Beyblade VForce Ultimate Blader Jam Review

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I haven’t played a Beyblade game in a very long time. I’ll admit that I’ve missed it as Beyblade is easily one of the greatest franchises that I have yet to really get into. Although, I suppose that playing the games and reading the manga should count as getting myself formally introduced to the franchise. It’s a lot of fun and I enjoyed the first game a lot so I was looking forward to this one. The gameplay is radically different from the Gamecube title and can’t quite match up, but it’s still fun and fairly original. The only game that I can think of, which is pretty similar to this one would be Monkey Ball and those games have less action.

The plot is a little all over the place because the game has to cover a whole bunch of episodes in a relatively short amount of time. Tyson and his friends are the world champions of Beyblade. They were on top of the world, but that’s when the new villains decide to strike. Tyson and his friends are actually defeated by these new players and must train hard in order to surpass them. The problem is that there are also two villain groups to watch out for. These guys try to steal the animal spirits that reside within the Beyblades and that makes each duel a matter of life and death. The Earth and maybe even the whole universe could be forfeit if we are not careful. Tyson’s going to have to step up his game if he wants to win.

The cutscenes don’t always mesh well with the gameplay. For example, a cutscene will end with Tyson about to fight someone and then the next level will be a standard “Reach the goal” stage. The boss fight will end up being in the next battle instead. The cutscenes also seem to come at random points and a lot of battles happen off screen. The actual plot is still fun though and Tyson learns that illegally modifying his Beyblade is not a good idea. He has to win like a main character and that’s what he ends up doing. It solidifies the fact that the Beyblade shows are definitely very good.

The soundtrack is very catchy as they seem to have thrown in one of the theme songs or at least a lyrical piece that fits well with the gameplay. It can be hard to hear what they are saying, but there are very few GBA games that have the budget needed to put in a full song so that’s neat. By the end of the game, you’ll have heard it many times and will be ready to recite the beat from memory. It gave the game a little extra boost of excitement.

As for the graphics, they certainly aren’t anything special, but they’re not bad either. They’re simple and to the point. The backgrounds are all fairly distinct and you can tell which Beyblade you are playing as at all times. The game does seem to have a bit of a low budget though as there aren’t many character models. It just reuses the same pictures constantly in the cutscenes and likewise with the gameplay. The game is still easy to look at so I’ll count it as a win in my book.

Now, let’s finally take a look at the gameplay. As I mentioned earlier, it’s very similar to Monkey Ball. The game is looked at from an overhead view and you have to roll the Beyblade to the end of the course. There are a lot of tight turns so you want to take your time, but you also need to go a little quickly towards the end if you want to beat the “par” time. It’s not necessary, but that’s how you unlock the bonus levels. There will occasionally be minions that you can fight by bumping them off the stage or until they top spinning or you can just skip them. I advise just avoiding the fights unless you need to bump into the other Beyblades to get through.

Boss fights are extremely easy to the point where I wonder if the developers thought about them. Maybe the gameplay just didn’t work very well in that area. The bosses are just other tops that are slightly bigger than yours and you smash them until they stop spinning. It’s extremely easy as bumping into them is all that you need to do to win. Typically, you can win these levels in around 20-30 seconds with ease. The final boss is very anticlimactic because he is no stronger than any of the other bosses. You can just apply the same strategy and still win on your very first try.

There’s not a whole lot of replay value to be found here. You can replay the levels again to try and reach the par time and unlock the bonus levels. Furthermore, you can go through all of the levels and gather the items. Beyond that, there’s not much else to do. The gameplay is a lot of fun so you can work on your hand eye coordination by playing the levels. It takes a lot of concentration not to fall while you are on the tougher levels. It’s one of the reasons why this style of game is so good because it does feel like you are actually improving as you play it.

I got the game for around a dollar at Gamestop and I can safely say that I am pleased with my purchase. It’s certainly not as good as the Gamecube title, but it was a fun ride and it lasted for most of a car trip. The game was probably around 60-90 minutes in length although it could take a little longer if you end up getting stuck on any of the levels. You will never be stuck for very long though as you are almost guaranteed to be able to find a way past the stage as you continue to give it a shot. The items and enemies don’t move around so repetition will help you find out what the best strategy is.

