F Zero Review


The SNES Online continues to be a solid addition to the Switch console. There are just so many solid titles to play here and coming up there are titles that are basically full fledged games. Those are gonna take a little longer to complete but I’ll knock em all out eventually. This time we’re looking at F Zero and it definitely is a fun game while retaining the high difficulty level of GX.

There are 3-4 cups in this game and each one has 5 levels. My goal was naturally to beat each cup once to say that I’ve cleared the game. I believe there are other difficulty levels as well but it’s the same levels so clearing them wasn’t my highest priority. Each level is around 3 minutes so the game isn’t particularly long. You can likely beat all of the tournaments in the span of an hour. There is some replay value in beating your scores and beating all of the cups on all difficulties though. Do that and you really will be an F-Zero champ.

The gameplay is pretty smooth. This is a racing game do of course the goal is to drove your way past the finish line before any of the other racers. The levels have a lot of twists and turns so you will want to master the art of maneuvering to get through. The most difficult part of the game is actually keeping enough health to survive the levels. This is especially true in the later levels since bumping into anything will damage you and that includes other cars. An interesting part of the game here is that there are random cars crossing the track which will try to bump you and other racers do the same thing. The tracks aren’t very wide so it can be difficult to pass someone without hitting them.

There were quite a few times when my car blew up from the damage. I never had a problem passing the computers so this was a clever way to ramp up the damage. I can’t really say that it ever felt unfair so it was just right. The levels are also fast enough where retrying doesn’t seem all that bad. To an extent it is unavoidable to dislike retrying a cup in any racing game since that means replaying multiple levels but that is even more reason to keep them to 2-3 minutes instead of 4+ like in Need For Speed at times.

It’s definitely the kind of game where you can see the results of your practice right away. Learning when to turn and how to turn just right are crucial techniques here. There are two ways to turn as one is to just move the control stick while another is to use the L and R buttons. Both ways have their uses and if you master each then you will be prepared for anything the game throws at you. There is certainly the element of RNG here so it’s not like you will suddenly be perfect, but you can get quite close. At the very least by eliminating these areas for damage you will be in a better position to absorb the random hits.

The soundtrack here definitely holds up quite well. I feel like the SNES is really where Nintendo started to shine with their excellent soundtracks. Many of the tunes in this game would survive to Super Smash bros. The themes are nice and fast for the races. Then you’ve got the graphics which are admittedly less impressive. It’s pretty in line with Star Fox in that there isn’t enough detail to make it hold up with some of the others. Still, you can always keep track of what’s going on which is good.

Overall, F-Zero is a fun title. It’s short and so it won’t last you for very long but considering that it is free with the online that isn’t really a bad deal. I do miss this franchise so I’m hoping that Nintendo announces something for it soon. Just make it a proper sequel to GX with a good plot and I am confident that it will do well. If you haven’t played this one yet then you should change that.

Overall 6/10

Star Fox Review


The SNES Online is finally active! There were many who doubted that it would happen so quickly and I was definitely one of them. It turned out to be a pleasant surprise when it was announced in the direct and of course I had to jump in. My first choice was Star Fox. I’d actually never played the original one before now so that was fun. It’s definitely a short game and one that doesn’t hold up nearly as well as most of Nintendo’s other classics. Still, it’s not bad for a quick run through.

The basic plot is that Andross is here and he wants to end the entire solar system using whatever means he can. Team Star Fox is put on the case to stop him so they follow his evil trail across the cosmos. They aim to stop him once and for all when they get to the final base but it may not be quite as easy as all that. He certainly isn’t going to be pulling any punches here.

The gameplay is pretty straight forward. You’re in a ship that is flying in a straight line although you are able to move left to right as well as up and down. You blast at obstacles in your way and at the end of the level there is a boss that you will have to blast out of the sky. The health bar from the boss is fairly large so it will take a lot of shots to put him down and you’ll likely need a lot of lives to really master his patterns.Fortunately the Switch has save states and rewinding so it wasn’t all that bad.

