Pokemon Sword Stats and Records

Stats time!

Play Time 25h 53m

Pokedex: Pokemon Caught/Seen 156/279

Pokemon Stats

Togetic Level 71
Cinderace Level 75
Beartic Level 70
Machoke Level 70
Abomasnow Level 68
Zacian Level 73
Roselia Level 16
Wingull Level 8
Wooloo Level 8
Skwovet Level 10
Magikarp Level 10
Yamper Level 10
Nickit Level 11
Oddish Level 15
Bunnelby Level 10
Pancham Level 12
Rookidee Level 13
Chewtle Level 13
Meowth Level 13
Stufful Level 17
Snorunt Level 10
Purrloin Level 15
Tympole Level 12
Barboach Level 17
Munna Level 15
Seedot Level 15
Mudbray Level 13
Gloom Level 60
Pidove Level 10
Vanillite Level 8
Blipbug Level 4
Delibird Level 13
Hoothoot Level 15
Snover Level 15
Nuzleaf Level 15
Sizzlipede Level 25
Litwick Level 25
Maractus Level 30
Xatu Level 34
Wobbuffet Level 31
Pumpkaboo Level 29
Boldore Level 33
Vulpix Level 26
Swirlix Level 36
Impidimp Level 36
rufflet Level 40
Cubchoo Level 47
Unfezant Level 49
Snom Level 45
Mr Mime Level 48
Butterfree Level 47
Gurdurr Level 41
Indeedee Level 37
Kingler Level 50
Zigzagoon Level 7
Arrokude Level 40
Drednaw Level 50
Barraskewda Level 40
Bewear Level 34
Claydoll Level 36
Crustle Level 34
Baltoy Level 7
Tyrogue Level 7
Onix Level 26
Woobat Level 28
Haunter Level 34
Drifloon Level 26
Dusclops Level 40
Pangoro Level 34
Budew Level 8
Goldeen Level 12
Mudsdale Level 31
Garbodor Level 36
Liepard Level 28
Frillish Level 42
Gyrados Level 56
Stunky Level 15
Glalie Level 46
Bronzor Level 38
Klink Level 26
Shellder Level 40
Pelliper Level 46
Grapploct Level 56
Jellicent Level 46
Axew Level 39
Corviknight Level 60
Eternatus Level 62
Charmander Level 5
Diggersby Level 60
Orbeetle Level 65
Vileplume Level 60
Wooper Level 60
Krabby Level 60
Quagsire Level 60
Seaking Level 60
Cramorant Level 65
Haxorus Level 60
Lucario Level 60
Whiscash Level 60
Lapras Level 60
Thievul Level 65
Galvantula Level 60
Remoraid Level 60
Duraludon Level 65
Rhydon Level 60
Bisharp Level 60
Cutiefly Level 60
Clefairy Level 60
Sigilyph Level 60
Espurr Level 60
Corvisquire Level 60
Conkeldurr Level 60
Basculin Level 60
Wailmer Level 60
Eldegoss Level 65
Qwilfish Level 60
Gallade Level 60
Gossifleur Level 10
Rolycoly Level 13
Trubbish Level 13
Timburr Level 12
Carkol Level 12
Diglett Level 12
Milcery Level 14
Electrike Level 14
Pikachu Level 14
Joltik Level 15
Wimpod Level 23
Shellos Level 22
Scraggy Level 21
Toxel Level 1
Farfetch’d Level 19
Dottler Level 16
Candyfloss Level 23
Noibat Level 24
Shuckle Level 22
Stunfisk Level 25
Gastrodon Level 50
Binacle Level 22
Sudowoodo Level 24
Koffing Level 25
Hatenna Level 22
Pawniard Level 21
Noctowl Level 26

Pokemon Sword Review


It’s time to take a look at the latest Pokemon main game. We’ve been waiting for a true Pokemon home console game for many, many years. It’s finally here and that alone is a great milestone. It’s definitely a lot of fun and a great game. Pokemon’s always just a blast. Game Freak did their best to sabotage the hype with their surprising lack of effort here though. I’ll go more into that later on, but cashed in or not, it’s just great to finally be able to play a Pokemon game on the big screen.

The game starts you off with getting your first Pokemon as always. Your rival is a kid named Hop who is the younger brother of the undefeated champion Leon. Naturally there is a lot of pressure on him as a result, but he is eager to make a name for himself. The two of you decide to conquer all of the gyms in the hopes of entering the Pokemon league and becoming the new champion. It’ll be tough, but the kids are ready to give this their all and won’t give up.

