Sword Art Online: Fatal Bullet Stats and Records

Stats time!

Play Time 21h 48m
PS4 Trophies 18/47
Bounty Earned 732,850
Sub Quests Complete 2
Hunting Quests Complete 0
Unique Enemy Quests Complete 0
Treasure Quests Complete 0
Unique Attack Medals 4/6
Unique Support Medals 5/5
Unique Weapon Medals 16/27
Attack Medals 83
Support Medals 3455
Weapon Medals 332

Terry Stats

Strength 50
Vitality 44
Intelligence 12
Agility 56
Dexterity 27
Luck 32

Terry Weapon Proficiency

Handgun 145/1000
Shotgun 0/1000
Submachine Guns 18/1000
Assault Rifles 296/1000
Sniper Rifles 0/1000
Gatling Guns 1/1000
Launchers 0/1000
Swords 16/1000
Guns & Swords 0/1000

Character Levels

Terret 51
Terry 51
Kureha 51
Zeliska 56
Itsuki 63
Bazalt Joe 56
Kirito 58
Asuna 53
Sinon 58
Leafa 52
Lisbeth 51
Silica 51
Yuuki 52
Argo 51
Agil 52
Klein 52
Premiere 51
Strea 51
Philia 51
Rain 51

Sword Art Online: Fatal Bullet Review


It’s time to look at the new Sword Art Online game that recently came out. Fatal Bullet was definitely a game that I was looking forward to from day 1 since it promised to be a title full of action and excitement. Sword Art Online has always been a franchise with a ton of raw potential as it could churn out a 9 star product no problem as long as it played its cards right. Lost Song had been a little disappointing as the hype of the gameplay was reduced by some questionable moments in the game. Fortunately, Fatal Bullet plays it straight as all of those iffy moments (If they exist in this game) are relegated to side quests so you don’t actually have to see any of them. The lower budget may have also helped since the game was forced to stay on target. Anyway, Fatal Bullet actually ended up being a great game.

The story follows a new kid on the block named Terry. He’s always wanted to play a VRMMO game so why not head to Gun Gale Online right? His childhood friend Kureha promises to show him the ropes. However, on their first mission Terry manages to obtain the treasure which is a legendary A.I. robot named Terret. Kureha is mad about this since she wanted to be its partner but Terry made eye contact first so now there is no way to split the partnership up. Iconic players Kirito and Asuna are also upset since they were hoping to clear the quest but too late for that now. Terry quickly catches the eye of top players Zeliska and Itsuki and before long he is known as one of the best in the whole game..maybe even The Best. Kureha is jealous of this and tries to undermine Terry throughout the game while everyone else follows his lead. Terry aims to clear the ultimate once in a life time event quest that has just opened and it will also allow Terret to be reunited with her Mom. They’ll have to be careful though since a guy known as Death Gun is skulking in the shadows as well. Taking him down a few pegs will not be easy!

It’s always an interesting game decision to have the main character be an OC instead of the actual main character of the series. I’m fine with it once I start playing since Terry is just generally hardcore, but otherwise I probably prefer when they just stick to the normal lead. Terry is a cool character throughout though as he makes the heroic decisions when needed. He can be a little slow on the uptake though like when he somehow forgot that Itsuki was basically threatening him for a while there. I guess it’s because he’s portrayed as a big optimist so he always takes things in a positive way. That’s good for Terry I suppose. His main gimmick in this game is that he has a grapple hook which you can use to get to higher areas. I like the concept, but the execution was admittedly not on point. You’ll find that you never really use this gadget in the game because the range is rather short. It should have been longer if you ask me as then it would be fun to zip around the place. I’m sure that it’s fun for PVP though.

Unlike most SAO games, this one is a third person shooter. You can also use a sword to go up and personal but it’s almost always one of the worst options. It’s just a lot more practical to have a gun as the damage it deals is around the same as a sword but you can also be dodging gunfire while using it. A sword is a high commitment option that will usually just get you punished right away. I personally stuck with a hand gun and an automatic gun. Those two were the perfect combo, but I dabbled around with missile launchers, machine guns, and even a sword for a while. They all naturally have their uses, but Hand Guns just seem like the best bang for your buck.

Most of the game consists of you going to various dungeons across the world. You beat all of the enemies in a room and then move on to the next one. The gameplay is handled flawlessly as you can quickly run out of the room to regroup if necessary or plunge into battle. You can give your partners general instructions so they know what to do during battle as well and you can change their instructions while fighting so you don’t have to worry about getting hit. Also, there is no pausing in the game which makes it even more interactive. I mean, you can press the pause button of course, but time goes on normally so whatever you have to do, it can wait until you hide behind the debris. While the A.I. of your allies is pretty bad (probably intentional) the villains are quite smart. They will lead you into ambushes, call for reinforcements, or just generally fight in a tactical way against you.

