The Mummy’s Curse review


The Mummy adventures continue in this one. I wouldn’t say its as strong as the second installment but is very close with the third. I was impressed at the heroine showing up again from the last film as I just had the feeling that she wasn’t going to be brought up. Instead the film actually finishes up her plotline. It may not be in a very satisfying way but at least its acknowledged.

So there are a bunch of engineers working on a swamp but they’re all very scared of the whole Mummy rumors. Legends say that a Mummy is still buried under here somewhere and it doesn’t help that a bunch of guys from the nearby museum show up to try and find the Mummy as well. The boss is outraged at the whole thing but his secretary has fallen in love and won’t support him in throwing these men out. Perhaps that will be for the best though as the Mummy is very real and has started his rampage once more. Can the heroes take him down before it’s too late?

I said some of the earlier main characters were bland but this one may take the cake. The main character James has no real character to speak of. He wants to get to the Mummy for the museum but it’s hard to say much more about him than that. He seems like a nice enough person but certainly gets crushed rather easily when it comes time for a fight. He just didn’t fair too well in the climax and got off easy with Kharis really doing all of the work here.

As for Ananka, well she looks pretty bad here. Whenever someone is in trouble she runs off so that they will be doomed against Kharis. You can actively blame her for most of the deaths in this film. I mean Kharis should take the direct blame but she is really not being a good character in leaving them to their deaths. It was not a wise move. The new villain Ilzor is just like the others who follow Kharis. At first he is commanding the Mummy but then gets greedy in going after the heroine so Kharis does not like that. The villain made a big mistake in running to the prison though. That’s just not a good idea here. Why lock yourself in against a monster like this?

If you try to run you at least have a shot since the Mummy is so slow. Just don’t faint, if you do that then you’re really in for a bad time. The Mummy itself doesn’t do a whole lot here. It still flails around and chokes people but that’s about it. You’ve seen it all before and it’s why I say that he desperately needs a power up. Something that will really help him turn the tables and be more of a threat.

Beyond that, the movie really plays out how you would expect it too. Kharis takes out a bunch of fighters here and there until they eventually catch up to him. The whole place caving in and burying him is quite the way to go. It may not be the most exciting climax but it does the job. You’ll be entertained from start to finish and a good reason for that is really the solid writing. I dare say that if the writing was not up to par then this movie would not work.

It’s one of those titles that only works because it’s so old and the writing was so solid back then. If you remade this in the modern day it would absolutely need to compensate with a lot more action to keep things interesting. This one can afford to be more of a slow boil film with not much happening because those fundamentals are on point. The movie is short and never drags on either so I would even say that it has a decent amount of replay value. If you just want to turn your brain off and watch something entertaining then this is a good film to pick up. That said, you could certainly do better so you may not give it the re watch.

I still say the main thing to take these films to the next level would be to make the Mummy itself a little fiercer. Alternately what you can do is give him an enemy to fight. Throw in another Mummy, wouldn’t that be a nice wrinkle? Kharis wakes up but another Mummy like Imhotep says this is his domain so they have to duke it out. That would be excellent and I’m always surprised that we don’t get more fighting among the monsters. It would make for a very compelling story and as long as they don’t cop out on who the winner is, it would also be a good way to get both fanbases engaged and eager to watch the solo follow ups to track the power-ups. I have to imagine there were still a lot of vs debaters back in the day.

Overall, The Mummy’s Curse is a good film. There’s nothing all that unique about it though. Aside from the setting being different it plays out in almost the same way as the last film. I did like the engineering boss though. At least that guy didn’t buy into the whole Mummy thing from start to finish as he kept making jokes and insulting everyone. You feel bad for him because he definitely lost a lot of time on this whole adventure. Hopefully he can make it all up now that people shouldn’t be worried about the Mummy anymore. He’ll need a new secretary but as he pointed out in the ending, she hadn’t been helping him much throughout the entire film anyway so it wouldn’t change much.

Overall 6/10

Earthworm Jim 2 Review


This is one of those games where I can’t say that I knew a whole lot about it but I definitely knew the name. Earthworm Jim is one of those names that just sticks around in your mind from start to finish. You can’t forget it because it’s just way too intense. The game lives up to the hype and is definitely a blast even if the ending starts to get a little on the crazy side. Certainly a very difficult game as well.

