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Dragon Quest VIII: Journey of the Cursed King Review


I haven’t played too many Dragon Quest titles so far but I can say this one definitely lived up to the hype of their being massive titles. This one ended up taking me over 70 hours to complete. It even passed the original Final Fantasy XIII in terms of grinding time as that one took me into the 60s to complete. This one has a rather large difficulty curve and is missing a few quality of life updates that make things even harder. Regardless, it is a pretty fun game and there is a lot to enjoy here. You absolutely cannot accuse the game of lacking in content, that’s for sure.

The story begins with an ancient evil arising and cursing a princess and her father, the King by turning them into creatures. The King becomes a monster while the princess is a horse who cannot talk. The villain escapes and the heroes find out that they will need to destroy him if they are to reverse the curse. It won’t be easy though as this guy is incredibly powerful. Additionally he is hunting 7 descendants of powerful sages. If he murders all 7 of them, then the world will be doomed. Can the hero stop them?

The hero was just an ordinary soldier so he is really thrown into a rough spot here. Still, he is courageous and does whatever he can to help. Along the way you meet up with a number of allies who wish to lend their aid in true RPG fashion. You can tell that the power levels here are quite a bit lower than in the average adventure though because there are several times in the game where the humans are overpowered by ordinary humans and guards.

Yes, you can make the case that the heroes were holding back but I wouldn’t say it always tracks. In one case, getting captured ended up keeping them behind bars for over a month which was an absolutely crazy look for them. The villain could do whatever he wanted during that period and the heroes were just completely out of the loop. Yeah that is an absolutely tough pill for them to swallow and then they basically had to sacrifice someone in order to escape.

One thing that is certainly different from the average title is how often the heroes lose. They were on the back foot for a large part of the adventure. The villain ends up murdering most of his targets without a whole lot of resistance so even by the end of the game, the body count is rather high. It does help to underscore just how tough of a fight this was though.

While the story wasn’t the most interesting that I’ve played in an RPG, it was still good. It was nice to see all of the different areas and monsters all over the place. There were a lot of settings and the quick travel was really good. The game wasn’t often trapping you into places. Yes, it could be really difficult but not in an annoying way. My biggest problem with the game was how frequent the random encounters were. I hear that the 3DS version fixed this but on the PS2 it could be rather brutal. After a while you’re sick of seeing those enemies.

I also tend to generally prefer when all of the shops update their inventory as you progress through the game instead of having to memorize which shop has which items. It wouldn’t be so bad if everything was purely in order but sometimes a shop in an earlier world will have better equipment than a newer one. So that means a lot of running around and since each character can only use a few weapons, you really have to look around in order to find the one that you want. Not always an easy thing to do.

Quick travel helps but that’s still a lot of running around and loading screens to get through. There’s also the decision to not let you open almost any treasure chest until you get to near the end of the game and unlock the master key. Then you can decide to go all the way back to the previous lands to open the treasure or not. All of these things tie back to one common element, exploration. The game really wants you to run around and enjoy the scenery. I can respect that but it does make things a bit tougher than they need to be in the long run. There’s also the option to gamble and then to use the alchemy pot to get new weapons. Both are useful but absolutely tedious so I mainly tried to avoid them until I had no other choice.

The soundtrack for the game isn’t bad. It’s not particularly memorable but I did like the boss theme. As for the graphics, I would say they have aged well. I like the various character designs from the game and the energy effects are solid. Especially the strongest sword skills which are really cinematic. The game definitely had a really good budget.

The core gameplay is of course good as it is your classic turn based gameplay. You use your best attacks and then the enemies do the same. In the end my party had 1 swordfighter, 1 Axe Fighter, 1 Spellcaster, and 1 Archer. Apparently most people don’t go with the Archer class but I thought it would be handy. As you play through the game you will likely get enough power ups to max out 1 category for every fighter and a second for your top two. leveling up categories will determine the kinds of abilities that your character unlocks so choose those carefully. There are no takebacks after all and it is impossible to max out every category.

Overall, This game will give you a pretty fun time. Lasting for 70 hours also means that it will keep you plenty busy for a while which is definitely the true goal of any title like this. Any game in general really. While it didn’t have a strong enough cast/story to jump this to the next level of an 8, I would still recommend this game to anyone. It is absolutely the embodiment of what you would expect an RPG to be like. A really long, grand adventure that puts you through your paces.

Overall 7/10

Hi-Fi Rush Review


It’s time to look at a game that made a whole lot of waves when it first came out. This one was a really big deal and looked like a lot of fun, although it took a while to get ported. The physical release still isn’t out so it was time to take the plunge on this one. I can say that the game was even better than I expected it would be. This is an elite title with great artistic direction as well as excellent gameplay. As long as you like the beat em up style then you will have a great time here.

The story begins with a kid named Chai breaking into a government area in order to fix his arm with a robotic enhancement. The only problem is that he ends up falling inside the machine along with his IPod which gets embedded into him. Chai must now always move in tune with the beat and is also on the run from corporate. A mysterious cat shows up and offers to help him get out of the area as long as he also helps her. This may end up being a longer partnership than he had bargained for.

