Dynamite Headdy Review


Now this is definitely one of the most difficult video games that I’ve played in a minute. Certainly one of the toughest platformers and without the power of access points and rewinding I don’t see how anyone was able to beat the final boss of this game. It’s incredibly difficult with randomized movements and a whole lot of health. I died so many times in this fight but of course in the end all I had to do was win once to turn the tables and that’s exactly what I did! You just have to keep on fighting until you have made it to the end.

The basic plot involves the main guy getting suckered by girl who keeps stealing stuff. Yeah okay that’s not technically the focus of the plot even though it’s what happens. Someone is putting the entire world at risk and has powerful robotic menaces under his disposal. Headdy had to destroy them all and save puppetkind but does he have what it takes to defeat everyone? He has the power needed to be sure but the guy isn’t the smartest and is easily suckered so you really have to take that into account. Trust me, the guy makes me roll my eyes sometimes to be honest because the same cutscene happens after every world. You’d think he would learn…

All that said, I’m glad that the game actually has a real story. There are lots of cutscenes even if there isn’t much dialogue and the characters are very expressive so you feel like you are always in the mix. This game would absolutely do well with a modern remake because even this one has aged well. The gameplay is also very unique with how you put on different heads to gain different abilities. You need to get used to jumping and then launching your head since that’s a bit different compared to the usual action of jumping and automatically grabbing onto something. Once your muscle memory gets used to it, you’re set though.

Also watch out because there are what I call trap heads. One in particular involves putting on a giant head that prevents you from moving for a little while and then you get destroyed. The game is very punishing with your mistakes so if you put that on…good luck. It’s over by that point and you’re not going to make it to the end. Other power ups like turning tiny are good for very specific circumstances but if you use it in the middle of a level it will often hold you back instead of helping you. So I’d say you should definitely keep that in mind. The best power up is probably the one that surrounds you with an energy barrier that damages any enemy who gets close. That one is super handy with no real drawbacks.

Now like I said with the difficulty level, the enemies hit hard! You will lose all of your health very quickly and the attacks can be hard to react to. Specifically I have to talk about the final boss here because he is the most noticeable by far. He has a ton of different attack options up his sleeve and there is barely a chance to see what he is going to do before he does it. The guy seems to have a different pose for each attack which is likely your entry way to being able to dodge in time but it’s still an incredibly tight window.

You also need to be able to grab the specific power up that you need in order to dodge his attack and that is way easier said than done. Trust me this is exactly the kind of enemy that you do not want to face because he is always in the perfect position to take you down. I died probably over 50 times against him and that was with the power of the Switch Online. He’s an awesome looking final boss though. Great design all the way and really someone who does strike fear into you. He’s an excellent final boss and definitely a villain who excels over 90% of other platforming villains. This game deserves to be a big series.

The graphics have aged really well due in large part to the fun artstyle. The soundtrack is really good too and I definitely have no complaints there. The length is not the longest as each world is fairly short but the levels all have a lot of originality to them. For example in one level you are flying around the whole time, then you’re underwater in one, etc. The gameplay itself changes to match the levels which is impressive. It’s not afraid to change things up a lot.

In fact one level even had a whole puzzle which really did stump me for a bit. You have to basically bounce off of a bunch of walls to get to the top and you have to do this really fast before you fall down or hit a spike. The timing was so specific that I overthought it which is part of why I didn’t think that was how to get past the puzzle. I was looking for a switch or an alternate exit but in the end the direct way was the right way.

Overall, This game was better than I was expecting. I’m not crazy about one aspect of the ending since the implications are rather dire but otherwise this was very satisfying all the way through. The game feels ahead of its time with how many different gameplay mechanics it used and the fact that it had a true story all the way through. Trust me, that’s really not an easy feat and it only gets more and more impressive as I play other Genesis games.

Overall 7/10

Columns Review


All right it’s time for our next Genesis title but this one’s not one of the more impressive ones. In fact you could say that this is one of the weakest ones. I’m not totally sure what they were going for here except to say that it did not work. It’s a puzzle game that’s similar to Tetris and other matching games but the big difference here is that you can’t rotate the pieces sideways. They just go from up to down and that’s about it which to me makes the game not quite as fun. There’s still a lot of strategy so I won’t say in any way that this makes it more basic but it’s tougher to really land the combos that you want.

When you launch the game there is only one main mode here. You can play it on easy, normal, or hard. Beyond that the game is exactly he same on all 3 modes and the only difference is the speed at which the pieces fall down and also the points that you start with. On easy mode you start with 0, 20,000 on normal mode, and 50,000 on hard mode. What this means if you should always play hard mode because even if you lose almost immediately, you have so many points that it adds up. At least me personally it feels like the right way to go. Now if you can’t move the pieces on their sides, how do you get matches?

