Stats time!
Play Time 11h 26m
Items 16/20
Hearts 15
Stats time!
Play Time 11h 26m
Items 16/20
Hearts 15
The Legend of Zelda series has returned and while this one did feel like it’s visually improved a whole lot over the original titles…I can’t give it too much credit either. My main issue with the game is one that tends to occur with a lot of older RPGs which is that the game isn’t too clear on what you’re supposed to do. Towards the end this starts to come back to bite you as the final boss is completely invincible without very specific weapons. This means it’s time to backtrack once again and it gets rough. There are areas that show promise here but ultimately the game just feels too dated and ends up being a miss for me.
The general plot is that Link is called into action to save Princess Zelda. She is in a lot of trouble because a new evil threat has arrived and the castle is taken down. Link must rescue a bunch of princesses and grab some super powerful weapons in order to save Zelda. He definitely needs to hurry but if he can pull this off then it will truly be one of the ultimate feats of a hero. Get ready for a long journey.
This game feels a bit longer than the first ones. You not only have the first hub world to go through but after clearing that then there is a whole second part of the game where you go to all of the areas again but this time in the dark world. So there is a lot going on here for sure but fortunately you actually have a good map this time around. That is massive to have here because without a map you’d be getting lost constantly. It’s a really good upgrade here and near the end of the game you also get a quick travel option. Yes, the quick travel is very limited but it still beats walking everywhere.
Only thing I would change would be how moving between the different worlds works. Instead of only being able to do it at designated areas or using the mirror to go to the light world, you should be able to move between both worlds freely. This would be way more convenient and would be a substantial improvement if you ask me. Not having that ability just slows you down throughout the game and at times you have to backtrack a lot just so that you can change worlds. This doesn’t seem like a necessary feature.
Of course my biggest gripe with the game is how you have to go back and complete side missions that you never remember encountering in order to fight the final boss. There is no indication of what exactly you need either so I don’t think I would have ever figured it out without a guide. To be extra sneaky, for the final boss you can’t even tell that you’re hurting him and just have to keep swinging until he goes down. I had assumed I wasn’t attacking the right way and tried switching things up only to find that it had been working. A little sneaky but not in a good way.
On the positives side, the game does look nice as I mentioned before. This is an SNES game that really used the visuals to its advantage. The soundtrack is also on point with a lot of really memorable tunes. The series is really able to hold its own against against the Mario series with its wide array of themes at the ready. While you’re playing, the game at least looks and sounds really good so that’s also a plus.
I would also say that in terms of raw gameplay the game is solid as well. Overhead Link style may not be my favorite and occasionally you will get hit and feel like that shouldn’t have really hurt you but still, it’s a good style and it can even be a little difficult at times. You need quick reaction times in order to win here. In terms of replay value there is a good amount with a lot of areas to explore and collectibles to find. Don’t expect that you will get all of them in one playthrough as they can be hidden really well.
The dungeons are also crafted better than normal as most of the puzzles in there actually made a lot of sense. Getting to the dungeons is the hard part but once you’re there, then you’re good. If the hub world was a little less confusing and there were less mandatory items that you needed, then the game really could have gotten a thumbs up. I would say this one just had some missed opportunities for me but if you enjoy the exploration aspect of the game and have fun uncovering the secrets within the world then you should have a good time here.
I can’t picture playing this one without the Switch Online features or a guide at the ready because it would just take too long though. So it really depends on what you’re looking for in a game. I tend to want to just blast through to the good parts and enjoy the boss fights so backtracking doesn’t feel great unless the game is super smooth like Shantae or something like that. Give me a good indicator of where I need to go or the general location of a collectible and I won’t mind going back to have to grab it. If it’s something I have to find out with no clues so I have to talk to everyone and run around, then it doesn’t work quite as well for me.
Overall, A Link to the Past is okay but I wouldn’t directly recommend it. You should check out Skyward Sword instead or Wind Waker. That said, if you do like the retro Nintendo games then you can access this one for free with the Nintendo Switch Online subscription so you can’t really go wrong there. Who doesn’t like playing games for free right? One of these days I’ll grab one of the more modern overhead LoZ games and then we’ll really see how they have amped up the quality of life features since the SNES days.
