Bomberman Max 2: Red Advance Review


It’s time for another Bomberman adventure! This is one fighter that you can’t keep down. Well, it’s definitely a cool idea to have Max get his own sub series here. Bomberman gets a cameo at the beginning and he does help out in some puzzle levels but that’s really about it for him. This time it’s Max’s show as you go through the levels and try to defeat all of the enemy robots.

There isn’t much of a story here though. It starts out with the villain turning Bomberman and his friend Max into a mini size. It’s definitely put them in a very dangerous position but fortunately the villains run off rather than pressing the advantage which worked out for the heroes. There is surprisingly not an ending cutscene so it seems to get that you probably have to 100% the game or something like that. Each world does have a ton of levels and most of them aren’t actually required but it’s not like you’re skipping them. So let me explain the setup of how this works.

When you complete a level, 2-3 portals appear. Each one will take you to another level within the world but they don’t say which ones they are. So you will go from 1-1 to 1-4 for example. Then after that you go to 1-6 or 1-3. Some portals take you backwards while others take you forwards. As a result it’s pretty much luck based. The portals themselves don’t change but at least on the first playthrough you wouldn’t know which is which. When you complete a level, the portal taking you back to that stage turns red so at least you don’t run the risk of beating the same level twice by mistake. Now that would have been annoying.

The game actually remembers your progress so if you do have to go back to an old level, the portals are still there rather than having to clear the objective again. That’s definitely a good feature, it means that at least if I ever did go back to try and 100% clear it, it wouldn’t feel like an impossible challenge. Of course this is all me assuming that there is a bonus ending. For all I know it’s just an illustration or it unlocks the credits although I’d be willing to bet that it is a true cutscene.

The graphics here are pretty good. The character models are on point and the artstyle for the GBA was good. The soundtrack is also fairly good. I wouldn’t say it’s anything too noteworthy but at the same time it’s fast paced enough to work with all of the explosions. The game itself is fairly short at around 4 hours or so. I actually went ahead and beat it all in one shot, mainly because my game’s save feature was busted. So I’m actually a bit lucky that it wasn’t longer at 10 hours or something like that.

Naturally the game will usually have a working save file so I wouldn’t hold that against the title. Also I didn’t talk much about the gameplay yet. Like I said, it’s basically a puzzle title. Each level will give you an objective like find all of the food or destroy all of the spiders. Once you do that then the portals open up which will take you to the next level. You start out with all 3 of your stats at 0, speed, bomb range, and # of bombs that can be used at once. As you blow things up you get power ups to make your stats stronger to a max of 4 in each stat.

when you get a game over your stats go back to 1 in all categories on the retry. So while it’s great that you have unlimited continues on the same level, it does mean that it can be tough at first. One level had me stumped for a long while because it was super hard to win with 1 stats but eventually I pulled it off. For the most part the bosses are a lot easier than the levels because of how huge they are. It’s really easy to tag them with explosions but the final boss is an exception. He has so many different forms and power ups that it’s really hard to stay one step ahead of him. That one took me a few different attempts.

So in the end the gameplay was good but not quite enough to make up for the game basically skipping the story entirely. The way the stages have randomized objectives each time is interesting and I like the idea of level trees where you don’t know what you’re going but not if it means that you’ll miss out on an ending. There should at least be a basic cutscene after each world. Also the game feels unfinished in some ways. The main example I have is the monsters that you can summon.

They actually have levels and stats that increase as you pick up collectibles and defeat enemies but they don’t seem to matter in the actual gameplay. Each monster does have a special ability like letting you pick up extra bombs but the ability doesn’t change or improve as you level it up. So I couldn’t figure out what the level ups were doing. They seemed to be completely pointless which is odd. Maybe it’s for a different mode but in that case there’s not much reason to include that in the story. The Gamecube game had “Pokemon Battles” mixed in with the bomb puzzles so it made sense there but that doesn’t happen here. Guess it’s a bit of a mystery for now.

Overall, Bomberman Max 2 is a good game but one that could use some quality of life updates. I think you should get a proper ending when you beat the game even if you get a true ending of sorts for doing everything. Having unlimited continues is great but having to get the power ups again can be a little rough. Still, the puzzle gameplay is on point and the levels are designed well. You really get to make the most out of the bombs that you have and it always feels satisfying to complete the levels. It’s not an easy game by any means so you really have to work for it.

Overall 6/10

Rayman Legends Review


Rayman is one of those titles where I’ve played quite a few of the games but I haven’t found it to be as memorable as most of the other big titles. Well, it’s fair to say that Legends is definitely a game changer for the series and it is by far the best installment. It handles the collectathon aspect of the title very well and makes more use of the platforming genre than almost any other title I’ve seen. Ultimately the gameplay is so strong that it does help to make up for the lack of a story here.

The game starts off with some evil magicians deciding to make a mess of things. They’re kidnapping people and so Rayman will have to free everyone and save the world. All in a days work for someone like this though. Rayman has dealt with his share of threats over the years after all. Unfortunately that’s pretty much it for the story. There’s not much of an ending and each world just has the same recycled cutscenes over and over. You don’t expect a whole lot more from a platformer and yet I do think they really could have done a better job here. At least give me new cutscenes for each world. The story is absolutely the weakest part of the game by far.

Fortunately we are here for the gameplay at the end of the day. The lack of a story would hurt its chances of my getting the game on opening day compared to other franchises but at least once I do get around to it, I’m always happy to see solid gameplay. At its core the gameplay is fairly simple, you run and jump your way past obstacles as you try to get to the goal. Occasionally there will be a boss battle for you to go up against.

