Golden Sun: The Lost Age Review


The first Golden Sun was a really great game. Definitely one of those RPGs you probably won’t be forgetting anytime soon. As The Lost Age is the direct continuation (Even called Book II in the opening credits) I expected more of the same. Unfortunately, it does suffer from it’s unclear directions and a slow first half for the plot. The second half picks up quite a bit, perhaps not enough for me to call it a great title like the first, but certainly good enough that it’s still worth getting to complete the saga.

Last time we followed Isaac as he and the gang were sent to stop the villains from lighting the lighthouses. A cosmic being told them that if this happens the world could be plunged into darkness. Unfortunately the villains lit up 2/4 of them and so the game ends with a whole new level of urgency for the heroes. This one picks up with the villains on their quest to light the final 2 houses. The game keeps their reasoning hidden until we get near the end of the game but you’ll probably suspect that something is up. These guys used to be friends with Isaac and the others so how could they defect so completely? Then you’ve also got the more supernatural villains who seem a lot meaner than the humans. It’s definitely a game where some communication would have gone a long way. Can you help these guys light the final 2 lighthouses or will you ultimately throw the fights and lose on purpose to protect the world?

The plot is definitely more expansive than that but the rest is pretty heavy with spoilers so you need to experience it for yourself to really appreciate it. I will say that the game does give you a lot to think about on which side to root for. Also make sure you stick around past the credits as there are quite a few scenes and they are all massively important. The third game definitely looks like it’ll be starting a completely new story in the saga.

The best moment in the story is definitely when Isaac and the gang return though. In the first game since you played as Isaac you didn’t really get to see his character so now that he talks you really get into it. Seeing his team take on the villains is definitely hype and I dare say that Isaac would have won if he didn’t get distracted. The game’s best theme popped up for the scene as well. There aren’t a lot of plot heavy moments until the end of the game so this was definitely one of the best scenes. I also like how Isaac’s group made it before ours, showing that they are still the best adventurer group in the biz. The other best scenes all involve the big villains as well.

The game took me a little over 40 hours to complete but from that time the villains only show up for around an hour or two. Surprisingly most of the game is pretty laid back. It’s not filler as we explore the world and light up the lighthouses, but the main plot surprisingly doesn’t come into play for quite a while. As a result the stakes feel a lot lower than the first game even if that isn’t actually correct. It’s just the way that it goes. I have no qualms with the story though. The main issue I have with this game is that it can be very hard to know what to do next.

Part of why this is the case is because The Lost Age is supposed to be more of an open world RPG. You can actually tackle most of the islands in any order you want as either way you’ll need to do a lot of backtracking once you get more abilities. You do have a map, but the issue is just that you don’t know what direction to go. Of course you will eventually go the right way, but that can feel like a small consolation when you are wandering aimlessly. Even when you do go the right way you can go for hours without a single cutscene. We do get more cutscenes once the second half starts though.

Without an online guide I probably still would have not beaten the game. There’s also the matter of the data transfer. The game has a cool set up where if you played the first game then you could transfer your data into the sequel. Since Isaac and the crew don’t show up til near the end it wouldn’t make a difference until then but it’s pretty neat since you keep your abilities. Of course, that does mean you get heavily penalized if you didn’t play the first game. There are whole areas that you cannot explore and multiple Djinn and weapons that you can’t obtain. It’s a little harsh, but I do like that the developers really wanted you to play both games. It did make this feel like a true saga and seeing the characters you were playing as from the outside is cool. It’s a missed opportunity that the two groups didn’t get to fight though.

The graphics definitely still look good like in the first game. I also enjoyed the soundtrack. In particular the villain theme was downright amazing and I listened to it on loop for over an hour. It really ramps up the tension for whenever they appear. This game definitely didn’t pull any punches on a technical level. Make sure you stick around after the credits as there are quite a few extra scenes and bonus content to absorb. It changes the ending entirely and makes it so that a sequel wasn’t really needed. There are some plotlines that could become loose ends, but if they never continued you could also interpret them as a full ending.

I didn’t really mention the gameplay but it is as solid as ever. The turn based system works really well here and I like the added dynamic of choosing to get your summons ready or just making the base character stronger. In the first game I went with the latter while in this one I did the former with the exception of the final boss. Both strategies definitely have their merits and there are so many different ways that you can approach a single fight. The gameplay is really advanced and while I did have to spend a lot of time leveling my characters up for that sudden spike in difficulty with the final boss, you get the level ups pretty quickly at the turtle cavern. Whenever you spend 40+ hours on a game you know that the length was quite good.

