Pac Man and the Ghostly Adventures 2 Review


I had this game on my list for so many years before finally taking the plunge and buying it. The TV show wasn’t great to say the least but the series always had a lot of potential in video game format. How can you mess up a solid platformer experience right? In the end this one’s not great by any means and just goes through the motions but I would say it’s a smooth experience and a title you’ll want to check out.

The story starts with Betrayus plotting a whole new scheme. This time he really may take over the entire planet. Pac Man and his friends will have to try and take this guy down a few steps but when it turns out that Pac’s parents may be hostages that changes things. Pac will have to handle some fairly high stakes here and make difficult decisions but whether he makes the right ones remains to be seen.

The story’s definitely not going to be the selling point here. I mean it’s cool that the cutscenes are fully animated and all but at the same time it’s still going for the show’s vibe which is a comedy that’s not super funny. At times it can be just campy enough where it turns into being funny though. This may not be the proudest version of Pac Man for his fans but at least he’s a good kid at heart. If he was just a little smarter then things would have been easier for him. At least one credit you can give to the guy is that he’s always ready to jump into action.

There are 5 worlds here and each one has about 10 levels. Then you have challenge levels in most of the worlds and also a hub world where you can talk to people. So there’s a reasonable amount of gameplay here but I still wouldn’t call the game very long. I beat it in about 2 batches. Each level is bite sized so even though there are a lot of them, you shouldn’t have too much trouble here. At most the glitches might slow you down. I ran into level ending glitches 2-3 times where I was caught in an eternal death loop and just had to quit out. Another time I jumped far enough where I made it to the next checkpoint but I bypassed the power up I needed. So with no way to go forward or backwards I was just stuck.

I would say the gameplay is very smooth outside of the glitches though so you could say I just had a little case of bad luck here. The various power up forms do help to spice up the gameplay. I’m not a big fan of the magnetic form as I felt like it would just slow things down whenever it appeared but the rest are fun. The bosses all have actual strategies and unique features to them so those were handled well. You may even find yourself losing a life or two here and there.

You’re never in danger of a game over though as you accumulate lives faster than you can lose them. In that way I think the game was a little too generous. I’m sure it was aiming fairly young given how the story is but you could ramp up the game’s difficulty level just a bit if you ask me. The Platinum trophy looks easy to obtain though which I’m glad about. One day I see myself going back to this one to get that Platinum.

In terms of graphics I would say the game holds up well. It has a colorful atmosphere to it that just tends to age well. The character designs are good and the levels are on point. Then for the soundtrack it’s a bit limited but you’ll remember the songs from the show which is certainly nostalgic. The series really did well on a technical level, it just wasn’t able to ultimately seal the deal and that’s why it works better as a game. There is less to mess up you could say.

At the end of the day this is a fairly simple platformer and not one that you would buy over Mario and Sonic. That said, it is certainly a good game and if you can find it for a good price then it’s worth it. I’ll never forget seeing it compared to Mario Galaxy way back in the day. I wouldn’t say this one is quite as good and polished as Mario but it’s a platformer that should be able to hold its head high. Throw in a more engaging story and I dare say it could have really started to do some numbers. At the end of the day the story just wasn’t super engaging here.

Overall, Pac Man and the Ghostly Adventures is a period in time that is pretty much forgotten at this point. Now Pac has gone back to his roots with the World series and I don’t see the Ghostly Adventures ever playing much of a part again. I’m afraid that this era is probably completely over and technically that’s a good thing. It would have been nice if we could have gotten just one more game to end the saga though. That would have been enough to tie everything together instead of the loose ends. I suppose you can always imagine how it would have played out though.

Overall 7/10

Fast & Furious Showdown Review


Fast & Furious Showdown is one of those games that is easy to forget about. I didn’t even know it existed until I was on Ebay looking for the new game and came across it. That said, this should not be mixed up to say that it isn’t a high intensity title. The racing is solid and while the game is short enough, there is a tough level or two that should take you some tries. Ultimately it’s a good racing game that is hindered by its short length.

