Ninjabread Man Review

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Have any of you ever heard of the Ninjabread Man? This game may have flown under the radar for a while, but it does have quite the reputation and it is certainly well deserved. This is known as one of the worst Wii games of all time although I have to say that this may be overdoing it a little. Sure, the production values are quite bad and the game is extremely short (Roughly an hour) but it does have heart. If anything, the game would have been more annoying if it had been longer…but maybe that just means that this game really isn’t that good. Regardless, it is getting a negative score, but it could have been a lot worse.

There is no real plot to be found in the game as it stays on the cover. You simply start out as a living Gingerbread Man who wields a sword. You go around destroying Cakes and Tomatoes. The Cakes are very overpowered so don’t engage them in close quarters combat. Instead, spam your Shruikens. They can take out any enemy from a safe distance and they also get stronger the more that you use them until you get to the point where every enemy will die from a single hit. It’s a nice way to effectively break the game. The controls are very spotty though so watch out for that. We’re back in the classic motion controls era after all and this isn’t exactly a AAA title. The sword swinging rarely worked which is why I switched to throwing in the first place.

The gameplay is in 3D and you can jump. You now know all that their is to know about the gameplay. The objective of each level is to find 10 puzzle pieces to fix a generator. You then jump in to automatically complete the level. There are 4 levels total and one of those is a tutorial level so there are really just 3. There are no bosses whatsoever and no real ending either. The credits just play and that’s it. The 3 real levels all have the exact same format. There is a compass towards the bottom of the screen which lets you know which direction to go. Unfortunately, it’s not always the greatest way to find a piece as the terrain messes with its sensors, but it does its best I suppose.

The final level tries to be more linear which helps with the finding. As long as you don’t make a wrong turn, you should be fine. Each enemy that you defeat gives you one health point and defeating 6 of them gives you a one up. I recommend stocking up on those. Not really because of the enemies since they’re reasonably easy to deal with once you start spamming the projectiles. You’ll want them because of the jumps since the sensor bar will often times not record your jump or it will merge them together so you won’t go far enough. It will rarely lead to a death, but there is one section where you can die. I got through it fairly easily, but I wasn’t so lucky in another title from this company. (I’ll be reviewing that one shortly)

On a technical merit, Ninjabread Man is no more impressive than with the gameplay. The soundtrack basically consists of free domain type music that don’t seem to have much emotion. It just feels like the music was put together in roughly 5 seconds and the developers just figured that you wouldn’t get tired of it. There’s no real variety and while the theme can be a little catchy after a while, it’s no fun compared to titles like Sonic and Mario. I want my hype themes. Meanwhile, the graphics are naturally not all that good. They’re pretty low budget and while they aren’t terrible, Ninjabread Man will lose in a head 2 head fight against just about any other title. It may look better than Balls of Fury at least.

There is no replay value to be found here whatsoever. I suppose you could just replay the game, but there is literally no reason to do so as it doesn’t keep track of your score and there are no collectibles around either. This game didn’t even get any real voice acting so the game is very silent. I imagine that the game must not have cost a lot to make so the developers probably made a profit off of it. It’s a scary thought to have considering that this game was just not all that good. Again, it wasn’t terrible considering all of this.

The concept is decently sound. How bad can a 3D platformer be right? The controls are the main frustrating part. Luckily, I didn’t come across any big glitches so that was good. If the jumping was more stable, that would have gone a long way. That being said, the overall length is really what keeps this game from getting a 5 or higher. There’s no way I can justify a game being about an hour long or less. Even if it had multiplayer this would be a bit of a stretch although it would certainly help out quite a bit. This game now goes for around 1-5 dollars so at least you won’t be losing a lot of money.

Overall, Ninjabread Man is for the hardcore Wii owners who want to own all of the titles. I honestly purchased it because of how bad the game is known to be. I’m the kind of guy who gets curious about things like that. It’s still not the worst game that I’ve ever played by any means and I actually think that it was more fun than the higher budget spinoff that I played afterwards. That review is coming soon and it will help you remember that sometimes bigger isn’t better. Quality still trumps quantity even if both of them are in very short supply here. If you’re curious about Ninjabread Man, I recommend satisfying your curiosity. If won’t cost you much and then you can finally count yourself among the select few who got to play this game. It’s truly something else!

Overall 4/10

Star Trek Beyond Review

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The trilogy of Star Trek films ends with this installment. Does it go out with a bang? Not exactly, but the film doesn’t end on a whimper either. Rather than feeling like the climactic finish, this film decides to take the unique approach of being “just another day in the office” for the Star Trek cast. It succeeds in acting like an extended Star Trek episode which is a good thing in some areas. We finally get to see more interaction between the crew and the banter between “Bones” and Spock is something that the films had been lacking. However, the fun dialogue and adventure on the planet does come at the expense of stakes. Sure, the crew is in danger and technically the threat is real, but Beyond never feels quite as intense as Into Darkness. It’s a good film and Beyond is content to stay in that realm.

As you may remember from the ending of Star Trek Into Darkness, the crew has been tasked with a 5 year expedition into deep space. Naturally, this could be a little dicey for the rest of the Federation since the Enterprise is their greatest ship and the universe could probably use Kirk and the others if a firefight starts. Ah well, they’ll manage I suppose. 3 years have passed and Kirk’s group has to dock on a planet to grab some supplies. After doing so, they receive word that a ship is stranded past a cluster of asteroids. The crew walks into this trap and the ship is torn apart as all of the members are left to fend for themselves on this planet. Can they escape this ruthless alien race or is this the end for the crew?

One thing I feel that I have to point out is that the Federation feels doomed if they were to ever encounter a competent alien race. The Enterprise is apparently their best ship and it is extremely weak. For starters, while its design is legendary and iconic, it is not suited for combat in the slightest. There are weak points everywhere and it is not very agile. The villains in this film exploit this quite easily. It doesn’t bode well for the smaller ships in this alliance. In the entire trilogy, I don’t believe that we have gotten to see Kirk’s ship win a single round. Maybe in the first film as it has been a while, but I don’t recall that occurring. They definitely need a new ship.

I’d also like to point out that the plot does seem a little iffy when you take a close look at it. I’m keeping this review spoiler free, but the villains are not in a position to obtain a whole lot of resources. Even if they got off of their planet and toured the universe for a while, I don’t see how they could get such advanced weaponry. It’s one thing to see their ships take the Enterprise down after a quick fight, but it’s extremely one sided and apparently these mini ships can take down an entire planet in the blink of an eye as well. I feel this was definitely exaggerated a little too much. There wasn’t a whole lot of plot hax luckily due to the weakness working well, but I think the ships should have been nerfed a little.

As one would expect from a Star Trek film, the special effects were very well done. The space fights look great and the environments are also very good. That being said, I was super glad to see the city return at the end. Everything feels fairly glossy and futuristic as opposed to being super realistic, which is a positive for me. The alien world could have felt very Tarzanish, but instead it feels like a film version of the location, which is a definite improvement for me. The soundtrack is less impressive, but we get a throwback or two to the classic themes and one of the music themes from the first film of the trilogy returns. It definitely works well for the scene and I’m always ready for something that’s fast paced. It’s not a bad soundtrack by any means, but it does come across as a little generic.

As mentioned earlier, one of the strengths in this film is the banter. As a whole the writing was fairly good as well. Some language as I’ve come to expect, but not all that much and nothing super drastic. For the most part, if Kirk, Bones, or Spock is present in a scene it’s going to end up being a good one. It is good to see the team actually do some exploring for a change and we finally get to see more TV show related items. The team has their communicators out, they use the phasers a lot and we even have the Tricorder that Bones uses.