There are around 5-6 levels and you can beat the game in around 30-40 minutes. It’s not long by any means but there are alternate paths you can take as well. There are 3 in total so I guess the game would be about 2 hours which isn’t bad. Some of the enemy attacks will feel like they didn’t really hit you but I suppose the attacks may appear to be farther than they are like in a car. There’s no real replay value beyond that so just make sure that you enjoy the adventure along the way.

In terms of graphics the game is definitely not very impressive. It’s all very blocky and pixelated like a computer game. In someways it looks worse than most of the NES games, but maybe it’s just an artstyle that didn’t age particularly well. You never want to see a game not age well,but that’s the case with how this one looks. At least the soundtrack is quite good though. Most of the themes will sound familiar from the Super Smash  games since a lot of these tunes were remixed.They’re always fun to hear.

I’m trying to wonder how people would have enjoyed this one back in the day. It has actual cutscenes and such so you’d be engaged but I wouldn’t like having to replay the levels so often because I definitely would have gotten a lot of game overs before the end of the game. It’s a sobering thought, but it does make me wonder how much of a big video game fan I would have really been back in the day. I think I would have had a very limited game collector because I’d focus on ones that had a save feature or ones that were just really addictive like Pac-Man. The rest would have simply not made the cut.

While the game may not be a global hit for me, I do think it had some good ideas with regard to the boss fights. The Andross battle is very creative and has multiple phases which is something that I feel was probably pretty unique for its time. The spinning disc battle also forces you to get really good at dodging and outmaneuvering the enemies. All of these fundamental skills are ones that will transfer well into other games so they’re worth knowing.

Overall, Star Fox is a decently fun game, but one that only really passes the bar with today’s modern features. The game as it is perfectly hits the middle since it’s a decent experience, but not one that I would ever find myself going back to. It’s just too short and feels more like a demo to the Star Fox series than an actual installment. If you haven’t played this one yet then you should still check it out since it’s free. You can’t go wrong with being free of course, but otherwise you’re really not missing anything if you end up skipping it.

Overall 5/10

Astral Chain Review


It’s time to look at one of Nintendo’s most recent games. This one looked like a day 1 purchase right away. It really had everything I could want from a game through its solid gameplay, epic soundtrack, cinematic story, etc. Astral Chain was pretty much guaranteed to be a home run hit and I’m glad to say that it did not disappoint. I definitely hope the game gets a sequel and it continues to show why Platinum is so good at making quality titles. The game will last you for around 14 hours to complete the main story which is pretty good.

The basic plot is that the world is under attack by invisible monsters. The only way to see them is to equip a Legion which is effectively a captured monster that you fight with. This helps to even the playing field with the evil monsters. The main character is one of those silent assassin types who gets the job done without complaint. His sister Akira is the more vocal member of the group who isn’t afraid to speak her mind. The two are selected to be in the Legion program and now work to make the world a safer place. Still, it is odd how there are so many portals with monsters showing up lately and their boss seems rather shady. Akira and the lead will have to stay sharp.

I picked the guy to play as, but if you had chosen to play as Akira then the guy would probably be doing the talking while you are silent. I’m definitely never a big fan of the silent lead, but I suppose it’s not like it hurts the story all that much. It just makes him really lacking in personality. Also, even though I named him Terry nobody actually called me that and in two different cutscenes they called him something else which I’m guessing is his actual name. Still, while the lead has no character the heroine is mostly solid. She’s quick to stand up to the bosses and jumps into action. Her character arc does go in some dicey directions such as her final fight with us which really came out of nowhere. Akira was solid for the most part though and that’s what counts in the end.

The gameplay is that of a 3D brawler. You can fight up close with the sword or hang back and use your gun. The gun is significantly weaker than the sword so it’s not something you’ll want to use very often. A big part of the gameplay is also in controlling your Legion. It’s effectively like an A.I. ally who comes in to help you. His attacks deal massive damage and you can also use him to jump across large distances or for combo moves. The gameplay has a lot of depth to it, but it’s explained well so you’ll quickly get the hang of it. There is also a training room with a lot of tutorials you can go to if you ever forget how to do something. The game also helpfully reminds you of the key abilities whenever you’re in a puzzle which I definitely appreciate.

