Wario Land 4 Review

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This is the first Wario side scroller that I’ve played so far so it was definitely interesting to see how it would stack up against the average Mario or Yoshi title. I can definitely say that it’s not quite as impressive as those, but it’s good to see Nintendo taking a fairly original stance here. This title brings some more strategy into the typical side scrolling genre. It’s more of a miss than a hit, but fun nonetheless.

There isn’t much of a plot since Wario is just out for treasure as per usual. He wanders into a Pyramid and it has many labyrinths full of treasure and danger. Beyond all of the tombs is the legendary Pyramid of Gold. Wario will have to find all of the locks and jewels so that he can gain entry into this wondrous place. Can he handle all of the guardians who stand in his way? There is also a cat that seems to be guiding him somewhere the whole time….hmmmm.

The soundtrack is noticably different from the average Nintendo game. It fits Wario’s character I suppose….but I have to admit that I’m not a huge fan of it. The music during the gameplay is not bad, but every level has a timer effect on it (Which I shall talk about in a second) so it drowns out the music for at least half of the level. What we do hear is good though. The cutscenes have odd songs in them though with lyrics that aren’t really pleasing to the ear. I think the game dropped the ball in this area.

The gameplay is pretty smooth. You can move and jump like in Mario and a lot of emphasis is placed on grabbing objects and throwing them with your super strength. One of the new features in this game is a shoulder throw which can let you break through blocks and other objects. Wario can also run fast enough to shatter walls that cannot be broken with a dash. The key difference in this game is that your goal is not to get to the end of the level. It’s actually to find 4 gems and a key that are hidden inside of it and then making it back to the starting point before the level’s timer runs out. There are secret passages to watch out for and you have to really be observant so that you remember where to go. Each level also has a puzzle area where you have to figure out where to go and all the things to do. You can only second guess yourself once after all.

Graphically speaking Wario Land 4 isn’t very impressive, but what Game Boy Advance games were? They were fun portable games to play and we didn’t really care about the graphics back then. They were simply sprites and those can look good or bad depending on how they are used. I don’t think that they look quite as good as your average Mario GBA title, but they’re still not downright bad. On the contrary, the blurriness actually works well for some of the spookier bosses.

Which, I do have to note that some of the boss designs were quite clever. We had a giant Teddy Bear and there’s even a mysterious being who has many faces. It’s pretty intense and it’s a fun way to wrap up the game since it has the abilities of all the previous bosses. I think some games could take notes on this since this is a very good formula to use for the final boss. It makes you think back to all of the old fights to remember how you should go about fighting this thing. One section involving a hammer took me a while since I forgot how to hit myself.

The game doesn’t really have any big negatives, but there is naturally a reason why I am only giving it a 6 and not a 7. Most side scrollers automatically get 7 stars so something did hold it back a little. The puzzle route of going through levels may be unique, but I don’t think that it worked out so well. Maybe if this just occurred for some of the levels, but it’s in all of them and sometimes you just want to jump your way to the goal. One of the reasons why Mario is a series that will always be considered elite is that the levels are always fun. Whether you keep losing on an insane long jump or breeze through a world 8 stage in under a minute, you will have fun. The game never feels unfair or intellectually challenging to the point where you’ll need to go watch a Transformers film to feel relaxed again. This game just wasn’t as fun as your average Mario game and that’s because the puzzles made it feel more slow paced than it should have been. I still can’t call them bad per say…the gimmick really wasn’t bad. The game just works better as a fast paced, race to the finish kind of game.

The game’s length is pretty decent. There are roughly 20 levels in all and each one can take 5-10 minutes. For replay value, you can try to get all of the jewels and swirlies along with the maximum number of treasure chests by beating each boss as quickly as possible. This will also allow you to get a longer ending so that’s a decent incentive right? I’m definitely satisfied with the length of this title and it’s worth the big bucks. (Although I got it at a relatively cheap price anyway)

I’ve now played around 3 Wario games and I’ll improve that soon with Wario Land Shake It or Wario World. His series definitely loses out to Mario, Luigi, DK, and Yoshi, but that can always change with one really great game. I haven’t played Super Princess Peach yet so I really can’t comment on that one. The gameplay also seems slightly different from the norm so it’ll be interesting to see how Nintendo switches it up. It’s a little regrettable that none of the Wario supporting characters have ever managed to be popular, but maybe they will someday. The Final boss from this game should seriously appear again because it was just that awesome!

Overall, Wario Land 4 is a pretty fun title. It’s interesting to see Wario play the lead character for once. The ending was a little much, but I can at least admit that I didn’t see it coming. Stay tuned for the after credits scene as well to see what Wario spends his riches on. It certainly fits his character and you have to wonder when he will go on his next treasure trip. I can safely say that I will be buying Wario Land Shake It at some point, but I also wouldn’t expect to see a review for it this year. Bottom line is that I recommend Wario Land 4 is you like side scrollers or if you want to see some strategy in a game. It can be a little slow paced, but it’s ultimately still a pretty fun game. The portable video game marathon continues next with another strategic game!

Overall 6/10

M&M’s Kart Racing Review

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I’ll admit that this was a title that I have been wanting to buy for some time now. Who here didn’t grow up with the famous M&M candies? They were and still are awesome. I feel like having a bag of them right now. They’re just sooo good. Well, that was one of the reasons why I wanted this game, but I also noticed that the reviews for it were rather negative. I like games that tend to get poor scores (especially on the Wii) and I like the M&M’s so throwing in the racing genre was an added bonus. It was about as good as I had expected although it should have been 4 players.

There’s not really a plot in this game so you’ll probably just jump into the tournament mode. There is only one tournament, but it is over 10 races long so it should last you a good 30-40 minutes. The first stages were pretty dicey, but the backgrounds get more interesting during the later levels. You actually get to go to space as well as a chocolate mountain. That sounds pretty fun right? Most of the levels are around 2-5 minutes so they shouldn’t take you very long to complete. One of the levels was especially funny since it’s basically just a generic circle as you follow the road and there’s no danger of bumping into anything. You can just coast along and chuckle at your brilliance.

There’s not much to say about the gameplay. You accelerate with one of the buttons and then you head for the goal. There is only one item in this game and it takes the form of a cup of tea. (It looks like tea anyway) If you run over it, your character will get a slight boost in speed, but your kart will also start shaking a lot so it’s a gamble. It’s great on the easy stages without many turns, but it’s typically not worth it on the earlier levels.

I liked the final 5 stages much more than the first 5 ones. The main reason is that the camera is pretty bad and you won’t be able to see where you’re going until it’s too late. I crashed quite a few times on those levels, but I still managed to squeak out a first place finish every time….except for one level. It was a boat level and I got stuck for so long that I was firmly in last. I quickly redid the level and nailed it, but it’s nice to know that the computers do have a little fight in them. My recommendation to beat the camera is to put on the brakes a lot and keep your foot off the gas when you see any kind of turn approaching.