Overall 5/10
Stats time!
Play Time 19h 39m
Key Items 10/15
Rings 3
Total Hearts 12
Normal Items 10/16

Legend of Zelda is a series where the main games tend to be terrific but some of the older ones don’t work as well. It’s a little bit like Metroid to that extent where I didn’t care for the first couple much but then they got better. This game plays out like a very old school LoZ title where you are really left to your own devices. It ends up making for a game that is pretty annoying to play.
So someone has decided to mess with the 4 seasons. The global climate is out of whack now and nobody really knows what to do. Fortunately Link is on the case. He will have to use the staff of seasons in order to put the world right again. It’s the only way to bring peace and prosperity back into the land. We don’t know exactly who the villain is, but he will certainly regret getting in Link’s way.
The main gameplay style here is that of an overhead adventure. You travel across the world as you look for different essences as well as the 4 seasons themselves. You can use various weapons in the hub world like your sword, boomerang, and other weapons. Talking to civilians will help you get past obstacles that can’t be overcome by brawn alone. There are also portions of the game that simulate the Mario experience as the game turns into a side scroller. It’s always pretty fun to go through those segments as a change of pace.
I played this game as a virtual console port on the 3DS. I can say right now that I can’t imagine playing this game without the access points. I use those quite a lot. Without them there are obstacles that will take you back to the beginning of a dungeon. If you make a wrong step you may find yourself in a room that you can’t back out of and you have to take the long way around. The game has many anti quality of life features that stack up.
On the plus side, I do like the graphics. They’ve aged well and this is a colorful style that just really works well. It’s why a lot of people like sprites since they transition into the future really easily. The soundtrack’s also pretty decent. It’s all catchy and works well for the various dungeons. So on a technical level this game was on the money.
The actual gameplay is pretty smooth as well. You never feel like the weapon is hitting too late or you miss something that you’re aiming for. The core gameplay is solid so I don’t expect you will really come across any issues. So this pretty much wraps up the good parts of the game. They are considerable of course but the negatives do outweigh them this time.
First off, there’s not much of a story. It’s not the kind of thing that will lower a score but when bosses show up without any dialogue or cutscene, you know something is up. Yeah there is still a story overall but it’s fairly barebones. I will give the game credit for having a cliffhanger ending though. It flat out tells you to go and buy Oracle of Ages as the game ends. There is a caveat to that though.
It looks like you have to buy both games to effectively link them and unlock the true ending. If you just buy one then you will really be playing through almost the same story. So…this seems like a really crafty way to get people to buy both titles. I also wonder how that would work through virtual console. I’m guessing I wouldn’t be able to transfer save states like that and if so that would be awful. I don’t know for sure though so just keep that in mind if you want to see the true ending.
No, the real issue with the game is the puzzles. LoZ loves its puzzles but the problem is that the series is often not as good at it as the real puzzle titles like Professor Layton. Half the time you are given no clue as to what to do next or have to use your weapon in a new way that was unexplained. I spent 20 minutes blasting one enemy with elemental attacks only to find out that it wasn’t actually causing damage. (Why have the boss glow as if you landed a hit when the hit didn’t work?)
Between dungeons you often have to do tasks in the hub world but there is no way to know what you are supposed to do. Additionally the hub world is huge so running back and forth is incredibly time consuming. The game took a lot longer than I expected it would in order to conquer it and this was why. I spent hours just spinning my wheels when I could have been at the next dungeon already.
I never cared much for that aspect because if I got a game then I want to be playing it. I want to feel the gameplay and just go all in but this really slows things down. I ended up needing a guide for many parts and I don’t see how I would have ever guessed what to do in some of these cases. There are some places you can teleport to in order to save time but not nearly enough of them. You still have to walk large parts of the world map on your own which is not ideal.