The first thing that was really impressive was the large extent of cinematics within the game. We get whole fight scenes within the cutscenes and a good amount of character development. The game isn’t even all that long and yet they still managed to cram a whole lot of content in here. You really can’t go wrong with that and it makes the whole thing fly by. The game even tries to pull off the emotional ending which could be tough since you barely know the characters and yet it actually works.

The script is very witty and all of the characters are very likable so that’s a winning combo. Meanwhile the soundtrack is pretty solid. The tunes all fit in with the gameplay as they are very fast paced. The graphics are most excellent as you would expect. Definitely no issues at all there. Then we have the gameplay which is of course a key element and I can safely say that this was also really great from top to bottom.

The main gameplay is a 3D beat em up as you smash your opponents with a guitar. You also gain the ability to summon your partners who can defeat specific types of enemy obstacles like barriers and shields. You want to strategically use them to complement your own fighting abilities and then win the day. By the end of the game you have 3 different allies who help you out here and basically make you a one man army. Now I will admit that this also made the game a bit easier than the devs were probably thinking.

The characters only have a cool down of around 3-5 seconds per use. So the best way to fight is by constantly spamming all 3 of the summons as you fight. Between switching from character to character while landing your hits, it makes for an unlimited stream of attacks. Yeah you still can’t close your eyes as they can land some shots in but for the most part you’re going to have a hard time losing. One of your special attacks restores 70% of your health and hitting enemies also makes them drop health containers. Mix the two things together and it really increases your overall fighting potential.

There is also a fairly extensive shop that lets you buy various power ups and badges to use. It’s so extensive that I didn’t touch close to 80% of it before I beat the game. There is an absolute mountain of things to buy and you simply won’t have enough money for all of them. The reason for this is likely in connection with the trophies where you are intended to complete the game 5 times in order to get the Platinum. So with the items carrying over, I could definitely see how you would have money for everything after playing through the game 5 times. How could you not right?

The Platinum trophy may not be extremely difficult but it does look to be a very lengthy one so I imagine that most people wouldn’t bother. Still, it does mean there is a lot of replay value here if you are wanting to get the most out of the game. The story itself is not particularly long but still gives you enough bang for your buck. I’d say the biggest advantage it has is in how much fun it is.

I tend to enjoy rhythm games like this and it definitely worked really well here. You will have a fun time rocking to the beats the whole time. Every bit of this game clearly had a whole lot of work and heart put into it. I’d say the only way you would not enjoy it is if you realllllly did not enjoy the beat em up genre. In that case it’s not like it would really be the game’s fault though. There would really be nothing that it could have done about that.

The game did add some mild platforming elements to the levels, maybe anticipating that people might think it was too straightforward. Honestly that’s the part that I could have skipped but it’s not like it was bad or anything. It just felt a bit unnecessary since the fighting gameplay was where the game really shined. There is a clear progression system and lots of achievements within the game to earn you more money to buy things. That’s why fighting always felt so rewarding.

Overall, Hi-Fi Rush is an elite game. Perhaps in a few months I’ll have cooled off on it or it’s just because I played this game after a bunch that all had some quick flaws. Regardless, this was just an absolutely epic game and the kind I could really play all day. It was a true blast and I definitely recommend you pick it up as soon as possible. It’s only around $30 right now which is a great price and also makes the shorter length not feel as bad. You don’t see a whole lot of games like this either so the originality will really stick out for you.

Overall 9/10

Mary and the Witch’s Flower Review


There’s definitely always something charming about the anime films that have a very British flavor to them. The accents work really well and also help to really achieve the slice of life effect before the fantasy notes really take over. It’s why tiles like Professor Layton are a lot of fun. This ends up being a pretty fun anime film all around. The opening action scene may set your hopes a bit high on the kinds of intense fight scenes you might be looking for but at the same time I’ll still take that over not having any.

The movie starts off with a daring chase as a girl is evading several different monsters while flying on her broom. It turns out that Witches are quite real but dodging forever isn’t quite an option and ultimately her broom ends up getting lost among the vegetation that grows in the land. Many years later, we cut to a girl named Mary who doesn’t really have any friends. She’s rather bored and doesn’t have much to do but she befriends two cats. Their owner Peter is a boy that she doesn’t get along with much at all but at least it’s someone to talk to. Things really change when she finds the broom which takes her to a witch’s school in the clouds. She is even told that one of the cats is her familiar. This is a lot to take in all at once but perhaps now she can make a lot of friends. This school for witches has to be a safe place….right?

If I had an issue here it would be that the school doesn’t get quite as much screentime as you would have expected. I suppose with the plot going the way that it did there may not have been a whole lot of room for it, but I do think there would have been a whole lot of potential there. If this was a series rather than a movie, you could have really done a slow build up here as you unveil more and more characters. Of course this does mean that the film has pretty good pacing so I can roll with that.

The two villains really don’t waste much time at all once they meet Mary. They can barely hold themselves back right from the start here and perhaps that would have been the more effective move for them. This is one of those films where it does feel like the villains technically hold all of the cards. They have a whole army of water type monsters and a lot of high tech gadgets in place. On the hero’s side…well there isn’t much of a hero side to be honest. There wouldn’t be much to stop the villains from just taking over the world if they wanted to do that. Fortunately for the heroes they don’t. Crazy experiments and crimes against humanity are things they are okay with but they technically don’t see themselves as evil overlords or anything like that. Even if…they are pretty evil when you think about it.

