Pizza Delivery Boy Review


This is a game that I’ve been playing for a very long time. I have to give the game a lot of credit for being a very long title. I bought the game for 3-4 bucks back during my Wii spending spree. It sat on the backburner for a while and I’d play some levels here and there. Finally, I buckled down and got the last few levels out of the way. The game is better in doses and you will get a little tired of it by the end, but you will also have a nice feeling of satisfaction. It’s leagues better than some of the other Wii titles that I’ve played in the past, but there are still some things keeping it from being better.

The game starts off with a bang as two great pizza chefs become rich. Unfortunately, the fame goes to their head and they become mean so the town decides to teach them a lesson. They rip apart their cookbooks and spread the recipes across 3-5 different cities. The pizza boys become broke and are forced to sell off their many stores until only one is left. They decide to hire a Pizza Delivery Boy so that they can regain a connection to the neighborhood. You develop bonds with the civilians as you deliver the pizzas and gradually you earn enough money to start buying the shops back. You must continue to do this until you are a pizza monopoly once more and you can prove that you are the greatest delivery boy of them all. It won’t be easy, but few things are!

The “cutscenes” are really just stills with dialogue slapped onto them, but I am still glad they are there. Having an actual plot gives the game some depth. You get a cutscene every time you level up your reputation or move to another town. The Chef will also make a comment or two every time you finish a daily task. The graphics are fairly good. The main character’s smirk is always pretty intense. In game, the graphics are good enough for you to tell what is going on at all times. The town is rather simplistic, but it still looks better than you might have guessed from a low budget Wii game.

Unfortunately, the soundtrack is not quite as good as the visuals. There are only 2-3 actual themes and they all get rather irritating by the end. They’re just a little too loud and in your face the whole time. I’d like something a little more subtle and relaxing. On the other hand, I’d like a nice fast paced theme when making a pizza pie for the 500th time. It can get a little tedious so a change in music could end up making a world of difference if you ask me.

There is no replay value in the game so don’t look forward to that. Once you unlock the final level, the game even tells you to watch out because you cannot go back. After you beat the game, you will never be able to make another pizza pie or head out to play another mission. You can only replay the Pizza Boy of the Year tournament match and that’s it. So, make the most of the game while you can because after you beat it, there is not turning back. That’s why it all depends on the main gameplay so lets launch into that right now.

The game runs on a daily system. Day 1 is always delivery day. You have to decorate the pizza pies with toppings and then drive around as you deliver them. Actually making the pies is very easy and you will always finish with a lot of time to spare. The game is lenient with where you put the toppings so you will always get some kind of credit for it. A perfect placing is worth more so you should try to be as close as possible. Cooking the pizzas is easily my least favorite part of the game. It’s too easy and even when the controls are working it is not all that engaging. Maybe doing it a few times wouldn’t be so bad, but it gets old very quickly.

The second half of day 1 is riding around in your scooter as you deliver the pies. This part is a lot more fun and the controls actually aren’t half bad. You will gain new abilities as you play through the game like doing a wheelie or bunny hopping. This makes travelling a lot easier and more convenient and you can feel the progress the whole time. You will get better vehicles until you finally get your own Pizza Car. The car is probably a little too fast for its own good, but it does feel like a nice achievement when you pull it off.

Day 2 is about fulfilling a task for the citizens. This can range from delivering newspapers to wowing critics with blind pizza assembling. Day 2 is infinitely more fun than Day 1 as you just launch into the task and you also earn money, reputation, and pages from the cook book. It’s as if Day 1 is filler and then Day 2 is when the plot kicks in. I’d say that this is the best way to think about it at any rate. Since you need money to unlock the next towns, you’ll always be looking forward to Day 2. If the whole game was day 2, then this title would surely be a 7. Unfortunately, the repetition of day 1 is the problem here. This game wouldn’t have taken nearly as long as it did if the game was more enjoyable. Lets face it, that’s how you can tell a good game from an underwhelming one. It’s the very definition of a 6 for me as a 6 is a good game that has one or two things keeping it back from being a normal fun title. A 6 has the potential to be a 7, but just doesn’t live up to it.

