Beyond Good & Evil 20th Anniversary Edition Review


This is one of those games where the title is absolutely legendary. I’ve heard of this game for so long but didn’t know anything about it. Well, I finally got to play through the game and it’s definitely a great title. It actually even managed to make taking pictures fun. The game ends up feeling a bit short but it really does set up the sequel well so I’m definitely eager to see where the story goes. A lot of potential here.

The game follows a reporter named Jade who lives on a planet that is constantly terrorized by aliens. She ends up joining the resistance and they aim to let the public know just how evil these aliens are. Most people are seriously brainwashed at this point so it won’t be easy but that’s their goal. In order to turn public sentiment to their side they will definitely need a lot of photos and evidence though. Is Jade up to the task?

The core gameplay is that of a 3D platformer. You can jump and roll but also smash away at opponents with your staff. Then a big part of the gameplay involves your camera for taking pictures of evidence against the villains or also for snapping photos of animals. Every 10 animals gets you a new pearl so you want to snap away at every one that you pass. You need a lot of pearls in the game in order to beat the game after all so you don’t want to miss any. The game is generous with giving you a lot of these as you play through but even then I still did need to beat all of the looter chases and the 2 races in order to get enough to beat the game.

The more pearls you find naturally, the less grinding you will have to do in the end. That’s always something worth considering here. It’s also fun because the side missions tend to switch up the gameplay a bit by having you use the various vehicles. By the end of the game you will have both a boat and an aerial vehicle so you will want to get used to using them both. Nothing beats the classic running around and swinging at enemies of course but every gameplay style has its moments here.

You also have various teammates who will show up to help for puzzles. Often times you will need to send one away to step on a platform or something like that while you take care of business. The main thing to remember is that they have very small health bars so you want to protect them as much as possible. If they take the wrong kind of hit then they’ll go down and you warp back to the last save point.

Fortunately that’s where the quality of life comes in. The save points are very close to each other and the game has constant auto saves. Losing a life never makes you lose a significant amount of progress which is nice. It’s especially handy because the espionage sections are actually really difficult. You need proper planning there and sometimes I even had to rely on a bit of good ole fashioned RNG like when I fell off a level and got back up but the enemy forgot about me so I landed the KO.

The combat is generally easier but the final boss was challenging. He took me down to a last hit scenario so I only barely defeated him. That could have easily gone sideways but it’s good for a final boss to be tough like that. He really tested my reaction times and everything. Having to fight while the controls were inverted was also a nice touch.

I did fall into two glitches during the game but at least they weren’t major. In one of them an enemy got stuck in a wall while holding the pearl so I had to restart and another time a gate closed while I was halfway through it. Again the auto saves come in clutch here because then I only lost like 2 seconds max. Really nothing to worry about at all in the grand scheme of things.

The graphics are definitely solid. The character designs are on point and there is a lot of variety here. The special effects when blowing up enemies are good and the cinematics go smoothly. The soundtrack is also good although it’s definitely more on the low key side. I can’t say that I would really be looking up any of the tunes on Youtube but they worked well enough within the game.

In terms of replay value, you can definitely aim for the Platinum trophy. I haven’t looked this up yet so I don’t know how hard it would be to obtain that but it will definitely add some time to your playthrough. The main campaign is around 7-10 hours so you’re in the double digits either way which is always the important part. Hopefully the sequel can maybe be a tad longer and keeps in the smooth picture aspect. There aren’t many games that are able to seamlessly add in the photo features without it being super forced or annoying so the game gets big kudos there.

Overall, Beyond Good & Evil is a game that mixed in a lot of classic combat with espionage while even fitting in a bit of a cosmic plot by the end. No way you can play through the whole game without admiring that. The sequel is certainly high up on my radar now and I would definitely recommend picking this title up. The story has aged very well and the overall game design was really on point. Some of the puzzles can get a little tricky and some mazes like the slaughterhouse can really be intense but there is always a fair answer to them. The game has a great amount of quality of life features here which is the cherry on top. You don’t want to miss out on this one.

Overall 8/10

Prince of Persia: The Lost Crown Review


Prince of Persia is one of those titles that seems to vanish for long periods of time but when it returns, it returns with a vengeance! The Gamecube titles may have gone a little too into edgy territory but I remember the soundtracks being used for DBZ AMVs because of how intense they were. Then you had the PS3 title which was absolutely top tier. Even the movie was quite excellent and so the franchise really operates at a high level. Well after playing this game I can safely say that it is the best game in the series. It is absolutely elite at every level and should be used as a teaching moment for all other Metroid-vania titles. This is absolutely how you make a game like this.

The story starts by introducing us to the immortals who are a powerful group of fighters who protect the royal family such as the prince. They are all very skilled and good at what they do but one day the prince is captured by the main hero’s mentor. The immortals all follow her into a weird realm where time seems to work differently. They now exist in the past, present, and future with branching timelines. They meet people who have been in here for decades despite only jumping into the realm a few hours before us. Then you even have kid versions of the characters. Something weird is going on but saving the prince comes first!

The story really uses time manipulation in a fresh way and it’s definitely a great approach. It reminds me a bit of the Blame! series where time seems to be a very flexible concept. The main character must even tackle various other versions of himself, some who have been corrupted by power and others who have given up. You also have various gods and other immortal creatures who seem amused by this and others who have just grown used to the whole thing. It’s a pretty big world with a lot of concepts to accept but they all work pretty well.

The gameplay is a 2D brawler type. You have your blade to land solid combos with and then you have your evasion techniques and counter moves. There are over 15 different tutorials for how to play the game but most of it is very intuitive. I only did the tutorials near the end for some more currency to buy unlockables with. You’ll quickly understand the system and then it really comes down to your reaction times for the parry mechanics. If you aren’t good at timing blows then this will really help you get to that high comfort level.

Now when it comes to the Metroid-Vania part, you have a large map that fills in as you explore it. You can also buy maps which show the all of the treasure within a certain location. These don’t fill the dots on collectibles or side mission content though so you will have to find those on your own. Still the treasure is where you get most of your big power ups and currency to buy others. There are many different collectibles here which could have been overwhelming in a different game but in this one it is all handled exceptionally well.

You can equip amulets with different properties, choose which super attacks you want at the ready, and you can even leave little spy pictures when you notice a collectible that you can’t reach just yet. You can store quite a few of those and it’s a good idea because otherwise you will probably forget them. You can use quick travel between any portals you have unlocked but then right before the final boss you also get the ability to warp to any save point. This is a game changer because there are constant save points almost everywhere.

The reason I really liked this is because it rewards you for playing the game. Now in the post game if you want to get everything, you have an easy means to do this as opposed to running everywhere. There is no reason not to make that part a bit easier on the players by this point so I was completely on board with it. The more you explore, the stronger you get which makes exploring even easier. A proper vania title should always make you feel stronger as you play and that definitely happened here.

Meanwhile I really enjoyed the general atmosphere of the game. We had DBZ type interactions as the various immortals fought and all showed off their abilities. It’s not something I would expect to see here as it’s a very specific type of approach. The story was super compelling and cinematic the whole time as a result. I really liked the energy effects as well. This game had really good graphics which also helped a great deal. It feels like a big PS5 game the whole time.

Of course the soundtrack is not far behind either with a number of really good tracks. I’ll need to seek those out at some point to hear them again. The bosses all have different mechanics and due to the wide upgrade selection, your gameplay will likely be very different compared to the next person’s playthrough. There is a ton of freedom here and the gameplay style allows for that. There is a ton of replay value here in exploring the map because you’ll just have a great time doing so. It’s not the longest title but at over 10 hours, it’s long enough to justify the purchase. The value here is pretty good without a doubt.

