Crash Bandicoot 4: It’s About Time Review


It’s time to take a look at the new Crash game that just came out. It’s About Time was definitely a title that got a lot of hype because it has been a very long time since we got a brand new Crash adventure. Throwing in time travel is always a good idea and in the press releases before the game they were showing off quite a lot of content. You really couldn’t go wrong here and not surprisingly the game is quite fun. It’s a worthy successor to the other games and continues the series on a solid note. It’s not very long but I’d say it’s about average length for a platformer. Additionally there is a lot of replay value with the various bonus levels and reverse modes present. Those’ll help this game last for quite a while.

The game starts off with the villains working to escape the pocket dimension they’re in. Uka Uka is able to break the villains out but they leave him to die. Nefarious decides to mess with the timestream quite a bit so now Crash will have to gather 4 of the legendary masks to counter this. Fortunately Crash isn’t alone this time. He has his sister Coco and a mysterious new heroine to help him out in the quest. With time travel and alternate dimensions to factor in, this won’t be an easy adventure for Crash. Cortex also isn’t thrilled at how things are going right now so expect some big things to occur as the game goes on.

The plot is fairly simple but does throw some wrinkles at you. I do always enjoy some good time travel so this helped the plot get to the next level. For the most part the game doesn’t use any big trips to the past but near the end there is one chapter that delves into this a bit. It’s also my favorite part of the game because I really liked the banter here. Time travel opens up unique situations like that which are a lot of fun. The Crash games wouldn’t have a whole lot more to bring up since the cast isn’t huge so that helped them pick the best character to do this with right away.

Crash as always isn’t the best main character but I suppose he just isn’t able to think a whole lot. He’s certainly better here than in some other titles I suppose though. It’s hard for me to call him a hero since I don’t even think he knows what he is doing but at the end of the day he does help save the world in his own way so I have to give him some props there. His sister Coco looks good here as well. She is definitely the brains of the operation and being a playable character was certainly cool. The new heroine is the best of the heroes though. She reminds the others that sometimes fighting on your own is the best way to go about things. She’s certainly been through a lot and I would have been game with having her appear more. Perhaps even as a boss fight trying to get the main characters to give up their quest. One thing’s for sure, I’m hoping she sticks around for future games.

Then we have the villains. Nefarious is the main villain here as he definitely gets the biggest role. He’s fun although he doesn’t quite have Cortex or Uka Uka’s charisma. He’s one of the weaker main villains in the series. Fortunately Cortex gets a big role either way. You can never keep this guy on the backburner. He’s always got to force himself into the plot one way or another and he definitely makes sure to do that here. In some ways you may even feel bad for him here. He’s the kind of villain that is almost pretty likable because of the fact that you know he is doomed each time but he always keeps on trying. You have to at least give him credit for his resilience.

The gameplay here is pretty smooth. The levels are 3D Platforming types where you jump past obstacles and take down enemies while approaching the goal. As Crash you can spin and double jump as always. The other characters have different moves though like how the heroine has a grappling hook and Cortex just blasts his enemies into submission. There’s also another character whose moveset is pretty different. The game helps to give you a lot more variety with the movesets this way which is a good thing. They’re all polished as well so none of them were just squeezed into the title.

The graphics here are definitely very good as you would expect. Everything is in HD and the character models+stages really pop out at you. I was glad that classic Crash was a costume option as well. That was definitely pretty neat and as soon as I unlocked that I never went back. The soundtrack isn’t super memorable but the stage themes had a lo of variety. One sad thing is if you die in a level then the character’s dialogue in the background is cut off and you don’t hear it again. I feel like you lose out on a lot of dialogue if you lose quickly. This was probably to make sure you don’t get annoyed by a line playing over and over again if you die a lot but I feel like they should have it set up so that only happens if the line is completed.

Overall, Crash 4: It’s About Time is definitely very good. It’s really a complete Crash adventure and has all of the classic elements from the first games that you will enjoy. The levels are reasonably difficult so you also won’t just breeze past each level without difficulty. You’ll definitely have to work hard at this to make sure you pace yourself and have good fundamentals. Without that you certainly won’t be prepared to conquer this title. Hopefully they keep on rolling new Crash games eventually. There’s always more you can do with the series after all. Maybe we can have the team warp to a dystopian future next time but of course we need to have Cortex on the team for a quick team up with Crash. Then he’ll see once and for all how conquering the planet could put people in danger. It may even cause him to change his ways or at least I’m sure he could trick Crash about that.