The game takes place before film 6 where the heroes had their big team up with Hobbs. So the campaign follows the introduction of his new partner who is trying to learn about Hobb’s objectives and enemies. To do this, the heroes basically talk about how great Dom and his crew are as well as Shaw and the villains. As they continue defeating us in each encounter, the partner gradually sees why Hobbs wants to recruit Dom and his gang since Shaw is unbeatable otherwise.

As for the gameplay, it’s your standard racing game for the most part, but throw in a bit of Need for Speed type combat as well. After all, either the cops or the villains will always be trying to stop you depending on what side you’re playing as. So you have to move as fast as possible and always stay one step ahead. For the traditional driving levels, the gameplay is on point and you feel like you’re going rather fast. The toughest levels are when you have to win through drifting which is not a mechanic I use a whole lot in any title.

Then you have the double driver levels where one person jumps to the top of the car and blasts away at the others while someone drives. I would always switch myself back into the driver’s seat because I’m not the biggest FPS fan. Additionally, I found the A.I. to be a pretty bad driver in most instances so driving on my own was the best bet. Otherwise you’re just crashing all the time and at times it also feels like you’re just moving really slowly which was kind of odd. I don’t see how that would have an effect on anything as long as the A.I.is holding down the accelerator.

There is one level where the obstacle feels a bit odd though. That’s when there are these little bombs on the ground and the shockwave feels like it’s a whole lot bigger than the animation. It doesn’t matter where you are, the bomb will ultimately catch you. I thought this was a bit much and died numerous times but I suppose I eventually got out of there which is the important thing. That’s the only time I let the A.I. drive so I could snipe as many bombs as possible.

There are also some quick time events where you have to jump on a truck once in a while. I like quick time event type scenarios but this one does feel like there is no true purpose to even have it here. It’s a small instance once in a blue moon for something that will not actually affect the level since it usually ends at that point. I’ll give the game credit for coming up with new modes and all but I think you could have done more with it. Imagine quick time events for some hand to hand fights among the main characters? Now that would have been pretty awesome.

As for the graphics, well they’re fairly standard stuff. Not as good as you’d find in one of the big AAA titles but I would say they are good enough not to be called bad. So they’re fairly passable and better than what you would find in the Madden cinematic moments. The soundtrack is more on the bad side. It’s going for an EA kind of feel with a lot of modern lyrical songs but most of them definitely felt more annoying than good. They’re loud and all but the lyrics don’t work so well and I wouldn’t count this as a net positive.

In terms of replay value, there doesn’t seem to be much of anything here. No extra levels or big collectibles to grab at all. I suppose that means you will purely be here to re-experience the story levels again but the thing to note is that you cannot skip the cutscenes. So that will present a bit of an issue I imagine. There may have been some kind of challenge mode so hopefully that will help but for the most part this is definitely the kind of game that you play for the story and after that you’ll likely leave it around. The story’s around 4-5 hours so it’s good enough if you find this for a small price. For full pricing it would not have been worth it though.

Overall, Fast & Furious Showdown is a fun title. I’m always up for a good racing game and the combat part is also nice since it expands on the concept a bit. What’s more thrilling than trying to turn the corner as someone is blasting as you right? The A.I. uses a lot of rubber banding though so they tend to catch up to you no matter how far ahead you are. Definitely makes it difficult to truly get away without defeating them so you always need to be on the attack. It should have had more of an in depth story mode and more replay value though. I look forward to seeing how the new version plays out one of these days and if it’s able to improve on these areas. If it does then I think we will have a true winner on our hands.

Overall 7/10

How to Train Your Dragon 2 Stats and Records

Stats time!

