Time Crisis II Review


I’ve had Time Crisis 4 on the backlog for many years so it was finally time to go ahead and buy games 2 and 3. Well, this one is fun and while I do think it’s a bit too short which takes a point off at the end, it’s still a fun game. First person shooters aren’t typically my favorite games and even less so when you cannot move since this is a rail-shooter but the game has a fun plot with several cinematics so that keeps things moving well.

You play as two VSSE agents who have to stop another villain group from setting off nukes and destroying the world. It’s a fairly simple secret agent kind of storyline but one that works well within this setup. There are 3 levels in the game and each level has 3 areas. So you’re going to be completing this game in under an hour but the catch is that there are no save points. If you get a game over then you have to start from scratch. That’s quite difficult so the game does throw you a bone here. Every time you get a game over, you start the next playthrough with an extra life. Obtain 7 game overs and you will finally unlock unlimited continues which is where you can really have fun.

Personally I’d like to have unlimited lives from the jump but I do get the rationale of having it be an unlockable. Ideally it means that you try as hard as you can on the first playthroughs and if you still couldn’t beat the game then now you can at least see the cinematics and everything with no pressure. Or if you don’t want to do that then you can quickly tank the playthrough and get a game over as soon as possible. The game tries to discourage that by making the first level rather easy so you feel like if you’re in that deep then you may as well finish out the run.

The game is very difficult though so good luck trying to get all the way to the end. I didn’t need all of the continues but I wasn’t able to win until I had 7 saved up. With those I was able to plunge ahead. The way the game works is interesting as you’ll always see a lot of people shooting at you but half the time they aren’t actually doing anything. The ones you have to watch out for are the enemies in red and blue since they mean business. When a real shot is going towards you then the screen will flash red so you know to dodge.

To dodge you have to let go of the square button which is what lets you aim. This makes you hide back behind a wall or another object. When doing this there is no way for you to be hurt. The reason you can’t do this forever though is because each minion rush has a 40 second timer. If you don’t beat them within that time then you lose a health point and each health point is crucial here since each life only had 4 HP. The trick is to react quickly so that you keep on firing and then dodge as needed. It’s easier said than done though that’s for sure.

The graphics are pretty good here. This is a PS2 game with a rather decent budget at least based on the looks. I was satisfied here. Then with the cinematics they’re a lot of fun. We’ve got full voice acting and a very intense soundtrack with a lot of rock. Mix in the explosions everywhere and the game went all out in making this as exciting as possible. I think the Time Crisis series would make for a really exciting action series if they ever wanted to make a TV show or movie out of it. In the meantime these games will do.

As I mentioned the actual game length is less than an hour but for replay value you could always try to beat your high score or do some free play. You’d probably need to be a fairly big fan of the gameplay to do that but it’s an option at least. Personally I wouldn’t try getting the game unless you can buy it for $10 or less because there just isn’t enough content. It’s a good game and I got it for a good price but otherwise if I had gotten this on launch day then I probably would have been a little disappointed.

Perhaps it comes with the territory of being an arcade game but even so I need some serious replay value to keep things moving at a high level. Titles like Pac Man and Galaga have a ton of replay value built in so serious fans of the shooter genre may find that same value here but for me it just isn’t the same. This is the kind of game you beat straight through in order to see the whole story and then you call it a day.

My final tip when playing through the game is to just hide as soon as a blue or red fighter appears. Technically you can try to shoot them before they get off the first shot but it’s risky. Your reactions really have to be great whereas if you hide right away then you have a good chance of their not shooting when you return. The game is realistic in that you can’t tell what they’re doing while you hide though. So be prepared to react quickly when you go out there again because if your timing isn’t good you’ll be escaping just to take a direct shot which would defeat the purpose of your hiding in the first place.

Overall, Time Crisis II is a good game. I wish that it was longer but at least it does still make for a complete story experience. You’ve got a serious plot here with quality characters and an engaging story. Full voice acting and cinematics is something that will always elevate a game for me. The actual shooting gameplay is smooth enough as well. It isn’t really my thing so the game felt extremely difficult but it seemed polished for what it was trying to do. If you’re looking for a quick PS2 game to add to your collection then this could work out. Otherwise you may want to pick up one of the newer installments instead.