The game starts off with Jim on another adventure to save the princess or at least I think she’s a princess. Along the way he has to fight with a lot of different creatures. Get ready for some big plot twists by the end too. This is not a game that spells everything out for you. At times you will really have to connect the dots on your own and also decide how real the ending is. Personally I like to think the whole ending is completely real and just how it appears to be. It’s an ambitious way to end the game and I can definitely approve of that.

As for the gameplay, it’s Fairley standard for a shooter. You blast away at your enemies and keep on moving. Your ammo may not always be great but you slowly recover some if you’re ever totally out. I recommend not wasting your ammo though as it is extremely useful for every part of the game. You don’t want to be running low against a boss or you’re really in trouble. You have different kinds of guns around here too so try and learn how each one looks and feels. The best one is the machine gun style but all of the guns are useful for something or another. Mainly you also just can’t to be good at jumping and dodging so you don’t just eat every attack. Do that and then you’ll really be in a jam.

One level that gave me a lot of trouble is the final level so here’s something to keep in mind about that. You have to stay ahead of your opponent at all times here or you lose. If you make it to the end of the level but he was first then the level just ends with you being stuck until you run out of health. So you have to move really quickly here and it cost me a ton of tries to get that far. Trust me, it definitely was not easy at all especially because you’re never given any indication that the rules around this level were different than the rest. Seriously it just comes out of nowhere which makes the whole thing a bit surprising.

Aside from the gameplay, the soundtrack and graphics are all solid. This is what I would call the complete package because it looks and sounds good while also being a very satisfying play. It’s hard to go wrong here. It’s aged incredibly well for the SNES, you could probably get away with thinking this could even look like an N64 title. Throw in the fact that it had more of a real story than the others and it really seemed to be ahead of its time.

I’m a little surprised there weren’t more 2D platformer shooters back in the day. I suppose Mega Man cornered the market there but they always tend to be a lot of fun and satisfying. This one just proves that even more. It’s probably the last Switch Online game for a bit but I was definitely thrilled to get a chance to play this one. Hopefully the console keeps on updating with more and more solid games. Who knows what other gems are hiding out there just waiting to be played!

Overall, Earthworm Jim 2 is definitely a solid game. I had a lot of fun with it at least and the title really embraced how crazy the whole thing was. It was definitely not trying to be your average shooter game. I’d really be down with a remake of this game at some point. There’s a whole lot you can do here for the future. Some of the gameplay mechanics should be explained better so you aren’t walking around in circles or anything like that but those are easy fixes to make. (Finding out how to open up the flowers to throw around took me forever!) Pull that off and you’re in a good spot!

Overall 7/10

Persona 5: The Animation: Stars and Ours Review


It’s time to end the main journey of the Persona 5 cast. With just about everyone down for the count you’d think that this is all over right? Well not quite as a new villain shows up and the heroes have to quickly try to save the world last time. This time they are not fighting merely as thieves but as protectors to stop corrupt cosmic beings. It’s all in their hands now!

After stopping Shido things should have gone well but instead humanity has started to forget about the Phantom Thieves. That wouldn’t be so bad except that the Holy Grail has decided to end these guys once and for all and is turning this into reality. The heroes will cease to exist if they aren’t remembered soon and Joker is thrown back into his metaphysical cage. Can he get the band together one last time to stop this god or will he be taken down for good?

This special really gets out there with how powerful the villain is but Persona usually does like to get crazy by the end so it was nice to raise the stakes here. It’s hard to say exactly what the Grail’s goals are beyond just messing with everyone though. Perhaps that is it as it’s the negative feelings of everyone brought forth into life. It seems like the Grail tends to be evil in most shows where it appears and this one’s no exception. The fact that it can actually talk and has a cool super form is pretty near though. It makes its presence known right from the start as a fighter who should not be trifled with. There may not be a lot to him but he made for a solid final boss.

It was also nice to see the old jail cell appear again because this was one plot that never really got resolved. The whole time they’ve been telling Joker how he needed to be rehabilitated and all of that but he seemed like a nice guy from the start so it was always odd to him. Well, it turns out that the whole thing was a farce at least for a while now. Fortunately the two jailers had enough strength of will not to make a big mistake. I still wouldn’t say that I’m a big fan of them considering how close they came to ending it all but despite their vow but better late than never.