Overall, Golden Sun: The Lost Age is a solid game. It’s a big drop down from the first game thanks mainly to having a weaker main cast and less of a focused plot compared to the first. (The Ancient One’s final test still makes no sense even after you think about it) I think making an RPG non-linear isn’t a bad idea in theory, but it should still be a little easier to know where you’ve got to go. One of the big benefits of being a long game though is that your good memories quickly overwrite the rocky start that the game has gotten. Even if the first 10 hours are pretty rough, if you get a great 30 hours after that then it’s easy to let bygones be bygones. It still does hurt the score compared to the first one, but at the end of the day I’ll still give this game a thumbs up. I’d recommend checking it out, but you should definitely get the first game before this one so you can take advantage of the data transfer.

Overall 7/10

Lucemon vs Vegeta




Lucemon has mastery over darkness while most of Vegeta’s attacks are light based. It’s a nice contrast in their moveset, but at the end of the day the critical factor here is simply that Vegeta is way more powerful than Lucemon. Lucemon can’t hope to grasp the limits of Vegeta’s powers, nor would he stay in the match long enough to truly comprehend them. A Saiyan is simply not to be messed with. Vegeta wins.

Beast Quest Review


Looks like it’s time to jump into the world of Beast Quest. After getting the game it was tempting to check out the books, but since there’s well over 100 of them I quickly backed out of that idea. This game’s got a very retro feel to it. It reminds me of the old PS2/Gamecube games from back in the day. It’s hard to describe as you just had to be there, but the platforming elements are basic and to the point. There’s no extra flash or specific techniques here. You’ll learn all there is to know about the gameplay within 10 minutes. From there it’s off to the races. It’s definitely the kind of game where you can also feel your progression right away.

So the plot of the game starts with an old wizard heading off to meet with the son of a legendary fighter. He tells the kid that only he can save the world from the evil which plagues it. This kid is eager to get started so he quickly gets ready with his sword and shield. The old wizard lets him know that he has to free the 4 legendary beasts which have been put under the control of an evil wizard. Along the way the kid meets up with a girl and her wolf. Together the group must accomplish this quest and make the world safe to live in once more.

It’s a humble plot but a solid one nonetheless. The accents are on point and the game has quite a few cutscenes. Voice acting is definitely important for the immersion in a game like this one so I was glad to see that. As I mentioned this is a 3D platformer so for most of the game you travel through the lands following your compass and fighting enemies that you run into along the way. When you meet up with an enemy the game turns into a close quarters combat style. You can use a horizontal slice or a vertical one. You also unlock other attack options like a flame slash or an ice blast. You can block attacks with your shield or do a crispy dodge which allows you to counter attack. As you attack you gain more meter which you can use for other special abilities. As you attack you fill up a second meter that you can use for final smashes. Additionally you have potions to heal yourself with. The game’s difficulty is pretty balanced. You’ll have a hard time at first, but then it gets easier from there.

You have an extensive level up system. You get orbs from enemies you defeat and you use them to increase various stats like attack, defense, critical, health, etc. I highly recommend going for attack first. See, in any game with an EXP system my first order of business is to increase the exp you get. Likewise in mobile games where you have to collect orbs to buy things I always buy the orb extender first. In this game attack translates into orbs and I’ll tell you why. Unlike traditional EXP, you get orbs by beating opponents without getting hit or landing a multi-KO. That means you need to be able to swing hard so you can beat them before they have a chance to counter attack. if you max out your attack then you can beat virtually any enemy in the game before they launch a counter attack which is absolutely crazy.

The attack difference is also incredibly noticeable. You do almost 4X the damage by the end and even bosses will go down in an instant. Also, if you want to grind EXP then go to the very first level in the game. Since they’re the weakest enemies that means they ironically give out the most EXP. It’s definitely an interesting system and one that I can get behind. Then with your coins you can also buy health upgrades from the shop. I recommend buying more space in the bag so you can hold up to 7 potions. Once you have that then it is very difficult to lose. The collectibles are handled really well.

The graphics may not be all that impressive, but again they have a very retro look bout them. It looks like a PS2 game. There are some glitches sadly like when the ground fell away during a boss fight, but it did make for a good view. That was a glitch that I can get behind. The soundtrack is less inspired and you’ll forget all of the tunes almost immediately. They’ll go in one ear and out the other.