Overall 6/10

Odin Sphere Review


Now this is the kind of game I’m talking about when thinking about hidden gems on the PS2. This one is similar to Oni and Eve of Extinction in that I hadn’t heard of the game before randomly seeing it at a video game store. Then after playing it, the game turned out to be great. This title has a superb cinematic story with several different focuses and then a final chapter that brings all of the characters together. It’s something you don’t see too often and it works quite well here. I don’t have very many complaints at all.

In general the plot here involves the Demon King Odin who is trying to use the Cauldron for his own evil ambitions. He’s not the only one though, every faction on the planet wants this from the Underworld, to the Fairies, and even the fire demons. There are 5 main stories so you really see the POVs from just about every side. The fire team is the only one who doesn’t have a champion to represent them. Each character is ultimately fighting for different things, honor, love, revenge, etc. At the end of the day they will have to decide whether their mission is more important than saving the world as a whole. It won’t be an easy decision.

The gameplay is a 2D beat em up. An interesting angle here is that all of the levels are in the shape of a full circle. So for example if you run to the right then eventually you’ll be back where you started. Each area has a bunch of enemies to defeat or one mini boss. After beating them you can go to the next area. You have shop areas where you can buy food and other items, and then a big boss at the end. Defeating the big boss will end the chapter and move you to the next stage. If a boss is too difficult you can click to go home where you start the chapter again but you keep your EXP and items.

You’ll find yourself needing to do this quite a few times. This is one game with a heavy amount of grinding so definitely be prepared for that. This is a very hard game and the level ups are absolutely needed in order to move forward. There are two kinds of levels that you have to increase too. First is your health level and then you have your psypher level. The latter increases your attack while the health one is fairly obvious. You increase health by eating food and the psypher by absorbing energy from villains. That energy is what grows the food though so you always have to decide which area to level up.

For the final bosses you want to have each character close to level 40 in psypher and 30+ in health. You will have to use every character in the end by the way so make sure you level them up and have a lot of food before beating their story. This leads to the only annoying part which is that if you did end up beating the game with a character (And why wouldn’t you right? That’s the whole point of playing in theory) then you are penalized by being sent all the way back to the first chapter. So if you aren’t strong enough at the end then you have to beat the game again with each character. I had to go to the end with all 5 again in order to train which took a lot of time.

In the end this bumped the play time almost all the way up to 40 hours which is really long. Most of that time is earned but it did feel a bit iffy to have to replay so much of the game. They should have had a stage select or something. So if you know this ahead of time maybe you’ll at least be able to plan or something. Also, be warned that the game has multiple endings. If you beat the final chapter in the wrong order then it won’t work out and you’ll need to try all over again. It’s not as long a replay as the others but with how difficult the bosses are, it could be a bit annoying.

So in the end what this game is missing are some quick quality of life updates. With those then this game would be even better without a doubt. The graphics are really nice and fit the game’s style. Each design is memorable and the world designs are cool. I also thought the soundtrack was pretty good. You will hear a lot of the tunes repeat themselves as it isn’t a huge amount but they’re solid which is what counts. There is full voice acting here as well and a lot of cutscenes which is a winning combination here.

It’s got a true RPG plot and a lot of the characters are great. Gwendolyn and Oswald tend to steal the show here. You’ll definitely be drawn in to the story right away so no matter how hard the grinding is, you’ll want to see it through to the end. I highly recommend this to anyone who is looking for a really fun game with a great story. The game is just very impressive and you’ll be glad that you played it.

Overall, Odin Sphere is a great game that you should check out. Just be warned that it is no walk in the park. This is a game that will test your focus and combat gameplay skills throughout the whole adventure. You won’t be able to just coast by here as you’ll die very quickly. Using your abilities at the right time and carefully approaching your opponents is absolutely crucial. Once you’ve got that down then you will really be ready. Use the first character story to get the hang of things are there are a lot more to the mechanics than what I’ve mentioned above.

Overall 8/10

Tomb Raider: Anniversary Review


I’ve never played a full Tomb Raider game before so with this I got to finally say that I’ve entered the series. That said, I can’t say that I was a big fan of it. The dungeon experience wasn’t the best and the way the auto save points worked would actually harm you at times. I think this game could have used a bit more polish which would have helped a great deal. Ultimately it’s not a bad game but it’s not really a good one either.