For that reason, I do think they should have given Mary some more abilities in this film. Even good ole Peter who stays strong and never gives up is a bit underpowered here. It’s not like he can last more than a second against the villains after all and just talking tough isn’t going to get you very far. It’s something that films with child protagonists sometimes run up against. There is only so much that a kid can do here. That’s why you’ll miss the heroine from the opening scene since you could tell that she was combat ready from the start. We do get a twist about who this is, but it doesn’t really get the big moment that it deserves.

The animation is pretty solid here. The colors are sharp and the opening action scene we got was really solid. There are more chases later on and they’re good as well. In general it’s not like there are a ton of moments for the film to really show off the animation so you savor the moments when they come. As for the soundtrack, more on the forgettable side. That’s actually been a concerning trend in some of the recent films that I’ve seen so I’m hoping that trend will be ending soon. I think a good soundtrack can always elevate a film.

Mary works as a solid heroine throughout the film since she has good charisma and can stand up for herself. She’s a very responsible person as well like when she makes a delivery to Peter even though she can’t stand the guy. Mary will always do the right thing even when it’s hard. Then we have Peter who can sometimes be unnecessarily rude to Mary. Constantly comparing her to a monkey is something that would upset anyone after all. Peter seems like a good guy deep down but almost can’t seem to help himself with the insults here. It’s like he takes a look at Mary and wants to start some trouble.

He still helps her out a lot when the going gets tough though so I give him credit there. As for the villains, Madam and Dee weren’t bad but I doubt you’ll be thinking about them for very long. Dee is your average mad scientist type who has a lot of powerful inventions and should have taken over the world by now but probably overthinks everything. Then you have Madam who feels like the actual brains of the operation. She’s fairly solid and has gotten through life rather well without people immediately suspecting what she is doing. That takes a solid amount of acting/bluffing.

Overall, This was a pretty good film. To an extent it does feel like a lot of meat was left on the bone though. We don’t get to know as much about the witches as I would have liked since the lore was really well setup for more future events. The ending also isn’t the best and limits the potential for sequels although you could probably write around that. That being said, the movie’s story is still really interesting and I had a fun time with it. I’d definitely recommend checking it out if you like magic mixing in with slice of life. It’s not trying to be the next big end of the world plot but more about finding yourself and knowing how to react when your world is really thrown open to all kinds of twists. Doesn’t everyone dream about helping to save the world and being the chosen one every now and again? If they made a full anime off of this, I think it would do rather well.

Overall 7/10

The Fantastic Adventures of Unico Review


It’s time for the return of Unico in another big adventure. This time we have a feature length movie so there is more time for things to happen but unfortunately I dare say that it was weaker than the pilot. The longer runtime means there is more time for everyone to gang up on Unico and the poor lead just ends up looking like a doormat. We desperately needed a scene where Unico fights back and shows them all what kind of power he has. Meanwhile I dare say that the film actually feels rather dragged out at times so it’s not like the pacing was incredible ither. Yeah this one definitely had some issues.

The story begins with the gods being super petty once again. They don’t like how Unico makes people happy since that should be their job. They fear that Unico’s presence will make their own unnecessary. Initially they think about murdering Unico but are persuaded to instead banish him into the dark realms of the world where nobody else exist. One of the wind spirits instead takes Unico to a place that is still empty but not as desolate, underestimating that a devil named Beezle lives there. Unico decides that the two of them will be friends but Beezle is a tough customer. Will they actually get along? Additionally the second half of the film brings in a cat named Chao who gets mixed up with an evil Baron and an old lady so Unico may be needed here.

I would say one of the problems here is how long is takes for Unico to get along with Beezle. You get what the story is going for with how Beezle will initially put up a fight and cause a whole ruckus but eventually sees the light. It’s a rather standard character arc but not a bad one. The problem is in how long it takes. Unico puts in a whole lot of work over and over again in order to reach Beezle and yet the guy is still trying to stab Unico and throwing him to his doom even near the end.

The film overplays its hand here to the point where Beezle isn’t even remotely likable. It also ends up hurting Unico because he puts up with way too much. There is a big difference between trying to be a nice person and just getting taken advantage of. Unico should not have give Beezle his horn even for a day. That should have been a boundary that Beezle should have had to respect. If the film had done that, it would have showed that Unico had a proper backbone instead of just giving in to whatever Beezle wanted.

It’s also obvious that using his abilities too much would alert the gods but Unico never even thinks about that. Pretty big thing to forget about right? I know Unico is essentially just a little kid so he doesn’t fully know what’s going on but that’s no excuse not to have some basic defenses up and try to keep a low profile. Even when Unico is kidnapped by the wind spirit again at the end, he only makes some half hearted attempts to break free.

So I was definitely not a real Unico fan here. He needs to spend a lot of time working on being a tougher character who doesn’t let anyone push him around. If he can pull that off then I will absolutely gain a lot of respect for him. Meanwhile Beezle is a lost cause like I said before. The fact that he initially wasn’t going to save Unico from drowning is really bad. Yes, Beezle is a kid as well who doesn’t really understand things but this falls more into the realm of common sense.