Overall, Beyblade VForce was a fun game. I almost forgot that I had it in the backlog for a while and it was merely by chance that I finally got to give it a whirl. I definitely won’t be forgetting this classic anytime soon. It was a good game and while it is very short, you can get it for a very good price so I’d recommend taking the plunge. I aim to buy the next game at some point in the future, but until then it’s back to Flip’s Twisted World! Perhaps the extra experience with precision has also helped to sharpen my mind to solve all of Flip’s mysteries. We shall see!

Overall 7/10

MiniCopter Adventure Flight Stats and Records

Stats time!

3835 Gold

Stage Stats Rank Score

Kids Room

Mission 1 Perfect 11032
Mission 2 Good 7433
Mission 3 Cool 13465
Mission 4 Cool 12200
Mission 5 Perfect 22150

Park

Mission 1 Perfect 22000
Mission 2 Cool 22466
Mission 3 Good 9799
Mission 4 Cool 22408
Mission 5 Good 9000

Hospital

Mission 1 Good 6198
Mission 2 Good 11633
Mission 3 Perfect 19133
Mission 4 Perfect 30600
Mission 5 Perfect 35199

Resort Hotel

Mission 1 Cool 7600
Mission 2 Cool 15566
Mission 3 Cool 11966
Mission 4 Good 7333
Mission 5 Perfect 21600

Office Building

Mission 1 Perfect 11986
Mission 2 Cool 11799
Mission 3 Bad 6500
Mission 4 Perfect 26100
Mission 5 Cool 17700

Hamburger Shop

Mission 1 Perfect 15750
Mission 2 Perfect 26600
Mission 3 Cool 15500
Mission 4 Cool 17333
Mission 5 Bad 8331

Japanese House
Mission 1 Good 7133
Mission 2 Cool 15732
Mission 3 Bad 8666
Mission 4 Cool 16740
Mission 5 Good 7000

Excitebots Trick Racing Stats and Records

Stats time!

8 Stars
Lifetime Stars 5008
7/12 Cars Unlocked

Tricks

Air 54
Red Bar 25
Tree Run 15
Drift 19
Bot Throw 3
Air Spin 0
Sandwich 0
Bar Release 24
Backflip 4
Ring 5
Bot Smash 6
Leg Smash 1

Best Stunts

Air 2157.50
Drift 1132.76
Tree Run 14
Air 360
Jump Combo 5

Stage Stats: Time, Rank, Stars

School Cup

Mexico 2m 22s B 95
Fiji 2m 51s A 215
Canada 2m 22s A 130
Finland 3m 15s S 192

Bronze Cup

Ehypt 2m 32s A 181
Scotland 2m 7s B 129
Mexico 2m 15s S 197
China 2m 16s A 167
Kilimanjaro 4m 23s A 240

Silver Cup

Mexico 2m 12s S 176
China 2m 21s B 144
Kilimanjaro 2m 35s S 197
Finland 2m 19s S 187
Egypt 3m 36s B 212

Gold Cup

Tasmania 3m 25s B 222
Fiji 3m 13s S 216
Scotland 3m 19s S 212
Mexico 3m 22s A 277
Guatemala 3m 2s S 244

Platinum Cup

China 3m 15s B 223
Fiji 3m 19s B 239
Canada 3m 32s S 269
Guatemala 3m 55s B 222
Tasmania 3m 5s B 232

Excitebots Trick Racing Review

excitebots trick racing box art
All right, let’s check out another game from the legendary 5 dollar bin! It’s games like this that make the bin so worth it for me because this is a hidden gem that I likely would have never played otherwise. It’s certainly not going to be the next Mario Kart of F-Zero, but Excitebots ended up being pretty fun and certainly worth the 5 bucks.

There is no plot so you are free to jump into the grand prixes. There are 5 different cups and each one has 4-5 different races in it. This title is a little different than most racing games as getting to 1st place is heavily encouraged, but there are other aspects in place. See, this game is also a bit of a stunt racing game as the amount of stars that you have in the end is what ultimately matters. Coming in first gives you an extra 55 as opposed to the 15 in second so that’s a good reason to get to 1st place, but you also want to do a lot of tricks along the way. No worries, they come rather naturally.

