F-Zero Climax Review


It’s time for a classic F-Zero title although I would say this one feels a little more barebones next to GP Legend. It jumps you right into the game but really the only thing to do is play through the stages for a little while before you start to get bored. Now the racing gameplay is good but for F-Zero you are expecting a little more. Perhaps that is unreasonable since a number of the games are just purely racing titles without a big story in-game but it would have been cool to have had a little more depth. Either way it’s a fun time though.

I figured I would switch things up here a bit so I played Captain Falcon for the first tournament and then started switching it up. Only problem is I don’t remember who I played after him. Pico maybe? I know I looked for Skull and didn’t see him so I had to pivot quickly. The game itself is definitely very short though. After you play through the 3 tournaments, the credits start rolling so that’s about it. I have to assume that there are more secret stages out there though. I remember how in F-Zero GX about half of the cups were hidden and as a kid it was a blast unlocking them all. I have to assume that Climax probably functions in a very similar way with that although I suppose I don’t really know that for sure.

You still have the iconic spin move that the series is famous for so I had a blast knocking opponents off the ring. Boosting was very risky in this title though because you move so quickly that you can easily just fall off the stage entirely. Definitely something you should be careful of if you can help it. At the same time, you won’t reach the top spot without it so just try and learn the stages. I didn’t play long enough to truly master any of the levels but I imagine you could definitely do that before long. My average placings weren’t great here.

It definitely continues to be the harder alternative to Mario Kart. The stages really take time to master and of course the opponents also just keep coming. There are plenty of places to fall off the stage and you can also be directly blown up by the opponents which instantly takes you to last place. It’s a very unrelenting game in every respect so you must not take it lightly at all. There is also time attack mode so I should mention that as another way to have some fun. Try and beat your existing records to really see just how good you are. In a lot of ways this is really the right mode to start with as you hone your skills before getting into the battles.

Once you have a full grasp on exactly how the controls work, then you will really be in shape to do well. At least that’s the way I see it and while it may feel a little weird at first, racing games are the kind where you very quickly adapt. It may feel hard but after a few races you unconsciously start to turn with the right timing. So don’t give up and you will be leaving the CPU in the dust before long. I would also say as tempting as the spinning is, you should keep it to a minimum. It’s very hard to actually destroy an enemy vehicle and it takes up time to spin so every time you miss it’s rather rough. It’s probably not something that you should be completely spamming. Wait until you’re super good at the timing and then use it strategically.

There’s not a whole lot more to say about the game because it’s so basic though. This is exactly why you want to have a story mode since that is the ultimate cover up for any title. It can mask just about anything because the story will end up being memorable. It will end up being something that pushes you forward and you will have more incentive to clear every race if it takes you to the next stage. Even a super lazy text box only story will give you incentive that you just wouldn’t have otherwise and that’s why it can be a game changer.

Overall, F-Zero Climax is a good game. I think it could have been better but I suppose for its time it wasn’t bad. I cut it a little less slack though because by the GBA days I feel like games were advanced enough to really have full stories and such like that. I don’t think it would end up being an unreasonable ask at that point right? The character roster is rather small and likewise for the stage count although I assume there are more out there. It just doesn’t feel like you get a ton of bang for your buck with this title, especially when Mario Kart is also on the GBA with all of the usual bells and whistles. If you have the Switch Online then you should check this out but otherwise give it a skip.

Overall 6/10

F-Zero 99 Review


Nintendo likes to keep you guessing with new titles appearing out of nowhere and so it was finally F-Zero’s turn. I’d been waiting a long while for this franchise to be revived although admittedly I didn’t picture it in this context. It’s a pretty fun title to be sure but at the same time it’s not exactly the next big thing. It’s worth a quick play. You’ll have some fun here but the limitations quickly start to show themselves as this game becomes repetitive very quickly. I don’t think it lends itself as well to the format as say Mario or Tetris does. Both of those were basically built for the genre!