I can’t stress enough that this game really understands how to be a good third person shooter. The levels are huge and you can move quickly which makes the gameplay feel a lot more dynamic. If there are any problems with the gameplay, it’s just that the bosses may have a little too much health. One boss fight took me almost an hour to complete and the rest were all fairly long as well. The guns just aren’t too strong. It’s a tough balance of course since the game doesn’t want you to mow through the enemies either, but taking a little health out of the equation would have been nice. Beyond that, the difficulty is high but fair.

This is probably one of the hardest games that I’ve played in a very long time. It’ll have you on the edge of your seat as one wrong move can set you back quite a few rooms where the enemies will respawn again. The checkpoints are close enough where this isn’t too bad of course, but it does make you want to focus on playing your cards right. Get too aggressive and you’ll be gunned down by the snipers. There’s also a nice mechanic that lets you grow into a true player. You have an assist option with your gun that will help you hit a target but it is at the cost of accuracy. This may sound contradictory, but basically it widens your gun range by about 50x, but you’ll end up missing a great deal of shots and you also won’t hit the weak point. You can zoom in to take your own shots, but then you can’t move too quickly. If you take the assist off you can control where you shoot at normal speeds, but naturally this is very difficult. I usually just kept the assist on and used the zoom feature for when I was fighting bosses and needed to hit the weak spot. This game forces you to make a lot of tough choices throughout the game.

One big example of this is how the level up system works. As you level up you are given points which you can put into whichever attribute you want. Strength, Vitality, Intelligence, etc. Once you put the points in you can’t take them out without going through some elaborate hoops to get a specific item. I ended up putting the bulk of my points into Strength and Agility if I recall correctly. You need to strength to hold the better guns and Agility is just awesome for many reasons. One of which is that you can eventually outrun laser beams which is incredibly handy. It’s very close, but my speed was slightly faster than the blasts by the end which helped a lot. I also dumped a lot of points into luck which I would probably take back if I had a second chance, but it sounded good at the time. It increases your chances of landing a critical hit.

The story does take a long while to get started which isn’t good news for fans who are coming in expecting a game with stakes. This isn’t the game for you then. Out of the roughly 18 hours of the game, the first 15 are just the characters having fun and messing around. They’re just enjoying the game and trying to level up. The whole Death Gun story only takes about an hour and the climax will probably be another hour or maybe a little longer. This is really just a slice of life game with a big climax at the end which isn’t unheard of. Many games take a similar approach like Kirby games to an extent and the payoff works so it’s a decent strategy. I’ll be honest and say that it would have been nice if the whole game was epic as opposed to just the ending, but I guess this franchise just likes its day to day adventures a lot.

There isn’t much to say about all of the returning characters like Kirito and friends since they are epic as always so lets just talk about the new ones. I already talked about Terry and why he is a quality character. Zeliska is a top player who prefers to play solo, but doesn’t mind being in a team with Terry and the others. She is always very polite and courteous to everyone as even though she is a top player she never let it get to her head. Zeliska is portrayed as basically being a perfect character and it works well. How I see it, you don’t need to have a flaw to be a quality character and Zeliska definitely plays a pretty important role in the game. You will see her plot twist coming a mile away though.

Itsuki is the other top player and he is portrayed as the complete opposite of Zeliska. He doesn’t play well with others and is always being sarcastic. He’s quick to put others down and it becomes apparent that Terry is the only person he cares about. He’s rather dismissive of everyone else. He’s always lying and joking around throughout the game as well so it’s hard to know what he is thinking. He’s very suspicious throughout the game and a potential sequel or post game DLC should definitely not try to redeem him. He’s too far gone at this point and Terry needs to make it his mission to take him down. Terry almost seemed sympathetic at the end, but I think that would definitely be a mistake and would end up hurting his character.

There is also Bazalt Joe who is another top player who always tries to steal Terret away from you. He quickly learns that this will never work out but you get to beat him up 3 times before that. He never really becomes likable or fun at all so this is one new character that I definitely could have done without. He didn’t actually add anything to the game if you ask me.

Then of course we have the childhood friend Kureha. Unfortunately she starts out as a decent character and then turns into a pretty terrible one. She is always trying to undercut Terry throughout and never learns her lesson. Even by the end of the game she is still holding a grudge and basically pays a high price for it. During the climax of the game you are given an option on which character you are going to make it your priority to protect during the final battle. Depending on who you choose is who you will die. In one version naturally this is Kureha. I just couldn’t sympathize with her by the end of the game because she was just such a poor sport the whole time. She really didn’t even try to support Terry.