You get stars for drifting and bumping into other cars. If you decide to drive into a forest, you get a star for every tree that you dodge. The stars add up quickly there, but it is typically much more dangerous than the normal path so you have to decide if your driving skills are up to par. If you hit something, then you’ll quickly be taken back a little bit, which can eat up your time although it’s not all that bad. You’ll still be okay even if you crash a few times. Just make sure that you get the stars first. Naturally, you also have a nitro boost that you can activate quite often. You just can’t use too much of it at once or you will overheat so make sure to use it gradually and in bursts.

All of what I just mentioned was already in Excite Truck so let’s get into the new features for this title. This game placed a lot more emphasis on the Motion Controls than the older game. For starters, you’ll see various poles throughout the race. You will then have to make a motion with your Wii Remote depending on what color the pole is. Typically it will require you to make a sudden push forward or to act as if you are making a circular motion. To be honest, this is an addition that I definitely would have preferred to not have made the cut. Getting the motions can be as tough as you think considering the Wii Remote’s dicey reputation and it doesn’t add anything to the game. I can guarantee that the game would be even better without this gimmick although it certainly doesn’t hurt the game all that much. It was just a little unnecessary.

One of the new additions that I did like was the item boxes and tools that would appear. You can get items like some teeth to throw at enemies or a fishing rod to get some fish/stars. The items are typically fun and if you get a wrench, then you can turn into your true robot form. This was a good addition to the game and I’m glad that they added it. I certainly would like to play without any nitro or items as an option as well, but if you’re going to have some gimmicks, then you may as well add them all in right? You can play a lot of the individual minigames in minigame mode in case you really like one. There’s also a Poker Mode, but I decided not to try it out. It didn’t really pique my interest.

There are many other ways to search for stars during the race, but I’ll allow you to find those on your own. The actual gameplay is very smooth, which helps to negate the Wii Remote’s handling. The Wii Remote actually works well enough here. I would still prefer almost any other remote, but it’s passable as you have to hold it sideways to play this game, which has always been the best way to use the Wii Remote for a racing game. Each race is only about 2-5 minutes so they’re short, which helps to make them very exciting. Nothing’s worse than playing a really long race only to discover that you’ve lost and have to play it all over again.

The graphics are sound and the robots all look good. This is certainly no Mario Galaxy, but it’s still a big step above titles like Casper and Rudolph. The graphics are not bad, nor are they very good. They’re simply caught in the middle, but that’s not a bad thing. The designs still compliment the races rather well, which is all that I could ask of the title. The soundtrack is great, but I would expect no less from such a solid racing title. All of the themes are fast and intense, which lets you really feel like you’re in the race. Racing games have had a superb track record when it comes to the music included in them and this game does not disappoint here.

Completing the cups won’t take you very long. There are 24 courses and all of them are short, but you have to consider that you will be getting this game for a bargain price. Also, there is a good amount of replay value. If you get S ranks on all levels, then you can unlock the Super Excite difficulty so that you can play the stages yet again. Moreover, there are many things to buy with your stars. That’s where it gets to be a bit much though.

For starters, you have to actually buy the alternate colors for your vehicles. You have to buy the vehicles and then you also buy avatars for your profile and statues of your cars. This gives you a lot to buy, but earning stars isn’t so simple. For example, you will earn around 200-300 per race, but most of the cars are 2500-5000. I ended up with around 5000 stars when I beat the game so I bought one car. Imagine how long it would take to buy the 20+ profiles, 20 statues, colors, and cars. Certainly longer than I’d really be willing to play this game. I actually did bother to do the S ranks for Excite Truck, which shows how much fun these games are, but it’s not the kind of thing that I’d probably do now. Nowadays, Super Smash Bros is probably one of the only games where I’d actually go that far. Don’t get me wrong, the gameplay here is still a lot of fun, but I’ve got a lot of games to play so it’s best that I move on while I can.

Overall, Excitebots is a fun racing title. It’s certainly a lot better than you would expect upon looking seeing the cover and you should certainly give it a chance. It’s a short, but fun experience and the actual gameplay is quite good. It’s fairly unique for a racing game and you’ll have fun earning those stars as you beat the levels. The soundtrack is really good and the graphics are sound so this game really has no weak points. There’s also a multiplayer mode to boost the replay value a little higher. Yes, this is one of those 5 dollar bargain bin titles that is really tough to top.

Overall 7/10

New Super Mario Bros 2 Stats and Records

It’s stats time!