When you start the game you have to play through 4 tutorial races which feels like a bit much to me because the gameplay isn’t exactly hard to grasp. You’re driving through the course and just have to watch out for the other racers. You do a race where it’s just you, then with 10 people, then with 50 people, and then with 100. So a bit excessive but maybe they really thought people would be a little unsure of what to do afterwards. I won’t fault them for it but I would have definitely lessened this.

Once you finish that there are 3 modes to play from here. Quick race, special race, and grand prix. Grand prix is only active at some points which is 3-5 races in a row against opponents and boosting up your score. The special race can cost you a flag and you get points too. For now I don’t see much incentive to play those instead of normal race but I wouldn’t be surprised if you unlock more collectibles that way. I ended up unlocking 2-3 through level ups but you can check the requirements for each collectible in the shop. Some are about boosting a lot, racing a lot, just playing a lot, etc. Getting all of them should take you a very long time. I saw one that doesn’t unlock until you reach level 90 which is serious stuff.

I do like the collectibles though because it gives you a reason to keep on playing past the initial hour or two. If these weren’t there then there would seriously be no incentive to keep on playing. At the end of the day it will be based on how much you like the gameplay but even then, it’s very limited so that can’t be enough to keep you satisfied forever. Put it this way, there are around 5-6 courses right now. Sure they will probably add more as the game goes on but that means you will be playing on the same maps over and over again very quickly. In my brief time I already played on the same stage 4-5 times and I didn’t play all that long.

Also with the pure craziness of 100 racers on screen at the same time, you can expect a whole lot of bumping and shoving so you are very rarely able to race without interruption. It is fun at first of course since that’s the whole novelty factor but very quickly you will be wishing that you could just race and have fun on your own. That feeling of getting past everyone and just having the skies to yourself? Not going to happen for any period of time in this game since all of the cars are the same speed. Even if you make it to first temporarily, someone will get a super boost and speed away on the road above you.

Your skill is still rewarded of course as saving time around the corners and maximizing your boosts is crucial. You can expect RNG to hurt you sometimes but not enough where it matters. I was averaging spots in the top 40 and I imagine experienced F Zero players will probably be able to reach top 20 consistently. It’s all about learning the ins and outs of the game after all. The controls may be simple to learn but mastering them will be another story.

I am curious to see how long this game lasts. I can’t picture it having the huge success of titles like Fortnite or Among Us but hopefully it does well enough for Nintendo to keep on going for a while. Then we can get the AAA F-Zero game that I’ve been waiting for. So I’m rooting for this title even if I probably won’t be lasting too long on this one. It’s a fun game and the graphics are nice and retro. If I was more hooked on the gameplay then I’d probably be all in but I feel like the most addicting gameplay styles come in later on. For example picture Booksquirm 99 from Mario Party? That would be so much fun.

Overall, F-Zero 99 is a fun game and it’s cool that Nintendo just suddenly dropped it on everyone. That said, I still want a true F-Zero sequel to replace the old one so this better not take that place. There’s so much you could do with a futuristic racer like this after all and I need to see the end result of that. Jump into F-Zero 99 while you can because these 99 games tend to just vanish after a while. If you have the Switch Online there’s no reason not to jump into this free adventure.

Overall 6/10

F Zero Review


The SNES Online continues to be a solid addition to the Switch console. There are just so many solid titles to play here and coming up there are titles that are basically full fledged games. Those are gonna take a little longer to complete but I’ll knock em all out eventually. This time we’re looking at F Zero and it definitely is a fun game while retaining the high difficulty level of GX.

There are 3-4 cups in this game and each one has 5 levels. My goal was naturally to beat each cup once to say that I’ve cleared the game. I believe there are other difficulty levels as well but it’s the same levels so clearing them wasn’t my highest priority. Each level is around 3 minutes so the game isn’t particularly long. You can likely beat all of the tournaments in the span of an hour. There is some replay value in beating your scores and beating all of the cups on all difficulties though. Do that and you really will be an F-Zero champ.