The character arc itself isn’t a problem, but it’s how long this drags out. That was the real offender here and why I was glad to get a new plot later on. When Chao shows up, we see how she is very carefree and happy. She sings to herself while floating down the river and is just having a grand ole time. When she gets to turn into a human girl thanks to Unico, this goes to her head immediately and she becomes snobby. Another classic character arc but it isn’t dragged out nearly as much so I didn’t mind Chao.

She was a bit too gullible in listening to an obviously shady baron who wasn’t even hiding his nefarious intentions but maybe I’ll cut her a bit of slack since she used to be a cat. This also did lead to getting a fight scene later on so I can appreciate that. Either way this plot was far more interesting than what had been going on in the first half with Beezle.

As for the Baron, it was nice to have a central villain who was actually at the forefront and not just hiding in the arena of the gods. His swordplay wasn’t bad and he definitely gave Unico a good match. I would like to see more action of course but this was good enough for now. It’s clear that the series is big on getting in some good morales at the end of the stories and so any action we get is a bonus. The point is more about Unico helping everyone to become better characters and there’s nothing wrong with that. How effective the character development is will be completely dependent on the pacing at the end of the day. Keep that in check and the rest will follow. The movie is definitely aimed at a pretty young audience though so it makes sense that they would want to keep this basic.

The animation is definitely dated but not bad or anything like that. It’s not meant to be a particularly high budget production or anything like that but still gets the heart of it across. You will also see a cameo from another character in the background at one point which was cool. The soundtrack is more on the weaker side though. Definitely no tunes that will really catch your eye or anything like that. Maybe I should say catch your ear. Ah well, Unico might do better next time.

Overall, Unico didn’t really succeed on this adventure. It definitely straddles the line of being boring at times when the pacing is at its slowest. It’s not a bad film by any means but I don’t think the average viewer is going to get a ton of enjoyment out of it. Unico really needed to be a whole lot bolder in its approach. Throw in some more high stakes or if it can’t due to the target audience, maybe it should have been shorter. That’s always a back handed complement but if you don’t have a ton of story lined up for the film, you don’t need the extra time. Shave off 20 minutes and the film would probably flow a lot more organically. As it stands, I would recommend watching the pilot over this one.

Overall 5/10

The Garden of Words Review


It’s time for a short anime film about romance and dreams. When you’ve got a film that is this short, you are guaranteed to have some fast pacing. So I definitely appreciated that since I like when things move fast instead of being dragged out the whole time. Definitely worked out well although I wouldn’t say this is one of the stronger anime films I’ve seen. It’s a good story but could have used a stronger cast and more development time.

The story follows a kid named Takao who has a tradition of skipping school whenever it starts raining. He heads to his favorite little hiding spot in the park to do some drawing but it turns out that a lady named Yukari likes that spot as well. She goes there to eat chocolate and drink beer. Not the healthiest combo at all, she would have been better off with pepsi and chocolate. Well, the two of them initially just enjoy the peace of sitting there but gradually become friends and each one looks forward to the rain. They don’t really know all that much about each other but gradually talk more and more. Takao needs to continue his dream of making shoes but will he end up catching feelings first?

The main hurdle for Takao is the big age gap here. Of course he doesn’t know quite how old she is as that can be hard to guess but she is certainly older. Takao is only 15 and early on in his school years so there wouldn’t really be time to get into a proper romance. At least he essentially has his own place with his family all heading their own ways in terms of living conditions. Takao just doesn’t want to be dragged down by schoolwork, he needs to become a shoemaker as quickly as possible.

I would say the biggest problem with Takao is that he does feel rather half hearted though. He talks about how passionately he wants to make shoes but he lets himself be distracted by Yukari rather quickly and of course he is mainly working on the rainy days. He needs to put every effort into the shoes until he has actually begun a real business and then he can worry about the rest. You can’t do everything and his divided attention would absolutely come back to haunt him under most circumstances.

His inevitable blowup at Yukari later on also comes across as completely undeserved and exposes him as being a true child when it counts. He could have handled that situation infinitely better and so you’re not exactly rooting for him here. Takao’s not a bad character, at least he tried standing up to the bullies earlier but on the whole he wasn’t one of the better main characters that I’ve seen.

As for Yukari, she’s nice enough. Skipping out on her job isn’t the wisest thing to do but we do get some more context on what was going on there. With Japan being so focused on honor and reputation, you can see how she would be taking some accusations rather seriously even though they weren’t true from the start. Leaving was the right course of action and in the meantime, chatting with some kid isn’t really a problem. She handled everything a lot better than Takao and aside from one outburst, was mature at all times.

As for the romance here, naturally I can’t say that it’s one of the stronger ones. Because of the rain setting and how the two characters know each other for a while, it does avoid my usual complaint of being rushed though. While I do think any romance where there is an age gap of 10 years or more is almost always going to be doomed to fail, it’s probably not something the participants would really be thinking of. The main problem with Takao is not just asking her out if he had the feelings there instead of waiting until the end and then crashing out. You have to be both courageous enough to ask the question and then brave enough to accept the answer. If you can’t do both things then it clearly isn’t the right time.

While Yukari’s feelings are kept more intentionally vague, I would say that she did see him more as a friend the whole time. She was certainly happy to see him each time as a break from all of her troubles but I didn’t feel there were more intentions than that compared to Takao. Definitely some flirting here and there but more in the lines of banter like with the foot measuring. This absolutely would have been perfect as a friendship plot without a doubt but in movie logic it is written that one person will always catch feelings in any dynamic.