Overall, The Pizza Delivery Boy definitely appears to have had a higher budget than some of the other Wii games that I’ve played, but the extreme amounts of repetition and recycled cutscene animations expose it. The developers seem to have taken as many shortcuts as they could and I wonder how many people actually played this game through to its entirety. Each town has 24 days within it since there are 12 tasks and every other day is a delivery day. I had to do the full 24 days for the first two towns and was able to unlock the final town after the first 18 of Town 3. That’s still a lot of levels and a whole lot of pizza. You’ll be making up to 7 orders by the end of each town and you’ll just be tired of making it. I never get tired of eating pizza, but making it is evidently a different story. I recommend this game to you if you’ve ever been curious about a pizza delivery boy game. That being said, it’s best to play this along with another game and then take turns every day or so. It’ll keep the repetition from getting to you. Otherwise, you may as well play a game that’s a lot more enjoyable like Sonic Colors.

Overall 6/10

De Blob 2 Review

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I actually enjoyed the first De Blob game quite a bit. It was a lot of fun and took a unique approach on the Platformer genre. Painting everything in the city before moving on was a lot of fun and it made for a peaceful adventure. My main problem with the game is the fact that it drags on a lot this time around and they actually decided to switch the gameplay up rather dramatically. It makes for an easier Platinum, but that’s about all that I can say for the game and trust me…it’s not saying a whole lot anymore. It’s a shame that De Blob 2 couldn’t stay true to the original.

Comrade Black is back and once again he has decided to eliminate all color. Yeah..the plot is basically the same exact thing as the first title. The story is easily one of the weakest aspects in the game. Who thought it would be engaging for every character to speak gibberish while gargling water the whole time? It gets annoying very quickly. Even ignoring that, all of the characters are really annoying. None of them come across as particularly annoying and could Blob have been given a worse design? He is always making a lot of “cool” poses after accomplishing a mission, but they all come across as arrogant or mean. A cool character can pull that off, but not Blob.

For example, Blob was actually trembling when he first made it to the villain lair? Really!? Keep in mind that Comrade Black is a baby himself who is always getting teased by his subordinates and crossdresses once in a while. He has a little horsie float to keep himself from drowning and he’s comic relief the whole game. To be fair, every character is comic relief in this game and a lot of innocent civilians die and are blown up, but this is also used for comic relief since they are just made out of ink.

The only deep part of the game is at the final level where Blob must make a difficult decision 3 times. Save the civilians who are stranded on a planet which is about to explode or keep on going to stop the main villain. I went to save these guys two times, but it never helped at all and the people weren’t even grateful. It’s still heroic to save them, but I didn’t want to by the end. I did try to help the third group once, but then I died and the game took me 10 whole minutes back. I was not going to make that mistake a second time. A cutscene played and we saw the planet blow up with all of the civilians on it. For a second I was worried, but for the wrong reasons. I thought that maybe it wasn’t optional after all, but luckily it was okay. The sidekick didn’t even care and told me to keep on going.

That brings me to another negative, the lack of check points. If you die in a section, prepare to possibly be brought back 10 or more minutes into the level. When you consider the fact that each level is around an hour or even 2, this can get old fast. Towards the end of the game, a single hit from some enemies can easily destroy you. Multiplayer mode helps a little with that as you can have a second player fire some blasters at the enemies. Still, the enemies were a little overpowered. I like a challenge, but I don’t like it when one mistake can send you back such a long ways away. This isn’t Chess after all! (Chess is hype)

Luckily you do have power ups that you can give to Blob. I decided not to buy any upgrades during my playthrough for an extra trophy, but if you do use them, it should make the task a little easier. I highly recommend grabbing more lives and decreasing the cost to roll out since these are related to my two biggest problems. The roll out will help you get rid of the Helmet enemies and the lives will keep you from losing 10 minutes of your time. Keep in mind that if you are trying for the Platinum, then you shouldn’t buy any upgrades. If you don’t, you only need to complete the game two times to be done with it. If you do use the upgrades, it’ll possibly take you 3 times or just a verrry long twice.

The platinum is fairly doable as just completing the game should get you over half of the trophies. That being said, replaying the levels sounds like a huge drag at the moment. Even if there are only around 13 levels, beating them all again could take around 20 hours. Who has that kind of time for a Platinum nowadays eh? If the levels were shorter, that would help this game tremendously. I recommend that to all games. Having a bunch of short levels is better than having a few long ones. I’ll take 60 3-5 minute levels like the Mario games over having 7-13 1 hour long levels. It’s just a lot easier to plug and play with the shorter levels.

This probably won’t come as much of a surprise, but the graphics aren’t all that great. They actually aren’t all that bad though. This game certainly looks like it is a PS3 title so I’ll give it some props there. The soundtrack isn’t even all that bad either. It goes for a full on party feel, but it’s one that works pretty well for De Blob. At the very least, De Blob is actually good on a technical level, I just wish that the gameplay could have held up as well. After all, gameplay is the most important part of a game.