The graphics are also pretty solid as you’d expect. The energy effects are nice and the character designs are on point. Here’s where we transition to a bit of a negative though. The game just feels like it’s relatively low budget though and the story was slapped together. A lot of fights are off screen and scenes will cut and restart rather awkwardly. There aren’t too many cutscenes considering how long the game is and most of the still images from Lost Song seem to be gone as well. While the graphics are good, they aren’t quite as amazing as you’d expect and don’t seem to have really changed at all since Lost Song. There just wasn’t a lot of innovation here. It’s not as extreme as Sonic Forces where the story was really sabotaged but I would have appreciated more actual cutscenes or more vibrant animation. This was supposed to be the next big SAO game after all. Personally, I’m guessing that they just used most of the budget on the gameplay at the expense of everything else.

The soundtrack is pretty solid if a bit limited. There only seem to be a handful of themes in the game so you better get used to hearing them quite a bit. I do like the danger theme and the main menu song. The rest are rather generic, but I suppose they get the job done. They never actually got annoying so I’ll give the game some credit there. A nice insert song would have been cool though. Of course, the game had an opening movie song like Lost Song. It wasn’t quite as good as that one, but was still really solid.

The main story is around 15-18 hours long which is pretty decent. If you stick around to get bonds with all of the characters and try for the Platinum then it should be well over 60 hours with the estimate being around 90. I don’t have that much time to drop on most games so I won’t be aiming for it, but at least the Platinum seems mostly reasonable. The only one that sounds like an insane grind is beating the game on Super Hard difficulty, but hopefully they let you just go to the final boss and then change the difficulty or something. Considering how much there is to do in the game it’s certainly worth spending 60 bucks. I won’t stay and explain all of the different features here, but trust me when I say that the game has a ton of depth. There are many skills to learn, weapon styles to master, and a whole lot to consider while playing in general. My advice is to save your money and SP until later in the game when you are a little more sure of what it is that you want. Until then just enjoy the game and try to get to the end.

Overall, Fatal Bullet is a blast to play. The gameplay is absolutely excellent and while the game may falter on a technical level at times it still holds up well against many others. The story can be a little slow, but it picks up by the end. At this point, SAO isn’t really known for its epic video game stories and you are just playing to see the characters again and enjoy the gameplay. There is a lot to do here so that’ll give you a lot of time with them. I’d definitely recommend checking this game out. It’s a game that you won’t want to miss! Since the game ends with a cliffhanger we definitely need a sequel where Terry settles the score. This could end up being a bit of a revenge run so the game might be a bit darker. (Of course, I haven’t seen the true ending yet so depending on how that plays out Terry may not be too upset)

Overall 8/10

Secret of Mana Stats and Records

Stats Time!

Play Time 20h 3m
PS4 Trophies 30/38
669737 GP
Characters Met 41/46
Enemies Met 90/121
Weapons Unlocked 52/72

Character Stats

Terry Level 60
Masamune Level 6
Dragon Lance Level 2
Chakra Hand Level 0
Elf’s Harpoon Level 0
Frizbar Level 0
Wing Bow Level 1
Hammer Whip Level 0
Were-Buster Level 0

Terry Jr Level 60
Masamune Level 9
Dragon Lance Level 6
Chakra Hand Level 0
Elf’s Harpoon Level 0
Frizbar Level 0
Wing Bow Level 3
Hammer Whip Level 0
Were-Buster Level 0
Gnome Level 7
Salamando Level Max
Undine Level 0
Sylphid Level 2
Dryad Level Max
Luna Level 0
Shade Level 0

Terret Level 61
Masamune Level 0
Dragon Lance Level 0
Chakra Hand Level 2
Elf’s Harpoon Level 0
Frizbar Level 0
Wing Bow Level 1
Hammer Whip Level 4
Were-Buster Level 6
Gnome Level 8
Salamando Level 8
Undine Level 8
Sylphid Level 8
Dryad Level 8
Luna Level 8
Shade Level 8

Secret of Mana Review


The Secret of Mana is an RPG that I had heard of in passing but never focused on too much. It just got lost in the shuffle next to Final Fantasy and Dragon Quest. Well thanks to the HD PS4 remake I have finally gotten to play it. It’s definitely a great RPG as you would expect and the real time/turn based mix will remind you of the .hack series.

