 is a great game. It is certainly following a formula and it didn’t add many new features to the system, but that’s all right because the system still works. Granted, there was a rather large gap for me between this game and the first one so the levels felt more like a nostalgia boost than an unfortunate copy. Still, the levels are so fun that you can’t tire of them very quickly. That’s a good thing since you’ll be playing them a lot as you go through the game. I certainly recommend this title and collecting a lot of coins gives you an extra incentive to really get your money’s worth (See what I did there?) out of this game. I had been leaning towards an 8 for this game, but when I think about it, there are very few games that I find to be quite as fun. Super Smash Bros and Madden have earned 9’s with ease in the past, I think this game is worthy of the title as well. It’s missing some elements like a plot for the story mode..but you could say the same about the other two games. I’m eagerly awaiting Mario’s next portable adventure and this one shall not be forgotten. Mario basically invented the word “fun” with its various installments.

Overall 9/10

Grill Off with Ultra Hand Review

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This game was world exclusive to the members of Club Nintendo. That was pretty awesome and while it probably meant that the game was rather cheap to produce, it was pretty thoughtful on their part. As Club Nintendo closed its doors for the last time, I had exactly enough points to buy this title. After seeing the “epic” live action trailer on the site, how could I not be intrigued? Let’s just say that motion controls get in the way here.

Essentially, you’re grilling in this game. There’s no story mode as there is just an infinite arcade mode like in Pac Man as well as a Vs Mode option. You use the wii remote and nunchuk to reach out to the grill by tilting your remotes towards each other and then press A to grab the piece of meat. Next, you tilt your remotes away from each other and release to let it go. You have to rinse and repeat as you try to grab all of the meat at just the right time for bonus points. If you drop one too close to the grill or burn a piece, then you automatically lose.

In theory, this game had the potential to be the next Flappy Bird or Pac Man. At least, that seems to be what the game developers were gunning for here. The problem is not the actual gameplay, but the controls. The Wii Remotes simply aren’t good for this kind of thing as they will constantly make you let the meat go or not move when you want too. It makes playing the game a bit of a struggle and it’s hard to have fun when your remote keeps sabotaging your efforts to win.

Otherwise, it’s a great concept that works flawlessly. The gameplay is addicting and it’s easy to get into the game since it just starts up right away. It’s the kind of game where you can have fun competing with a friend for the high score. Even if it didn’t have a local Vs. Mode, you could just take turns or post your scores online. The scores get higher and higher as you go on so you really want to increase your combos. Each piece of meat will then be worth up to 9 meats from the beginning part of the game.

The graphics are decent I suppose. There’s not much to look at as you are always on the same stage with a very limited selection of meats at the ready. This must have made animating the game rather easy for the developers. It’s still not going to be one of the greatest games that you have ever seen as far as graphics go, but it looks good enough.

The soundtrack is also limited of course, but the main theme when you pick the title from the startup menu is catchy. There’s not much more to say about that. This is the kind of game that you may have felt bad about if you paid 20-30 dollars for it, but it’s a free game. There’s literally no way to buy it from stores unless you decide to purchase a copy from a friend or on Ebay. Because of that, you can’t say that it’s a rip-off. How can something that’s free be a rip-off right? More effort probably could have been put into the game, but it’s simply as advanced as your average phone or mobile app game. In that sense, this title succeeds.

Overall, Grill Off With Ultra Hand is slightly worse than I expected and you can totally blame that on the controls. If you could play this with Gamecube controls, I can guarantee at least a 2 point boost and it could maybe try for 3 depending on how much I felt like replaying the game. The replay value is really the main incentive of this game and it should be rather high, but the controls negate that. I recommend grabbing this from Club Nintendo while you can since it will be out of print soon. It may not be much, but it’s free and it’ll be a good way to say goodbye to Club Nintendo once and for all. If you would rather play something that’s a little more fun, check out Wii Sports!