The gameplay is top notch as always. One of the reasons why Pokemon pulls off the gameplay so well is how fast everything loads. It’s something that the series had trouble with with XD and Colosseum as everything took a while to load but this one gives you the option to turn off animations. Once you do then the game is on full speed. It’s always a lot of fun to switch up your roster and figure out which attacks are best. A quality of life update here is that you can see how much damage and how much accuracy an attack has right away. It takes the guesswork out of the match. The hub world is solid and all of the mechanics are explained well. You won’t have to worry about missing out on something and this is why the game series still can’t be beat here.

One of the most enjoyable parts of the Pokemon games are the opening hours. That’s where you get to catch your first few Pokemon and slowly begin building up the team that you will be sticking with. It’s unlikely that you will keep the first 6 that you catch but eventually you’ll have a pretty solid roster. Typically you’ll be ahead of the wild Pokemon curve although there were a few I bumped into who were stronger than members of my party so I would ultimately make room for them.

This was probably my least balanced roster from all the games at least from a competitive standpoint. I had my fire starter, 3-4 birds and 2 ice types. Basically if I fought a thunder type things would get a little tricky. Still, these 6 were a blast and they all got their moments to shine. Scorbunny handled most of the foes and matches up well with Hop’s team. I don’t know if this was intentional but all 6 of Hop’s fighters are weak against Scorbunny’s attacks. Togetic came in clutch during one of the final battles as well though. Every game will typically have you running a different squad so it’s always nice to see how they changed. One day I should dig up my older games and compare my top 6 of each one.

The levels here definitely look really good. Everything is bright and vibrant. While the graphics are in the same style as the 3DS games, you can definitely see the improvements. This may not quite be Odyssey, but I’d give the animations a thumbs up. Everything is clear as it should be and it all looks high quality. The game makes the tournament feel grand and likewise for the big battles with the loud audience in the background and through the solid tunes. Naturally you’ve got the soundtrack which is really good. It’s a little too bad that they added chanting to the best theme in the game, but Youtube still has the pre-release version in case you ever need to give it a listen. Even without that this game’s soundtrack is great. Pokemon never disappoints with that.

Then we’ve got the characters. Hop is one of the weaker rivals since he doesn’t have the edge that the older ones have got. He beats Hau, but I couldn’t really give him much more credit than that. That being said, he gets a lot of character development and has improved considerably by the end of the game. His Pokemon roster is also pretty solid, I can’t think of another rival having a team with Level 70 Pokemon at the ready from previous titles. Hop may lose most of the battles he is in, but he always does manage to get back up.

Hop isn’t the only rival this time though as we’ve also got Bede. He’s more of a traditional rival who is very confident in his abilities. He’s the best rival of the 3 I’d say even if his character arc doesn’t have the greatest end. He does have a good fight in the post game story though which does help him restore part of his rep. It was just nice to have a more ruthless character to deal with. The third and final rival was Marnie. She gets the smallest role out of the 3 though and surprisingly misses out on the whole post game content. She has some pretty good abilities like the other two and had the potential to be the best rival if she had gotten more screen time. Maybe Marnie will get more appearances in the future or through DLC because it does feel like there is a lot more left to her story.

Then we’ve got the professor in training for the region Sonia. Sonia’s a good character, but like most professors she is just here to slow down the story. The story is a weak point of the game which I will get to in a moment. This is mainly due to Sonia as every time she stops the game to talk about the legends you wait for her to go so you can go back to catching Pokemon. Catching the Pokemon is still the most enjoyable part of the game along with fighting trainers after all and the lore is fairly generic so it never feels like something you’ve just got to know.

We can’t forget about Leon. He’s definitely a solid champion and does a good job of making a name for himself amidst a stacked roster. Naturally he won’t be overcoming Steven, Lance, Blue, Cynthia, or Iris anytime soon, but he’s probably the next best as he is an upgrade over Wallace, Alder, and Diantha. The fact that he is undefeated is also crazy because not losing a single fight is really unheard of. He also isn’t afraid to keep reminding that fact to everyone and the way he just casually tells the main character that he will be crushed is great. You can’t go wrong with having a Charizard either. He doesn’t have the air of mystery or thrill that the top champs have, but he does have the skills.

Finally we’ve also got the two villains from the post game story. I won’t say much about them here, but they do have the best cutscene in the game. It was a great way to introduce a threat to the game even if it came at the very end. When you see their designs you probably won’t be able to take them too seriously but it can’t be denied that their skills are the real deal. As they are post game bosses their Pokemon stats are through the roof. They’re actually incredibly powerful and it was pretty unexpected which is why it worked out so well.

