Scooby-Doo! and the Gourmet Ghost Review


It’s time to look at the recent Scooby Doo film. This series has definitely been a fun one that adapts over time. The first few films took themselves rather seriously with life and death stakes at play. This gradually changed as the films got a little more self aware and decided to play around with the ghosts. Nowadays the series likes to poke fun at itself while heading to the goal. It’s not necessarily a bad thing as the humor tends to work well but I will say that the original films still tend to be the best ones. This one is a solid installment that plays out like you would expect. It’s entertaining even if it’s nothing groundbreaking.

The film starts with the gang getting ready to head over to the manor of Fred’s uncle. He is a famous cook who really knows how to get a nice dish on the fryer. Shaggy and Scooby are glad to finally be somewhere where they can eat to their heart’s content. They’re naturally pretty thrilled, but it turns out that this vacation may not be all fun and games. A local ghost has shown up and is terrorizing the cooks. It looks like the uncle might have to finally sell his place to a very eager real estate agent who has been visiting lately. Fred decides that the gang will have to put an end to this, but how can they possibly compete with a supernatural entity like a ghost?

We’ve got a few suspects on the docket for this film. First off we can probably eliminate the guest stars. I mean, the uncle and the other cook could possibly be the crooks I suppose, but doing that to a celebrity guest star would be pretty surprising. On that note, we’ll start the suspect list off with Noseworthy. His name is pretty memorable so you won’t be forgetting him. He’s a disgruntled guy who manages to fields for the cooks. Unfortunately he has a habit of trying to scare off the guests and always brings up the ghosts. The guy was fired but still lives on the land to prove that he can. His motive is clear and the guy is pretty suspicious. Keep an eye out for this guy.

Then you have the very mean cook who is always throwing knives around. She’s rather obnoxious which is a pretty good reason to be the crook already. I have to mention here that from all of the comedy gags in this film hers was the only one that I thought fell flat. It’s not a very funny subplot with her running around making threats all the time. She comes off as mainly a time filler who doesn’t actually contribute to anything that is happening on screen. Without her the film’s pacing would only get better. Then we have the real estate agent. Naturally he wants to buy the place now that it’s pretty cheap. Pretty convenient timing eh? This kind of character seems to show up in just about every Scooby Doo film, but his presence is appreciated nonetheless. He’s also a fun character to be honest and keeps everyone honest. You need a selfish character like this one to provide a nice contrast to everyone else.

There’s also a big fan of the uncle’s who is also one of the biggest writers out there. He wrote a book about Fred’s ancestor who used to be a great war hero during the Revolutionary war. He has built his life around the guy’s reputation and has a lot to lose if any scandals got out. Maybe he needs the place closed down to save his legacy. The whole reputation business is a big subplot here although it’s one that is almost comical to an extent. So, this ancestor was a double agent who was working for America against the British. This is public knowledge. However, the heroes find a book that suggests he was feeding the enemies intel about Washington and his troops. Now, one assumption might be that he was actually working for the British all along, but I like to think that your first thought would simply be that he was keeping up the act and it was false intel. Why suddenly believe that he was turned all along? It leads to some twists and drama of course, but I think the heroes should have had more confidence in him.

The Mystery Gang is basically the same as always. This time around Velma and Daphne don’t get a whole lot to do since this is Fred’s movie. Shaggy and Scooby have a large role in all of the films regardless of who the focus is on so often times out of the main 5, 2 are left out. Daphne and Velma do good in the scenes that they’re in which is good. Fred’s the standout here as he does his best to keep the villains down while saving the food industry. Shaggy and Scooby also have some pretty meta moments like when they admit that they often pretend to be scared so they can score some grub. Depending how seriously you take this quote it has a lot of serious implications. Well, I suppose that’s why they say it’s always good to have these two in your corner. Scooby still comes across as very petty next to Shaggy though. He’s constantly stealing food from the poor guy even when Shaggy is always careful to share the food equally.

We’ve also got some cats running around who are fun enough. I don’t ultimately think they had much of a purpose being here, but at least Scooby isn’t the only animal running around now right? From the two celebrities, the best one was probably the heroine. She learned self defense and many forms of combat as a hobby which lets her help the team out when the ghost shows up. When you consider the fact that she can fight, you’ll probably just start to wonder why they’re running at all. Surely the group can handle one ghost right? Meanwhile the uncle bakes some mean cookies so that’s something to be admired. I could go for a few homemade chocolate chip cookies myself to be honest.