Where the game shines is in taking this simple gameplay and making a lot of intricate levels out of it. In a way it reminds me of Mario Maker a bit. For example after every boss battle, each world ends with a music themed level where you have to run quickly and hit enemies at the right time to follow the beat. This is used in a subtle way to let you know when to make a move as well as making the level fun to listen to. Likewise in the normal levels there are always a lot of visual and audio cues to let you know when to make a move.

The game allows you to jump between worlds at will so because of that every level even has tutorials at the ready through on screen prompts which are nice. They aren’t intrusive but are a great idea particularly if you’re going back to play the game after putting it down for a long while. You won’t really need it while playing through the game but I can absolutely see it coming in handy a year from now.

The game has a ton of replay value through unlockable characters (Basically costumes though tbh since they play the same) and extra levels that you unlock by getting more of the blue orbs. The best part though is that you can still beat the game without getting them all. There are 700 in the game and you need around 300 to complete the story. That’s a good ratio if you ask me because you can have a good time enjoying the levels without being stressed about the missing collectibles. The level designs are really good so you will find a lot of them naturally but if you want all of them you will have to work for it.

A solid quality of life feature here is that you have unlimited lives and the checkpoints are very consistent. So even when you lose you don’t end up getting sent too far back. That’s perfect and I can’t stress enough just how important that is. These levels could very easily turn from awesome to annoying if you had to start from scratch every time. This way you can appreciate the difficulty and creativity without any annoyance setting in.

Make no mistake, the game can be rather difficult at times. I died quite a number of times but I was always ready to revive just as quickly. I ended up blasting through the game rather quickly as a result. It’s a bit on the short side to be honest but I can’t even remotely consider that as a negative because of how the game handles it. There are tons of levels but the game just doesn’t force you to play them all and I can respect that. Each level is also so unique and filled with fun features that I’ll take this over a ton of standard levels.

The game even has a gimmick with a little frog moving things around that somehow doesn’t get annoying. I was prepared for this to be super annoying but it’s actually a really fun mechanic. In terms of pure platforming I dare say the game even has more life than some Mario titles and that’s saying something. If we’re only looking at gameplay this is one of the best games to ever do it.

Meanwhile the graphics and soundtrack are definitely impressive. The soundtrack in particular is awesome with a ton of different songs everywhere and remixes of popular ones. Then the graphics have aged really well with a colorful style all the way through. The character designs are on point and the levels all stand out.

Overall, I was pleasantly surprised at just how good the game was. Of course I was expecting it to be pretty good but to be great on this level? That was a surprise. The story holds it back a little bit considering this game has some of the best platforming I’ve ever seen. Imagine pairing this with a big budget story? It could have really made history and so I do eagerly await seeing what the Rayman franchise does next. This will be a tough title to top but of course there’s always a chance. If you haven’t played this game yet then you should definitely fix that!

Overall 8/10

Pikmin 3 Review


It’s time for the third Pikmin game. I was really not a fan of the first title but the second was way better so I had good hopes for this one. In the end I don’t think it managed to topple the second game because it just couldn’t match the gameplay. I do appreciate that this one had much more of a story though so it kept things reasonably close. In the end as long as you enjoy some good adventuring and commanding the minions then you will have a good time here.

The game starts with a group of explorers crash landing on a planet that has a bunch of odd creatures known as Pikmin on it. The heroes are able to control them with a whistle which is handy because this world is full of dangerous creatures who want the heroes dead. The trio are also out of food and drinks so they have to grab some fruits while trying to find the cosmic key which will let them get off the planet and back home. It won’t be easy though and they may not be alone on this island. Other humanoids may attempt to stand in their way.

I appreciated that this game took advantage of its status as a sequel and actually brought in characters from the earlier games to give you a bit of a crossover feeling. It’s still not going for much of an epic tone of course but just seeing some old faces was nice. The nostalgia hits hard especially since I jut finished playing the second game. If I was actually a fan of the old characters then I might not have loved their portrayals here but honestly I was totally fine with it. It didn’t rock my boat or anything like that.

So I mentioned how I felt Pikmin 2’s gameplay was a little better so I’ll explain that now. In Pikmin 2 you could use the C stick to assemble the Pikmin and have them all converge on a target. In this game you have to instead click on the lock-on feature and then look towards the opponent and press B. The problem is that pressing B is for dispersing the Pikmin as well so if your lock on wasn’t perfect or you lost it for a split second then it was all over for you. Your Pikmin would get eaten.

In general the gameplay felt a little less precise which is a bit odd all things considered. You’d have expected the opposite of that. Another rough part is when you throw a Pikmin somewhere, he will always return to that same spot. This is an issue because that means after building something you have to run all the way back to pick up your Pikmin. This happens quite often and makes things difficult for you because if you don’t have the Pikmin back in your party before the day is over then it ends up dying. That really ends up putting you behind the 8 ball when it counts.

There are quality of life updates here like Pikmin being able to survive if they’re by the ship. I definitely appreciate that. The whole relying on drinks to survive is better than the way the first Pikmin would just have you get the bad ending once the days passed. It’s just not perfect the way Pikmin 2 was in not rushing you at all. That’s the kind of energy I like to see.

The graphics definitely look really sharp. The colors really pop out at you and in general it felt like Nintendo gave this one to the A team. There aren’t any big fight scenes or anything like that to really show off the animation but after playing the second one so recently, you could see how much more vibrant this one was. It’s perhaps a little less spooky as a result since the place looks really happy but it’s got a good balance in the end. The soundtrack is more on the forgettable side, you’re really not going to remember the tunes all that well.