Overall 7/10

Icey Stats and Records

Stats time!

PS4 Trophies 10/34

Brutal Blade Level 2
Back Slash (Ground) Level 1
Cyclone (Air) Level Max
Skull Shaker Level 0
Cloudsplitter (Air) Level 0
Bounceback Level 1
Pummel Level 1
Skewer Level 1
Sweep Level 1
Uppercut Level 1
Deadly Disc Level 0
Shadow Dance Level 0
Overload Level 1
Shadow Slice Level 1
Vertical Cut Level 2
Vitality Level Max
Bubble Level 1
Perception Level 1
Regeneration Level 2

Streets of Rage 4 Review


It’s time to look at the new Streets of Rage title! The original games came out a bit before my time so I never got to experience them in their time. Well, now I’m in with the party this time and it’s definitely a fun beat em up. You’ve got to take back the streets from the gangs that have taken the city over. Everyone is against the 4 lone heroes so they definitely can’t let their guard down.

This time Mr and Ms Y have taken over the city. It seems like last time Mr X was the villain based on the dialogue. This pair of villains work pretty well in the story. They have intimidating designs and since they did take over the city that means that even the cops are on their side. It makes for a pretty intense dynamic here because the heroes really have no backup. They seem to usually be vigilantes anyway though so I don’t think they take it all that hard here.

You can play as any of the original 4 characters and I believe you can unlock a few more later in. There are 12 levels and each one is around 10-12 minutes so the main campaign should last you around 2-3 hours depending on how well you do. The levels are reasonably difficult so don’t expect to just be blasting through them. Even I died once or twice in some of the big battles. The bosses really go in and it can be difficult to deal with the minions if you let them overwhelm you. A common theme in the game is to make sure and divide your enemies so you can conquer them a lot easier. If you let them group up then your chances of victory will continue to grow slimmer and slimmer.

I found that the most difficult enemies to deal with were the ones that would jump kick you. You really have to plan your gameplay around them or you will take heavy damage. The damage really adds up and you want to have a good amount for the boss at the end of each level. One thing I would say is to make sure and break anything that seems suspicious. A lot of objects are hiding health items or money. Even if you have full health make sure you use the health items since they increase your score, same with the money. When your score is high enough you will be able to get another life. My score was never high enough to get 2 lives in one even but apparently it seems that this is possible.

The gameplay is that of a 2D beat em up. You have your standard attacks and can move up and down to be in a different lane than your opponent. Always move around because it makes it a lot more difficult for the enemies to really do anything against you. Additionally, I would recommend using the power moves sparingly. Each power move drains your health. You can earn that health back if you land some hits on other minions but if they hit you just once it will crush your combo and you will lose the health for good. It still comes in handy for the bosses though. I wouldn’t have been able to deal enough damage in time without it.

Memorizing the patterns of the bosses can be tricky. I beat quite a few levels with just about no health left. I beat the final one with literally no health showing on the bar so that was really close. I was pretty proud of that win though because I was able to perfectly memorize the boss movements. I have 0 health for most of the fight but once I took out one of the opponents I was able to deal with the other one well enough. You’ll be at the edge of your seat for most of these battles.

The graphics definitely look real nice. I like the hand drawn style they use for the illustrations. I wouldn’t say that the cutscenes themselves are all that animated though as it’s more like a comic book. The soundtrack is also pretty fun. It’s got that retro arcade feel to it which works well for the retro aesthetic the game is going for. It’s all like a blast to the past so you should have some nostalgia here especially if you played the first ones.

There’s also a decent amount of replay value here. For starters you can beat the game with all of the characters. Obtaining all of the trophies will probably take some time as well. This still won’t end up being one of the longest games out there but there is definitely enough content to keep you busy once you’re out there. If you have someone to play with that will also boost the playing value as you can have fun one upping each other and trying out the different characters.

Overall, Streets of Rage 4 is definitely a game worth checking out. It’s a bit on the short side so you should check the price before going through, but the gameplay mechanics and story are on point. You will definitely have a good time here and I’m up for some more Street of Rage installments. There’s still a lot you can do with the city since there is no end to the amount of gangs that want to terrorize the city after all. There will always be a need for these vigilantes.