Overall, The film is pretty fun. The pacing is solid and the adventure goes by very quickly. Aside from the old lady the humor was on point. The characters don’t come across as overly annoying or anything like that. If there was anything else that was a little weak for the film it would be the ghost. It probably has one of the worst designs for a villain that we’ve seen in Scooby Doo. It’s played a little more for laughs than usual and he could have looked a whole lot more intimidating. It is what it is I suppose, but giving the heroes someone to really fear would have gone a long way.

Overall 7/10

Gunpey DS Review


It’s time to look at one of those random puzzle games that I’ve had in the backlog for quite a while. I’m a pretty big Professor Layton fan so I was ready for some more puzzles. The problem is that Gunpey’s design seems to be a little too based on luck. Of course, the more you play the better you will get at recognizing the patterns and it isn’t all luck based, but it does play a factor. This game also has no way to delete previous save data so if you get a copy where part of the game has already been completed, you won’t get any kind of tutorial. That’s probably the roughest part since you have to learn on the fly. It took some time, but eventually I was able to get good enough to conquer the game. There’s some good entertainment lost in this game, but finding it is too much of a hassle.

The game’s main mode is essentially it’s story. It works like an Arcade Mode as you fight 5 opponents in a row at the ladders. If you beat them all then the credits role and you will unlock a new character. Rinse and repeat if you like to get them all. You are able to use the continue feature as much as necessary (I presume…I only died once during my big victory round) so no pressure. The story will take you around 15-20 minutes since there are no cutscenes and reach round is around 3-4 minutes. Since this game is about being the last man standing it all depends on when the A.I. loses.

Lets talk about the gameplay. So both players have a field with 5 columns and a bunch of rows. The screen moves upwards as the match goes on and you can also speed it up although I recommend never doing this in story mode since it just accelerates your own demise. It’s only good to do that to get a higher score if you’re doing the Score Attack mode or Endless. You have various shapes appear in your board as it rises. There seem to be 3-4 kind of pieces. The idea is to get them to connect across the entire board. Once 5 pieces are connected they all explode and you keep on doing that. Whoever lets a piece make it to the top of the board first loses. Adding to the strategy is the fact that you can’t move pieces horizontally, only vertically. That’s where the luck part comes in as sometimes the right piece won’t show up in the final column until it’s too late. If you want to beat the main campaign the best way is to simply go as slowly as possible.

You can control the board in a few different ways, but using the stylus is easily the quickest and most efficient way if you ask me. It sounds more complicated than it actually is. Once you understand the purpose of the game then the rest will quickly fall into place. You better enjoy the gameplay though because there isn’t really anything else to it. Of course that can be said for many games, but this one just feels like it’s lacking in content. Once you beat all of the stories I suppose you can go back and try to get high scores in the other modes, but that’s about it. You also can’t see your high scores in any of the modes right away. The only way to re-view them is to enter the level again and die on purpose. It’s a pretty lazy set up since showing scores should not be a hard thing to do at all.

As far as the graphics go, they aren’t bad. They’re not particularly good either, but you certainly won’t be able to make an excuse like you weren’t able to see them or anything like that. The game’s certainly bright enough. The soundtrack is super bland though. Of course, I’d expect nothing less. Now, I don’t want to say that Gunpey is a bad game. That’s still a rare distinction that only some games really deserve. That being said, it doesn’t do enough to be a good game either. It just comes across as being lazy. Not being able to delete the save data is really a bad thing since you never want to have to start with a game already in progress. Fortunately since Story Mode is basically Arcade mode it didn’t matter in that respect, but it’s the principle of the thing. Furthermore, no effort was put into the modes. There’s no sense of style with the records not being able to be seen.

Overall, Gunpey DS could have been a lot better. The gameplay isn’t bad, but since the rest of the game had no real effort behind it you just can’t be entertained for as long as you would have liked. Even though you can buy this game for a dollar or two it just isn’t worth it. I’m sure you could find a similar game for free on the phone or computer. It just plays a lot like a free to play game, but with even less effort and excitement. Still, I suppose you aren’t liable to forget Gunpey for quite a while since the gameplay is rather unique.