The boss fights are all pretty unique and have a lot of style to them though. They weren’t reused and they really made you think about which Pikmin to use. So I liked that and the game really underscored why you would want to have many creatures of each type at the ready to handle all possible obstacles. Otherwise you could actually just get completely stuck in a level and have to go back which was never fun. The levels could be rather large and almost crossed the line of being too big but I would say it never actually gets to be too much. The shortcuts you unlock as you go through the worlds definitely help a lot.

Overall, Pikmin 3 is a pretty good game. You definitely do need to enjoy harvesting and taking your time in order to really have a good time here though. It’s not amazing or anything like that but I wasn’t bored and in fact I even had fun most of the time. I really appreciated the fact that you can take multiple days to defeat a boss. It helps take a load off of your mind and make the night/day system not so bad. Even if you run out of time you can always try again later on. For the final boss this was especially helpful as it took a whole lot to bring him down. I had to go back to previous areas several times to grow more Pikmin to put a stop to him. In the end it all worked out though and this is the kind of title where you can take your time so if the first Pikmin scared you off, this one is safe to play. Part of me does wonder what would happen if I had eaten all of the fruits and hadn’t beat the game yet. Would I actually have to go back in time and restart the game from midway in? That would be rough but I don’t know exactly how that works.

Overall 7/10

Pikmin 2 Review


It’s no secret that I really didn’t care for the original Pikmin and it’s part of what made it take so long for me to get the sequel. Well, that and the fact that the sequel was really overpriced but still I took the plunge and it all worked out. Pikmin 2 manages to improve on all of the issues that I had with the first title. The day system of the game just ending has been removed which is excellent and the gameplay is also a lot smoother. So the unthinkable happened and I actually had a lot of fun this time. Yes, I was just as surprised as you are and so now I’m actually ready to jump into Pikmin 3 soon after all of these years.

Well, the plot starts off with Olimar’s boss racking up a ton of debt. Unfortunately these debt collectors mean business and his life will be over if he doesn’t raise $10,000. Fortunately there is a planet nearby with a lot of treasure so Olimar gets sent over there with a rookie recruit. Can the two of them earn the money needed to save the company or is it all over? One thing’s for sure, they won’t be welcomed back until they have the cash.

So that’s the goal of the game and it’s part of the fun in how this one plays out because there are different ways to earn money. Naturally the easiest way is by finding treasure, each treasure generally gets you 100 coins. So rack up 100 of those and you will hit the $10,000. Now it’s not always so straightforward, some treasures are worth more than that and others are worth less but it roughly adds up. Some treasures end up giving you permanent upgrades as well like the ability to survive fire or electricity. Then you can also bring enemies back to your ship for money. The weakest ones will only give you one coin while others can give 10 or so.

It’s a long process but if you are absolutely stuck and unsure of how to defeat the latter worlds, you could in theory just farm money on the first few levels as much as you want with the enemies. Ultimately I didn’t do that but it does give you an extra sense of security that it’s possible. The best feeling in the game was definitely finding a new cave which is basically how the dungeons work in this game. The average cave has 7 levels in it and each level has 1-2 pieces of treasure in it. So you’re looking at around $1000 or so in the caves and they were massively helpful in getting to the end. I still had 1 cave I hadn’t unlocked yet by the time I beat the game which shows how generous they are with the treasure.

Now they are also pretty dangerous though. If you die or lose all of your Pikmin when inside of a cave then you lose all of your treasure. There’s no auto save when losing though so feel free to reset the game and try again. Of course sometimes it won’t matter because for example the exit is blocked by a gate that requires 10 Pikmin and you only have 3. At that point you just have to hold the L so always make sure you have a decent amount at the ready.

I realize I haven’t talked much about the gameplay. So basically you command a ton of Pikmin that you order to attack enemies, destroy obstacles, and carry treasure. The controls are fairly intuitive, you just point and they do the task or you can throw them to have them attack quicker. In this respect the game is even better than the original and the 3rd game as you always feel like you have total control. The Pikmin may die easily but they fight hard. The only tough part is getting them to stay single file behind you as they tend to fall into the ocean sometimes. That could always be annoying and in general water is the toughest obstacle for that reason. It can be hard to plan around that.

The most annoying part of the game has to be losing a bunch of Pikmin at once though. Like lets say you do drop them in the ocean or a boss eats most of them. It can take a full 2-3 days cycle to get your numbers back up and that feels a bit tedious. I only had a full wipeout a few times at least so it wasn’t too bad but one quality of life update I would do is making it so that as you progress through the game you actually start off with more Pikmin. Instead of only getting 1 of each type after a wipeout, maybe 5 of each type. Some kind of progression system that rewards you for playing so long.

The graphics for the game are pretty solid. I don’t know that I’d call it Nintendo’s finest work or anything like that. It doesn’t look as sharp as the Mario games but you do always know what’s going on and I like the level designs. The soundtrack is much more on the forgettable side and could be better though. You won’t be humming the tunes or anything like that. It’s a much more low key kind of adventure.

Overall, Pikmin 2 is a pretty good game. I actually don’t have many complaints with the title and I think it did a good job being a resource management type of game. Really what it’s just lacking at this point is more of a story. I think you could have absolutely had more cutscenes since we really just got an opening and an ending here. It would give you more of a reason to get invested beyond just enjoying the gameplay after all. Give me that extra boost and we’re all set. As it is the game is reasonably long and you have replay value from the post game stuff so they did put in a true effort all the way.

