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Tag Archives: SNES
Claymates Review

Claymates is the next platformer in line and this one always looked like fun. You get to turn into different animals and run through a variety of levels. Who wouldn’t enjoy that for a while right? Well, it’s a good game but one that is limited by some questionable decisions like a whole bunch of puzzles that you have to play through. Cut those out and this would be even better if you ask me. I guess we do have to roll with it in the end though and it’s still not bad. You should be able to have some fun with this one for a few hours.
The game starts with the main character being turned into clay by the villain who kidnaps his father. The lead must now master his abilities before it’s too late. The gameplay here is your classic 2D adventure as you have to run through and take names. You get to the end of the level and then you’re taken to the hub world where you have to clear a puzzle and then start the next level. There are 4-5 worlds to conquer here and each one has a few levels. It’s not a particularly long game but I would say that some of the levels can be a bit longer than what you might be used to. They aren’t always linear too so sometimes you will have to go backwards.
It’s not one of those games where you can hold right and go all the way until you beat it. You will actually have to change directions at times and the game won’t hold your hand so bring your best. Any big mistakes can definitely cost you some time like some teleporters that take you back to the beginning of the level. Now those are really hard to deal with so make sure you dodge them as best you can. The 10 minute timer for each level is generous but you still want to try and minimize how often you have to go back and replay portions of the level right?
Each animal form has a different attack/ability although all of the offensive moves tend to work the same way. One of them has a projectile instead of a close range attack which is good. The others mainly alternate between bites and scratches so you’ll have the same effect. You can also run really fast in these forms. 9 times out of 10 this will cause you to get hit but it’s still fun to just run all out real quickly. It temporarily feels like a Sonic game that way.
So the gameplay is a lot of fun and I don’t really have any issues there. The platforming parts are handled well and with care. The plot is also pretty good and the cutscenes we do get help to show their personalities better than the titles with no cutscenes. It’s not a lot or anything like that but every bit helps. So that’s taken care of but the biggest tricky thing here are the puzzles between levels. Basically you have to help navigate 2 robots over to the end where they can use a bomb or a hammer to get rid of the obstacles. You can’t move the robots directly so you have to move obstacles to guide them there. At first they are fun enough but as this goes on you end up needing more and more complicated ways to move them which can be a bit tedious.
You’ll make it through eventually but once the puzzles start taking longer than the actual levels you feel like it’s gone too far. It just doesn’t make sense since the main gameplay is presumably why you are here in the first place. Also, I seemed to get caught up in a glitch near the end of the game where one of the cars vanished so I couldn’t use it to manipulate the robots. That felt really cheesy especially since I was so close to the end of the game. Sure, there’s probably a way to fix the glitch like going into an old level and completing it again but I didn’t know that for a fact and wasn’t sure I wanted to go back and replay anything.
So instead I figured that would be where I ended things. At least I did save the father so I ended up beating most of the game. Perhaps it wasn’t 100% but it was close enough. Glitches just take the fight right out of you. I want to assume it’s a fairly rare one though so hopefully you shouldn’t be affected by it if you decide to play the game through. Then you can really enjoy it.
As for the soundtrack and graphics, those are good enough. The game’s got a good amount of energy going for it and you can tell they put some effort here. Visually the game holds up quite well and the music was catchy enough from what I remember. So in the end this is one I could recommend as long as you have the Switch Online. It’s free that way so you may as well right? While the puzzles take away from the fun, the actual levels are crafted well and the length also isn’t bad for the SNES. The transformation gimmick works well. Between Kirby and Jelly Boy it seems like I’ve been running into that a whole lot lately.
Overall, Claymates is an interesting game with a fun premise. A modern remake with some more dialogue and cutscenes would absolutely be a full win if you ask me. Just keep those puzzles out of this and focus on it being a platformer. Let me speed through the levels like I did here but maybe give some opportunities for me to run without being hit. It’s not like Sonic has the exclusive copyright on going fast so lets get this job done. Bring back the big villains and boss fights to make the whole thing feel authentic. We’ll see if the next SNES game can beat this one but ultimately I would say this was still a good title. It gets the job done, glitch or not.
Overall 6/10
Jelly Boy Review

Jelly Boy is one of those games that very easily could have been a really good one. Instead it made the big mistake of trying to force collectibles onto you instead. Let me tell you, that was not a good move. By the time you finish the first world you’ll need to turn back and nobody wants to do that. It’s a bit sloppier than other platformers but I wouldn’t call it a bad game. You’re just not likely to go back and finish it.
