The King of Fighters XIII: Global Match Review


King of Fighters XIII definitely surpassed my expectations here. The instant it had a real story mode and not just throwing cutscenes into arcade mode, I knew it was quite literally built different. This was a game that was putting the story first and I was all here for it. There are even branching paths so you can see different versions of the story and more added context as you play through the game. I ended up getting 60% of the cinematics on my first run.

The story concludes the big saga of the villains trying to revive Orochi and using their cosmic powers to get in everyone’s way. Ash gets a big role in here as he stole Iori’s powers last time and is working on getting Kyo’s now. If the old lead isn’t careful then he is going to be taken down. It’s a really good premise to get you pumped up and I greatly enjoyed the intro. We got to see all of the old leads like K and Kyo and then it ends with the lead being attacked. This game just has the most focus on story by a longshot and it was an excellent idea. I always feel like this is the perfect way to really get you focused up for what is about to happen.

The story definitely doesn’t disappoint. We get a lot of fun illustrations the whole time as the plot moves forward and a ton of dialogue. I didn’t even see all of the paths as I mentioned before so they added a ton of content here. It almost felt like a visual novel at times here. I should also mention that there is another King of Fighters tournament going on here of course. That’s always got to be a factor here of course. Why would there not be a tournament?

It should come as no surprise that the gameplay is great as always. The graphics look really sharp here once again and the movement speed is really good. I felt like the bosses were also designed better so you got to actually play against them. It wasn’t a matter of abusing loopholes or cheesing the opponent out. Instead you were actually fighting them mano a mano the whole time and that was a much better idea. So I was really glad to see that, it’s definitely the way to go.

You feel more of a sense of triumph when you win as opposed to just exhaustion and wondering if the boss is still more skilled than you are. Here, the boss is still rather difficult but it’s nothing crazy. The boss is way aggressive and like a real player will leave openings for you to attack with. I will say that the second to last boss had such long animation cycles though. When he grabbed you, you could basically close your eyes and rest a bit because then he keeps on punching you in the stomach and taking forever to get on with it. He’s a very dramatic fighter to be sure. I feel like it would probably be funny to see anyone using those combos in a competitive tournament assuming that the character has these moves when you play as him.

In terms of the paths in the game, usually you will have a choice for example to see what’s happening at the tournament or what Ash is doing meanwhile. Typically I went with the Ash plot since I figured it would be more intense but you’ll probably want to try them all. When I googled how to get the true ending, there seemed to be quite a few requirements to even get the chance so good luck. Definitely not a pushover by any means but that adds to the ever expansive replay value of the game.

You have the endless vs fights, getting all story mode paths, and of course getting the Platinum trophy in the game. By the time you’re done with that I’m sure you will have spent a ton of time on the game. Additionally, here are a lot of characters to play around with so you’ll want to test them all out and see which character you are best with. I’m actually starting to like the grappler characters in this game. It feels so satisfying when you land a command grab out of nowhere and it deals a ton of damage. A super throw is what won me the final match after all. I was about to lose otherwise.

Overall, King of Fighters XIII is a great game. I dare say that it is easily the best of the early games although calling it an early game is probably misleading. I think XV is probably still the best overall but I’d need to think about it. Either way the latest 3 games are the top 3 overall which is cool because it shows that the series is in its peak right now. They need to bring us some more games but bring back this expansive kind of story mode. It really does help the series go to the next level and doesn’t feel like it should be a giant ask. If there’s any King of Fighters game that you should get, this may even be my first recommendation because of the story.

Overall 8/10

The King of Fighters XII Review


It’s time for another big King of Fighters game! This time around there’s not really much of a story but to try and make up for that we do have a pretty big cast of characters. The visuals have noticeably improved and so the whole thing works out pretty well. It’s definitely a game that you can’t afford to miss out on if you want to own the whole collection. If you don’t care about owning everything….well then I guess you’ll be okay but it’s still a quality game either way.

With no story you’ll probably want to start off by clearing an arcade mode. The arcade mode is a lot shorter than usual as it’s only 5 levels long and there are no bonus levels or bosses this time. It’s really just you seeing how fast you can beat all of the opponents. In fact they call it a time trial arcade mode so that really was the intent right from the jump. It definitely does work to make the game stand out there but it’s still no substitute for a full on story. I was really surprised that there wasn’t at least a secret boss at the end. Something to really test your might you know?

I did appreciate the jump in graphics though. Like I mentioned before, the graphics look really sharp this time around. The controls feel a bit different and you really feel like this is the next generation of KOF. There are a whole lot of details thrown in here and so you you can really appreciate all of the super attacks. I also think they did make the special techniques easier to use this time around. I was cranking them out like nobody’s business for a while there while in the old games it was really hard. There was a simple vs technical mode option so I did go with simple which may help with that.