Joker manages to save everyone pretty quickly so it doesn’t become a full adventure or anything but it was a nice side journey. We also get to peer into Mementos for part of the climax and you get cameos from all of the other villains. The idea of a shared dungeon where everyone interacts was pretty interesting when they first showed it in the anime and it’s still cool here. It does make you feel like most people need to watch their backs though because all it would take is one really strong soul to overpower the others.

Joker and friends are strong enough to resist but they have powers of their own which helps a lot. The average person would not be quite so lucky. This leads into the main battle with the Grail as it is so the whole dungeon really was dangerous from the start. Now we find out by the end that destroying Mementos would also remove the powers that the lead has or at least that’s a main part of it. Presumably everyone else loses their powers as well so there will be no more dimension hopping but I have to wonder how that’s possible.

In theory shouldn’t everyone still have a dark side at some point or another? Did the heroes really cleanse the whole world of negative thoughts in one shot or was it just the city? I’m not a big fan of the whole losing powers thing because while it may be a common type of ending, I don’t think it made much sense here. I don’t see how the realm would go away or why the powers would fade. Furthermore, it also hurts the chances of a true sequel. yeah you could say the heroes just got their powers back or it was just a temporary loss but doing that from the beginning would be preferable.

It’s also a shame because the heroes had been doing so much good work throughout the city. They stopped a bunch of the corrupt adults and were making the world a better place one step at a time. Having to lose their abilities is just a really rough fate should they decide to stop the Grail. The way the ending plays out is decent. It’s happy enough and all but I don’t think it’s quite as complete an ending as it could have been otherwise. At least you don’t have to worry about cliffhangers I suppose.

The animation is pretty standard here. We get a pretty intense face off near the end but this one doesn’t have as much action as the last special. It’s definitely more of a dialogue based adventure this time around as the heroes get their closure. Then for the soundtrack you’ve got all of the fun Persona themes so that’s always a thumbs up. Persona did not hold back when it came to the musical tracks that play the whole time.

One of the most memorable parts here is definitely when the people forget the thieves and they start to fade away. It’s like something out of Infinity War and I thought it was really impressive at least. Fortunately Joker had the demons and parallel world looking out so the jail prevented him from losing it all but it was still close. I also thought it was just intense how the Grail could make that possible and cause people to forget so quickly. The Thieves weren’t exactly private figures after all so that was an impressive feat.

Overall, Persona 5 may have ended in a different direction than how I would have done things but it’s still good in the end. The story is interesting from start to finish which is always the important thing. The main cast was solid here and everyone got to help out. In these two specials I wouldn’t say that any member got a big role in particular aside from Joker but just being there to help out in general is always appreciated. Teamwork through unity right? The Grail made for a solid final boss so in the end the special made the right moves here and I look forward to seeing what Persona experience is next. This is definitely a good title to check out now if you haven’t already seen it.

Overall 7/10

Persona 5: The Animation: Dark Sun… Review


After the show ended things off on a rather intense note, it was time for this special to continue the story along. It’s fair to say that the show’s ending was never going to stick but it was fun to entertain that notion in the meanwhile. This one brings things together to a pretty decent end although it’s fair to say that it’s still another cliffhanger, just a different one. It picks up right where the show left off so it’s nostalgic to see the whole cast here. Since we’re pretty deep into the adventure, there is no downtime and the heroes just get right to work. Naturally this post will have spoilers for the show so proceed with that in mind.

After Akechi murdered Joker he played it up as a suicide and went about his way. It turns out that he’s been working for Shido this whole time and all of the incidents have helped get Shido up to the world stage. The guy is very close to becoming the prime minister now and naturally needed everyone out of the picture. Well, it turns out that Joker faked his death through a clever trick involving switching the two worlds so that Akechi murdered a virtual version of him. Now the team has to saddle up and take Shido down but can they really keep Akechi off their backs long enough to pull this off?

The special goes pretty fast from this point. The intro where they have to explain how the trick worked take some time but then it’s off to the races. I thought the trick was pretty solid although I have my doubts on how well this would work. It really all comes down to two things I have an issue with. The first being that when you switch worlds there is no indication of this happening. Can it really be so smooth? Usually there is an effect where the world itself distorts and the characters all seem to notice this so how is it possible that it didn’t alert Akechi?

The best thing I can think of is they opened it up as such a large territory that he was not in the blast radius but that doesn’t seem to have been something they could really do. My other issue is with the virtual bodies themselves. So we know that a virtual body will die in the same way as a real one based on the previous castles only the body will then disintegrate into a pile of black smoke. How did they prevent Joker’s body from vanishing until after Akechi left? Furthermore, how did the security guard’s body not vanish after Akechi took him down? Akechi monologued for quite a bit so the guy should have been long gone.