Overall, Prince of Persia is a top tier game and I recommend playing it as soon as possible. The gameplay and exploration elements are extremely rewarding and there are just so many things to uncover here. I’d definitely like to Platinum this game someday because it just feels that fulfilling to explore and see what else the devs have hidden. The game has a fair amount of difficulty as well so you will have a good challenge here and need to really understand the gameplay mechanics. Hopefully the next game uses a lot of the mechanics from this title, then the series will definitely be in a good position to keep on dominating.

Overall 9/10

Sonic the Hedgehog 3 Review


It’s time to look at one of the all time best films. Sonic 3 is the kind of title that reminds you just how awesome the franchise is. It’s got nonstop action and laughs for all of the viewers. You won’t be the same person you were by the time you finish this movie, that’s just how good it is. Now the tough part is going to be waiting for that sequel!

The movie starts out with the ultimate life form known as Shadow breaking out of his containment unit. He quickly takes down GUN and starts a fire fight in Japan. At this point they are forced to call in Team Sonic but the heroes are quickly taken out as well. Their only hope may be in Eggman but the villain is in retirement after his crushing defeat in the second film. Is he even in a position to help this time or the heroes are barking up the wrong tree here?

Within 15 minutes we’ve already got different action scenes and the film keeps that energy up the whole time. How much you enjoy the film will really be connected to how much you enjoy the action and the characters running around. Fortunately that is all handled really well by the film. There really aren’t any bad characters here and everyone has their roles to play. Additionally the fights are all really intense and show how far the franchise has come.

Naturally the highlight of the film is Sonic vs Shadow but beyond that it was fun seeing the various chase scenes. Eggman even gets a big fight of his own near the end of the film which was pretty fun. His battle is definitely super over the top which is really the whole point of it but it works well. You’ll probably be cackling the whole time. The effects have never looked better so you can expect to see top tier visuals throughout the movie. This really should have been 2 hours so the movie could show off even more but I have no real issues here. Naturally the climax is absolutely top tier. You will be at the edge of your seat here.

As for the soundtrack, quite a few really good tracks there as well. The Shadow danger theme works really well and there were some really nice nods to the games. Some jingles here and there and even a big remix. It’s clear that they really wanted to make this a nice tribute to the fans and it definitely worked out well. Of course the big deciding factor for folks was always going to be the humans. Would they be able to keep up with the creatures or would the humans hold all of the scenes back.

Well, fortunately the humans are really solid. Generally speaking the humor was operating at a very high level. I was cracking up for most of the jokes. In any comedy film there will be some that don’t land of course and that was the case here as well but the important thing is that most of them landed. I was consistently chuckling as the characters got up to all of their nonsense. Sonic has the best jokes for the most part and they really nailed his cocky persona. The fact that he is always making light of everyone and not feeling like he is in danger is a really big deal. I would expect nothing else from the blue blur! I guess some highlights are the marble scene, the play on kunichiwaaaaaat, and reminding an opponent that if you’re gunning for the fastest thing alive then you better not miss.

Sonic learns about teamwork and things here but for the most part he’s still a one man show. When the going gets tough, Sonic gets going and doesn’t have time to wait for the others. I could really appreciate this because Tails and Knuckles mean well but obviously they are nowhere near Sonic’s level. So when there is a big threat that needs to be defeated, it’s not like Sonic can just wait and let them help. Worst case, they would just get in the way. This solo effort is portrayed as a bad thing but if Sonic had waited then they all would have died.

So yeah Sonic was on point here. I’d also give a shoutout to both Knuckles and Tails for both getting some really important moments. Knuckles in particular saved the day on multiple occasions which was really impressive. Meanwhile on the human side of things, Sonic’s guardians got their moments to shine as well. The whole GUN scenes were pretty cheesy of course but it’s probably hard to write in a plausible way for them to help out anymore so I’ll cut them some slack.

On the villain side, Agent Stone looks pretty solid here. He gets a really intense opening scene to the point where I was wondering what character was easily taking out the drones. Stone’s got more of an emotional subplot compared to the others which is tactfully handled with a good blend of humor and seriousness. That’s what the movies really specialize in after all. It can be hard to tell when a scene is supposed to be serious and emotional or when you’re laughing with the characters. The movie really plays with your emotions in all the best ways.

As for Eggman, he gets a lot of good insults and burns the entire time. His opening scene may have been a bit rough but after that he was really ready for action. The way he easily betrays everyone reminds you how the guy is a complete villain through and through. Don’t let all the joking fool you, this is a man who will do whatever he needs to in order to win. Then of course we have Gerald as well who acts a lot like Eggman but a bit more serious. He was another fun villain. I may have preferred Eggman but he was a good contrast.

Now I’m not going to say the movie is absolutely perfect. For every fun comedy scene that really landed like Wade showing up briefly you would eventually get a joke that didn’t quite land. Well the ratio might be more like 10-1 of jokes that worked vs didn’t. I would say Sonic not knowing where his heart is might be a little weak for example. Still, nothing that would really knock you out of the film at any point. Then of course you always have a lot of fun moments where the film wins you back anyway.

A good example of this is the Chao Garden when we get a double fake out. It’s just a really brilliant scene because it shakes you up multiple times. I dare say that a lot of films would not be able to pull that off. The movie gets a whole lot done in under 2 hours so this is also an example of top tier pacing. This even carries over to after the film is over. There are two scenes after the credits and the second is solid but the first may be the best across all of movie history. I have to think about it carefully but I can’t see anything else passing it.

Typically these scenes are very short, maybe a few seconds or so. This one includes a whole fight, real dialogue, and just continues things really well. It was an amazing moment and I can only imagine all the yelling in theaters when this happened. This is absolutely great news for Sonic 4 and I will be there for sure. Sonic continues to prove why it is such a top tier franchise. After the climax of this film with all the DBZ type action, it’s pretty easy to see how they can handle the rest of the fights that will be coming up. This looks better than 99% of all live action movies and I expect that to remain as the case for the sequels.

Meanwhile Shadow’s character arc was really top tier. They did the game justice for sure and I can already see how they will adapt his future story arcs. There is a ton of potential here without a doubt. Because of his high power level it might be a little tough to balance him though. They properly showed that he is significantly stronger than Sonic to the point where we needed some plot armor so who could possibly come in to challenge him? The main villain for 4 seems like a good pick and then we have Infinite but after that it’ll get difficult. Well, at this point I trust the writers. They seem to really have a strong understanding of the characters so I have absolutely no worries here.

Overall, Sonic 3 is an absolute masterpiece! Definitely check it out as soon as possible. I’m definitely going to be rewatching the fight a whole lot! Right now the quality online isn’t all that great though so it’ll be more fun in a few months or so. This was really a great adaption of Sonic Adventure 2 Battle and really hit just about all of the major notes I could have hoped for. It may not have done everything and left a little meat on the bone but I was still content. The Sonic movies continue to be better and better each time so the stakes are really high for the 4th one.

Overall 9/10

Fairy Tail 2 Review


Man did it take years to get to this sequel but at long last Fairy Tail has returned! It’s one of those franchises that is perfect for the video game world because the storylines and fights were always dynamic. The series just got plagued by fanservice issues which are far less noticeable in a video game. Like with the last game, this is a pretty elite title. I would give the first game the edge overall as I thought the menus and hub world layout was a bit clearer. Everything there was perfect while here it’s all elite but slightly less user friendly. The gameplay is also a bit different and I would give the original the edge there as well.