Overall 5/10

The Burning Hills Review


It’s time to look at an old Wild West film. This is the kind of adventure where the cops are long gone so it’s all up to one hero to save the day. Most modern films like this one can get a little tricky since it easily can become a very mean spirited affair. You see the villains murder a bunch of people and then the lead does the same to them. The films are meant for you to root for this kind of revenge since the villains need to get what’s coming to them, but it just ends up being a vicious cycle. That’s why these films were so much better back in the old days since the encounters didn’t even have to be violent or anything like that. It was just a classic Cops and Robbers game. As such, this film isn’t all that bad, although I still can’t say that it was very good either.

The film starts off with a guy doing some farm work. He’s been warned repeatedly that there are some bad people in the neighborhood who want him to get out. Our confident lead is confident that they won’t hurt him and to prove his point leaves his gun behind. The villains murder him and move on back to town. That’s when Trace walks in and sees what has happened. He vows revenge on the hooligans, but quickly learns that this may be too difficult a task. He is badly outnumbered and gets injured quite a lot. What can he do?

Considering that the town is basically filled with villains there really isn’t much that Trace can do. These old westerns are always a little interesting with all of the unspoken rules going around. Everybody has a gun, but nobody dares take the first shot since the quick draw may be a little too good on the opponent’s side. As a result there are a lot of staredowns and subtle threats. I’ll give Trace some props for being a fairly good shot. That being said, how did the villain not die when he was plugged twice? In a situation like that, this is exactly why you have to fire off multiple shots to make sure that they actually landed. Otherwise you have this kind of issue where the villain comes back for more. Trace was also doing well in that room so he probably could have picked off more of them 1 at a time. Eventually he would run out of bullets or they would get wise to the plan, but it would definitely thin out the ranks.

As it is, he does take an awful long time actually getting to the army base. He has to take frequent breaks and as I mentioned he does spend a great deal of the film being injured. Fortunately for him a girl named Maria is around. She tends to his wounds and decides to aid in his quest since her father was murdered by this guys a long time ago. It is quite personal for her now as you can probably imagine. She does a good job of sticking up for herself throughout the movie and even takes out a gun at one point. Unfortunately she did miss her shot, but the attempt is the important thing. Unfortunately we do get a very forced romance between her and Trace. You could probably feel that romance coming from a mile away. The romance could have been worse of course, but it just could have not been around as well and that would have been even better.

Aside from the main 2, another solid character was the head of the tracking squad. He seemed like a pretty reasonable character. While he is still a villain and lets the others do what they want for the most part, at least he doesn’t actively enjoy the murders like the others. He also doesn’t randomly try to destroy non targets as well. Naturally things don’t work out too well for him. The Indian tracker who was forced to help was also a fun character. He did his job, but at the end of the day he certainly do anything more than that and at the soonest opportunity he was ready to go back into town and mock the villains.

One custom that I’m glad was stopped was branding the horses. I don’t care f the characters believed themselves to be heroes or villains, the branding process seemed rather painful. It’s definitely not something that should have been done and while it may be hard to identify your horse otherwise, you gotta go for a different approach. The film did a good job of making sure most of the horses got away although one injured its leg which was unfortunate. Lets just keep the horses out of these films, they didn’t deserve to get mixed up in a war like this.

Overall, The film plays out this plot by the books. You can probably imagine how it’ll all go down, but it does a fair job of executing this story line. If the villains had been a little better that probably would have helped the movie out. As it stands, Maria’s family was also annoying as how they cowered whenever the villains would show up. There comes a time where you gotta stand up for yourself and these side characters could never quite get that. If you like these old westerns then you should check this film out. It’s fairly interesting.

Overall 5/10

Deku vs Mineta


4-mineta
b840a5e8e29046f7bbfdfecc827d1434
This is a tribute to the recent MHA movie. While Deku may not have been at his best at times, he ultimately stepped up to save the day. His Full Cowl ensures that he is always the strongest guy in the room. His speed is far too great for him to be hit by Mineta. The gap in their abilities is considerable and I don’t expect it to shrink anytime soon. These two are just in two completely different leagues. The sooner Mineta accepts this, the sooner he will be able to move on. Deku wins.

Digimon World Championship Stats and Records

Stats time!