In short, I don’t think their plan actually should/could have worked here. At least not with the info we get here, perhaps the video game was more detailed about it. Ah well, then we cut to the heart of the adventure which is to try and take Shido down but of course Akechi will still try to stand in their way. He gets a lot of props here as he was taking on the whole team at once. At one point they ask how he can use more than one persona but Joker’s been doing that since the very start of the show so they should be asking him that. I suppose Akechi is just super talented since he never actually explains how it’s possible.

The various mysteries throughout the show are all wrapped up pretty well here. Akechi does start to go off the deep end a bit but all in all the guy’s still my favorite character. He was usually one step ahead of everyone else and his plans were really on point. The guy was certainly crazy and a total villain but he executed this well. He’s the kind of villain you enjoy watching because his goals make sense and he’s just charismatic.

Shido is a little less interesting in that respect but he makes for a good final boss here. The guy actually knows a little bit about the mental abilities and alternate world. While this is something unknown to most, it makes sense that the big boss should be in on the loop. It even opens the door to some interesting storylines like if they trained a bunch of government assassins to pull this off as well. Perhaps in a sequel or something like that.

The animation is good here. It’s still nothing top notch or anything but works well enough for the fights. Persona isn’t always a very action packed title but this one had a good amount of fighting. With Akechi here that makes sense since the whole show was building up to this and you wouldn’t want to have an underwhelming climax at the end of the road. For the soundtrack we don’t get the big lyrical songs this time around but the beats still work. I’ve always liked the Persona soundtrack and this one’s no exception.

For the main characters they all get their chance to help out. Joker takes most of the credit here as he was strong enough to go up against Akechi and also took most of the risks in the plan. It’s just clear from the start that he’s the most powerful. The rest of the gang helps out as best they can as well. Without them Joker would have definitely been doomed either way. Even Sae gets to help out quite a bit and her role as a cop/investigator is always coming in handy.

If this did end up being the ending to Persona 5 I dare say that it would still work out pretty well. Sure, the heroes are still in a dangerous spot and not all of the villains are down for the count but for the most part things would be going well. It would also be open ended just enough where there could be a sequel. Of course there was a sequel and I’ll be reviewing it pretty soon. I would have liked Akechi to have done more but I am still satisfied in the end and I can see why he’s a fan favorite.

Overall, Dark Sun is a solid follow up to the main show. We get to see the updated version of the opening song here which is fittingly called Dark Sun so that’s nice. If you liked the show then you should definitely like the special. In some ways the special even beats the show as it’s able to focus on just one case and give it the full attention of around an hour. It does a lot within that time and it’s nice to just see the gang back in action. It might not make a whole lot of sense if you haven’t seen the show though so you won’t want to check this out as a stand alone title.

Overall 7/10

The King of Fighters XV Review


Reaching 15 games is a great accomplishment for any series. Of course when you count spinoffs then this series already passed that number but 15 in just the main-line is even more impressive. While the story isn’t as big as in some of the other games, everyone has their classic Arcade Mode here so you’ll be playing a lot of stories. With solid gameplay at the ready you can bet that this game is a full success.

The story is that the next tournament has been announced so everybody is invited. Most of the characters share the same intro this time around so you might not know the reason they are all entering but you can make good guesses based on the endings. The main teams here are the ones led by Isla and Shun’ei. They both still need to work on mastering their psychic abilities and there may be something more to this tournament. When a mysterious cosmic being known as Re-Verse appears, the teams will have to fight hard to stop her. What if she is even more powerful than Verse from the last game? The heroes can’t let their guard down for a moment!

I have to admit that I would have liked a bit more of a story though. Even the classic opening and ending routine would have felt a bit better since everyone gets two shots. With most of the teams only getting the ending it felt like the story may have been rushed a bit. Make sure you check the gallery before playing though as it will let you know which characters get different versions of the cutscenes aside from the ending. Usually you will have your character rival cutscene during the story as well so be on the lookout for those.