The soundtrack isn’t super noticeable this time around. King of Fighters seems to be on/off in that regard. You’re here for the gameplay first and foremost though and that is solid as always. It’s pretty fast paced and you can really use a whole lot of combos. It’s a game that really pays off your hard work and dedication by letting you deal out more damage. The better your combo skills, the more you are going to absolutely dominate the competition when the going gets tough. It’s a very satisfying circle in that regard.

There is unlimited replay in the vs modes of course and this time you even have trophies that you can earn by playing the game. So if you aim for the Platinum trophy that will add a lot of time into the mix as well since fighting game platinums are always extremely intense. Hopefully none of them are online based though or you could be in a lot of trouble there. I still think they need some kind of fix for games where there are online trophies but you want to get the Platinum. It’ll likely never happen but it’s nice to think about.

I ran with Terry’s crew for the arcade mode but feel free to switch up your teams and try as many characters as you can. They all have very distinct movesets and nobody feels too similar to anyone else. The developers did a good job with all of the characters there. The fact that we have several different fire users at this point and none of them feel like clones of each other is definitely impressive. This game knows how to really craft a moveset that fits every character’s playstyle.

Since there’s no story mode here there’s a little less to talk about compared to the other titles. You sort of get the drift after all since a fighting game is very direct. You either enjoy the combat style or you don’t and whether you like the game or not really comes down to that one trait. Gameplay is mega important for any game obviously but if you’re a fighting game then that rises up even further. If you don’t have fun with the combat then that automatically means the game is no fun either. There’s just no way to get around that after all.

Overall, King of Fighters continues to be a really solid fighting game series. While I miss the story, the gameplay is solid enough to hold its own here. Fans of the franchise will have a good time as always and I can definitely recommend this to any fighting game fan. Sometimes you just want to sit down and have a few matches and in that case this game has you covered. You can explore all of the characters and see which fighting style works the best for you. As always I like playing as Terry Bogard quite a bit and he has the old design back which is great.

Overall 7/10

King of Fighters 2002/2003 Review


King of Fighters has had many games over the years. There are very few who can say that they have played all of them. Even for me thanks to the elusive 99 I won’t be able to say that but I will have basically played through the whole series so that feels like a rather massive W if you ask me. These two games are pretty fun and continue the game on a rather high note.

First up the 2002 game doesn’t really have a story. So for that game you’re really playing through the arcade mode to have a general sense of the controls and you get to beat up a revived Rugal again which is always intense. Definitely not a boss that you want to mess with. In 2003 you’re mainly playing with Ash as you try to get more power and then get wrapped up into another big villain conspiracy. Looks like the Orochi factions aren’t quite done yet but Ash can hold his own.

At this point King of Fighters has so many different factions and it’s always fun to see all of them being active a the same time. That’s not something that you usually see so that’s pretty different compared to other fighting game titles. You have the Orochi revivers, the NEST remnants, Ash basically counts since he’s trying to absorb more power, Rugal’s kids, etc. The game would really be able to do a whole lot as an RPG with this many characters to play around with.

The gameplay is pretty classic as you would expect. There are different mechanics that get added and removed as the games go on but the classic core of the gameplay is still the same. Use your attacks and special moves to take your opponents down. The arcade mode will take you down the path to taking down the main villains. After playing so many of them in a row, I do think it’s impressive how consistent the games are. They all tend to generally follow the same patterns and schedules.

It’s mainly the story that changes and of course some specifics in the actual gameplay like I mentioned. I wonder if the hardcore fans could immediately tell you which game it is based on the win screens after a match. That would be a fun test for some of the more intense fans. I naturally wouldn’t be able to clear that quite yet but I do think I would be able to put up a decent fight since they’re all really fresh in my mind.

The graphics are good as always. I definitely have no problem with them. I do miss Terry’s old design with the cap but since he gave it to a girl at the end of one of the games, it makes sense that he no longer has it. It was so iconic though. I forget if he ever gets it back in the newer games but hopefully he does. He still has it in all of the spinoffs after all. The soundtrack is also good. I felt like we got some more memorable tracks this time around although it might be difficult to find them. I suppose I’d just have to listen to the full soundtrack to pick it out.

As always there is no limit to the replay value here. Just keep on playing with a friend and you could do that all day. If you’re only playing by yourself then that might not be quite as fun but that’s always been the case historically. So it’s not unique to King of Fighters or anything like that. These games were made to be enjoyed by everyone and that way you can also learn how to fight the right way. In a lot of ways fighting the computer teaches you the wrong things since you are focused on exploiting the AI and your moves may not be optimal. Like overusing the jump kick to sweep kick combo may work on the computers but if you keep on doing that against a real opponent then you’re going to be countered real hard.

As always get ready for some real crazy final bosses. These aren’t the craziest to be sure but you’ll likely still die a few times an need the bonus. It’s still very impressive that the bosses are always this tough though. It’s like a point of pride for the series and it is definitely well earned. That kind of difficulty doesn’t just appear on its own. The developers had to work really hard on that one.