I renamed the main characters so bear with me here. Terry is the chosen hero who is finally able to wield the Mana Sword. Everyone is shocked and dismayed because once the sword is lifted the world is supposed to fall into ruin. Terry meets a girl named Terret who needs help in stopping a witch to rescue the hero named Dyluck. Unfortunately this is a dead end but she must continue on her quest and since Terry has nothing more pressing to do at the moment he agrees to join her. Finally, they run into a sprite known as Terry Jr. who was scamming people for money. We show her the error of her ways and add one more member to the party. Now we must attack the enemy fortress and save the planet!

The gameplay is a blend as I mentioned earlier. You have a number under your character. Once it rises to 100 you are free to attack again and deal some damage. While you can attack sooner than that, it will almost definitely miss and even if the attack lands it will be weaker. Furthermore, the count will go back to 0 so waiting it out is just the better option. Also, you should start leveling up your magic early on as it is incredibly useful. Level them all up if you can, but you should focus on 1 in particular to get it to a high level early on. The Gnome magic was really useful for me, but each boss is typically a different element which is why you want a lot of them.

Equipment is extremely handy in this game as well and is basically mandatory to clear the game. You want the top of the line stuff and if you think you can beat an area without purchasing some armor then wait til the next village. Each village gradually adds better equipment options so you save a lot of money by just waiting. Of course, earning money is actually pretty easy in this game so it’s not something that you have to worry about that much. It will come naturally. Likewise, the EXP grind here isn’t bad either. It will go very quickly. That’s why you just want to stay at the top of your game since the A.I. won’t help much. They tend to just get crushed very quickly throughout the game.

Terry is a reasonably solid main character. He does actually talk and everything so he has a real personality. His personality is that he’s a hero and while that may not be all that deep or anything, the character means well. We do get a random plot twist involving his Mom which was kind of out of left field, but Terry took it in stride. Terret is a solid heroine. Her whole adventure is about saving the legendary Dyluck which is a nice twist of events. You rarely see the heroine have to go and save the famous hero and I can definitely get behind this. Shockingly they don’t even try to get you into a contrived romance with her as Terret only has eyes for Dyluck the whole game. I can applaud the title’s restraint here. Terry Jr probably has the least time to get really good, but she’s not a bad character. I still don’t get why she is referred to in the plural sense, but I don’t want to assume that it’s a translation error. Either way, she helped to raise everyone’s spirits.

As far as the villains are concerned, I would have liked them to have had more screen time. The villain group shows up out of nowhere and half of them are defeated quite quickly and without a chance to really show off their personalities. The King who makes a deal with the main villain wasn’t very smart, but made for a decent antagonist. Thanatos is the main villain to watch out for and he is definitely pretty strong. I like the design and he made for a cool antagonist. Then we have the Team Rocket trio who felt really out of place. They weren’t quite as hype as the others.

One major plot point is that you have to choose a side. Destroy the Mana Beast or destroy the Fortress. I felt like the game couldn’t really decide which the right option was as the Fortress is evil from the start, but by the end of the game we decide to destroy the Beast instead to balance things. This was part of the main plot and it made no sense. Now, I know a lot of behind the scenes stuff happened with this game and that is probably what made the plot feel rather off at times. It’s unfortunate but that’s also part of why I consider this RPG’s plot to be one of the weakest RPG plots in a while. It takes a little bit to get going and then once it does it’s like we’re playing an abridged game. Not to the same extent as Sonic Forces fortunately, but enough that parts of the plot feel weird like with the Beast. Personally I would have helped the guy, but apparently he was going to destroy the planet in the process so I suppose that wasn’t a viable option. Then we have a guy named Genma who talks tough throughout the game, but never actually got to do anything. Ah well, at least he looks rally tough.

The graphics were switched from sprites to 3D character models which usually works pretty well, but perhaps not in this case. The boss designs looked a little more intimidating in the original version and the colors were nice and sharp. As far as the cutscenes go, the characters don’t actually move their mouths while talking half of the time. Not a big deal I suppose, but basically it had the art style of World of Final Fantasy without the detail. I guess if this allowed the game to come out a few years early then it was probably worth it. As far as the soundtrack goes we have quite a few tunes. Each area has a different theme and they all work pretty well. They are classic rpg style themes so they should remind you of the good ole days.

The length of the main campaign is roughly 20 hours give or take so it’s definitely a solid amount of time for the rpg. You will almost certainly need to grind by the end so I’ll give you a pro tip here. Max out your Dryad skill since you cannot defeat is he final boss without it. I made it to the final boss without leveling it up at all which meant I had to go back and grind it out. If you level it naturally then it won’t actually feel like a grind. You’ll probably end up shaving an hour or two off as well. For replay value you can probably nab most of the trophies to end up with the Platinum. Out of the 38 in the game, I think around 26 are obtained just for completing the game. That’s a pretty solid number if you ask me. If you want to get the Platinum then you need to make a backup save before you beat the Blue Dragon as there are some rare item drops that you can’t go back for. It’s probably a good idea to defeat every new enemy you see as well to register them. Getting the Platinum here isn’t hard at all but it does take a little time and nobody wants to replay a 20 hour game just to get one missed trophy.