Don’t worry folks, this isn’t the next Casper! Once you beat the Tournament there is still one thing to do. You have to keep on racing the levels over and over again until you get enough coins to get every kart with every character. It shouldn’t take too long since 30 races will be enough to get enough coins for one character so you just need to enter the tournament like 20 times. Of course, that’s the long way. The best way is to just find the level with the most coins and keep on playing it until you have them all. I’ll probably attempt this someday……if video games stop coming out. I have too much on my plate to worry about this at the moment so it’s going to have to take a back seat.. (Smash Bros on the 21st, DBZ early next year, Big Naruto game late next year…etc)

I got enough coins to unlock one or two cars for the blue (or yellow) M&M and that’s good enough for me at the moment. You can tell that the game was made rather quickly due to the lack of replay value. There really isn’t anything else to do in single player mode and that’s where the multiplayer mode comes in. This is the kind of game that will only have a lot of replay value if you have someone to play it with. The gameplay definitely pales in comparison to the other racing titles, but it’s not that bad when you’re actually playing it. It’s actually fun and you just don’t want to play it in super large batches. As long as you keep this in mind…you’re set! Of course, one flaw in the multiplayer mode is the fact that it only goes up to 2 players. In this day and age, that’s a little unacceptable. It’s the kind of game that would be perfect for 4 players so I don’t see why they didn’t do that. It would be hard to see where you’re going, but that’s already the case in single player mode.

The graphics are definitely not that good. They are better than some of the other Wii games from the bottom of the barrel, but they’re definitely not the next Mario Galaxy. I would actually compare the graphics to some of the older DS games like Alex Rider. While you are going through the course, it’s usually still loading. So, you’ll see parts of the wall not be there in one moment and then they’ll suddenly appear. You’re simply going too fast for the actual game to keep up so the animations are a step behind. It’s a pretty bad sign to be honest, but it’s mostly just hilarious. I imagine that there are a ton of glitches here just waiting to be found.

There’s not really much of a soundtrack here. I seriously don’t recall any specific themes during the races. Maybe I was too excited to notice them, but I’m assuming that they were just unmemorable. I quickly turned on the game as I was writing this review so at least get the theme song (And my stats post) ready to go and it’s not bad. It’s just ultimately generic so you will forget it instantly. I should also mention that the loading times can be rather long so you should hope that you don’t dislike the music since you will be listening to it a whole lot. There is no opening or ending cinematic in the game for beating the tournament so there’s no chance for music at those points.

Finally, you can rest assured that this game does provide each character with a few taunts. Feel free to use them while racing since it won’t slow you down and the voice acting may cause your opponent to crash into a wall while they try to cover their ears. The M&M’s are very sure of themselves and you should hear how confidently they insult the others. The character designs did make me pick the blue (or yellow) one by default since they all looked pretty bad, but at least they mean business. It should be noted that while you are driving at over 200mph, the gameplay speed is very slow. You’re basically going through the stage as if you were on a real toy cart. Since some of the stages are only about 2 minutes, this means that the scenery is pretty limited. (30-40 seconds per lap after all) So, that can be interesting, but maybe it just makes the game more strategic.

Overall, M&M’s Kart Racing won’t last for very long, but it’s not an unpleasant experience. I may not actually play it again until around Christmas, (If at all) but I knew what I was getting when I bought it. It was a little over the usual 5 dollars that I’m willing to shell out for a game, but I knew that it was worth it. If you are going to use the multiplayer option then feel free to add an extra number to the score and if you’re by yourself, then you may want to keep it as you see it. I had a tough time deciding whether this game deserved a 5 or a 6, but I went with the latter in the end. After all, the game is still entertaining and there is a little replay value thanks to the coin collecting. I would sooner recommend Mario Kart 8 or F Zero GX, but this is a fun title if you’re looking for a Wii Racing game that you can get for a few bucks. How can you go wrong with eatable main characters? Also, don’t fall for the hype! There are 15 levels, not 10. Everyone reports it as 10 and it’s the most false advertising that I’ve seen in a while. It’s good for the game not to spoil the secret levels, but everyone else should catch on. We don’t want to underscore the game now do we?

Overall 6/10

Backyard Football 2009 Review

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I really wanted a quick Football game to play on the go and if Smash Bros can pull it off…why not right? I needed that experience so I ran to Gamestop and made the intriguing decision to buy this for the DS instead of Madden 2009. Madden is probably the better game, but it was also 3X the price….I made the right move. It’s a simple and easy Football game, but it’s still pretty fun and you won’t get bored of it for a while.

There aren’t a whole lot of modes to choose from. We have multiplayer, quick “Play Now” games and the Season Mode. I ran for the Season Mode and that’s where I spent about 90% of my time. I set the difficulty to Hard (Although it seems like it still went back to Normal for some reason) and turned off powers. It was pretty fun and I was undefeated as I crushed the opposition with really lopsided scores. The season ends once you complete it and there’s no continuing on to the next year as with the Madden titles. Instead, you’re free to just give it a whirl again with another team.

After I finished Season Mode, I went back to the quick matches and decided to play a Hard battle with items on. The games are insanely easy with items since you can literally steamroll right through the defenders or cause them to fumble whenever they make contact with you. Items are interesting, but I prefer sport and car games that don’t have them. It’s just more fun without the gimmicks.

Ultimately, the A.I. isn’t very good. Even on Hard Mode, you’ll be able to crush the CPU with relative ease. They cannot stop the run and throwing the ball will almost always work. You do have to watch out for the occasional interception, but they aren’t much of a factor here. This is the kind of game where you’ll need multiplayer since the CPU doesn’t provide you with a threat. Defeating them over and over again will eventually start to bore you. Towards the end, I just started rushing the games so I could finish. It was fairly easy since you can just run rings around the stadium to take out an entire quarter or more with a single play.

The graphics are decent. As far as DS games go, they’re not downright bad, but I’ve never found the DS to be very impressive in this regard. We have the 3DS if we want true portable graphics. Everyone is in chibi mode though so it’s hard to tell how much is intentional or not. It’s cool to see everyone as kids and the graphics won’t distract from the gameplay so I give them a pass there.

I didn’t really discuss the gameplay. I’ll let you look at the NFL rules on your own. The main thing to note is that you can only dash for short periods of time and pressing Y/X while near the ball will usually result in an interception. A more efficient method is to just rush the quarterback and get some sacks. Once you get a sack, it’s easier to get more since the CPU will keep on trying for some deep balls. The offense is fairly simple to handle since you just run on handoffs and press the button over your intended receiver to throw it. It’s simplicity itself and this is more like how the old Madden games would play. They were still more in depth, but they were easy to pick up. I’ve been buying each Madden as they come out so I have fun with the new upgrades, but this came around the peak of Madden. (Slightly after though since 2004 is where it’s at.)