This adapts the final arc of the series as the villains launch an all out invasion to destroy Fairy Tail. They have hundreds of thousands of fighters while the heroes just have their family and friends. That said, they are still not going to give up without a fight! They are fighting for a whole lot here and the game really gives time for everyone to shine. You’ll get to play as a whole bunch of characters and fortunately EXP share is always on so you don’t have to worry about them lagging behind the rest.

The only criticism you could probably give the game is that it is extremely easy. To put it one way, I didn’t have to even open up my item bag until the final post game boss. Nothing in the main campaign was worth it, most of them died really quickly. It helps that you have several attacks and super attacks which replenish your health. I’m not talking about a little either, Juvia’s basic healing attack restores close to 80% of your health. The health bars here are pretty massive too so that’s a lot of health that you are saving each time.

You get level ups very quickly and then you’ve also got equipment that can make you stronger. Even if you don’t bother fighting most of the enemies you will be in a decent spot. The fights are so fast and give so much EXP that I would often fight the minion battles anyway though. There are a lot of different collectibles to be found around the world and I decided to grab most of them. From chests to mini creatures to orbs of knowledge, they’re always close to being within your grasp so it’s too tempting to let linger.

The main campaign is pretty long and then the post game adds on a few hours to that. You also have a bunch of optional bosses and individual character stories to go through. I have no doubt that you will be here for at least 30-40 hours by the end of your run. So it definitely makes the value of the purchase worth it. You won’t feel short changed or anything like that. The story is also very captivating so you won’t get bored or anything. Like I said it’s just an excellent game around the board.

The gameplay is a classic turn based style mixed in with real time action. I’d compare it to Final Fantasy XIII. You have turns but if you don’t attack fast, the opponent can just take his turn and attack you anyway. So you really need to have a plan at the ready and can’t just be wondering what to do next. Always be moving forward. Do that and you will be in a really good position here.

The graphics are really solid as you’d expect. The character models and environments all work really well and the fights that we get are a lot of fun. The soundtrack is also pretty good. It could maybe use a few extra tunes but the ones that are there all match up well with the individual scenes so I can’t say that I have any complaints. Because the character all level up with you, you should have fun just playing whoever you want to at any given point in time. Yes there are type advantages in the game but they don’t actually make a bunch of difference. You can use Natsu against a water type and you’ll still be fine. Maybe there’s a hard mode that will make more of a difference but at least in a standard match you won’t experience any issues.

It was only the final boss that really gave me a hard time. I almost thought that I might lose at one point but I was still able to pull through in the end. Using all of the healing attacks was definitely a must though. Keep those in mind because they are absolutely broken but it does keep in with the themes of friendship and family. Healing should be very powerful in such a world.

Overall, Fairy Tail 2 is another elite title. This is a perfect example of how you make a big action RPG with hundreds of collectibles while not letting it feel overwhelming. At no point did I want to give up on opening chests and just focusing on the story because it was not an inconvenience. The devs place everything in a way that makes you want to succeed and that’s a pretty important skill. It’s why designing is such an art because if you make a mistake then it will impact the rest of the game. I highly recommend this to all gamers in general as a result. Good game design is good game design after all. I think anyone can really appreciate what they did here.

Overall 9/10

Jujutsu Kaisen: Cursed Clash Review


Jujutsu Kaisen really got big so it makes sense that it would get a video game. Anime brawlers are fairly common after all. This one is a bit of a step down from some of the others though. If the gameplay was just a tad bit better then it could have reached the next stage but ultimately I didn’t think it would quite reach that point. I had a good time with it but you feel like the game definitely left a lot of meat on the bone.

The story covers the first season of the show along with the movie. It’s a reasonable amount of content particularly since the game goes very in detail with this. There are over 80 missions in the game, I think maybe 100 if you count all of the bonus ones. Not every mission involves a fight though so some are really just big cutscenes. The game has full voice acting which is nice but I didn’t love the presentation of the cutscenes. It’s sort of like panels out of a comic book that are stuck together but not very organically so there is often a little break before the next person starts talking. There are also portions where it will just get silent as someone types up a report.

I can see the attempt there as it’s spooky and all but I didn’t think it worked great. At the end of each main chapter was one CG cutscene though and those always looked good. Getting more of them would have been a good idea. In general the graphics are pretty good here. Not amazing or anything like that but the characters are on model and the quality is good so I can’t ask for much more out of them. The soundtrack also isn’t bad. I’d like a few more tunes but the ones that we do have are pretty solid. Some are downright catchy.

Where the game got messed with is the general gameplay. They decided to make it so that normal attacks don’t deal damage. You can only effect people with cursed energy which is typically only the last 2 hits of a combo or with special moves. You gain this energy gradually as you fight but I just never like the idea or not being able to generally damage someone outside of certain conditions. It lengthens the match for no reason and doesn’t feel organic. It’s sort of like Playstation All Stars. It’s fine to want to be a little different but this is one gimmick in particular that I think is really hard to pull off.

The stages are also impressively big but this also means that it can be tough to land blows at times. You’ll punch the enemy across town and then have to go find him. You have to jump rather high at times and sometimes that won’t be enough. There is even a super jump button for that reason and then you can attack once you’re on the same level as the enemy. It’s a bit excessive but this could have been fixed with better movement options. The game is also meant as a big online title but it’s hard to synergize with your partner since your hit will often mess up with the timing of their combo and vice versa.

It makes it so that you almost want your partner to stay out of the fight and just let you handle it so it all goes down quicker. Since you need the last hits of the combo, it basically means that your hits were meaningless when your ally hits them out of the combo. You can control your partner’s tactics at least like aggressive and co-operative but to be honest I didn’t notice much of a difference there during the game. I suppose I would need to play for a longer amount of time to really see the difference there.

The game also doesn’t feel super well balanced but I only know it on a surface level so that really might not be correct. For all I know, the game is better than most 3D titles. The trophies look rather difficult with a huge focus on online content so I don’t see myself getting the Platinum here but a few more to increase my percentage still sounds good. We’ll see if they end up adding Shibuya to the game as DLC or if they just keep that for a sequel some day. This game doesn’t seem to be super well liked so the odds of a sequel could be dicey.

Overall, Jujutsu Kaisen made some mistakes on the gameplay side but it still a pretty good game. It’s impressive how detailed the story mode is. They really wanted to cover everything to the point where we almost could call this a visual novel to an extent. There are a ton of cutscenes, then the gameplay, then cutscenes, etc. If we get a sequel I’d like it to be streamlined somewhat but it’s clear that the game was doing its best to try and make sure gave a good amount of content in the single player mode. I didn’t even touch a bunch of the side missions and mini stories for that replay value. If you’re a big fan of Jujutsu Kaisen then you should check this one out but otherwise you could do better in the fighting games arena.

Overall 7/10

Light Crusader Review


I’m venturing further into the Genesis library and Light Crusader was the next one on the list. It’s a pretty fun game and one that feels retro while still getting some unique mechanics in. It’s a game that was well made for its time and I had a good time in the present. It is fairly short so you’ll need to keep that in mind but it does a better job of being a big dungeon/maze than most of the newer ones that show up.

The game starts with a lot of people being kidnapped by a cult and so the main character heads off to save them. Underneath the castle is a 7 floor dungeon where these people are being kept. His mission, should he choose to accept it is to rescue them all and destroy all of the villains and monsters down there. The hero is equipped with a sword and has basic mastery over all elements. With these abilities at the ready he can handle these guys.