Overall, These two games were fun as expected. They had some fun tunes and the gameplay was good as always. You really get to test your limits in these games as well as your reaction times. You’re not going to go down very easily that’s for sure. I’ll be having more King of Fighters reviews up pretty soon so get ready for that. It is definitely a really fun franchise and if the developers were willing to go just a bit harder with it on the next big title, it could really start to make waves on the fighting game scene. Give us a story like Street Fighter V or what Tekken always has. The characters in KoF and their backstories are definitely detailed and expansive enough to support this.

Overall 7/10

Mega Man World 3 Review


It’s time for another Mega Man adventure! This time around we actually have a full volume’s worth of chapters to tackle Mega Man World 3 so the pacing is a whole lot better. This is much more in line with what an adaption of a video game ought to be. Each robot master and his stage get a decent amount of screen time before Mega Man dispatches them. This is why he is the Blue Bomber, the hero of legend. He will continue to fight and win for as long as humanity needs him.

The story starts with Mega Man visiting a beach while on vacation and looking forward to having a good time. He seems surprisingly lazy as he isn’t thrilled to help Roll out with the preparations but reluctantly he does his part. The festivities are short lived though when it turns out that wily is causing chaos to unfold on the planet. He has a bunch of evil robot masters and together they are doing a bunch of evil things. The only way to stop them will be for Mega Man to destroy each and every robot master. Does he have what it takes to vanquish these foes though or is it all over?

Like I said, this time each of the bosses gets something to do so I definitely appreciated that. Mega Man actually has to contend with each of their special abilities and figure out how to counter them. In quite a few of the boss battles they even show him using the weapon that is super effective against the boss. Works like a guidebook to an extent and the series even gives tips about some sections within the manga itself. So that’s some really nice attention to detail and it’s the little stuff like that which makes you feel like the writer was really paying attention to the game. He knows exactly what was going on with the levels and was given enough of a page count to do it justice.

It also has an extra impact since I just played through the game and I recognized all of the areas that were referenced here. The manga feels like an extended boss rush of sorts you could say as the main focus here at all times is for Mega Man to thoroughly crush everyone in his way. He really doesn’t get a break as he will beat one boss, then the next one shows up, then an army of minions appears, etc. It’s a good thing that as a robot he doesn’t get tired because otherwise he would really be in rough shape there. It’s not easy being the Blue Bomber but someone’s go to do it.

The art looks pretty solid here. Perhaps not out of this world or anything like that but it certainly does the job and leaves you satisfied. The action scenes are al on point and the artist draws the characters well. Everyone is immediately recognizable and the pages are very easy to read. It’s part of why you will be blasting through the series because the quality is so good.

Mega Man is the kind of franchise that was made to have a bunch of manga titles. It’s a simple plot that is still always an interesting one. The storylines for each of the games always guarantee that you will be getting a lot of action as well. So it’s really a win/win no matter how you slice it. What I would like to see down the road is Proto Man or Bass showing up though. Even if they weren’t in the game, at least give them a cameo in the manga or something right? That would be awesome. The secret boss for this game was Punk and he get a solid appearance. I’ve always liked his EXE counterpart and I can safely say that the classic one is good too. He really gave Mega Man a tough time.

Overall, Mega Man World 3 is definitely a fun Mega Man story. I wouldn’t say it stands out per say as you will probably mix it up with other Mega Man stories eventually but it still does execute every scene rather well. So even if it is by the numbers, there are no real negatives that I had with it. I could easily recommend the title to any fan of a good action title or if you just wanted a quick read. It’s an entertaining story after all with themes that anyone can appreciate. Sometimes you have to stand up and save the world even when it’s hard. If it was even longer then we could have really dove into some scenes outside of the battles but the author really had the priorities straight here. Most importantly, the manga is just fun to read and that’s always an automatic W.

Overall 7/10

King of Fighters 2000 & 2001 Review


It’s time for some King of Fighters hype! It’s pretty fun to be playing through all of the games in the series. These two start to feel a bit more modern on the PS2 but you’ve still got enough retro elements in the game to make it feel nostalgic. You’ve also got some real stories going on here which is always fun. It would be nice if there was a longer story for everybody but I’m still satisfied. There is basically always a cliffhanger here as well to keep things moving.

In 2000, we get to play as K who is fighting for his memories and to take down the villains like NEST. He enters the King of Fighters tournament to deal some serious damage and along the way the villains make their move as well. Kula also gets involved which is fun because for me she’s one of the more nostalgic characters. I played as her a lot in one of the spinoff games. So to see her with more of a starring role was definitely a lot of fun, her ice abilities also work pretty well in the gameplay.