The soundtrack isn’t anything special and you’ll probably start to tune it out by the 4th game. It’s just very uninspired and you want something a little more fast paced for a Football game. These themes just don’t get you very excited and you want to be thrilled about facing off against new teams. I think there might only be one theme in the game, but there must be more so I’m just going to assume that they all sounded the same to me.

There are a few made up teams in this game as well as some made up players. Each of the real teams basically get one player to represent them and then you put them together for your dream team. Since each of the players have reverted back to their kid years, it’s like putting together a team on the sandlot. A trust system is in place, which means that there are no penalties to slow you down. Just get ready for some fun Football action!

Overall, Backyard Football 2009 is a pretty good game to get. As far as Football games go, just about any other title is superior, but it’s fun to have on the mobile. The gameplay is more like the classic arcade games than the current sport titles and it may remind you of the Techmo Bowl. (I may get that one someday) For a little under 5 dollars, you can’t go wrong with this title. If you play the whole season, it should last you around 5-8 hours. If you’re willing to shell out 15, then I guess I would sooner recommend Madden 2009 for the DS. This is a good title, but it’s a little lacking in content and it just gets beaten by the other titles. The big edge that this game has is that all of the players are kids of course. You can’t go wrong there.

Overall 6/10

King of Fighters Ex: Neo Blood Review

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The King of Fighters series has never been quite as popular as Street Fighter. It got pushed over to the obscure arcade brawling side along with Virtua Fighter. There are definitely many fans of this series, but it just doesn’t get a lot of publicity anymore. At least the PS3 game is typically in stores. (And I will get to that era someday) I’ve owned the sequel to this game for a long time to I always knew that I’d buy the sequel someday. What I couldn’t have expected…was that I’d be playing over 400 rounds in this game!

Yes, I played over 400 rounds in this title. Shocking isn’t it? Well, there are over 20 characters and you have the typical Arcade Mode for each of them. The matches consist of a best of 5 rounds set so you’re guaranteed to be playing at least 3 rounds for every match. There are 8 battles per character so then you just do the math. 8*3*22= Over 400 Matches. The only problem with the Arcade Mode is the fact that it’s not very well done. There usually isn’t a whole lot of effort plugged into it, but you still expect some kind of opening and ending. There are no openings, but each character does get an ending. The problem is that most of the cutscenes are identical for each character. The dialogue is slightly reworded and it doesn’t even make sense half of the time. The writing can be so bad that it’s funny.

Of course, you begin to tire of the gameplay after the first 200 matches or so. I would actually say that it’s a decently good feat that I was able to complete the 400 rounds without feeling too exhausted. So, I have to give the game some props for that. Unfortunately, Arcade Mode is really the only thing to do in the game. This was in the era before Wi-Fi so I can’t say that I expected a real multiplayer option. Connecting two Game Boys together as a last resort was fun back in the day, but I need Wi-Fi!

The actual gameplay barely needs to be explained, but I’ll quickly reference it anyway. You essentially press your buttons as fast as you can to try and attack the opponent. There are likely combos and other tricks that you can try, but button mashing is enough to win. It’s like Street Fighter, but the gameplay isn’t quite as deep yet. This is a GBA game so it definitely had its limits at the time. The actual gameplay can still be fun for a while, but it’s not a real page turner like Smash Bros.

The soundtrack is pretty good for the game. The themes are pretty catchy although you may find yourself putting the game on silent to tune out the sound effects. The characters yell for every action and that can definitely get old pretty quickly. The graphics are decent. The game uses sprites and the actions flow together pretty smoothly. The sprites could definitely look a lot cleaner, but they do have to be compressed into a pretty small screen. The graphics definitely aren’t bad considering that this is a GBA game. The Battle Network titles definitely show this one up though.

I bought this game for a penny and then I gladly paid the 4 dollar shipping. For this price, it’d be a shame not to play one of the big fighting titles! This won’t make the series begin to compete with the others like Street Fighter and Tekken, but it’s a start. I remember Terry from the olden days of Capcom vs SNK. Terry is my official gamer name across all of my titles so it’s definitely good to see a fighter with the name. I can assure you that he is one of my go to fighters in the game. Assuming that I ever play it again of course.

The problem is that there is no replay value. Beating Arcade Mode 2-3 times will likely be enough for most people. After that, there is only so much that you can do with the game. The rest of the modes are more of the same. There is a team option, but it will just mean that each battle will be a whole lot longer. You can always increase the difficulty to test your limits and to see what the game has in store for you, but that will only buy you a little time at best.

Overall, This was a decent fighting game. It’s basically what I expected, although the score is slightly lower than I had envisioned. The one thing that didn’t come through for me was the Arcade Mode. I expected better endings to be honest and a more diverse experience. Having the same thing happen over and over again can get pretty tedious. The roster of characters is pretty large, which is always great and their attack methods are diverse. I recommend this game to the truly hardcore fighting fans who want to see how the mechanics will work on the Game Boy. The game is going for a pretty cheap price right now so it’s really a steal. I recommend going for it, but if you want more of a lasting experience..get Ultra Street Fighter IV!

Overall 6/10

Balls of Fury (Wii) Review

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Anyone remember the Balls of Fury film? I haven’t seen it yet, but I bought the original video game based off of the film for the DS a while back. Eventually, I ran across it in the 5 dollar bin section and I realized something….I had to buy it again! You can never have too much ping pong and while I may have been a little more impressed with the DS version, this one isn’t as bad as I initially thought.

The plot is basically from the film so I don’t really need to recap it all that much. Basically, the main character’s family member is murdered over a hardcore game of Ping Pong so the hero enters the fray. He gets trained by the best and he enters the ultimate tournament to avenge his family. Ping Pong is all he ever knew and it’s going to have to be enough to win the final battle!

I do give the game props for the dialogue boxes in the story. I know that the film didn’t take itself seriously either, but the game takes it to the next level. It makes sure that everyone looks terrible and you can’t help, but crack a smile when viewing the “cutscenes.” It actually makes me tempted to see the film, but some things are more fun in video game format anyway.

The actual story mode is fairly short and it’s around 8 battles give or take 2-3. I completed it in around an hour or two so you don’t want to rely on that for replay value. Although, just having a story mode is pretty cool for a sports game. There’s also an Arcade Mode and a Tournament Mode. You essentially just fight other Ping Pong players like in Story Mode. It’s basically the same thing except for the fact that there are no cutscenes and you can play as a different character.

The gameplay is the intriguing part. There is no moving involved. Now, this Is a Ping Pong match so I suppose that there is only so much room to run anyway. That being said, I was definitely a little surprised. The Wii Remote is the required remote for this game and it’s pretty basic. Swing your arm to the left for a left hit, up for a lob, down for a smash, etc. The controls are very simple and you can master them in a few seconds. Each character has a special ability as well. You can use it on your serve or on a generic hit. They are very useful…for the computer since you get no warning. When you use it, it’s really a matter of luck on whether it will go through or not. It’s still a good feature to include in the game though and the traditional super attack that I use is a fire blast. It’s very effective.