Well each tile has 3 colors so what you can do is change the orders of the colors on the block even though you can’t turn it. It’s definitely a tricky one and it’s hard to get the hang of it. You really have to forget everything you’ve learned about matching games previously and then get used to these rules. Otherwise you will really just end up playing yourself the whole time and putting yourself in a rough spot. Even by the end when playing this game I felt like I was making most of my matches by mistake. It was super hard to actually plan for them and more often than not I would just end up losing eventually without knowing what I was really doing.

The core problem is that as a result the game just isn’t super fun. It’s not awful or anything but there’s virtually nothing to do in the game. It’s as basic as possible and that doesn’t have to be a bad thing but then you really need an excellent gameplay style. Just being okay is not nearly good enough and that’s the real problem here. Give me some different backgrounds or something. Of course a story mode is the number one factor that would be super hype but these are other things that could have helped more. More songs, backgrounds, modes, etc.

As it stands this game is just too barebones and has not aged particularly well. There is really no particular reason to play this game as long as many others exist. I will just naturally find myself gravitating to those instead and I’m sure that the same is true for many gamers which is why you never hear about this title nowadays. The graphics are okay but it’s not like there is much on the screen for the game to show off either. So what you have is a game that is absolutely stuck without the ability to improve.

Also I’m pretty sure this is more of a Nintendo Switch Online thing than with the actual game or at least I hope that is the case but the game does not save your high score. Yes, you heard that right. It goes back to 0 each time so every time you play the game says that you now have the high score. A little suspect eh? That also takes away from wanting to play for too long because yeah you can write the high score down but how long will you actually remember it? It’s a real load off your mind to have the game store this kind of basic information instead of you.

Overall, There isn’t a lot of replay value here because you’ll basically just be playing the same level over and over and over again with nothing much beyond that. Nobody is going to be spending that amount of time on a single game for very long. It just wouldn’t make sense. You know it and I know it. I’d like to think that this would have potential with a modern day remake but I do think you would need a ton of bells and whistles to make it worth the purchase. Otherwise I would really just go with the classic Tetris style instead because I find it to be more fun. That’s what it really boils down to in the end.

Overall 3/10

Castlevania: Grimoire of Souls Review


It’s time for the last Apple Arcade review as I have now canceled my subscription with the service. It had a good run but that’s how things have to be. This one’s more of a real title than Mane Merge although it does suffer from a few issues with how the original game was designed. It was going to be a gatcha title after all but had to remove the freemium elements for the Apple Arcade. So what you have is a game that is not very well balanced and yet…it is fun. You just have to use some special methods to get around.

The basic plot is that Alucard becomes aware of another plot to revive Dracula. He has to make sure that this doesn’t happen and so he partners himself with an organization to stop this. Basically they have to go through the books of history and recruit all of the strongest vampire hunters. The villains are trying to change history at the same time to remove these heroes. Whoever moves fast will claim the edge but with Death itself trying to resurrect Dracula, is there any way to stop him? It definitely won’t be easy but Alucard is an old hand at this and ready to win.

The gameplay here is your classic 2D platformer. You use your sword, wand, or whip to mow through enemies and get to the end. Each level is fairly short so you can breeze through them but of course there are a lot of levels in each world. There are 10 worlds here and each one has 16 levels although you only need to complete 10 to move onto the next one. Beating the rest of the levels is often recommended to get progress towards new S class weapons and to get stronger. So you go through the levels and claim victory right? Well there is one thing stopping you from doing that and this is your power level.

So here’s where the gatcha type elements come in. Each of your characters has a level and then your account has a level. You raise character levels by beating enemies and getting EXP while your account level goes up by completing stages. Your weapon, sub weapon, weapon 2, weapon 3, and 5 armors all have individual levels as well. Those you level up with gems but every 5 levels it gets maxed out and then you have to limit break the equipment. You limit break it by getting memories of the weapons which you can try to find in a stage, search for through an auto complete, or summon. It will take a while to do each one so these are basically stopping points where you just have to wait until you get them.

Summoning is expensive and searches are limited to 60 times per day so the rest of the time you will need to actually go out there and just keep on completing the levels. That part is limitless at least but you can see how this would take a while right? The levels keep jumping up in terms of difficulty level so you have to try and stay close to compete. In the end I was able to complete the game with a power level of 88,000 and it took me 22 hours to accomplish this. The number is partially RNG based on what you summon so add or subtract from that amount if you aim to complete the game.