Overall 3/10

Rudolph The Red Nosed Reindeer Review

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I recently saw Rudolph The Red Nosed Reindeer so I really wanted to play the game! I finally managed to find it in the outskirts of the city and it was well worth the 1.89$ that I paid for it! I have to admit that I feel really bad for the people who paid 30 dollars to buy it on opening day though. Man, those people must have been shocked at what arrived in their homes that day. Heh heh heh…okay, let’s start the review!

The game follows the events of the film, but really only the ending of it. There are a couple of minigames as you build toys for the kid who have waited all year to open their presents. Luckily, you will only have to wait a few minutes to go and deliver it to them. See, the game’s length is rather infamous. Remember when I played the Casper video game that you could beat in around 15-20 minutes? This game is even shorter as the run time is more like 6-10 minutes not including the short cutscenes that probably extend it to around 13-15. It’s a blast and a half….if you have not played a video game before!

One of the video games involves baking cookies. Okay…you basically have to swing your wii remote three different ways. Strike once to pound the batter, Next strike to smooth it out, shove it in the oven, and throw in the toppings. Rinse and repeat until the timer runs out to show that you have completed the game! Next up, you have to punch presents into Santa’s bag or onto the Christmas tree. This is probably the trickiest minigame thanks to the controls. Still, it’s about as easy as World 1-1 of the average Mario game or even easier since you can’t die. Just move with the Wii Remote and you’ll be find. Finally, you have to ride with Rudolph and friends to drop presents on the kid’s houses. This one’s the easiest as you can literally just drop presents for eternity. Just keep dropping them and most of the presents will actually land on the house. You’re not penalized for missing so you can do this with your eyes closed! There’s also a paintball minigame where you have to throw paints at the toys. It’s very similar to the Basketball minigame from Mario Party 4 so it’s pretty catchy.

There’s no way to lose any of the games so completing this title will be simplicity itself. Now, those minigames probably didn’t sound like a lot of fun, but you can try to make them more exciting. See, each game actually has a score at the top so you can try to get it as high as possible. There’s no actual reward or incentive for doing so, but why not right? You may as well to pass the time by. On the bright side, the game is so incredibly short that it never drags on.

The graphics are surprisingly good/decent considering how cheaply produced the game was. The character models aren’t stretched or blurry and the in game graphics are surprisingly clear. I feel like the graphics got all of the attention from the developers so they could at least make the trailer look good. For everyone who bought the game, they probably celebrated with a pizza. There isn’t much of a soundtrack, but that probably goes without saying. (The theme that plays when you start the game is catchy!) We do have the classic Rudolph song though and that’s always great!

I appreciate the fact that there is a story mode even if it is extremely short. After each minigame, you get a small cutscene with the snowman from the intro to the film. He has a new voice actor who isn’t nearly as good, but he tries his best to be warm and friendly. The credits aren’t included when you finish the final minigame so you’ll have to go to the menu and enter the credits that have been available from the start. I guess they knew that you would finish it quickly so they decided to have the credits at the ready. Not a bad strategy right?

We also can’t forget about the hilarious loading screen for this game. In Super Smash Bros for the Wii U, people love to crouch over and over again. It’s a taunt in a way and it especially comes in handy when you are out of the normal ones. Well, the loading screen here just has the Yeti crouch spamming. That’s the loading screen! It’s like an inside joke that the developers are in on and the gamer can’t be apart of it. The loading screen almost makes the game and you’ll remember it for quite some time!

Rudolph is the perfect example of why I am always on the lookout for new games at the 5 dollar bargain bin. In particular, the Wii has a ton of “Shovelware” titles that actually turn out to be a lot of fun or at least highly amusing. This title will always hold a special place in my heart along with Casper for being so short that it is practically a parody of a game. No matter how small the budget was, it’s just incredible that anyone could actually get away with making a game that is this short. You’d almost expect the game to be sued!