Overall 7/10

Pokémon Stadium 2 Review


It’s time for the return of the Pokemon Stadium adventures! This is a game that really takes me back, it’s incredibly difficult on every aspect of the game. You’re going to have to fight against numerous opponents with no save points in between each gym battle collection and the individual trainers are really difficult. Some use cheesy strategies like putting you to sleep over and over again or making you miss for a while. Yeah these fights are not to be underestimated. I had doubts on if I would actually be able to defeat Lance in the end, but ultimately it ended up being a very proud accomplishment.

The game has numerous modes like the academy, minigames, vs mode, etc. Of course the main mode to get into is still the gym challenge. You have to go up against all of the gym leaders and then after beating them you get to go up against the Elite 4. A collection of fighters so powerful that you have to win 5 battles in a row with the 6 Pokemon you selected and no save points. This does get into the realm of artificial difficulty though. I don’t think it’s reasonable to have to fight that many opponents in a row without saving. I just don’t think so.

So it’s a lot of fun of course but without save states man would you be in trouble. The A.I. uses one hit KO moves, your attacks miss at times, etc. I do think it’s all RNG for the most part but I wouldn’t be shocked if there are some moments during the adventure where they quickly switch it up to make things interesting. In particular Lance is extremely infamous for being almost impossible to defeat with the rental Pokemon. It’s worth noting that in some ways the Switch version is even harder than usual because you can’t transfer your Pokemon in from the handheld games. The rentals that you have to use instead have intentionally sub optimal moves to make things trickier.

Still, after tons and tons of attempts I did finally beat Lance. Defeating him unlock all of the Kanto gym leaders and then another go at everyone which I think is super impressive. This game really had a ton of content which is super impressive. Like I said there are even other modes here like the minigames which are also pretty fun in their own right. This game easily justifies the purchase but of course with the Switch Online package there is no additional cost anyway which definitely feels good.

The graphics are really on point here as you can expect. The game improved quite a bit from the first title and the artstyle is handled well enough where this holds up even by 2023 standards. So once again I have no real issues with the technicals in the slightest. The soundtrack is good and I also really like the announcer here. He gets real shocked when you choose your Pokemon and injects a whole lot of hype and excitement into every match. You look forward to seeing what he’ll say next and it even makes you feel like the game has more of a plot than it would otherwise.

My personal recommendation is to always choose Pokemon with a really high level of speed. Moving first is absolutely ideal here and can often mean the difference between victory and defense. So most legendaries are fast and fully evolved Pokemon. I tend to like having Alakazam on my roster because his psychic attacks hit really hard but other really strong Pokemon to have at the ready include Raikou and Articuno. Machamp is also good although I wish that his elemental attacks did more damage.

You want to pick your Pokemon so that they beat the gym leader’s preferred type but once you get to the Elite Four then you just want a really balanced lineup that can account for most types. It’s not possible to get them all with just 6 Pokemon of course but do your best. The better your team, the more likely it is that you’ll at least have some counters and can survive the others. Pick your team strategically and you will definitely be okay.

Overall, Pokemon Stadium 2 is definitely a great game all around. A title that you can pick up and play as you enjoy all of the fights. The sheer difficulty level means that you won’t be breezing past it of course but you can still jump in and get a lot done. The minigames are also there of course so you can switch between modes and have fun that way. Either way there is definitely a lot of fun to be had here without a doubt. It’s a fairly simple game but one that is directly fun and I wouldn’t have it any other way!

Overall 8/10

Cardcaptor Sakura: Clear Card Review


It’s time to look at the sequel to the original Cardcaptors series. It accomplished something that is usually very tricky to pull off which is that it’s simply a whole lot better. In my mind it’s not even close as this one had a better villain, higher stakes, and better emotional moments. The series is still fairly low key so I’m not saying it’s a great title or anything but I had a good time with it. I imagine it also works even better when you’re binging it because you can get to all of the story beats quickly. At its core this is a series that is very peaceful and has a lot of wholesome moments. The ending is solid enough and while you may have preferred a more explosive climax, the series delivers when it counts.

So the series starts off with something odd happening. All of Sakura’s cards end up being depowered and turning back to normal. This is rather concerning but what is even more concerning is the fact that Sakura is having some odd dreams about someone in a cloak. Well, Sakura doesn’t scare easily so she goes about her business and then one day her school gets a new transfer student named Akiho. She looks a lot like Sakura and is also very kind and timid. They may as well be twins and Akiho’s guardian is a nice man named Kaito. He exudes a powerful presence but hey that just means that this guy is legit. For some reason Syaoran has started to keep some secrets from Sakura though, will this cause some friction to develop?

I will say straight from the start it is annoying that Syaoran is keeping secrets like this. Seriously he and Sakura have been through so much already. He should be telling her everything that he can. Yes, there are certain things he is physically unable to tell her because of a spell so I’m not counting those of course. No, I’m talking about the secrets that he does know about and chooses not to tell her anyway. Sakura is cool with this because she’s super understanding and will forgive anything but it’s a bad look for him.

Syaoran ends up getting wrecked quite a lot in this series because he can’t really keep up with the power levels at this point. It is nice to see him act a bit in the climax but for most of the story expect him to stay on the sidelines. That’s also true for most of the supporting characters but that’s mainly expected since that’s usually what they do. At this point they’re there for the school scenes but aren’t really intervening in the plot too much. The series is long enough where those scenes do add up but I do think the cast is one of the weak points of the series. There aren’t many characters that I love. There are some solid ones but not a ton of them.