The game has the striker system active so you can summon assists like in Marvel vs Capcom. It’s pretty fun although it never really works on the bosses all that much. This is the only game where the final boss isn’t too crazy though. You can actually fight him like a normal boss and eventually win as opposed to just being cheesy the whole time and staying in the corner. Hey, you have to win whatever it takes right? So no shame there, you just look forward to actually rushing in and fighting so this was a fun change of pace. Part of King of Fighters’ whole appeal is the insane difficulty though. These final bosses are really made to make you work to find whatever exploit you can in order to win.

2001 adds another extra mechanic to the striker system. This time you can have up to 3 strikers. So you can use all 4 fighters to attack the enemy or only have one. The balance is up to you but one thing to keep in mind is that the final boss will have more health if you opt to go with 4 fighters. I didn’t even realize that so for a while there he was dominating me and had tons of health. Fortunately every time you die you can readjust your team so after a bunch of losses I put everyone into being a striker except my main guy and then I used him to win the day. It was still extremely difficult to be sure and I just barely pulled it off but that does seem like the play. You are basically banking on RNG here to be able to beat the final boss.

You need him to make the wrong choices just a few times on 2001 and then you will be able to finish him off with minimal difficulty. I suppose the one drawback is you will be getting sent to the game over screen a lot quicker this way as your one fighter will keep on going down quickly but at the end of the day it’s still worth it. I still advise going through this way. Also, make sure you do not use your summons. They will never land a hit anyway and only exist to get in your way. Activating them is basically ensuring your own defeat. So definitely make sure that you don’t do that. In the split second it takes to call them out the boss will inevitably use a wide energy wave to take down both of you.

The final boss is also able to use super attacks without using up any magical energy. This means that blocking forever is only worth it if you are aiming for a timeout but otherwise it’s not like you’re going to tire this guy out. So definitely just keep an eye out on that. For most battles you still want to go with the tried and true tactic of an aerial kick into a sweeping kick but you never want to approach these final bosses. Let them come to you and you just stick to punishing their mistakes. Each small hit will eventually add up and then you’re good.

As you would expect the graphics for both games are pretty good. In general you can see the graphics improving s the games go on but it still will take some time before they’re completely up to PS5 level or anything like that. The sprites are very colorful though and that’s why I recommend them as an artstyle. They will never get out of date and will always look very pleasant no matter how many years go by. The soundtrack is another okay one as well. The themes match the stages but aren’t something you would necessarily be looking up on Youtube.

That’s good enough though, at the end of the day this is a fighting game and one that is a lot of fun. I enjoy all of the combos and the big character roster. It’s a game that really never has to stop giving you entertainment since you can have endless vs battles. The replay value is there and since the gameplay itself is really solid, that’s all you need. It’s certainly possible that you won’t need to play this one if you have the sequels but at least this will still work out. Terry is still my favorite character even if I’ve had to play as the other characters lately for the story.

Overall, King of Fighters is a solid series that has certainly had a lot of games. This collection does a good job of bringing two of the games in and they work really well together. I’ve certainly improved my King of Fighter fundamentals even if I would not exactly be tournament ready just yet. I would really need to stud the games for that and get used to the combos. In the meantime, going through story mode is definitely the right amount of investment for me. I don’t really need anything more. Of course if we ever do get a massive cinematic story mode then I would have to really learn the controls because I would not want to miss that!

Overall 7/10

King of Fighters XI Review


It’s time to jump to another King of Fighters title. XI really gets modern in a lot of ways as it just feels newer than some of the others. The gameplay is really crisp and it’s all on point but they definitely do ramp up the difficulty quite a bit here. I was definitely not prepared for the bullet hell final boss where he was just spamming all kinds of attacks. Certainly not a boss for the faint of heart.

The villains are all making their moves during the King of Fighters tournament which makes sense. We fight Rugal’s kid again and in the climax we’re up against more people trying to harness the powers of Orochi. It’s easy to see why they want this kind of power because it seems like it consistently pushes you to near the top of the verse. So that’s an incredibly handy ability to have. Of course the heroes aren’t about to let that happen so easily. As long as there are heroes left to defend the world, Orochi will not be revived without a fight!

Good luck beating the final boss though, he actually did end up vanquishing me this time. So here’s the tough part, he has many different projectile moves. He can shoot these large orbs that move slowly but bounce a lot. Then he has his lightning fast purple energy blasts. If you get close he has an energy uppercut that deals massive amounts of damage. The guy can also teleport so he will suddenly appear behind you and go for a command grab. You must not let him grab you! I cannot stress this enough, if he grabs you then it’s all over. You’re not going to stand a chance here.

You also can’t time him out this time because the rules have changed. Even if you have more health than the boss, he will win when the counter goes down. It seems like the health is based as a percentage since you had 3 characters to his one. There’s really no chance you are going to triple his health though because all of his energy attacks deal chip damage. So what this means is that you are going to have to take the attack to him. Of course we already know that approaching him is not a good idea because of the uppercut so what other options do you have?