Each game goes up to 11 points with a few exceptions. The games can definitely take a while as there is a lot of back and forth, but the time is definitely doable. Some matches just require you to end up leading a match by at least 3 points, which tends to be a lot quicker. I’m sure that you can probably choose which settings to play with in multiplayer mode.

Multiplayer mode is really what saves the game from getting a slightly negative to barely standing rating. If this was like Casper’s sport game for the Wii, then it would have been a little dicey. Multiplayer is essential for this kind of game and I’m glad to see it included. Battling a computer over and over again can definitely get repetitive after a while. This game simply wasn’t made for that. It works for titles like Street Fighter, Mario Kart, and Smash Bros, but Balls of Fury really needs that multiplayer element.

I would say that the multiplayer part of it contributes to the replay value. Otherwise, the only replay value in the game would be the trophies angle. There are 10 of them in all and I only bothered to earn one of them. (For beating the game) Others are earned by completing tasks like completing Arcade Mode with everyone or without losing a point. The latter sounds difficult, but most of the others definitely sound achievable. I just have too many other games to play at the moment so I wasn’t really tempted to do any of that. It does help the replay factor though. So, if you are on your own, then this game is not going to last very long. With companions, this game can really stay enjoyable for quite some time.

There’s not much to say about the soundtrack in this title either. The main theme is pretty catchy and I really remember it from the DS version. You won’t get tired of it and that’s a good thing since you’ll be hearing it constantly. The taunts are pretty imaginative, but each character only gets 1 or 2 taunts so spamming them can get a little tough on the ears. The whole place shakes when you taunt though so it can be strategically used to win. (Note that it has no effect on the computer)

The graphics are….pretty bad if we’re keeping it real. The heads look photoshopped to the bodies and we’re looking at PS1 level for the animations. Now, that could be an insult to some Playstation 1 games, but it had to be said. Of course, graphics are really unimportant in a sports game so this shouldn’t deter you all that much. If you’re looking for a 1080P 60FPS game…then you’ve come to the wrong place and you’ll want to leave right away.

Overall, This definitely isn’t a bad game. The humorous story mode mixed in with the fun gameplay keeps it positive. The game doesn’t have a lot of replay value though and the graphics are downright bad. At 1.89$ this was definitely a purchase that I am proud of, but I can’t imagine buying it for 30 or 50 dollars. I recommend giving it a shot and you may be pleasantly surprised at the outcome. Make sure that you give the game two chances. The Wii Sensor can be a little dicey and that’s why I had a pretty negative first impression of the game. It worked perfectly on this last run and it makes all the difference for this kind of game. The controls definitely hurt the game and it could have scored a 7 if it had some real controllers, but this was simply the extent of its abilities. It looks like the 5 dollar bin batch of games was definitely worth it and I’ll be sure to check it again in the future. Keep an eye out for this title when you’re at your local Gamestop and be ready for some hard hitting table tennis as long as you have a companion to play with. If you’re by your lonesome, then picking it up is still a decent idea, but you may as well buy Grand Slam Tennis for the PS3.

Overall 6/10

Pac Man World 3 Review

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It’s been years since I played Pac Man World 2 and this game has always been on my list. It just never made the cut and finally my bro ended up purchasing a copy. Does this game live up to the 10+ years of hype? Well, it’s tough for any game to do that and this one is a good game, but it’s not quite as enjoyable as the last installment…despite some fun additions. Time to see why it didn’t click!

The game takes place on Pac Man’s 25th Birthday. The festivities are cut short when Pac Man is whisked away into the Spectral Realm by Orson. Orson tells him that a new villain by the name off Erwin has kidnapped the four main ghosts and he’s wrecking both planets through his siphons. Once he has gained enough energy, then both planets will collide and the outcome will be devastating. Pac Man (extremely) reluctantly agrees to help, but he’s not too pleased about this scenario. Erwin is determined to stop him and he has the Spectral Fiend by his side to ensure success. In light of this, Pac Man gets some help from Clyde and Pinky.

Pac Man is the main hero in this game, but I’m sure that you expected that. He’s always the main hero in this series after all. He finally gets to talk in this game, which is a big gamble from the writers. We all come into the game with certain expectations of how cool Pac Man will be and this gives us less freedom for interpretation. He’s a little on the mean side and he believes in insulting first and fighting later. He’s an experienced veteran at this point, but he does complain a lot.

What might really get Pac Man fans is the ending. It’s not just Pac Man as Ms. Pac Man and Pac Man Jr look pretty mean as well. Let’s just say that if you’ve just been through a tough ordeal and you helped a hero save two worlds…don’t think that you’re invited to stay over. The situation ends up escalating very quickly and Pac Man decides to eat some people. Pac Man may have been a little on the mean side during the game, but that scene may have been overdoing it a little.

Pac Man did have his moments though and he gets a lot of witty comebacks. He typically outsmarts the villains and distracts them through discussion as they end up setting up their ultimate demise. Pac Man is definitely very crafty, but he arguably sacrifices his heroics in the process. I have to say that the character personality isn’t terrible, but it’s really not Pac Man. I’m sure that Mario fans would be outraged if he ever looked like this. Pac Man’s portrayal could have been worse though and we have a current example of that in the media…..

Orson is the helpful ghost who aids Pac Man throughout the game. “I’m sure there are many things that you don’t understand Pac Man” is one of his better lines as he insults Pac Man to his face. Usually, his insults aren’t quite that direct. He typically starts off every sentence by saying “Sorry Pac Man” right before stating what negative thing is happening this time. He typically teleports the hero into dangerous circumstances and you have to wonder whether it is intentional or not. The whole game he tells Pac Man that the worlds will be destroyed if they collide….and then the villain points out that this isn’t the case towards the end of the game. Orson quickly agrees and we find out that he knew this all along. Of course, most of that isn’t to be taken seriously as he’s a hero through and through, but his character was definitely interesting. He was a solid ally for Pac Man and he provided us with some necessary banter and epic lines.

Erwin is the main villain of the game and unfortunately, he’s not a very good one. He’s a comic relief scientist who is good at building robots and that’s about it for his character arc. Pac Man loves to humiliate him verbally whenever they meet. He’s supposed to be humorous through their chats, but while I do like Orson and Pac Man’s lines, Erwin’s aren’t really my style. They really needed a better villain to make the story more interesting. Erwin just isn’t very powerful and threats won’t be enough to stop the legendary Pac Man!

The Spectral Fiend doesn’t really get much of a name, but he’s a solid character. He’s tricky and he doesn’t mind a little deceit if it means that it will help him win the fight. He doesn’t seem to be much of a fighter as he talks a good game, but he quickly crumbles when things get dangerous. That being said, he was a fun villain and his voice is catchy. This is someone that I could root for and I wish that he could have been the main villain instead of Erwin. This guy’s design was also pretty great and he reminded me of a Sonic character.