This is probably the first time that I can ever say this, but Captain Kirk was actually portrayed as a really good character. In the second film he was greatly improved from the first, but still had a pair of scenes to remind you that he was not going to rank too highly anytime soon. There is nothing like that here. He is still having some doubt issues, but they don’t play a huge role here and I do agree with him to an extent. A 5 year cruise in the middle of nowhere seems completely pointless and they should be doing something constructive instead. Unfortunately, Kirk is only human so he doesn’t do too well in the fight scenes, but he still tries his best. He actually comes up with plans and makes saving his comrades top priority from start to finish. He was definitely surprisingly good in this film.

Meanwhile, Spock is a fairly good deputy as well. One thing that definitely does get old is the fact that Spock is supposed to be the emotionless character, but he breaks character constantly. I think the classic show did a better job of only having him break character once in a blue moon. He still does look good for the most part though. I will be glad to have his romance drama with Uhura done with since the back and forth throughout the entire trilogy got old really fast. Considering that they are all stuck on the ship for such a long time, the constant separating and coming back together would make things awkward. On that note, it is completely Spock’s fault this time. It was Uhura’s in the second film, but Spock basically gave her no real choice in this one due to his making some fairly bad decisions. He gets one fight in this film, but is unable to join the fray for most of the film so that’s too bad.

Bones is the stand out character this time and is easily the best one here. His small role in the first two films may be part of the reason why the films never had a whole lot of witty banter up until now. Granted, there wasn’t a whole lot of time for it, which is one of the reasons why having more of an everyday adventure is a good idea once in a while. When the big events happen, it’s typically one fight after the other so there’s no time for dialogue. If you think about any great TV Show or film, you’ll remember that dialogue can be important as well. Just look at Yugioh, how much fun would the duels be without the constant trash talking and witty puns? It would certainly lose some of its depth without that element. Hopefully Bones gets a large role in the next film as well.

The main heroine of this title is Jaylah. Debatably Uhura’s role is almost as large, but Jaylah was made up for this film (As far as I’m aware) so she was more integral to the plot while Uhura spent most of her time trying to reason with the main villain. Jaylah’s a good warrior and she does a better job of being the hardened female veteran than most of the iconic ones. The lady from Alien, the warrior from the Hobbit, Gamora, Jaylah’s a better character than all of those if you ask me. Perhaps it’s because the film doesn’t really go into her tragic past all that much. It could also be due to the fact that the film doesn’t spend a lot of time trying to overhype her or having the characters all make statements to support this. Truly cool characters only need actions to back them up and holding her own against one of the main villains is a good way to accomplish this.

On that note, did anyone else feel like the hand to hand fight scenes had too much shaky cam and cutaways? Some of the fights were super chaotic as a result and hard to follow. The action scenes were still solid though and I would have liked to have seen more of them, but the camera work could have been better. Back to the characters, Scotty has a fairly large role here, but with Bones back in the center stage, Scotty didn’t seem as charismatic in comparison. I also don’t really care for his sidekick. It’s not at the point where he is a unlikable character yet, but I think reducing his role for the next film could be a good thing. Chekov has probably surpassed him for me although I suppose he may not return for the next film or he’ll be recast. Sulu’s role here is also a little larger than last time, but it’s mainly just used for real life politics. To the point where we got a whole press release statement about it. As a result, he doesn’t really contribute to the story at all. Seriously, he’s present in many scenes, but it’s always another character who actually performs the action. His only big moment would be letting the ship fall and then signalling someone else to activate the boosters. With the politics out of the equation, the next film should hopefully give him more to do. He’s one of the team’s best fighters so giving him a close quarters fight scene would be a good start. (I was actually expecting that. Overall, the film had less fight scenes than I would have liked)

As for the main villain, he’s quite possibly the worst one yet. I didn’t care for the villain in the first film either though so it’s a tough call. I liked the minions though as they looked like the foot soldiers out of Halo or something super sci-fi like that. It was a good armor, even if the actual aliens were incredibly weak. Uhura takes down a few of them pretty easily and most of the others prove to be human level as well. The main villain’s deputy can fight, but doesn’t have much character beyond that. The main villain goes for sympathy and is the classic delusional fellow who believes in the ideals of the past. Needless to say, this didn’t help his cause. I do appreciate the fact that his final moment wasn’t him going for the power of friendship or something like that. I thought this angle may have been taken and while it’s usually great to see a villain redeem him/herself…it would have been extremely unrealistic in this case.

If there’s any real issue with most of the cast here, it’s that they don’t care all that much about the supporting characters. Like always, the red shirts die by the dozens/hundreds. Everyone’s still fairly chipper by the end though and I suppose you must be good at getting over things to be in this position, but it does make you feel bad for all of the new recruits. It’s like being the best friend in a horror movie, you always know that the character’s days are numbered.

Now for the big question….did Star Trek Beyond manage to defeat the latest Star Wars film? I have to say that it did. As it stands now, Star Trek’s current trilogy has been handily defeating Star Wars no matter which trilogy you pit against it. While Star Wars may easily be the better franchise due to the superior video games, concept, and characters, Star Trek definitely has the monopoly on the films. If the rest of the upcoming titles for Star Trek hold onto this solid level of quality, the franchise really could make a nice rebound and become more of a well known product like the good ole days.

Overall, Star Trek Beyond does a good job of checking the right boxes while avoiding the mis-steps that plague many films. It was good to see that the critics got this one right. It’s a well written film that doesn’t go for any crude humor or inappropriate jokes like other titles. Captain Kirk was portrayed very well and the supporting cast did a good job of supporting the film. The fight scenes were handled very well and the movie never dragged on. There was a good deal of plot hax and I don’t really follow the logic of how this villain amassed such a powerful amount of resources to deal with the Federation, but no film can be perfect on that regard. I still wouldn’t call this film great as it would either need to be a little more exciting or be extremely funny to get that extra star. As it stands, this is a solid “lost episode” for fans of the original Star Trek. As an added bonus, Captain Kirk even sniffs out a trap for once! I’m also liking the new Trek costumes. The classic yellow is good, but the blue navy-esque uniform looks really sharp as well. I’m inclined to say that the next film will win as it’ll probably be more of a big event film like the last two, but at the same time it needs to be careful not to lose the fun factor that this one acquired.

Overall 7/10

Constantine Review

This review is of the edited TV-14 version. All thoughts below should be read as such as a review of the unedited version would be even more negative.
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Well well, it’s time to look at a horror film that also happens to be a comic book film. I’m not sure about this combo and it certainly didn’t work out this time. Constantine ends up being a very weak title which contradicts its own message and spends a lot of time wondering just where the plot went. One thing’s for sure, this isn’t the sleeper hit of 2005 and it even makes the recent Ghost Rider film look good.

The film’s about a guy named Constantine who exorcises demons. He wants to be allowed into Heaven since he has done a good job of keeping the demons away, but the angel Gabriel reminds him that one cannot enter into Heaven on good works alone. Constantine shows his contempt for this by slamming a Bible on the ground, insulting and berating a lady who is trying to save her sister, and then torturing a spider that he found in his house. Yeah….I wonder why they aren’t letting this guy into Heaven….It’s impossible to root for Constantine from this point on, but one thing leads to another and he’s the only guy standing in the way of a mad quest for power with human lives in the balance. Looks like it’s time to fight again!

It’s hard to know where to start on how bad this film is. We may as well get the ball rolling with Constantine since I’ve already started taking shots at him. He’s just a horrendous main character. Constantine doesn’t seem to even pretend to follow the Bible’s teachings. He spends the entire film being mean to just about everyone and his opening scene where we’re supposed to be impressed with how he handles the exorcist just makes him look bad. He’s not even that good at his job and barely manages to scratch out wins. Constantine loves smoking as well and even after he gets lung cancer, he decides to keep on smoking anyway. Once he gets a sidekick, Constantine tries to be a little more heroic when he’s not pulling guns at demons at a bar where there’s a truce, but it’s too little too late. I’ll never forget the spider incident. Sure, he had a bad day, but taking it out on another living creature is way past crossing the line.