Play Time 4h 39m
Tamer Rank: Bronze/Level 6
Training Lic. Ultimate
Max Capacity 160
Cage Space 18
Titles 32%
Digipedia 12%
Map 64%
Battles 40
Win Ratio 70%
Cages 19/19
Memory 4/4
Tool Checker 4/4
Analyzer 6/6
Radar 7/12

Digimon World Championship Review


It’s time to look at a Digimon game that I’ve kept on the backburner for quite a while. This one sounded pretty interesting at first since you could have the Digimon fight each other in real time combat. The problem was that this isn’t the case at all. It’s actually a computer fighting game. By that I mean that the A.I. control the Digimon in combat and all you do is look out for them. It’s a similar mechanic to the Digimon World series, but to a much harsher extent. It’s a game that gets better as you play it, but ultimately you just feel like it’s a bit of a waste. It’s a game that could have been significantly better.

There is no plot here so we can get right to the meat of the game. Naturally that is the tournaments. The game runs on a calendar system (Which is always a terrible idea) so as you play the in game timer moves on. Each hour seems to pass by in about a minute or less. You’ll be running through the days which have no end. There are 4 seasons in the year and they keep on repeating. The first thing you need to do is catch some Digimon. You do this by going into the hunting ground and using your rope to catch them. It’s similar to the Pokemon Ranger system, but a little more tedious and annoying. This is because the Digimon tend to break free of the rope and run away. The screen isn’t always very responsive either so good luck chasing them. Still, eventually you’ll get the Digimon you want. If you want to catch stronger ones then you’ll need a better rope, but for that you need money. You get money by winning fights. These can either be Title Fights, Free Fights, or Championship bouts. Don’t worry about the final category since you need a team of Megas to even attempt such a thing. Title Fights is where I spent 90% of my time but Free Battles is a great way to get started.

Once you finally get your Digimon you have to realize that this is quite the responsibility. Your Digimon need food to eat and they need it at least once a day. They also do their business all over your cages so you have to keep cleaning them or the Digimon feel bad. They catch colds if you don’t put them in the Medical corner too often and they can’t handle 2 attributes at once. This means that if you are increasing their attack power you are weakening their defense and vice versa. The game is made so that there is always a catch which makes training take forever. Whenever you actually have a spare moment you’re expected to run to the store and buy more food and bandages since the Digimon go through them so quickly. They also get depressed for no reason and if they get scared in combat they will refuse to attack. This is always terrible since your Digimon may be strong enough to win, but doesn’t feel like he can so he won’t even try. It’s just such a terrible mechanic and it’s why I rarely like to leave it all in the hands of the A.I.

Well, somehow or other you will finally get around to getting involved in Title Fights. At first your Tamer Rank is 1, but the more medals you earn from these Titles, the more your rank increases. As your rank increases you’ll be able to buy a lot of extra items to make everything easier. It’s made to be one of those games that really encourages you to just keep playing. Get over the initial hump and you’ll really be ready for success. The first few battles are tough, the middle ones are easy, and then the last ones are tough again. I made it all the way to Tamer Rank 5 and won about 20 Titles so I figured that was good enough for the review. Towards the end the tournaments started having a lot of unnecessary conditions like “Only Rookies allowed” or only Holy Digimon allowed. If you don’t have one then you’re sunk since it means training one from scratch or catching it in the wild. Often times these fights are 3 v 3 so you would need to get 3 more. The problem is that you can’t keep too many Digimon in the cage with you or you’ll run out of space. You can see why the game is so frustrating.

Naturally the game also brings back the concept of your Digimon dying. When that happens they are turned back into an egg and you have to start the training back from scratch. Why even put something like that in the game right? It’s a big thing that is in a lot of Digimon games and ultimately ends up holding them back. I just don’t think that it’s a good idea and it makes you not want to invest too much time into any partner. From the start I decided I would stop either when I got enough titles or when my Digimon died. The former happened first, but I was definitely getting close with my guy since he’s been with me for around 3 years I believe.

The graphics aren’t bad. They’re fairly zoomed out though and don’t look as good as the average mobile game. It takes a lot for me to say that a game looks bad, but I will concede that it is well below average. You could easily make a game that looks better than this one with just about any company’s budget. The looks aren’t that important, but it doesn’t set a good first impression. As for the soundtrack, it’s as bland as can be. There are only a few themes and none of them are particularly noteworthy. At least they’re not bad though.