Lets talk about the story now. That is the main weak point of the game as it is by far the worst story in all of Pokemon. There’s never been a main game with a worse story and naturally most of the spinoffs win as well. There isn’t an actual villain group this time. Team Rocket may not be the most serious group at times, but at least they do raise the stakes a bit. This group is only about cheering on their leader and aren’t actually criminals. Most of the game doesn’t truly have a plot beyond the whole “Get all the Gym badges” arc. It seems like the game traded having a real plot for giving Hop a big character arc. Most of the game’s plot happens off screen with the characters checking things out as you fight.

This may be for the best in a sense since the plot that we did have wasn’t all that interesting. Whenever the characters would look at another mural I felt like the game was repeating itself. So those parts are good to keep off screen. I think we should have had some real villains though. Even the villains we did get didn’t feel too genuine as they changed quite a lot immediately after fighting them. I also have to say that the plan didn’t make any sense even as far as villain plans go. The villain plot is so short that the game stalls by having you fight the same guy 4-5 times in a row. That really felt like the game was pushing it.

The story is at its best when you are fighting one of the 3 rivals. There may not be any stakes but at least they have some attitude on them. You are also defending Hop’s honor in some of these fights so that also makes it a little personal at least. Terry (The main character) definitely isn’t the type to back down. It’s interesting that they give you some options on what he says at times. We know that he is talking, but of course his personality will be way different depending on how you answer.

Now the big topic, how Game Freak did their best to sabotage this game. First off, it’s Pokemon so no matter what this was always going to sell amazingly well. The game is smashing records left and right. It’s just a shame that we didn’t get everything here as this could have been what Ultimate was to Super Smash. Lets quickly look at what Game Freak took away and discuss which ones were important. Game Freak cut out around 400 Pokemon, They cut off a large chunk of moves so there is less variety now, fewer attack animations, the over world map is one of the smaller ones in recent memory, there’s a very short post game selection, caves are basically extinct, and EXP share is on by default and can’t be turned off.

For the EXP share part, I understand why people are upset by that one even though it doesn’t affect me. Pretty much all RPGs have this feature on by default and with no option to turn off. Pokemon was unique in not having it and I’m extremely glad that it’s here. It’s way more of a hassle to train everyone up one by one even if it does make the game more strategic. That being said, there should always be an option to toggle this on and off considering how easy it would be. The attack animations being limited is a non factor to me. I turn those off almost immediately when booting up the game anyway. They make each battle take way too long. Likewise there are already a ton of attack moves in the game so I don’t need the extra ones.

The post game being so short is a little iffy. The main story part only takes around 2 hours and that’s pretty much it for the story section. After that you can tackle the Battle Tower and catch all of the Pokemon. Make no mistake, this will take a very long time, but it’d be nice if there was a bit more to do. The normal game takes around 20 hours and the post game is 2 so all in all 22 hours is a great length for any title. There’s not a lot of complaints from me on the length. Sure, it can be longer but you can say the same for any game. The map being super small is pretty noticeable though. I remember having caves with multiple floors and having fun driving around the world map. This game’s map just feels tiny with less areas to check out. Part of that could be just being younger when the other games came out and minus the caves the layouts could be similar. This one does feel a lot smaller though and that’s even with the bike moving way slower than it used to.

The absolute biggest mistake here was definitely getting rid of 400 Pokemon though. This is not something that should have happened. The developers proudly stated not too long ago that they future proofed all of the models so it would be easy to keep on porting them each time. They tried some damage control in recent interviews about how they re-did all the models, but Reddit quickly disproved that. The developers have been spinning a lot of yarns lately but the long and short of it is that they didn’t want to do the extra work. Perhaps there was a time crunch, but they should have been up front about it. It’s also odd that no other part of the game got big improvements as a result. With the time saved from copy and pasting 400 Pokemon you’d expect some new features, but there are none. Part of their explanation was that this way they could bring a fresh experience to the users, but that didn’t happen.

Pokemon Sword is effectively a portable game brought to the Switch. You could play this on the 3DS and aside from the improved graphics you wouldn’t notice anything different. If anything it has less features and content than some of the portables. I believe Pokemon Sun has virtually the same amount of Pokemon as Sword if not more and that was a portable game. This one definitely feels like it was rushed in some areas. Another hint to this is how broken the raid battle system is. It’s very hard to find anyone to join you in a fight which is crazy considering how new the game is and how many people are playing. There’s no way there aren’t 3 other players online at the same time. This seems to be a tech issue with the stamp system the game is using.