Toothless Tokens 48%
Mouth on Fire 25%
Dragon Surfer 65%
Commander of the Skies 35%
Watch your Melon 37%
Fearless Rider 100%
Beard Trimmer 25%
Cave Dweller 14%
Skydiver 100%
Dizzy Rider 82%
Fire Breather 100%
Like A Chief 75%
Watch where you’re going 5%

How to Train Your Dragon Review


How to Train Your Dragon was always a series with a pretty unique concept of being able to train some dragons as allies. I don’t know a whole lot about the series beyond that but it must be doing something right to have had 3 films as well as a TV show and multiple video games. This game is actually more fun than I thought it would be. Not saying it’s suddenly an 8 star game or anything but the combat is really on point and so are the various mechanics when navigating the hub world.

The basic plot of the game is that you grow up on an island where people raise their Dragons to fight in tournaments like Pokemon. The first tournament is filled with 1 on 1 battles, the next 2 on 2, etc. Tournament 5 is the ultimate championships but it caps off at 4 on 4 battles so you don’t need to worry about getting a 5th one. The game follows a pretty steady formula where you complete one tournament, then do a few side quests. Complete another tournament, more side quests, etc. It’s a fairly short title as I completed it in under 4 hours. There is actually a solid amount of replay value to consider though.

After beating the game you can still work on clearing all of the side quests, maxing out your four main dragons, and getting the Platinum trophy. I don’t think any of this will take you very long to achieve but it does give you more to strive for. The core gameplay is solid so that helps with making you want to play it a little longer. It’s a well crafted game even if it’s on a fairly low budget.

So the gameplay is that of a 2D brawler. You control the dragon and have to knock out the opponent’s health. Pretty simple enough eh? The game has some good depth there though as you have your standard attack, power moves, projectile blasts, dodging, blocking, and jumping. You have a lot of attack options throughout and it helps to make the fights more interesting. There are things you can do before the fights to help get your dragon ready too. Feeding them allows for their health bars to be a little bigger and you can complete tutorials in the cave to muster up some new combos. The combos can be quite handy for sure like one 8 hit combo that leaves the other dragon stunned so you can follow up. These tutorials give your dragon EXP and there are also minigames you can play for exp as well. The minigames is the fastest way to do this.

When you’re not battling you are walking across the village and either helping the villagers by giving them ingredients or finding things for the chief. These little intermissions are fun enough although they’re very short. I was pretty cool with the tasks because even if they don’t really add anything to the game, at least they are short enough where they don’t really hurt it either. The last thing you want to do is add this free roam part but at the expense of making the game less fun to play after all.

There is virtually no story in the game though. You get a few quick cutscenes here and there but if we’re being honest it’s never anything important. Just the characters talking about the next tournament or planning ways to cheat in it. You can tell that the developers were focusing completely on the gameplay. You almost could have just made this a pure arcade mode type game and I should note that there is an arcade mode here. Now the game does have one real weakness though which becomes a bit apparent by the very end of the game. So it’s not something that ended up hurting but if this game were longer then it may have become a real concern.

It can be a bit repetitive. The gameplay is fun like I said but the more dragons they force you to compete against, the more nonstop fights you are looking at. Take the final tournament for example. You have to defeat 5 opponents, who each have 4 dragons. That’s 20 back to back to back battles. Each match is like a normal Street Fighter round so that’s effectively clearing 3 arcade modes in one tournament. Then you have 5 tournaments to consider. The first ones are shorter of course but be that as it may, it’s still a whole lot of battles that you have to go up against. I think the game didn’t need to make you go through so many battles at once.

The game is rather short as it is though so maybe the developers were worried about it being under 3 hours otherwise. So that’s my only real complaint here. The graphics are solid. They may not be Sonic 2006 level or anything like that but the graphics during combat were good so I’m satisfied. The soundtrack is quite generic though. I definitely wouldn’t say that it was anything particularly impressive. More like elevator music where you hear it while you’re on the ride but forget it immediately afterwards.