The story starts with Lara being tasked with finding an ancient Atlantean relic. Little does she realize that this will put her right in the mix of an ancient feud among 3 gods. One of them wants total global annihilation and there’s a whole group of mercenaries after Lara. She will have to outwit all of them if she wants to stay alive here, but that shouldn’t be a big problem for a professional like Lara. She is ready to do whatever it takes in order to win here.

First off I have to say that the story is excellent. It’s considerably better than what I was expecting going in. Battles with gods? Count me in! The story is very engaging whenever the cutscenes show up and it started off on the right foot too with a big T Rex showing up early on. That really set the stage for how this game was not going to be afraid to go supernatural. Things just kept on escalating.

We even got a serious plot point with Lara having to decide if she was willing to take a life in the process of saving the world. The villains were really solid and there were also a lot of quick time events for all of the bosses. Now this was a nice touch and really made the whole game feel a bit more cinematic. I’d give that a full thumbs up all the way, that was really impressive.

Unfortunately a video game cannot survive on the story alone. That may be easier for a movie or a show where it can survive poor effects and graphics if the story is good. Gameplay is the top factor in any video game so if that isn’t good then the rest of the areas will have a very hard time keeping it afloat. That’s exactly what happened here. A lot of areas in the game are good but the gameplay isn’t and that’s the whole point of the title.

On the surface level this is just another classic 3D platformer. You run and jump through the levels as you use your gadgets to get to the end. Each dungeon has a ton of puzzles to solve so you have to get past them in order to get to the end of the game. Once you’ve pulled that off then the sky is the limit. The level endings are really smooth with the transitions so you’ll just be walking when suddenly the level is over. It’s a fairly long game as well so don’t expect to coast through this one. The puzzles are much too difficult for that.

You may jump in the wrong direction once or twice but for the most part there isn’t anything wrong with those mechanics. Lets talk about the first issue which is the auto save feature. It’s as it sounds, when you move somewhere the game will auto save so that you respawn there. Sounds simple enough right? Here’s the catch, lets say you’re going through one of those long platforming sections and you fall? You better hope you die because if Lara clings to the wall and you land safely then it’s going to auto save you from down there since there are almost always checkpoints by the entrances. Now you have to do the whole platforming angle again but if you die for real then you respawn back on the ground.

This made one level take super long because I had to keep running over to where the complicated jumps were and the time added up real quick. This seems like a quick quality of life feature that just didn’t go the way the devs intended. I love auto save but maybe it just shouldn’t work backwards or you should be able to warp to other quick save locations. Those are just two quick ideas I would have on that subject.

Speaking of jumps, some of them can be a bit iffy. There’s a certain jump where you have to swing around on a cable and then do a reverse jump. This is really difficult because the camera angle has to match exactly or Lara won’t jump the way you want her to. This should have been cleaned up since jumping should be based on direction and not the camera work. That just makes a lot more sense.

Finally, a lot of the puzzles are difficult but in an annoying way as opposed to being endearing. So as a result you just feel like the game is grating on you. The combat sections are a lot of fun, I liked fighting off the bad guys and doing the quick time events but the exploration parts were no good. Sometimes you could be playing for an hour or more and nothing would happen because you’d be on the same puzzle for ages. Some of them barely even give you any direction. You just have to go in and hope for the best which is not what you want to see in any kind of puzzle adventure.

The graphics and soundtrack are good at least. Really, the game shines in every area that isn’t the gameplay. That’s an area where I’m sure the modern games have cleaned it up a whole lot. Now if you want to play the game for the story then that’s still not a bad idea because the story is really good. Just brace yourself for the actual gameplay because there will be several sections where it just isn’t fun. You’ll be plugging away at the levels but more automatically as the dungeons break your spirit.

Overall, Tomb Raider: Anniversary is still a nice milestone for me because it was one of the biggest video game series that I hadn’t started yet. Now I can say that I really know how it goes but I would say the Indiana Jones games are winning for now. Those are fairly similar in some ways but it’s a more simple game design so no big quick time events but the puzzles weren’t so bad. I can’t say I would recommend this one too wholeheartedly but you know what you’re getting into. So if you like puzzles then by all means you should jump in.