The gameplay style is mainly that of an overhead exploration game. The idea is to get to each set of staircases to reach the next floor. On the way there you will need to defeat the boss of the floor and solve a lot of puzzles to get there. The puzzles range from using boulders to fall into the right holes or trying to jump and hit different switches in order. They range from being extremely easy to sometimes being completely unknown. Some of these puzzles just felt like good ole fashioned button mashing to me. One of them for example was to hit 4 numbers in a certain sequence and I didn’t come across any hints in the game. So I just got cracking on trying every combo out until it worked.

If there were too many puzzles like that then it would have definitely hurt the game but fortunately that wasn’t the main focus. They would appear from time to time in the background but most of the game was about running and defeating enemies which is more up my speed. I also enjoyed the platforming puzzles because those tend to be run fair and square You can absolutely solve those puzzles just by deductive reasoning and without using any gimmicks or relying on hints. Those are the best kinds of puzzles I’d say. Since those represented the majority of puzzles in this game, I was all set.

Additionally this game has one of the better maps that I’ve seen. It was very detailed and easy to comprehend at a glance. I didn’t have to be wondering if I was looking at the screen right or anything like that. No, this was a map that would let me get to the end. The game’s length is fairly short as it’s only a few hours long. That said, it’s better to be short than to have had some forced length at the end. With this amount it felt like the game was running at full speed the whole time and never had to pause or try to buy some time.

We even got to squeeze in a classic boss rush as you have to save 8 wizards near the end and fight all of the old bosses there. That was pretty fun. Each boss has a very different gameplay style to them so there aren’t any clones here. Additionally, the final boss has a pretty cool design. It makes for a very impactful climax with a lot of color and depth to him.

The only area where the game is a bit weak is with the hitboxes. For most of the game they don’t even make much sense. There will be times where you know that you hit the enemy but nothing happens and other times when your blow seems to fall short but you land the move. I don’t think it was lag or anything like that but instead it just felt like for some reason the hit boxes were added to odd areas. Eventually you just get used to the difference and adjust accordingly but for a while there it definitely ends up feeling weird.

The soundtrack is solid here. No tunes that I will remember by the end of the week but they still work well enough with what the game is going for. Likewise the graphics are pretty good. Perhaps not out of this world good but they are clear and it is always obvious what is happening on screen. The art style is appealing too so I really have no issues there.

Overall, Light Crusader is a pretty good game. I definitely had a solid amount of fun with it and this would be a good template for how you should do a platforming puzzle game. It’s a genre that would definitely be difficult for most titles to pull off after all. It takes a whole lot of engineering and quality of life features but this game was clearly up to the task. There are even different collectibles and rooms that I didn’t get to explore so there’s even a bit of replay value here. If you have the Switch Online then you should definitely check it out. The experience is a very memorable one and while you might be annoyed at the short length if you had paid for it, that’s the perks of getting it through the Switch Online. If they ever wanted to bring this franchise back I would say there is a lot of potential there.

Overall 7/10

No Guns Life


In a world where people can manipulate robotic bodies with their minds, just about anything is possible. This includes having a gun for a head. It’s a pretty unique premise and I look forward to seeing how it plays out. The manga can certainly go in a whole lot of directions from here and isn’t afraid to really show how hopeless this dystopia is. I’ll have a review up for the series when I finish it.

Overall 6/10

Jujutsu Kaisen Review


It’s time to talk about one of the biggest manga endings of the year. Jujutsu Kaisen was a really big Jump title with a lot of action and a whole lot going for it. Its popularity was pretty high and it got a big budget movie and anime to itself. I definitely had a great time with it and I think it’ll be remembered fondly. I may not have been crazy about the ending but at the end of the day the ending is a small part of the experience. This is a series that was with us for a long while and had time to bring in a whole lot of fun plots and battles. You don’t just forget about all of that.

The manga follows a kid named Yuji who is pretty much on his own once his grandfather died. Yuji has always been physically gifted to the point of being a metahuman but is otherwise normal. Well one day some monsters show up and Yuji ends up swallowing a demon finger which seals the demon Sukuna within him. Yuji is now being carefully watched by a group of sorcerers in the Jujutsu world who think that he could end up being a massive threat. Some want to murder Yuji while others want to use him as a valuable asset. Yuji figures he will make the best of things for as long as he can and decides to help fight the evil spirits.

First up we have the pre arc which introduces us to some of the other sorcerers like Megumi, Nobara, and Gojo. The series sets the tone early on by introducing us to another friend who seemed like he was going to be a main character only to get bumped off early. Jujutsu Kaisen is a series where generally speaking nobody is safe. The series starts to walk this back a little towards the end but I would say that the theme i still accurate. In this world you are constantly risking your life and the line towards death is a very narrow one. It’s why several characters talk about the subject, how they would like to go and how they wouldn’t.

Kaisen’s main cast is also a lot of fun so it’s easy to see why fans are saddened that we don’t get to see the dynamic for very long. The big 3 hanging out with Gojo only happens a few times as they are almost always split apart. It’s rough but that’s just how it goes. Fortunately we have a lot of good side characters as well and if you’re really into action then you’re all set because a lot of the series is basically nonstop action. It does get rather text heavy with the abilities though so you better be sure that you can keep up.

I’d say in some ways the first big arc is the tournament against the upper classmen which transitions immediately into one of the more powerful demons challenging them. It’s always cool to see more characters show up and the tournament being a wide range survival type means that we got to see a whole lot of them at once. Todo leaves a fast impression and while some of the characters on the other team ended up being fodders, I was glad to have more opponents. You want to introduce as many characters as you can early on in order to really flesh out the world and I’d say the series did a good job with that. There is a whole lot of lore going on here.

This is even a series that doesn’t always explain everything. There are quite a bit of details that are kept in the background like Kenjaku’s plan where a bunch of people still don’t keep that part straight. Other parts simply aren’t finalized and you jut have to choose your own ending for it. I’ll go more into the ending in general but generally I don’t mind not having every question answered. Leaves more room for you to imagine what probably happened off screen.

After that we have Mahito running around, some more demon attacks and Megumi getting some rare moments to shine and then we jump into the prequel arc about Gojo’s past. This is a pretty massive arc because Gojo has been such a mysterious character so it was nice to learn more about him. It’s fun to see how cocky that guy is. He really hasn’t changed over the years at least on a surface level but by the end you can see how he did crack a little. It feels like he was more genuine before the time skip and now it’s more like a facade. He is a complex character though which leaves room for a whole lot of interpretations which I really enjoy.

Then we get to the famous arc which is Shibuya. This was a terrific arc in the manga and I dare say the anime even elevated it further. Shibuya is an arc that brings all of the characters together and in that way it feels like it is hard to top. (Although impressively enough, I would say that the climax managed to top it) There is a lot of nonstop action here and it’s cool to see all of the big shots going up against each other. It’s the kind of arc that only works because this has been a fairly long series so there was time to introduce all of these characters. It would not have nearly the same impact if we hadn’t known the characters beforehand.

It’s the reward you get for reading along for so long. It’s always risky waiting or a bunch of characters to face off in the end game because you need to keep people sticking around until then and Kaisen pulled it off. Also it is so rare for any series to be taking place in a big city environment so that made me appreciate this even more. Like in Yuji vs Choso we had them using the building in the fight and all of the other battles did something similar like Gojo in the train station. Lets get more manga with the city vibes like this!