There’s also this subplot in the desert where a guy finds a spear which mind controls him and forces the guy to come over to the city. Not only does this plot go nowhere until the very end of the film, but it is immensely boring and just slows the film’s pacing down even more. The film never really gets good or exciting so it may not matter all that much while you’re watching, but it doesn’t help matters.

The film can also be pretty violent at times and also just grotesque with the various demons running around. Supernatural films like this one love going for those crazy visuals. There were some good ones here like when Constantine went into hell. I liked how the place looked and the film had potential with some of the fight scenes and other special effects. It was one of the few positives that this title had to offer.

Back to the negatives, the film decides to make God (Yes, the film actually decided to go with the real God in this film. Big mistake considering that they decided to make him look terrible) look incredibly unintelligent and he spends the entire film getting tricked by everyone around him. Part of the premise in this film is that God and the Devil are having a chess game with humans being the pawns in it. Neither one of them can affect the humans directly, but they can tempt them. The Devil tempts them to do wrong things with his demon hybrids while God has the half angels. Full fledged Demons and Angels are forbidden from interfering. Aside from the moral ambiguity of this game, you’d think that God would ensure that the match is fair right? Nope, he doesn’t realize it, but the Devil has rigged the match from the start.

He’s not even subtle as he just summons a bunch of Demons to Earth and directly attacks people. His allies even go to bars and start indiscriminately murdering people. They also murder one of Constantine’s allies and an angel can do nothing but watch since he’s heavily outnumbered. Of course, the fact that the angel was watching and doing nothing the entire time is another negative. It gets even worse as one of the higher ranked Angels turns out to be crazy and evil. God appointed him as one of the 4 big Angels so you’d think that the interview process would have been more rigid. The Angel believes that he’s still a good guy and that genocide will help the human race turn to God before they die. He believes that suffering always has this effect, but you can see how crazy he is.

Also, the Devil is portrayed as incredibly strong and while God won’t set foot on Earth, he has no qualms about it. He shows up and wrecks everybody. The final straw is the fact that he can mess with Heaven as well. So, remember the part where Constantine can’t earn his way into Heaven with actions? Yeah…the film forgot about that. By being heroic and helping someone out, he was able to earn his way into Heaven, but the Devil can’t have that. He literally reaches up and just pulls Constantine back to Earth. Wow…..I can’t even….

So…yeah, this movie had a very warped idea of how Heaven and Hell works. It’s always nice to see a film actually bring Christianity to the forefront and tackle these concepts, but it was done so horrendously that it backfired completely. I don’t believe we even got any lines where the characters remind Constantine that he can only get into Heaven through Jesus Christ. It seemed to completely revolve around being a nice person instead, which is 100% false. No matter how many good deeds you do or how nice you are as a person, it will never be enough to get you into Heaven without accepting Jesus Christ as your lord and savior. The whole point of faith in Christianity is that you know that you can’t make it to Heaven on your own. You need Jesus, but this film decides to go around that. Also, the concept of an Angel being evil is pretty terrible. Lucifer was an angel once and there are other Fallen Angels, but they are fallen. There aren’t any evil Angels still lurking or anything like that. That’s just Hollywood trying for an epic plot twist, but there isn’t any to be found in Heaven. I don’t think for one minute that any bad guy can trick God into letting him in.

As for the rest of the supporting characters, the main heroine was decent. Angela was certainly a big improvement over Constantine and she goes through a lot of trials in order to help her sister out. Her sister committed suicide, but Angela knows that she would never do such a thing and it finally helps her to believe in the supernatural. This brings another negative to light which I almost forgot about. All right, stay with me here since the film decides to use its crazy logic again.

So, a demon possessed Isabel and forced her to destroy herself. That wasn’t her own free will so she surely wouldn’t be penalized for it would she? Nope…she actually is. See, as part of the match, this falls into the whole “Satan influencing people” part so it’s actually a legitimate victory for him with Isabel now being doomed to Hell for eternity. Now you can see how this whole game is so rigged right? Luckily, Isabel ends up having a happy ending, but once again, the Devil was just portrayed as way too powerful here. Essentially, he was the one with power over Heaven and Hell in this version given how he can influence the game to such a degree.

So, Angela’s a good character. I also liked Chas, who’s the comic relief character of the film. He did a good job in the role and helped out as best he could. Things didn’t go too well for him, but he does get a big plot twist in the post credits scene…which may or may not be canon as I also read that it was an alternate ending. I’m pretty sure that it is canon though, but I don’t really care enough about the film to do any searching. If you see the film you can stick around past the credits and tell me if it’s there. None of the villains were particularly likable and the demons didn’t have great designs. The final fights were pretty decent, but Constantine was so far out of his league that it was scary. He’s a human with a gun….there’s only so much he can do against a very fast/powerful demon. Plot hax is really his only weapon at this point.

Overall, Constantine is pretty terrible to be honest. I’d stick far away from this film if I were you. The film defies its own logic and the logic is already super flawed and fake from the get go. You won’t learn anything from this film because there is nothing to learn and the actual movie isn’t well made anyway. Constantine is a very unlikable main character and even the edited version can’t save the film’s writing and the excessive violence that shows up at times. All of Constantine’s allies (One of which is a priest who likes to drink a lot. Gee….the film had to fit that in didn’t it?) are doomed to painful and unfortunate ends at the hands of the demons and since the heroes never had a shot from the beginning…what’s the point? If you want a better comic book film, I recommend Batman V Superman, the original theater version. That film has it all, hype, action, and an epic soundtrack!

Overall 2/10

Super Mario 3D World Review

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I’ve been meaning to buy this game for ages, but it just never happened. Luckily, I ended up buying a Wii U from a relative and got a few games for free. This one happened to be among them so I finally got a chance to play the final 3D Mario adventure. While it isn’t quite as good as the others, it’s still a great game and one that I’d recommend to all Mario fans. With 4 Player Mode, you can imagine how chaotic a lot of these levels are. There’s also a lot of content here so you won’t be cheated out of 60 dollars like with Star Fox Zero. Not that this matters much at the moment though since the game goes for 20 nowadays. At that price, how can you not get it?

The plot is pretty simple and to the point. Bowser has kidnapped a bunch of fairies and Mario has decided to get them back. Bowser has amassed quite the army this time though so Mario has enlisted the help of Luigi, Peach, and Toad. Together, the four of them are ready to take down all the foes who would dare stand in their way. Rosalina also shows up to help, but only after Bowser has already been defeated so it was a little too late by that point. Awesome character to play as though.

By now, the gameplay is likely self explanatory to most Mario fans. It’s a 3D Mario Platformer where you have to try and reach the end of a level. They are all linear so the levels work more like the 2D games or Galaxy to an extent rather than the more complex/circular levels from the Super Mario 64 and Sunshine days. (Still the best two Mario games) Each character has a special ability that will help you complete the levels. Mario…is Mario. The sheer hype that his cap brings to the table is all that you need. Luigi can jump extra high which should help you reach the flagpole just about every time. Toad has some super speed which can help in the races/speed levels. Finally, Peach can float for a limited time which is like having the Raccoon Tail permanently. Her ability is easily the most useful and I’d say that she is unquestionably the best character in the game. Getting the Green Stars with her is almost too easy. As for Rosalina, she can spin, which works as an attack like having the Tail. It’s pretty useful against bosses and enemies alike. That being said, I’d still give Peach the edge over her. Once you start floating around, you don’t go back!