The gameplay for Pac Man is your average 3D platformer. You walk and jump to the place where you need to be and solve puzzles along the way. Pac Man can ground pound and he can also punch in this game. Punching is pretty fun and it’s a great addition to the series. I definitely used it a lot at first, but ground pounding tends to be a lot more effective. There are also several orbs in the game that give him powers like thunder and circle explosions. They are pretty good and they can help to take out the villains a lot quicker than you could have otherwise. The gameplay itself is pretty fun and I just don’t care for the parts where you have to stop and fight a bunch of villains. There was something about the gameplay that made it a little less fun. It may have been the speed or something. That being said, it’s still a very good form of gameplay by any standard.

Once in a while, you have to enter the arcade and then the gameplay goes back to how it was in the original game. The only difference is that the gameplay isn’t quite as smooth and the levels are very small. You get 4 lives, but most of them are a cakewalk with one as you just grab a Power Pellet, regular pellets, and then repeat the formula. The ghosts will never even be able to recover and you’ll be set. If the levels were not so easy, then it could have been a challenge since the animation didn’t work well with the gameplay. It was hard to tell when you were being chased or not.

The gameplay itself shouldn’t be that bad, but it’s just not as great as it could have been. Each level is around 30 minutes and that’s not necessarily a bad thing although it is definitely a big threat when you are not a beat em up style game like Dynasty Warriors. Getting through a level can feel like a big challenge because the game typically leaves you to your own devices. I got lost or temporarily stuck several times because I was unsure of what to do next. Because of that, the game lasted for quite a while and I’d say that the game was around 7-8 hours long. It could have been a whole lot shorter though since 3 our of the 15 levels were very short. There are times where you get to play as the ghosts, but I can’t say that it really added a lot of depth to the game.

This game puts a lot of emphasis on fighting so there are many rooms where you simply have to stop and fight the enemies. Defeating the enemies isn’t really that fun because the gameplay simply wasn’t built for it. Beating an enemy can take a little too long at times and defeating the ghosts requires you to run to a power pellet and just eat them. The only problem is that they only come out 4 at a time instead of all at once so you have to keep running back to the power pellet.

There are also two levels where you get to play as Toc Man. His gameplay is fun although it’s a little too easy and simplistic. Just keep on punching away at the villains until they go down and then the level is over after a few minutes. I would have liked more of these levels since they were a pretty nice change of pace. They could have added in some more challenges and then I’d be set.

Pac Man’s graphics holds up pretty well. The ghosts can be a little hard to take seriously with their big mittens and all, but they don’t look bad. The level designs can be a little dark so it’s hard to see, but it’s not really an issue with the graphics. Older games just tend to come out dark on my TV. It’s good to see Pac Man have his classic design back as well. The graphics aren’t the next Super Smash Bros Melee, but they are very good.

I enjoyed the soundtrack in the game since it could be pretty catchy. Unfortunately, most of the good tracks aren’t in the actual gameplay, but around it. I like the theme that plays when you jump into the arcade and battle it out with the ghosts in a retro fashion. Losing always brings about a classic sound and the stages within the game were supported by the peaceful music. You’ll forget the in game music instantly, but the arcade one never fades.

The game has a decent amount of replay value to it. You can replay a level to get a higher score or to get more of the collectibles that are scattered across the stages. Doing all of this will take some time and you can always keep on playing the retro stages for points as well. The replay value is there, but there isn’t a whole lot of incentive to getting all of the collectibles.

The difficulty of the game is pretty low as you continue from where you were even if you lose a life. So, you can die during a boss fight and wake up in time to beat him. He won’t regain any health and building up lives is pretty easy. I had over 10 left when I completed the game. One area that separates this game from Pac Man World 2 is the boss fights. World 2 had several of them and they were all fairly interesting. This game only has two bosses and the second one is just a recoloring of the first. Since this game was more fight heavy, I was expecting a whole lot more in that department. When I saw the final boss, I couldn’t help, but feel like it was a wasted opportunity. We need a boss for Pac Man to punch!

Overall, This was a good Pac Man game, but it didn’t have the usual aura of fun that the classic game and World 2 had. World 3 had too many stop and fight moments and the stage designs weren’t that good or unique. You were typically locked inside a pretty small place and you wouldn’t get to see the sun in all its glory. There are a lot less levels in this game than World 2, but they are longer. I prefer a lot of short levels to a few long ones, but it’s a matter of preference I suppose. Pac Man’s portrayal was unique and he didn’t really feel like a hero or Pac Man anymore. His family wasn’t much better and the ghosts were all right, but Clyde is really the only one who got a big role. Orson is a good supporting character, but Erwin isn’t a great villain. The writing can be pretty cheesy at times, but I definitely liked all of the insults that were thrown around by the heroes and villains alike. The graphics and soundtrack are solid and it’s still a nice way to end the trilogy. There may not have been a lot of closure at the end, but there was enough. I recommend this to fans of the platforming genre and especially if you like challenging yourself to solving tough puzzles. They definitely gave me a run for my money at times. Considering that the price for the game is pretty low, this is definitely a worthwhile investment and a chance to see the classic Pac Man one last time.

Overall 6/10

Roogoo Twisted Towers Review

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Roogoo is a game that I had never heard of before and I was surprised to see that it won an award from E3. It must have been before my time since I only started keeping up with E3 in detail last year. I don’t own a whole lot of puzzle games and I typically just go with a game of another genre, but the cover intrigued me. (As well as the 2 dollar price tag at Gamestop) Knowing that you really can’t go wrong with a 2 dollar game, I ended up purchasing it and I was ready for epicness! (My journey of buying the game was long and arduous as I left it the first time to do some research on Youtube. What sold me was the Airship mode and then I went back after the weekend was over)

There is a plot heavily concealed within the video game, but it’s almost impossible to decipher. There is a quick cutscene at the very end of the game and one at the end of the first world. Beyond that, you have to try and figure out what is happening and the little text bubbles at the beginning of a level do not help. They are all tutorial based with only one of them referencing the fact that you have to save the world. We know that the hero is on a mission of global significance, but that is about all that we can understand. Perhaps…that is all that we are meant to understand at this point in time!

Either way, the plot isn’t quite as important as the gameplay. This is especially true for a Puzzle game where it is easy to mess up and make the puzzles too easy. Just as dangerous is the possibility of making the puzzles too long and tedious. Roogoo does a good job of steering clear of this although the game is definitely on the easy side. I never lost a shape level and only lost a flight battle once. (I’m not even sure if you can lose in Roogoo since I let the timer go and then I still got to play. I believe that it revolves around getting too many of them in the wrong shapes, but I didn’t go and prove that theory. Not this time!