The character doing the heavy lifting here is absolutely Kaito. This guy is absolutely excellent and really controls the plot. I looked forward to seeing him every week because as long as he was around I knew that things would move forward. His goals are also very noble. He is the antagonist but he’s not trying to murder everyone or anything like that. He’s trying to make life better for one person in particular and is willing to do whatever it takes to help her out. That’s what I like to see in a solid villain. I would even say he is more of an anti hero to be honest.

Basically he fought off an entire council of super wizards to protect Akiho and then he also risked his eternal soul in addition to his life in order to save her. It’s all incredibly impressive stuff. Stuff that you wouldn’t see from the average villain trying to mess up everyone’s day. Clamp has had their share of evil villains too of course so it can happen but I was cool with having a more heroic focus this time around. Self sacrifice is always a great character trait to have and I also liked how powerful he was.

Kaito spent his life trying to be as powerful as possible and learning spells to help Akiho. The fact that he reached such a high level is a testament to his dedication. The two of them had a really strong bond the whole time. Although he really saw Akiho as more of a close friend while she was hoping for more, that’s how it goes sometimes. Akiho is a solid character but she’s too young to really know what is going on. In part that’s due to Kaito though because he really wanted her to be able to lead an ordinary, quiet life. So he succeeded completely in that part.

He didn’t count on her still being worried about him though but there’s not much that he could have done about that. No matter how expert he was in using his abilities, it would still show a little from time to time and when it comes to Kaito, Akiho would be fairly observant in that area.

The manga also has a little fun with the time travel like when the series literally rewinds a few chapters because Kaito used his powers. This happens more than once and it’s a lot of fun. It shows just how advanced his abilities are. Of course eventually that won’t work on a true powerhouse like Sakura. Another thing I liked about this sequel is that it treated Sakura with a lot of respect. This makes sense because at this point in the series she should absolutely be stronger than most of the people who show up. Sakura has been fighting for much longer than them and she has mastered the cards. So seeing her defy time stop and overpower fate was great.

Of course this series isn’t about action like that but when it happens I am always glad to see it. That’s when the series is at its best and of course the general plot with Kaito. Where it tends to be less engaging is in the slice of life stuff which of course is rough since that’s the majority. Again it goes back to the characters because I’ve read tons of Shojo at this point and they always tend to be more engaging. From rom-coms like Love-Com to the more dramatic ones like Arisa, you get hooked on the story. For Cardcaptor, it just feels like a lot of the dialogue is fluff. Like the characters talking about a picnic or a nice dress to wear. It’s all just so down to earth that it goes too far into not being very entertaining the whole time.

I would really love to see the series go full on action. There are enough fighters at this point where that could happen and Kaito could easily take on just about anyone in the verse. It’s a dream of course but it would be really nice. Clamp has shown in the past that they can absolutely do a battle series when they really want to. It would make things more eventful for sure. After all this series is over 10 volumes and yet if you cut out the fluff/filler you could probably adapt the whole thing in 4 volumes. That may be a slight exaggeration but at least to me that makes sense based on how much you don’t actually need to get involved with. It does make for a much shorter review than most titles of this size would be as well since there’s not a whole lot to discuss.

Really the bulk of the discussion points are about Kaito and I’ve already went into that. He was an amazing character with a great goal and I was supporting him the whole time. I know you could say a flaw of his is that he tries to do everything himself without asking for help but it is completely understandable. He’s the one with time manipulation abilities after all and putting anyone else into the mix could put them in some serious danger. So it’s just not that strange that he’s a solo act even with everyone telling him to calm down all the time. He knows what he is doing so they need to let him cook.

I will say that Sakura has had some noticeable character development since the original series which isn’t something that you can say for everyone. She is a little bolder and more outspoken now. She did confront Syaoran when she needed too and also stood her ground with Kaito. She’s still very humble but was ready to fight and knew the length of her abilities when going up against the villains. I’d still like Sakura to eventually get more aggressive but it can’t be denied that she has improved which is always great to see.

The artwork here is definitely pretty solid. At times Sakura and Akiho look so similar that you can mix them up but given that this is actually a story beat in-universe I can let it slide. It’s clearly intentional after all. It’s always easy to read through the chapters and everything is very detailed.

Overall, Cardcaptor Sakura: Clear Card is a good sequel. I do think it could have stood to be a little more exciting of course but ultimately it was a fun ride. I had a good time at least and while it would not be my highest recommendation to someone, I wouldn’t tell anyone to avoid it or anything like that. You should prepare for a very slow burn though. It lasted a lot longer than I remember and that’s in part because nothing really happens most of the time. The strong art and intriguing plot carry it but in between those moments there is a lot of emptyness. It still has wholesome messages that are fun for everyone and the whole Kaito plot is really written well. The final twists involving some names are a bit underwhelming and dare I say pointless but till the series had a good run. If we ever get another sequel it’ll be interesting to see what happens there.

Overall 6/10

Call Me Mrs. Miracle Review


It’s time for another Christmas adventure! You always know that things will be getting intense when Mrs. Miracle is involved and she’s here to save Christmas once again. We’ve got a pretty solid title here and I would even put it above the first film. It has the drama, hope, and fun that you would expect from a film like this with nothing really holding it back. At most I guess you could say there wasn’t really any baking here and that always makes for a really fun moment. Still there’s enough story for everyone.

The film introduces us to Molly who is a really good marketer but unfortunately she works for a rather lousy boss. Her boss really believes that she is superior to everyone else around her and so she is always insulting everyone. This makes it hard to try and sell more clothes but Molly gets the blame for this. She also has to take care of her nephew while her brother is away at the army so she has to always be happy. It’s a lot of responsibility but she is managing all right. That’s when she ends up meeting Mrs. Miracle over at Finley’s toy store and even meets the son of the owner, Jake. They hit it off immediately but can she really afford to be dating while looking after a kid like this? Meanwhile Jake is struggling to run the business as he takes big gambles that may not pay off. If he can’t sell all of the toys by Christmas then it’s it for him.