Finally we get to the final arc which is the Culling Games. It’s definitely a lot more mixed than Shibuya but the highs are the peak of the series. We get what I would call the really old school type finale of everyone going off to fight Sukuna one at a time. It’s a super hype way to end the series. I may have some issues which I’ll get into later on but this was climactic. Then of course before all of that you had a whole lot of battles. This is basically a giant tournament after all and it’s one that has a ton of convoluted reasons to keep track of.

We even have the government getting involved later on which was definitely interesting. That storyline pretty much just gets dropped but we can assume that they will return and cause more and more trouble until they are either destroyed or the sorcerers are on the back foot. It’s not an ongoing fight that you can really have until one side is wiped out because neither one will budge.

A big positive I have to give the series right away here is that there is a very minimal amount of fanservice. For the most part it just isn’t a factor and that’s great. In general I would say modern manga are a whole lot better with that than they used to be. The story gets to take center stage this way and it is also a good sign that the manga takes itself very seriously. I will always be here to praise that when it happens.

Meanwhile the art is also pretty good. It sometimes has a bit of a rough look but that works with the general vibe that the series is going for. The fights are always clear which is the important part and you really feel the hype. Mix that in with the solid writing and you can see why the series got so big. I’ll say right now that I did really enjoy all of the big exposition and text bubbles here. I tend to enjoy theory crafting and ability explanations so it was all handled well. There are some exceptions from movies and anime but yeah this kind of dialogue I can read all day.

The nonstop nature of the series does mean that there is rarely any downtime. I know a lot of the characters don’t get to talk or hang out too much which can be rough but I can’t say that I minded it. I’m generally more of an action guy myself after all so if this is what had to happen for the battles then I’m all for it. The characters show a lot of stamina considering how long they had to be fighting for.

Now I did have issues with the ending which is a separate matter. Skip these next two paragraphs if you haven’t read the series yet. Begin Spoilers There’s no way Gojo would lose to Sukuna! I still think that whole fight was busted. Yes, Sukuna had a lot of fancy powers and was a serious threat but Gojo was too broken by this point in the fight. The idea of a single slash blindsiding him still has to be one of the worst twists to a fight. It had to be off screen because the author knew nobody would buy that. It just goes against everything we had seen before that point. Yeah I still shake my head just thinking about that. It was not a good idea by any means.

The whole time I was waiting for some kind of a twist but it never happened. In the end Kenjaku’s plan was also rather weak and I don’t totally wrap my head around why he had to wait and become Yuji’s mother to pull it off. I think part of this was waiting on Tengen but it feels like his plan would have been a lot smoother if he just kidnapped Yuji after birth or hid him away. A lot of characters somehow avoiding death in the end was a bit cheesy but I’m definitely more okay with that since I like a happy ending. It just felt like parts of the ending were rather rushed or the author wrote himself into a corner and wasn’t sure how to end it. Most of this could have been ended with a Gojo victory but that’s how it goes I suppose. End Spoilers

Okay so that’s a pretty deep dive into the series itself, now lets talk about the characters. There is a fairly large cast here so buckle yourself in because this is about to get real! I won’t go into literally everybody, you can read the series for that but I’ll at least get into the big figures here and anybody who seems worthy of a writeup. Naturally we will start with the main character himself, Yuji Itadori.

Yuji is one of those main characters who may get overshadowed at times because his abilities are a whole lot simpler than most. Basically he can hit opponents really hard. At least for 99% of the series that is his power. His punches can even rock an opponent’s soul which is really impressive but compare that to characters who need 3 pages worth of text to explain their abilities and you can feel the difference. Of course I like physical abilities so that is A ok with me. He has super durability as well which helps him compensate there.

As a character he is definitely really solid. A good hero who wants to do the right thing and is also able to just unleash on a villain once he’s had enough. He is absolutely willing to down someone like Mahito who is basically unable to turn good. He maybe gets a little overly sentimental at the very end but hey it’s hard to be too down about a character for wanting to spare the enemy. At the end of the day he is a good guy after all.

Then we have the rival Megumi and he is definitely more of a mixed bag. Part of the problem I’d say is that he doesn’t get much screentime and doesn’t feel super impressive. I’d say his summons are a pretty solid matchup for Yuji so in a fight he could stand a chance at least until Shibuya but after that he is probably getting wrecked pretty fast. It would have been good if Megumi could have gotten more scenes at the end to really show his stuff or something like that but in the end that just wasn’t in the cards.

After that we have Nobara to round out the trio. She is a fun character who also suffers from a lack of screentime. Her ability to land a hit on an opponent from any distance as long as she has their DNA is super handy. You could even say that it is a rather broken ability and perhaps that is why she had to be written out. She has a lot of good general confidence as well. So Nobara is definitely fun and helps make the cast more enjoyable. Physically her stats are basically human so she is best used as a support fighter once the others have gotten the villain into a vulnerable state. Then she can spam her abilities from afar to throw him off.

Gojo comes next and that guy is a total MVP of the series. It’s easy to see why he is such a fan favorite because the guy is awesome. His Infinity power is really handy and the guy is basically the embodiment of confidence. How can you not love a character like that right? The author was also very smart in waiting until the very end to have his big fight with Sukuna. As a result it was one of the most anticipated fights in all of manga with a ton of build up. I would argue it’s a fight that can be mentioned in the same breath as Goku vs Frieza, Naruto vs Sasuke, and Luffy vs Kaido as fights that were hyped up for ages and really delivered. it was incredibly climactic and no matter what flaws I had with the aftermath, he actual battle was absolutely top tier.

Seeing this in real time was really incredible. I also really appreciated Gojo’s origin story as a nice window into how he became the man that he is today. I’d ignore every part of the airplane scene since that seemed wildly out of character. Other than that he was shown to be a really caring guy, a good mentor, and someone who you could trust to have your back. Any scene with him in it really flipped the script on the villains. Additionally, I also liked how ruthless he could be with the villains. When it comes to cursed spirits he would just end them and also put the corrupt council on notice that they would be ended as well.

It’s pretty well explained that the society is super corrupt in a lot of ways and so you are glad that Gojo doesn’t just let them do whatever they want. Just the knowledge that he could try to take them down is enough of a deterrent. Unfortunately even then he can’t protect everybody. Another big character in the series is Yaga who generally seems like a nice guy. Unfortunately things don’t go so well with him and he’s a perfect example of one of those characters who has an abrupt end to his character arc that was unexpected. I can’t say that I ever became a big fan of his but he wasn’t bad. Another character to help flesh things out.

Kusakabe is someone who got likable a lot quicker. It’s easy to empathize with him since he’s a fairly ordinary guy trying to stay alive while all of these powerhouses are duking it out. It’s definitely not an enviable position to be in and yet the guy constantly finds himself in a really rough place. He ends up squaring up against the strongest villain in the series more than once. He may not be someone you can count on to win but at least he’ll buy time.

Shoko is more of a meme than anything as she almost never gets to really do anything in the series. She has a lot of potential and her healing is supposed to be top rate but yeah don’t expect her to be appearing too often. I like the concept of her character though. She’s certainly better than the shifty Mei Mei who shows up for profits and then dips as soon as possible. She’s definitely not the most heroic character by a long shot and tends to be more on the annoying side. Her scenes with Ui Ui are particularly brutal. Ui Ui may help out at times but yeah I could do without him.