As for replay value, the game technically has a lot there. With your Digimon constantly dying or needing your attention, you could play this game for many hours. That being said, I don’t imagine that you would have a ton of fun with this so I wonder how long you would last. This is probably the weakest Digimon game yet which is unfortunate. Hopefully the Digimon World series is basically over or gets an overhaul since it just doesn’t seem to hit the right notes. Only Digimon World 4 seems to have been really well made and that one was a radical change from the others.

Overall, Digimon World Championship will test your baby sitting skills. It’s basically the only way to keep the Digimon in line. I’ve ranted about the game long enough though. It still isn’t a bad game and I did have fun grabbing the titles once I got more powerful Digimon. The problem is that in order to get all of the titles you would have to repeat this process many times over which is just something that I wouldn’t plan on doing. Even when you have a strong enough team to win, a large part of the battle depends on luck and the whims of the A.I. I just don’t think that would work for me. If this sounds like your cup of tea then by all means go for it. It’s definitely a fairly unique game I suppose.

Overall 5/10

The Steel Lady Review


The Steel Lady is one of those films where the plot could be just about anything. You can interpret the title in many different ways, the optimal one being a literal translation that could work like a Supergirl film. This isn’t exactly how it all ends up going down but it is a pretty fun retro film. It’s not great and there is a lot of plot has to be found but I will give it some props for throwing in a good fight.

The film starts with the main characters flying around in hopes of finding oil. Unfortunately they are using a really cheap plane in response to budget cuts and as a result they end up crashing in the desert. The nearest town is many miles away and the heroes certainly don’t have enough rations to survive that. Fortunately they find a tank that had been buried and decide to make a gamble. They’ll use the last of their water to fuel the tank and ride the whole way. One of the guys doesn’t like this plan but he is outvoted. Can the heroes make their way to the final in spite of the bandits?

The heroes are definitely lucky. That will be your takeaway as you finish the film. They make a multitude of mistakes throughout and have to rely on the kindness of strangers as well as general incompetence from the villains. Before I even get to that I should quickly discuss how the main team is already rather fractured. There are 4 main characters. One of them is a teen mechanic who is pretty good at cobbling things together. He is pretty reasonable except for the fact that he fell asleep at the job and blew their first chance at being rescued. If he had stayed up then the whole film may have been averted right from the start. He ultimately does help make up for it with his radio and by starting up the tank, but that was a pretty big mistake.

Then you’ve got the leader of the crew who is the tactician. He is the one who comes up with the plans and alternatives while the others sign off on it. He doesn’t take betrayal well and is ready to fight to defend himself. He is the best character here. Then you’ve got the drunk guy who may as well be an antagonist. He puts everyone at risk for some money and just doesn’t care what befalls the rest of the crew compared to him. Naturally this is all building up to a big redemption arc at the end but you just have to wonder if it is simply too late. It’s just hard to like this guy. At least he did have personality though. The final guy is basically just along for the ride and never actually does anything.

There isn’t much scenery to look at of course since the heroes are in the desert the whole time so get used to the sand. It’s hot out there but someone has got to trudge through right? The writing is pretty solid aside from the heroes getting lucky so often. It’s a classic script filled with a lot of verbal shots from all sides. The banter is half the fun here with the other half being the unique plot. Being out of water and supplies isn’t necessarily something new, but it’s not a plot that I’ve seen in action all that much. While the main characters may seem a little ruthless with how they barge into the camp and get ready for a fight, but being prepared is a bare necessity in this neck of the woods.

Back to how lucky the heroes are though, the camp that they bust into is naturally owned by bandits. The bandits then invite them in for a party and the heroes can’t refuse. So, the villains’ plan is to search for the jewels while the heroes sleep. After that they’ll send the heroes off to fight a different tribe while they get away scott free. Terrible plan, but why didn’t they just shoot the heroes? It was absolutely an option that they could have gone for at any time. Once the main characters were out of the tank a quick bullet would have finished them. The heroes went straight into the heart of the enemy camp so there is no way they should have left it alive. Throw in the fact that the heroes were naive enough to actually fall asleep and you have a losing combo.