There is quite a bit of replay value here. The reason for that is due to the game having such a short length. You can beat it in about 4 hours and the trophies are all surprisingly easy. After collecting everything you just need to beat the game on hard mode and then you’ll be all set. It’s tempting to go for this platinum. It’ll be on the top of my list once I become a trophy hunter again someday. It does really help cover the 4 hour campaign and since the game is fairly cheap it makes for a good value buy nonetheless.

As for the characters, they aren’t anything to write home about. The main character is your average hero, but he is very quick to let some secrets out while he is chatting with total strangers. Fortunately the heroine is here to keep him on the straight and narrow. She’s definitely a lot more on task and her pet tiger is definitely fun. The old wizard seemed shady the whole time and I was expecting a twist but it just didn’t happen. The main villain isn’t too smart though. He arrives to gloat at the characters but then you find out that he actually can’t fight. A single shove nearly destroys him and after that somebody finishes the job. It’s definitely a brutal end for the character. Maybe next time he’ll think of a good spell to use before walking into such a dangerous situation.

If I have one complaint with the game it is that its map function can break at times. By clicking on the right hand side of the PS4 controller’s touch screen you launch a glowing mine that shows you where you have to go. You chase after it like in Mirror’s Edge until you get to where you need to be. The problem is that it gets confused sometimes and just leads you in circles. At that point you have to use the master map and just find the next location the ole fashioned way. I don’t get why the map wouldn’t work at times. I’m thinking this part just wasn’t play tested the way that it should have been.

Overall, Beast Quest is more fun than you would expect at first glance. I definitely recommend checking it out. Once you’ve gone on the quest there is just no turning back. It’s a real page turner in video game format. I think one of the reasons why it works so well is because the layouts are all very clear. It’s got a clean interface and you actually feel like doing the side quests and such because they’re all just a lot of fun. So pick up this game and if you’re having any difficulty just make sure to upgrade your attack and you’ll be just fine.

Overall 7/10

Reign of the Supermen Review


It’s time to look at a pretty recent Superman film. This one is the follow up to the big battle with Doomsday that came out a while back. It’s a solid follow up that doesn’t quite match the action and intensity of the earlier film, but does give Superman’s supporting cast more of a role. If the last film was an end of the world type event then this film is the quick breather before things get back to end of the world stakes.

The film starts off by introducing us to the Supermen who have arrived to take over for Superman. One of these guys is Superboy who was created by Lex to show the world that the new Superman is under his leadership. He is fairly strong, but definitely has an ego and doesn’t seem ultra heroic. Then you’ve got Steel who doesn’t have any fancy super powers, but he does have his hammer which is pretty sturdy. You’ve got the Eradicator who is the most merciless of the Supermen and has made it his life
s goal to destroy all of the criminals. Even if the law doesn’t recognize someone as a criminal like Lex Luthor the Eradicator will try to take him down. Finally you’ve got the Cyborg Superman who claims to be the real one. He definitely seems the most compassionate of the 4 and the most powerful as well, but is it too good to be true? Lois must get to the bottom of this and get some closure on the status of Superman.

I’m less familiar with this follow up arc compared to the Doomsday one, but the film seems like a good take on it. Definitely more of a loose adaption since it’s putting this one in the New 52 continuity along with the Justice League. I miss the Blue and Red Supermen since I think they were in the original arc, but it is possible that they came in a little after. Either way, the important thing isn’t so much the adaption, but just how it stands up on its own.

First off the animation is still really good. I like the New 52 style animation, it’s actually decently close to how DC used to look at its peak. It may not be the DCAU, but it’s one of the next best things. It works well for the action scenes as well as the general landscape around the fights. Then the soundtrack is decent although not really memorable. The sounds and such work well during the film which is what counts.

From the 4 Supermen my favorite is still Cyborg Superman. He’s always been one of the better Superman characters so it’s nice to see him here. He may not be one of the most popular Superman villains, but he is still known well enough where people will probably be able to see through him pretty quick. His character arc goes down a pretty different path here as he actually works for someone which is a bit out of character. He does rectify this by the end which is good though. Then we have the Eradicator who is the next best member of the Supermen. It’s pretty interesting to see a Suprman who uses energy blasts instead of his fists. There’s a twist about his identity which works pretty well. It also makes him very versatile since he can really go anywhere.