Overall, Rudolph The Red Nosed Reindeer is a game that is so short that I’m tempted to give it a mere 3 stars. I still feel that it’s worth the extra star because the actual minigames are enjoyable and they don’t feel repetitive. I may have felt differently if I got it for 30 dollars, but at under 2 dollars, 10 minutes sounds pretty decent. I only recommend this game if you know what you are getting into. It’s one of the best 2 dollar games that I have played not counting sport titles. This is the kind of game that you will want to have at parties so that you can laugh at it along with your friends in some good natured fun. I don’t think I’ll ever be playing this game again since there is no real replay value to be found (I guess you could beat your high scores….) but it was a decent one time ride. Don’t believe all of the negative reviews (Mine is negative though) about the game not being fun. It is short, but the actual minigames are fun! Just watch the trailer and get back to me…

Overall 4/10

Mario Kart DS Review

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This is certainly a title that has been pretty high on my video game list for quite some time now. Mario Kart is just one of those franchises where I want to eventually own all of the games so I had to start somewhere. Now, I’m only missing Mario Kart Advance, Wii U, and 3DS. That’s not so bad, but it could be a while until I get the latest one since the price is going to be very high for a long time. This title does a good job of keeping the Mario Kart DS series near the top of the Mario franchise.

There are 8 cups to complete in this game and the style is similar to Mario Kart Wii. There are four cups filled with all new stages and the other 4 cups consist of old levels from the previous games in the series. I do think that this is a little lazy, but seeing as how most of the old games only had 16 levels anyway, I guess it’s still a fair trade off. It is certainly fun to see the old levels come back with updated graphics of course…not counting Double Dash though since it looks better than this game. Completing all 8 cups can be done pretty quickly, but the game has other features to keep you hooked to the screen for some extra hours.

There are many unlockables to be found in Mario Kart DS like extra characters and items. There’s even an alternate opening/ending screen for the game if you get golds on various tournaments and beat the cups on harder difficulties. These features certainly add to the intensity of the game and there is no ultra long cup to worry about so trying to finish these cups off on 150cc shouldn’t be much of a hassle. Finally, the game also has a mission mode, which is a pretty unique feature for the series. It’s pretty fun and I think they should keep it for future installments as well. The missions help you focus on driving skills like steering and drifting in a fun way. You also get to race against popular bosses and even face off against King Boo. A certain Legend of Zelda villain makes an appearance as well so the missions are pretty great. There are over 50 missions in the game and I ended up playing close to 40 of them before deciding that I should probably take my leave of the title. (The L button was also acting up and some of the missions can be pretty tough to complete without such a crucial button at the ready)

So, the actual game may be pretty short, but the replay value is certainly there. A long time ago the replay value would have been much greater, but the servers were naturally taken down so that gets rid of the Wi-Fi potential. The home console versions always have the option of just racing a friend, which definitely give them an advantage over a portable title. Naturally, the game is still worth it if you are just looking at content since it should certainly tide you over for a few days or maybe even a week depending on how often you play it.

I doubt that I really need to describe the gameplay, but I’ll give it a quick run through anyway. The object of the game is naturally to cross the finish line first, but you will have to get past the other 7 racers to do that. There are many items that you can obtain by going through item blocks and you can use them to get the other racers in trouble or just breeze by them. Anything goes here so be prepared to do a lot of fighting as you power through.

That being said, the second screen can almost be unfair against some of the items. One item has a squid pour ink all over your main screen so that you cannot see, but a new feature of the DS version is that you can look at the race from an aerial view on the bottom. Evidently, the developers forgot to think about this so the squid is now pointless as you can quickly shift views. The aerial view can actually be more efficient in some ways since you can see everything from that point of view so you can turn accordingly. It’s a very useful feature, but I think the ink should affect it as well when someone uses that item. I suppose that it’s just a minor slip up.

The graphics are pretty good for the DS. There are few games on the console that look better than this one and Nintendo has always done a good job of working on the graphics for their sport titles. It’s fun to see how the older stages look on the portable screen and you can clearly tell what is happening at all times. The character models are never too blurry for you to comprehend what is happening and they have held up well against the test of time.

The soundtrack is also one of the better ones that you will see on the console. A lot of the themes are pretty nostalgic and the new ones are pretty good as well. They are suitable for the races and there isn’t really a “bad” theme. They’re all pretty peaceful and soothing, which help you to fight off the long roads when there are no other racers in sight. It’s easy to listen too many times, which is good since you will likely be playing the stages several times to try and unlock everything.