The animation was pretty solid here. The rain effects were definitely a lot of fun the whole time. There may not have been any action scenes to test out some energy effects but the main environments and character designs were good. It’s not going to be like your average Shonen Jump film animation but it still works out. The soundtrack is more on the forgettable side though. I don’t think the main song here is really going to stick in your memory.

The ending isn’t the most satisfying this time around but it is going for a fairly bold play. One character seems to be over the events of the rainy season while the other seems to have not changed goals at all. I can only imagine there will be more heartbreak in the future. Although ironically if this ever got a sequel, I’m guessing things might end up working out but since that’s unlikely, I’m going to assume the worst here. Sometimes things don’t work out and that is the melancholy of life.

Overall, This was a good movie. It really ends fast so you have to be interested from the start. I think the film would have benefited more from keeping this as a true friendship though. Both characters needed someone to talk to and it would have worked really well as a way to develop a bond there without having anything more than that. I suppose it wouldn’t have been as cinematic as movies love the romantic drama, particularly when it is either one sided or doomed from the start. It’s handled well enough in the end though and I can recommend watching this title. I do think what the film was lacking was a true supporting character. Someone either on Takao or Yukari’s side who would show up to either be a super negative character saying how being out in the rain is a bad idea, or a rival character who is really good at making shoes and says he has no time for romance. Either one would have added some more drama into the film but in a good way as Takao really has to decide what his number one priority would be. I suppose you’d need a longer runtime for that though.

Overall 6/10

Fighting Girls Review


It’s time to look at a recent one shot from Shonen Jump. It’s always fun when these come out to see just what kind of story can be concluded in one shot. I can safely say that this was a pretty good one all the way through with a fun parallel between the two characters. Naturally you could do a whole lot more with this one if it was a full series but the story still wraps up well enough here. The fights are mainly off screen but I guess that would have taken up a lot of pages.

The story starts by introducing us to Koume who wants to be a great fighter. She is really good and the best in her school until a girl named Tiara moves in and goes on an undefeated streak. Koume finally has a rival and does her best to surpass her but this seems like an impossible goal. Can she really accomplish it? Meanwhile the second half retells the story from Tiara’s point of view. She really wants to be a great fighter as well but unlike Koume, she gets 0 support from her parents. If anything they act as an active obstacle in her way by not getting her equipment and constantly discouraging her. Naturally this starts to affect her confidence and Tiara wonders if maybe she should give up on this career.

This makes for a solid contrast as both characters really have the exact opposite circumstances on their side. They’re both likable characters as well, although I’ll give Tiara the slight edge. It’s hard to root against a character who had the deck completely stacked against her and still managed to make it near the top. That takes a lot of grit and hard work. She also goes through a pretty nasty injury and is able to keep on going.

Tiara is a great example of how perseverance can really carry you a long way. She also worked really hard in order to have the level of talent needed to rise all the way to the top of the rankings. That certainly wasn’t easy. I also appreciated that she didn’t just randomly become the mean rival type. She was still kind the whole way through and never went out of her way to belittle Koume.

Of course Koume is also a solid character as she remains the hopeful underdog the whole time. She is extremely talented as well and only isn’t satisfied because she never wanted to just be second best. We’ll have to wait a while for her to get a proper rematch with Tiara as pros but the gap between them has certainly been reduced a great deal. It’s anyone’s guess who would win in the fight now.

The art is fairly good. It’s a bit rougher than you’d see for most of the big ongoing series but for a one shot that makes sense since it’s not like the artist has been able to draw the characters for a long time. It’s not like the art is bad either, it’s still clear enough to easily read and that’s the important thing. The oneshot is around 70 pages so you can read through it pretty quickly since it isn’t overly wordy. The page count also does let the series get to do a lot within this one chapter.

Now while I did say I understood why we didn’t get to really see the fights here, I do think the story would have absolutely been elevated by having some. When you have a story about fighting, you would expect some level of action right? Often times we just see the aftermath of a fight or maybe the first blow at most. That’s not exactly what I’m looking for when I’m talking about full fights. Seeing the danger up close like that would also help you better understand why some would be against the girls getting involved in such a tough career.

Of course that wasn’t the logic that Tiara’s parents had, but they were mainly just antagonists the whole time anyway. It would have been nice if they could have been more reasonable but sometimes you’re just going to have people who are very two dimensional like that. Tiara could have spent time complaining about it, but instead she just kept on going to work and improving herself.

Overall, This story achieves its objective of giving you an interesting premise for this self contained adventure. You can sympathize with the plight that the two girls have of deciding if they want to continue being pro fighters or not. It’s not as if this is the most popular career in Japan after all and so it’s certainly a risk. However, any job is a risk when you think about it so you might as well go for one that you’re interested in. Aside from Tiara’s parents, the supporting characters are all pretty supportive as well which is nice. Nobody is judging them too harshly for wanting to live out their lives on this path.