There are two forms of gameplay in this game. The shape levels and the airplane levels. I shall talk about the Airplane levels first as it was the best part, but unfortunately, there are very few of them in the game. You get to control a pilot and you move around as if you are the rim of a soda cup. You can’t go in the center and you can only go around the rim. It’s a very unique way to play. This game is pretty easy for the most part, but I did manage to lose once so maybe I was underestimating it. You mostly just have to collect jewels and survive until the finish line, but there’s also the occasional boss or minion that you’ll want/have to defeat. I really would have loved another 10+ Airplane levels, but it wasn’t meant to be.

The other mode is the Shapes part. In this one, you have to make the shape go through the shake on the bottom. For example, you are given a square. Then you’re taken to a wheel that has several shapes. You must keep on turning the wheel until the hole on the bottom matches the shape that you are holding. It takes a lot of dedication and time since there are around 80+ levels of this. It’s pretty intense when you think about it. After all, you’ll likely lose the round if you end up dozing off. The levels get more complicated as villains try to obscure your view or steal puzzle pieces. You can fight back by capturing them in a net or just knocking them out so we can tell that the main character is definitely a fighter.

One of the complaints that I would have had is the low difficulty level of the game, but that’s actually not an issue since the game has two harder modes. Roogoo mode and I forgot the name of the other one. I can definitely see how this game might get harder so you’ll definitely find a nice challenge in this game when all’s said and done.

You don’t need to worry about replay value because this game is definitely a long experience. There are 10 worlds and they total in about 90 levels. That’s definitely a huge amount and you can’t even compare it to the Casper game for the Wii, which had around 5-8. After you finish the 90 levels you can try beating them on hard mode or buying the DS version to unlock a few bonus missions. The replay value may not be insanely high, but definitely high enough that your two dollars were well spent.

The graphics aren’t exactly outstanding, but this is the Wii and I doubt that the game had an incredible budget at its disposal like Super Smash Bros or Skyward Sword. The game looks decently good, but nothing will stand out. The graphics are terribly average and maybe a little less so, but they’re definitely view able and it shouldn’t hurt your overall experience.

The soundtrack is essentially blank or it may as well be since I can’t recall a single tune. That’s never a great sign for a game. Now, there is one big thing that kept the game from getting a 7 or higher. That is the fact that there are only two modes of play. It gets tedious after around 60 levels of placing the objects in their correct shapes. Having 90+ levels is certainly a good thing because it increases the length, but there should have been more ways to play or at least a better way of dividing up the shape and air levels. There are only around 10 or less air levels and the puzzles got the other 80. At least make it a 50-30 level split since that would be a lot more fair.

Overall, Roogoo is a fun game to play. It’s best in short batches of 5-10 levels since it can get a little repetitive if you play all of them at once. There are 11 worlds, but the amount of levels inside differs from world to world. It’s currently going for around 2 dollars at Gamestop so there is really no reason not to buy it as soon as possible. I recommend it to all puzzle fans and I would also recommend that action gamers give it a shot. It’s definitely not going to be the next Titanfall or Call of Duty as far as quick mainstream games go, but it can be pretty fun if you give the game a chance. How many games can say that they have over 90 levels? A little more plot would have been nice though.

Overall 6/10

Flingsmash Review

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I really love the 5 dollar bargain bin over at Gamestop. I decided to get another 4 Wii games over there, which was a steal. This is the first out of the 4 games that I’ve managed to complete and I can say that it was totally worth the 3 dollars (Slightly less) that I paid for it. It’s not bad and I believe that the game could have been even better if it had Gamecube controller support or had been on the PS3. It’s a fun idea, but it doesn’t work to 100% just yet.

The plot is…intriguing. A kingdom is attacked by a villain by the name of Omminus. This guy means business and his abilities are truly frightening. The royalty is backed into a corner and forced to fight fire with fire. Long ago, a hero saved their people, but he was then locked up for unknown reasons. What if they unleash a monster who’s even worse than Omminus? The King decides to take this risk and he opens the box, unleashing Zip. Can Zip stop Omminus? More importantly…does he want too!? Things could get dicey for the heroes.

The gameplay is your traditional Mario/Sonic 2D experience, but with a big twist. Zip cannot walk or run around as you are always suspended in the air. To move around, you must yank the Wii Remote in a direction and then Zip will charge that way. Waiting a second before charging will allow you to go faster and break stronger blocks. The screen moves on its own so you have to wait until the screen is far enough to continue, but you can’t hang back for too long or you’ll be eaten by a dragon. It’s a delicate art. There are 8 Worlds like in a typical Mario game, but there are only 3 levels and then a boss like the classic Sonic Advance series. (Like I said, it’s similar to both Mario and Sonic!) You need to collect three out of 5 Bronze Medals through the level to complete it and secure the pearl.

Through the levels, you can eat fruits that give you power ups like turning giant or splitting into three different Zips. These abilities are very useful and I highly recommend using them whenever possible. So, that’s essentially the gameplay in a nutshell. Just focus on grabbing those medals and making it to the end of the goal in one piece.

Why didn’t this gameplay ultimately work? The gameplay had a lot of potential, but what most gamers and game developers learned the hard way is that motion controls aren’t ready yet. Thus, the game can get a little difficult as Zip won’t go where you want him to go. The motion plus doesn’t really help and Zip was flying all over the place. Several times I lost a level because he made me miss one of the bronze medals. It’s also a little hard on the wrist and I’m glad that I won’t need to move like that again for a while. I haven’t used the motion controls so extensively since Barrel Blast and Wii Sports. (Both of which did a better job of using it) With a gamecube remote, it would have been a lot of fun to shoot around and it makes for a nice platformer with a little strategy built in. I can safely say that the game would have risen to a solid 7 and matched up against Mario Galaxy. (Mario Galaxy is clearly better, but they would both be 7s all the same) That being said, at least the motion controls make the game a little more difficult.

Zip is the main character and he started out as a great guy. He gets scared very easily and he’s definitely no Link or Megaman when it comes to bravery. Still, he fights for what’s right and you can’t help, but root for the poor guy. One can totally sympathize with him because being locked up for so long must be tough. Unfortunately, that goes out the window at the very end of the game as we find out why he was locked up. It’s a classic hero to zero moment as I lost all of my respect for Zip. Zip’s no hero and now I know why he was so worried against the villains. He’s never had to actually fight such a tough opponent before! It’s all been a lie and nobody was able to figure this out until it was too late.

Omminus is the main villain of the game and he’s pretty cool. He reminds me of one of the Super Paper Mario villains, Dimentio. Their powers are similar as well since Omminus has basic reality warping skills or something similar as he keeps on changing Zip’s physical appearance. That not only takes skills, but guts since nobody wants to mess with Zip. Omminus keeps his cool throughout the game and he’s a fun villain. I wouldn’t say that he’s a very tough villain, but Zip isn’t very powerful either so they couldn’t let the gap get too wide. His final forms are pretty scary and I can imagine people being at the edge of their seats when first fighting him at his best.