Re-Verse makes for a cool villain and she even has a super form. The battle is also quite difficult in her final form when you’re playing on standard mode. I always start with standard mode but for the rest of the stories I made the settings as quick as possible to get through them. If you are fighting her, make sure you block a lot. It’s a 3 vs 1 fight against the boss so it may sound easy but her attacks hit like a truck. You can’t underestimate her or it’ll all be over. You get unlimited continues but you still want to win as soon as you can.

Isla’s group makes for a solid rival team. Isla herself is a good rival and she even gets some solid development in her own story. She isn’t quite ready to take the main character spot away from the others but I’d like to see her appear more in the sequel. Shun’ei is also a good lead even if he’s no Kyo. I like his confidence and he is getting better at mastering his abilities so he is no longer a novice at this point. Kyo and Terry are still the two big powerhouses to watch out for though.

Aside from the story mode you’ve got a lot of other content like the tutorials, vs modes, online battles, etc. Multiplayer automatically gives a game unlimited replay value as far as I’m concerned because you can always have fun playing more rounds. Without PS+ the online option may not be applicable but there’s always local in that case. The gameplay is also very solid and I started to get the hang of the combos by the end. I had to learn a lot of the different techniques to obtain the PS4 trophies which was handy for the matches.

Obtaining the Platinum would take a while here but it’s certainly something else you can shoot for. Especially if you have PS+, then a lot of these trophies will be more obtainable. Naturally the graphics here are really quite solid. Everything is in HD and the attacks are all very bright. It definitely feels good landing big attacks for that reason. The soundtrack is solid and we get a new main theme which plays during all of the endings. I’d say that it’s pretty good. It’s got a catchy beat to it and raises the tension since it’s the perfect cliffhanger kind of theme. The lyrical song from the last game also returns and of course I like Re-Verse’s themes that play during the game.

There is an album feature here so you can go back and listen to the songs at any time. There’s even an option where you can pick what song plays for each stage like in Super Smash Bros. It may seem like a little thing but I’m really glad that you can do that. This way you make sure that the best song is playing at all times which is always a good idea. When you can choose like this, why would you choose anything but the best right?

For the combat I would recommend playing through the tutorials. Not only is it good because of the trophies that you get but there are a lot of different concepts here and you want to know them all. Gone are the days where you would just punch and kick your way to victory. Now you’ve got a bunch of other techniques up your sleeve and you won’t even know the names or how to use them if you haven’t properly learned how to do it. Button mashing and spacing can only get you so far after all. Find your 3 main characters and then you’ll be all set. For me that would be Kyo, Terry, and Shun’ei, the 3 main characters across generations in a sense. Perhaps the obvious picks but their gameplays were all very solid to me.

Overall, The King of Fighters XV is definitely a great follow up to the series. It brings back everything you like about the series like the great gameplay and a solid story mode. I think the story could have been more expansive/included more unique cutscenes but at the end of the day it’s more like a bonus than the focus here. The character roster is a good size so no issues there and I’m sure the game will be getting DLC for a while to include some bonus fighters. It’s always fun to see what the cast will look like by the end since if we get enough waves it can almost double.

Overall 8/10

RWBY: Before the Dawn Review


At long last I have finished the second RWBY novel and am one step closer to being caught up with the novels. It feels like a big accomplishment to me at least since I’ve had them checked out since forever. I thought this one improved upon the first book too. It expanded the cast so we got to see more of the classic characters and we also got more fights. That’s a win/win in my book.

In this adventure Team SSSN is not having a good time. The various members are upset at Sun for always ditching them to do his own thing. In particular Scarlet is super upset about this and keeps on taking shots at Sun. Meanwhile there are a lot of people vanishing from Vacuo so Team CFVY is on the case. They also have to find out more about the Crown, a mysterious villain group. Sun has been investigating the vanishings too so he volunteers his team to help….without telling them first. With all of the drama and disagreements that this team brings to the equation, should Coco even let them join in? Also, can they possibly save the world while they’re all fighting each other like this?

It felt like there was always a lot happening in this book which was nice. After all we have the vanishings going around, the Crown mind controlling people, and the school acting really shady. The Beacon students have even opened up a little counseling session where they all talk about how badly they feel. Now some characters like Sun take shots at this and have fun names for it like the Baby room but it was a nice bit of world building. We see how this move to Shade Academy has not been easy for them. Apparently they’ve even been excluded and bullied to an extent.