Overall 7/10

Metroid Prime: Hunters Review


It’s time for a portable Metroid Prime. This definitely changes things up since the DS is a very different console than the Gamecube or Wii. In some ways the most tragic thing is that this would have been amazing for the home consoles but alas the DS does begin to show the cracks in its armor here. The main drawback is absolutely the fact that the game is extremely painful. You can feel it breaking your wrists as you try to move the screen and fight the enemies. By the end you will have had a true workout but not one that was really intentional from the game design.

The Federation calls on Samus to stop yet another alien infection across the universe but this time there will be competition. A bunch of other hunters have decided to step in for a grand prize that is said to be present on one of these planets. Samus must crush all of these guys but they are professionals as well so it won’t be so easy. She will have to really focus up and may have to use new abilities that she never had before.

At this point it is a running gag that Samus absorbs just about every kind of creature and energy that she can over the course of the series. She has had the powers of darkness, the dread, and other mysterious energies in each game. They just never stop and yet she is still around so Samu is made of sterner stuff. This game decides to leverage that in a different way but letting her have elemental abilities. Yes, in this game you have around 6 different powers like ice, electricity, fire, and other attacks.

It makes for some really fun variety as you keep on blasting away at all the opponents. The vania aspect is naturally still around but the worlds are much smaller and bite sized so you won’t get lost as much. To counteract that, the game doesn’t actually display the map so you have to pause every time you want to look at it. A most regrettable game design choice if you ask me. You want to be able to see where you’re going even in a smaller world.

Still, the main issue here is the gameplay itself. You have to use your stylus in order to move the screen and attack the monsters. This results in a whole lot of moving but it’s clearly geared towards someone who is right handed. As a leftie myself, this was really tough. You have to tilt your hand in an unnatural way in order to get to the enemies. There is a whole lot of combat here like the constant mandatory minibosses so your hand will be sweating it out during that.

Additionally, these minibosses will re spawn every time you enter their room so if you get lost or just have to backtrack because of a mandatory power up, you will have to face them again. This makes for a pretty rough amount of tedious gameplay because you aren’t getting anything from these battles. At least if it was an RPG you would be getting stronger and stronger but that’s not the case here.

The graphics are pretty good. We have actual cutscenes here which is nice and of course the gameplay is sharp. The soundtrack is also good even if it isn’t nearly at the level of the main primes. It’s just hard to make it through without the big Ridley or Dark Samus themes. It still gets the job done and as a whole it’s clear that they put a lot of effort into this one. It’s quite advanced for a portable game and plays like the real home console versions.

As always Prime just needs to tone down some of the weaker gameplay design elements and then this would be a more fun adventure. The stylus controls were naturally a terrible decision right from the start but also the forced mini bosses doesn’t make sense. I’d also argue for more quick travel points in general but it seems like the Prime games just tend to avoid that for all of the titles. This is still a third person shooter though so at the end of the day it will be satisfying to shoot down the opponents. The large variety of weapons is fun after all and some of them are super broken like the electricity. That one is definitely a lot of fun to spam at enemies.

You do have to use the stylus to switch abilities so that can get a bit tedious but on the whole it works out well enough. Just slow down when you need to and that can make a world of difference. Pure difficulty-wise it is definitely tougher than Prime 3 but not quite as hard as Prime 2 so it’s somewhere in the middle there. Not exactly a walk in the park but you’ll get enough power ups through the course of the game to claim victory in the end. If you die, there are restart points so you don’t have to run to the boss. You just restart the fight which is a great quality of life update.

Overall, Metroid Prime: Hunters is a good game. It would have been a very good one but unfortunately the pain is just too much for me to put it any higher. I suppose if you are right handed then you can add an extra star to this game and have a blast. Otherwise I can’t say that I would fully recommend it though. You’re better off skipping ahead and getting Prime 3 or going back and playing Metroid Fusion. In either case you are getting a much stronger experience there. Prime Hunters does add some fun characters to the mix like actually getting other opponent hunters but that just isn’t enough to overcome that gameplay.

Overall 6/10

Madden 26 Review


Madden is one of those games that I had been waiting for many years to go back to Nintendo. Back on the Gamecube these games were always so exciting and I got to play them many times. Unfortunately Nintendo and EA had a falling out and these vanished for many years. Well, now for the first time in over 10 years, Madden is back on Nintendo and it’s better than ever. It’s a real blast playing through the game and there’s a ton of content here for you to enjoy. Whether this is your first Madden or you are a veteran, you are bound to have a lot of fun.

I decided to jump right into the online head to head mode because that’s the main incentive of why I got it on the Switch 2 in the first place. I always wanted to be able to fight other people online and not have to worry about a free PS+ weekend. Well, I started off pretty strong and got off to a 8-2 record. Not too shabby considering how long it’s been. I only got to actually finish maybe 2 games tops though as opponents tend to quit midway when they are losing. I get it in that if you know you’re gonna lose, then you may as well hop out but it’s all about your own dignity. You need to see this through to the end as quitting midway is an extremely weak move.

You need to show that you are made of sterner stuff! It’s a bit hard to describe the gameplay but just think of it like actually playing football. You get a fairly good birds eye view of the game and you have your team decide to run or pass. You always play as the player with the ball when you’re on offense and when you’re on defense then you can play as whoever you want. For me it can be a little tough playing defense since I haven’t done that much in years.