Play Time 17h 20m
Coins 38151
Lives 462

Stage Stats Coins and Gold Coins

World 1-1 448 3/3
World 1-2 153 3/3
World 1-3 157 3/3
World 1-Castle 152 3/3
World 1-4 161 3/3
World 1-5 175 3/3
World 1-A 614 3/3
World 1-Castle 181 3/3
World 2-1 326 3/3
World 2-2 173 3/3
World 2-3 323 3/3
World 2-Castle 248 3/3
World 2-A 256 3/3
World 2-Ghost House 189 3/3
World 2-4 670 3/3
World 2-5 269 3/3
World 2-Castle 171 3/3
World 3-1 172 3/3
World 3-2 102 3/3
World 3-3 158 3/3
World 3-A 179 3/3
World 3-Castle 222 3/3
World 3-4 238 3/3
World 3-B 347 3/3
World 3-Ghost House 86 3/3
World 3-Cannon 141
World 3-5 201 3/3
World 3-Castle 112 3/3
World 4-1 198 3/3
World 4-Ghost House 231 3/3
World 4-2 139 3/3
World 4-A 152 3/3
World 4-Castle 137 3/3
World 4-3 233 3/3
World 4-4 180 3/3
World 4-5 521 3/3
World 4-Castle 209 3/3
World 5-1 105 3/3
World 5-2 187 2/3
World 5-3 405 3/3
World 5-Castle 205 3/3
World 5-4 376 3/3
World 5-5 270 3/3
World 5-6 232 3/3
World 5-Castle 40 3/3
World 6-1 90 2/3
World 2-Ghost House 194 3/3
World 6-2 71 2/3
World 6-B 169 3/3
World 6-3 213 2/3
World 6-Castle 179 3/3
World 6-4 92 2/3
World 6-5 32 0/3
World 6-Castle 28 0/3
World Mushroom-1 343 2/3
World Mushroom-2 172 3/3
World Mushroom-Ghost House 187 3/3
World Mushroom-3 372 3/3
World Mushroom-Castle 153 3/3
World Flower-1 218 3/3
World Flower-Ghost House 182 3/3
World Flower-2 187 3/3
World Flower-3 281 3/3
World Flower-B 237 3/3
World Flower-Castle 106 3/3
World Star-1 77 1/3
World Star-2 63 2/3
World Star-3 50 0/3
World Star-4 187 2/3
World Star-5 22 0/3
World Star-6 126 3/3
World Star-7 57 1/3
World Star-Castle 71 1/3

Scribblenauts Unmasked A DC Comics Adventure Review

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Well, it’s been a while, but I finally went back to finish up the Scribblenauts series. The first three games were all pretty fun and this one added DC heroes to use as well. I was ready for the epicness that would ensue and this game even had an actual story mode, which was an added bonus. The story mode does come at the cost of the usual Starrite system, which is actually a big trade off, which I will certainly look at.

Maxwell has learned his lesson from his adventures in the older games. He now knows that his powers must be used responsibly. Unfortunately, he is transported to Gotham City along with his sister. He soon finds out that a doppelganger of himself is teaming up with various super villains and they intend to collect all of the starrites for their own purposes. Maxwell must team up with DC’s greatest heroes if he is going to stop the villains. Can Maxwell prove that he is the ultimate hero and save the multiverse from annihilation? Only one way to find out!

The gameplay is similar to how you would typically expect here. You have your notepad and what you create is limited only by your imagination. The new addition is that you can create DC superheroes to aid you in your quest to be the ultimate fighter. You must travel to each of the worlds and stop the villains who are causing trouble in each land. Each land will have citizens who are in trouble and need your help. When you solve the problem, you will be awarded with points that you can use to unlock future worlds and advance the plot. Each world has one main mission that you can complete right from the start to save the city. Eventually, you will make it to the final world where you can stop the ultimate evil. There are also some bonus missions where you view each hero’s origin story and try to help out as only you can.

As I mentioned, the story mode did come as quite a price. In this game, the missions in each world seem to be unlimited. As such, there doesn’t seem to be a point to actually helping the citizens. It’s possible that you actually complete each world eventually. If so, that helps to erase this complaint. Otherwise, it’s just not as fulfilling as it was in the other games. I suppose you can say that it increases the replay value, but I prefer when the game actually has an ending. Games like Pac Man could be considered to be the exception, but at the same time, I would like to have an ending as well. This way, you can keep on earning points I suppose, but I wish that each world only had a set amount of missions. The Starrite collecting was a classic.