At the heart of it, the game just isn’t very fun to play for this reason. Sure, some of the dialogue can be fun, you can enjoy the boss battles but anytime you’re having too much fun the game slams you down with a dead zone where you have to figure out where to go next. It leaves you in a tough spot but not a fun one as you’re running through areas you’ve already been to a million times already.
At least because of that the length is considerable. If you get this game for the going rate of $10-$15 bucks then this is really not a bad deal. There’s also the replay value of getting the true ending but if you do need two copies in order to get to it then that may not be applicable in the virtual console version anyway. Definitely do your research before buying the game.
Overall, The overhead Link games aren’t really my style and this one was no exception. If it focused on more combat and less wandering around then I think it would have fared a lot better. Link games always have solid combat after all and that would have aged really well. So if you’re in the mood for a Legend of Zelda game, I’d recommend checking out Skyward Sword, Ocarina of Time, or Breath of the Wild instead. At the end of the day this one just wasn’t fun and is best left to history.
Overall 4/10
Stats time!
Play Time 53h 29m
Masks 19/24
Hearts 17
Items 18/20

As I entered the final dungeon, I started writing this review back in April 2015. Little did I know that I would be stuck in that same dungeon for the next 6 years. It’s pretty fun to see how I may have sounded 6 years ago and why waste the writing right? So I’ve kept my old review in italics and will throw in some additions at the very end of this review for some modern thoughts
Majora’s Mask is one of the few Legend of Zelda games that is a direct sequel. It takes place after Ocarina of Time. Despite this it seems to be forgotten or pushed to the wayside more than the other big titles. Part of the reason is that it is a sequel so it could not be thought of as the next core Zelda game. That being said, it does have a strong fan following and it is talked about to this day.
Link’s adventure begins suddenly as he is confronted by a mysterious kid. He calls himself Skull Kid and his powers are incredible. He takes Epona away and transforms Link into a scrub. Link will have to stop strong guardians in different parts of the world if he is to stop the moon from crashing. He only has 3 days to do this, but let’s not forget that he is the hero of time! Time has never been a problem for Link before and it won’t be one now.
Graphically, the game holds up pretty well. You are bound to feel nostalgic if you played Ocarina of Time. Of course, the area is not quite as happy as it used to be so things are also different. I am also sure that you are familiar with the many fan theories for this game. There are loads and loads of them to be found and the developers likely had this in mind when they were making the game. It is certainly a lot darker than the average Legend of Zelda game.
The sad fact for the resistance is that Link is simply too late this time. Most of the heroes are already dead and Link simply pretends to be them so that he can inherit their powers and keep up morale. It is certainly scary just how many casualties there were in this game and the whole atmosphere can seem depressing at times. It is as if all hope is lost.
The soundtrack is a little limited, but it is still good. The danger theme holds up well and that’s the main one that I continue to remember. It is catchy and returns again and again as you play the game.
Unfortunately, I do think that this game is a big step down from the average Zelda game. It certainly loses to all of the big titles. There are two main reasons for this. The first of which is the new 3 day system. As it is, the 3DS version added more save features to make this a little less tedious, but the system still hurts the game. It is a unique gimmick as Pikmin is the only other game that I can think of which uses it. That being said, it simply acts to delay you. If you are in a dungeon when the 3 days are up…then too bad. You can slow down time to make it more manageable, but it is still an issue which the adventure could do without.
What acts as the ultimate 1-2 punch here is the large amount of puzzles. Legend of Zelda has always had this element to separate it from the traditional hack and slash games. In the past, it has worked really well like with Wind Waker and Skyward Sword. (Which was still a very fun game) Unfortunately, Majora’s Mask is unable to find a good mix of puzzle and action. It is skewed heavily in favor of puzzles. Towards the end of the game, we finally get more action but for the first 70-80% of the game the action is minimal.
Puzzles can be fun if handled right. You always felt a sense of accomplishment when you solved one in Wind Waker. Of course, there was no timer there. Even without a timer, Majora’s Mask’s quests are not nearly as fun as they could have been. One big reason is the actual gameplay.