The gameplay is pretty smooth. This is a racing game do of course the goal is to drove your way past the finish line before any of the other racers. The levels have a lot of twists and turns so you will want to master the art of maneuvering to get through. The most difficult part of the game is actually keeping enough health to survive the levels. This is especially true in the later levels since bumping into anything will damage you and that includes other cars. An interesting part of the game here is that there are random cars crossing the track which will try to bump you and other racers do the same thing. The tracks aren’t very wide so it can be difficult to pass someone without hitting them.

There were quite a few times when my car blew up from the damage. I never had a problem passing the computers so this was a clever way to ramp up the damage. I can’t really say that it ever felt unfair so it was just right. The levels are also fast enough where retrying doesn’t seem all that bad. To an extent it is unavoidable to dislike retrying a cup in any racing game since that means replaying multiple levels but that is even more reason to keep them to 2-3 minutes instead of 4+ like in Need For Speed at times.

It’s definitely the kind of game where you can see the results of your practice right away. Learning when to turn and how to turn just right are crucial techniques here. There are two ways to turn as one is to just move the control stick while another is to use the L and R buttons. Both ways have their uses and if you master each then you will be prepared for anything the game throws at you. There is certainly the element of RNG here so it’s not like you will suddenly be perfect, but you can get quite close. At the very least by eliminating these areas for damage you will be in a better position to absorb the random hits.

The soundtrack here definitely holds up quite well. I feel like the SNES is really where Nintendo started to shine with their excellent soundtracks. Many of the tunes in this game would survive to Super Smash bros. The themes are nice and fast for the races. Then you’ve got the graphics which are admittedly less impressive. It’s pretty in line with Star Fox in that there isn’t enough detail to make it hold up with some of the others. Still, you can always keep track of what’s going on which is good.

Overall, F-Zero is a fun title. It’s short and so it won’t last you for very long but considering that it is free with the online that isn’t really a bad deal. I do miss this franchise so I’m hoping that Nintendo announces something for it soon. Just make it a proper sequel to GX with a good plot and I am confident that it will do well. If you haven’t played this one yet then you should change that.

Overall 6/10

Super Smash Bros Ultimate Review


It’s time to look at a game that could go down in history as the greatest of them all. That may sound like hyperbole, but at the moment the Super Smash Bros Wii U title currently holds that spot so it’s not unreasonable to imagine a world where this one surpasses it. I’ve been hyped for this game for many months now. A new Super Smash Bros title always brings with it a certain level of expectations like that and even more so for this one since it was touted as being the ultimate Smash title. It’s effectively an upgraded port of the Wii U game while bringing in all of the previous characters and most of the stages. I’ve already put in close to 50 hours here and that number’s only going to keep on rising.

First off lets talk about the gameplay even though by now it is fairly iconic. The goal of the game is to get the opponent’s damage% up. The higher it is the farther they will be launched when you attack them. Once you’ve knocked the opponent off the stage entirely they lose a life. Once you’ve taken all of their lives away the match is over and you will have claimed victory. While the goal is simple, it’s still a fairly complicated game. I imagine that if this is your first Smash title that you’ll have a pretty steep learning curve at first. Nevertheless you’ll definitely get the hang of it.

Multiplayer is definitely where you’ll spend the most time in this game. The battles are legendary here and with over 70 playable characters and 100+ stages you can keep the matches feeling fresh the whole time. Online definitely helps the replay value even further if you have no friends. Fortunately even just fighting the computers can present a really nice challenge. There are certainly some online issues you will want to be aware of though. Currently the match settings allow you a preference but you can still be sent into types that you did not ask for. If that happens watch out because it will still affect your GSP which is effectively your online rank. I wouldn’t get too attached to it though because that may make you afraid to keep on playing when you see your score go down. It’ll definitely go up and down as you go through more matches, but the important thing is watching your skills improve which won’t happen if you are too nervous the whole time. What you should be most excited about is the fact that this will ensure you fight tougher and tougher opponents as you get better.