There is a trick that I mentioned earlier though so lets talk it through because without that I would not be anywhere close to beating the game. On the Arcade none of the shops work and it sounds like this is being worked on but I didn’t have time for that. So the trick is to turn off your mobile phone’s automatic date finder and manually put in an earlier date. I warped myself back to 2023 which activated all of the shops and I was able to grab what I needed. The one annoying thing about this is your phone’s other apps like your email will keep asking you what’s going on with the date so accomplish as much as you can in one shot before going back to normal.

I’m not sure if messing with the date could cause any problems with your phone but it’s best not to really take any chances with that right? Then you can keep warping days to collect the login bonuses and refresh the searches so you can progress through the game. So while I played the game for 22 hours, I lived through close to half a month by moving myself through time. Without that ability, it would take me about that long to complete which is pretty crazy. Apple Arcade really enjoys adding a grind to its games but since this one was left unfinished that worked in my favor since they didn’t bother setting an automatic date.

It’s still something worth considering in the review though which is what holds this game back from being higher. I enjoy the actual gameplay but you’re effectively locking all of the players out with the way the difficulty jumps up. You just wouldn’t be able to damage the boss until you got upgraded and that’s why gatcha elements can be a little annoying in gameplay. Particularly when getting stronger is such a time consuming project.

What helps compared to something like Mane Merge is that at least the story was a lot of fun all the way through. Again I do think we should have gotten more cutscenes and voice acting but the crossover effect was cool even as someone who doesn’t know a ton about Castlevania. I imagine there were probably a lot of easter eggs and such in the story. Everyone got their props and respect in the story which is what you always want to see and the ending was actually very satisfying.

The graphics in this game aren’t quite as impressive as the other Apple Arcade titles. This is the one aspect that the game really lacks in. It’s a bit surprising but maybe it’s just the art style that it was going for. Whatever it was, the game definitely doesn’t look very good. Meanwhile the soundtrack is fun though, there are actually a whole lot of tunes in the game so you don’t hear them repeat very often.

Overall, The length of the game is pretty impressive. As noted, it’s 20+ hours while playing through even with the enhancements Play it normally and you’re probably looking at 50+ hours. I didn’t even touch the special event stages which will add some replay value. I will note though that the replay value is limited in this case because after you play through those last levels, there is nothing else. No other mode to have fun with the gameplay or anything like that. You’ll just have ended the game and then it’s time to put it own. That’s actually a bit rare for a gacha title but I guess once a title is no longer supported it makes sense not to keep on adding stuff. If you enjoy Castlevania and have the Apple Arcade then I recommend checking it out but otherwise you can probably grab one of the classic Castlevania titles instead.

Overall 6/10

My Little Pony: Mane Merge Review


It’s time to look at an Apple Arcade title that is definitely a very long one. I poured in tons of hours to complete this game and unfortunately the length is actually a weak point here. I tend to enjoy matching gameplay but there should be something with it as opposed to matching just for the sake of it. The game has a story yes, but it is really dragged out with whole chapters going by without much plot progression. The grind was a little too much for a little amount of content which is what doomed this title.

Basically the game starts with a villain deciding to take down Equestria and she has some kind of magical abilities that allow her to summon vines which start to terrorize the populace. Nobody knows that she is doing this but in a way that might have been an issue for her because nobody takes the threat too seriously. Yeah the ponies are removing the vines but there isn’t a lot of urgency. Has she underestimated the resilience of the heroes?

Well she absolutely has, that’s a big guarantee here. The heroes keep on chopping down the vines and rescuing their friends. Rinse and repeat for all 11 chapters, the heroes just don’t stop. You get little cutscenes every now and again and then one main one at the beginning/ending of a chapter but there isn’t any real voice acting. Each character has one word that they will say as a sound effect and they will keep on saying it but that’s like the bare minimum of voice acting. An Apple Arcade title could absolutely afford to have real voice acting.

The graphics are really good though, I can give the game that much at least. The character models are on point and the backgrounds all look sharp. This does at least look like a very modern title. The soundtrack is very limited and while the main theme isn’t bad, there’s nothing very exciting here. You will very quickly forget all about the tunes. This game is aimed a bit younger so I’m not expecting heavy metal or anything but there are plenty of great Mario and Sonic tunes in each game and those are aimed at kids too.

As mentioned, the gameplay itself isn’t bad. Basically you match different items together in order to form new items. Form those new ones to get newer ones, etc. There are 6 kinds of objects and each one has up to 10 levels of items which means a lot of merging. You don’t have unlimited energy either. When you run out of spins you can either wait around 2 hours to replenish 100 merges or you can play a minigame to get up to 75 merges back. It’s nice that there is a way you can just wait it out, but it’s not very practical given the amount of merges that you need. You could go through well over 1000-2000 merges in a single chapter so that’s a lot of merges.