Overall, Secret of Mana was a pretty fun game. As far as RPG stories go the plot was rather weak, but the gameplay was still enjoyable. I just love RPGs in general as leveling up and grinding can be a blast. I can see why they got so big back in the day. Many RPGs will end up being quite solid by the end since you get used to the characters as you shared so much time together. This one is no exception and there is certainly a lot to do. Even without replay value, the story length justifies the price that you paid for it. Maybe I’ll get to play some more Mana games in the future. Until then, I recommend checking out this game and seeing what the Secret of Mana has to offer you. It’ll test your mettle one way or the other.

Overall 8/10

RWBY Grimm Eclipse Review


As a big RWBY fan I knew that it was about time that I finally got to play the official game. Granted, it’s fairly low budget and a first test of sorts rather than being the next big game, but I still shelled out the quick $15. It’s a fun game and definitely one that is a lot more fun if you play with multiplayer so you can actually grab most of the trophies. You need to go online for the rest as well, but more on that later.

The basic plot of the game is that an evil scientist is using Grimm for some very nefarious experiments. Even the shady Ozpin states that this guy is too dangerous and we should avoid him. Unfortunately, team RWBY ends up getting trapped on the island with the guy and they must now stop his plans and survive for as long as they can. Does the team have what it takes to stop this guy?

The plot is fairly basic and you’re only told what is happening via voice over from various characters during the chapters. It’s cool that we got some voice over even if there aren’t any actual cutscenes. You’ll really be focusing on the gameplay here above all else. It’s a classic beat em up where you have to defeat all of the enemies in order to move on. You have 3 main forms of attacking. There are the standard attacks, the power attacks, and the ranged attack. Your projectiles are fairly weak, but can be used to stun enemies which is handy for getting a specific trophy or just for buying yourself some time. The standard attacks are nice and fast which you will find yourself using for most of the time. The power attacks deal a lot of damage and are your best bet. You can mix and match both of them for some really good combos which will really make getting through the levels a breeze.

While the graphics aren’t amazing, they’re fairly good. The visuals on the game’s cover and main menu are off model, but inside the actual gameplay the characters are on point and the Grimm look menacing. The levels are bright and look really solid. I’d also have to give the soundtrack a thumbs up for the impressive collection of osts from the show. It is an odd decision to have all of the tunes be instrumental, but I guess they thought the vocals would be distracting? I don’t agree with the decision, but the tunes are still good whether they have lyrics or not.

One point against the game is how short it is. You can beat the whole game in around 2 hours. There are only 10 levels and you get infinite lives to help you out. You also keep whatever exp you earned so eventually you are sure to be able to complete the game. There are trophies which help to serve as replay value, but you can forget about getting most of them if you don’t have PS+. It broke my streak of nonstop A ranks in the recent games as I’ve got a D rank on PSN for this game now. Still, maxing everyone out and going for the trophies that you can will make this game last quite a while. It’ll help justify the 15 dollar price, but it’ll only work if you have PS+.

The difficulty level here is definitely intense since it doesn’t seem like the game scales down when you’re playing on your own. As a result some of the final levels are rather brutal with the minions because they can drain your aura away with ease and deal massive damage. I had to rely on one of Yang’s excellent combos to get the job done against these guys. They definitely were not easy, I can tell you that. The final boss is also crazy strong as you essentially just have to keep running as you dodge all of the attacks from the many minions and strike back when you get a chance. There’s technically no RNG to worry about here, but with attacks coming from all sides you have to be pretty fortunate not to get hit by anything. Otherwise you will be taken down very quickly.

There is one mechanic that helps against this though. Instead of a traditional health bar system you have a aura level like in the show. As long as you have aura you can’t really get hurt and the only way to die is to let the enemies get your aura all the way down and then taking a hit. If you notice your aura going down then you should run away very quickly so as not to risk getting hit again. Be careful not to underestimate the Grimm attacks since their claws reach a little longer than you’d think. Being cautious is the best strategy here.