Instead of painting everything to move on in the level, you have to beat a lot of missions. “Beat all of the enemies.” “Infiltrate a building” etc. This gets very repetitive as per usual and of course, if you die while infiltrating a level, get ready to do it all again. You can’t skip cutscenes either by the way so that also adds onto the time. I’m not sure how long it took me to beat this game, but it may have actually been around 20 hours, which is crazy. To think, I had actually picked this game as the next one to play because I thought it’d be a short breather before tackling FF VII as my next RPG. I couldn’t be more wrong!

The sidescroller parts aren’t even that terrible once you’re in the buildings. If that was the only part of the game, I would probably like it a lot more. There are some puzzles, but none of them are all that bad and it’s fun enough. The 3D part which I liked so much in the first game is what hurts this sequel because of the bad level designs. Ironically, the game only gets good once you are close to beating the level. After the final challenge, you are given the option of leaving the level of playing around for a while. By this point, the timer is gone so you can take your time having fun. That is when the game finally looks appealing, but by then it’s a little too late. It is convenient for the trophies of course, but beyond that….it’s way too late. By then, you’ll have very little interest in taking the game up on its offer.

Overall, De Blob 2 is a very underwhelming sequel to the first game. While the final level is the best one and the game shows promise at several points, it simply comes across as lazy and uninspired. There are only two bosses in the game and they’re both tackled the same exact way. The final boss even turns large for no reason except for the fact that it could then have the same boss mechanics as the first one. The rest of the mini bosses are the same wheel that you fight over and over again. The plot is terrible and one of the worst…if not The worst plot that I have ever played. The game should have been as good as a 7, but all of the negatives add up rather quickly and the result is that we’re given a game that I never want to play again. Trophies may lure me back in, but otherwise…it’s over!

Overall 4/10

Knack Review

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It’s time to review one of the big PS4 launch titles. Knack was meant to be the next Mario, Crash, or Spyro. He was going to change the gaming world and become a whole franchise. Unfortunately, just like PS All Stars Battle Royale, it was not meant to be. People were not overly thrilled with Knack and a lot of them said that it was repetitive and simply not as engaging as it could have been. Both are complaints that I can agree with to an extent, but Knack’s a fun enough game. I’d buy a sequel at some point although I admit that it wouldn’t be the most interesting series out there.

The Professor builds Knack (Mostly anyway. He doesn’t seem to fully comprehend Knack’s abilities and sentience so maybe he had some help and that’ll be a plot twist. I forgot if he ever gets a name either, but the Professor works just fine. Human cities have been attacked by Goblins and the army has started to get overwhelmed. The Professor decides to step in along with Knack. Together they crush the Goblins easily and decide to go to their home base to put an end to this. The situation gets more complicated than that when Vicktor and his army of robots decide that they want Knack. They need Knack to open up a tomb that leads to powerful Relics (Source of energy and power in this world) that could last them a life time. They also may have The Professor’s wife held hostage and if that’s the case….The Professor’s agenda may have just changed!

After playing a game like De Blob 2, I really can’t call Knack boring in the slightest. For the most part, it is a fun adventure. However, there are times where the plot will slow to a stand still as you rummage through a forest to grab relics or just walk around for a while. There are 13 chapters and each chapter has 3-5 levels in it. The game’s is of decent length. It isn’t too short, but I wouldn’t call it a long game either. If you play it for 2-3 hours a day then you’ll have it beat in about 3 shots. The plot does start right away so that’s good, but it keeps on changing direction because the Professor’s a little confused about what to do. He has to stop the Goblins, but he also has to stop the Robot army and he needs to free his wife as well. Plus, he wants the Relics for himself. As a result, the characters are constantly running from area to area without actually accomplishing their missions for a while. As an example, we decided to go stop the goblins in Chapter 3, but don’t get around to doing so until around Chapter 11.

I almost forgot to mention the Gameplay! It’s a 3D beat em up although it plays more like an action platformer. You can use standard punches to attack enemies or a jumping homing attack/dashing attack. Those are your only options so prepare to see the same punches thrown for the whole game. Once you’ve built up enough sun meter, you can also turn into a whirlwind or make a mini earthquake to startle the villains. Gaining relics in a level will fill up your health and Sunstone Crystals will fill up your energy. The minions can be a little tricky at times so just make sure that you wait and weigh your options before deciding to fight them.