You play as a little Jelly guy and can go around punching your opponents. Along the way you can turn into a variety of items like a hammer which will certainly keep your opponents on guard. This helps to ensure the gameplay is always adapting since you’re never in any one form for too long. Turning and jumping can be a bit more on the annoying side here but you do have some features like the rewind to help with that. It’s not exactly Mario in terms of how smooth the game is, but few titles are right? It’s not exactly a knock against the game because nothing should be expected to go toe to toe with Mario like that.
As mentioned earlier though, the biggest issue here is really the fact that I could not get into world 2. Seemingly this was because I didn’t have the piece of the puzzle from every level but they’re really hidden. I only happened to come across one of them so the rest are probably buried deep into the levels. This really goes against the concept of a platformer in the first place since it’s supposed to be a very calming experience where you have fun with the levels and keep it moving. By giving you something to look for, the game is no longer than leisurely experience you once craved. Quite a few platformers seem to make this mistake.
Now the graphics are good at least. I thought they did a good job with the artwork for each of the characters and the color schemes as a whole. The game looks good even though it’s so old. The soundtrack is also okay. Nothing super memorable but it is catchy enough and so the game flows rather well. On a technical aspect I do think they did their best here and you can tell that some effort was put in.
There’s not a whole lot more to say about this one. It’s always fun to play the more retro games but in some cases like this one, it just reminds you how far we have come. Nowadays a game like this would probably still be a little bit better because either there would be more of a real story or the gameplay would just be smoother. This one hasn’t aged particularly well and that’s probably why you wouldn’t have heard of it before Nintendo announced that it would be in the next online wave. A title like this just would not have stood out for very long at the toy store. Not when you had bigger titles always coming out to overshadow it.
Now if you could remove the collectibles and tighten up the gameplay a bit, then I think this would have really had some potential. The gimmick of turning into objects and other people is one that would work really well. Right now that’s still a big thing like how Odyssey let you control others with the hat and Kirby would transform in the latest game. People like to have different gameplay styles and that’s where Slime Boy would come in. Who knows, maybe one day they will make a sequel or a full remake. The odds seem slight but you never know.
Overall, Jelly Boy is okay at best. You can see some promise in the game as you go through it but it just made too many mistakes and that’s why this one never hit it big. The biggest thing to remember is you never want collectibles to be mandatory. Perhaps there was another reason I couldn’t get into world 2 but if there was then that’s just as bad because there was no indicator of that. All in all, it just means that accessing the rest of the game is more difficult than it should be. You’ll probably want to avoid this one but if you need a new platformer to check out then I suppose this one will do the trick at least for a little while.
Overall 5/10
Bombuzal Review

It’s been quite a while since I went back to play the old SNES titles so this was certainly nostalgic. Can the new ones possibly beat the classics though? Bombuzal has an interesting concept that reminds me of Bomberman to an extent. It’s an interesting puzzle game but one that ultimately could have benefited big time from actually having more of a story or at least some kind of illustrations between the levels. It would make the whole thing come alive because otherwise you don’t see the point of continuing after a while. There are a ton of levels here so you’re absolutely getting a lot of bang for your buck but it all starts to feel the same after a while.
The gameplay has you starting on a field with a bunch of bombs. The idea is to set them all off without being caught up in the explosion. Initially this just means setting them off and walking away. You can only move 1 space after setting off a bomb so you would go in the opposite direction. The levels quickly get more difficult though as you have to set off multiple bombs and stay out of the way. You can even cause a ripple effect where everything blows up except your square.
If you pick the wrong spot then it’s all over though. Additionally some levels will have switches and other gimmicks to help you move the bombs around. There are even teleportation squares and naturally ones that disintegrate so you can’t use the same route to go back. The puzzles are impressive here because the levels are really not that big and the controls are simple so you’re surprised that you don’t find the right answer right away.
With the game being on the simple side, you really feel like the difficulty is earned and nothing about it is cheesy. If there’s a level you aren’t able to beat then that’s on you and not the developers. Yeah some of the controls may not be made apparent at first but you’ll certainly get it after some trial and error. Some bombs even move around so you have to time it carefully on when you want to detonate them. Do it too quickly or too late and it will wreck your chances at clearing the level.
The soundtrack’s okay. The game feels like it has one main theme but it’s a catchy one that works for the levels. I’d also say that the graphics aren’t bad and hold up fairly well for their time. The explosions are nice and the controls are smooth so you don’t feel like you’re just stuck. If you lose it’s because you didn’t interpret the level correctly, not because you slipped or something like that.