Overall 7/10

Sephirothic Stories Review


It’s time to look at a recent RPG for the PS4. These guys made the Asdivine Games and it really shows in some areas. The music and menus are grabbed straight from those titles. The original Asdivine was a masterpiece. The sequel may not have been as good but it was still a solid RPG. That’s where this game lies as well. It’s a pretty solid game but what holds it back is really the length as opposed to the characters holding the other one back. You’ll have this game completed in under 5 hours which is pretty unheard for an RPG. I have a theory on this but more on that in a bit. Either way if you like RPGs you should enjoy this one as it’s very smooth.

The game begins by explaining the story which is a bit out there so bear with me. Sephiroth is a giant tree that powers 3 planets. It drops fruits which then snatch up some vessels which allow them to become human. They will eventually be poisoned by the murk that appears on the planet. At that point they have to either find a new vessel or get erased. Sephiroth himself has to keep being replaced as the old one dies. It’s basically a cycle of death and rebirth that happens all the time. So the game follows a fruit named Harold and his best friend the lizard monster Izzy who try to find some apples for Harold’s sister. She is quite ill and won’t last very long. The village’s heroes are sent out to find the cure for her but only one of them returns. It would seem that they were ambushed by monsters.

Harold is afraid of monsters but he agrees to help them out. He was born with the ability to sense monsters which should help in avoiding them. That’s the idea at least. After obtaining the cure, the Grandma informs them that things aren’t right with the world. Harold needs to find the lost hero quick and also see why the planet is falling into ruin. Monsters are even gaining intelligence which shouldn’t be possible. Harold will get to the bottom of this one way or the other but is it already too late for the planet? Things get pretty cosmic towards the end.

One thing you may be wondering from the start is, was using the name “Sephiroth” a coincidence? I personally doubt it since there are too many similarities to the Materia and the whole lifestream of the planet stuff from the original game. Still, it’s a good way to get people interested. The idea of Sephiroth becoming a tree is pretty interesting but there’s more to it than that. Despite the short length there are a ton of plot twists so I won’t talk about the story much. Needless to say, there is quite a lot to tackle here and nothing is quite as it appears to be.

The gameplay is a turn based combat system although it uses speed as a factor so it’s more like Mega Man X Command Mission than Pokemon. You can attack when it’s your turn but the villains can use abilities to slow that down. You then have your normal attacks or skills to use. Interestingly general magic and physical skills are both merged into the same icon for this game. You’ve also got Fusion which is a combined attack you can use later on in the game. It deals a ton of damage so save it for bosses since it can pretty much 1 hit KO just about all of them. Don’t even think about wasting it on a minion.

The graphics are pretty nice. I miss the sprite style but the 3D models look good. At most it can just be a bit clunky as characters start to walk around aimlessly during cutscenes or open their mouths for a bit before talking happens. Seems to me like some opening hiccups with the style but I’m sure they’ll have it down before long. The soundtrack is excellent though. It’s very nostalgic hearing the classic Asdivine Heart themes in there as those never get old. They’re all so fast that it really builds up your excitement for the whole thing. Then we’ve also got the quality menus that those games had. Just about everything is customizable which is fantastic.

One thing against the game though is it looks like it wasn’t tested/balanced very well. You’re simply given too many options in the game which makes it a piece of cake. For example, you start the game with a ton of premium coins so you’re able to buy one weapon of your choice. I bought the Sephiroth Sword which made Harold the ultimate glass cannon. He could take down any non boss throughout the whole game in one hit. Even bosses didn’t last much longer than that. You won’t have enough premium coins to buy anything else for the rest of the game but you don’t need too anyway. Then there are plants which you raise to enhance all of your stats and weapons you can keep on merging. Really, what this boils down to is that it makes it very easy for you to blast through the game. Part of why it was so short is you could take down bosses in a matter of seconds. I love the speed but I think they probably could have given you less options.

It does make you feel in total control though which is always good. As for the characters, they’re not bad. Harold isn’t my favorite lead since he’s so scared of things though. I prefer my main characters to be a bit more confident and just blast aside anyone foolish enough to stand in their way. Harold’s a lot more timid than that despite everyone saying how awesome he is. Clarice is the main heroine and she’s decent. Not quite as strong as most but she talks tough. She always makes sure Harold doesn’t get the wrong idea about things. Izzy’s a pal though. He’s always here to encourage Harold and make sure that he stays on the right track. The main cast may not be the most interesting but none of them are bad which is always important.