Overall, How to Train Your Dragon is a good game. It’s a very short one to be sure but the developers did make sure that the experience you had was fun. It’s the little things sometimes like being able to just run around the village at top speeds or being able to train conveniently. Everything in the game feels quick and easy. The gameplay is also quite strong as I mentioned earlier. When you put all of that into perspective then this is a tie-in game I can recommend. Particularly if you are able to get this game for under $10. At that point the short length won’t bother you so much. So if you enjoyed the movie or just like the idea of a Pokemon style game where you have dragons face off against each other in real time then this will definitely be up your alley.

Overall 7/10

Midnight Club: Los Angeles Review


Midnight Club is a pretty big racing series in its own right. It has long been overshadowed by the Need For Speed games but it has still lasted a while. In effect it’s like a Grand Theft Auto mixed with Need for Speed game or at least that’s the kind of vibe you get from it. The open world may be even bigger than what NFS usually brings. It’s a pretty great game with a ton of content at your disposal so you really can’t go wrong here.

The basic story is that you’re a new racer who is trying to gain reputation and move up the ranks. You know that you’re the best racer on the block but in order to challenge the best racers you will have to go up the ranks slowly but surely. You make some friends along the way like Karl and Annie as well as some rivals and enemies like Hugo or the 4 Champions. You’ll have to defeat them all, friend or foe in order to claim the title.

One thing I always appreciate in a racing game is having an actual story. You can’t take these for granted because a lot of games in the genre don’t have one. It’s not like this story is particularly unique or ambitious but it’s a story nonetheless. There’s a lot of fun banter between the lead and everyone else which ends up being the best part to me. They never stop with the burns, especially the lead and Karl. There are a lot of great lines like “Face me if you want a real challenge” “I’d love a real challenge but I’ll settle for racing you Karl” and a lot of lines like that. The burns and insults just keep on coming.

I played in over 200 races during the course of the game and I would still have needed to play a bunch more in order to unlock the final events. You’d think that taking down the city champions was the final battle but after that there is a champion for each kind of vehicle which is the part I didn’t finish. To unlock them you would need to play a lot of races in each car type and that was definitely not going to be done
anytime soon. I put in over 20 hours on this game s you definitely don’t need to worry about content here. There’s enough to tide you over and then some. With replay value on the other races and getting more cars I’d estimate this title to be around 30 hours.

The gameplay here is pretty direct, you drive through the stages and try to reach the goal first. Simple as that, that’s what you need to do in order to score a win here. There are other racing types in the game as well like time trials and trying to ram people off the road. The delivery events were likely the trickiest if you ask me because usually you would at least need to know where one or two of the shortcuts were in order to progress further.

As for my car of choice, it wasn’t even a car. As soon as I had enough money to buy a motorcycle I grabbed one and never looked back. The stats are off the charts and the only drawback is that an enemy attack can instantly knock you off your bike and your durability is very low so there is a good chance that you will get “damaged out” during the race and lose by default. Essentially you’ve got ultimate speed at the cost of your defense and that’s a fine trade off for me. I figure durability won’t be a concern as long as I stay ahead of the other racers and that’s exactly how things played out. It was really hard to go back to a car after that for the events where one was mandatory.

One issue I have with the game though is the fact that there is no fast travel. The main world is quite large so at times you would be driving for whole minutes to get to the next event. I’d much rather just be able to jump into the next event. I suppose the reason this game was designed that way was to prevent such things from happening. Admittedly if fast travel was an option I would have skipped most of the hub world experience and jumped straight into the duels.

The graphics here definitely look really good as expected. The game had aged quite well from the PS3. It’s naturally under some of the more high budget experiences like Need for Speed but I’d say it did good with what it had. The soundtrack is not very good though. I spent the majority of my play through constantly switching through songs to find the few gold ones. I would definitely have liked the ability to remove songs from the lineup so it would only cycle through a few that I would give a thumbs up.