Two sorcerers who are even pointless though are the sumo wrestler guy and then later on the Kappa. They basically appear for a quick training scene to power someone up but that’s it. You can safely ignore them but I don’t regret their appearing. After all, with the Culling Games we needed a lot of different sorcerers for all of the matchups. So these guys helped to fill in a few of the slots even if there wasn’t a whole lot else going for them.

A sorcerer who appeared later on that actually did leave a good impression was Takaba. This guy loves joking around and has a casual reality warping ability where anything that he finds to be funny can come true. There are likely some limits to this ability even though we don’t actually get to see those. It was a very interesting twist to the final arc as things would just get a lot happier and more comedic when he was around. It also works out pretty well that he showed up near the end since it’s definitely possible that he could have gotten annoying if he was around for too long.

Now Higurama is a real highlight. As soon as he showed up he left a really great impression. I already love court room plots, characters, and scenes. So throwing in a character like that was a really great idea. He actually did make a real difference in the series as well. He’s fairly jaded by the start of his appearances and then warms up near the end. There’s just a whole lot to his character and I’d have liked to have seen more of his abilities. There really just wasn’t time for him to get any more action scenes once we were that deep into the series.

Mai is one of those characters who ended up having a smaller role than I was expecting. She still played a pivotal role in the end but ultimately would not become one of the strongest fighters. I blame her weapon, you’re never going to go all that far with a normal gun. It’s just not a weapon that is meant to take on powerful opponents in any verse. There are very few exceptions and she starts out as a bully anyway so it’s not like she had much time to be a hero.

The rest of her team generally falls into that role. Look at poor Miwa. She basically became a meme and nothing ever went right for her. The manga teases something that will happen near the end and it’s extremely underwhelming. Ultimately you may enjoy her as a character because she is a lot of fun but at the end of the day that’s about all that she has going for her. It would have been nice if she could have gotten one big moment to end things off with.

Todo gets a huge role though and stands out from the others. For starters his clapping teleportation is incredibly useful and even at the end of the series it is generally considered to be one of the best abilities in the verse. The amount of uses that it has is absolutely incredible and beyond that he is just a fun guy to have around. He had a good personality the whole time and always enjoyed a good fight. Those tend to be big green flags for me. Todo also got to be involved in just about all of the big fights which was fortunate.

Meanwhile Maki is another big character and she certainly got a lot of development throughout the series. She started out as a fairly tough fighter but not one of the top tiers. Well, by the end she can hold her head high as one of the big ones. Her physical abilities are great and she’s very no nonsense. It would have been nice to have seen a bit more of her personality post time skip but at the end of the day she still got her share of action. It was always fun to watch her fight.

I do have to put one knock against her though which is when she erased the Zenin clan. Yes the clan was evil but it’s made clear that she completely wiped them out with no exceptions. We see her execute even people who could not fight back and that’s when you start to go from vigilante into full blown villain territory. Kaisen has always been a series where the heroes don’t even try to cling onto a moral high ground so there isn’t much of an uproar about this but I still thought that it was going a little bit too far. It just didn’t leave a good taste to be having a “hero” do all of that. There had to be another way to pull this off.

There are comparisons made to Gojo threatening to murder all of the elders and ultimately another character doing this but the main difference is that all of the elders were involved with what was going on and you can’t say the same for everyone in the Zenin clan. Speaking of Yuta, he certainly gets a pretty big role in the series. He originally started out as a protagonist in Kaisen 0 after all and it was a lot of fun to see him show up here. It was definitely an awesome intro and from there he never looked back.

Yuta is one of the biggest powerhouses of the series after all and by having his own volume first, it really felt like he was a crossover character stepping foot into the main series. You appreciated all of his scenes all the more as a result and the fact that he got to face off with Geto’s body once more. Not Geto himself but the effect was still there.

Panda is given a good amount of hype in his own right but I wasn’t the biggest fan of his. In part it’s because I didn’t find him to be all that impressive in a fight and also because his personality just isn’t as bombastic. It’s one of those cases where there is nothing super wrong with him, he’s just not my kind of character. Hey that has to happen sometimes. Then we have Toge whose ability to make you do whatever he says is extremely handy. As a result he is kept away from the action for pretty much the whole series. It would have been nice for him to have gotten more to do. As it stands I would say he is a good character but there really isn’t much to say about him.

Junpei is one of those characters who was set up for a whole lot of action but ultimately didn’t last too long. That said, I didn’t like him as much as most people did. I appreciated the unexpectedness of his ending but at the same time as a character he was tricked way too easily. It made him look like a grade A sucker. Unfortunately he likely would have been bumped off either way but he didn’t need to make it so easy. That’s something that will always be a huge slight against him.

Then we have Hakari who really debuts late in the series. He got mentioned fairly early on too, but that’s just how it goes. Well he’s a fun character and I like how his ability forces you to play games with him. The visual novel for example was crazy and also just so unique. The author was maybe having a bit more fun than he needed to in terms of all the dialogue and everything but it really did force you to understand what his opponents were going through. Imagine having to remember everything about how to counter the ability when you are in a life or death fight.

Momo is one of those characters who doesn’t get anything to do and it’s easy to see why. She can ride a broom and that’s about it. She was so underwhelming from the start and never really got better. Then you have Kamo and the series sort of started to give him some importance but quickly took it away again. He had potential but just needed to do more to really join the big shots. Even when he got a team up with Maki it just felt like he was holding her back. Muta is the final member of the team who could actually fight and even then he made the worst moves possible.

I have a lot of points against him for betraying the team. His end was just so obvious the whole time and he puts everyone into a lot of trouble. There was no real going back for him from that point so I didn’t like him nearly as much as others. Yuki is a character who had very limited screentime but managed to make it count. I liked her mass ability. It was one of those abilities that is fairly simple but Gege managed to make it a little more intricate. He is certainly good at doing that. Would have been nice if she could have had one more fight though. I say that a lot with these characters and it shows just what a big verse Gege created in such a short amount of time.

Then we have Nanami who was a good intro instructor to Yuji. You don’t figure that he would last too long but he managed to make an impact. He’s one of those general all around types. Nothing too fancy in terms of ability or skill but still above average and enough to hold his own with most of the villains in the series. I was satisfied with the amount of fights and action that he got.

Finally you’ve got Tengen who is just annoying the whole time. He’s a perfect embodiment of all the corruption in the Jujutsu world. He continues to exist on the blood of innocents by sacrificing people which is messed up. When it comes time for a fight, he is powerless against the villains who matter. This guy tends to be a waste of space and you feel no real sympathy for him at all. Not much changes if you remove him from the series to be honest.

On the villains side we have Naoya who actually ends up being a really fun character. He’s the kind of guy who is very stubborn and determined. He keeps on returning over and over to take down the heroes and it is a good trait to have. The guy is a straight up villain and there is nothing ambiguous about him at all. He really works in the role though and was one of the more entertaining villains. That is really tough considering just how many colorful villains there are out there. I wouldn’t have minded if he got to appear even more to be honest.

Then we have Toji who is the best villain in the series. He is basically a human who stays fit and has a heavenly restriction that makes him extremely powerful. It’s a classic case of David and Goliath when he fights Gojo and that is part of the appeal since typically you would expect the hero to be the underdog. It’s why you have an easy time enjoying Toji here because he is using the tactics and planning you would typically expect out of Batman and he really dominates whenever he is on screen. Now here’s a character that I would have absolutely loved to have seen more of in the series. There is just so much to do with him but alas there is only so much time.