With over 100 levels this game will last you quite a while. As mentioned earlier, I just think it could have used more of a story or something to break up the monotony though. Now if a gameplay is good enough then you don’t need anything else. You can play endless levels because it’s just that fun like Lollipop or Fruits Mania. The problem is that Bombuzal just isn’t in that league. If I had to guess on why that is, I would say it’s because the puzzles are a bit longer but less active. You’ll spend a lot of time thinking about what to do as opposed to just doing it. In other puzzle titles you are always moving things around to try and get a clearer picture. So in a way this one has you in the backseat for a bit. It makes all of the levels a bit longer.
There’s not much bad to say about the game except that it’s just very limited. There really isn’t a whole lot to do here and so you’ll probably grow bored of it long before you end up beating all of the levels. I would say it’s one you can just pick up and continue in the future but it’s not an easy one to plug and play since you’ll have to remember how each of the bombs work through the level designs. Otherwise you’re just going to be dying a whole lot.
Overall, Bombuzal is a reasonable game but one where the limitations really show themselves. This is an example of an old game that feels old. It couldn’t pass for more of a modern title and needed some other options to improve its replay value. If you have the Switch Online this is free so you should definitely check it out for a little while. I don’t think you’ll be going back to this one though so it’ll likely end up being forgotten after that.
Overall 5/10
Magical Drop 2 Review

I was impressed by this game. Magical Drop 2 really ups the stakes both in quality and in general gameplay enjoyment compared to the first. I do want to say the first game was solid too of course but this one feels like it has more of a story. The graphics have noticeably improved as well and the character roster is impressive. You really can’t go wrong here.
I ended up choosing what appears to be one of the main villains as my character. In fairness I started with a different character but was losing a lot so it was time for a change of pace. As the game goes on you fight every other playable character in the series. After taking them down you go up against the true villain of the game and then get a character ending specific to the character you just beat the game with. Not a bad deal right? After all, this means that each character will have an ending now.
The game’s difficulty level is as high as ever though. Good luck even trying to beat the game on normal difficulty. I made it past a few levels to around 4-5 but then the opponent starts matching the gems quicker than you can even blink. Even using the rewind feature and trying tons of different paths is not enough to overwhelm the opponent. Trust me, you’ll be spinning your wheels in circles at that point.
The only possible way to get around the opponents is to lower the difficulty back a bit. It’s more accessible than the first game with the difficulty level which is nice. Even with this the final levels are crazy but you should be able to pull through if you try it enough times. There is naturally a ton of replay value here since you can try to beat the game with each character.
Additionally the gameplay is just fun. No matter how crazy strong the opponents are, it’s always satisfying to be building the blocks on your end. It’s essentially reverse Tetris as you grab blocks and fling them upwards as opposed to trying to get them to the ground. There are some interesting combos you can pull off like grabbing multiple blocks to pull off larger combos. It comes with a certain level of risk of course but a risk that seems to be worth it in this case. At least it always seemed to turn out for the best.
The graphics are pretty good. In fact, I would say they are considerably ahead of their time. The illustrations are on point and the stages are very vivid. The game does allow for a bit of fanservice though with one character jumping up and down the entire time you’re fighting her but fortunately that’s the only match that’s a bit suspect. The soundtrack is good too and you feel a sense of danger throughout. You know that any second now could be your last.
Overall, Magical Drop 2 is a good way to handle a sequel. Effectively it improved on all of the first game’s strong points while improving any weaknesses. I thought the gameplay was much more effective now and the fact that it has a real story is cool as well. There’s a whole lot you can do with this series so I’d like to see it return some day. The sky’s the limit for this and I would certainly like to be along for the ride. If you have the Switch Online service then definitely give this a download. The difficulty level is crazy but at the same time it just makes you want to keep on going for rematches.
Overall 7/10
Ninja JaJaMaru-kun Stats and Records
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Ninja JaJaMaru-kun Review

This is one of those games that is quietly very good. It has a bit of a Donkey Kong feel to it as you run through vertical levels as you take the enemy ninjas down. The main villain has the heroine trapped up at the top so when you reach her it becomes your job to take this guy down. The game loops very quickly so it’s pretty short but still makes for a fun little time. The length would be more of an issue if this was a newer game.
The gameplay essentially has 2 controls. You can throw shurikens up or in front of you and you can jump. That’s pretty much it so from there it’s up to you to use your abilities as quickly as you can. It can be difficult to take on some of the enemies straight up so I recommend retreating often. For example you can only shoot one shuriken at a time while most of the enemies can shoot two. So wait until they are nearly off screen and then shoot since they probably won’t be able to react. Additionally you can also jump on most enemies which makes them unable to use their attacks.