When I’m playing offline, I generally pick to go offense only since that side is a lot more fun as it is. When against a real opponent, you are doing everything though. I mainly stuck to the d-line and focused on trying to get a lot of sacks. That’s where I’m the most comfortable at least. On offense, I’ve found that it works really well to run the ball a lot compared to the old days when you would only pass. The way the A.I. has improved means that passing the ball is always going to be a risk unless your guy is wide open.

It’s also why I would say this is a game of reaction times because you have to choose who to throw it to very quickly or you will be absolutely squashed by the incoming defenders. Always have some kind of a gameplan at the ready in order to deal with this. Of course the same is true for running as you want to find a hole and go through that way or you will be stuffed at the line.

Kicking has become a little more difficult in recent years as they’ve tried to make it more realistic. Instead of one meter like the old days you now have to worry about two meters. They have different speeds depending on the difficulty as well as the distance of the kick or punt. It also makes this a game of reaction times and for now I miss more kicks than I make so I really need to work on this. It’ll be fun to improve on it though.

Meanwhile there are plenty of other modes here like offline franchise and minigames. I used to like the minigames a lot on Madden 2004 so it’s fun to see them here as well. To an extent I don’t think the minigames are quite as solid when the game is this realistic but they are still pretty good to go through. I tried out about half of them but then I was ready to go back into the full games. Right now I am at Rank Silver so maybe I can shoot my way to gold with enough wins at some point.

Naturally the graphics are really solid. Yeah they may be better on the PS5 but they are definitely good enough for me. Additionally the soundtrack is solid with a pretty large assortment of tunes in there. Most of the time you’re going to be way too focused to notice much of anything though. When you’re inside of a game, it’s just you and the other team. It’s a big reason why Madden never gets boring even though it comes out every year. The core gameplay is just too good to pass up and you are always guaranteed a dynamic experience.

With online that means every game will always be different. The game has unlimited replay value and now they even have level ups and season tracks to earn rewards. I’m confident that this game will stay fully supported at least until we get Madden 27 so you don’t have to worry about them giving up midway. No, this is definitely a game that is worth every dollar for as long as you’ve got it. I aim to keep on playing this one at least a bit each week to keep my skills fresh and if you don’t have the game yet then you should definitely check it out. It’s a real game changer.

Overall, Madden 26 is a super fun game. Football is the best sport in the world so it’s only fitting that the games match that kind of energy. At this point it’s so lifelike that someone taking a glance might even think you are watching highlights. The attention to detail is scary but most importantly, the sport just lends itself well to being a video game. We’ll see if Madden 27 is able to match up to this one but I can tell you that it will definitely be a real uphill battle.

Overall 9/10

Love and Monsters Review


It’s time for a fun little survival film. It ended up being better than I expected as it dodged some pretty big pitfalls that I had expected it to land in from the jump. It’s a very upbeat film with some solid humor and adventure so I can easily recommend it to the average movie goer. In fact, I nearly gave it a thumbs up for the romance too but the film jumped the shark at the very end. Ah well…that’s how it goes sometimes.

The film starts off pretty quickly with nearly all of humanity being wiped out after a nuclear defense against an asteroid mutates a bunch of animals into giant monsters. These monsters quickly made short work out of humanity and the survivors live in isolated bunkers. Joel is a member of one of these but he’s not too happy. Everyone at his bunker has shacked up while his girlfriend is stuck 85 miles away at another bunker. Joel also has difficulty feeling useful at the base since he tends to freeze up all the time. All he does is cook around the base and while everyone is super supportive, he has had enough. He decides to brave the unknown and go find his girlfriend Aimee. Can he survive out there?

A few solid notes right out of the gate. I liked how everyone as really supportive and they genuinely tried helping Joel out. There were no random bullies or petty characters here. This is the end of the world so you would expect everyone to band together and not let a single person feel isolated. A minor scene about this is how they all even rehearsed how they would gently let Joel down in the event that he asked to go on a mission. Then when he decides to leave, they even make him a detailed map and everything. (Which he ungratefully only looks at for a second before putting it away)

Another thing I was glad about is that humanity didn’t just roll over. The intro states that before getting crushed, our armies did take out all of the giant kaiju. So at least they didn’t die immediately without doing anything. Additionally we were also given a good reason for why they couldn’t make a comeback because eventually we ran out of bullets and people who knew how to create more. They went more in detail on how humanity lost in 15 minutes compared to multiple movies for a Quiet Place.

Now I was going to give the film credit for the romance but like I said earlier, that didn’t work out. I think any film veteran can likely see how this journey will play out but I’m still not going to spoil it. What I will say is that for most of the movie, Joel and Aimee were fairly mature about everything. Aimee was perhaps a little tricky at times even if it was a situation where she figured it would never matter. Where it falls apart is their final scene together. Lets just say it is completely undeserved and completely destroys the whole message of the romance. Talk about one scene destroying over 90 minutes of goodwill.

It’s one of those “Hollywood” type moments where you roll your eyes. If we ever get a sequel, hopefully this has no bearing on it. As a character Joel isn’t bad. He tries a little too hard to be funny and is often cringy but to an extent that’s the point of the character. Joel isn’t your average adventure lead and is completely out of his depth. He is still earnest and tries his best though. I wouldn’t say that he’s great or anything like that but he is a good character. He gets points for how he handled the final boss as well.