How does this game stack up to the other Mario Kart titles? Well, it naturally loses to Mario Kart Double Dash and Wii. I’m guessing that it likely loses to Mario Kart Wii U and 7 as well so it’s best chance is against the old, old Mario Kart games and the Advance version. It should beat all of those in terms of gameplay, although the older ones for the Super Nintendo and 64 would probably win overall thanks to the multiplayer aspect. That’s not a knock on Mario Kart DS of course, but it’s a racing game and that genre always does best on the home console front since you have people to play it with. Mario Kart Double Dash doesn’t keep a record of your play time on it, but I’m confident that it is my most played game by a long shot with 999+ hours. I played it just about every day for a few years and I still end up playing it now and again. It’s simply the ultimate Mario Kart title, but the DS version is pretty fun as well.

Overall, Mario Kart DS is a very strong racing title and it could be one of the best portable ones that I have played. The controls are sound and the graphics hold up pretty well. The soundtrack makes the stages pretty fun to play since you don’t have to worry about getting bored of hearing the same tracks over and over again. The other portable racing games that I’ve played would probably be games like Sonic Rivals and F Zero. I think this game is probably better than those if we look at them for pure gameplay, but Sonic Rivals’ story mode and longer replay value would ultimately give it the edge. I look forward to seeing how fun Mario Kart 7 is since I’ve only heard good things about that title. I know that Mario Kart DS is old and that just about everyone has already played it, but if you don’t own it yet…I highly recommend checking it out. The online functions are gone, but you can still enjoy some good races. If nothing else, Mario Kart is always a whole lot of fun and it’s the kind of game that you will never get bored of…like Smash Bros!

Overall 7/10

Wario Land 4 Review

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This is the first Wario side scroller that I’ve played so far so it was definitely interesting to see how it would stack up against the average Mario or Yoshi title. I can definitely say that it’s not quite as impressive as those, but it’s good to see Nintendo taking a fairly original stance here. This title brings some more strategy into the typical side scrolling genre. It’s more of a miss than a hit, but fun nonetheless.

There isn’t much of a plot since Wario is just out for treasure as per usual. He wanders into a Pyramid and it has many labyrinths full of treasure and danger. Beyond all of the tombs is the legendary Pyramid of Gold. Wario will have to find all of the locks and jewels so that he can gain entry into this wondrous place. Can he handle all of the guardians who stand in his way? There is also a cat that seems to be guiding him somewhere the whole time….hmmmm.

The soundtrack is noticably different from the average Nintendo game. It fits Wario’s character I suppose….but I have to admit that I’m not a huge fan of it. The music during the gameplay is not bad, but every level has a timer effect on it (Which I shall talk about in a second) so it drowns out the music for at least half of the level. What we do hear is good though. The cutscenes have odd songs in them though with lyrics that aren’t really pleasing to the ear. I think the game dropped the ball in this area.

The gameplay is pretty smooth. You can move and jump like in Mario and a lot of emphasis is placed on grabbing objects and throwing them with your super strength. One of the new features in this game is a shoulder throw which can let you break through blocks and other objects. Wario can also run fast enough to shatter walls that cannot be broken with a dash. The key difference in this game is that your goal is not to get to the end of the level. It’s actually to find 4 gems and a key that are hidden inside of it and then making it back to the starting point before the level’s timer runs out. There are secret passages to watch out for and you have to really be observant so that you remember where to go. Each level also has a puzzle area where you have to figure out where to go and all the things to do. You can only second guess yourself once after all.

Graphically speaking Wario Land 4 isn’t very impressive, but what Game Boy Advance games were? They were fun portable games to play and we didn’t really care about the graphics back then. They were simply sprites and those can look good or bad depending on how they are used. I don’t think that they look quite as good as your average Mario GBA title, but they’re still not downright bad. On the contrary, the blurriness actually works well for some of the spookier bosses.

Which, I do have to note that some of the boss designs were quite clever. We had a giant Teddy Bear and there’s even a mysterious being who has many faces. It’s pretty intense and it’s a fun way to wrap up the game since it has the abilities of all the previous bosses. I think some games could take notes on this since this is a very good formula to use for the final boss. It makes you think back to all of the old fights to remember how you should go about fighting this thing. One section involving a hammer took me a while since I forgot how to hit myself.