Overall, RWBY Grimm Eclipse is a good game, but one that isn’t quite polished yet. It’s definitely not quite as good as it could be, but I did have fun running through the levels with my button mashing skills. I’ve always been a big fan of beat em ups and at the end of the day you have to forget about everything except the gameplay. The gameplay is good so that’s enough to float the game by. Just take my negatives as warnings so you know what you’re getting into when you get the game. If you’re not a particularly huge fan of the series then this game may offer even less for you as another beat em up would give you the superior experience. It’s just a lot of fun being able to actually play as the title characters from the show. You could also buy the JNPR DLC pack, but considering all of this I think I will be passing on that for the time being. Now I just need to wait for Cross Tag Battle to see the characters again.

Overall 7/10

Legend of Kay Anniversary Review


It’s time to take a look at the Legend of Kay Anniversary game. I never really knew about the original Legend of Kay, but I suppose it had to at least be moderately popular in order to get a remake like this. It’s essentially the Legend of Zelda, but with a weaker plot/main character. It’s a fun enough game, but odd level designs and the story are probably why it never became all that popular. Still, it’s a fairly fun game that is worth your time.

The plot follows a kid tiger named Kay. Unfortunately, Gorillas and Rats have teamed up to take over the world so not even his village is safe from this. He quickly decides to liberate the village and this way Kay can show off his warrior abilities as well. In order to stop them, he will have to defeat the commanders and also assemble the legendary Cat statues in order to proceed to the villain base. Lots of other animals have also been captured so Kay will try to save them all on the way.

As I’ve already stressed, the plot isn’t all that interesting. It’s probably because the villains are rather inspired. Neither the rat nor the gorilla seem to be much of a threat if we’re being honest and the supporting cast is basically nonexistent. As such, it’s all up to the main character and the heroine. Kay talks really tough and does have a fun personality so I’d definitely say that he is a very solid main character. The villains talk smack all of the time so why not have the main character respond to it for a change right? Well, Kay can certainly dish it out just as well as the rest of them. The heroine is also one of those characters who talks really tough. It’s a little less deserved as she doesn’t actually do any real fighting, but it’s better to talk tough than not to do so I suppose.

The romance is fairly weak though. The two characters keep cutting each other off and it pretty much comes out of nowhere. Why couldn’t they just be friends? I think that’s always more of an admirable goal from the game’s view as it defies expectations and even shows restraint on the game’s part. All right, with the plot and characters out of the way let us look at the most important part of the title. The gameplay.

It’s a fairly standard 3D platformer. You wield a sword, hammer, and claws as you fight your way through enemies. The sword is the most fun to use, but the claws are the quickest weapon and the one that you’ll want to use to overwhelm smaller enemies. The hammer is great for when you’re outnumbered thanks to its wide range and great attack power. You’ll be able to upgrade these weapons as you progress through the game. You can also shoot a blast of thunder by charging up an attack although it’ll cost you some magic meter. The combat here is very fun and it can also be quite challenging. You’ll definitely have to utilize some strategy here as opposed to just rushing straight at the enemies.

Most of the bosses are fairly easy, but the final boss can be difficult. He has 2 phases and while you may have the edge in health, if he knocks you off of the tower you lose a life and respawn without any items that you may have used. It can get pretty dangerous as you can arrive at the fight filled with potions and armor and then have to start the fight without any of that if you fall. It’s high stakes and I managed to beat him on my 3rd try on my final health point. It’s always nice and dramatic when that happens. Basically, that’s when I activate my Ultra Instinct.

The platforming is a little weaker. Basic jumps can be a little difficult because of the camera angles. It’s hard to adjust the camera and it simply can’t keep up. While the game has a map, it’s not very good and you can actually get lost and not know what to do. That happened to me for quite a while in the fire level. Toning down some of the puzzles within the levels and making the routes a little more straight forward would certainly go a long way. It certainly could have been far worse though.

There isn’t much replay value to be found here as once you fight the final boss you can’t go back. You’ll just have to start a new file if you want to do anything else. Aiming for the platinum trophy is the only reason to keep on playing the game and to get that one you will need to complete the game on Nightmare difficulty. That should certainly be a real challenge so good luck on that one. Still, the base game is long enough where you can still justify the price in the end. It’s a good amount of content.

The graphics look pretty good. The fire effects in particular are pretty nice. Unfortunately most of the big cutscenes are story book style which is still one of my least favorite formats. There just isn’t much that you can do with it and there’s no real animation there so it’s like the game is taking the easy way out. At least the cutscenes during the gameplay are animated normally and have voice acting so that was certainly nice. Part of the fun throughout the game is Kay’s banter which works a lot better when you can hear what he is saying. As for the soundtrack, it’s a little limited, but certainly doesn’t sound bad. You’ll definitely recognize the danger theme after a while since it plays so often. It’s not the most memorable soundtrack, but it’ll get the job done.