The game also forces you to switch sides every now and again. For example you might just figure you’ll do a ton of minigames to stockpile a few thousand spins and then go do the merging right? Well the cap is 200 so you have to go back and do some merging before you go to the minigames. So you’re constantly switching between the two areas. I don’t think there is really much of a point to making you limited like this. I’d have preferred to focus on one and then the other. There are a lot of minigames but the fastest one in my opinion is feeding the critters. I would just spam that one over and over again.

The game does have a ton of content though, I can tell you that much. The main story probably took me at least 50+ hours to complete and then there are two other story modes to contend with as well. Every 3 days there are mini events you can compete in for fun and of course there is a sticker book which holds your achievements. If you want to 100% that, you will need to play every minigame at least 50+ times and ace all of the story modes. It’s actually very achievable but of course very long.

As far as I know the main story mode is easily the longest out of all the stories but even then I bet this will take a good amount of time for you to beat the others. This is just an example of what I would call a fairly pointless grind. If you really enjoy the game then of course you will be glad for some extra content but if not then there is no incentive to go through the other stories. You will barely be able to muster up the courage to beat the first story mode.

It’s just a shame because a ton of effort was put into this one but the effort was focused on the wrong area. It should have been on making the story mode as compelling as possible and always having some kind of a reward for the merges. When you get enough hearts to unlock the next item, there should always be a cutscene. Maybe make less items but each one costs more merges to unlock and then you would have a better balance here. It’s just rough to play for an hour or more gathering hearts and no real progression to speak of.

Overall, Mane Merge is a game with a ton of content but it was just bloated without a lot of incentive to make it fun. It’s certainly not worth getting Apple Arcade for and I wouldn’t keep the service for this game either. At the end of the day you should give it a go if you’re a huge MLP fan but personally I would say to play one of the matching games like Fruits Mania or Lollipop instead of this title. Those didn’t even have a story and yet they were a lot more fun to go through. This one lacks that addicting edge to it so instead of being lost in the game, you’re wondering when it will end.

Overall 4/10

Ecco the Dolphin Review


It’s time to take a look at a game that is pretty well known for the Genesis, but is it actually good? That’s always the key question in these kinds of things and unfortunately I can confirm that it’s not one of the top titles. It is missing a lot of quality of life features that could have helped it out a whole lot like more of a full map, more of a tutorial on the controls, and just more signage in general. I should know where I have to go at all times. Instead of being a fun fast paced adventure, it ends up getting lost in the weeds.

The general plot is definitely pretty crazy especially if you haven’t read the booklet or anything. Some Dolphins are splashing around when there’s a giant tremor and a bunch of trippy lights appear. The whole crew is scattered and there may be something very sci-fi going on around the place. Ecco (Why isn’t he called Echo tho?) has to stop these invaders and creatures that are certainly not from Earth while also making sure that the rest of the Dolphins are okay. You meet up with one of them again in level 1 but he doesn’t really do anything. So really you are on your own here, Ecco is the last chance for all of Dolphin kind.

I think you’ve got a solid intro right there but the real problem is once you get onto the gameplay part. You only have 3 real controls here, acceleration, attack, and sonar. You’ll be using them all quite a lot as you go through the game but there are definitely some issues here. First off, it’s often hard to know exactly where you are even going. You might want to go right but then that’s not the right way and you’ll be blocked by a crystal. You try to go left and then you get stumped that way as well. You can try to pull off a lap and go the other way but then you’re still busted.

After a lot of trial and error you’ll see that this is really a puzzle game. You have to activate different crystals with your sonar which gives you the ability to move another crystal out of your way. Eventually you will have them all out of the way and then you can really move forward. So that’s pretty good but then there’s another problem, you have an air supply. You have to routinely find an area where you can go above water to replenish that or you instantly lose and go back to the very beginning of the level. Yes, the very beginning so you have to re-complete all of the puzzles again.

Ecco is a really fast creature but that works to your detriment most of the time as it means that you will be crashing into monsters constantly. Looking for a safe area? Crash! Looking for the next puzzle? Crash! It just keeps on happening and while you do have a few health points, you will quickly lose them every time. There is just no real safe zone here. Part of the problem is that the game isn’t ready for Ecco’s level of speed which means that crashing into everyone and everything is basically inevitable. If you go too slow then you’ll run out of oxygen after all. At least the game does remember the enemies that you’ve defeated so you can really take the slow and methodical approach but it also means that every level will probably take forever.