As always, Mario 3D World has an impressive soundtrack by its side for the levels. While they aren’t quite as ironic as the other titles, there are still a few themes that may become iconic from this one like the boss theme. The game did a very good job with that one since it is fast paced and gets you excited for what’s to come. Graphically, the game is also as good as ever with the colors really standing out. Nintendo’s definitely done a good job of staying near the forefront in this area.

As mentioned earlier, there is a lot of replay value here. After the initial 8 worlds, there are 3 bonus ones and then a final secret world. The last world is a little on the small side, but to unlock it you will need to collect all of the Green Stars and stickers, which should take you a very long time in and of itself. The stickers were actually a neat touch, but I don’t like the fact that you have to beat all of the levels with each character in order to unlock some of them. That seems like it would be a little tedious after a while. Most of the levels are only about 2-5 minutes long so it’s not terrible, but you shouldn’t have to do all of that to unlock the world. All of the Green Stars is reasonable, but not the rest of the requirements.

The game does have a little bit of an issue with repetition though. You can guess what will happen in each world based on the first. You’ll get to the castle, where the Fairy will yell “Help!” You’ll save her and then she’ll build a pipe to the next world. This happens at each world with the same music and everything. Both of the Bowser battles are identical and the game also reuses mini/normal bosses in the game. I suppose with a title this long that’s an efficient way to do things, but the repeated cutscenes is certainly a no no. At least switching up the music would be a nice switch.

The Mario games live in a staus quo that they don’t want to switch and that’s fine. I can get used to fighting Bowser at the end every time because it’s classic. That being said, It would be fun if the games would throw in more of a plot. I feel like Mario Sunshine took a large step forward with that as it had actual cutscenes and a talking character. Granted, Mario didn’t handle his arrest as well as Sonic did in Adventure 2 Battle, but..heh, few characters are quite as cool as that hedgehog!

One of the big selling points with this title was the fact that you could play with 4 players through the story. That was certainly fun. It comes at the expense of the gameplay mechanics to an extent as there has been a noticeable drop from the Galaxy titles, but it was still good overall. I do think that splitscreen should return though as one player shouldn’t die if he goes too far from the other. This can get tricky in the stages where jumping switches them all around or when you’re running away from lava/Bowser. It makes for good tactics though and Peach can typically cheese the levels anyway. You’ll always want to play as her.

This game also saw the debut of Captain Toad so it was nice to see him around. The gameplay is fun and these are the kinds of puzzles that I can get behind. They are like brain warmers with one correct answer and not too much guesswork. You’ll either know the answer of you’ll have to walk around and figure it out. You don’t have to sail across the world in order to find the goal. (Final Fantasy VII…..) I definitely wouldn’t want to buy Captain Toad for 40, but if it drops to 20 then that could be reasonable. It would be ironic if I bought that game before New Super Mario Bros U or Luigi Mansion Dark Moon though since it’s more of a spinoff than those two.

Another minigame of sorts in this title was the box challenges. You could earn up to 10 Green Stars in those by winning really quick contests. These tended to be a lot easier with co-op than they would have been otherwise for missions where you had to defeat several enemies in 10 seconds. I liked these bite size challenges and would be up for seeing them reappear in the NX Mario title. I want the Hub World to come back for next time though. Just look at Mario 64 or Sunshine for how to do a Hub World. Galaxy had it as well, but it was a lot less interesting so the next game shouldn’t take a leaf out of that book.

Overall, Mario 3D World is another solid title from Nintendo. It feels like a well polished title with enough fun and extra content to keep you busy for a while. It’s still the weakest Mario 3D platformer, partially due to the fact that it plays out more like a 3D New Super Mario Bros than a full fledged title. The soundtrack also wasn’t quite as epic as those and it felt like it was less of a grand installment. I imagine that it wasn’t a system seller the way that the others were. Still, Nintendo’s seal of quality is certainly found here and I invite you to try and match your gaming skills against this title. Are your Mario skills as good as you think they are?

Overall 8/10

Reign of Fire Review

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It’s time to look at an old Game Boy Advance game that I’ve had for a very long time. I finally managed to complete it the other day as I just barreled through the game from start to finish in 2 batches. It’s a game that definitely feels like a cash in and even embraces this, but still has some potential. There are fun aspects to the gameplay, but the overall product definitely needed more polish. In the end, this didn’t end up being a surprise hit or anything like that, but if you’re looking for a fun way to spend 2-4 hours, this is your ticket!

The story of the game roughly follows the movie, but it only contains the bare minimum requirements of a plot. The game starts off with characters yelling about supplies and that dragons are dangerous. You spend a few missions growing crops, destroying Dragon Eggs and adding more people to your crew. Rinse and Repeat for 9 missions. I was fully expecting one of the groups to betray the heroes since I feel like that happened in the film, but instead they all jump into the alliance wholeheartedly and say the exact same things. “Why fight each other when we can fight dragons?” They all seem so sincere that you will naturally be very suspicious the entire time. I know that I was! Still, you probably aren’t playing this game for the plot.

Instead you are playing this for the gameplay. It uses an overhead style similar to Marvel’s Ultimate Alliance. You have an unlimited ammo of missilles that work just like bullets as you mow down the legions of dragons that chase you down. You don’t have to worry about the flying ones as they will rarely even fire a single shot, but the ones on the ground are the tricky ones. The Red Dinos can fire off multiple fire blasts and your allies will typically get hit every time, leaving you to fend off the armies on your own. You can find health supplies along the route so use them whenever necessary. Most of the missions will involve you searching for something so follow the compass and you’ll hopefully be fine.

The core mechanics of this game don’t seem all that bad. Walking and shooting can work well as a decent, linear experience. Think Super Mario or Pac Man, the games are simple, but effective. The problem is the technical limitations of the game. For starters, you can’t run. The characters move very slowly while the environments are incredibly large and sparse. This makes for a bad combination since you can be walking for several minutes in a row. There’s a reason why they give you a full 30 minutes to complete each level after all. Furthermore, the compass is rarely accurate. As I just said, the levels are huge and there are mountains blocking off several paths.

Let’s say the compass is pointing straight down. You’ll start heading that way only to be stopped by a long row of mountains as far as the eye can see. You must now guess whether the path to get lower is right or left. Choose incorrectly and you won’t make it back within 30 minutes. You can literally spend that entire time just walking around. This is partially due to the fact that all of the levels seem to share the same map and each level covers a different part of town. If you make a wrong turn in level 6, you may wander into the level 1 area and that journey takes a very long amount of time. Personally, I’d say that each level should have had its own stage. At the very least, you shouldn’t be able to walk between them by mistake, that doesn’t seem right.

That part was easily the most frustrating aspect. It’s not as bad as a bad puzzle or anything like that, but it really does slow your momentum down. The game isn’t very difficult once you understand what to do, but the game really does leave you to your own devices right from the start. For example, I died in level 1 many times because I didn’t know how to enter the Harvestor vehicle. Once I found that out, it was smooth sailing and the rest of the levels were pretty easy. There actually is a final boss so that’s neat. You have to fight against a giant dragon. The anticlimactic part is the fact that this dragon isn’t really any stronger than the minions. It has a lot more health, but it won’t even try attacking you since it just burns houses in the meantime.

After completing the human’s campaign, you unlock Dragon Mode. I wish this had been around from the start since it is certainly a lot more fun than the first mode. Granted, I probably would have started with the humans anyway. The gameplay is similar except you play as a dragon so you can fly and you also have super speed while walking. That really fixes one of the big negatives that I had with the gameplay. It is a little lazy that all of the dragons have the same emoticon/facial picture though. It’s interesting to see things from their point of view. I only completed two of their levels and probably won’t go and beat the others anytime soon. It would be fun, but I have other games to play and spent enough time on this one.