All right, lets wrap things up here. The main issue really boils down to the fact that Game Freak owns the Pokemon license and it seems like Nintendo can’t really do anything about it. As a result they don’t actually have to do all that much each time because the franchise is already legendary. In a sense they are like EA in that they give the game a fresh coat of paint and bring it back out to market. As this is the first home console release and there was some whispering during the initial announcement that it was originally planned for 3DS we can cut the company a tine bit of slack. A great game is a great game even if it was given a far lower amount of effort than such a big IP deserved. I just want a proper Pokemon game that has all of the Pokemon available in it though. A true Pokemon Master title where all of the Pokemon are available and we get a solid story and gym battles. That would be awesome.

One thing I’d like to see from the next big Pokemon game is some voice acting though. That’s something that basically all big RPG titles have nowadays. It was also weird to have a Gym Leader whose whole thing is that he’s a singer yet you can’t hear him. You have cutscenes of him silently singing. Voice acting would be a big change to the series, but I think that it’s absolutely worth it. It’s just the kind of thing that will really take the title to the next level.

You’ll definitely appreciate the difficulty level in this game though. While I did not drop a single fight, the computers were always at a very close level. If not for doing a lot of grinding in between gyms then definitely could have taken the edge at some point. This is one game where you will need to do some extra battles as you go through the story or you will end up tasting the sting of defeat. It may be the most difficult Pokemon game if anything as I can’t recall any others where the enemy trainers were always so close in level.

I almost forgot to talk about the game’s new gimmick, Dynamaxing. There’s also Gigantomaxing but it’s basically the same thing. The idea is that it turns your Pokemon huge and then you get to use big attacks. It’s a fun enough gimmick although it’d be nice if you could turn the animations for these off as well. It’s definitely not as good as Mega evolutions which are still the best, but I’ll take it over the Z moves. The best Dynamax Pokemon are the ones who actually get a new design like Charizard. The form just looks cool as a result and feels like a proper super form.

This game definitely gave me some good ideas for future editorials that are Pokemon related. Best champions, rivals, etc. In the meantime though here’s a list of the Pokemon main games from best to worse. I won’t be able to count the Pokemon Johto games or Black/White because those are the only 2 I have yet to play. Pokemon Ruby is definitely still my favorite with that game being perfect in every way. Second is Pokemon Fire Red, just a great game that takes you back to the basics. It was a nostalgia title done right. Third would be Pokemon Y which did a good job of bringing together a modern Pokemon game that took bits and pieces from all the others. Fourth is Pokemon Diamond. It didn’t really do anything unique, but it was just fundamentally sound. Fifth place is Pokemon Sword. A great all around game introducing the series to new audiences. Finally at 6th is Pokemon Sun. Still a great game but I did miss the classic Gym setting and the island angle didn’t really do the trick for me. Although that one did end up with the higher score due to the impressive story. In terms of pure gameplay and aesthetic it couldn’t catch Sword though.

Overall, Pokemon Sword is a great game. After waiting for 20+ years it’s superb to finally be able to play this game on the big screen. Pokemon is perfect for on the go, but it’s also perfect for the couch experience. It’s still the king of the turn based combat formula and by putting it on a big console hopefully people who’ve never had a chance to try it out before can also get in on the action. If you don’t have this game yet then you’ve definitely gotta shell out the cash and pick it up. You don’t want to miss out on the latest installment in the series. It’ll likely be quite a few years until the next one so you’ll want to enjoy it now.

Overall 8/10

Asphalt 9: Legends Review


It’s time to take a look at a racing game that I didn’t even know existed until I came across a random Reddit post a while back. I really enjoyed Asphalt on the 3DS to the point where I consider it to be the definitive portable racing game and one of the better ones overall. This one is a big console version and it’s free so it would be interesting to see how it fares. Well, it’s a lot of fun and there’s a ton of content yet it just doesn’t feel quite as good as the 3DS version.

When you jump into the game you have a lot of options on what you would like to do first. The main mode is Career which is where you’ll go through hundreds of levels in order to prove that you are the best. The levels are all bite sized at around a minute or less. Your goal is typically to get 1st place but sometimes you need to pull off a drift or be in the air for a while. By the point where I stopped these missions were all very easy but I’m sure they would get tougher over time. Due to how many levels there are here you could easily be busy for a very, very long time. The longer the better though so that works out quite well.