In this film Miracle works at the toy store because this allows her to cross paths with more people at once. She is trying to set up a romance for Jake’s boss, set one up for Jake, and of course in the meantime she is increasing the profit margins for Finley’s by making them a more wholesome toy store. She’s very effective so I have to give her full points here. She is able to effectively gaslight the owner for the majority of the movie and for everyone else she makes sure to be in the right spot at the right time. I would even say she is more effective here than in film 1 due to the scope of how many people she is helping.

As for Molly, she’s a very solid main character. She is doing her best in a rather tough situation and does tend to have it under control. She only makes one main mistake in choosing a date over helping her nephew pick out a present. That should have been her priority without a doubt. She does try hard though and the nephew should have been more understanding since he has certainly made his share of mistakes during the film and she was always handling it all well. He wasn’t being very grateful the whole time as it is.

Meanwhile Jake is doing his best to manage the toys but honestly I wouldn’t say that he’s a great manager. For starters his idea to not stock the new toy on the shelves for personal reasons was pretty awful. You can’t do that when you’re representing a company. You need to be cold and calculating in your approach. If he was worried that the toy was dangerous that would be one thing but he just doesn’t like the toy. He thinks that they’re all really cheap and kids should play with old fashioned ones. Fortunately for him the toys end up working as portable explosives so it’s good that his store didn’t have any but that was just luck.

He was right due to circumstances beyond his control. You know what we call that over here? Undeserved hype! Yes that was not truly his victory and I would have liked him to reflect on that a little more. For the most part he does mean well though and he is nice to the staff so you can tell that he’s a good guy. Maybe with more experience under his belt he will become a better and better manager as time goes on.

The romance is naturally a bit on the rushed side here as both characters get caught up in the Christmas spirit but at least all of the characters are likable here. There is a little drama towards the end but it’s not nearly as massive as in the first film so it is a lot more realistic when the characters manage to solve this so quickly. I thought it was executed so much better than the first time so it made for a good way to end things.

The pacing is good in the film and the writing is on point. This is the definition of a feel good film all the way through. It’s the kind of solid wish fulfillment that will have you looking over your shoulder once in a while so that you don’t miss your special moment. Ultimately it may blend in a bit with some of the other Hallmark titles but it can go pound for pound with most of them. Mrs. Miracle adds that little magic touch as well and so the film’s got a good balance of realism with some supernatural elements here.

Overall, The second Mrs. Miracle film is pretty fun. At times you may feel like she takes her plans a bit far like planning a whole big party without even letting the owners know but when you’ve got her level of ability I suppose there isn’t much to worry about. She will always be one step ahead of the competition and what’s the worst they can do, fire her? She’ll be gone after Christmas anyway. If you’re looking for a light hearted romance with a little drama and romance then this should be the ticket for you. It’s just well balanced through and through without making any real mistakes. It’s perhaps a bit more basic than some of the others due to this but basic never has to be a bad thing.

Overall 7/10

Golden Sun: Dark Dawn Review


Golden Sun has always been a pretty great franchise and it’s nice to see that this game got a quick manga oneshot. It’s really just an adaption of the intro level so it’s not like it’s very long or anything but I’ll take what I can get.

The story starts with one of the kids trying to show off by proving he could pilot a flying device but didn’t realize that he needed wind powers for that. So naturally he crashes into a dangerous forest. The hero of the Golden Sun event, Isaac heads off to save him. Accompanying him is Matthew and the rest of the next generation. They end up having to fight some monsters though and it’s overall a dangerous mission but nothing will stop them from saving their friend. That is what it means to be a true hero!

Definitely a fun story. It’s also interesting how there are a lot of creative liberties from the game. For starters Isaac is the only adult here so his trusty sidekick is nowhere to be seen in this version. Additionally while in the game this was mostly all part of Isaac’s plan in terms of how to handle finding the lost kid, in the manga he’s caught more off guard. To the point where he actually loses to one of the monsters and ends up having to be saved. This change makes him look really weak so ultimately I don’t think that was the way to go. They should have just had him be in command of everything like normal.

The art was fairly decent. I wouldn’t call it top tier or anything like that but it works well enough to get the story of the oneshot across. Additionally the character cast is on point and this makes for a good adventure. The idea of course is to get you to buy the game and I like to think that maybe this would convince some people. I’ve always wondered just how effective a short promo like this could be but hey I’d say it’s as good an attempt as any. There were really no mistakes in this story. Ultimately I just wish they would have gone ahead and done a complete adaption. That would have been a lot of fun.

Because of the short length there is only so much you can write about for this one though. That’s why this review is fairly short. The characters don’t really have time for intros and there isn’t a lot going on beyond the quick fight because the page count wouldn’t really allow for that. So ultimately this is a pure teaser all the way through but it’s an effective one that will have your interest piqued.

Overall, Golden Sun makes for a good story. As the story in the games is always top notch it makes sense that the manga follows suit. It’s still a little too short to really get invested on this end but at the same time that does mean you can easily read this one at any point. It won’t take long to do after all and then you are all set. I’m currently playing through the actual video game for this story so I’ll have the full review up for that one pretty soon. You could say that I’m in the home stretch already!