The soundtrack is definitely quite solid. The main boss theme is rock based and really gets you into the zone. The whole game just clicks really well and it goes without saying that the graphics are really good as well. You can customize your character’s look a lot as well which sticks around for the cutscenes. I had fun changing up my character depending on what was happening. I started out as a hopeful cadet, then I switched to a casual slacker, and then finally to a very cynical rogue. It was a fun little side thing for sure.

I’d say that the only weak part of the game (relatively speaking. This is still a 9 star title so there wasn’t anything seriously weak here) was the investigation parts. I don’t really think this ended up adding much to the game. I suppose it helps the immersion since you’re a cop and there should be a lot of investigating going around. It’s just a lot slower than the actual combat and while you’re finding clues all you can think of it continuing the story a little more. Other than that, the game is very fast paced from start to finish with a lot of twists and turns all around.

I would say that there are enough loose ends here to have a sequel come up. Really it feels like the humans are still the shady ones here, but either way the threat isn’t over. Two plans have already been put into action without results so the heroes are going to have to think of what to do next. If there is no sequel the ending here can still be seen as definitive, but I think a sequel would be a good idea. I’m also glad that the main character stayed strong all the way through to the end even if his legion did not have similar resolve in his actions. One is better than none.

Assuming you’re playing on the Platinum difficulty then I recommend buying upgrades to your Legolas right away. Doing so gives you extra batteries which are effectively extra lives. They are incredibly handy when fighting with the bosses. The game is reasonably difficult so you’ll also want to have items on hand. They’re a little expensive but you want to be maxed out on battery chargers at all times. I barely took down the final boss and that’s considering that I came prepared with around 10 batteries and a bunch of full heals. If you come in with anything less then you’re definitely going to possibly be in some trouble. For replay value you can work on maxing out all of your legions after beating the game. There are also a bunch of side quests and achievements to complete as well. This will definitely take you some time and I expect you will be well acquainted with the world by the end of your adventures.

Overall, Astral Chain is definitely an excellent game and I highly recommend checking it out. The menu screens are all very intuitive. Leveling up is pretty easy and never feels like a drag. Obtaining enough premium codes to max everyone out seems like it’ll take a long time, but the replay value is good. It’s not forced so you only have to keep going if you want to. With all of the difficulty levels here you never have to feel like you’re truly stuck. As you learn the boss patterns you can also put up a much better fight the longer you train. If you don’t have this game yet then you’re going to want to change that.

Overall 9/10

Adventures of Lolo Review


It’s time for Lolo to come up to bat. There are definitely quite a lot of NES Online titles that I have yet to play, but Lolo seemed like the best one to check out at the time. It’s got a Kirby vibe to it, but it is puzzle based instead of being a platformer which is pretty interesting. It definitely changes things up and I’ll give the title credit for trying something new. I don’t think it’ll keep your attention for too long, but it’s a nice way to spend an hour or two.

The basic plot is that the princess has been captured and Lolo has to save her. As with the Mario games, Lolo always gets close only to be told that the princess is in another castle on a different floor. You have to scale all 10 floors and 50 puzzles if you actually want to save her. I completed the first 5 floors and then stopped on the 6th one. It’s definitely a title that is easy to get into, but hard to master. You’ll really have to think long and hard about the puzzles if you want to get all the way.

The access points help a lot but without them I can’t imagine going too far in this game. I died dozens of times during the course of the first 27 levels and they kept on getting harder with each new one so I would have been cooked. The game is overhead and the goal is to grab all of the pink orbs which opens up a chest on the level. Once you grab the gem in the chest all of the enemies in the area will blow up and you can proceed. Rinse and repeat as you go through the 50 levels. You have the ability to summon a ladder in levels that give you this option and you can shoot an energy blast which you get from energy squares. You only get 2 shots so make them count. One shot will turn an enemy into a gum drop and hitting them a second time will shoot the ball far off into the distance so they can ponder what just happened. You’ll need these gumballs to float in the ocean or to keep them out of your way as you get through the goal.