Overall, Sephirothic Stories is a fun RPG. I would have liked for it to have been a little longer though. As it is, it almost feels like you’re playing a preview to the real game. As a result the pacing is tight though as you jump from one event to the next. It also could have been more difficult but I’ll never fault a game for being too easy. After all, there are many ways to make a game more difficult for yourself. One of those ways would naturally be to just turn the game’s difficulty setting over to Hard. That’s a pretty simple way or going about things right? I’d be game for a sequel to this or maybe some kind of crossover at some point. One thing’s for sure, the developers have really mastered the menus at this point. All RPGs should have some of the quality of life bonuses this one has like turning battle effects off and speeding up the turns. Auto battle would be amazing for helping with grinding in other games. Since your characters can only use the standard attack when in auto mode it also ensures that you don’t use it as a crutch. If you’re always wondered about going into the RPG genre but was unsure about them because of the length, this is a good one to start out with so see how you enjoy it all.

Overall 7/10

Wargroove Review


It’s time to look at a game I had never heard of prior to buying it. Still, the price was really good at Gamestop and I needed a third game for the buy 2 get 1 free sale so it made a lot of sense. It’s definitely a pretty fun game and definitely the most tactical one I’ve ever seen before. Before now I’d say that honor would have gone to Disgaea but this one has even more moving pieces. At a time you can have around 80 guys running around the board and if you forget about any of them it can spell big trouble down the line. This is also a pure tactical game so there are no level ups. That means there’s no way to train, you just have to come up with new strategies. One level in particular had me stumped for a while (6-2) to the point where I had to see what strategies people would use to conquer it. Seems like you have to move in very specific ways to beat that level. I don’t know how long it would have taken me to figure that out.

The game starts with a vampire appearing and murdering the king of a kingdom. His daughter finds out about this, but by then the kingdom has been overrun by the enemy and she is forced to flee with her trusted advisor. The two of them need to find some allies so they get ready to approach the other kingdoms for help. The only tricky part with this is that not all of the kingdoms get along and there are also a number of bandits who are around and ready to score some quick money. Mercia will have to keep her guard up, but she will not rest or relent until she has avenges her father and saved the Kingdom.

It’s a pretty direct plot and one that is filled with a lot of fun characters. It actually has a very Shantae type feel to me with the character designs and level layouts. At least that’s the vibe I got from it. Maybe it’s all the boats or the fact that one of our main allies is an undead veggie monster. Ragna, one of the main villains also looks a bit like Risky Boots. It’s a good ensemble cast and there are a lot of twists and turns. The vampire who murdered the King definitely gets a solid role and I would say that she is definitely the best villain. Prepare for a lot of infighting among the different groups though until they all come to an understanding.

There are 7 chapters in the game. Each chapter only has 2-3 levels but they can be quite hard in part because of how many characters and turns there are. Don’t expect to be breezing through this game. Interestingly though the game actually starts you off on hard mode by default. I highly recommend lowing it to standard unless you are very experienced in the genre. Otherwise it feels like you’re just making things more difficult on yourself for no real reason. Trust me, standard will still be a pretty big challenge for you right from the start. I like to say I’m pretty good at these strategy type games and some of these levels still had me stumped.

I didn’t really go into detail on the gameplay so here’s a brief description. The goal is to either take down the enemy commander or break their base. Sometimes your goal is also simply to escape rather than fighting at all. In each turn you can move your current units and have them attack enemies or capture bases. You obtain 100 gold coins every turn for every base you currently have occupied. The same goes for the opponent so one of the strategies here is to slowly weaken their forces while strengthening your own. Ultimately you want to press the attack and then you win. Each type of character you can summon has a different type and attack range. Some also have special abilities like healing. You want to have a few good anti air types to fend off the aerial assaults in later levels. Then you’ve also got water creatures and air fighters. All in all there are probably close to 300 different summons so budget your gold accordingly as you take them all on.