It does help the replay value though. Make sure that you jot down the password saves after each level because you likely won’t be able to find them online and then you’d have to start all the way from the beginning again. I do wish that the game had a save feature and I’m glad that it has become the standard for games nowadays. It really can make a world of difference. I would like to quickly point out that one of the pictures used for one of the characters instantly reminded me of a twitch emote. I dunno, the resemblence may not be all that striking from this angle, but go to Twitch chats for a while and it will all start to make sense.
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The graphics aren’t bad, but they’re not great either. The title didn’t put a whole lot of effort into the character models. Everything is clear in the sense that you can distinguish between all of the objects, but they do tend to be a little blurry and unrefined. The soundtrack is fairly limited although I did play most of the game on mute. I made sure to listen to it a little afterwards though. It’s just not all that special or spectacular and you may want to keep it off as the constant sound effects from shooting and all of the explosions make it a very loud experience.

Overall, It feels good to be done with this game once and for all. The first level had be worried that the game would be quite terrible, but it picked up quite a bit from there. It’s still not a great game or even a very good one, but it can at least hold its own now. I think you’ll enjoy playing it and the game should be up for sale at less than 5 dollars online. For that price, it’s a bargain to snag. There are around 18 levels if you play both campaigns so that should buy you enough time to make the purchase worth it. With this game gone, I’ll have to see which game takes the top priority spot next time. It may be time for Yugioh to make a comeback.

Overall 6/10

Pokemon: We’re The Mew Research Team Review

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It’s time to look at a quick Pokemon one shot that came out. This manga is less than 30 pages long so there’s only so much that it can do. Of course, that also makes reviewing it pretty easy since I can just read the chapter and immediately review it afterwards. It does a good job of capturing the hype that we all felt when Mew was first released. I wasn’t even playing Pokemon seriously at the time and I can still feel the hype and the tension that was involved. The manga really goes for a lot of slapstick which can be trying for many, but it never goes too far into crude humor territory.

It starts out with a kid looking at his Pokedex and realizing that he has caught every Pokemon across Kanto, Johto, and Hoenn except for the legendary Mew. He wonders about this when Atsushi bursts through the store and decides to tell the kid about how Mew was first discovered. This leads to a flashback of 9 years ago where Atsushi and Gorita decided to compete over who could get the Pokemon first. They were each tied at 999 wins and 999 losses so this was the deal breaker. What we get after this is them using whatever means necessary to find out info about Mew. They run around town, ask locals about it, but nothing works. Finally, they hear that the latest issue of CoroCoro comics has news about it, but neither one of them has enough money to buy the issue. They are ultimately forced to put aside their differences to buy the issue. Sadly, neither one of them had the skills needed to get Mew because the only way was through codes from the magazine and you had to send them a letter. The deadline had expired by the time these two kids got to the store. (How long was that run? It seemed like the magazine had just come out according to the other kids so maybe the trip was a week or something)

Back in the present, Atsushi decides to fight the kid and reveals that while it took him 9 years, he still caught Mew first. He (probably) crushes the Rayquaza that the kid used and then goes back to bickering with Gorita. He hyped Mew up a lot though and reminded us that he can use any TM, which makes Mew quite the threat. He’s certainly not a Pokemon that you want to underestimate.

The story isn’t bad, but the characters are all pretty annoying. Rivalries between a kid and a bully are nothing new, but this one makes sure to exaggerate the facial expressions and chibi fighting to a whole new level. The characters can’t go a panel without throwing a punch or insulting each other. The bully even claims that the main character is the one who picks fights with him. I use the term “bully” loosely as the fighting seems to be completely fake. They’re just friends who are highly competitive and both of them love Pokemon. Of course, even 9 years later and they still can’t help but keep on trying to beat each other up. That’s just how it goes.

The art isn’t all that bad. It reminds me of the Pokemon Diamond and Pearl art. It uses a rather simple style that I can imagine any artist emulating. It’s certainly not all that good, but at least it’s easy to read. It would have been fun if this story had taken place in the Pokemon world, but I suppose it can be fun to read about Pokemon fans as well sometimes. I think this manga could have easily turned out to be a bad one if it was longer or if the art was worse, but as it stands, it is a decent way to spend 5 minutes. I don’t think it deserves a negative score at this point.

Overall, This probably isn’t a chapter that you will remember a year from now, but it’s not a bad one shot. If anything, it reminds you how overpowered Mew can be. The character’s Mew was only level 50 something and yet it was causing a lot of damage in the one panel that it appeared in. Mew’s always been a fun Pokemon although I consider Mewtwo to be a whole lot stronger. Now that’s one Pokemon that you definitely do not want to mess with. I certainly wouldn’t mind seeing more one shot titles to promote new Pokemon or other Nintendo games and events. For all I know, Japan does this sort of thing all the time and they just aren’t scanned all that often. It’s always fun to see a gem from the past. Who knows what will be scanned next? Whatever it is, I shall be waiting and ready for when it pops up! Now, back to Pokemon Go to catch me a Mewtwo one of these days!

Overall 6/10

Mystery of the Wax Museum Review

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It’s time for a really old film. This one came out over 20 years before the original Godzilla title so you can tell that this one has been around for quite a while. Unfortunately, this film doesn’t help disprove the myth that old films are boring. The pacing is quite bad and the film spends far too much time on scenes that simply don’t matter. It’s a shame since this film tried to be a mystery thriller, but forgot to include the actual thrills. The Mystery of the Wax Museum is unraveled within the first 20 minutes (Or seconds if you looked at the poster) so that doesn’t leave the film with a lot of material.

We have a reporter named Florence who typically doesn’t do too well in the biz. That being said, she’s never afraid to go after the long shots and this is the case when she finds out about a possible wax scandal. It involves stolen alcohol and dead bodies so her editor, Jim, doesn’t believe her. He spends most of the film insulting and belittling her, but deep down he’s a nice guy….or so the film wants you to think. Florence eventually realizes the truth, that the new Wax Museum’s statues are all actual people who have been murdered. Unfortunately, she is quickly overpowered by a very strong old cripple. Can the cops save her in time?

The film actually starts out in the distant past and shows us how Igor turned from a normal businessman into a psychotic murderer. See, all it took was a quick fire that burned down his entire life’s work. He murders a guy in the fist fight though…I think. Maybe the guy escaped, but it doesn’t matter. Igor decided that nobody can craft as well as he can so he’ll have to use actual bodies to make sure that they are accurate. That starts his long road into villainy. We’ve also got a subplot where Florence’s friend, Charlotte and her fiancee Ralph are thrown into the mix since Ralph works there.

Ralph doesn’t suspect anything though. He’s working along side a pair of crooks and both are pretty suspect, but Ralph fears nothing. Right up until the very end Ralph is completely useless. You’d think that he would perform well since his fiancee is in danger right? Not a chance, Ralph goes down faster than a sack of potatoes. A single punch is all Igor needs to take him down. After that, he gets up again only to be defeated once more. I found myself face palming and chuckling at the same time. I don’t think this should be possible and maybe my imagination just proved to be a stronger reality than this film.

Charlotte’s not an interesting character either and is just here to be here. Florence shouldn’t be that bad since she is made to be the tough Lois Lane character of the film. That being said, it’s hard to take seriously. She talks a good game, but the ending destroys her. She decides to randomly marry her boss despite the two of them arguing at every turn. He seemed to have no real respect for her whatsoever and just popped the question for the lolz. Maybe he didn’t think she would accept. Also, she could have been rich otherwise. The ending makes absolutely no sense whatsoever….so it was pretty appropriate.