Superboy is fun enough. He feels like the B grade version of Damian though. He is super confident, but tends to lose the fights he is in. It’s not his fault that he happens to be in a film with guys who are way stronger than him, but you would think that it would tone down his confidence a bit. He also has one critical moment where he just abandons someone to die as well. As I said, he’s just not very heroic. I think he’ll only get better from here on out though. Then you’ve got Steel who is the most out of his league here. He’s got a hammer, but what’s that gonna do against people who are as strong as Kryptonians? They can just shatter the hammer with ease. Steel means well though and he’s definitely a nice guy. He always gives me flashbacks of the old Steel film. I’m sure he’ll continue to be a useful ally as the films go on.

I do think that including the Justice League and the Darkseid plot was a bit of a mistake though. The main issue is that it brings in a lot of extra power level situations that aren’t actually needed here. One big question you’ll have is where are the League and what are they doing about the Superman situation. Well..not much of anything. Wonder Woman mentions that they’re stretched thin and then later on when they show up to help the President none of them actually want to go talk to Cyborg Superman. The way that they are written out of the film is also on the lazy side. You won’t actually be able to buy the scene for a second, not as long as someone like the Flash is there. This subplot does lead into the after credits scene which will likely be one of the best of the new line of DC titles. It still could have happened without the League actually appearing though. Just have the Cyborg Superman plot twist happen at the very end as he’s being defeated which leads to the cliffhanger. Darkseid and the gang are hype, but you know there’s no time for a proper round 2 anyway, that needs its own film.

The writing here is pretty solid. You’ve got an interesting plot that, while it may not have a whole lot of replay value thanks to the minimal amount of fights, makes for a good watch. It’s a fresh story so you’re ready to see where it leads you. The pacing here is good and it’s always interesting to see a world without Superman. The only scene that does drag on quite a bit is when Lois meets up with Wonder Woman. It seemed like a homage to one comic where they met up, but the dialogue was a lot stronger there. This scene mainly feels like it’s trying to buy time and it didn’t seem like it really set anything up either. Good to see that WW and Lois get along, but you could have probably guessed that anyway. I think if that had led up to a cool team up as they infiltrate LexCorp or something then that would be hype. Lois also has to use her charms to try and get some info at LexCorp so in general her plot was definitely one of the weak links here.

The best scenes are all when the Supermen are around and picking fights with each other. I haven’t mentioned Superman himself much yet, but he’s solid as always. He’s not really at full power here or even close to it so you don’t get to see him really taking it to anyone this time around. No worries, I’m sure he’ll get a lot of cool fight scenes in future movies as it is.

Overall, Reign of the Supermen is a fun concept and makes for a solid movie. It won’t go down as one of the more memorable DC titles, but there’s nothing really wrong with it either. It’s more of a low stakes film that focuses on the character development side of things. As Superman hasn’t gotten quite as much time in his Clark Kent form in this continuity I’m sure fans will like seeing how everyone reacts to him being gone. With this film done I’m pretty close to being caught up with the DC titles. Hopefully we get another Superman or Justice League film soon, but in the meanwhile the Wonder Woman one looks like it should be solid and Batman Hush always had an interesting plot.

Overall 7/10

Madden 18 G.O.A.T. Edition Review


It’s time to look at the next Madden title. I’m really close to being caught up now, but I’ll likely wait a year before getting 19 so it drops down to the 5 dollar bin. The Madden games have historically been great. They’re consistently solid across the board and 18 is naturally no exception. This one even added a story mode of sorts although I didn’t try it this time. Basically you start out as a college kid who gets signed on to a team and during the game you rise up the ranks. It’s a pretty cool concept and while I would mainly be sticking with the tried and true quickplay battles, more options is never a bad thing.

Madden 18 has really got everything you can ask for. You can practice, play online, start a franchise, play the story, etc. They even added more options for the gameplay. You can now choose between arcade style, basic, or online for glory mode. I choose the last option of course because I want to be ready to take down an opponent at any time. It was definitely a lot of fun too and they finally brought speed back into the equation. Yes, you can run fast again and that is huge. I’m wondering if Madden 17 might have had some option in the back end where you could have switched the style. Either way, 18 definitely gets credit for showing you how to do it. It makes running the ball a lot more fun when you can just take off like this.