The gameplay is a lot more complex than that, but I think it gives you a good gist of what to expect. Personally I usually would focus on capturing a ton of bases and that would ultimately lead to a win. In some of the later levels though the best play is to completely ignore them and then just go for the base. On 6-2 which is the crazy level, the only way to beat it was to ultimately just skip most of the enemies and bases and just take the castle down directly. If you try to go for a skip strategy like that I highly recommend equipping a lot of dragons. I also like the golems, but they are super pricey so it takes a while to get them ready.

The graphics are pretty smooth. The art style is nice and it helps with the level designs as well. It’s all pretty clear and also helps make the gameplay more enjoyable. Believe it or not, graphics can make quite the difference there. The sound effects and ost are also solid. I think it would have been nice if we could have gotten full voice acting in this day and age though. Only a few sound bites here and there feels like something more from the GBA era than PS4. It’s also not like there were a ton of lines to go through here. Since each character did already have a voice, why not just give them a few more lines right? It’s a small thing, but I think it would have helped the experience as well.

Overall, Wargroove is definitely a pretty fun game and one that I would recommend. It takes tactics to a whole other level. The characters are good and the plot is enjoyable as well. The campaign is a decent length and there is a lot of replay value. You can work on getting all of the PS4 trophies as well as the epilogue. The game ends on a huge cliffhanger but since there is an epilogue to unlock I’m assuming that it will probably tie things over. That said, it would be really cool if we did get a sequel. I’d certainly keep a lookout for it. I need more experience with these strategy games so that would be the perfect way for me to get back into the mix. As long as you’re in the mood to really test yourself this is a brilliant game to check out!

Overall 7/10

Pac-Man Championship Edition 2 Stats and Records

Stats time!

PS4 Trophies 11/19
Tutorial 100%
Adventure 11% Total Stars 25

Stage Stats

Championship II

Single Train B
Regular A
Extreme N/A

Jumping

Single Train B
Regular A
Extreme N/A

Hexagon

Single Train B
Regular B
Extreme N/A

Highway

Single Train N/A
Regular B
Extreme N/A

Dungeon

Single Train N/A
Regular B
Extreme N/A

Mountain

Single Train N/A
Regular B
Extreme N/A

Manhattan

Single Train B
Regular B
Extreme N/A

Junction

Single Train N/A
Regular A
Extreme N/A

Championship I

Single Train N/A
Regular A
Extreme A

Spiral

Single Train N/A
Regular B
Extreme N/A

Final Fantasy VII Remake Review


It’s time to take a look at 2020’s Game of the Year title. I’ve been waiting many years for Final Fantasy VII Remake to come out and it was all worth it. You can feel the polish and development time that went into this title. It’s easily the most theatrical game I’ve played since FF XIII-2 and it is fair to say that this one is even higher budget. You could make a case for this being the best Square game yet. I would have to ultimately have it top FF XIII-2 and Kingdom Hearts 2 as the best RPG. It’s really just a definitive title and one that has a ton of content. After beating the game which took around 24 hours, that’s just the tip of the content here.

So the story starts by introducing us to Avalanche. They are a group of terrorists who are trying to blow up various Mako reactors across the planet. The reactors are controlled by a company known as Shinra which basically owns the planet. While this does make life a lot better for many, Shinra excludes the poor who have to live under a dome. Avalanche intends to bring the world back to how it used to be by blowing everything up. There will be a lot of casualties but the idea is that it will ultimately make the planet a better place. To this end, the group has hired a mercenary named Cloud. The guy’s an Ex-SOLDIER which means that he is pretty tough. SOLDIERS in this universe are people who were bathed in Mako and trained by Shinra to be ultimate fighting warriors. Cloud’s just in it for the money but sooner or later he’s going to have to make a decision. Keep on helping Avalanche and fighting Shinra or going his own way.

The plot is ever changing in just about every RPG but especially in something like Final Fantasy. That plot really describes the first few hours and then things change quite a lot. Part of the fun is seeing all of those story details so I won’t go much farther than that. As it adapts the content you’re used to, you will notice one new subplot involving some ghosts that keep flying around and messing with people. It’s a pretty interesting plot and the game gives you a lot of foreshadowing that this will be important. The game goes in some pretty interesting directions by the end. I can’t say much more than that, but what I will say is that I’m not even more hyped for the sequel. It’s really a superb ending in every way.