He certainly gets more screentime than Haruta which is a good thing. That guy is basically well known for being super weak and petty the whole time. What a thing to be known for right? I don’t even like the guy ironically, he’s just annoying the whole time. He’s also not very powerful and so he always has to rely on getting lucky with the matchups. But hey that’s his power so in a way it is fitting.

Uraume is much more interesting but she doesn’t actually get to appear very much. She’s sort of like Sukuna’s right hand man and her ice abilities are really impressive. Unfortunately most of her fight was off screen but from what we sae, she was very capable. I liked the concept of her a lot.

Then we have Miguel who wasn’t a villain for very long to be honest. That was back in the 0 days and here he shows up as a hero. His role is small but it was pretty cool seeing him show up for the final battle. Everyone got to contribute a little bit. Likewise for Geto who doesn’t appear much in the series at all yet he plays a massive role in it. He introduces a lot of concepts and debates into the series. Ultimately it’s just a bunch of lip service from a mass murderer with crazy ambitions but I always enjoyed the conversations. The guy also did go through a lot which is very clear.

Choso is one of the more fun antagonists with his initial aggression towards Yuji and then their bonds from then on. He was definitely real loyal and his blood powers were very good. Sometimes a big 180 personality shift like that may not work but in his case it did thanks to the circumstances around all of that. It was definitely a moment that the author planned out very well.

From the original villains the one with the smallest role is probably Dagon. He looks the least impressive initially and even by the end I would argue that he is probably the weakest. He does get a good fight and has a cool looking super form but ultimately this guy is more flash than substance. You can’t really put him in the same category as Jogo or Mahito. Those guys slam him every time.

Jogo has the worst luck I’ve seen for a big villain. He has to go up against the two strongest characters in the series. That’s an extremely rough fate and so while he is very powerful, we don’t get to see that very often. He is a very fun character either way though. Ultimately he had his own pride and fought hard til the end. I could definitely respect that and he even had the nice “Be proud” moment so the villain gave him respect as well.

Hanami has the rough luck of fighting Gojo but before that she did a lot of dominating as well. Her plant powers are really fun and she can also fight in hand to hand combat at an extremely high level. Another top tier villain and it reminds you of just how broken the group was. If not for Gojo then they could have easily taken down the Jujutsu society. All of the heroes combined would have really not stood a chance at that point.

Kashimo is one of those famous “Potential Man” characters. He had a really intense intro that caused a lot of people to become big fans of his but ultimately he never lived up to it. His ending was easily one of the most anti climactic ones out there. It’s very easy to make fun of him and hopefully the anime extends the sequence. As rough as it was, ultimately I still liked the guy. He just needed more screen time but still generally had a good personality that was exciting. I also tend to like thunder powers quite a bit.

Then we have Mahito who is one of the biggest villains in the series. The guy made things very personal with Yuji and the series really gave them time to develop this matchup. Both fighters really wanted to murder the other by the end of it. I remember enjoying Mahito enough where I wanted to see him fight Gojo but they barely get to interact at all. Ultimately it’s a terrible matchup for Mahito since it’s not like he can even touch Gojo. That removes his main advantage after all. Mahito is in a lot of ways like the Joker and it’s been a long time since I’ve seen a hero vs villain rivalry as solid as this one. Maybe even since the Goku vs Frieza days which sounds pretty crazy but I would argue that either way this was a top tier one. Yuji probably shouldn’t have won in the end when you consider the power imbalance there.

Kenjaku is one of those villains who got worse and worse the more that he appeared. His plan just wasn’t all that great and while the randomness of it was intentional, it just didn’t feel fitting for such a mastermind villain. He really needed a better ending. There are a lot of fun memes due to how it ends as well. Like becoming someone’s mother and giving birth to a big character may have become relevant plot points by the end but it makes you wonder why he did the plan the way that he did. It all feels random once again and takes away major points from his mastermind status. If he had a more graceful end then it probably would have aged his character better.

Finally you have Sukuna who did end up being the final villain. This guy was hyped from the start and the series did a tremendous job with him. It’s not every day that a character gets to live up to the hype and make it to the end but Sukuna actually did this. There’s nothing else you could say except that it is very impressive. Sukuna got a number of super forms and kept pulling out techniques from under the hat. He knew how to really exploit all of the rules of sorcery and bend them to his whim. It made him the perfect final antagonist. I already discussed the matchup before so while I don’t think Sukuna should have lasted as long as he did, it still made for a really exciting climax. I don’t think we’re likely to see one quite as long and packed with characters for a very long time.

Now the series did end with a lot of unresolved plot lines, ideas, and concepts but like I said that’s fine in general. I don’t mind making up my own theories to fill in the blanks. I do think the weirdest one was how the series seemed to be implying that Yuji had some kind of reality warping with the delusions he showed Todo and Choso. For both of those to be coincidences was a real stretch so I didn’t quite buy into Gege’s plan there.

Kaisen is great no matter when you read it but I will say that it will feel a bit different without the live commentary. This is one of those series that was really fun to read live. There were so many twists and turns that generated a ton of discussion and memes. Again I don’t think we’ll be seeing anything quite so elaborate out of a manga again for a very long time aside from One Piece which has been around for so long. Kaisen really got to join the all time greats in how good it was at encouraging debate.

Overall, Jujutsu Kaisen is a great manga. It really nailed all of the big things that I would look for in a manga like solid characters and great fights. It made it to a pretty solid length as well. Naturally I wish it could have kept on going for a longer amount of time but at the end of the day it’s enough to be satisfied with. I would definitely recommend this title. It may be a tad darker than some Shonens but at the end of the day it is still a classic Jump title at heart. It has a lot of good messages and keeps you absolutely engaged the entire time. It’ll be difficult for any of the new up and coming titles to really defeat it.

Overall 8/10

Matewan


It’s time for a film based on true events. Those always hit extra hard when you don’t really know about the events beforehand. The whole strike was new to me so that made things nice and unpredictable. It’s definitely an intense film where there are no easy victories. We have the heroes holding back for most of the film but eventually once it is time to fight, they do deliver. It covers a lot of ground and so overall I was definitely satisfied with it.

The movie starts with Joe moving into a small town. It’s really in a difficult spot here as the mining company is making people perform back breaking work with no real pay or benefits at all. They are treated as disposable tools who can be replaced at any time. In the movie they even mention how a lot of the miners keep dying left and right. You may wonder why they put up with this but there just weren’t many options available to them at this point in time. They took what they could get and that’s really all that there was to it. There is a union, but it is incredibly weak here and the company has been successful in setting off race wars among the miners so they don’t work together. Well, Joe is here to tell them that there is a better way but will he be successful?

One thing you have to remember about strikes, particularly back in the days is that it was incredibly dangerous. Often times you are up against an entity that is much more powerful than you are. They will have more guns, people, and typically even the law on their side. After all, the legality of striking in general can range from technically being legal to being completely illegal. Then at that point you have to hope you can hold out. So during the course of the film you have people being forced to live in the wilderness since all of their assets and homes were taken away. It’s an incredible challenge for all of them.

Then eventually this escalates into full blown violence and you also have people who will be tempted to go traitor or look out for their own self interests. There are so many factors in place that it makes sense how difficult it is to have everyone on the same page. Some characters can be rather gullible though. At the end of the day it is always important to remember to hear both sides of an argument, especially if you are friends with someone. It’s unfortunately realistic though. Often times you’ll hear someone spreading around rumors and lies about your friend and instead of asking them what’s up, the person will believe this right away and continue escalating.