Overall, The Legend of Kay is a good game. It’s not a great one by any means and you can tell that the developers were still finding their stride as far as platformers go, but it’s still good enough where I can recommend it. Just play the game for the gameplay as opposed to the story and you’ll be good. Truth be told, you should always be playing for the gameplay anyway so it’s not as if this should be anything new. I’d be up for a sequel coming out one day. There’s more they can do with Kay as a character and I’m always up for more action platformers. Maybe the enemies in a sequel could be wolves, those guys are threatening.

Overall 7/10

Dragon Ball FighterZ Stats and Records

Stats time!

Play Time 27h 01m
20/36 PS4 Trophies
Zeni 92021

Story Clears
Super Warrior Arc Normal
Enemy Warrior Arc Normal
Android 21 Arc Normal

Arcade
Snake Way Course S
Extreme Gravity Spaceship Course S
Hyperbolic Time Chamber Course A
Snake Way Course (Hard) C
Extreme Gravity Spaceship Course (Hard) –
Hyperbolic Time Chamber Course (Hard) –

Local Battles 1
Training Play Time 11m
Battle Tutorial Missions Completed 12
Combo Challenges Completed 230
Times Shop Used 335
Zeni Acquired 422021

Story Stats

Skills 35/80

Character Levels

Goku Level 40
Android 21 Level 40
Frieza Level 32
Cell Level 32
Android 18 Level 39
Android 16 Level 29
Vegeta Level 20
Gohan Level 19
Ginyu Level 19
Nappa Level 18
Gotenks Level 12
Piccolo Level 10
Buu Level 6
Tien Level 4
Krillin Level 3
Yamcha Level 3

Super Warrior Arc
Battle Record 44-0
Completion 70%
Play Time 3h 5m

Enemy Warrior Arc
Battle Record 37-0
Completion 57%
Play Time 2h 46m

Android 21 Arc
Battle Record 39-0
Completion 85%
Play Time 2h 21m

Dragon Ball FighterZ Review


This game certainly got quite a lot of hype back in the day and I put in the pre-order for it right away. Fighting games are typically excellent and this one was going to be by ArcSys so it already had the seal of quality on it. While we had the Dragon Ball Budokai games back in the day, we never had a really fast paced 2D fighter for the series until now. It lives up to the hype and I’d definitely say that the company put a lot of effort into this title. There are many easter eggs and the dialogue between the fighters for each match is perfect. There’s a lot to praise here so lets start the review.

The game has 3 Story Modes, which are all slight variations of each other. What differs is who Terry, the spirit of unimaginable power, inhabits to start the game. The main story has him go with Goku so I’ll mostly talk about that plot. The world has been overrun by dark copies of all Earth’s greatest fighters and unfortunately the heroes are unable to access their power. This is because someone has activated a machine which is disrupting their Ki. Until they can find a way to fix this problem, the heroes need Terry to possess them and fight on their behalf. Terry is glad to do it, but will he be strong enough to save the world? The mysterious Android 21 is on the loose and she won’t make it easy. Her abilities put her on a whole other level of power.

I enjoyed the story and it definitely had a lot of potential. I do think that adding Terry was unnecessary. I like having an original character that you play as when they actually appear like in Sonic Forces. When you never actually see them like in this game then it just feels a little tacked on. It’s not as if taking him out of the game would have actually changed anything. I also do have to criticize the fact that we effectively end up playing the same story 3 times. Each story has around 40 battles so they’re decently long and that could have given the title more time for What Ifs or maybe an adaption of the show. While each story has different details and the last one is implied to be the true story, they all contradict each other so I guess you can decide which story you want to be canon.

Whether there was potential lost there or not, it was a fun story to get through. I only have 2 other gripes with it and they’re relatively minor. One is that the cutscenes are constructed in an odd way where some will auto play and others you have to press X to move on. There’s no way to distinguish between most of them so you either have to wait a second to see if it keeps on going or just hit X and risk missing a line. It’s just a rather odd design choice. Especially since some cutscenes take away the X symbol so you know they’ll auto play. Others just keep it in. Finally, they get rid of the cool fighter quotes before each battle in Story Mode which is unfortunate since they’re so fun. I spent most of my time in Story Mode so I didn’t get to see the quotes until later.

The gameplay is naturally excellent as it pulls off the 3 on 3 team mechanics rather well. Like most team games, they make sure to scale the damage so you don’t have to worry about getting hit with an endless combo that takes away all your health. You can land combos that last for around 10-15 seconds, but the more hits you do in a row, the less damage they’ll do. An 80 hit combo can potentially deal less damage than a 10 hit one so you want to choose your moves carefully. It’s typically better to mix in a level 1 special attack after a combo than a level 3 as it will actually deal more damage. Of course, it’s always good to keep a Level 3 in the pocket since it grants you temporary invincibility and can be used to block an attack.