The climax is pretty great. You certainly have a lot of boss fights to sift through and great visuals. It’s also pretty challenging so make sure you’re ready. I lost the fight the first time so I had to regroup and barely clutched it out the second time. That’s one of the fun parts about the game. There are a lot of times where you will be at the edge of your seat throughout a boss because you’re so low on health and it feels good to get the win. A lot of the battles came down to a last hit situation. It’s a tough game that doesn’t feel unfair. You can always polish up your fundamentals in order to have an easier fight. I didn’t notice many locations for grinding EXP but you could also do that if needed. This is probably the first RPG in a while where I didn’t do any grinding this time. There just wasn’t a need to do so for me.

Some bosses did take around 30-40 minutes as a result though. It’s the price of being low level but it was worth it. I admit that if I had lost any of those fights that would have been unfortunate though. I came really close so many times. My advice is to always make sure you have a bunch of Phoenix Downs and potions. Keep in mind that you can’t use any items unless you have an ATB gauge loaded up so you may also want to equip Revival earrings as well just in case. Those activate automatically so you don’t need to worry about not using the item in time by mistake.

As expected the graphics here are absolutely top tier and same for the audio. It feels like a full movie experience and this game could easily pass itself off as a movie if needed. You could stitch these cutscenes together and just add a few new ones for fights and it could be ready for theaters right away. In particular a game like this always needs a great opening and FF VII delivers absolutely. Then we’ve got the soundtrack which is over 6 hours long according to Youtube’s playlist. That’s pretty crazy. I love to see all the variety here and the various remixes of the classic themes are intense. One of them even seemed to borrow from Advent Children which was a really nice touch.

I haven’t really talked about the gameplay but it is naturally pretty great. It’s a real time 3D hack and slash as you try to destroy the opponents in front of you. One change here that makes it a bit more like an RPG is that you can’t use any items unless you have enough meter which effectively makes it “your turn” to do an action. It makes the battles more intense because you can always choose to use a super attack, use a summon, use an item, or use a spell. Each one costs a spell bar and the only way to build it back up is to attack an enemy with normal attacks. What this means is that if you’re on low health and you just used a bar on an attack, it’ll be a little bit before you can use a potion. Keep this in mind when planning what you will do.

In most battles there will be 3 of you in the party so you can switch to them at any point. You can also just give them orders like which attack to use. For the most part they will never use any super attacks or spells unless you tell them to so when you switch over to them they will probably have a full bar. I recommend telling them to do something whenever they charge up. Also if you have it, give one of them the auto cure spell as soon as possible because that’s a spell they can use on their own whenever you’re low on health. The parry technique is also very handy here. Try to block and counter as often as possible because it builds up the opponent’s stagger meter pretty quickly and can put them in a pressured state. There are a lot of nuances to the gameplay but you’ll pick it up pretty quickly.

There is also the occasional level that uses different gameplay. I always think it’s pretty impressive when a game adds a new gameplay style even if it will only be used for a level or two. A good example of this is the motorcycle levels. There are only two of them in the game but they’re both a ton of fun. It’s a nice change of pace and as I also love racing games what beats mixing the two up like this right? In Advent Children Cloud was definitely a really good expert on a bike so it’s good to see him get to use those skills again here.

As mentioned, the length here is pretty good. It took me around 24 hours to beat the main campaign and that’s considering that I didn’t really do any side quests. The closest to that was when I decided to quickly take a ride on the slide at the park. Beyond that I just played the game straight through and never looked back. I can also see the Platinum Trophy for this game being pretty difficult so that’ll take time too. Even without a post game this would be worth the 60 bucks and with all of the extra content it goes without saying. It’ll be very difficult for any game to take this one down even in the next few years unless they suddenly announce the next Super Smash. Final Fantasy VII Remake did what all Final Fantasy games tend to achieve, it has once again set the bar higher for all AAA titles.

The game has a ton of highs and no real lows so what was the best part? Well, the best part of the game to me would actually be the opening act. Everything up til they destroyed the first Mako Reactor was my absolute favorite part of the game. In part I think it’s because it was the intro so I was still absorbing everything as this really fun movie. It’s all incredibly impressive and while the game never lets up, it’s hard to forget such a beginning. I also liked Cloud’s personality quite a lot in the intro with how direct he can be. The guy was pretty fed up with everything at that point so it made for a lot of great banter between him and Barret. Of course, they had a lot of great scenes after that as well like running up the stairs to the top floor. That segment is great so I hope you don’t choose the elevator there. In general the first act just feels like a really solid mystery thriller. I also liked Cloud’s first confrontation with Reno and Rude. Considering how terrible they looked in Advent Children it’s nice to see how they used to be fairly powerful.