Now, when it comes to the counseling room I can see why Sun finds this to be a bad idea. The group all huddling together does seem like this will further widen the gap with the other students. At the same time, it seems like they wouldn’t be included either way so it gets tricky. I would say they don’t need this room to be honest. It doesn’t hurt anything but I’d probably be skipping to do more training and everything. Got to keep on getting stronger and stronger after all.

The school environment is something that does limit what the heroes can do for a while. Unfortunately they are still students so there isn’t a whole lot that they can do outside of the rules. They could try to escape but then they may have pro huntsmen after them. I’m sure the heroes could beat them up but after a point you start doing more good to the very people you are trying to protect. I was glad when the heroes finally make a stand but it certainly takes a while since the school is so bad most of the time. Forcing the heroes to change teams, not doing any investigating, etc.

Now, there are some twists and dynamics here but in the end I would not say that the school looked good. For example I did not like the principal Theodore all that much. Sure, he talked really tough and was ready to fight at all times but you have to do a whole lot more than that if you want to score a big win. When the going got tough and the villains attacked, he didn’t beat a single strong fighter. That’s a really bad look for a headmaster. He’s better than Lionheart but that’s really all that I can say for him here. Bravado without anything to back it up is basically pointless.

His secretary Rumpole also doesn’t look good. She’s at a high rank but doesn’t really know how to balance her time and lets her guard down too easily. She is skilled to be sure but ultimately tends to just get in the way the whole time. Some events later on help her make a bit of a recovery but ultimately she’s got some work to do for me to consider her to be a very strong character. Shade Academy loves to hype itself up as everyone in Vacuo is a resident tough guy but they don’t seem to be on the front lines when it counts.

As for Team CFVY, they are still the main characters even if they have to share with Sun’s team at times. So they get a lot to do and are reasonably solid. Coco has to go through a lot with her new team as not being the leader anymore is quite the experience. You can tell that she likes being leader and won’t take orders very well. She gets some solid fights here and ultimately takes control when necessary so I would give her a lot of credit here. She may not be my favorite RWBY character but I would say she did better here than in the first book.

Fox’s role is greatly reduced here but he still gets to have some action scenes here. Being blind is a great advantage in battles where everyone’s vision is gone due to the sandstorm always around. Fox ends up coming through for his team more than once so he’s still the MVP here. Without him the heroes would really be in trouble. He’s got more of a mean streak than the others and that’s always entertaining.

Velvet still has some issues with not being the leader and so she’s always trying to prove herself as a big fighter. Unfortunately this does lead to her being defeated multiple times but she does always get up. Velvet is a strong fighter after all so you won’t be keeping her down for very long. I’m glad about her enthusiasm but I would like to see her get a big win soon. In Volume 3 she was able to take down the Atlas robot because of how good her copy abilities were. She needs to tune into that and just take out her opponents.

Finally you have Yatsuhashi and he gets a big role here. After all, his ability to alter memories is really the perfect counter to mind control if you think about it. Just rewind to before they were controlled. It’s even easier in the book since just making contact with someone allows him to overwrite the control. He was definitely crucial here, no doubt about that. He’s often very quiet but I appreciate his loyalty towards helping Velvet. You can always count on him to show up.

As for Team SSSN, Sun gets a really big role here. As always he is dodging his responsibilities and tackling things solo the whole time. It’s always tended to work out for him like helping Blake and stopping Torchwick but his teammates still aren’t thrilled. This means he has no real time for them and doesn’t really want to talk about it either. Ultimately I was cool with that as Sun is more of a loner. He shouldn’t be the leader for sure but Ozpin’s the one who made that decision. I don’t think Sun would think twice about it if he was kicked out. He barely cared when they switched teams after all.

He ultimately still gets more done than the others because he is always running towards the action and doing his best to fight. What does hurt is that he looks so weak here. Remember that in the show he was overwhelming Torchwick who had been crushing Blake. Then he effortlessly defeated Ilya who had been going even with Blake. In the show Sun is shown to be a true powerhouse that people put on Yang’s level for a while there. In the book he looks like a complete weakling which also ends up making the rest of his moments look worse. That’s where the book made a mistake if you ask me. He should have been a lot more impressive and that would have helped make him more reasonable.

As for the other members, well Sage barely talks at all. You could write him out of the adventure entirely and barely notice the difference. He’s not happy about what Sun’s doing either but doesn’t really talk about it. Neptune’s with Scarlet on this but is more of a pushover so he just lets Sun toss him around. He has a sad moment where Team CFVY jumps him and then beats the poor guy up. Losing isn’t bad in itself but he was humiliated and threatened a lot. The guy even sold Sun out in the end. This book did not help Neptune’s case at all.