The gameplay is your average 3D title. You can’t jump, but you have a lot of gadgets and you traverse through the unknown. It works very well for the action segments. The puzzles are the dicey part. Some temples like the water one require you to walk a great distance between areas multiple times. Link isn’t very fast so it makes the experience that much worse when you have to head back to a place where you have already been. It is not as if Link is abnormally slow, but for some reason, if just feels like it can take forever to get to where you want to go at times.
Many of the puzzles simply start as well and you just have to wander around until you find out what to do. It is difficult, but in more of an artificial way. I love a nice challenge, but not because I am unsure of what to do. Look at Capcom vs SNK’s God Rugal/Regal boss or the Subspace Emissary on intense in Super Smash. Those can be very difficult, but you do know what to do from the start. It will test your gaming ability, but in a fun way.
After all, you are playing to have a good time and that is one area where Majora’s Mask is lacking. It simply isn’t fun at times, which certainly hurts the score. It takes away the replay value factor and makes this title dangerously close to not being a good game. All right, that’s enough for negatives, let’s close out with what the game did right.
While the gameplay doesn’t suit the puzzles, it is still a lot of fun for the combat. Striking with a sword or using one of your gadgets ensures that you are in for a very flexible boss battle. The boss fights are also fun. They can be direct like in traditional 3D fighters, but often times they are unique in a good way. The ocean boss fight with the large fish was certainly fun. A lot of the boss designs are certainly good. It is also fun to see the ReDeads/Undead appear once more to strike fear into the hearts of many. They are still one of the most intense minions out there and facing them is always a lot of fun.
Link is naturally about as heroic as you would expect. He tackles the enemies with complete confidence in his abilities and never loses sight of his goals. Naturally, this game came out a long time ago so it can’t make him look quite as epic as a modern title would, but Link tries his best and that’s the important part. He is knocked down many times, but he always makes sure to get back up.
I am definitely not a fan of Skull Kid though. He is lacking in willpower from the start and he just isn’t my kind of villain. His design certainly isn’t bad though. Majora is the real threat and makes for a really epic villain. Even before playing the game you’ll have seen this guy’s crazy super form designs since it’s so iconic. The developers really gave it their all to ensure that Majora would spook the audience as the fight began. Certainly an epic way to end the game.
Finally, Majora’s Mask is very interesting. It is like looking at a twisted alternate reality if Link had not saved the world from Ganondorf. Which, it is still surprising that Ganon completely missed out on this title. That is certainly rare for a LoZ game.
Overall, Majora’s Mask 3D will continue to be known as the deepest Zelda game. It has the mechanics of Ocarina of Time, but ends up losing out due to the extreme number of puzzles as well as the two gimmicks. Those being the masks and the 3 Day system. More action and play time as Link would have done much to improve this title. Either way, the graphics and soundtrack hold up well. The iconic “You’ve met with a terrible fate haven’t you?” line holds up very well to this day. It makes the merchant appear to be sympathetic, sarcastic, or gleeful depending on how you read it. I wouldn’t trust him though since it seems like he destroyed Mario…heh heh. If you are looking for a nice challenge for your puzzle skills or are a big Legend of Zelda fan, I recommend checking this one out. It is also a good bet if you just want to analyze the game and create some theories of your own about it. If not, Skyward Sword is probably a better bet.
My views on the game haven’t really changed much since I originally played the title. I would still say this is certainly the weakest of the 3DS titles. It really boils down to the 3 day system more than anything else. It adds a layer of pressure to the puzzles to be sure, but in a way where you dread them rather than enjoy them. After playing through the stone temple dozens and dozens of times, you start wanting some qualify of life updates like not having to solve the room’s puzzle every time you have to go back and forth. Being able to equip more items at once so you don’t have to keep on substituting them out would be ideal as well.
I didn’t get to play as Fierce Deity Link so that was too bad. I guess maybe that’s more of a bonus thing if you get all of the masks or something like that. At least you definitely can’t say that the game is short though. It took me over 50 hours to conquer and even then there is a lot of extra content to try and grab like the masks and collectibles. Finding everything in this world is definitely not for the faint of heart and not something that can be sped through. You’ll really want to master these temples.