There aren’t a lot of boss fights against human type opponents so enjoy them when they show up. From fighting another SOLDIER to taking on a Shinra boss, it’s always hype fighting another human. These battles really test your knowledge of the parry system as well as your pure fundamentals. You’ll need them if you’re going to take them out. In particular the fight on the roof against the gun wielder was a lot of fun. The fight against Rude was also a lot of fun with the various hand to hand techniques he would use against you.

The cast is also pretty great as expected. Cloud’s basically a perfect lead who does whatever he can to help his friends out. It’s also pretty nice to see his character arc here now that you know the events of Crisis Core and Advent Children so you’ve already got a pretty broad scope of what he’s been through/will go through. Tifa is also a lot of fun as always and tries to be a moral compass for the group. Barret’s probably been helped the most by this remake as I didn’t really notice the guy so much in the original but here he is one of the starring characters. He gets a lot of great moments throughout the game and I really like all of his enthusiasm for the cause. This guy definitely believes in saving the planet whole heartedly even if Cloud thinks he is crazy.

Aerith is more of a mixed bag for me though. She keeps a lot of secrets throughout the game and is intentionally not helpful. Talking a little more early on would have helped out quite a bit. I’m sure she has her own reasons for doing all of this of course, but until we see what those are she can be more annoying than helpful. It doesn’t help that in a fight she’s my least favorite ally to have. She’s good for aerial enemies but beyond that give me Tifa and Barret any day.

The other fighters from Avalanche are cool as well. I’m not a fan of Wedge and he’s mostly there just to give the group more of an unguarded fellow. Biggs is a solid member who seems like your average soldier. He’s got a sense of humor and is a nice guy. I liked having him around. Then you have Jesse who gets a big role here. She’s fun and charismatic although based on some dialogue from the other members she does like stringing people along. Cloud doesn’t fall for it, but this is a bit dubious so it’ll keep her from passing Biggs here. There are a bunch of other supporting characters of course but those are the main ones.

For the villains, well Sephiroth is awesome as always whenever he shows up to mess with Cloud. A lot of the time you have to decide if he is really there or if it’s just Cloud’s head messing with him. Get ready for a lot of seizures. Cloud had a lot of those in Advent Children but he usually didn’t get them quite so much in the OG timeline so you have to wonder what’s affecting him so much. The SHINRA vice president Rufus is a lot of fun here. I didn’t care for him much in AC, but here he seems like a pretty tough boss and in general just a guy that you don’t want to mess with. The other SHINRA leads are less memroable but serve their purpose as good villains. The mad scientist is more on the iffy side. He’d be my least favorite villain if not for the Don also being around. That guy was definitely the weakest one.

Reno and Rude are solid villains as well. Despite all their tough talk and how they act like they have morals they still do everything their boss tells them to do so I still see them as villains. There’s also another SOLDIER who shows up at one point which was interesting. I thought all of the SOLDIERS were already dead by this point outside of Cloud so I wonder how he will play into the sequels or if other SOLDIERS will show up. I guess it makes sense there would be more, we just usually don’t show them. Assuming they are all First Class level that will make for some pretty fun boss fights soon. Somehow I doubt any of them would be quite as strong as Sephiroth, Genesis, or Zack so Cloud should be okay though.

Overall, Final Fantasy VII Remake is a superb game. It is excellent in all aspects and there is not a single weak point to be found in the game. The gameplay is stellar, the cutscenes are out of this world, and the soundtrack is quite dynamic. When you mix all of this together then what you have is an amazing package that ism’t likely going to be defeated anytime soon. I’m hoping the wait for the next installment isn’t too long though. Now that we have all of the character models and assets (Aside from new characters who need to show up) I like to think that we could have part 2 by late 2021 but most likely I guess it would be late 2022. That sounds like ages away though. Ah well, in the meantime it’ll let us discuss the ending a lot more. I’m looking forward to reading the Reddit theories and watching the Youtube ones.

Overall 9/10