Overall 6/10

Justice League x RWBY: Super Heroes and Huntsmen, Part Two Review


RWBY has returned!! It’s always good to see more RWBY content and you really have to savor this one while you can because we still don’t know when the next product is coming out. It could be years but hopefully not. Interestingly this film takes place after volume 9 which was a very interesting decision. I was definitely shocked when I first found this out but now at least if we don’t get Volume 10 we have some extra insight into what’s going on. This is a must watch for all RWBY fans as a result.

The movie starts with the Justice League waking up after the simulation in the first film and they’re ready to take care of business now. Unfortunately while they were gone the world has been overtaken by the Grimm. The Justice League may be powerful but they aren’t ready to take on the powerful legions of Grimm. Their only option is to call in Team RWBY once more. Can even the experts take down the Grimm army or is the world too far gone here?

I’d actually say that this film beats part 1 for me. I feel like this movie had more variety in the battles and also the fact that it takes place in the present really ups the tension. It was great seeing what Team RWBY was doing after the V9 events.. Note that there aren’t too many spoilers for volume 9 if you watch this one. I’d say one pretty big spoiler involving a big development in volume 9 if you somehow managed to avoid the social media trends and one other big spoiler just involving where the team is in the present. Both are things you could have guessed though so it’s not a huge thing but either way you should have seen Volume 9 by this point right?

I wish we could have spent more time in the RWBY world here though because the fight there is the best one in the film by far. Seeing Ruby take on two of the giant Grimm snakes with ease using her master level speed and athletics was great. It’s definitely clear that she is the most powerful member of Team RWBY at this point and her confidence is at an all time high. She’s really taking care of business here and is completely self assured as the leader. There’s a subplot here about her possibly being too confident…and naturally I disagreed with that. I thought her level of confidence was great and inspiring. Plus she has the power to back it up so it’s not like its empty bravado.

If there’s just one thing I’m not crazy about with this taking place after volume 9 is I’m not sure that the status quo makes any sense. I feel like there would be a much greater sense of urgency going on. In theory Salem should be dashing over any minute now with her forces to end the world right? How about finding Mercury and friends? Now this could take place midway through volume 9 after the initial fights and there are a lot of ways that you could explain this so it’s not a negative per say but I’m a little skeptical is all. Particularly with the team just jumping over to DC world when their allies are in such danger.

The film addresses the time difference which makes this even worse. So last time the film took place during volume 7 and for the Justice League this happens minutes later. So how did we jump to Volume 9? Well Flash points out that time moves differently here so a few days in Justice League time is a few weeks in RWBY time. So when team RWBY jumps over to help the League for around 2 days (Because they did have to rest for one night before the climax) around 2 weeks would have passed in RWBY world at which point the rest of the resistance may have fallen. It’s also a little funny how the League asks RWBY if they need any help and they’re just like “nah”. I guess they either figure the Justice League will hold them back in the fight against Salem or they just figure they can win regardless. Either way it’s not the biggest vote of confidence for them.

Okay these are all things around the movie but lets talk about the story itself. It’s a pretty fun story that is part mystery as the characters wonder who is the mastermind from the RWBY side. It was fun to see the main villain of the video game Grimm Eclipse get references and even get a whole new illustration. That guy always did seem like an interesting character in the mythos but since a lot of people never played the game I’m guessing the character was probably a big question mark for a lot of viewers. The answer of who the main villain is was pretty satisfying.

The film uses some voice filters for the two main villains for a while and admittedly they were a bit annoying since it was super hard to understand them. Fortunately that ended up being fixed as the film went on which was good. Hearing those voices the whole film would have really been rough. Unfortunately we don’t get a proper fight against the mastermind but Killgore shows up and we get some satisfying fights with him.

In general I feel like the fights were better around the board here than in part 1. It felt more like the classic RWBY fights with the high speed takedowns. I also think the animators got to flex a lot more with the classic designs so maybe there was some trouble getting into the new ones. The fights are noticeably better when Team RWBY are in their classic designs as opposed to their re-designs in Justice League world. I do tend to prefer all of the classic designs as well but Ruby and Weiss look good in their superhero modes. I wasn’t big on Yang or Blake there.

Naturally the Justice League all look a lot better here since I didn’t really like any of their designs in the RWBY world. Also Batman is much more improved here as he actually feels like a detective mastermind this time around. That’s the kind of character development you love to see. He still does end up going down rather quickly which hurts the prep time part but at least the villains acknowledge that he was the greatest threat from the heroes so he had to be taken down.

Superman mainly gets clowned on the whole film as every single Grimm seems to have Kryptonite at the ready. It’s the rough part about having such an easily accessible weakness. Once you’re up against villains with it then this is game over. The Flash is mostly getting wrecked by his confidence issues in this film so don’t expect him to be doing a whole lot here either. It’s a really bad appearance for him here. Cyborg mostly gets styled on the whole time as he’s outhacked but at least by the end he gets his moment.

Wonder Woman, Vixen, and Black Canary are mainly consistent as they go about their business and take care of Grimm although the most satisfying moment was when Wonder Woman throws a punch but Yang catches it and physically overpowers her. Yang is absolutely crushing Wonder Woman in a 1 v 1 and the film seemed to get the drift here. I’d argue the Justice League don’t look very impressive at all here and mainly had to get saved by Team RWBY a whole lot. Works for me of course since those heroines are great.

This also has to be one of Ruby’s best portrayals which is great since of course she hit a rough patch in Volume 9. Here we see her making plans, using quick attack combos, and she was the first to figure out her powers in this new world. All Ruby fans should be particularly pleased at her top level performance here.