Even after that the villains manage to surround the heroes. By this point the tank is nearly out of ammo, but more importantly the heroes are out of water. All the villains have to do is watch from afar and they’ve got the match. The problem is that they forget to keep watch so the heroes run in and murder the sentry while also stealing his water. The villains basically helped the heroes out at this point and should feel ashamed. There is also another occasion where a villain gets in the tank and gets to go 1 v 1 against a guy with a broken leg. He still decides to retreat so I can’t imagine how weak these antagonists must be.

Overall, The Steel Lady is a fun film even if the writing doesn’t usually hold up when you think about it. It’s a good movie to look at and wonder how you could have done a better job of it than the heroes. You don’t want to get overconfident of course but it just wouldn’t be that hard with how many mistakes they make. If you want to see an old school survival story about the heroes roughing it in tough terrain then this is the film for you. At the end of the day it’s supposed to be more of an inspirational story and it naturally wouldn’t have had that effect if the villains were clobbering them the whole time.

Overall 7/10

My Hero Academia: The Two Heroes Review


It’s time to look at the new Hero Academy film! With the franchise growing more and more popular it’s about time we got a full length film. The last few big films for the various Shonen titles like DBZ and Naruto have been great so I was confident that this one would be no exception. It definitely is a great film and continues the show well. While the heroes are still limited a bit by their own decisions, they at least help by the end and show the world that sometimes you have to step up. Once they get their hero licenses then it will be even easier for them.

The film starts off with Deku and All Might heading over to America. They were invited by Melissa, genius inventor, to go say hi to David who used to be All Might’s partner. The two of them drifted apart over the years as All Might wanted to save people with his abilities while David wanted to retreat to his lab. Surprisingly David seems happy to see All Might and I’m glad the film didn’t go the drama route there. Most of Deku’s classmates have also decided to tag along for fun so Deku has to be careful that they don’t figure out his connection to All Might. The reunion is cut short though when villains attack the tower and take hostages. None of the pros can make a move so it’s up to the kids. The problem is that they don’t have their hero licenses so according to the regulations they have to ignore the terrorists. Can the heroes still save the day?

Naturally it makes sense that in a world where 70-80% of the population have super powers there would be rules to restrict people from using their abilities at random. If everyone decided to play hero then there would be no point to the hero schools and the government would lose money. At the same time, you gotta realize that if someone’s in trouble in front of you then it’s time to act. I have little doubt that most main characters would reach this conclusion like Ichigo, Naruto, etc. The problem with Deku is he doesn’t really learn that lesson. In fact, the manga goes out of its way to teach him the reverse of it. There were several occasions where Deku stepped in to help out, but then he was rebuked by the adults for saving lives. It’s as ridiculous as it sounds. Sadly the words have stuck and since then Deku has started doing his best to follow the rules even if it means abandoning those in need. It’s a rather disappointing look for him in season 3, this movie, and be prepared for season 4 where he makes his biggest mistake yet.

While I’m not saying that the rules shouldn’t apply to Deku, I’m saying that he shouldn’t care. You’ve always gotta make some tough choices on whether to follow the rules or not. The fact of the matter is that some rules and laws are simply bad and immoral. Others are seemingly harmless but depending on the circumstance they provide no benefit. This is one of those times. The rule makes sense, but must be ignored when people are in danger. The idea that these heroes are all around and simply don’t want to make a move because they can’t attack villains is terrible. Fortunately Bakugou and Todoroki completely ignore this once the fighting starts.

That’s enough on the Deku part. He does good when he’s in a fight at least although he is heavily nerfed at different points to ensure that the film doesn’t end too quickly. It’s still a cool concept to be completely overpowered next to the rest of the case although the series rarely delves into that. Deku is a little out of character here with how easily he gets flustered and resorts to his pre arc personality, but he’s not bad either. He’s better than some of the other students. It’s probably no surprise here that Bakugo is the best character. He sees someone he doesn’t like and an attack is already underway. He won’t hesitate to make the hero call and his abilities are definitely really useful in a battle. While it will be hard for him to keep up with some of the other characters since his abilities can only improve so much, he won’t back down from a fight.

Next up Todoroki is also pretty solid here. As always he is another one of the characters who thinks that fighting the villains is the right move. What puts him slightly under Bakugo would be the fact that he is more likely to listen to the others and not break the rules. His abilities are definitely quite solid though and they work a lot like Gaara’s. His tag team fight with Bakugo is definitely one of the better fights in the movie. It’s very fast paced and the more battles the better.