Overall, Midnight Club is a great racing game. There is just so much to do here between all of the cars to collect and events to complete. 200 races is quite a lot so there’s no way to beat them all too quickly. In fact I even managed to make it to the maximum driver level which was a lot of fun. That’s not something that I can say happens every time. It was a pretty rare event and one I won’t soon forget. If you like racing games then I highly recommend this one. See how it stacks up for you compared to the famous Need for Speed franchise.

Overall 8/10

Midnight Club: Los Angeles Stats and Records

Stats time!

Play Time 20h 13m
Total Game Complete 70%
Total Agro hits 13
Total Agro special abilities 7
Burnouts 1
Collectibles 7
Cops activated 31
Cops lost 8
Arrests 9
Consecutive Wins 8
Opponents hit 954
Props hit 4462
Traffic Hit 2011
Nitrous 580
Damage Out 25
Races Completed 215
Wins 164
Wipeouts 343
Hours Cruising 5h 51m

Need for Speed: Hot Pursuit Stats and Records

Stats time!

Play Time 5h 41m
Total Game Complete 30%
Distance Driven 527.4 Miles

Time Played As Cop 4h 19m
Cop Distinctions 23/48
Cop Cars Driven 18/49
Cop Milestones Complete 15/20

Time Played As Racer 1h 21m
Racer Golds 6/60
Racer Cars Driven 9/51
Racer Milestones Complete 3/20

Total Driving Milestones Complete 17/40
Distance Driven 2/4
Distance In Oncoming 1/4
Distance In Drift 1/4
Distance On Shortcuts 2/4
Time In Slipstream 1/4
Time At Top Speed 1/4
Time Using Nitrous 1/4
Nitrous Bars Filled 3/4
Near Misses 2/4
Total Crashes 3/4

Need For Speed Undercover Review


Looks like the Need for Speed marathon is finally at an end. I’ll play through the next one at some point but at least for right now this will be it. Undercover is definitely a very solid installment in the series though. Not only does it have a lot of content to go through but it also takes us back to the more plot driven direction of the earlier games. It could stand to have more of a focused story but even just having boss battles is a big improvement over the last few. It’s just hard to top that and I wonder what they’ll do for an encore.

The game starts with the main character being tasked with the assignment of going undercover in order to take down a bunch of renegade racers. Gangs are popping up everywhere and you have to stay undercover until you find the big boss. The tricky thing is that you start to sympathize with some of these racers who are just trying their best to live and survive in what is considered a pretty frightening world. Is there any way that the hero can let them off easy? He’ll have to also avoid attracting too much attention since some characters already think that he’s probably compromised. It sure is difficult to keep getting these guys arrested while the lead is somehow safe.

I feel like the villains should have known something was up the instant we busted an entire gang, leaving the main character as the only guy left. At this point we joined another gang and did the same thing but really? That’s super suspicious. The main character doesn’t get to appear all that much and even gets censored during the quick cutscenes with the cops so we don’t see him all that clearly. I suppose he seems like a nice enough guy but also a very gullible one who is easy to manipulate. His driving skills are second to none though and the villains learn that the hard way. The ending has a lot of things happening so you’ll need to pay attention to that.

Unfortunately the sound mixing wasn’t very good. The gameplay and music while in the race are much louder than the actual cutscenes. What this means is that you’ll be playing normally when suddenly a cutscene occurs and you need to raise the volume. If you don’t then what ends up happening is you won’t be able to hear what’s going on quite as well. I don’t really get how something like this would make it past the play testing since it seems like a quick fix. Beyond that, it has the usual EA soundtrack. There are a lot of songs here and they’re all pretty fast paced so I’d say that you’re bound to find at least a few that you’ll like. I’d be surprised if you didn’t. The ending song is definitely a pretty intense one and ends as if this was a theatrical movie. Pretty epic if you ask me.