Then Aimee was a bit of a roller coaster for me. She was good in the intro, took some steps back near the middle with how quickly she got drunk and let her guard down, then buttoned up during the climax. So on the whole I would say she is a good character but as the essential leader of her group, she needs to keep her guard up. Leaders have an extra burden on themselves compared to other characters and while it may feel harsh or unfair, that’s just how the job goes.

Throughout the film Joel is accompanied by his pet dog, Boy. I’d say travelling together during the apocalypse makes him a pet by the end at least, but not to be misleading, they first meet on the journey. Boy is very helpful at numerous points in the film and Joel wouldn’t have survived without him. The film avoids going for the low hanging fruit of tragedy and drama here which was really appreciated. He makes for a really fun sidekick.

In general the film was really good with the supporting characters like Clyde and Minnow who show up later on. Minnow is a little kid who is really confident and doesn’t mind letting Joel know how weak he is. Then Clyde is an expert survivor who has been surviving very well all this time. The two of them make for a great team and are also very kind to Joel. They help him learn a lot in a short period of time and get him ready for the real world. They had a very strong team dynamic between the three of them.

As for the villains we get at the end of the film, they’re a bit sudden but it made sense in terms of having a true climax. Just having some monsters show up probably wouldn’t have been as intense in this case. You definitely wanted to see the villains go down after they spent a lot of time launching electric shocks and everything. So it made for a satisfying ending there, you always like to see the monsters getting some revenge of their own as well.

Overall, This was a pretty fun film. It had a good sense of humor. Honestly without destroying the romance message at the end this could have even gone up one more point. With monster films my worry can be on the animal violence and how badly the monsters get damaged. This time that ended up not being a big problem. Some monsters were blown up but generally it wasn’t really done in a big animal violence kind of way. There weren’t a lot of gross moments here and it also wasn’t one of those dystopias with a really jaded view on how evil everyone would be. Sure we did get our villains but by and large the cast was solid.

Overall 7/10

Unico: Black Cloud and White Feather Review


It’s time for an anime pilot that I was really not familiar with at all. Unico is a franchise that I really knew nothing about so it’s always fun to stumble upon a hidden gem like this. It’s a fun film at least with a story that could lend itself to a lot of different events. Don’t expect it to be the next big action blockbuster or anything like that but it is pretty good fun.

The story revolves around a mysterious being known as Unico. He is no ordinary animal, he has the ability to materialize things out of nothing. Unfortunately he is also cursed and must always be removed from being around any humans. He must be alone at all times and must try to push past this. Unfortunately he isn’t always fully aware of what’s going on which makes it a bit harder to stop the curse which is enforced by a goddess who goes around chasing him.

It’s clear that there is a lot of lore going on here in the background but for now we don’t get to see too much of it. This is definitely like a little taser to get you interested in the series. The main plot here is that there is a land where pollution envelops everyone and poisons the people until they die. They have tried to rise up but the central company controlling the pollution is far too powerful. Unico is really the only hope that they have and he must hurry or a little girl will be the next one to die.

With this kind of story my biggest issue is naturally going to be how the town is just sitting there and allowing this to happen. Once you’re at the point where people are dying en masse due to pollution and the government/corporate won’t stop it, then you have to do something about it. You must become a vigilante and do what you can to destroy the facilities because otherwise you’re just going to die without a fight. If Unico hadn’t showed up, that is exactly what would have happened.

The characters are far too passive here. The little girl was nice since she was trying to help out Unico at least. I also won’t blame her for much of anything because ultimately it’s not like she could do much about the situation. She could barely move. Meanwhile the local mouse was nice since he fed Unico even though he was really hungry. The rest of the animals tended to be pretty fierce outside like the hawk that nearly finished Unico off in the intro.

Ideally Unico will be able to master his powers better as the series were to go on and by the end would manage to get some happiness. That will probably mean confronting the gods at some point and I’ll also be curious to learn more about this. In the intro he was best friends with a girl before the evil goddess got him and began the tricks but why did nobody stop her? It seems like the greek gods of old who were always corrupt and annoying so it could be that they were all just evil or apathetic at worst but Unico will hopefully get some backup. On his own he just seems a bit too inexperienced to actually be ready to defeat the system.

In a way the lore might have been too good as you’re almost more interested in seeing the gods and what’s going up there than in the actual story about Unico helping people out. They are almost two completely different genres with the contrast between the two. Meanwhile the animation is solid. It has a good artstyle that ensures this adventure never gets too dated. You can tell that it is an older animation of course but it never looks bad. The ost doesn’t age quite as well with the songs though. They’re a bit on the cheesy side and not super catchy although I wouldn’t call them bad or anything like that.

Overall, This was a fun story. At the end of the day it’s basically the length of an episode so as you can imagine it does end pretty quickly. It’s enough time to solve the main story while leaving a lot of room for the next adventure. If this sounds interesting to you then you should check it out. It’s a fairly original premise and doesn’t drag on or anything like that. At the same time I do think it would need a bit more of a hook to really rise up and break to the next level. Maybe having a supporting character who tries to get Unico his memories back but is constantly fighting the gods. That would be a good subplot but perhaps a bit too intense for the tone that this one is going for.

Overall 6/10