Overall 5/10

SpyHunter 2 Review


It’s time to finally jump into the next installment in the SpyHunter series. The first one was a reasonably solid game that didn’t have a big story mode but the gameplay was pretty solid. This one switches things up quite a bit. There aren’t a lot of objectives you have to complete in every level this time, typically there will just be 2-3 and they are done one at a time instead of being all at once. As a result the gameplay experience is a lot smoother and this one definitely beats the original.

You’re given the story objectives through the loading screens each time but effectively another terrorist group is around and they’re causing mayhem. Funding the wrong people, causing explosions and damages, etc. It’s now up to the main character to put a stop to this. He now has one ally, a professional agent who is so skilled that she gets the opening cutscene here. Will these two be enough to stop the villains or have they already lost when faced with this much unchecked power!

So the general gameplay is that of a 3D racer. You drive your car through the levels and blast away at all of the enemies who attack you. Typically there is some kind of opponent to beat at the end but other levels will have you protect someone or have to destroy a bunch of objects. There are no literal races here as every mission is serious business. You have two weapons and a defensive option at the ready. You unlock new upgrades every few levels and the game will always default you to the most recent ones. Often times that’s for the best but on the defense side I actually preferred the forcefield that gives you complete invincibility for a little while over the improved armor which was technically scored higher.

It’s nice that you actually get to customize your weapons this time around though. That’s not something you were really able to do back in the day. The level designs are all pretty sharp as well. Only once did I think the level wasn’t too straight forward. It was a water level where you had to use a lot of short cuts through the pipes but because the pipes were everywhere the whole thing got confusing really quickly.

Now this is not an easy game by any means. Expect to die quite a lot because your vehicle doesn’t have a lot of durability. Aiming is also very rough here so a lot of times you will be blasting right at an opponent and still missing somehow. I definitely think that part could have been refined a whole lot more than how it was. Something tells me it was not intentional but hey…if it was intentional then I guess that’s fine…not. Still should have been more usable.

The best thing to do sometimes is to just circle back. Never let an opponent get behind you because then they start blasting and the next thing you know, your car is completely broken. Losing some time to get behind them is always worth it. Fortunately later on in the game you get a smoke attack that shoots behind you and it is easily the best tool at your disposal. It can beat just about any minion instantly and it even works on some of the bosses. I remember having trouble with one of them so I went on ahead and used the smoke. Surprisingly it did the job.

The game does allow you to be a little creative here. It’s also done in a way where you don’t feel too annoyed at having to start over again. I’d say it’s because the game is fast paced and the soundtrack is so good. You’ll see some really excellent themes pop up from time to time in this game. It’s got that old school rock feel to it which really makes the races a whole lot more exciting. The graphics are also very good. Not out of this world or anything but it holds up quite well over the years.

One tip I’d say is that your vehicle actually has a ground mode. There’s one level where you have to go through the mud and the car was going super slowly the whole time. So I thought that was intentional and it was one of those almost auto scroller type levels but then I lost due to the time running out. It turns out that I was supposed to click the upwards directional button to transform. I don’t recall the game explaining that at any point and so it took me a little while to figure out. If you’ve got that at the ready then you’ve nothing to fear.

It’s just a strong all around title. The gameplay is really good and it stands out among its peers as a vehicle combat game. I’d like to see the series get more of a comeback with some AAA titles in the future. I think there is a whole lot you could do with this franchise and a solid company could really get it into the mainstream. I guess we’ll see if that ever happens or if this stays forgotten in the past instead.

Overall, SpyHunter 2 is a pretty good game and I’d recommend checking it out. The campaign isn’t super long or anything so you’ll have it beaten before long but the difficulty level really helps to keep it from being too fast either. So that way you’ve got a pretty good balance here. Just keep on trying and use different tactics in the levels. Before long you’ll have this one knocked out and then you’ll be ready for the next challenge.

Overall 7/10

Maximo: Ghosts to Glory Review


Maximo is a game that I sort of just bought on a whim. It showed up when I was looking at various PS2 platformers and I figured it’d be a good pick. The gameplay is solid and there’s a lot of interesting things here but also some gameplay mechanics which have not aged well. Ultimately I would call this a very good game but you should be warned that it is also a difficult one so this will not be a cakewalk.