Then you have the online battles where you race other drivers. The more you win the more you rise up through the different ranks. I managed to get Silver Rank in my first 2 online seasons so I’d count that as a total win. These battles are fun but be prepared to lose quite a bit since your car matters a lot here. As a freemium player I just had the most basic cars imaginable while some of these guys online had sweet rides at their disposal. It’s still a good change of pace from playing the offline modes all the time.

Then there are tons of achievements which you’ll unlock naturally as you play the game. Most of them keep on going as well so lets say one achievement was for winning 10 races, you’ll get another 15. There are a ton of missions like this so you’ll likely be clearing one almost every race. They get you A Points which can be used for Coins or vice versa. Then you use points to upgrade your cars. In order to get new cars you need to unlock blueprints which you get by winning races. There are a ton of cars so you’ll be unlocking them for a long time.

Each car has an individual energy meter so you can only use them a certain amount of times before they have to rest. You can use an item to reset the timer but once you run out of those you’d have to buy them. This is one game where money helps you out a lot. You can buy the best of the best stuff here right off the bat. If you do that they you will have a very tangible benefit over the other players. At least the game is doable without paying though. That’s really the important part for me since I like being able to at least make it to the end without paying a dime. So long as I can do that then everything else will quickly fall into place.

There are a lot of songs here. The game spared no expense in buying actual lyrical songs to listen to during the stages. That was impressive and they fit pretty well with the speed of the races. The graphics also look really good. They’re on par with something you may have spent 60 bucks to play. The Free to Play market is in a really good state at this point since companies are producing rather expensive games like this one and not charging. Yes, it’s because they charge end users for optional things, but at least it’s not mandatory.

If the game has a problem it’s that there is too much to do. More content isn’t bad, but the menus are structured in a way where it is always very overwhelming. I’ve noticed that this does tend to happen to some mobile games. You really need a main menu that you can maneuver through easily and that’s not something that this game has. It may seem rather minor but it gets to be a big deal after a while when you are just trying to find your garage or the next race. It’s all very busy.

As for the gameplay, it’s definitely pretty solid. Asphalt 3D is still better, but this one doesn’t add too many gimmicks. You can boost and you can spin to knock out other racers. Beyond that it is basically a normal racing game and that’s what you would expect from Asphalt. It’s a simple experience next to NFS or Mario Kart, but it excels at this. 9 just doesn’t feel as simple as the rest of the series which may be the price for being free. It’s worth it of course even if I ultimately did not stick with it.

Overall, Asphalt 9 is a very good game. It’s practically endless with how many races there are to do. If you really like racing then I can see you sticking with this game for a very long time. There won’t really be a reason for you to put it down. With no story mode here you’ll be playing purely for the gameplay. I’ve got too many games on the backlog to stay with any one title for too long, but there is a good amount of quality here. Asphalt’s developers didn’t phone this one in and I could see it staying active for a very long time. I would caution you not to spend any money on it until you are sure that you will be playing the game for a long time though.

Overall 7/10

Stunt Race FX Review


It’s time to look at another classic Nintendo game from the good ole days. This one really got outshined by Mario Kart when it came out, but you can see some potential here. Ultimately there just isn’t a whole lot of content here and it feels like the kind of title you would play for a weekend. I’m a little surprised that Nintendo never revived this series, but I suppose they can’t revive everything right? The important thing is that you can now play this game for free with the Nintendo Switch Online selection which is certainly very convenient.

The main mode to play here is the traditional campaign. Each cup has 4-5 races and the goal is naturally to claim first place. The controls are very straight forward. You accelerate and brake as you try to get to the finish line. While there aren’t quite as many items as in Mario Kart you’ve still got enough to really get the upper hand here. An interesting part of the visuals is that your car actually seems to be alive. Don’t let this unnerve you while you’re trying to win. You don’t really need any tips on winning here since the levels aren’t all that complicated. Just keep your eye on the road and the rest will follow suit.

That being said, the game’s not completely polished. Unlike Mario Kart it can be a little hard to stay in full control of your vehicle. Sometimes you’ll hit the grass even when you think you shouldn’t have. It just isn’t quite in the same league as F Zero or Mario Kart. Still, you’ll gradually get the hang of it. After all even if the gameplay doesn’t seem quite right, it’s not like it changes so after a few levels you just auto-adjust.