I can’t imagine trying to complete this without access points. It feels like it would be absolutely crazy. Once in a while I do get the feeling that I wouldn’t have been quite as big a gamer as I am nowadays if this was the era I started off on. Of course there were still a lot of solid games back then but it feels like tons of them were really unforgiving. Making constant save points a regular thing in the modern era was definitely a great move.

I can at least say that the graphics are pretty good here. The game looks nice all the way through and I didn’t have any issue there. The soundtrack is a bit more on the forgettable side but I’ve definitely heard worse. Also, I probably didn’t hear most of the soundtrack because of how early I died here. My understanding is that the length of the game is fairly short but at the same time I think you have to account for the difficulty level. So because of that this would be one of the longer Genesis titles. It’s not enough to win me over to their side or anything like that but it’s definitely worth noting. You do at least get a lot of bang for your buck.

Overall, Ecco the Dolphin is a game that had some potential but ultimately the gameplay just wasn’t all that fun. That is a massive problem because without fun gameplay you don’t really have anything. You need that in order to take the win. So we need to redo this game from the ground up. I would argue even the core gameplay should change because while there can be good quality of life features that come in, they won’t be enough on their own to turn this around. Maybe they can prove me wrong, I’ll probably play more Ecco games at some point and I have to imagine that they will beat this one. This is one of the rare titles where I would tell you to skip it for now. There just isn’t much reason to check this one out. When you boil a game down to the basics, it is all about having fun and so if you aren’t having fun then you are out of luck.

Overall 3/10

Ristar Review


It’s time to jump right in to the big Ristar title. This one had a cool cover and a solid looking main character which are pretty massive factors when you’re looking into any platformer. If you want to be big then you need to be memorable and in the end this game pulls that off. My only main gripe is that the game is very short. Even for a platformer I would say this one is short as each world only has 2 levels rather than the standard 6-8. So that immediately makes the game fly by.

Still, the game starts off with a bang as the legendary hero is defeated and so his son steps in to put an end to the villain. Ristar may be new a this but he acts like a seasoned pro as he takes everyone down for the count. This guy is not going to be holding back. So you go through the 6 worlds and conquer the boss at the end of each before entering the final boss. The level structure is fairly straight forward here and the final boss has a classic 2 phases to him. For a second there I thought he was about to get a third with the way the game was shaping up with that last cutscene but ultimately it was really more of a cliffhanger setup for a sequel.

Now this is a franchise that we really need to come back. It’s just got a really fun gimmick. So the main difference here compared to another platformer is Ristar attacks with grabs. He grabs opponents who are far away and drags them up close. You also use the grabbing to latch onto objects and swing yourself to the other side. It’s pretty well executed with just about everything being grabbable.

The toughest obstacle was in one level where you have to keep bouncing across the walls in order to get high enough to grab onto the next object. There are spikes all around so one wrong jump and you end up getting taken out. You start each level with 4 life points but you’d be surprised at how quickly that gets taken down to 1. So the game’s difficulty level is the real deal without a doubt.

I’d say it’s probably tougher than the average platformer. It’s definitely fun and enjoyable all the way through though. The toughest habit for me to break was not jumping on the enemies all the time. In almost every other platformer you just keep on stomping them but here doing that actually causes you damage instead. So you have to remember to just grab everyone instead and completely forget about jumping as an option.

The bosses don’t always have much of an indication that they’ve been hit so if you’re unsure, just keep grabbing them. Ultimately that will always do the trick when the going gets tough. The boss designs are pretty fun. You could really tell that a whole lot of effort was put into this game which is why it’s hard to believe that it didn’t kickstart a big franchise. You get the feeling that this was always the goal here.

Again we do have to talk about the length though. I can’t imagine that word of mouth was terrific about how quickly you could beat this game. This isn’t an arcade title with tons of replay value. This is a platformer with a beginning and end so once you complete the game there isn’t much else to do. There aren’t any real collectibles or bonus levels to play through after all.

So it’s short enough where this has to be part of the conversation. I know back then games were shorter in general but 1 hour for a platformer? Eh that’s just a little too short. I imagine it was probably difficult coming up with a lot of levels using the grab mechanics especially since nobody else had been trying that before so I bet the sequel would have been longer.

I already talked about how good the game looks so the graphics are a definite win here. Meanwhile the soundtrack is on point here. Some pretty fun tunes all the way through. Also while the game didn’t have any flying gameplay, you can definitely see where that could have been a thing in the sequels because when Ristar gets enough momentum he becomes a shooting star. It doesn’t play much of a role here beyond cutscenes or ending a level but it’s pretty handy.

Overall, Ristar is a pretty fun game. I had no complaints with the gameplay itself and the overall presentation was handled very nicely. I would recommend picking it up while you have the Switch Online. If you had to spend money to purchase the game then definitely I would be very hesitant before saying anything but as it is, this is a good title to check out. It’s definitely got that nostalgia factor to it as well with the artstyle.