The soundtrack doesn’t have any of those iconic vocal songs from the RWBY series. I guess since it’s a crossover they kept the music more generic and non memorable for the Justice League side of things but it would have been cool to have had a big theme for the climax. It’s always a bit odd how the movies just don’t seem to be able to keep up in terms of action or visuals with the RWBY TV show but if you had to allocate more budget one way or the other of course it’s worth it to throw that at volume 9.

Either way this film is a blast and I was really satisfied with what we got. If needed we can always end the franchise with a movie rather than volume 10 so we at least wrap things up. I definitely think you could pull it off. Sure it would be rushed because of how many plots there are but I definitely don’t think that it would be impossible. Just have Salem show up, we get a bunch of nonstop fights and when the gods are summoned they get solo’d by Ruby. Then that’s the ultimate game over and the conclusion to the greatest series of all time.

Overall, This is definitely a film that you want to check out as soon as possible. The whole first part is quickly recapped here so you don’t even need to watch that one and can jump right into this part without any issue. That said, I would recommend watching both of course to get those extra RWBY sales and speed up the production of volume 10. We need that in order to keep on moving forward. And if you somehow haven’t watched RWBY yet and are coming in from the Justice League side, get ready for the greatest show to binge of all time!

Overall 8/10

The Night Strangler Review


It’s time for the next film in the Night series. The titles are so similar I imagine it’s probably easy to mix this up with the last one and the film itself is fairly similar so I guess that tracks. It beats the first film but I still wouldn’t call it anything super solid. It’s really going through the motions here.

The film starts with Kolchak getting a job once more as a reporter and his boss is even the same. They may be in a different state but the job is the same. It’s time to crack the case on a mass murder mystery of some mysterious assailant strangling multiple women. This guy is only going after dancers which is rather odd and what’s also strange is the way he is doing it. Some of their blood is being drained. Kolchak has vampire experience but this seems like something else. Unfortunately the only way to solve this case will be to get past his boss and the cops. Can Kolchak pull this off?

I don’t know why Tony rehired Kolchak just to go through all of the usual yelling again though. I know they are kind of sort of friends but they basically spend the whole film yelling at each other. Kolchak will find some kind of evidence to which Tony will just shrug and say they can’t use it. They’ll yell and Kolchak will find more evidence but now it’s getting them too deep so Tony will say no. You just can’t win here and part of the problem here is that of course the whole thing is being covered up and Tony is basically just a lackey at this point so naturally he’s not going to do anything to try and fix that. That’s just not how he handles his business.

So naturally I don’t really care for Tony. All he does is obstruct justice the whole time so he can keep his job and by doing so he is indirectly helping the Strangler. The same has to be said for corporate and the cops here since none of them want to allow Kolchak to help. They are content to keep spinning their wheels without any progress. There was only one cop who was really solid because he actually read the reports and even caught some stuff that Kolchak missed. He was still wrong in the end but at least the guy did his research which is a big thing. So when he disagreed I couldn’t fault him for it because he made a rational argument for his side.

I’ll give the researcher Berry some props because he’s actually helpful here. It’s rare that anyone really helps Kolchak out so that was definitely appreciated. Louise also helps out in the end by acting as the bait although the plan was super risky. It could have easily gone downhill since Kolchak got delayed himself and lost her for a few minutes. The cops ironically helped by trying to sabotage him once again as it could have gotten ugly afterwards.

Kolchak may not be perfect but he’s still the best character here. He gets a new job and immediately he’s bribing people and finding out a lot of info that the others didn’t know. He does take his job very seriously and no matter how many times he is suppressed or threatened, he just keeps on going. Kolchak actually does want to save people after all and deliver the news. He also does really well in the yelling matches even if he never actually wins.

I’ll give the film credit for aggressively referencing the first film quite a number of times as well. When you’ve encountered a real life vampire I would expect that to be mentioned quite a bit. Of course the rest of the world doesn’t know this and would likely never believe it but for Kolchak that was a pretty big deal after all. He just can’t escape the supernatural as this villain is basically a real life zombie. That are some technicalities you could mention but that’s basically what is going on here.

The villain strikes every 21 years and only for 18 days. So that’s a silver lining since the victims will be reduced compared to the average serial killer but it also means there is a fine time limit to catching him. You sort of wonder what the villain does during those 21 years. I figure with his vitality restored he’s just wandering the city somewhere but it’s hard to say. Also it’s nice to see Kolchak doing some more actual fighting in this one even if he does get destroyed. He basically resorts to hiding in the second half.

Like in the first film I appreciated how we got an actual fight here with the cops all trying to take down the villain. It doesn’t go any better for them here than in the first film but it’s a nice change of pace compared to always arriving too late to do anything. If you lose a fight that at least means you made it in time for one. Even then I’m always skeptical at how they all get overpowered. Can’t any of them fight at least a little bit? Even if the guy is stronger enough people should be able to hold him down through sheer weight but they don’t use enough teamwork.

The film does have some issues of including random dancing scenes that don’t add anything to the movie though. It’s established that the villain is going after dancers so we get it, you don’t have to play the whole choreography. Also you’d think security would be up after the first murders yet this guy is still able to walk right into the dressing room and murder another one. I’d definitely be suing the shop and the state if I was the family.

Overall, The Night Strangler is reasonably entertaining. It’s not really anything more than that but that’s still enough considering the fairly short runtime. There’s a lot of murders going on but they’re not dragged out too much. I don’t really see myself rewatching this film at any point but I had a decent time. If you really like mystery titles then you should check it out but if not then you’re really not missing much. There are enough great mystery titles where you wouldn’t really need to go and check this one out unless you really need too.

Overall 5/10