I completed all of the standard cups here but after doing so you do have the option to play them all again on a higher difficulty. In terms of length beating the main cups will take you around an hour so if you beat them all on all difficulties I suppose you’ll be here for about 3. You can factor in a little extra time for when you take a loss though. It would be difficult not to lose at all in this game. I didn’t always get first myself, but as long as you have the highest point total at the end of the cup it still counts as your win. That’s the best part about a cup having multiple stages in it. There’s a little less pressure to play lights out the entire time.

In terms of graphics the game is okay. It’s going for a very quirky vibe which ages well, but you’ll still notice that there isn’t a lot of detail in the game. It’s enough to still be passable and you won’t be crashing, but it’s not all that pleasant compared to other titles. Stunt Race is treading a fine line here. Unfortunately the soundtrack isn’t enough to help it all that much either because it simply isn’t that memorable. I’m glad Nintendo tried out a lot of different racing titles, but at the end of the day you can see why this one never got all that big.

My only question after finishing the game is why they called it Stunt Race. It’s not like that other PS3 game I played where the whole point of the races was to get a lot of style points. The Mario Kart mobile game was more about that so it would have actually made more sense in that context. Maybe it’s the type of cars that are being used or something like that. It doesn’t ultimately matter much, but I was a little curious about it.

Overall, Stunt Race FX is a fun game. The only problem is that it just won’t last you all that long. You’ll play it for about an hour and then you’ll be ready to call it quits. It’s just really not made for long batches and that would be a problem if you had to buy it. Since the game is free it’s still worth checking out. I would definitely be up for an HD remake someday but of course they would need to add in a lot of cool features to make it worth my while. Maybe throw in a story mode of some sort and a few extra levels. Then you’ve got the makings of a fun game on your hands.

Overall 6/10

Super Kirby Clash Review


I certainly wasn’t expecting a new Kirby game to drop during the direct but here we are. Super Kirby Clash may not be brand new as it is effectively the 3DS game with some changes but as I had not played that one it is a fresh experience for me and I was quite impressed. The game really nails the fundamentals and it is addicting as all mobile-esque games should be. This one’s a keeper and you could even mistake it for a main line Kirby title.

The basic plot of the game is that a hooded villain is causing chaos across all the lands. Villains from Kirby’s past are appearing multiple times around the world and they mean business. Fortunately, Kirby will be able to team up with alternate versions of himself from across the multiverse. Perhaps there is still a chance to stop the wave of darkness.

The game is effectively a boss rush with some of the usual Kirby mechanics. There are four character roles to choose from which are Doctor, Sword, Hammer, and Mage. Don’t worry about changing your mind because you can switch roles at any time. I would recommend not doing so for a while though because each role has different equipment. If you switch roles then you’ll be stuck with starter equipment unless you go buy some. The problem is that the currency can be a little scarce which I’ll go into more in a minute. I personally recommend the mage the most. His charge attack stops time for an instant each time you use it and once the circle is complete then time will stop for a little while. It’s an incredibly useful ability particularly if you are aiming for platinum ranks. The downside of course is that it’s a little weaker than the others but I think it’s worth the trade off. The Doctor role is my least favorite one because I feel like it’s hard to go on the offensive. Of course I’m always happy to see one on my team though.

I feel like my gameplay paragraph focused more on the roles than how the game actually works, but if you know the other Kirby games then it will all be old hat. You can jump and float and you can use a few different attacks. Some roles have a barrier that they can activate as well. If one of your teammates goes down then you have the ability to revive them. Each boss will give you 2 status updates as you fight them. The first message will say that they’re furious which is how you know that you are halfway through the fight. They become invincible for a moment so this is a good time to charge your attack. Then near the very end of the fight a message will say that the boss is almost defeated. At that point victory is basically assured. The only thing that can possibly stop you then is time. If time runs out on a stage then you are able to revive everyone by spending 3 apples. If you’re close then this is probably worth it. If you’re online then you should wait until the timer is near the end because most likely one of the other guys will use their apples and you can save yours.

The graphics are top rate which is something I have noticed a lot with these free titles. I’m not going to say that they look better than the paid ones, but there is a surprising amount of effort behind them which I think is definitely pretty awesome. You certainly will not be disappointed here. Then you’ve got the soundtrack which may not be quite as expansive as the main games, but is still quite good in its own right. On a technical level the game is as solid as you could hope for it to be.