Also, the gameplay seems to have gotten a little worse in this title. There are numerous glitches that are present and you are very likely to encounter some of them as you play the game. There were many missions that were instantly completed as you approached them and others that were lost for no reason. It’s partially due to the fact that your creations continue to move once you leave, but also because the game seems to have not been tested quite as much as the others. I’ve never really minded bugs and glitches. If anything, they serve to enhance the experience. Still, it does show that the gameplay wasn’t focused on as much as you would expect.

The graphics are nice as always. Scribblenauts is one of those games that isn’t meant to look really good of course like the Lego series. You could grab the graphics from Mario 64 and make a case for it looking better. It makes sense since it’s hard to imagine how you could make a lot of graphics for each items that Maxwell could create. It would simply take too long, which is why cardboard cutouts/sprite looking objects are what it used here. It works for the game and everything still looks rather clear. It’s nice to see the chibi heroes helping out as well.

It’s also nice to see Maxwell’s development through the games. He can finally talk now and we have learned that he is actually a wise kid. He knows how powerful his abilities are and he takes great pride in doing the right thing. He’s certainly come a long way from Scribblenauts Unlimited. He only makes one real mistake here and it can barely be counted as a mistake in the sense that he created a doppelganger. His real mistake was not remembering that he had made the drawing or checking it before he attached it to the globe. Ah well, in the end he learned how to fix this error.

The final boss was interesting because it came at a good time. The game actually goes into the Convergence styled plot, which is cool. We got to see other realities and learn more about the universe. The final villain even found a way to take care of the Justice League rather easily. He simply didn’t count on Maxwell. The game is rather thorough on the amount of DC heroes that you can summon. I believe that there are about 200 pages worth with each page having 6-12 characters on it. That’s certainly an impressive amount and the game did its research.

Some parts of the review likely seemed negative, but this is a fun game through and through. It’s rather short and you can probably beat it in a day or 2, but you’ll have fun exploring the worlds. Making this crossover was certainly a lot of fun and it would be cool if they did one with Marvel someday. It wouldn’t be quite as Epic without Superman of course, but I’ve always been a big DC fan.

How does this game stack up against the previous three? I think it’s safe to say that the original three were better games in how they handled this. The gameplay is still smoother than the first game though, but I miss the mission select. The guest stars and story combo does manage to propel this game though. Each game excels in its own area. The first one was the most difficult by far and really helped to stretch your imagination. The second game perfected the controls and probably offered the most complete experience. It was long and packed with a bunch of fun and difficult levels. The third one erased all of the difficulty, but had the big screen novelty to back it up. You could finally run around and help people out. It still had a core mission system with it and was a blast to play. Finally, this one had a real plot. So, all of the games had their strengths to be sure.

Overall, If you played the first three Scribblenaut games, then you need to add this one to your collection. If you haven’t played any of the other titles yet, then I still recommend picking this one up whenever possible. It’s a short game, but a very fun one and you may actually learn more about the DC universe. Summoning up about a dozen versions of Supermen to fight by your side can also be entertaining. Once you pick this game up, you can also bulk up your Wii U collection and see where it ranks. This may be my final Wii U game for a little while so I certainly savored the moment. My next stop is in PS3 land…for now!

Overall 7/10

Madden 2005 Review

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I finally got my hands on another one of the Madden games! The series is still one of the best video game franchises of all time and it’s never had a bad installment. That doesn’t change here as this title can holds its own with the best of them. I still prefer 2004/2013, but those are going to be nearly impossible to beat anyway. The important thing is that this game got the fundamentals right and it’s a lot of fun to play.

You have the usual modes here like play now or starting up a season/franchise. Sometimes the games leave out the season mode and I’m not sure if this one has it or not. Either way, Franchise Mode can be played out like a season mode if you wish so there’s not a big loss there. The gameplay is pretty explanatory as the game is following traditional NFL rules. If you know how they play Football on TV, then you’ll get the hang of the controls pretty easily.

Of course, I grew up with Madden so I already know the controls quite well. Once you have learned them for one game, you are essentially set for the rest of the series. If this is your first time playing the title, then it is understandable that it may take a short while to really have the controls down. Some things you simply can’t learn from just reading the booklet and you’ll need to actually play games and get some experience to truly get started.