The toughest enemies to get around are the floating heads. If you walk in their line of sight at any point then you die instantly. They can see in 4 directions at once so dodging them is tricky. Typically you need to use a block to try and block them, but even that can be pretty difficult to achieve. One wrong step and it’s curtains. Then you’ve got the speed ghosts who move much faster than Lolo and a single touch is death. Well….okay any hit in this game is death so just don’t get hit. That’s a lot easier said than done though.

The enemies all activate when you’ve hit the final target in the level so you want to try and leave the one that is closest to the chest for last. Of course, that is easier said than done and some levels rig it so you can’t do this. You have to manipulate the blocks to make the best possible course for yourself so you can dodge these guys. It feels like a Layton puzzle to an extent just with less variety. These are real brain challenges though and are definitely not to be underestimated. I haven’t played a game this hard in quite a while. The NES definitely had a lot of real tough ones. I can’t say I miss the days of not being able to save and all, but they definitely had their charm.

Adventures of Lolo doesn’t have much of a soundtrack, but it’s peaceful enough while you’re playing. It does hold up with the graphics very well though. You’d barely believe that this game is so old because it just looks very smooth and clean. It’s the kind of game that could come out right now and you probably wouldn’t bat an eye. The length is pretty good too. Someone beat it in around 40-60 minutes which would be pretty crazy to me. There are 50 puzzles as I mentioned and it took me around an hour and a half to beat half of them. So you’ve probably got 3 hours of solid entertainment here and you can increase that number by quite a lot since you’ll likely be dying in some of the levels. There isn’t much replay value after beating the campaign, but that’ll take long enough as it is.

Overall, The Adventures of Lolo is a fun title. I’ll definitely remember it although before I play the sequel I’ll probably try something a little different the next time I head back into the NES world. If you’ve got the online Switch membership then you should definitely check this one out. It’s free so there’s no real downside and it’s nice to take a look at these retro franchises. Who knows, maybe Lolo will end up being the next title to get revived like Crash, Bubsy, or Spyro! The puzzle concept could certainly work well in today’s world as well, I just hope they add more of a story this time beyond the whole princess gets captured thing. I want full cinematics or at least a hype script.

Overall 6/10

Mario Tennis Aces Review


I didn’t expect that I would be able to play this game for a few years, but fortunately Nintendo stepped up and made this game completely free for all online members. You get a 5 day demo and that was more than enough time for me since the story is only around 4 hours long. It’s definitely a fun tennis title, but one where I think Nintendo went a little too far in adding extra mechanics and gimmicks. The tennis gameplay was already amazing back in the Gamecube days. Nothing else really needed to be added to take it to the next level. Finally adding a full story was cool though.

Mario and Peach were busy winning another tournament when Wario and Waluigi show up holding a mysterious racket. Luigi manages to snag it and the dark power turns him evil. Mario must now travel the world to find the 5 power gems which will allow him to subdue the racket. This will be difficult though as the villains are after the gems as well and a powerful guardian protects each of the gems. Mario will really need to bring his A game if he wants to triumph here. He’s survived some tough odds before so I’m sure he’ll be fine.

The story is surprisingly good for a Mario game. We get actual dialogue for the characters aside from Mario and Luigi. They talk through recycled voice clips which may be a bit lazy, but it’s certainly better than talking through gibberish like in Yooka Laylee. I do think that the opening cinematic was made in a hurry though because the sound bites there are especially out of place. For the text box cutscenes it was all standard enough. Bowser gets to join in the story too as you would expect and the background elements of a dark and light god running around feels like something out of Final Fantasy. It’s a short story, but definitely a fun one and I was also glad that Daisy manages to get involved this time around.

As for the gameplay, at first it seems like your traditional tennis set up. You can hit lob shots, ground shots, power moves, etc. Your goal is to score points by getting the ball past the other player. Well, this all gets thrown for a loop when the tutorial continues and they introduce zone shots. This occurs when you have some special meter and an opponent hits a ball to you that bounces a little high. You can stop time for an instant and hit the ball wherever you want. If the opponent is slow to react or hits at any point but the proper one then their racket will take massive damage and potentially shatter. If their racket shatters then they lose the match instantly. Typically you start with 2 rackets so you’re fine if just one breaks.