Now lets talk about the freemium aspect of the game. Naturally Nintendo has to make money somehow and one of those ways is through the apples. When you play the game you get around 15 apples for logging in each day. The apple tree replenishes every 12 hours with 10 new apples. If you may money you can expand that up to 2000 apples every 12 hours for 40 bucks or even more if you pay the top limit. I didn’t spend a dime on the game and still completed it so it’s fairly reasonable as is. 15 apples may not sound like a lot, but there are 900 missions in the game and every time you complete one you get some free apples. Then Nintendo does events to give you apples like the recent Tetris one and some online passwords. You won’t be beating the game quite as quickly without playing, but you’ll get there. It’s a pretty good way to get people to pay money and my motto has always been as long as it isn’t mandatory I’m pretty okay with it. It isn’t as tight a squeeze as other titles.

The main campaign took me quite a few hours so there is a lot of content here. In terms of post game content you can work on finishing up the rest of the 900 missions which definitely won’t be easy. Leveling up is key here as your stats really rocket up once you’re in the final stages. I beat the game at around 40 so I still had a ways to go. Leveling up takes a little longer than you would expect although using the EXP orbs speeds things up a lot. It doubles the EXP you get for each battle which can allow you to even get a full level up after one fight. It costs a lot of apples but long-term I think it’ll save you some time. Of course you always want to buy the current weapons to stay on top of the game. I would typically do it in 2s. (I’d buy the grade 1 weapon, then 3, then 5, etc. If you buy each time they’re available you won’t have enough apples to finish the game. Keep in mind that you unlock levels by using apples as well so you always want to have some on hand. The game has an energy meter so you can’t really play for too long in a row but each level up restores the meter which usually ends up evening things out.

I’d say that the best way to level up is to jump online. Not only do online matches give you 1.2X EXP per match but you can jump into stages above your grade and let your teammates carry you. I don’t think it’s good to go too far above your weight class since having dead weight on the team is a bit selfish, but a few levels over isn’t bad. For example I jumped into a level 47 fight at level 30 multiple times and held my own pretty well. You’re still contributing but the EXP gains are massive. The only downside here is that sometimes there will be some pretty bad lag. Fortunately as you level up and tackle higher levels you typically won’t get as much lag. It seems to mainly be prevalent in the opening levels. It is annoying when you have an EXP orb and you lose valuable time when someone rage quits, but the online could be a lot worse.

There are some quality of life updates I’d like to see like being able to leave a room, but I guess this does prevent people from messing everyone over by leaving. I haven’t really seen another game do this so it’s different. I suppose I should give it a chance so lets not say that this is a “mistake” but something that certainly could be improved a little bit.

Overall, Super Kirby Clash is just a really great game. It’s telling that even after I completed the game I was tempted to keep on going. It’s the kind of title where I can’t imagine why Nintendo didn’t release it on mobile. It would work so perfectly and I could definitely see people doing crossplatform play with the Switch sort of like Fortnite. There’s a lot of potential here and if Nintendo keeps making games like this they’re really going to elevate the free to play market. If you haven’t played this game yet then I recommend changing that. The beginning may be a little tricky since you’ll be so underleveled, but keep on going and soon you’ll be the one carrying the party.

Overall 8/10

F Zero Review


The SNES Online continues to be a solid addition to the Switch console. There are just so many solid titles to play here and coming up there are titles that are basically full fledged games. Those are gonna take a little longer to complete but I’ll knock em all out eventually. This time we’re looking at F Zero and it definitely is a fun game while retaining the high difficulty level of GX.

There are 3-4 cups in this game and each one has 5 levels. My goal was naturally to beat each cup once to say that I’ve cleared the game. I believe there are other difficulty levels as well but it’s the same levels so clearing them wasn’t my highest priority. Each level is around 3 minutes so the game isn’t particularly long. You can likely beat all of the tournaments in the span of an hour. There is some replay value in beating your scores and beating all of the cups on all difficulties though. Do that and you really will be an F-Zero champ.

The gameplay is pretty smooth. This is a racing game do of course the goal is to drove your way past the finish line before any of the other racers. The levels have a lot of twists and turns so you will want to master the art of maneuvering to get through. The most difficult part of the game is actually keeping enough health to survive the levels. This is especially true in the later levels since bumping into anything will damage you and that includes other cars. An interesting part of the game here is that there are random cars crossing the track which will try to bump you and other racers do the same thing. The tracks aren’t very wide so it can be difficult to pass someone without hitting them.

There were quite a few times when my car blew up from the damage. I never had a problem passing the computers so this was a clever way to ramp up the damage. I can’t really say that it ever felt unfair so it was just right. The levels are also fast enough where retrying doesn’t seem all that bad. To an extent it is unavoidable to dislike retrying a cup in any racing game since that means replaying multiple levels but that is even more reason to keep them to 2-3 minutes instead of 4+ like in Need For Speed at times.