The other classmates range from bad to just being around. I won’t really talk about the ones who were stuck at the hotel. Ochako is still too nervous throughout. She’s got a ways to go if she wants to be a pro her. Mineta and Kaminari look pretty bad here as they are ineffective in combat and aren’t even fighting for the right reasons. Kirishima and Jiro are all right, but don’t do much. Kirishima’s abilities are definitely quite useful though so the film makes sure to keep him away from the action. Can’t have too many heroes outshadowing the villains right?

Now we get to the bad characters Iida and Yaoyorozu don’t look good here at all. As always they really like to listen to the rules even if it means letting everyone die. They’ve gone pretty far off the deep end. Iida is beyond redemption in the franchise and while Yaoyorozu isn’t quite as bad since she doesn’t try to get in the heroes’ way, she’s not much better. The two of them just don’t realize what it means to be a true hero and until they learn that lesson it is going to be hard for them to move up the ranks. They aren’t particularly helpful in the fight either as Iida forgot how to do basic maintenance on his tech and Yaoyorozu’s abilities are simply too defensive.

As for the pros, All Might is really the only one who gets to do much here. As always he is the strongest by a long shot and it’s easy to see why he is the symbol of peace. In the flashback his design looked quite a bit different. Sort of like the overconfident athlete kind of character which works pretty well. He was always earnest and the overconfident appearance was simply his look, not his personality. It’s always nice to see him from back in the day although I don’t imagine he got a lot of practice in since the villains never seem to be in the same league as him. In the present he is naturally a lot weaker than he used to be. The film does a good job of keeping him out of the fight through the hostages since it doesn’t matter how strong you are if humans get in the way. Once the hostages are safe he is finally able to let loose against the villain.

The final fight delivers as you could probably have guessed. Seeing All Might and Deku team up was a lot of fun. The other students also got to help and in a way that wasn’t cheesy. (Invisible Rasengan..) They were able to help clear the field for the two heroes while being aware of their limitations. The glove that Melissa gave Deku was also a nice way to see Deku go all out a little more than usual. Having such a gadget is definitely great and while it did shatter, it would be cool to see something similar be implemented in the manga at some point. This final fight had quite a few phases and climaxes so it certainly wasn’t rushed and was even a tad bit longer than I thought it would be. That is certainly a great thing.

I also liked the final boss. He was a metal user who is a lot stronger than he seems. Even before the enhancement he is strong enough to give Deku a reasonable fight. Yes, Deku should have wrecked him, but we’ll assume that his shock simply slowed down his reaction times. The villain had a lot of great dialogue and a cool design. His super form at the end was also pretty neat as it had a bit of a cosmic look to it. All Might definitely had enough of the villains though as he attempts to murder them by blowing up their chopper as he got David to safety. There’s almost no way the villains could have survived that so it was a bit unexpected. I suppose since All Might knew he was going to change soon he figured that he had to wrap up the fight.

It almost goes without saying, but part of what makes the fight so good is the stellar animation. The battles are very flashy with the action moving very quickly. The backgrounds are bright and a lot of nice details are in the film. It’s definitely theater budget. While there are 1-2 scenes where character faces are completely blank without any details, I have to assume that this was a stylistic choice similar to how All Might’s eyes are never shown to make him seem like his game face is always on. That’s always been a pretty cool look. The soundtrack is mostly just tunes from the show although I think we did get 1-2 new themes. The music is pretty sound and complements the film.

As for the two original characters made up for the film, I can’t say that I was a big fan of David. The guy just doesn’t think things through and isn’t the smartest bulb out there. It’s hard to feel any sympathy for him to be honest. As for Melissa, she’s a fun character. She has good inventions and is a useful companion during the film. While she may not have a quirk, she doesn’t tend to panic and helps out whenever she can. You can’t really ask for much more than that.

Naturally I do have to quickly mention Godzilla since part of the marketing for the film kept on showing him. Well, the bad news is that his role is extremely small. His screen time is less than 10 seconds in the entire film. That’s…..pretty disappointing for fans who were looking forward to his appearance. It’s not exactly the Legendairy experience that everyone was looking for, but I guess they weren’t milking his reputation for this film. Heh. I like the roar they used. As a casual Godzilla fan I couldn’t tell you which era the roar was from, but it was definitely retro.