The game doesn’t really have any big negatives, but there is naturally a reason why I am only giving it a 6 and not a 7. Most side scrollers automatically get 7 stars so something did hold it back a little. The puzzle route of going through levels may be unique, but I don’t think that it worked out so well. Maybe if this just occurred for some of the levels, but it’s in all of them and sometimes you just want to jump your way to the goal. One of the reasons why Mario is a series that will always be considered elite is that the levels are always fun. Whether you keep losing on an insane long jump or breeze through a world 8 stage in under a minute, you will have fun. The game never feels unfair or intellectually challenging to the point where you’ll need to go watch a Transformers film to feel relaxed again. This game just wasn’t as fun as your average Mario game and that’s because the puzzles made it feel more slow paced than it should have been. I still can’t call them bad per say…the gimmick really wasn’t bad. The game just works better as a fast paced, race to the finish kind of game.

The game’s length is pretty decent. There are roughly 20 levels in all and each one can take 5-10 minutes. For replay value, you can try to get all of the jewels and swirlies along with the maximum number of treasure chests by beating each boss as quickly as possible. This will also allow you to get a longer ending so that’s a decent incentive right? I’m definitely satisfied with the length of this title and it’s worth the big bucks. (Although I got it at a relatively cheap price anyway)

I’ve now played around 3 Wario games and I’ll improve that soon with Wario Land Shake It or Wario World. His series definitely loses out to Mario, Luigi, DK, and Yoshi, but that can always change with one really great game. I haven’t played Super Princess Peach yet so I really can’t comment on that one. The gameplay also seems slightly different from the norm so it’ll be interesting to see how Nintendo switches it up. It’s a little regrettable that none of the Wario supporting characters have ever managed to be popular, but maybe they will someday. The Final boss from this game should seriously appear again because it was just that awesome!

Overall, Wario Land 4 is a pretty fun title. It’s interesting to see Wario play the lead character for once. The ending was a little much, but I can at least admit that I didn’t see it coming. Stay tuned for the after credits scene as well to see what Wario spends his riches on. It certainly fits his character and you have to wonder when he will go on his next treasure trip. I can safely say that I will be buying Wario Land Shake It at some point, but I also wouldn’t expect to see a review for it this year. Bottom line is that I recommend Wario Land 4 is you like side scrollers or if you want to see some strategy in a game. It can be a little slow paced, but it’s ultimately still a pretty fun game. The portable video game marathon continues next with another strategic game!

Overall 6/10

Tenkai Knights Brave Battle Review

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Looks like it’s time to check out another 3DS game! It’s always a rush when you get to play a new Wii U or 3DS game since they’re part of the current gen. They won’t lose this shine for about 5-8 years so I need to appreciate all of the games while I can. Tenkai Knights is probably one of the greatest new franchises to step out of the great blue along with Buddyfight and Cardfight..depending on if you count Cardfight as recent or not. A video game based on the show was sure to be good. Knowing this…I opened the 3DS and began to plug and play.

The game adapts the first arc of the TV show. Essentially, 4 kids are given lego bricks and told that they can turn into 4 legendary heroes on another planet. They are needed because an evil robot has ammassed a large army and both planets are at risk without help from our heroes. They are glad to join in and quickly find confidence in their new roles. They are the Tenkai Knights and they shall protect all of the worlds!

Their confidence won’t be forgotten as the main character says “I won’t ever give up” whenever you complete a level. There are almost 30 levels in the game and this number gets closer to 50 if you count the side missions. That’s a lot of times to hear his catchphrase so you’ll certainly remember it by the end. I was impressed with the length of the game since I was expecting something closer to 15 levels. The game took me about 6 hours, but I had fun with a lot of the side missions so about 4 hours would probably be closer to the actual campaign length. Keep in mind that the majority of the game is made up of cutscenes as the actual levels are typically short. There are some long ones, but most of them can be finished rather quickly.