It’ll be tough for newcomers since there are a lot of cheesy tactics you can pull off like spamming the Kamehameha. It can be difficult to get around that, especially if the opponent knows what he’s doing. Still, there are numerous options and combos at your disposal so as long as you really practice and learn your character you will be fine. Unfortunately the online has been having significant problems so you’ll have too practice as lot against computers as they fix that up. The characters all feel rather unique in their playstyles. Due to the nature of the game a lot of the standard combos may feel the same, but the diversification happens once you start using the specials or learning advanced combos.

There is a training mode in the game which is pretty helpful. You can learn a lot of basic combos as well as advanced ones that will help you quite a lot. There is also the classic Arcade Mode which is useful for earning trophies and money. The replay value here is essentially infinite which goes without saying. Unfortunately the developers may have taken that literally as one trophy requires you to earn 20 million zenny. To put that in perspective, I haven’t even earned 1 million yet and I’m only close because of a lot of one time bonuses for beating the stories. Getting to 20 million can end up taking you around 180 hours. You’ll probably play that long in no time without getting bored, but you’ll probably want to be playing online, not grinding a specific story battle for that many times. I likely won’t be getting the Platinum here, but it’s not too crazy. It’s just more of a grind than anything else.

The graphics here are top notch. It really does look like an anime as you play through the game. You even adjust the graphics to make the game look like the retro Super Dragon Ball Z. I don’t think I could ever sacrifice the nice HD images though. The final smashes are especially satisfying and likewise with the intros. Goku Black’s is a nice homage to his original appearance in the anime and seeing Goku and Vegeta’s are always classic. This is certainly a game that the developers took a lot of time and patience with to get everything right. I can’t stress enough how every part of the game feels extremely polished. This takes the PS4’s graphics to the limits and will likely hold up well against PS5 games when that console ends up coming out.

I also enjoyed the soundtrack although I can’t offer it the same 10 star praise as the graphics. There are some catchy tunes here and they are memorable but overall the music selection isn’t all that large. I may be spoiled from how many themes are in Super Smash though and since the themes are good it’s not like I’ll mind listening to them too often. I’ll barely even hear the music when I’m in the middle of a really intense fight. I just won’t have time to think about it.

If I had to mention a small negative, it’s that the character roster is rather small. The size may have been necessary in order to have time to make the game without rushing it, but then I have to question some of the choices. Why is Nappa playable? There are many other villains that I would have gone with instead like Broly, Cooler, or even some of the newer characters like Jiren or Toppo? I’m assuming they added Nappa because they wanted more villains so that’s why I only listed villains here. For heroes I could make the same argument. I understand Krillin making it in and I suppose even Tien, but Yamcha absolutely could have been substituted for someone like Android 17. Android 17 is probably the biggest oversight from the heroes and he definitely deserves to be in the game considering his big role in the story. I may not be thrilled with the roster, but at the same time they have enough good characters to keep me happy. I was pleasantly surprised to have Hit and Goku Black in the game so that was really cool. There are some rumors about which characters will be DLC. Broly will definitely be super hype. I can’t be as hyped for base Goku and Vegeta, but then at least I can make a triple Vegeta team as well so that’ll be cool I suppose.

As for the new Android 21, she’s a pretty cool character. While I’m not crazy about her as a hero, her villain side is easily one of the cooler DBZ villains. She has a great design and her abilities are quite intense as well. The villain theme in the game works perfectly with all of her scenes. She’s deranged enough to make for some intense scenes while not going overboard and losing sight of her goals either. Based on how the game stories end you could make the case that she ends up being Hit or Goku Black level by the end but it depends on just how much you believe the heroes got their full power back. Since this arc likely takes place a little before the final arc of Super, everyone should be crazy strong here. If this game gets a sequel, I’d definitely want the evil 21 to show up again.

Overall, Dragon Ball FighterZ lives up to the hype and then some. The gameplay is absolutely phenomenal and this is one of the most polished games I have ever seen. I don’t know how long it was in development but it must have been quite a while to get it to play, sound, and look so good. It’s no exaggeration to say that this is definitely the best fighting game on the PS4 and now I’m even more hyped for the upcoming Cross Tag Battle game. FighterZ is one of those titles that will stay relevant for quite a long time and I look forward to taking on some online opponents at some point in the future. Time to bring out my Triple Goku team!

Overall 9/10