Meanwhile there are a ton of other modes to play. While we sadly don’t see the return of a story mode like what Brawl had, we do get a new adventure mode which is similar to Melee’s in the sense that there is a basic story but not too many cutscenes. You are placed in a large overhead map where you have to get to the end. You do this by freeing all of the fighters who have been possessed by the cosmic being. Each fight you go through has some kind of gimmick or element that makes it unique. These can be quite challenging for a new player so I recommend taking a look at the spirits. They will help you overcome these battles but they can be a little overwhelming at times so take it slow.

There’s also the Spirit Board mode which lets you get new spirits by completing more event battles. It’s basically the same as Adventure Mode but without the story behind it. There are over 1200 spirits in the game so this should definitely help you get a lot of play time in. The actual story is around 10-11 hours if you rush it and to 100% the story you’ll probably need more like 20 hours. There are also a few other single player modes like All Star and 100 Man Brawl. You fight hordes of enemies in this mode and see how quickly you are able to finish them off. The single player options are a little more limited than in past options, but compared to the average game it is still a ton of content. As mentioned, most of your time will probably be spent in multiplayer mode anyway.

As expected the graphics are absolutely top notch here. Everything looks really clear and pristine. It’s all so colorful and amazing. A lot of things are always happening on screen at once but you’ll never feel lost. Super Smash always shows up as the best looking Nintendo game on each console and the Switch looks like it won’t be an exception. You’ll be hard pressed to find any game that looks better than this one. The soundtrack is also extremely impressive as there are over 800 songs to be found. I think its safe to say that this game easily has the best ost of all time. There are just so many songs to choose from. You’ll start out with most of them and then you get to unlock the last few hundred. I will add that I think the developers did a good job of letting you start out with all the stages and most of the music while leaving all the characters to be unlocked. The challenger approaching screen has always been one of the most enjoyable parts of the game after all.

Between all the spirits and gameplay this title has unlimited replay value. At the time of writing this review I currently have 4 challenges left to complete. I expect to have those done by the end of the week. I’ll certainly still keep on playing this title daily but I guess it may be time to tag in another title. It won’t have much time before the Christmas batch gets in though which is why I’m still pretty undecided on how to go about that. Ah well, I’ll have time.

I guess the question you may be asking now is..why hasn’t this game passed the Wii U one yet? We can ignore all of the modes and just get to the gameplay because that’s the deciding factor when it comes to Smash. This game series is in a league of its own to the point where all modes are thrown to the wayside in favor of the gameplay. Whoever has the best gameplay wins, it’s that simple. Smash 4 prioritized combos over everything else. Once you learned each character’s combos you would try to get in place to land them. It made you have to learn how to study everything and get into position. In comparison, Smash Ultimate is all about the neutral game. Attacking is now prioritized over defense, but most hits don’t combo into other moves so you simply have to keep out thinking your opponent until you land enough hits for the win.

This results in both players throwing out quite a lot of attacks as most of them are safe now. As someone who likes playing aggressively this is definitely a lot of fun. It’s really tough to fight against though as it can sometimes feel like there are no openings (Especially when fighting a quick ranged character like Roy) but there will always be one somewhere. It’ll take some getting used to. I do think eventually this game will likely surpass the Wii U one, but I don’t think it’ll happen for a little while. I put in over 2200 hours into Super Smash Bros Wii U so it makes sense that I can’t drop it so quickly. I also just prefer doing a lot of fancy combos to the one hit moves but again, I think that’ll change.

I really have no meaningful negatives about the game at all. As mentioned, the online is definitely lacking at present. You’re thrown into matches that you didn’t want and there is no way to team up with a friend locally against other friends online. Hopefully they will be able to resolve that as well as adding in other features like stage morphing and Squad Strike. The latter is something I had been particularly looking forward to in the game so it was a shame to see that it is offline only. In the meantime I’ve had fun growing my GSP with the characters. I got most of them to over a million with my only elite fighters currently being Bayonetta, Marth, Lucina, and Pac-Man. Naturally they are also my 4 mains at the moment since I figure I’ll let the game help me decide that. Usually I end up maining a bunch of characters so this will help me whittle that list down a bit.