Overall, My Hero Academy The Two Heroes is a pretty fun film. It does a good job of hitting that balance between being an extended episode and feeling like a special adventure. The action scenes are solid and the pacing is really good. While a lot of the students aren’t really ready for these battles and make the wrong calls, they are still just kids so they have plenty of time to improve their game. It was nice to see America for a change along with this high tech island. A film is always a good time to take the characters out of their usual environment. The film also includes a recap at the beginning for people who haven’t seen the anime. It’s pretty well done and includes all of the information that you would need so even if you haven’t watched the show I believe you could watch this and still understand what is happening. You’ll still enjoy it and while you may not get the 100% experience, it’ll still be a great time.

Overall 8/10

The Girl He Left Behind Review


It’s time to look at an old school war film about a guy who tries to sabotage the army from the inside. Andy is a pretty spoiled main character and while the film tries to give him a character arc, it just doesn’t work. Still, the film is pretty good despite that. You just aren’t rooting for the main character for once.

The film starts off with the lead kicking the game winning field goal. Unfortunately he is broke so his Mom has to give him spending money for when he hangs out with the heroine. It’s a nice gesture and this isn’t a bad thing per say. What makes this a bad set up is that Andy takes advantage of her generosity by being reckless. He breaks the heroine’s car so he has to spend a lot of money to fix it. Everyone has had enough so he is sent off to the army. That’s when the lead decides that he will do everything he can to leave the army by sabotaging his platoon at every corner. Can the army make a man out of this kid or is it too late?

It goes without saying that Andy makes things miserable for everyone. The platoon is naturally expected to keep their barracks clean or their squad leader will get chewed out. Well, the lead decides to leave the guns unlocked and the coats unpressed. This effects the whole squad and the lead just tells everyone to deal with it since he won’t be stopping. He’ll even go and fight with anyone who tries to stop him. Unfortunately he is a pretty good fighter so it’s tough for the average joes to stop him. The lead also goes and steals their money for his own amusement.

Interestingly enough, the film doesn’t really try to make you empathize with the character until the final minutes of the film. He shows no real remorse and doesn’t do anything to make it right to the platoon. So then there is no reason to like the main character at all. Giving this guy a general position? Now that’s just crazy and I feel bad for his underlings. The army just promoted the wrong guy over someone who was likely a lot more qualified.

That’s why the fight scene near the end of the film was probably the best moment in the movie. We finally got to see the main character put in his place. I’m definitely glad about that since an army officer who trains diligently every day the way the commander does should definitely be more than a match for a random cadet. You can’t skip training and still hope to be the best.

Meanwhile you’ll feel bad for the heroine who has to put up with this. She just wants to study hard and retire early. Unfortunately that isn’t really an option with this lead. While she made the right move in breaking up with him early on, she made a mistake in getting back together each time. She should have just left well enough alone and I’m sure she would have been happier.

The rest of the characters are definitely on point. The commander of the main character’s platoon is definitely a lot of fun. You certainly can’t say that he doesn’t have personality. His lawnmower examples were always solid. Then you have the other army commanders who gradually realize that the lead is a real problem. There is a nice sense of unity among these guys.

The script is top notch here, but you would expect nothing less. The characters dish out a lot of witty one liners. The voice acting for the characters is pretty solid as they all tend to sound sarcastic at different points. While Andy is definitely a bad character, his confidence does lead to a lot of nice comebacks. He definitely isn’t afraid of throwing a little sarcasm at everyone around him. I suppose if you are going to play the role of the villain it is almost a necessity. I do hope he was forced to give the money back to his teammates at some point down the line though. You just can’t have someone like that as a commander otherwise. The ending is definitely the weakest part of the film. There’s just no way Andy should have been allowed to stick around the way that he did.

Overall, While the main character definitely goes a little too far with how immature he is, it doesn’t take away from the film’s solid writing and pacing. It’s a fun enough story and it definitely does show the army as being a lot nicer than you would see in other films. The lead wouldn’t have gotten away with nearly as much in a different movie. If you haven’t seen any of these classic army comedies before then I would definitely recommend checking it out. It’s a nice all around film. Some parts haven’t aged as well as others, but that’ll make it a very authentic retro film.

Overall 7/10