Overall, if you really enjoy puzzles and like the idea of the day system resetting your temple progress every 3 days then it’s probably about time you picked this one up. Otherwise I would say to just buy Ocarina of Time or Skyward Sword instead if you want more of a definitive Link experience. Both of those 2 are what I would call the definitive title in the franchise because they capture everything you would expect to see in a Link title. If we ever get a Majora’s Mask sequel, I’m confident it would work out a lot better since the 3 day system should be gone…at least in theory.
Overall 5/10

Tri Force Heroes is definitely an interesting Legend of Zelda title. It’s far different from most of the ones that come out. I would say it’s closest to Four Swords in terms of gameplay. You’ve got the classic overhead view back but this time you’re controlling 3 Links. It is held back to an extent though in how much this is built for multiple people to play it as opposed to a 1 player experience. It also ramps up the difficulty levels quite a bit to the point where this is one of the few games that took me longer to complete than the average time from the Howlongtobeat site.
The story this time revolves around a princess who is so beautiful that she ends up being cursed by another person who is jealous. She is now forced to wear a skintight suit at all times so she can no longer put on the fancy dresses she once had. A kid is instructed to destroy the monsters in 8 key worlds and break the curse on the Princess. He dons the name of Link as well as the classic gear and gets ready to accomplish this. Can Link really save the day or is he ultimately doomed to be crushed here?
Interestingly both Zelda and Ganondorf don’t appear in this game. I’m surprised they didn’t just make Zelda the princess but that’s probably for the best because I can’t really picture her just taking the curse sitting down like this. It was a good move not to make her the damsel but it would have been fun to maybe see Zelda appear as a supporting character. I was also waiting for the big twist that Ganondorf was the big villain all along but that one didn’t actually end up panning out. The actual villain who doesn’t even have a true name beyond “The Lady” is decent at best. She is a little on the petty side since the whole reason she did this is because she’s jealous of the princess. It’s not exactly the best motive.
Her role is also small but that’s the way the story is in general. You can go through the game without seeing much of the story at all. See, there are 8 worlds to complete and each world has 4 levels. Each level has 4 sections in it. You can clear all of these in one shot or break them up as much as you want. if you turn the game off after any world or leave the room then you’ll get a quick cutscene of encouragement from the King or some information from the wardrobe owner. However, if you just beat the game right up front then you won’t get these cutscenes and instead will get a lot of them back to back at the end. That’s what happened to me and it’s an odd tactic.
I feel like the plot was thrown together more as a formality but the game didn’t actually care about it all that much. As for the gameplay, it’s fairly basic. You have to get to the end of each area by solving a puzzle or defeating an enemy. You can move and swing your sword as well as using a power up specific to the level. You will need to use multiple Links to clear these levels as well like throwing Links onto higher levels or holding them up so they can slice away at enemies who are too tall to be hit normally. That’s the way to clear a lot of the puzzles since the multi links is a big part of the game’s theme.
Here’s the thing though, if you’re playing multiplayer then everyone controls a Link. In one player mode the other two are Totems so they can’t move or do anything. You have to constantly switch between them to solve the puzzles on your own which takes a lot of extra time. Additionally for bosses where you have to distract them with one Link and attack with another, it can be tough to switch that quickly. So the game is absolutely meant for multiplayer. If the other Links would move on their own as A.I. or something I think that would be a lot better. That could potentially work. Like this it can get a bit rough although the challenge was fun.
The game flies by pretty quickly. It took me a little over 8 hours to conquer it so around 1 hour a world. Part of that is just because the levels can be tricky though as they are usually pretty short otherwise. It’s worth mentioning that the game allows you to skip levels as well by using the fairy. Each level has 4 areas as I mentioned and you get 3 skips for each level. So what you can do is clear area 1 and then skip the rest of the level. If you do this then you only have to clear 32 areas in the game or effectively just 8 levels. It’s definitely an effective way to speedblitz the game but at that point are you really getting the full experience? It seems like it wouldn’t be all that worth it but at the same time if you have a level that’s particularly annoying at least you have it as an option I guess.