The cutscenes are basically just pictures and text. Once in a while you get some actual voice acting for the lines, but it seems like that was added at the last second since it comes very sporadically and it doesn’t mesh well with the music. It’s very hard to hear what they are saying even if you have the game on maximum volume. It’s probably not what you may have expected from the 3DS era, but at least the screencaps are good thanks to the quality animation of the show. It’s not the greatest silver lining, but hey…the cutscenes could be like the opening from Mario Galaxy 2!! These are still passable and the actual plot is very engaging like in the show. It really feels like you’re watching a kids version of the Power Rangers at times. At least, this is how I’ve always pictured a Power Rangers show to be like.

The graphics are pretty pixelated, but they’re decently good. Super Smash Bros and Kid Icarus are easily the best looking 3DS games by a mile. So, it’s probably a little tough on this game since I was playing Super Smash Bros rather recently. The graphics still aren’t bad and they won’t deter you from doing what needs to be done. It’s still fun to use your final smash although the smoke effect is a little lazy since they don’t need to add any explosions that way. I guess I would give the graphics a C-, but the screencaps have the solid animation of the show, which helps.

Brave Battle’s soundtrack is surprisingly good. All of the big characters get their own theme and I actually like most of them. I don’t care for Valorn’s or Venetta’s, but the rest of them are all pretty great. Chooki’s sounds like a classic Mega Man X theme and the Guardians have a cinematic level theme with their opera music that plays. I actually don’t care for Villius’ theme while his two henchmen get a pretty good theme. It’s very overused since it plays constantly, but it’s pretty fun. Naturally, Guren has a pretty good hero theme as well. This aspect of the game was certainly above average and I was not expecting such a good array of songs.

We cannot forget the gameplay though! It’s a side scroller that plays out like Mega Man to an extent, but you typically use a close range weapon like a sword. There are many weapons to choose from though so you can stick with a classic cannon if that’s your preference. The gameplay is definitely comparable to the Naruto Ninja Council games, but if you are not familiar with that series, then think of any GBA cash in title. Especially a super hero type game like Spider Man or the Power Rangers. It’s 2D and there are always playforms, but it’s not a platformer. You are stuck in a limited area and you typically have to beat a boss or clear out some enemies. It’s pretty fun and the controls can be a little iffy when jumping, but you can typically win any level from the ground anyway. Just stick to your strengths and you’ll be just fine.

The health bars are a little odd though as you can beat Dromas, the second final boss in under 10 seconds, but it takes you a few minutes to take out the large cat creature. That boss was definitely a lot of work until I realized that my standard attacks did more damage than my power ones. To spice up the gameplay, you can pick up items that the minions drop. There are two kinds, health items and final smash items. The latter let you destroy all of the enemies on the screen at a time while the health ones replenish your strength. You can also find material that comes from the enemies to build new weapons. The developers may have overdid it with the weapons selection as there must be over 100. I built a whole lot of them, but I’m not even close to getting them all. Unfortunately, the materials that you get are random and it takes quite a while to stockpile what you need to build the weapons that you want. It’s a long grind and not one that I’m about to do, but it’s better to have too many options than too little right?

I have to say that buying some weapons should be a top priority for you. I got one that improved my attack power to 280 and it still didn’t do all that much damage to some of the final minions and bosses. I can’t imagine how long the fights could have taken with a standard blade. Don’t worry about your booster and just pour all of your resources into a good sword and a good shield. Those weapons will never let you down and you’ll be able to go all the way to victory!

Overall, Tenkai Knights Brave Battle is a pretty fun game. The gameplay may not be the greatest example of how to pull off a classic Ninja Council gameplay on the big screen (Relatively speaking) but it’s still a lot of fun. You won’t even notice the time ticking by as you slice up all of the bots. The soundtrack is great and more than makes up for the graphics. The plot is also very engaging and especially intense if you have not seen the TV show yet. The game isn’t very long, but the side missions and obtainable items will certainly extend the overall length. I highly recommend buying this game and getting introduced into the world of the Tenkai Knights! (Maybe we’ll get a sequel to this game.)

Overall 7/10