Well, one of them is to try and roll towards the boss. You roll under the energy blast and land a sweeping kick. Of course the problem is that he will often teleport away or hit you as you approach. It’s also not so easy to time the energy attacks and when you roll because of how fast they are. So while the plan itself may be good, that doesn’t mean that it will be successful. In the end you may end up getting absolutely destroyed anyway. No matter how many times I fought the guy, I kept on losing.

That’s even including the bonus they give you after losing where the opponent starts with a lower amount of health. It’s not quite the 1/3 health that it used to be but it’s still a good bonus. I don’t get why this gives the boss so much more defense though. In a way it starts to completely offset the advantage of his having low health in the first place so I really don’t get it. Not a great move if you ask me, I wanted to have a way to defeat this guy. Ah well, major props to anyone who succeeded here.

I didn’t really talk about the gameplay but at its core it is the classic kind of King of Fighters gameplay. It’s a 2D 3 on 3 fighter where you beat up on your opponents. The goal is to knock all of them out before they knock you out. You can use various special moves although the button combinations are rather difficult. In most games I can button mash and get the special attacks out easily but not in this one. Usually your best bet is to use an aerial kick and then a sweeping kick either way though. It’s a 2 hit combo that is incredibly hard for the computer to resist.

Meanwhile the graphics are fairly sharp. I’d say they have aged well and the sprite based style is just a lot of fun in general. The cutscenes themselves are also nostalgic with the different images popping in and out. As always the dialogue can be rather quick though so you need to bring your A game. The soundtrack is also pretty good. Not the best one in the series but it does work pretty well in general so it gets a thumbs up.

In terms of replay value, there is naturally a whole lot here. The vs mode means that you can play that part of the game forever and ever. There are certainly a lot of characters after all and fighting games never really have to end. They can keep on going so long as you have someone to play with. If that is the case then you will be in really good hands. The price isn’t bad either, you could buy this online right now.

Overall, King of Fighters delivers with another really fun game here. The final boss may even be the toughest in some ways just because the game removes the option to cheese him via time out. Rugal still feels like the toughest to me but I was ultimately able to beat most versions of him. (Just not the first one) So I suppose KOF 94 will go down as the hardest and this will be in second place. One thing’s for sure, if you’re looking for a challenge then you have absolutely come to the right place.

Overall 7/10

Mega Man World Review


I just got to play the game boy games for this title so seeing it in manga form is interesting. Ultimately what keeps it from a higher score is how short the title is though. There are 2 chapters, they have 20 and 18 pages respectively. In those 38 total pages they have to adapt the first two games so as you would expect there isn’t a whole lot of time to really go through the story. Some characters end up missing out entirely and other bosses are downed in a single hit. What this means is you’re sort of seeing an abridged version of the games. I’d have liked to have had a more extended look at the series but at the end of the day I’d still prefer to have an extended version over not having it at all. So in the end I’m still reasonably satisfied here.

The story starts with Wily destroying the city and so Mega Man asks Dr. Light to let him fight. Light equips the kid with a Mega Buster and gives him the iconic Mega Man armor. Now our brave hero is ready to face off against Wily and does so with ease. Cutman and Elecman are the only ones to get real fights as Mega Man gets used to combat. From there he one shots all other opponents as he gets into the zone. Poor Wily is forced to run off and that’s how the adventure goes. It’s a good story but again just so super short.

The second story really follows the same beats here. Only difference is this time Mega Man one shots all of the bosses until he runs up against the alternate, evil future version of himself. This time we get an actual fight as he has to try and win while also realizing that he is destroying his own future. It makes for a pretty good dilemma and also makes the second chapter feel like it has more of an actual story. Wily having to go to the future here is definitely not something that I was expecting the manga to have time to get into.

It reinforces what a genius Wily is and how he will go to great lengths to ensure that he gets the outcome that he wants. He is definitely not the kind of guy that you want to make an enemy out of, that’s for sure. Dr. Light still did good in making Mega Man or at least helping Wily to make him but I wish he would do more during the series. If I saw him being more proactive on a daily basis then that would definitely raise his stocks in my eyes. I want to see him using his own wits to help protect the planet.

The artwork is fairly solid. It’s got more of a retro feel to it with how wide the eyes can be. The battle scenes look good and the pages are easy to follow. Clearly the focus of the manga was not on fights so they are fast but the images that we do get are pretty solid. I definitely didn’t have any issues here, the adventure works pretty well on all accounts. If anything the fact that I think it’s too short shows that this was a quality title since I think there is more they could have done with it.

Overall, Mega Man World is definitely a good manga but it goes by in a flash. The good news is that means you can read is super fast so there’s no excuse not to check it out. Just give up 10-15 minutes of your day and you are all good. That’s not a huge investment right? It’s always fun to check out Mega Man stories and this one was no exception. It’s just a well balanced story all around with a wholesome ending and good writing. If you enjoy this one a lot then you should follow up by checking out Mega Man Gigamix which is still the definitive story for the classic version.