Then you’ve got the graphics which are solid as always. EA has never disappointed in this area and I wouldn’t expect them to start now. The cars look excellent and so driving through the city is a lot of fun. It’s all or mostly all in the daytime though so surprisingly we’re still not getting a lot of night levels. I know those can be risky since it can be hard to get the night look while not getting too dark but I think they can pull it off. Regardless, the hub world is quite huge and the fact that you can drive around the whole thing and pick up missions is a blast if you ask me. The cutscenes also look really good like the big boss battle at the end where the car jumps off the road. It helps really get you into the swing of things.

The gameplay is easy enough to describe. It’s the same 3D racing that you’re used to and is as fun as always. Using your nitro to get away is nice or quickly spinning a 180 and zooming away as the other racers get confused is just as satisfying. You really can’t go wrong with the gameplay here. There are no bonus competitions like drifting or any of that this time. It’s all about racing and I wouldn’t have it any other way. This makes the most sense in context after all. You will get new cars as you go through the game and can upgrade them but the process has been very simplified compared to how it was in other titles. I think this game has pretty much nailed down the formula so they should really stick to this going forward. You still need to take a look at your car every now and again but not constantly. Aside from free roam you can also use the GPS to jump straight into a race. You can tell which events are story ones because the icon will be wrapped in a circle which looks very fancy.

If you complete a level very quickly you will have “dominated” it which allows you to permanently increase a stat. You don’t get to choose which one but they certainly add up. I recommend going for the dominate as much as possible because the stats and discounts add up very quickly. Without them I imagine that this would be considerably more difficult. The main game’s campaign took me a little over 10 hours so when you add up all the extra events that should probably take you to around 14-15 hours. Pretty good deal for the game if you ask me. You certainly won’t be wanting for content by the time you’re done with all of this. Undercover is really the complete package for a Need for Speed title.

Overall, I’ll definitely miss Undercover. It’s definitely the most complete game in the series I’ve played since Underground. If you like racing around the city and enjoy Free Roam then this is definitely the game for you. It’ll remind you of Driver with the added danger of having to run from the cops. The cop chases here can definitely be very intense. There’s not a whole lot you can do about the hellicopters and their vans really smash your car out of the way. The game runs well and the graphics are sharp. I only encountered one glitch where I seemingly won a level too quickly which was odd so it didn’t count. It seems like that’s not something you would typically need to worry about though so I wouldn’t sweat it. Could be a while, but we’ll see where the series goes from here.

Overall 7/10

Dynasty Warriors Strikeforce Review


It’s time to look at a Dynasty Warriors spinoff. The concept behind this is pretty interesting. What if you took the usual Dynasty Warriors setting and then added a bunch of supernatural elements to it. I’m talking full dragons, super forms flight, energy blasts, etc. It’s definitely going in a different direction here. You’ve also got a few different crossover missions you can tackle and even a whole new section after the credits. Unfortunately a game is only as good as its gameplay and that’s where this one faltered. It was ultimately unable to live up to its true potential.

The story follows the same plot as the rest of the Dynasty Warrior games. You are tasked with uniting the kingdom under your rule using whatever tactics you need too in order to do this. I went with the classic Team Wu of course since those guys are always pretty neat. From there you’re off to the races. The game has 5 main chapters which each tend to have around 7-10 levels in them. After the credits you unlock a 6th chapter which which I would assume probably has another 5-7 levels in it but hard to say. Looks like you need to beat at least some of the request levels before you can tackle the story one. Not sure I’m a fan of that concept but it applies to the other chapters as well so the game is consistent.

As mentioned, my main gripe here is with the gameplay. Gone are the classic beat em up controls where you would go around and take down whole armies. This one plays out more like a mobile title as you have to take down enemies in small locations. Once you beat all of the enemies in one square then you can go into another room. Mind you, you don’t have to always beat everyone in the room. It depends on the mission and sometimes you can bypass rooms all together. I’m not sure if this would be a different genre or still just called your usual beat em up. There’s a lot more platforming in this game to be sure though as you have to jump around a lot and dodge the water. No swimming in this game.