The graphics are pretty decent. It’s going for a pretty retro look here but everything does appear to be in HD with a lot of detail. The art style is charming and definitely gets you into the flow of the game. The soundtrack is a little more forgettable but I wouldn’t say it’s bad. It may not have the iconic theme you would expect to walk away with but it does have that classic LoZ charm to be sure. The boss theme would probably be the most memorable one if I had to choose one theme to walk away with.
As for replay value, there is definitely more to do here. For starters you can go back to the levels you completed and clear the Challenger Mode. Each level essentially has another version to play so that could last you another 8 hours. You can also try to obtain all of the clothes from the shop. I didn’t explore the hub world much at all but there is also an items shop which I could see being pretty handy. All in all I wouldn’t call it a ton of replay value but the content is absolutely there. The going price nowadays is also very low so that helps make this a bargain as well.
Overall, Tri Force Heroes is a good game. It can be a bit repetitive due to the puzzle style it has. You will be doing the same actions over and over a lot of the time which can get a bit dull so you don’t want to play this in super large batches. The fact that the game is really built around being a multiplayer experience also makes things feel a little clunky at times. Still, at the end of the day I would recommend this game if you like LoZ. It’s not quite up to the standard of the main games but as a spinoff it does accomplish its duty of being a game you can rally behind and to see the classic characters one last time.
Overall 6/10
Stats time!
Play Time 8h 18m

Hyrule Warriors was one of the best games I played on the Wii U back in the day. The game had a whole lot of awesome gameplay mechanics at its disposal and the levels were intense. To date I consider it to be one of the best beat em ups I’ve ever played. The whole thing was just so seamless and I do love me a good crossover plot. This one is a very worthy sequel though setting us in the Breath of the Wild continuity. Finally we can have a big story with these characters. The story is a pretty solid length at over 10 hours. It took me around 14.5 although I did a lot of the side missions and bonus content because the game was so fun.
The story picks up right before the actual Calamity started. Link is a chosen knight of Hyrule whose mission is to protect Princess Zelda. He does so magnificently as he saves her from an enemy energy blast. Zelda needs to awaken her abilities foretold by prophecy in order to stop Calamity Ganon from wiping out the world. Her best bet in the meantime is to find the 4 guardians and have them awaken their machines of power. If they use these then the prophecy says they will win but has Ganon already accounted for them? We know that in Breath of the Wild the heroes lose so what can tip the scales here? We have a time travelling robot from the future who shows up in the first level so perhaps he will come in clutch.
There are quite a few twists and turns here as the game goes on so the story is always adapting. It’s a very engaging one and we have a lot of cutscenes here. As always Link proves himself to be an excellent main character. It’s hard not to like the guy because he really does have an incredible amount of skill and is always ready to jump into the fray. With Link by your side you can’t help but feel that everything is going to be all right. He’ll step up to the plate each time we need him to do so. Zelda is also a solid heroine. Her voice will take a little getting used to but as a character she is brave and does what she needs to as Princess. She can also fight on the battlefield alongside the others which I’d say is crucial. You’ve always gotta be able to fight, especially in a ruined world like this one. Otherwise you may just hold the others back.
Her father, the King actually gets a good role here as well. It’s rare to see him step up, but he does and it turns out that the guy can fight really well with a sword. I liked him quite a bit throughout the game. I can see why some may find him to be a bit harsh with Zelda but I don’t think he ever crosses any kind of line and had some good points. Zelda was quite nervous at that point and seemed to be dodging her duty. I wouldn’t say it was intentional and I don’t think he thought so either. He just wanted to get her back on track and the stakes were quite high because if they failed then that would be game over.
As for the villains, we have 3 main ones aside from good ole Calamity Ganon. The first is Master Kogha. He’s definitely trying for a charismatic comic relief kind of role here. He can fight decently well but doesn’t take things seriously a whole lot. He didn’t grow on me but I wouldn’t say he was bad. He may make you crack a smile once in a while but he’s not as funny as you need to be for this style of villain to truly work. Fortunately his sidekick Sooga is great and really holds up the villain side here. He’s a talented fighter who even gives Link a run for his money. The guy is incredibly loyal as well so Kohga is lucky to have him by his side.