Overall 6/10

Mega Man IV Review


My Mega Man marathon is nearly at an end now but it was definitely a really good time. Mega Man IV is the longest title in the series up to this point. There are a ton of bosses to defeat and the levels are also fairly long. Throw in the generally high level of difficulty in each stage plus the fact that there are even collectibles now and this is really a complete title.

The basic plot is that Wily and a bunch of robot masters are terrorizing the world. Mega Man himself is going to have to be called in to stop them but can even the Blue Bomber pull out the win? Hopefully he has what it takes because otherwise of course there aren’t really any other heroes at the ready. Mega Man has the unique ability to copy powers after beating opponents so that will give him a bit of a chance.

So like I said one of the new things here are the collectibles. Make sure you at least get all of the letters during the second wave of bosses or you will be unable to access the climax to fight the final levels. It would probably be pretty annoying to have to go back and replay an old level because you missed that right? The letters aren’t hidden so you don’t have to worry about not finding any but they do tend to be on the most difficult to reach paths so it will come down to how skilled you are.

As always I have to say it would probably be difficult to beat the game without the rewind feature. Like I have to imagine you would be getting stuck and losing lives constantly. Even just finding out which weapon was super effective against another one took a whole lot of trial and error. It’s definitely not as easy as in the main console games where you can usually tell right away what would be good against another boss.

In terms of structure, this is similar to the others. You fight the first 4 bosses, then there’s an interlude, then you fight 4 more, and then you enter the climax. So it all comes together pretty well. It is a bit longer like I said so you can expect this to probably take around 2 hours or so. Probably less if you are acing the levels of course so it does come down to your skill level.

In terms of the graphics, everything is all in green again of course so it doesn’t get to show off as much as you would like. The green almost starts to hurt your eyes after a while. I dare say going full black and white would be better than just having one color like this. The designs for the various robots are all good though so I’ll give the game credit there. The soundtrack is more on the forgettable side though. Not really any tunes that you will be humming here.

In general I would also recommend sticking with your mega buster as much as possible here. Yes, other weapons can help but most of the time you will be using the mega buster so you want to be fully comfortable with how it works out. You do have a charge shot now which makes it even better. Aside from the final boss where you have to break out a new weapon, you can beat the whole game with your standard buster.

This game introduces a shop which is a fun thing to have. Basically you can spend P points which is currency you get from enemy drops and then you can buy cool things like extra lives, unique powers, and energy tanks. Personally I recommend the energy tanks the most. Using them will allow you to replenish your health all the way to the top even in the middle of a level. Massively necessary for the various boss fights especially in the climax. It’s the best deal for your points.

Overall, Mega Man IV is a pretty fun game. I could do without the collectibles but at least there aren’t too many of them so you don’t have to spend the whole playthrough looking around. The various fights are all well designed and the extra length makes it stand out. So if you have the Switch Online then you should definitely check this out to help round out the collection.

Overall 7/10

Rockman-san Review


Now this is a manga that I wish had kept on going for a very long time. It tackles a ton of very interesting topics and took a very different approach from the usual Mega Man product. There was a ton of potential here so it was a shame to see it end so quickly. Either people didn’t resonate with it quite as much as I would have expected or the author just didn’t want to continue. Either way I had a really good time with this one. It’s a story that I shall not forget any time soon!

The story starts off in a world that has already lived through all of the Mega Man adventures. The robots all work different jobs in the city and Wily no longer actively threatens the planet. Mega Man doesn’t even have his combat suit on much anymore as he just patrols the world as a normal citizen. The thing is, a lot of robots don’t really feel like they have a purpose in the world anymore. What are they to do now that there are no more battles to be fought? Some of them actively fight depression while others did find a new calling. Things threaten to be changed forever though when a conspiracy appears about a town that was wiped off the face of the Earth. It looks like the divide between robots and humans is about to grow ever larger and Mega Man will be forced to choose a side. Will he aid the humans, or the robots?

You might not be surprised by this but I didn’t really support the humans much at all in this one. I found them to be incredibly unreasonable and downright annoying at times. They were looking out for themselves the whole time and not the robots. In fact, the humans were still making the case that robots were disposable and at one point they decide to melt them all. Naturally a lot of the robots rebel against this. They’re already being treated as second class citizens but this is taking things a step even further.

It represents a permanent mindset that can’t really be fixed in the Mega Man series. No matter how much personality some of the robots get, they continue to be treated poorly and thought of as just machines the whole time. It’s really unfortunate because a lot of the robots have tried really hard to fit in. The whole first half of the series is about showing us how hard the robots are working and all of the mental tolls it has taken on them. The humans just ignore this to try and wipe them all out which is absolutely crazy.

Naturally two wrongs don’t make a right so you still don’t want the robots to be murdering anyone. Thing is, they aren’t. They rebel by blowing up the facilities and freeing other robots from their controlled states but that’s it. Perhaps that would change in time but at least for the moment, they were not doing anything wrong even while the humans were still causing problems. Right up to the end, the robots are trying to leave the planet and find a new home and the humans are still trying to blow them up.