The graphics for the game are decent. It definitely doesn’t look bad by any stretch of the imagination, but there is nothing that you will find amazing either. Zip’s facial expressions can be a little intriguing, but that’s intentional. His grin is huge and you can’t help but grin as he goes after the villain. I definitely liked his character design even if I didn’t care for his character. I guess I’d say that the graphics were about average and leave it at that.

The soundtrack for the game is surprisingly brilliant. The boss theme is very catchy and that’s a good thing because it plays for every boss fight including the final one. It’s just fun to listen to and it never gets old. The main theme music for the main menu is great as well. It’s happy without overdoing it and the cheerful theme really makes you want to take the win.

Is there any Replay Value? I’d say that there’s a good amount since you’ll want to play all of the stages until you’ve gotten A ranks in them all. (I’m sure that S ranks will also unlock something) You obtain minigames for this and while I only unlocked one so far, it’s pretty fun. That should already be a good reason for a person to replay the levels and that’s really all you need. There are 32 levels in all and only 28 of them are needed for the A ranks. That may not sound like a lot, but this game will definitely last you for a while.

Overall, Flingsmash is a fun game and I don’t see why it’s already down to 2-3 dollars. I guess it fell under the radar and I’m sure that many people would enjoy it if they happened to come across the game. It’s not your standard platformer and it’s a nice concept, but the Wii remote can zap the fun out of just about anything. It still works, but the Wii Remote prevents Flingsmash from getting to the next level. I recommend getting the game if you don’t mind using the motion controls and the price definitely makes it affordable. I beat the game in 3 hours so don’t expect a long playthrough, but the replay value helps to make up for it. 3 hours of fun for 3 dollars isn’t a bad deal right? I found the game to be a little tedious during Worlds 2 and 3, but the game stepped up after that as the future worlds were a lot more interesting. Zip isn’t that great so you may want to play as the female counterpart. She definitely has more composure. Let me know how you enjoyed this game if you ever give it a shot!

Overall 6/10

Jumper Griffin’s Story Review

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It’s games like this that really make me flex my reviewing muscles! It was a really hard decision between giving Jumper a 5 or a 6. I could certainly make some decent arguments to back either decision and I don’t believe in half stars on this site so that wasn’t an option. Let’s look at why I’m thinking about swinging the game either way and we will make a decision by the end. It’s a tough one, but at least Jumper is forcing us to think!

So, has anyone ever watched the film Jumper? I saw it a while back and it was actually quite good. A lot better than I had anticipated and it almost feels like a superhero film that wasn’t from Marvel or DC. I”m always up for some action, but you have to be careful when teleporting is involved. I don’t want this to become a review of the film so let’s get back on topic. The game’s story is….convoluted at best. Now, I don’t mind the fact that the game expects you to have watched the film, but the story should still hold up well on its own. There is a basic plot, but thanks to audio issues (Addressed later on) it can be a little overwhelming.

The main character is…..Griffin! His parents were assassinated when he was a kid and Griffin barely escaped with his life. As he grew up, Griffin learned that he could teleport from place to place and he could go anywhere that he remembered. There was nowhere on the planet that was too far for him. Then, he decided to get revenge on the group that took out his parents. Led by Roland, this group has hundreds of members and Griffin is on his own. (There are other teleporters and this is actually mentioned in the game, (Albeit so briefly that you would only know this if you knew the main character of the film and played close attention) but they aren’t helpful because they keep dying and getting Griffin in trouble. Griffin mainly needs to take out Roland and his two assistants who helped in the act. Finding them is pretty easy since the group is after Griffin. They’ll come to him…and he’ll be ready.

The gameplay for Jumper is pretty basic. You’re thrown into a 3D environment to fight that is similar to any other movie tie in game. As I always mention, it’s a tried and true formula. It’s almost guaranteed to be fun and you know what to expect. Adding in the fact that you could teleport in this game and we may have a winner….right? Well, we may be using a 3D fighting gameplay, but it can consist of a little more button mashing than usual. You teleport by using the right joystick to aim where you want to go and let go, but it is completely useless in a fight. I suppose that it’s good for running away, but your top speed is enough to escape from all minions and bosses with no exceptions.

You could play the game without teleporting and you wouldn’t really notice a difference. (Except for a handful of moments where they force you to use it) The actual hand to hand combat moments may seem impressive because you notice that Griffin is teleporting everywhere. However, it is merely an optical illusion. Teleporting is merely how how Griffin fights the opponents. It’s typically more of a hindrance than a help because you never know where he will appear next. The best way to fight is simply to keep on smashing the square and x buttons until the opponent goes down. It’s not 100% full proof, but if you begin to lose health…just fall back and regroup. I do give the game props with the level designs. They were nice and expansive without feeling as if you were playing the same level over and over again. Each of them were completely different and there was a lot of room to run.

See, your health replenishes itself very quickly in this game. When you consider the fact that Griffin is a fast runner and the arenas are huge during all boss and minion fights…you can’t lose. Sure, you may lose a few times, but you shouldn’t if you play your cards right. Never let your health dip too low and retreat at the first sign of danger. Wait a few seconds to recharge and go fight again. Rinse and repeat until you defeat all of the bosses. The bosses may have had patterns, but I didn’t notice any aside from the final boss so I just kept spamming my attacks until the went down. The final boss is actually the easiest. Hit him when he stabs the ground with his staff. Get away when he tries to attack again and then rinse and repeat. The boss is insanely easy, but it’s all about timing. So, the gameplay is one of the weaker 3D fighters and it is really just hitting two buttons together for the whole game. That being said, it was still decently fun and I ended up beating around 400 enemies before I knew it. The gameplay could have helped the game to get around a 7 if the rest of it had been as good.

The graphics are pretty weak. The character models vaguely represent the characters that you are supposed to see, but there isn’t a whole lot of detail placed into them. The graphics aren’t downright terrible, but I would say that they are sub par. The cutscenes are comic styled panels that don’t look half bad and it beats having cutscenes that are using the gameplay animation. I would have liked moving cutscenes, but it also beats the option of just using live action clips. (Which wouldn’t work anyway since this is Griffin’s Story)

The soundtrack is about as generic as you can get in a game. I walked away remembering absolutely none of the tracks in the game. I would have liked at least one good boss theme, but I suppose that it was too much to hope for this time. Maybe the developers figured that the music wouldn’t be that important or maybe others actually like the soundtrack. Only time will tell.

This is likely the first time that I’ve ever had to address the audio in a game. It’s not the first game of all time to have a problem with this, but I believe that it’s the first game that I’ve reviewed where I’ve encountered this. Nothing is wrong with the sound effects or the music, but the scale is off. During cutscenes, you can barely hear the characters speaking because of how loud the music is. (Or you can say that the voices are too long) It can take away from the scenes because you’re really straining to hear what is going on and you shouldn’t need to put in the effort. We want to hear the witty dialogue. Ah well…maybe next time.