The levels will have treasure chests scattered throughout them. They are always behind a fake wall so if you see something with cracks in it, give it a good punch. These chests have rare stones or parts in them. Once you collect them all (And there are quite a lot) you can unlock new forms for Knack and gadgets that will help you play through the game like a combo meter that increases your power and a secret radar. This is where the Knack’s Quest app will come in handy as it can at least earn you a few parts to save some time. Unfortunately, I don’t like how the Treasure Chests system is handled. For starters, you cannot find them through Chapter Select. The only way to grab the chests is to play the game over again and unfortunately, it seems like you can get old jewels after a while. This means that you may have to play the game several times until you finally get all of the pieces. Not a very appealing thought is it?

Despite that, the trophies seem fairly reasonable. There are a few speed challenges in there, but mostly it is about collecting everything and completing the game on all difficulties. It’s nothing that should be too difficult so much as it is just a little tedious. This does help the replay value though as it wouldn’t otherwise have any. There’s no multiplayer so the replay value is still a little sub-standard, but trophy hunters will still have their money’s worth. Not to mention that the price has gone down quite a bit since it first came out and that makes a big difference.

The soundtrack is not all that noticeable. It doesn’t really stick out I’m afraid and comes across as generic. As for the graphics, I don’t think that they did a great job of showing off the PS4’s power. The character designs are comically bad to the point where the cutscenes are more humorous than anything else. The characters keep walking towards each other only for the tables to turn so they all keep walking in circles. The character proportions are really off for some and for others the designs are just really cartoony. The in game graphics are solid though. It may have just been the artistic style that didn’t work very well for Knack.

The Professor was an okay lead and I actually agreed with his decision to go grab the relics. Sure it would be dangerous for the rest of the world, but unlimited energy is also a great positive. I typically sided with him over Lucas in their various debates. Lucas was very annoying from start to finish. He was always blowing up at the Professor and just being an ingrate in general. Seriously, the Professor could do no right as far as Lucas was concerned. Everything had to be done his way or the highway. Lucas always feels like he is right even when he isn’t. He never develops into a good character. As the main villain Vicktor is all right, but you have to like the more political villains. He does seem a little more emotional as he actually gets visibly upset when Katrina is seemingly destroyed. The way that he goes out was pretty great even if it is a little anti climactic for his fans. Katrina was a good rival for Knack although I still have to question how they were rivals in the first place. It’s seriously a mismatch no matter how you look at it. It was impressive to see her dodging his blows though and getting a robot suit towards the end was a good idea.

Ryder is an Indiana Jones parody and easily the best character in the game. He makes the hero call and never leaves a man or woman behind even when the stakes are high. The Professor and Lucas couldn’t care less about saving the villains, but Ryder makes the right calls. I’d definitely want him to be in the sequel. Gundahar is the leader of the goblins so you’d think that he has a big role, but he actually doesn’t do all that much in the game. I also can’t take him seriously thanks to his design. Charlotte’s The Professor’s wife and she is a very bad character. She is nursing a grudge with the Professor for not finding her soon enough and she builds the weapons for the goblins, yet doesn’t show a lot of remorse for it. Her character arc is incredibly rushed and aside from the Professor, nobody should be thrilled about having her back at this point.

As for Knack himself, he’s an okay character, but he’s not that engaging or charismatic like most leads. He even admits that he doesn’t do the thinking, just the execution. Main characters don’t have to be smart, but the classic “Strong, but not smart” character is typically the side character for a reason. It’ll get old if the character is in the lead since you can expect the same jokes time after time. Knack doesn’t really make jokes, but the game constantly goes in slow motion to dramatically show how hard he hits the ground every time he jumps. We get it..Knack’s strong! His design also isn’t all that great. He reminds me of Hellboy if Hellboy was made of rock and had an evil looking grin. Knack shows signs of potential like when he gets overconfident or brags, but the sequel will have to give him a lot of development to say the least.

Overall, Knack’s a fun enough game, but it does start to be affected by repetition towards the end of its run. After all, you’ll be using the same attacks on the same enemies for quite a while by the end. Luckily, I did enjoy the gameplay quite a bit, but that’s why it is important to have a lot of different attacks so you can defeat enemies in various ways. The story is decent and it was funny at least so that’s good. The heroes did make a lot of questionable calls throughout though so hopefully they’ll be better in a possible sequel. I recommend this game. Even if you’re not a huge fan of it by the end, it’ll be fun for you to compare it to other titles like Crash and Mario. I haven’t played Crash yet so I can’t really comment on whether or not it beats that title at the moment.

Overall 7/10