I feel like the writer was on the robots side here and didn’t like Dr. Light. It’s pure speculation on my part but Dr. Light looks awful in the series so it tracks. He just allow the government to do whatever they want and he barely talks against it. He’s the exact guy that you would not want to have in your corner. You know that you would quickly be sold out at any point. Even if he just does nothing, that’s still a net negative because you are counting on him to help you. Both Dr. Wily and Dr. Cossack look considerably better than Light in their brief cameos. They at least try to inform the world of the incoming threats and everything.

Again this is not an action series first and foremost though. In most cases Mega Man tries to resolve things with words. It’s only when there is no other course of action that he dons the Mega Buster. In some ways it is disappointing to see him ally with the humans but that’s just the way he has always been. He is also just trying to make sure that nobody gets hurt and figures the humans need to be protected. The main problem is it implies that a part of him also doesn’t feel like the robots are sentient or else he would be helping them too right? That’s a topic that comes up several times here.

I don’t give Mega Man much grief here because he was clearly trying his best to find the optimal answer here. He wasn’t giving up or being passive here. He just kept on trying to get more information the whole time so that he could make an informed decision. Even for robots he tried not to hurt anyone. So yeah he’s a really good hero even if his instincts aren’t always right. Additionally he gets to look fantastic in the fight scenes. When he actually does fight, he tends to blow his opponents away. They just don’t stand a chance and that’s against a heavily suppressed Mega Man who is rusty in terms of combat.

This is fully deserved though. I am glad to see Mega Man being portrayed as the ultimate robotic fighter that he is. There should not be any fighter who can stand up to him at this point. Only exceptions would be Proto Man or Bass but they don’t appear in this story. Instead Mega Man’s rival is a guy named Enker. His role initially is to try and destroy Mega Man but then for most of the series his mission is to protect Dr. Light. He has a lot of good comedic moments but also looks good when it comes time to be serious. He’s a solid character and I like how his arc played out. He definitely ended up being one of the more memorable characters.

The ending to the series isn’t quite as satisfying though. It’s really abrupt with everything still going on. I’m always up for a good cliffhanger of course but it felt less like a cliffhanger and more like a complete loss for robot kind. I feel like the Earth is about to get a whole lot worse now. If the humans decide to go after Mega Man we already know that Dr. Light won’t do anything and what is even worse is that Mega Man may not decide to stop them. Taking a punishment that you don’t deserve is no good.

The artwork is pretty great as you would expect. There is a lot of detail in the series and all of the character designs are on point. They did a good job with Mega Man’s new design as well. It’s one that makes sense with the character and ties in well with his attempts to be more human. When we do get some action scenes, they really pop out. The artist would clearly do extremely well in a full on action based series. It really helps to enhance the manga as well.

While the first half may be a little bit on the slow side, I do like the mystery that kept on building up towards the climax about the villains making their move. I was like Detective Conan where you would get one nugget every few chapters. It’s kind of like that but for less time of course since the series isn’t all that long. It makes the stand alone chapters work well but additionally I was liking them anyway because it was interesting to see what each robot master was up to. This is the kind of series that worked really well as a slice of life title and then it also worked really well as a more serious plot based one. So they were really covering all of the bases on this one.

Now lets go on a final tally on which side I was in for each of the debates. The humans ordered all robots to be disarmed and then hunted down the ones that did not comply. Naturally I’m with the robots on this one. If you disarm them all they will be completely defenseless for when the humans get up to trouble and that always happens at some point. I already talked about the humans orders for them to all be melted down so that position is rather obvious I would think.

Then when the robots are trying to leave the humans want to blow them up to make sure they are not a threat later on. As you can surely guess, I was not a fan of that either. So no matter how you slice it, the humans were wrong in every single case. I think the dangerous thing is how a lot of their laws were going through with no real opposition. Mega Man didn’t even realize the robots were losing so many rights. More specifically he didn’t see it as a kind of oppression and was just on board with it from the start. He saw nothing wrong with it and basically had to be informed by the robots.

This is all before the whole conspiracy even appears which makes things even worse. The whole story serves as a cautionary tale of the classic corrupt government story. It’s good to be a hero and all but you have to be careful who you’re fighting for. Ultimately Mega Man has no regrets in saving the world so many times which is a good thing but for sure things are going in a rather dangerous place right now and he has to adapt. This manga should have been stretched to 100 chapters and you really could have done a deep dive into the topics.