On the defensive side of the ball you can also choose to slow down time at any point in order to make it easier to take the shot. Finally, you’ve got your final smash which is 3 times as strong as a zone shot so it will instantly break the opposing racket unless you perfectly block it. I used this quite a lot in story mode to win most of my matches via KO. It saves time compared to going the whole 9 yards. Still, I didn’t particularly like these extra mechanics. I feel like it takes away from the actual tennis fundamentals since these abilities really take over. You just can’t win without mastering them. Especially because you’ve got a new dive which takes you almost halfway across the screen in an instant. That mechanic also went a little too far if you ask me.

The gameplay may not be perfect, but it’s still fun. If you really enjoy Tennis then you should still have no problem with it. It was fun enough where I went back to story mode after clearing it and beat the extra dungeon as well as most of the bonus missions so I got all 5 rackets. Online I got destroyed by the other opponents so I’ll need some extra work there. The demo only lasts for another 2 days though so that’ll probably be it for me. In terms of offline content there isn’t actually a lot to do so hopefully you love the online. You’ve got tournament mode and a ring mode to pay through. Gone are the days when we had a dozen minigames to have fun with. I think the problem is that there is less incentive to play all these offline modes in Aces because you won’t really get anything.

I do think Nintendo has done a good job of continuing to support the game with DLC though. When you first boot up the game you’ll see that you’ve unlocked an extra 5-6 DLC characters right away. That’s pretty neat since it’s all free. Meanwhile the graphics are definitely quite solid. I don’t care for Mario’s new design, but you are able to switch back to the standard costume as long as you unlocked it from the trial copy a long time ago. The stages and the details within are all very clear so you always know exactly what is going on at any point in time. The soundtrack is not very notable for a Mario game, but I wouldn’t say it is bad. It just doesn’t have that all star quality that you’ve come to expect from Mario.

Overall, Mario Tennis Aces is a fun game. It’s the perfect rental for a nice weekend as you just relax with the characters. That being said, there is nowhere close to enough content to justify a 60 dollar purchase unless you really love the online. After 2 days you’ll likely have finished all of the offline content so online will be all that you’ve got left. I think once the price is around 20 then it’s not a bad purchase, but until then it’ll just feel like not enough content considering how much you’re spending. Hopefully Nintendo continues to add more and more to this game with each update and then my recommendation for the game will get stronger and stronger.

Overall 7/10

Super Mario Maker 2 Stats and Records

Stats time!

Play Time 15h
Maker Points 107
Versus Rating 1878 C
Endless Challenge
Easy High Score 7
Normal High Score 2
Expert High Score 0
Super Expert High Score 0
Multiplayer Versus Wins 19
Multiplayer Versus Plays 73
Courses Played 56
Courses Cleared 39
Attempts 741
Lives Lost 699
Courses Uploaded 5/32
2 World Time Records

Uploaded Stats

First Stage 1 Like 40 Plays 12.29% Completion Rate
Hypefromstrengthwithspeedforfree 1 Like 19 Plays 4.76% Completion Rate
The Trials 1 Like 14 Plays 0.30% Completion Rate
Quick Stroll 1 Like 9 Plays 33.33% Completion Rate
Something ain’t right here! 1 Like 7 Plays 1.94% Completion Rate

Super Dragon Ball Heroes: World Mission Stats and Records

Stats time!

Play Time 25h
Cards 242/1177
Zenny 14100

DReager1 Avatar
Level 16
Rank: Super God

Camaraderie Levels

Goku Level 5
Goku SSGSS Level 1
Goku Ultra Instinct Max
Goku Xeno Max
Vegeta Level 1
Vegeta SSGSS Max
Trunks (Future) Max
Trunks Xeno Level 1
Frieza Max
Frieza (Resurrected) Level 1
Golden Frieza Level 1
Vegeks Xeno Max
Champa Level 1
Super Mira Level 1
Hit Max
Caulifla Max
Jiren Max