As for Igor, he’s a pretty lousy villain. There’s nothing interesting about him at all. His final battle is humorous, but for all the wrong reasons. He was horribly disfigured by the fire and crippled to an extent. He hasn’t walked all that much in years aside from when he goes to kidnap people. Yet, he has the skills to defeat about a half dozen police officers and random civilians back to back to back. He only loses in the end to sheer numbers and firepower as he takes an unfortunate dip. I can’t help, but think that the film was just trying to extend its run time at that point.

The worst thing about the film is the fact that it is very boring. The film refuses to move at anything past a snail’s pace. The Cops don’t believe the reporter and they really shouldn’t, but I wish they would try to look around and find evidence or something. Instead, they just go back to the party and read dirty magazines all day. Is this really how the police should be portrayed? I mean seriously…this was just embarrassing for them.

The fight scenes were also pretty low end to downright bad as well. The first one with Igor and his partner was just flat out terrible. It got surprisingly intense considering this was back in the day with underhanded tactics being prevalent all around. Beyond that, the film does really show its age. Everything feels really old. The camera work suffers the most from this, but the backdrops aren’t all that bad. They hold up decently well as a city always looks good, whether it’s the 60’s or more modern.

There’s not really a soundtrack as you probably expected from such an old film. What could have saved this film? It’s hard to say since the film never seemed like it even had much potential to start off with. I suppose having a better cast would have helped a lot and taking out the random marriage proposal at the end as well. Ralph should have put up a better fight to help his fiancee and the cops shouldn’t have struggled so much against a very weakened old guy. At least say that he use some kind of super human serum on himself. Instead, he has the strength of a monster for no real reason. I also find it hard to believe that breaking into a hospital and stealing bodies is so easy, even back then. Surely they have heard of security patrols right? Also, since it made the news, you’d think that someone besides the lead reporter would notice that the victims matched the new displays perfectly.

Overall, Mystery of the Wax Museum is a mystery film that I’d recommend skipping out on. If anything, just watch one of the newer versions, but I definitely can’t vouch for those either. For all I know, those are worse. I wouldn’t call this a horrible film as it manages to keep its class for the most part, but it’s just a bore which really defeats the entire purpose of watching the film. If it’s not going to be any fun, you may as well go back to sleep and take a little nap. That way you’ll be ready to watch a different film.

Overall 4/10

Lego Scooby-Doo!: Haunted Hollywood Review

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It’s time for another Scooby Doo adventure. This one is back to the Lego style. What I like about Scooby Doo venturing into all of these different styles is it means that the films can come out more frequently. Think of the Lego films as a hold over while waiting for the traditional ones. As long as the writing is on point, it will still make for a fun story. Fred steals the show once again, but the rest of the gang do their best to keep up with his lead.

Shaggy and Scooby Doo have finally had enough of Fred and the gang. They refuse to be tricked by Scooby Snacks any longer and have decided to stop eating them for good. The gang takes them on a field trip to Hollywood to celebrate, but it turns out that the place is haunted. Shaggy and Scooby might have to go back to Scooby Snacks if they want to survive this experience. Luckily, with all of the real film producers running away from the monsters, this is Fred’s chance to take the limelight and make the best film possible!

This film plays out like your average Scooby Doo adventure. The animation isn’t my favorite as it is lego style, but it’s not all that bad either. If anything, the one thing about Lego style that irks me the most is how Legos can’t eat. As a result, there’s always an excuse for Shaggy and Scooby to not eat their food or a quick cutaway. We need to find a way to get past that limitation. As for the soundtrack, I can’t remember any of the tunes, but I’m sure that they were decent enough.

The subplot of Scooby and Shaggy deciding not to eat Scooby Snacks anymore was decent, even if you knew from the start that the franchise would never dare change the status quo quite so much. It’s still good to see the heroes have some restraint and go for actual food instead. The other subplot with Daphne wanting to be a film lead was annoying. She could have at least been halfway decent at being a supporting character instead of actively trying to wreck Fred’s film. I’d say that the plot was definitely too over dramatized. Velma didn’t really have a plot this time. As a result, she wasn’t as bad as she usually is although she’s definitely still not much of a likable character to be honest.

Luckily, Fred’s got this. Once he gets the film producer role, he does a good job of putting everyone in their place and completing the job to the best of his ability. He didn’t have much to work with, but Fred pulled through with the project anyway. He stopped most of the monsters on his own and came up with the plans needed to save the day. I can’t imagine where the gang would be without him. I don’t imagine that they would last long, that’s for sure.

Naturally, we’ve also got a few characters who were made up for the film. There weren’t a whole lot of them this time. One character was an actress who decided to help out in Fred’s film. She handled the role fairly well and definitely had an air of professionalism. The only problem is that she never felt like a suspect. I don’t suppose that she was ever supposed to be considered as one, but then you really only have 2-3 actual suspects with one of them being the culprit. The film does its best to weave around that, but it’s quite difficult.

There’s also the horror fan who doesn’t like the fact that Hollywood has decided to go with Rom Coms instead of more horror. Fred and the gang don’t sympathize all that much. This kid has to perform just about every job at the place himself since everyone else ran off. He’s brave and has a motive, that’s reason enough to add him onto the suspect box. There’s also his boss. He likely stands to gain a lot if Hollywood is shut down since he is probably insured. He half heartedly tells Fred and the others to film a movie themselves, but it could just be his way of getting them out of the picture. You’ll want to keep your eye on this guy. Finally, we’ve got the inspector who is looking to buy Hollywood. As more and more people run away from the place, the going rate will continue to drop so that’s likely a good proposition for the man. He stands to gain a lot from this monster.

As for the actual monster(s) in question, the designs aren’t bad. They’re all based off of the original monsters like Dracula and the Werewolf so they aren’t new designs, but they are tried and true. They make some effort to get to Fred and the gang, but the Mystery Inc had a larger advantage than usual this time. The monsters were actually on the defensive for most of the film. They simply lacked the ferociousness that most of the other villains had.

The film’s pretty short as you’d expect and since there were a short mission at the start of the film, the main one didn’t get too much screen time. Relatively speaking of course since it probably only took an extra 5-10 minutes. That may have been why the cast was so small this time around. The pacing is still solid though and maybe it was for the best as the original characters here are all likable. The best character was probably the investor to be honest, but the horror fan did a decent job of keeping everyone in check. The boss would probably be the blandest character, but he serves his purpose.

This review ended up being a little on the short side so let me use this paragraph to make a suggestion on where Scooby Doo can go from here. I like the current formula as much as the next guy, but there is one addition that could really help the series. The franchise needs a rival team. Granted, the team could be obnoxious if handled wrong, but stay with me here. Imagine a Mystery Inc that only cares about profits and uses any means necessary to catch the crooks. Even if they don’t become main supporting characters, one film like this could be genius. I believe that the films have dabbled around with having other sleuths once in a while, but I’m talking a full team here. Just think about it, a rival team could really be awesome. Fred’s competitive nature would ensure a fun dynamic as well.

Overall, If you’ve seen the older Scooby Doo films, then you should like this one. It stays pretty true to the overall formula and sits comfortably away from the lower tier films. Everyone is in character, which actually is not a given since in recent films some characters have been a bit dicey. Daphne didn’t bring her A game this time and was easily the weakest member, but even she could have been a little more exaggerated. Fred’s been looking really good these last few films so I’m hoping that the franchise can keep it up. Next up, the Wrestling sequel is arriving and that should definitely be a fun film. The first title was one of the better Scooby Doo films so I’m certainly hoping for more of the same from its sequel.

Overall 7/10

Liar Game Review

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Deathmote and DBZ are titles that come to mind when asked about which manga to recommend to people. If they are looking for something deep and thought provoking then they end up going for Death Note. It is very accessible to all readers, but the manga that we are looking at today is just as accessible and I dare say that it may even be more thorough and complicated than the former. Liar Game goes all out with complex rules and several things going on at once much like Hunter X Hunter. The ending may be a bit sudden, but it was a fairly clever way to wrap up and will go down as one of the more satisfying titles. I would definitely be open to a sequel.