It’s definitely the kind of game where you can see the results of your practice right away. Learning when to turn and how to turn just right are crucial techniques here. There are two ways to turn as one is to just move the control stick while another is to use the L and R buttons. Both ways have their uses and if you master each then you will be prepared for anything the game throws at you. There is certainly the element of RNG here so it’s not like you will suddenly be perfect, but you can get quite close. At the very least by eliminating these areas for damage you will be in a better position to absorb the random hits.

The soundtrack here definitely holds up quite well. I feel like the SNES is really where Nintendo started to shine with their excellent soundtracks. Many of the tunes in this game would survive to Super Smash bros. The themes are nice and fast for the races. Then you’ve got the graphics which are admittedly less impressive. It’s pretty in line with Star Fox in that there isn’t enough detail to make it hold up with some of the others. Still, you can always keep track of what’s going on which is good.

Overall, F-Zero is a fun title. It’s short and so it won’t last you for very long but considering that it is free with the online that isn’t really a bad deal. I do miss this franchise so I’m hoping that Nintendo announces something for it soon. Just make it a proper sequel to GX with a good plot and I am confident that it will do well. If you haven’t played this one yet then you should change that.

Overall 6/10

Star Fox Review


The SNES Online is finally active! There were many who doubted that it would happen so quickly and I was definitely one of them. It turned out to be a pleasant surprise when it was announced in the direct and of course I had to jump in. My first choice was Star Fox. I’d actually never played the original one before now so that was fun. It’s definitely a short game and one that doesn’t hold up nearly as well as most of Nintendo’s other classics. Still, it’s not bad for a quick run through.

The basic plot is that Andross is here and he wants to end the entire solar system using whatever means he can. Team Star Fox is put on the case to stop him so they follow his evil trail across the cosmos. They aim to stop him once and for all when they get to the final base but it may not be quite as easy as all that. He certainly isn’t going to be pulling any punches here.

The gameplay is pretty straight forward. You’re in a ship that is flying in a straight line although you are able to move left to right as well as up and down. You blast at obstacles in your way and at the end of the level there is a boss that you will have to blast out of the sky. The health bar from the boss is fairly large so it will take a lot of shots to put him down and you’ll likely need a lot of lives to really master his patterns.Fortunately the Switch has save states and rewinding so it wasn’t all that bad.

There are around 5-6 levels and you can beat the game in around 30-40 minutes. It’s not long by any means but there are alternate paths you can take as well. There are 3 in total so I guess the game would be about 2 hours which isn’t bad. Some of the enemy attacks will feel like they didn’t really hit you but I suppose the attacks may appear to be farther than they are like in a car. There’s no real replay value beyond that so just make sure that you enjoy the adventure along the way.

In terms of graphics the game is definitely not very impressive. It’s all very blocky and pixelated like a computer game. In someways it looks worse than most of the NES games, but maybe it’s just an artstyle that didn’t age particularly well. You never want to see a game not age well,but that’s the case with how this one looks. At least the soundtrack is quite good though. Most of the themes will sound familiar from the Super Smash  games since a lot of these tunes were remixed.They’re always fun to hear.

I’m trying to wonder how people would have enjoyed this one back in the day. It has actual cutscenes and such so you’d be engaged but I wouldn’t like having to replay the levels so often because I definitely would have gotten a lot of game overs before the end of the game. It’s a sobering thought, but it does make me wonder how much of a big video game fan I would have really been back in the day. I think I would have had a very limited game collector because I’d focus on ones that had a save feature or ones that were just really addictive like Pac-Man. The rest would have simply not made the cut.

While the game may not be a global hit for me, I do think it had some good ideas with regard to the boss fights. The Andross battle is very creative and has multiple phases which is something that I feel was probably pretty unique for its time. The spinning disc battle also forces you to get really good at dodging and outmaneuvering the enemies. All of these fundamental skills are ones that will transfer well into other games so they’re worth knowing.

Overall, Star Fox is a decently fun game, but one that only really passes the bar with today’s modern features. The game as it is perfectly hits the middle since it’s a decent experience, but not one that I would ever find myself going back to. It’s just too short and feels more like a demo to the Star Fox series than an actual installment. If you haven’t played this one yet then you should still check it out since it’s free. You can’t go wrong with being free of course, but otherwise you’re really not missing anything if you end up skipping it.

Overall 5/10