The gameplay is the same as it has been for the last 18 years so there isn’t much to say about it. The goal is to get across the opponent’s end zone to score some points. Score enough and you’re home free. On Offense I really like passing the ball, but it is always a lot riskier. Thanks in part to the whole “aggressive ball” mechanics you never really know if your guy is going to make the pass. There’s an equal chance that the other team’s player is just going to rocket from across the sidelines and knock the wind out of you. If that happens then you’re gonna fumble or you’ll end up throwing a pick 6. You want to only throw bullet passes and you want to do it when your guy is wide open. As a result I have to be really careful about where I throw it. You just can’t toss the ball in the air and make a play anymore.

Fortunately as I mentioned they brought the running game back. My favorite thing to do is pick a Hail Mary play and then run it with my quarterback. Most of the time you can gain an easy 10 yards. I average 10-11 yards per run with the quarterback. He almost always gets 100 yards by the time the game is over. It may feel a little broken at times, but I think a quarterback should be really mobile like that. It really opens up the offense. I get how it makes the defense a lot trickier to control, but I think it’s a fair trade considering how much better the ball covering is now. Running the ball traditionally is also good. You tend to pick up 2-3 yards. Madden continues to feel more and more like the real deal. I even get final scores that are like real games like 10-7.

On defense I’m mostly still at the mercy of the computer. I always pick a guy to try and sack the quarterback, but I only get 1-2 sacks a game. Otherwise I just hope I’m in the right place at the right time to make the stop. Otherwise I just get to watch and weep as the guy shakes a bunch of tackles and breaks an 80 yard run for a touchdown. In my defense, I usually shut the run down pretty well but when it comes time to pass then it’s all up to the luck of the draw. The computer either runs right through me or they throw some terrible passes and punt.

Special Teams is always fun even if it’s very brief. You get to do some free style running and that never gets old. Kicking the field goal and punting are still not my favorite with the new system though. It’s a lot harder since you have to press the X button at just the right time multiple times to launch a kick. It definitely does make kicking a little riskier so if that was the goal then the game succeeded. I just don’t think it was necessary. Ah well, it’s not like that really hurts the game all that much at all. A large part of the Madden experience still comes down to how quickly you can react. On any given play there is always an avenue for success when you’re on the offense. The defense’s job is to give you as little time as possible to make the right call. It’s just really hard to keep track of so many guys running on the field at the same time, but it’s exactly what you’ve got to do if you want to secure the win.

The graphics here definitely look quite amazing as expected. The players are all so lifelike and the presentation is still quite amazing. I enjoy the sound effects and the music doesn’t seem bad. You won’t really notice it aside from the main menu though so unless you stick around there for a while you really won’t notice it. The game has limitless replay value with the online mode and all the other content it has got. It’s always hard to see how you’d be ready to switch up to the next game in the following year. I suppose if you’re playing this full time then maybe you can get through it, but otherwise it probably feels like the next title is right around the corner.

Overall, Madden 18 is definitely an excellent title. Sadly the G.O.A.T. version doesn’t really change anything for me since I don’t have the online and it’s all expired by now, but the vanilla version will do quite fine. For 5 bucks you also can’t go wrong here. It’s a big upgrade over the last Madden I played and this one will rank up there with some of the classics that I’ve played. If you even remotely like Football then you’ll love this game. EA may not have the best rep, but I can say that they’ve never phoned in a Madden title. They give it their all year after year.

Overall 9/10

My Little Pony Equestria Girls: Sunset’s Backstage Pass Review


It’s time to look at the next big Equestria Girls special. This time Sunset takes center stage once more as she tries to enjoy a show despite Pinkie Pie’s best attempts to sabotage the whole thing. Sunset’s a very crafty character though so she definitely has some plans on how to stay ahead this time around. It’s a pretty nice homage to Groundhog Day which makes for a fun plot.

So the special starts off with Sunset and the gang waiting for the event to start. Sunset is hyped and the others are glad to be here even if they aren’t really planning on checking out the show. Only Pinkie Pie also wants to go, but she chooses Churros over everything else and a series of wacky circumstances causes Sunset to miss out. She wishes that she could try again and her wish comes true. Now she has a chance to go to the event. The problem is that the day continues to reset every night so now Sunset has to try and get out of the time loop, but is that even possible?