Overall 6/10

Flicky Review


It’s time to check out the classic Flicky game. I’m making my way through the classic Sega games and this seemed like a good one to check out. The gameplay will feel very familiar when you turn it on and this works out in a nice way. The game has a few puzzles at the ready as the levels get tighter and tighter but in the end as long as you stay focused then you got this! I find it hard to imagine anyone clearing all 48 levels without access points though, the difficulty really spikes as you go through it.

Basically the gameplay here is to shepherd a bunch of baby birds to the goal before they are eaten by cats. So the stakes are really high and you can only run, jump, and shoot objects as you pick them up. You shoot as soon as you jump so you have to time that carefully. There aren’t a whole lot of objects to throw after all. The levels themselves are fairly small so they loop as you go right and left. That means you are never far from the goal but it also means that you are never far from the cats so you better keep that in mind. One wrong move and it’s game over.

The graphics here aren’t bad but they are noticeably old. I wouldn’t say it holds up as well as some of the other classics like Pac-Man but I will say that the backgrounds are very pleasant. You see a lot of nice looking buildings and designs behind you which is cool. The soundtrack is more forgettable but I don’t believe it’s bad or anything like that. Just could have used a little more action and excitement personally. Now with the length there are 48 levels and each level ranged from being around 30 seconds long to possibly 1-2 minutes if you are having a lot of trouble.

It’s not likely that a level would take longer than that as you’d probably have been caught by the cats by then or just naturally beaten the level. So this is really quick and you can beat the game in an hour easy if you take the difficulty aside. If you are trying to beat this on pure skill then I imagine it’ll take you way longer than that in the end. There isn’t much replay value beyond that though. You can always try to beat the game quicker or just get a larger high score but I don’t think the game quite has the staying power for that.

Still, it’s a fun game to quickly check out if you have the Switch Online. I would also say that the gameplay really is fun all the way through. Even if it may lose to other games, at the end of the day that doesn’t take anything away from this title as a whole right? I think there’s a whole lot you could do with a modern Switch Flicky game to be honest. Spyro is really the only main platformer series with full flight and he barely ever gets games so Flicky could easily steal that part of the market away from him. I do think you would need to go with a different gameplay style like that to get big.

Of course I do always believe that any gameplay style can work with the right story. If the story is engaging enough then you would play 100 levels of this gameplay style. Why not right? It is certainly fun enough. It just seems to be the case that arcade style platformers like this never really have cinematic stories. Maybe developers feel it would take you out of the immersion but I’d love it. Imagine a modern Galaga with the same gameplay but every few levels a massive cinematic cutscene shows up and furthers a cool RPG type plot. That would be awesome.

Overall, Flicky is a fun game. There’s not a lot to it which ultimately prevents it from getting much higher though. I just don’t really see the replay value in trying to get a high score as much as some of the other games. It feels more luck based. Yes there’s a bunch of skill here but even with the best reaction times you’re probably going to get blindsided a few times due to how the levels are structured. So once you’ve gotten about as far as you can that’ll likely be it for you. I can see this being a fun game to challenge friends to as you see who can go the farthest though.

Overall 6/10

Mario Party 2 Review


Usually I had been doing the Mario Party reviews in order but I actually never got around to publishing this one. Well, it’s time for a blast to the past because Mario Party 2 is a title that really had fun going the extra mile. The fact that each board has a full cutscene at the end where the heroes take down Bowser is really fun. I didn’t test if the cutscene is skippable so if it isn’t then maybe this would get old eventually but otherwise it’s just a really nice way to cap off the adventure.

The game has your classic story where you take Bowser out and prove that you’re the best while also having the iconic party/minigame modes at the ready. This is a party game that really has a ton of content for you to go out and enjoy. I would expect nothing less from this AAA title though. The character roster is still a bit on the small side but of course they all play the same so it’s not like it’s a particularly big deal. I just enjoy having more characters because it’s just fun to keep switching things up. This game is fairly old so we can really let that part slide.

Now where the game shines is with the levels. There’s a decent number of boards here and they are all very unique. They each commit 100% to the level’s theme whether it be outer space or the wild west. They have their own event spaces and a lot going on here but don’t break up the gameplay as much as the original or Party 3 where they could be a little excessive at times. Here we get to just jump in with the minigames and really just have a party. The A.I. is still as strong as ever though so get ready to have some real competition there. It’s just so good as predicting where you will go and making the right action. You wouldn’t see that from a newer title.