As a new tradition for my Madden reviews, I first play a normal game on Pro level, but then I see how the game handles the toughest difficulty setup…All Madden mode! Needless to say, the game does cheat to an extent. Different game use different methods to make hard difficulties more challenging. Some like Mario just speed up the timer, others like Final Fantasy will make the enemies more powerful. Madden takes a different approach, it simply makes you a lot weaker. I definitely don’t care for this strategy and I would prefer for the computer to simply become more predictable and maybe blitz more often.

Instead, you’ll just realize that your receivers can’t hang onto the ball..at all! My main receiver dropped over 10 passes and you simply can’t win a game when your receivers aren’t making plays. Running the ball will typically only get you 1-2 yards against an All Madden defense so you need the passing game to be working. I found the perfect play where my receiver would always be open and if he wasn’t, I could simply toss it to my running back in the flat. It was a great plan, but I still need my receiver to make the catch or it’s all moot. Needless to say, it felt like the computer was cheating.

I still did keep it close for the first half. I had only been down 3-0 towards the end of the 2nd Quarter, but ended up leaving the half down by 17-3. Eventually, the score started to get more drastic as I was forced to go for it on 4th down. I can safely say that I was a little salty and a little voice in the back of my controller was probably telling me to “git gud” but I didn’t want to listen to it. No matter how good I got, my receivers wouldn’t be able to keep up and I would have an extremely difficult time beating the computer.

Suffice to say, Madden is one of those games that is at its best when you are able to face off against a human opponent. Pro difficulty is satisfying in its own way as well since the games can be close or you will blow out the computer, but your receivers will never miss the catch. Not often anyway… The stakes are always high when playing someone in the real world and it’s a great way to have a blast. The Wi-Fi element is what really helped Madden 13 become my 2nd favorite Madden title. Hopefully Madden 25 still has online servers going by the time I get to that game. I’m looking forward to facing some strong opponents there!

The soundtrack of Madden has always been really fun if you just listened to the rhythym. The fast music helps you get excited for the match and the jingle that plays before every game is really catchy. It’s essentially stuck around for all of the Madden games even if the theme gets slightly remixed nowadays. It’s a good theme and the games really feel epic as a result. That being said, I could certainly do without the lyrics as they just bring the songs down and don’t allow you to listen to the beats in peace. Naturally, the graphics are pretty great. Madden’s always been exceptional in this area and I don’t see them faltering anytime soon. EA really knows what they’re doing in this area. Madden may get a lot of complaints over the years, but at least they never concern the graphics.

Madden has more replay value than almost any other video game. It loses out to Super Smash of course, but that’s another story. There is no Wi-Fi here, which hurts, but you can still have a nice franchise mode started where you can fight the CPU for many seasons. It’s also easy to just jump in play when a friend comes over. Madden has virtually infinite replay value and it’s one of the reasons why people continue to buy it year after year. It is a winning formula that has continued to work for over a decade.

By and large, I can also see why Madden became such a popular series from the start. Even if we ignore the fantastic gameplay, it is simply a well designed game. The cover is very clear and engaging. It is a title that would have stood out over at Gamestop. The menus are all very easy to navigate through and it’s very new gamer friendly. I’m sure that many people were introduced to the world of video games through Madden and that’s a good thing. I’d love to be introduced to Gaming through a 9 star game. I forgot what my first game was, but it was probably X-Men for Super Nintendo, Home Alone for Game Boy, or Pac Man since I was probably at the arcades a lot. Either way, that’s not a bad way to start off either!

Overall, Madden 2005 is a great game and I got it for a bargain at 1 cent! (4 dollars shipping) Now, I am just missing Madden 2008 and then my collection (Up through 2013) will be complete! That’s definitely going to be a nice accomplishment and while I essentially get all sport titles, Madden is the best by leaps and bounds. It’s a series that I like to be almost current with since the games are so exciting and fun. This was before the recent upgrade for the defense so it’s still safe to throw deep bombs sometimes. You probably shouldn’t risk it on All Madden, but you can’t risk all that much when you’re playing at that level. I highly recommend buying this game and Madden 2005 is a good way to learn about the NFL. The important thing to remember is that the Dallas Cowboys is the team to root for. Go Dallas!!

Overall 9/10