The main villain here would be Astor though. It’s almost odd to call him the main villain because it feels like the guy doesn’t appear a whole lot here but he is the central focus. He wants to awaken Ganon and end the world. He doesn’t have much personality beyond that but he’s okay. I’ll definitely take most of the other evil Legend of Zelda mages over him. I did like his ability to conjure up shadow versions of the heroes to fight though. That’s a pretty handy trick especially if they are close to as strong as the real deals. Meanwhile Ganon doesn’t do much but it’s always fun to see the blight versions and the final boss has a pretty great design. I do look forward to having more of a sentient Ganon make his return at some point though. He’s just such an interesting villain when he can talk.
Meanwhile the graphics here are naturally top notch. The energy effects all look really good and you can feel the power behind each attack. It makes you have a blast while you’re running around each level. The cutscenes also look really good. In particular there is one cutscene where Link is in a 4 on 1 battle that is great fun to watch. It’s definitely as intense as it gets. Then you’ve got the soundtrack which is also excellent. The soundtrack has a lot of different themes with a good range of action themes to emotional ones as well. In particular there’s one action theme I like a lot which tends to show up when the villains appear. It builds up the suspense quite nicely.
As for the gameplay, it’s sort of like the first game but a bit different. The game adds a new mechanic to the usual beat em up style which is the ability to use 4 skills mid-battle. Stasis, which freezes an opponent; Magnetism, which can manipulate metal; Freeze, which is pretty self explanatory but if you use it on the water it gets to be super effective; and Bombs, which blow stuff up. I really just used the bombs and stasis but both are incredibly useful. Bombs allow you to instantly chip away at an enemy’s stagger meter without having to worry about perfect dodges. Stasis freezes an opponent for a few seconds and you can use it every 10-15 seconds so I recommend spamming that one. It is useful in every different fight so not using it would just be a waste. This new mechanic is quite powerful though to the point where you will be using it incredibly frequently.
The game puts a bigger emphasis on this than your actual final smash which is probably why this is the first warriors game where it can be very hard to replenish your meter at times. I think they’re hoping you use the new mechanic a lot. Well, it’s definitely a fun one so no complaints here. All of the characters have very unique gameplay styles although that is the one area where I would say the game does falter compared to the first one next to the story. While it’s great that the characters have their own unique styles, some feel very difficult to use for battle. Zelda is the biggest character who’s like this. It’s hard to make heads or tails of what her attacks are actually doing in gameplay. Half the time it would be faster for me to just have Link cross the entire field to go and make a last second save rather than letting Zelda or any of the other characters fight in his place. I did like Goruk’s fighting style for example, but Link’s was easily the best.
As mentioned the game’s length is over 10 hours but there’s a lot of replay value that will extend this length. For starters there are over 100 quests to fulfill by gathering ingredients and rupees. Outside of that you will unlock shops where you can level everyone up and upgrade your weapons. These quests even boost all of your characters with more combos and hearts so I highly recommend doing some of these quests. They will help a whole lot when doing the campaign. I did just enough where I was able to go through the main story without dying but I came very close in the final level. If I hadn’t completed 100+ quests I am quite sure I would have died there. Not to mention that completing challenges also helps with increasing your level. There are a wide range of challenges to beat which are separated into categories for every 10 levels. I beat all of them for the first 2 sections and then randomly beat some in the next two. There are still a lot left for if I were to ever go back to these.
Overall, Age of Calamity is a fantastic game. There is a wealth of content here to play through and that’s always good to see. It’s clear that there was a lot of effort put into this game. The story is engaging and the characters are fun. The gameplay is top notch and the same is true of the graphics and soundtrack. When you have a game this balanced there just isn’t anything to bring it down. I do hope they continue making more Nintendo Warrior games because so far they have all been quite excellent. It’s a formula that you can’t go wrong with. If you haven’t bought this game yet then you should definitely change that.
Overall 9/10