This adventure starts off with an unassuming Japanese citizen (Nao) who receives a black letter inviting her to the Liar Game contest. In the first round she is to be paired against her teacher. Each player starts out with one million dollars and the objective is to steal as much as possible before the round ends. Whoever has the most in the end will win. The main character doesn’t want to play this game though and she is also super gullible. Luckily, she enlists the help of a criminal genius (Akiyama) who single handily took down a large company. He agrees to help her put, but the rounds continue to get more and more difficult. Not to mention that Akiyama isn’t the only genius around. For the most part, quitting is not an option although the whole thing seems pretty illegal so I’m a little skeptical. The Liar Game officials told Nao that the cops wouldn’t help, but they can’t be trusted. Regardless, Nao ultimately declines all offers to leave anyway since she wants to save everyone.

While good Seinen titles are a little harder to find than Shonen ones, they can certainly pay off in big ways. For example, this title has no fanservice in it and very little animal violence. These two qualities can help quite a bit especially when coupled with the fact that the story is so good and well written. There are really no negatives to be found here. The threat of what may happen to the participants who lose is rather dark, but luckily it never happens and that part would also be quite the stretch as you would assume that the cops would prevent this. (Gotta factor in the plot twist as well)

While it gets very low screen time, the animal violence is definitely regrettable. It really wasn’t needed and Mice always getting the short end of a stick certainly got old a long time ago. It is hard to find the villain likable at all after pulling a stunt like this. I suppose that the art isn’t very good. Akiyama always looks dead tired and Nao tends to always have her eyes extremely wide open. These traits can be a little humorous at times and the art is never hard to read, but it could still be a lot better. This isn’t exactly Bleach level art but I wouldn’t call it much of a negative either. At the very least, it’s not hard to read. The series does have some pretty fun splash pages and exaggerated heads for when the characters are panicking as well.

What really separates Liar Game from other thrillers is how detailed and thorough all of the rounds are. There are a lot of rules and each of them build off of each other. There is always a way to win the game though so you just have to really apply yourself and think it through. Liar Game also has fun giving you incorrect solutions via the side characters which sound really good until Akiyama crushes it. Even Akiyama will occasionally get tricked as every good plan can also have a counter and he isn’t the only genius around. The plans which are not full proof can still work so long as you don’t happen to be surrounded by geniuses. A game as simple as musical chairs can quickly become very strategic as the characters analyze every aspect of it.

As with Hunter x Hunter, the characters do seem to overthink things to an extent though. After a while, you are over thinking the opponent to the point where you are just assuming that they are following your train of thought. Several of Akiyama’s plans revolve around concepts of human nature, but those don’t always hold true. His plans could have been foiled at times if more headstrong characters had shown up although most of those were weeded out early on.

As you may have surmised by now, Akiyama makes for a very good main character. Surprisingly we never get a long flashback to take a look at why he destroyed a large company. The company was corrupt, but a few lines on the subject is all that you will ever get here. That works for me to be honest since flashbacks can be annoying to read through at times. It’s good in the long run for universe building, but it can hurt the flow of a manga. Flashbacks and origin stories should be put in the back of a manga volume as opposed to being seen as normal chapters that interrupt the story. Granted, this flashback probably would have been a lot of fun since the writing has been on point for the rest of the adventure. It was not needed to cement Akiyama as a great lead though. He has no gimmicks or negative traits. He simply hatches a plan to defeat the puzzle and moves on. He has a subtle character arc as Akiyama initially makes all of his moves based on logic and calculations, but eventually starts to put a little stock into emotions. Playing on someone’s emotions is a strategy, but I don’t mean it in that way. It’s more that Nao gets him to believe in people a little more when he didn’t think much of them at first. Akiyama is very serious for 99% of the series so it is very rare to see him having any fun, but he doesn’t mind gloating a little as he explains how he won. He is pretty much a perfect main character.
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On the other hand, Nao can be very annoying at times. It is great that she chooses to believe in people, but the sad truth is that a lot of people cant be trusted. Seeing her tell a bunch of strangers Akiyama’s plan was quite sad. Luckily, Akiyama is great at adapting on the fly and eventually he probably even considered the chance that she could make a mistake into his ideas. Nao is also one of the only characters I can think of at the moment to be betrayed by the same character on multiple occasions. Her naivety at the beginning is very extreme to be sure. Her character arc is about how she learns to be a little smarter and more cunning. She finally lays some traps down. She doesn’t like to use underhanded tactics and prefers not to lie, but she stops being manipulated by the rest of the cast, which was a huge improvement. I definitely think that she was a little too extreme in the beginning, but Nao does stand for all the right things. She wants to help everyone rather than just winning and escaping this tournament. Nao is definitely a nice person and now she has learned that this does not have to be synonymous with being a pushover. Nao from the end of the series is a really good character so in the end I’d say that she is likable. She is nowhere near Akiyama, but few are.

I’d also like to take a moment to give the series some major kudos for not squeezing in a romance here. Akiyama and Nao were partners from the beginning of the series to the end. They had a good dynamic and helped each other out when one of them ran into a hole. A lesser series would have immediately decided to run with this and make them lovers, but Liar Game had more restraint than that. The two are close friends, but nothing more.

Harimoto is one of the two big villains in the series. I would definitely put him under Akiyama and Yokoya when it comes to raw intelligence, but he certainly is skilled. There is a big plot twist about him towards the very end which nullifies this to an extent. It was surprising and I wouldn’t say that it was necessary, but it did make another character become more compelling. Harimoto is old so he is lucky that most of the games are not physical. One of his followers gets a large role as Nao tries to convince her to leave Harimoto. That was a subplot that I would definitely take out. It dragged on quite a bit and the follower never became a likable character.

Yokoya is the main villain and he is certainly very smart. I’d say that Akiyama is smarter as he has to win with more limitations. Yokoya is rich and he is willing to use his fellow contestants. That automatically gives him a leg up on Akiyama so when he loses, it is that much more impressive for the hero. While Yokoya makes for a very imposing villain, I wouldn’t call him a likable one. As mentioned earlier, he does go for animal violence a few times which doomed him from the start. I also didn’t really buy his final moments as it felt out of character. I suppose that he had to choose his words carefully at that moment though. He needed to save some face and this may have been the best way to do it.

Fukunaga is one of the first villains who ultimately ends up helping the heroes. He is a fan favorite judging from the comments. He is decently a smart character, but can never seem to back up his tough talk. He is constantly conceding defeat before the round is actually over and serves as the voice of doom. He resorts to being physical a lot more than the other main characters and also messes with the villains through mind games. I can’t really say that Fukunaga is my kind of character, but he’s an interesting one. At the very least, he does help Nao quite a lot during her more gullible days. There are several other supporting characters in the series, but most of them aren’t all that important aside from their roles within the game.

As there were quite a few games in the series, I thought that I should go in depth with at least one of them. There were a lot of solid ones like the Musical Chairs and the 4 Way Tower Fight, but those are actually some of the weaker ones when placed next to the other rounds. One of the best games was definitely the “Airport Showdown” level! It’s a classic game of bluffing. There are two teams, one is security and the other acts as the smugglers. Each team switches roles after each turn and the game typically has a lot of turns so there is room for the mental battles. You can choose to smuggle a maximum of 100 million or nothing. The inspector must guess how much money is in the suitcase without opening it. If there is less money than what he/she guessed, then it is all captured. If there is more money than the guess, the security team must let it through. Also, if security guesses an amount and there is no money being smuggled, then they have to reimburse the smuggler. Naturally, these rules encourage you to simply not smuggle anything so there is no chance that you will take a penalty, but it will be difficult to win that way if the other team has the same idea. This is the game where Yokoya first showed up as well.