The enemies are all pretty difficult including the minions. They’ll readily interrupt any kind of combo you try to use. The minions in level 1 have a higher A.I. than the minions in the final levels of the main games. So that’s pretty impressive but when you couple it with how unrefined the gameplay is then what you get is a scenario where you’re never actually able to cut loose. Everything you try to do is interrupted by the opponent without missing a beat. It makes the combat not very satisfying at all. You don’t even have a parry system or anything like that to stop them. You just have to eat the damage or waste a super. Unlike the main games the minions will never drop items either so restoring health just isn’t done unless you can find the rare vases scattered around.

In the end I had to resort to some cheese tactics. I bought the best bow money could buy and loaded it up with poison orbs. Poison deals a percentage of the opponent’s health which is incredibly helpful for bosses since it effectively bypasses health. It’s also good for staying afar since going up close is just asking to be completely wrecked. I was able to buy a bow with 268 attack power at the end and that was able to get me through the end. I did need to stock up on 30 potions and 10 Max Ether type items in order to do it though. You’ll be going to the shop quite a lot to make it through.

Strikeforce has a full hub world which is different from the others as well. You are able to manage a bunch of shops in the city and you level them up after waiting a while. Time passes in the game whenever you finish a level so the quickest way to get time to go by is to start a level and immediately surrender. Rinse and repeat as you watch the levels go up. Once a level is maxed out you have to use some items to upgrade the store further. Try to have the stores to at least level 3 so you can get some good items to buy. For the weapon shop, the higher level you can get it the better. I think you can’t get the 268 bow until it’s at level 4 so keep that in mind. There’s a lot to watch out for.

If you opt to fight with a sword instead of cheesing through with an arrow then just know that you’re going to need a lot of level ups. Earning levels isn’t the easiest thing in the world but by the end of the game I was nearly at level 50 which is the max so I guess it wasn’t so bad. The first level is the easiest one to grind. Just make sure you defeat 1000 enemies there and then clear the level. If you do it on hard mode then you’ll get 1000 EXP each time you do it. Not a bad deal right? Still, I can’t really picture beating some of these guys using a sword. In particular the various dragons and monsters you fight seem like they’d be a nightmare or the levels where you have 4 bosses running at you at once. Divide and conquer is always your absolute best strategy as long as you have some items with you.

The graphics are pretty good although they’re definitely a cut under the main games. It also feels a bit lazy at times because they actually reuse animations from the older Dynasty Warrior game for the cutscenes. They actually play the same cutscene after each chapter except for the final one where we get a new one but no voice acting from the characters. For that you have to wait until the after credits scene which is admittedly pretty hype. Now that’s a good way to really get the blood pumping I’d say. The soundtrack is pretty good. Maybe not too memorable but it gets the job done.

In terms of content this game will last you a while. The story mode took me around 10 hours and I didn’t do the extra chapter at the end. Trying to beat that game should add quite a bit more time into the playthrough and same for maxing out all of the shops. Achieving 100% completion status in this game definitely would not be very easy. Still, that means it’ll be around for a while at least and the going rate is pretty low. I’m confident they would be able to improve upon this one quite a lot if we ever got a sequel.

Overall, Dynasty Warriors Strikeforce is definitely one of the weaker ones in the series. It really takes out a lot of the positive elements from the series. It’s a spinoff though so I suppose that’s the best place to test out these new gimmicks. They didn’t work out but this was the right way to do it as opposed to risking it on a main installment. If you want to see a very different kind of Warriors game then it may be worth a shot. The gameplay just isn’t all that fun to me which is unfortunate as a beat em up but it can be satisfying to finally get the feel of the bow and start launching some counter offensives of your own. I also like the whole superhero aspect they went for here with all the powers being thrown around.

Overall 6/10