You definitely feel pretty bad for Sunset here since she is trying her best to accomplish her goals, but Pinkie Pie is here to stop her best attempts at every turn. That’s not the kind of friend that you want to have at your corner. You can maybe make the argument that Pinkie Pie doesn’t know better at first, but in some of the attempts Sunset really tries to explain to Pinkie Pie why she doesn’t want anything to go wrong and Pinkie doesn’t care. She even leaves Sunset alone to fight the villains while she grabs her Churros later on. It’s clear that Pinkie has got her priorities in a pretty iffy order here. She’s really a bad character in this special. Pinkie Pie has always been one of my least favorites as the series went on and she became more annoying than quirky, but this special probably takes the cake.

The rest of the Mane 6 don’t get to do a whole lot. When push comes to shove they do take Pinkie’s side over Sunset’s which is understandable since they are closer friends, but they aren’t particularly useful in this adventure. Twilight in particular may be disappointing for fans because she just restates the obvious and barely even tries to help Sunset. Sunset is truly on her own in this one, but she does a good job all things considered. She continues to learn more each time the day is started over and tries many different ways to get out. Her idea of being nice to Pinkie Pie in one timeline was good even if that surprisingly wasn’t the way out. Then she tracked down the villains who were red herrings.

Make no mistake, there are some villains in this special, but the old ones aren’t actually behind this latest series of events. They are really just around to sing songs and try to make a career. That doesn’t leave too many suspects, but I suppose I still won’t say who the villains are just in case. I didn’t mind the actual villains. They were pretty reasonable even if they didn’t get a lot of screen time. Their goals are a little weaker than the previous antagonists, but I still wouldn’t say they were terrible or anything. At the end of the day the still did manage to go pretty far.

As always the animation isn’t bad. It’s definitely not really my style, but it’s all pretty clear so you always know what is going on. That’s a good thing. There aren’t any real action scenes to test the animators this time, but you can’t win em all. Surprisingly we didn’t get a lot of songs this time. In fact, the mane 6 didn’t get to sing so it was up to the supporting characters this time. The song was actually fairly catchy though. I don’t think you’ll really remember it for very long, but just having a song can definitely go a long way.

As always there is a moral here, but how effective it is will depend on how you tolerate Pinkie Pie. The message is that even if you have to miss an event, being able to hang out with your friends is more important. That’s certainly true, but there’s also a reason why they say you never take a close friend to your favorite cafe. You want to keep your spot separate in case things don’t go well. So since Sunset was really looking forward to the play it may have been safer to go by herself, but these guys usually do everything together so it makes sense to go with Pinkie and the others. I just think that Pinkie should have been a lot more considerate all things considered.

The writing is strong and the pacing is good. I do think this special threw more twists and turns at you than some of the previous ones. At around 25 minutes in Sunset realized that her whole theory was wrong and the characters had to do some backtracking. The kept evolving with their theories and wasn’t very linear which is good. You’ll definitely be engaged with what’s going on and while it’s played for humor, you can also feel Sunset getting more and more desperate since literally re-living an entire day is definitely rough. She was here for weeks which would drive anyone crazy. Sunset managed to keep it together, but I’m sure she’ll be a lot more careful about what she wishes for going forward.

Overall, Sunset’s Backstage Pass is a fun special. It definitely delivers on the usual MLP qualities you would expect here. The characters are nice enough and it’s just a pleasant plot that you could really show anyone. It may not be ground breaking or one of the all time greats for MLP, but it was solid and a pretty good way to end the Equestria Girl movies. Of course I do hope they keep the brand going though. You never want to see something just end like that. If you haven’t checked this one out yet then I’d recommend changing that.

Overall 7/10

Cris Johnson vs Isaac




This is a tribute to Next. Cris has some really cool abilities for sure, but as a character I wouldn’t say that he was all that great. Even with the incredibly awesome ability to see into the future he made quite a few mis-steps. He wouldn’t be able to stop Isaac because even if you know what’s going to happen, it doesn’t mean that you will be able to stop it. Isaac is simply on a whole different level. Isaac wins.

Wonder Girl vs Oberon




Suggested by iKnowledge Oberon is surprisingly powerful. He’s got a large array of abilities including super speed, strength, energy barriers, flight, and much more. He’s a jack of all trades who will keep Wonder Girl quite busy, but ultimately I believe that she surpasses him in the stats that really matter. She is strong enough to simply overpower him and fast enough to make it happen. It won’t be an easy fight, but definitely a very winnable one. Wonder Girl wins.