Another wrinkle to this is the fact that there is one more way to move money around. You can take it out of your safe and hide is behind or to the side of it. That way, the money isn’t counted in your collection and you can use some more mind games on the opponent. You also have to take great care not to let the other team snag your credit card through shenanigans or the game could be lost. There are probably another 5-10 rules that I haven’t listed here so it all gets pretty overwhelming. Not to mention that you can never trust anyone in this series as they all look out for themselves first and foremost. Betrayals are one of the few constants that you can count on in this title. Most of the games are so long that they stretch out over the course of multiple days. You can imagine how taxing that can be as you have to stay alert for many hours in a row. Luckily, violence is forbidden so you don’t have to worry about being attacked while you’re asleep or anything like that. Only intelligence and wit can be used as weapons in this tournament.

There is a big twist at the end of the series, which leads into the cliff hanger that will never be resolved. It definitely comes out of nowhere and you’ll look at all the rounds in a different light. Was it a good twist? Welllllllll, I would say yes just because it creates a cool cliffhanger. The sequel series would have definitely been hype had they gone along with it. It may be a little hard to buy the fact that the author had this planned out from the get go, but nothing in the series that I can recall discredits the twist so it is plausible. I do love the fact that the twist really does ensure that calling the cops would have helped. I won’t let you readers forget this fact. Logically though, the twist is a bit of a mess as I don’t see how it would not have leaked by then. The twist wasn’t really needed and the series could have had a more exciting climax without it. The cliffhanger could have still been squeezed in.
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Overall, Liar Game is definitely an all star title. The great mind games and extremely complex matches that the characters play make for an incredibly engaging read. I don’t expect that I will ever read such a complex story again. It’s the kind of title that I would have liked to have seen reach 50 or more volumes, but I realize that thinking up that many games would be difficult. Not to mention that the reasons for having more and more people show up to the rounds would probably get contrived after a while. If you have not checked this title out yet, then I would certainly recommend doing so. One thing’s for sure, you will never look at musical chairs the same way as you once did!

Overall 9/10

The Next Three Days Review

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It’s time for another thriller, but this one has a few chase scenes in it. It depicts how an average joe can defeat homeland security when they put the wrong convict on the prison for life sentence. The cops were good…John’s better! It’s a fun film and one that does a good job of pacing itself as the title is well over 2 hours, but never gets around to dragging on. The plan doesn’t go perfectly of course, so both sides have to make some adjustments.

The film starts out with John and Lara having dinner with their “friends.” Their debate quickly becomes one about meta physical power and the tough work dynamics of having a boss. It’s a pretty painful conversation and one that would have felt right at home in Cloverfield. Luckily, those characters never show up again after the two main characters leave. Unfortunately, the insults may have shaken Lara more than she let on as she is arrested for murder later that week. John doesn’t understand how she could have been framed. Years later, it has become clear that nobody believes Lara’s innocence and she will be locked up for life. John’s only chance now is to break into prison and give her freedom. It won’t be easy, but he’s got a gun and is not afraid to use it! Of course, directly breaking into prison would not be the smartest thing to do so he targets the transfer like in the classic superhero films.

It was fun to have a cameo by Liam Neeson as well. He’s pulled off this kind of caper in the past after all so he lets John know the basics. You have to have a super convoluted plan at the ready involving which turns to take and how to get there. You have to have an exit ready at every area in order to dodge the cops. John’s plan is pretty well thought out. Should it actually work? Eh….No, but I appreciate the attempt. In a way, I’d say that he should have succeeded once he blended in with the crowd though. At that point, it was a little iffy that the cop happened to see him as he was heading down the stairs. John escaping the hospital in the first place was the tricky part though.

You’ve got a few dozen cops chasing you and nobody thinks to guard the main lobby? Hmmmmm. Well, beyond that and the fact that the main characters kept getting lucky with guards changing shifts and such, I’d say that the film did a reasonable job. It’s a little worrisome if the main characters had actually been villains, but I like to think that the cops in this film will have learned from their mistakes in this round.

Before the actual plan is put into operation, we do get a long flurry of scenes as John gets ready for this test. He gets punked after going into a shady neighborhood while trying to get some passports. It was definitely pretty realistic since you don’t get accepted into a place like that so easily. Especially if you’re flaunting money around since that will just get you a lot of enemies. John goes to an enemy stronghold and attacks it in order to get some money since he’ll need it for the operation. This part is only one that I would have cut out had I been the director. It’s meant to show that John will go all the way if necessary and while these guys were all villains, they helped to corrupt John as well. He went out of his way to try and help someone, but it was too late. John had increased his body count to two people. At least he was not so far gone as to attack a bank. That would have definitely made it impossible to root for the guy.

As it stands, the main character was decent, but I preferred the police agents. Had I written the ending, I would have had them capture John and Lara, but then explain over at the police office that they had finally caught the real crook. It’d be a happy ending, but with the police showing that they’re still on top of things and Lara wouldn’t have to live her life as a convict. The film came close to going down that route, but ultimately decided that it would be too cheesy and left a more somber finale. For the most part, the film played it seriously, but we did get some light hearted banter from the cops. The main agent was always pushing everyone as hard as he could so that they could make the arrest, but there was always one agent who would talk back to him. She had the crispy replies and made it clear that she wouldn’t be ordered around. They really tried their best, but it wasn’t to be.

John’s kid was easily the most annoying character in the film. His subplot didn’t really need to happen at all. He becomes friends with one kid and that kid’s mother tries to talk to John a few times, but he’s always a little too distracted. I believe she was only added so she could have a reaction as she realizes that John busted his wife out of prison. Beyond that, the whole subplot never really amounted to much. George (The kid) also turned against the mother very quickly and just kept to himself quite a lot. Any scene with him in it would always lead to stress for everyone else.

That being said, I can’t say that I like Lara either. I much preferred the friend’s mom as a heroine and it would have been interesting if she had stepped in to help with the getaway. Distracting a cop or something could have made for a small role. Back to Lara though. She’s just about as bad as George, but in different ways. For starters, she does try to destroy herself upon hearing the bad news, but even then she’s unwilling to go with John. Even once they are finally making it away, she tries to destroy herself again. Lara also does her best to try and get John to doubt her so he could stop trying to save her, but this plan doesn’t work. Prison can be a trying time so Lara wasn’t really in her right mind for the whole film, but at the same time she was definitely hard to like. All of the iffy moments just kept on adding up.

Films like this can certainly lead one to believe that circumstantial evidence is a bad thing, but always remember that for every case like this one, we probably have another few hundred where a villain has been put away using this technique. There is not always tangible evidence to put someone away and without having circumstantial evidence at the ready, a lot of people would get away. Unfortunately, innocent people getting put behind bars is nothing new in real life, but I like to think that it is a very small number relative to the criminals and naturally the justice system tries to improve over the years. It will never be 100% safe and perfect, but getting it as close to that as possible is the goal.

Overall, The Next Three Days is a solid action film. There are a lot of chases and I always like the mind games that are played between the main character and the cops. They keep on trying to stay one step ahead of each other and a few steps ahead of the audience. The writing could be a little trying at times and a few of the main characters were very unlikable, but the lead was solid. The main character from both sides turned out to be good and the chase scenes were solid. Once the fugitive makes it to open ground, it definitely gets a lot harder to stop him/her. It’s not a perfect film, but it’s a solid one and a good title to check out. You’ll stay engrossed throughout the adventure. The dog got to live despite the burning house so that was a huge positive in the film’s favor. Things could have gotten very dicey there otherwise.

Overall 7/10