If you are actually friends with someone, then you should face them and ask about what’s going on. It’s the only way to avoid misunderstandings like this. One of the heroines here definitely made a huge mistake there. I also thought the traitor got off super easy here but I suppose depending on what we know about him from the real life event, it’s not like the film could really just make something up. I mean it could, but probably not a good idea if you’re trying to really be a full adaption that is true to life.

The best character by far is the sheriff though. He was a true standout from the start. I figured that he would be useless at best and an ally to the company at worst. Fortunately neither of those two options happened and he really looked after his people. He wasn’t about to be overpowered in his own town and really fought to the end. The fact that he could actually fight was also good since it showed that he wasn’t just all talk. The climax is very impressive and ended things on a high note. Every scene with the sheriff in it was quite good.

The mayor was not nearly impressive though. Even by the end he’s whining about how he just wanted to talk but it’s obvious that this wasn’t an option. He’s the kind of character who will still be talking as he’s getting shot. In some cases you have to make the first move because if you don’t, then you’ll end up being dead. It’s one of those topics that i shard to debate though because everyone is pretty firm on their sides. I’d just say that for my take, in a life or death situation you can’t afford to wait.

This is my issue with Joe at times here. He keeps telling everyone to be patient and keep on waiting but after a while it’s clear that this is not working. The mining company is not above breaking the law and doing whatever they want. If you wait too long then you will eventually fold. There are times when waiting is good to be sure and Joe does help on different occasions but he does start to get annoying by the end. You can only stick to the same plan for so long before it starts to become a burden. Joe didn’t really adapt with the situation and that’s what held him back here.

At the end of the day, the film reminds you that a union is only as strong as its members. To stand up to a whole group like this, you need a lot of fighters and muscle to back them up. If the sheriff didn’t have his guns, then all of Joe’s tough talk wouldn’t have mattered at all. The villains made it clear that they would have just shot him and had the whole situation done with. Joe doesn’t seem to factor that part in though which is when you shake your head.

I will say that the movie also doesn’t hold back on just how rough corporate is. They literally go around slitting throats and burning churches. It may almost seem cartoonishly evil to an extent but I have no doubt that these things would have happened. The company would act almost like the mafia to get its way. Even nowadays we see mass firings when different places try to start a union. Sure we may be past the point of rifles and everyone being shot on sight but corporate has never lost sight of trying to stay on top of things.

Overall, Matewan is definitely an interesting film. I’d imagine it was a pretty faithful retelling of events as it wasn’t pulling any punches. The film didn’t mince words on how much the miners suffered even as they got their licks in. There was a ton of collateral damage but at least they did change the system in the end. Change often comes at a high price after all, it’s not something that just happens. If you are interested in the situation then you should definitely check out the film. Just remember that it is an intense journey all the way through.

Metaphor: ReFantazio Review


It’s time to look at one of the longer games that I’ve played recently. This one took me nearly 70 hours to complete and that’s considering that I didn’t do all of the side quests. I did complete each character’s bond story though, mainly because I really needed the power ups and job classes that came along with them. Without those then things would have definitely been a lot tougher. It’s a very complete game that doesn’t have many real weaknesses and turns out to be a top tier RPG.

The game starts off with the King being assassinated and then the Prince is cursed. He is presumed to be dead but his loyal followers hide him away. A battle for the throne begins among the Church and the leader of the military. Meanwhile the main character (Lets call him Terry) is instructed to find a way to break the curse for the prince. Seemingly the easiest way to do that will be to bump off the curse caster, Louis. Will it be that easy though? Also, there is no definitive proof that the killer is Louis so that could get a little dicey. With a game this long, you know it won’t be as straight forward as all that though. Additionally, until he can find an opening, Terry will enter the running to become the next King.

It works as a popularity contest of sorts. The characters have a few months to rally people to the cause and whoever has the most popularity on election day is the winner. The top 3-5 candidates are also protected by the King’s magic so they can’t be assassinated. That was a really clever ploy by the previous King because otherwise this would just become a big battle of strength right off the bat. He really prevented that. Sure, it doesn’t apply to all candidates but that makes sense too since you would just have a lot of people entering only so they could be protected.

The world building here is quite good and of course you have a fairly large party of characters who all get a significant amount of screen time. It’s one of those things that makes RPGs so engaging. What other form of media can give you 70 hours of content like this? For a movie series that would be at least 35 movies. For a TV show, we’re talking 200+ episodes, which happens but it’s still rare. A video game gives you all of this in one shot and so you can tell early on that this will be an elite game. The more you play, the more the plot really begins to expand more and more to include everything that is going on.

The graphics are naturally really good. The game has 3 different kind of cutscenes, the ones that are completely hand drawn, the pre rendered full cinematics that take place in game, and then the text box versions. Nearly the whole game has voice acting as well so it becomes a really cinematic experience. It’s always super impressive to see this because it takes a lot of budget and time to include all of this in one game. Then we have the soundtrack which may not be one of my favorites but it does have quite a lot of tunes. They definitely didn’t cheap out on the budget here or anything like that.

The gameplay is your classic turn based combat style. You can swap characters in and out as you land your attacks. There are multiple classes based on the robot you have chosen for your character and then each of those have their own special abilities. You can use your magic currency to swap them in and out so there is a ton of strategy involved. Even 70 hours in you won’t have enough energy to unlock every class for every character, at least not within 70 hours. The final area is an excellent grinding spot though so if I spent maybe 10 more hours there I could have probably done that.

I had to train for around 5 hours at the end to defeat the final boss. Make no mistake, the game goes really hard on that one. The jump in difficulty is considerable and you will be challenged way more than any other boss in the game. That’s how it should be though, you want to end with a bang and since there is a good place to train, I had no problems there. There is one point in the game where you are attacked by a powerful boss and auto save prevents you from fighting any minions to level up. That was the only rough patch in the game because it’s possible that you could have really been soft locked there.

It felt like a big oversight for such a polished game and all comes down to the day system. My only negative with the game is the fact that it grabbed the Pikmin styled clock. Every mission is related to days of the month. So lets say you have 10 days for chapter 2, you have to try and beat as many side quests and tournament battles as you can before the days are up. If you are not strong enough to beat the boss by then, you will have to replay the whole 10 days or find a good place to grind. This means that it is not possible to complete every side quest and bonus material that you want to accomplish.

Perhaps there is some kind of perfect planning that would make this all possible but it would definitely not be easy. I had to skip on quite a few quests as a result and it also did make training a bit harder at times. Removing the day system would be a net positive in every area because it doesn’t provide any benefits to the game. All it does is ultimately hold things back which is not a good idea.

Like I said, that was really my only main issue though. The gameplay is on point and I liked the UI. The hub world is easy to navigate and likewise the quests all make a lot of sense. The game was very well thought out in all the other areas and the sheer amount of content and gameplay mechanics are so vast that I can’t even go into them all. I don’t see myself ever attempting to get the Platinum in this game because there is so much content and it would take forever, but it is there for the extra replay value. When you consider everything, then this is definitely a full 100+ hour game and you don’t see a ton of those.

Overall, Metaphor is definitely an excellent game. I recommend it to anyone looking for a good title. It can definitely get rather dark so you should know what you’re getting into. The story is very captivating though and it’s never going for try hard edgy the whole time. The villains do sometimes get off rather easy considering the scope of their crimes though. Some might disagree with me on what it means to get off easy here but a last second redemption arc does little to redeem a character in my eyes after a certain point. I’d definitely be up for a sequel to this game someday. Just take away the calendar system and this will really be perfect.

Overall 9/10