Overall, Rockman-San is a great manga and a very interesting title in general. I feel like we’ll never see anything quite like this one again even though it is super interesting. I want to see more of this era from after the battles. Of course there are still a lot of fights going on with different factions being chosen. The series does transition into more of a battle manga for the second half and this balance really could have been kept for a long time. It asks you to really think carefully about the issues and see how you would respond. I don’t think Mega Man responded particularly well but maybe you will agree with him. It’s not a straight forward yes or no depending on how you view the situation. I would definitely recommend checking it out though. Even if you’re not a Mega Man fan, it plays out like Pluto where you can understand the themes well enough and weigh in on the debate. In fact Pluto is the best comparison to make, if you liked Pluto then you’ll enjoy this one. Rockman-san is not nearly as dark or as intense but does tackle a lot of the same themes of robots and humans.

Overall 8/10

The Abyss Review


The Abyss is one of the more disappointing movies of recent memory. It has a really cool sounding name and a really good premise with some kind of monster out there ready to wreck havoc. It has all of the fundamentals of a good movie but the problem? It’s borrrrrrring! The monster has one of the worst designs since E.T. and there isn’t a sense of danger from the supernatural. All that leaves us with is the human dangers which are not nearly as compelling.

The film starts off with a bunch of people getting wrecked underwater. Bud’s team is sent to the wreckage to check things out and save what they can. The problem is that Bud’s team isn’t trained for this kind of thing. They’re oil drillers, not NAVY seal operators. So a Navy team is sent down with them but they don’t play well with others. Additionally, they seem to be keeping quite a few secrets. At this rate it might be internal strife that destroys everyone.

So back to the main problem, you’re waiting for these mysterious aliens to show up for the whole film. They finally do some stuff at the very end of the movie but that’s about it. They miss around 90% of the adventure and this doesn’t play out like your classic creature feature. The monsters aren’t running around blowing everyone up or shooting energy blasts. They mainly fly around at super speeds and act whimsical. They are clearly not mindless but their impact within the film basically falls into that range.

I was expecting a whole lot more to them so this ended up being pretty underwhelming. The film messed up on the atmosphere and so I would have cut out the supernatural stuff entirely. It’s not like it adds much to the film and if you removed it, then it wouldn’t even be a distraction. Then you can focus on all of the drama that you want. Not a bad proposition right? Then right from the start you have your expectations in check. I don’t think that would suddenly make this a good movie but it wouldn’t be quite so disappointing.

Bud is the main character here and a lot of the film is about the tension he has with his wife Lindsey. The two don’t get along at all anymore but they have to put aside their differences to team up here. It’s a fun enough plot but the romance itself is definitely a weak link. They seriously don’t get along so it’s hard to see that spark reforming. I would have been satisfied if they just became friends again or something.

That said, Lindsey does have a moment where she looks pretty bad considering that she’s supposed to be a genius. At one point she is talking tough to the Navy Seals and trying to rush them which nearly gets her murdered twice. Bud has to hold her back because the guy clearly has a gun and even without it he could easily defeat her. So that’s a case where she really wasn’t thinking ahead. It almost forced Bud into a fight where all of his men would have been murdered as well.

Bud does get his big fight near the end though where he gets to show his stuff. He puts up a good fight although he definitely whiffed on his big surprise attack move. If he had just moved a little faster and gone ahead with the strike then he might have won it all right there. Fortunately his friend was around with the mighty haymaker punch. That guy was definitely handy to have around. In general I would say that the crew was okay, not too many characters to write home about but they weren’t bad or anything.

The villains are a bit more on the one note side. The submarine and the stress make them go crazy so they actually resort to wanting to use a bomb that could blow everyone up. The villain is definitely annoying but his partner isn’t much better since he just watches and yells the whole time. At the end of the day if you’re helping the main villain then you are just as guilty even if you aren’t doing much of anything.

At least it was fun to see the government being rather shady as always. From the start this seemed like it would not be a very good idea with how fast the government was scrambling. Clearly they were holding something back but at the same time they were willing to pay triple for this mission which is incredibly hard to turn down. That’s not money that you are able to easily earn after all and you have to assume that in most cases this would have gone without a hitch. There would have been no conspiracies or aliens. If that had been the case then I suppose I’d be singing a different tune right now.

The film at least embraces the sci-fi angle a bit near the very end of the movie. We have some crazy visuals like out of 2001 with Bud flying around. It’s all rather trippy and the ending had potential there but alas then the film ends. It really should have tried having some of this stuff right out of the gate you know? That would have been way better because I’m always up for an alien film. Just make the alien invaders tough with a good design.

Overall, The Abyss really doesn’t live up to the name. It’s crazy that such a great name would be wasted on this movie. There are so many better names that you could have chosen here and all of them would have been infinitely better. The movie doesn’t make many big mistakes but the fact that it can be boring at times is a huge knock against the film. You never want to be bored even for an instant. The film either should have thrown in some more humor to give me some laughs, cooler creatures that have a lot of screen time, or given us some time outside of the ship. I would have liked to have heard more about the tensions with Russia that’s apparently in the uncut version and you can cut out some of the slower paced scenes here instead.

Overall 4/10