Meanwhile I should also talk a bit about some of the new items and assists. For the items, my favorite new weapon is probably the Death Scythe. I believe if you hit someone with it when they are over 100% they will instantly lose a stock which is cool. Likewise, I like the Rage Blaster for its similar function although in this case it gets stronger as you grow weaker. The banana gun is also a fun weapon that may not be super powerful or anything, but it’s just a great concept. I think unlike the characters and stages we did lose a lot of items over the years, but I guess it makes sense not to make the list too huge or you’ll never see some items.

For the Assists, we finally have Knuckles! Along with the fact that most assist trophies can now be destroyed they feel more like pseudo fighters than ever. Some are incredibly flashy as well like the Moon from Majora’s Mask. I can see how fans get a little upset when their fighters shows up as an assist, but never lose hope. All they need is a patch at some point and the character can be playable at any moment. For the Pokemon we also have Solgaleo who is one of the strongest creatures in the game. It’s very hard to dodge his fire charges while avoiding the other players. In general I think the game has heavily buffed these assists so now most of them are lethal. That’s a good thing as it is a lot more rewarding to grab them. Don’t worry, you’ve still got the trolls like Goldeen.

Finally, lets talk about the newcomers. First off we have echos which is the official term used by the game for the clone characters. This was a great way to bolster the character size with requested characters who are similar to their main counterparts. Two very good ones are Dark Samus and Ken. These echos have some slight differences from their main counterparts while being similar enough where you can easily use both versions. My only regret is that we didn’t get more echos. I think this could be a landmine of cash for the company if they reconsider their stance. Imagine having over 50 echos in the game? I’d certainly break out the cash for them.

Then we have the full blown newcomers. One has gotten a lot of hype and naturally that is Ridley. After Project M was able to get him into the game Sakurai had no more excuses so he relented and allowed him to join the party. His moveset is a blast. He may be pretty heavy so getting stuck in repeated attacks will happen, but his massive power is a good counter to that. The game seemed to like adding heavyweights as we also have King K Rool. He’s an iconic DK villain who also looks pretty good. His moveset is pretty fun and you won’t want to underestimate him in the ring.

Repping the newer Splatoon is Inkling. She’s a speed character who is looking incredibly good, but also very complex. I think once players master her various ink gimmicks she will be even more of a force to be reckoned with. With Bayonetta being severely nerfed it will be tough for any character to stop this squid kid’s reign of terror. As a surprising addition we also have Simon and Richter from Castlevania. They are as annoying to fight as you can imagine with their projectile spam being even tougher to get around than Link’s. They’re fun to play as though. Isabelle feels like an echo but is actually treated as a full character. She’s a nice alternative to Villager and her fishing rod is a fun attack to use. It’s pretty hard to avoid when you’re on the ledge.

Finally we have Incineroar. He’s a pretty tough boxing Pokemon who has a lot of power and a pretty cool revenge mechanic. With it he can deal massive damage with a single blow. All in all, I’m pretty happy with our new characters so far. It’s hard to be upset when we already have so many options to choose from. The characters all have their fans for sure. While I would have liked some other characters to make the cut as well like Isaac and Waluigi, maybe DLC is their chance. The first 2 DLC characters we know of are Piranha Plant and Joker. They will definitely be great additions as well with the latter especially being very exciting. I can’t wait to play as him, I’m thinking that his moveset is going to be amazing. With that said though, while the new characters are super cool for now I’m still going for the wins with my classic Marth.

Overall, Super Smash Bros Ultimate is indeed the ultimate experience for Super Smash fans in terms of content. It’s got just about everything here. While we had to say goodbye to some fan favorite modes like Target Attack and Home Run Contest, I wouldn’t be surprised if those are added in at a later date. With how patches come into play nowadays you wouldn’t want to rule such things out. We also have more characters and stages coming through DLC as well so this game is going to stay active for a very long time. If you’re afraid of getting into the series because of the high learning curve, I’d say not to worry about it. We all have to start somewhere and you’ll definitely be having a blast before long.

Overall 9/10