Jumping gets more and more useful as you go through the levels to the point where you probably won’t use many other options after a while. Jumping is just the best course of action. At times the villains move so quickly that you can expect to die a lot before you get used to the speed. Fortunately that’s what the rewinding and access points are for. It must have been quite the challenge when it first came out though. Reacting to those guys is really difficult.
The graphics are pretty good. It’s not super detailed or anything but you do see what they are going for here and you always know what is happening. At the end of the day that is definitely the important part. The soundtrack is fairly limited but the main theme is catchy which is really what matters in the end. Ultimately it’s a good package.
With arcade type games like this the most important factor is always making sure that the game is fun and has a lot of replay value. I would say this is achieved here so it gets a positive score in the end. It would be nice to have a little more depth to it but at the end of the day this is effectively an arcade game after all. It’s not like you could add everything to it.
While the game does loop almost immediately it is worth pointing out that new enemies continue to show up until you get to around the 3rd loop. Not saying that’s enough to keep on playing but it’s at least good to know. The enemies continue getting tougher and tougher by the end. There’s even a loose fireball that starts to show up and naturally letting it hit you is fatal so definitely don’t do that. You want to stay one step ahead at all costs.
Overall, This is a solid game that I would recommend if you have the Switch Online service. It really does feel like an alternate version of Donkey Kong which is pretty interesting. The throwing stars makes for a good weapon while keeping in the Mario jumping mechanics. When you have all of those options at your disposal you really can’t go wrong right? I could see there being some potential in a 3D remake of this someday. In the meantime, playing through this title at least once is a good idea.
Overall 6/10
Super Baseball Simulator 1.000 Stats and Records
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Super Baseball Simulator 1.000 Review

I’ve played quite a few Baseball games in my day but the Simulator title looked like it would bring a bit of a different experience. When these games show up for free through the Nintendo Switch Online service I know that I have to try them all. Well, this one certainly lived up to the hype as I expected it to. Baseball titles still really aren’t my thing as it almost feels too luck based with the gameplay. After all, after you hit the ball who knows where it will go? It’s different from Football or Basketball where you really know where it is going to go.
What makes this one a little more interesting is we do have some fun SNES music going on the whole time. It helps give the game a lot of extra energy. To date the best baseball game is Mario Sluggers for Gamecube. That one was fantastic. This one doesn’t get quite that detailed but you do feel like you have a chance when you’re swinging the bat around. I decided I would play this one until I at least managed to score.
In the first game I walked away with 0 runs which was rough. My batters just couldn’t manage to hit the ball and the other team was scoring every few seconds. Well, I eventually adapted and by the third game I hit a Home Run. In fact, I hit 2 more in that game but ultimately I still lost 11-3. Still, it felt like I had made some real progress so that was really cool.
My gameplay tip would definitely be to not try and go for bunts. 99% of the time it will fail and on the other 1% it’s not like you’re getting more than one base. It’s better to swing for the stars. The tough part is that the fast balls are almost impossible to react to. You just need to swing as soon as he pitches but if it’s a change up or a slow pitch then you’re not going to fare so well. It definitely makes for a tough dynamic but that’s how it’s got to be.
When it comes to fielding the ball, it can also be tough to catch without finding yourself in the wrong spot. It took me a bit of getting used to but with the way the other team kept on hitting the ball I certainly had enough opportunities to get good there. Pitching is pretty straight forward but it’s hard to make it so the CPU doesn’t just hit the ball out of there. They don’t bite on any ball that’s too far out and they would hit even if I used a curve ball or a fast one. Far as I’m concerned you need to get great at batting because otherwise you’re just going to get out scored.
The graphics look pretty good here. I wouldn’t say they are completely out of this world or anything crazy but the game looks good while you’re playing it. Between that and the smooth gameplay that’s why I would say this title was fairly decent. It’s the kind of game that is a lot more fun when playing with someone else as opposed to a computer. It’s tempting to boost the score up a bit more but I’d say in the middle is fair.
Overall, I wouldn’t say there is a ton of replay value here but there’s definitely enough content to keep you busy all the way through. If you like Baseball gameplay a lot then you’ll like this game. I’d even say the mechanics are better than some of the big budget ones. Considering that the game is free you definitely can’t go wrong.
Overall 5/10
Joe & Mac Stats and Records
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