This game also suffers from pretty bad lighting. Like with Indiana Jones, The Mummy, and other older PS2 games. Perhaps it’s just my console, but many of the older PS2 games are really dark. I can fix this by making the TV screen brighter, but it still makes noticing collectibles and such a little harder. It’s not a huge problem, but definitely worth noting.

Finally, I have to say that the game is too short. There are only 5 levels in the game and I beat it in under 5 hours. I’m sure that speed runners could beat it in around half of that time if they skipped cutscenes and ran right through it. 5 Levels is simply unacceptable for any game and 10 is the minimum that I find acceptable. There are a few collectibles scattered around for replay value, but I’m not sure how many of you would actually want to go back to find them. It is nice to include since some replay value beats none, but I can’t say that it will be high on my to do list.

Overall, Jumper is maybe slightly worse than I had imagined, but I had basically pictured this level of quality when I decided to purchase this game for my birthday. Games based on movies are rarely great, but they are typically fun. If nothing else, the gameplay was pretty fun, but it didn’t last for long. I definitely did expect more than 5 levels. So, the factors that would attribute to a 5/10 rating are the length and audio. The gameplay ultimately helps it to rise up, but a 7 is definitely out of the question. The game also had a glitch, which made me have to die on purpose to make the enemies reappear, but maybe it was a one time thing. I recommend this game if you want a nostalgic blast to the past of movie based video games. It was definitely a fun time. Just be warned that the game is very short. If you want a retro movie based game, check out the original Spider Man game for Gamecube!

Overall 6/10

Chaotic Shadow Warriors Review

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Chaotic is a franchise that I never actually got into. It looked pretty interesting, but I just didn’t have time for it. The concept had some similarities to Pokemon and Yugioh and the formula is tried and true. Any toyetic show with monsters is usually a lot of fun so I had to get this game. I’ve owned this game for a long time, but I never really played it until now. I dug up the old game and started playing. It’s a decently fun experience, but there are enough negatives to turn this into a one time play through.

Tom is the main character of the story and he’s isn’t happy when he finds out that something fishy is going on in the Chaotic world. Maxxor is keeping him in the dark, but Tom won’t have that. These Shadow creatures have begun to impersonate the heroes and it would appear that they will stop at nothing short of world domination. Tom’s going to have to get out his old gear and hope that things don’t get Chaotic. (Which is his “epic” catchphrase) The main villain is unknown and it could be anyone, but that won’t stop our Hero as he gets to the bottom of this adventure. He’s going to have to find all 7 of the Mugic pieces in order to save both worlds.

First off, the graphics are pretty bad. Bad is a strong word since it may technically look better than some games that were created decades ago, but I expect more out of the PS3. Everything feels dated and the characters move around a lot. Tom appears as if he’s having a panic attack half of the time and all of the characters appear impatient. They just can’t stop moving! Tom has a yelling match with one of the monsters and the animation makes it pretty humorous. I suppose that it isn’t too bad since it can make you laugh, but I definitely would have liked for it to look as good as Bakugan.

The gameplay is the main chunk of any game so that’s something that you will want to know about. At it’s core; Chaotic plays out like a Pokemon. Turn based combat and the battles can go up to 5 on 5 at a time. There is some strategy involved as you will want to take out some opponents before others for maximum epicness. Health seems to be the most important factor in this game and I just made a team out of the strongest monsters that I had. You’ll typically be okay without using any health items as they will just prolong the battle.

After that, there are more complicated aspects. Chaotic has the element system like in Pokemon so certain attacks will do more or less damage depending on what’s happening. Unfortunately, it’s not as obvious as Pokemon, but Chaotic fans who watched the show will likely understand who they should aim for right away. If not, just look at the number next to the attack and based on whether it’s lower or higher than usual; you’ll know if it’s good to use or not. Either way, you’ll typically just want to use the strongest attack possible. One feature that helps to make the battle easier are commands that are placed on the screen when your creature attacks. Correctly inputting them will add a bit of damage and help to recover AP points. Likewise, you can hold the R2 button and hit X a lot to block an attack and mitigate the damage that you take from it.

From your 5 monsters on the field, only the three in the front can use their attacks. The two in the back are forced to rely on long range spells and Taunts to keep their turns going. You’ll want to stock up on a lot of mugics through the levels or else you’ll have to listen to the taunts all of the time.

The downside to the gameplay is definitely how long each battle can be. There are a set amount of battles in the game and there are no extra ones to stay and level up. (There is a mild level system where you improve their rank by combining monsters that you’ve scanned, but it’s not the best option) This means that the enemies will typically be weaker than you and you don’t have to worry that much about losing, but they will delay the inevitable. Constant health items will ensure that each battle can take 10+ minutes. That’s a lot of time for a simple battle and eventually you will really get tired of them. I dreaded the battles whenever they came up and that’s never a good sign.

Aside from fighting, there is also a platforming part to the gameplay. You get to play as Tom and explore the world. Look for ruins hidden in the rocks and find all of the mugics while blasting away alien insects. This part was pretty fun and you can’t die so feel free to take a lot of risks. I do wish that Tom could run a little faster and a boss battle in this mode would have been fun, but it was still a fun section. I’m always up for some platforming!

The soundtrack can definitely get annoying pretty quickly. I didn’t care for any of the tunes, but the monster lines during the battle can be tough to watch. They have a very limited vocabulary and they will say the same things over and over again. I do appreciate the fact that nearly all of their lines are puns, but they get old after you’ve heard the same one 20 times over. The monsters will talk when they attack so you can’t go through a battle without hearing the lines about 4-5 times over. Hopefully you are a Huge fan of these lines.

You can’t go through the levels freely once the game is complete so I recommend obtaining all of the collectibles in each level before moving on. This can be toughest before the final boss, but you should be fine as long as you keep an eye on the map. It’s highly rewarding for the trophies and you get the maximum enjoyment for your purchase.

The trophies for the game are decently fair except I don’t care for the online ones. Don’t count on getting the Platinum trophy for this title because getting 50 Ranked wins in such a dead online community will be next to impossible without boosting. I don’t believe in trophy boosting so that was the end of the line for me. I managed to get all of the online trophies except for one that I managed to miss. The trophies aren’t very hard and you’ll do fine as long as you make sure to grab those collectibles!

Overall, Chaotic is a decently fun game. The graphics and soundtrack may be sub par, but the gameplay is decent. If the battles weren’t so long and repetitive; I would likely have given the game a 7. As it stands, the game just doesn’t have enough positives and I do wish that there was a better level up system or a level select. One playthrough is likely all that this game will get for most players, but it’s only 9 dollars so it’s a decent purchase for that price. It took me around two days to complete and that was mainly due to the insanely long battles. That’s a decent length for a game though so the overall length isn’t a negative. If you want a more exciting monster game for PS3, check out Bakugan! (Either game works)

Overall 6/10