The game starts with King Maximo running into the treasure room but he’s too late. Achilles has taken over the kingdom, kidnapped all of the princesses and then murders Maximo. Fortunately the Grim Reaper isn’t a big fan of how this all turned out so he decides to help Maximo. He will prevent the lead’s soul from leaving so he can keep coming back to life. In exchange Maximo has to take Achilles down for the count. Honestly it’s not really a bad deal. Maximo wants revenge either way so now he’s ready for action.

The gameplay here is that of a classic 3D platformer. You can double jump and slash at your enemies. Along the way you’ll get different equipment like a shield that you can throw and elemental additions to your sword so you can fire some energy blasts. The weapons aren’t breakable per say but they run out eventually. For example, you can swing your fire sword 2 times before it turns normal and you can use your shield for around 20 times before it vanishes. SO you have to use your techniques wisely.

Now here’s the first main change to the average formula. You start off in a level and then have to get to the end to clear it. There is no save option within the levels, only when you get back to the hub world or when you defeat a boss. Sometimes that means you will have to defeat several areas in a row before you can save. Also, saving costs 100 coins which can actually be a little difficult to obtain. Throughout the levels there are power ups and equipment you can buy but you should always skip those and just save up for the save points.

Save whenever you can because you never know when you’ll lose. The game is deceptively hard here. Sometimes what looks like a simple jump can take you out of the running. If you fall into a pit or lava it’s an instant death even if you have 3 health bars. This is definitely the worst mechanic here. It just adds a lot of extra stress to the levels when you really just want to calm down and keep it moving. It does force you to get really good at the controls though because replaying areas is always rough. So just go slow.

Most enemies you can outrange so hit them as they approach. I never figured out how to hit the bomb enemy without taking damage unless I have a shield though. Making any kind of contact with him ends up hurting you too so you have to really decide if this is what you have to do. If you can skip the enemy then you probably should. The bosses can be tough to learn to you’ll also want to take your time there. For the final boss you really just have to focus on your reaction times. Don’t try and chase the opponent or you’ll always be behind. Instead wait until the attack is coming through and then quickly counter.

I have to give a special shoutout to the final boss because it’s executed really well. The screen goes dark and all you can hear is your heartbeat as the creature gets closer and closer. It’s the kind of boss you would expect in an Alien or Resident Evil type game. The horror elements worked out quite nicely here. In general the bosses had a good amount of effort put into them.

Another gampelay element I should mention is you will obtain many temporary power ups as you defeat enemies and go through the levels. You keep them until you lose a life. There is an exception to this though and that is that you can put some abilities into a locked slot so they stick with you. For example you may start out with about 4 locked slots and 14 normal ones. As you beat each boss you get a new locked slot. You’ll always be losing some abilities when you lose but make sure you are always transferring the best abilities to the locked slots so that you don’t lose them. It’s really handy to always know that you’ve still got the best tricks at the ready.

The story is pretty solid here. I would have liked some more cutscenes to be honest but we had full voice acting a lot of action going on so I was still engaged. There’s even the solid cliffhanger at the end that gets you hyped for what is to come next. They didn’t really spare anything on the budget here without a doubt. The soundtrack is less memorable since I can’t recall a single tune. I guess it all just blends into the stages but I would consider that to be a knock against the game.

The graphics are really good and those have certainly aged well. Maximo is very much a game that encourages exploration so it’s fortunate that it looks good. It would be sad if you were travelling around and every area looked the same or something like that. It may not have been a massive blow but I’m always glad when the graphics are on point. There isn’t really a lot of replay value to be found here though. Once you beat the game there is really not a lot to do so make sure you have fun on the playthrough. I wouldn’t say the game is very long either but you should be able to get it at a good price. Plus the difficulty will probably make it last a bit longer.

Overall, Maximo is a fun game. The title is challenging without being too frustrating. If you try hard enough you can certainly beat any level. I just think that the save feature should be after every level. Additionally it should not cost money. That mechanic doesn’t add anything to the experience and just holds the game back. There are tokens you can get to obtain more continues but even that is more tedious than just doing it normally. So if this game was being used as a test for a new kind of saving system then I can say that it didn’t work for me. I’d stay with the classic saving methods. If you are prepared for a challenge and want to play a solid platformer then I definitely recommend this one.

Overall 7/10