The selection of minigames is pretty solid as well. It has some of the most iconic ones of course like riding on the ball to knock out other opponents and a bunch of others. While Party 4 will always have the best lineup, these games hold their own rather well. Unlocking them all is bound to take you a long while too with how many there are to select. That’s still one thing I wouldn’t mind changing in a future title, some other way to unlock them aside from RNG. After all as we all know, RNG can be really rough to deal with at times.

As you can expect the graphics here look really good. Mario Party has a very timeless artstyle that still looks sharp and colorful many years after the game comes out. I suspect that this will always be the case as well. Colorful artstyles just work, it’s something that I’ve tried to say for years. Realistic artstyles are more risky because when they’re old, they look old. The soundtrack here is also fairly decent. Not super memorable but it has enough energy to it to work well with the minigames.

It goes without saying that the replay value here is also quite extensive so there’s a lot of reason to keep on coming back to have a good time. The minigames are different enough where you may want to play this one for a while even over a newer installment just for the nostalgia. As a result I would say there is always a market for this title even if it’s not my personal favorite Party title in the franchise. It’s still good enough by a considerable margin to be worth the play.

Overall, Mario Party 2 is a really fun game. There’s not a whole lot more to say about the game because it’s jut really solid due to the excellent gameplay and creativity in the games. There’s no real story to talk about or some kind of hidden theme for me to unpack. It’s a very direct title in that sense. You’re playing a game to have a fun time and this one delivers. So I can easily recommend this to any gamer no matter what your skill level is. It’s just good fun all around. You feel like they could have made a 15 turn Party Mode which would be easier to play in a short batch but you do also have minigame mode for that. Also since we’re on the Switch Online you can always create a save point whenever you want. Now there’s one of those modern quality of life perks I love so much! Of course that’s not from the game itself so I wouldn’t be counting it as part of the review.

Overall 7/10

Harvest Moon 64 Review


I’m going to be brutally honest here folks, Harvest Moon is not one of the top games out there. In fact I would argue that this is still Nintendo’s weakest series bar none. There just isn’t anything about this title to really get me excited. As with the last one, I couldn’t even get out of the first level. The harvesting mechanic just isn’t a lot of fun and I would argue that it’s way below something like Harvestella which was ideal. That was a game where I really enjoyed each area of the game. So yeah don’t expect a lot of positives here.

The basic plot is pretty similar though. You inherit a pretty large farm in a small village so you head on over. The mayor and the townsfolk seem nice. They’re all hoping that you fit in really well here and will do everything they can to help you succeed. It’s definitely appreciated and there will even be parties, adventure, romance, and danger. That said, it is all dependent on you growing those crops really well so get to work right!? That is easier said than done and this is where the game effectively starts to end.

Right from the jump you are supposed to start watering the crops and getting things ready but the game doesn’t do much to actually prepare you for this. It just feels like you’re in a loop of asking people for help and breaking the ground to get the soil out. Nothing ever really happens and while small cutscenes happen after enough days, there isn’t a whole lot of plot progression. Mainly the problem is that I just didn’t get far enough but even with that in mind I think the game could have been more exciting.

Give me a map of the town and have more tutorials. I would say that the game is missing a few quality of life features like this that could have really made a massive difference. Without a doubt I would say that things would have improved with things like this. Even if you a full time farmer and know what you’re doing, I would bet you will still have trouble understanding what the game is asking you to do. It’s just all too vague the whole time.

The graphics aren’t bad though. You can always understand what is going on at least which is always a plus. The soundtrack is more on the unremarkable side though. I couldn’t really tell you any of the tunes at this point, they just don’t stand out. Now in terms of length the game definitely does well. This is a long game as it is and there is a ton of replay value if you enjoy it because each day is different. So the playthrough would be very long especially with no real end point.

At the end of the day though it all comes down to how fun the game is. Unfortunately the game just isn’t very fun. There’s no real reason to stick around here. It just ends up being rather unmemorable and the gameplay itself isn’t enough to hold you. I did plow the fields long enough to rank up my equipment twice but it’s not like it’s a big difference either way. It still takes an awful long amount of time to complete the field and the main character has a fatigue meter so if you work on this too much then he isn’t able to do anything else. He just starts panting and basically throws in the towel.

So now you’ve also got a stamina meter and a day/night system to worry about. Trust me when I say these are all even more net negatives. Why would you include all of these features at once? It puts you in a bit of a rush and artificially extends the game since you don’t have time to do everything at once. It means you really have to pace yourself and take your time which isn’t all that great. I wanted to just go in and have fun but the style is way too limiting.

Overall, Harvest Moon 64 doesn’t really do anything to separate itself from the original one. Yes it looks a bit newer but that’s about it. It still suffers from all of the existing issues of the first game and that really limited its overall potential. At the end of the day these are what I would consider to be design flaws right from the start so you aren’t really able to just work around them. The game would need to be redone from the ground up and as it is I would say it feels almost unplayable. Check out Harvestella instead if you really want to play a game like this.

Overall 2/10

Bomberman Max 2: Red Advance Review


It’s time for another Bomberman adventure! This is one fighter that you can’t keep down. Well, it’s definitely a cool idea to have Max get his own sub series here. Bomberman gets a cameo at the beginning and he does help out in some puzzle levels but that’s really about it for him. This time it’s Max’s show as you go through the levels and try to defeat all of the enemy robots.

There isn’t much of a story here though. It starts out with the villain turning Bomberman and his friend Max into a mini size. It’s definitely put them in a very dangerous position but fortunately the villains run off rather than pressing the advantage which worked out for the heroes. There is surprisingly not an ending cutscene so it seems to get that you probably have to 100% the game or something like that. Each world does have a ton of levels and most of them aren’t actually required but it’s not like you’re skipping them. So let me explain the setup of how this works.

When you complete a level, 2-3 portals appear. Each one will take you to another level within the world but they don’t say which ones they are. So you will go from 1-1 to 1-4 for example. Then after that you go to 1-6 or 1-3. Some portals take you backwards while others take you forwards. As a result it’s pretty much luck based. The portals themselves don’t change but at least on the first playthrough you wouldn’t know which is which. When you complete a level, the portal taking you back to that stage turns red so at least you don’t run the risk of beating the same level twice by mistake. Now that would have been annoying.

The game actually remembers your progress so if you do have to go back to an old level, the portals are still there rather than having to clear the objective again. That’s definitely a good feature, it means that at least if I ever did go back to try and 100% clear it, it wouldn’t feel like an impossible challenge. Of course this is all me assuming that there is a bonus ending. For all I know it’s just an illustration or it unlocks the credits although I’d be willing to bet that it is a true cutscene.

The graphics here are pretty good. The character models are on point and the artstyle for the GBA was good. The soundtrack is also fairly good. I wouldn’t say it’s anything too noteworthy but at the same time it’s fast paced enough to work with all of the explosions. The game itself is fairly short at around 4 hours or so. I actually went ahead and beat it all in one shot, mainly because my game’s save feature was busted. So I’m actually a bit lucky that it wasn’t longer at 10 hours or something like that.

Naturally the game will usually have a working save file so I wouldn’t hold that against the title. Also I didn’t talk much about the gameplay yet. Like I said, it’s basically a puzzle title. Each level will give you an objective like find all of the food or destroy all of the spiders. Once you do that then the portals open up which will take you to the next level. You start out with all 3 of your stats at 0, speed, bomb range, and # of bombs that can be used at once. As you blow things up you get power ups to make your stats stronger to a max of 4 in each stat.

when you get a game over your stats go back to 1 in all categories on the retry. So while it’s great that you have unlimited continues on the same level, it does mean that it can be tough at first. One level had me stumped for a long while because it was super hard to win with 1 stats but eventually I pulled it off. For the most part the bosses are a lot easier than the levels because of how huge they are. It’s really easy to tag them with explosions but the final boss is an exception. He has so many different forms and power ups that it’s really hard to stay one step ahead of him. That one took me a few different attempts.

So in the end the gameplay was good but not quite enough to make up for the game basically skipping the story entirely. The way the stages have randomized objectives each time is interesting and I like the idea of level trees where you don’t know what you’re going but not if it means that you’ll miss out on an ending. There should at least be a basic cutscene after each world. Also the game feels unfinished in some ways. The main example I have is the monsters that you can summon.

They actually have levels and stats that increase as you pick up collectibles and defeat enemies but they don’t seem to matter in the actual gameplay. Each monster does have a special ability like letting you pick up extra bombs but the ability doesn’t change or improve as you level it up. So I couldn’t figure out what the level ups were doing. They seemed to be completely pointless which is odd. Maybe it’s for a different mode but in that case there’s not much reason to include that in the story. The Gamecube game had “Pokemon Battles” mixed in with the bomb puzzles so it made sense there but that doesn’t happen here. Guess it’s a bit of a mystery for now.

Overall, Bomberman Max 2 is a good game but one that could use some quality of life updates. I think you should get a proper ending when you beat the game even if you get a true ending of sorts for doing everything. Having unlimited continues is great but having to get the power ups again can be a little rough. Still, the puzzle gameplay is on point and the levels are designed well. You really get to make the most out of the bombs that you have and it always feels satisfying to complete the levels. It’s not an easy game by any means so you really have to work for it.

Overall 6/10