As for Scarlet, I thought he went out of his way to attack Sun a lot. He clearly took the whole thing the hardest so you do feel bad for him but he probably could have rebelled in a better way. I wouldn’t have minded seeing them fight, that could have been interesting. Ultimately Sun would usually let the insult slide though. Their dynamic should be interesting when they return in the show if there is still any tension between the characters.

As for the villains, there are two main ones here in Jax and Gillian. So Jax wants to rule Vacuo because he believes that it’s his birthright so he should rule over everyone. His semblance is pretty good since he can mind control people. He can’t fight very well directly though and that’s where his sister comes in. Gillian can use her abilities to drain someone’s aura or give it to someone else. So together they can mind control people and then give them extra abilities. With extra aura you remain invincible from opposing attacks for a longer period of time which is really handy. As a result they make for a very dynamic duo in combat here.

Gillian appears as the more reasonable character the whole time. Ultimately she will follow whatever Jax says but she knows when to run away. Then you have Jax who figures that he can just keep on fighting and lose like a hero but it’s far better to escape and fight another day than to just lose like that. He wasn’t the best villain but I did think that this plot made for a more urgent one than in the first book. After all this is a full invasion this time with a ton of villains taking part. It wasn’t just your average fight and it was also a good way to finish up the plotline with the characters wondering if they could have done more in the first invasion. This was their chance to save a kingdom instead of letting it fall. (Not that there’s more that they could have done the first time. They’re just really hard on themselves about it)

Aside from the two main villains you’ve also got Umber who was a solid foot soldier. Her ability to freeze her opponents in place was extremely handy. After all if you can’t move then you can’t fight back. There aren’t many fighters who have a semblance that can counter this. I assume if you are strong enough then you may be able to break free but there’s no guarantee.

Then you have the villains from the last book. Carmine is still running around and causing as much trouble as always. You have to respect her dedication here, she just never gives up and always looks good in a fight. She crushes Coco here and shows that she is one of the more versatile villains around. Bertilak shows up as well but since he was betrayed last time, he isn’t really doing very well when the heroes see him here. He never lost his confidence though and heads off for revenge so maybe he will appear again at some point. There’s certainly more that you can do with this guy.

Ultimately these two books may not have made Team CFVY jump up the charts all that much but it’s nice for their fans that they got these two adventures. Additionally, a lot of random students from the background got some roles here like Olivia. Good luck remembering all of their names but if they ever get big roles in the TV show, now you will have more context on their abilities and personalities which is always handy. It helps expand the universe which is always good. There was also just a lot of action in this book and I’m always up for that. Maybe one day we’ll get an animated adaption of the novels, that would certainly be cool.

Overall, Before the Dawn is a solid follow up to the first novel. It felt like every plot line was addressed and the characters are all in a better place now. They’ve finally been able to come to terms with everything that happened and got to hone their skills. Everyone should get along a lot better at Shade Academy now and they will be ready for the future adventures. I’m definitely ready for the third book now. It might be a little while before I get to check that one out since the library doesn’t have it yet but I’ll be waiting. I definitely recommend reading this one in the meantime.

Overall 7/10

Left Behind II: Tribulation Force


In Left Behind 2 the situation continues to grow more dangerous for the heroes. Nicolae has gotten even more support so he now effectively runs the free world and has full access over the media. This makes it more difficult to stop him and the heroes also have the knowledge that they can’t stop him. How should they proceed now and will this cause tensions among the group? They will have to pray that they make the right decisions or their Tribulation Force will be over before it has truly begun.

The first film ended with the heroes having some hope here because they did manage to get a moral victory with Buck becoming a Christian so he can not be deceived by Nicolae’s persuasive abilities. This film also has a similar kind of tone to it as the heroes know they cannot win the war so they have to secure smaller victories in the meantime. Every life they save is a big accomplishment in itself so they have to keep on trying their best and taking as many risks as needed.

Why have they accepted defeat in terms of stopping Nicolae? Well, the reason actually makes sense. The events are playing out exactly as they were foretold in the Bible which is what helped get the main characters into becoming Christians. As such, they know that what is written has to come true which means that the Anti Christ will come to power and the temple will be rebuilt. The main characters then know that these events have to happen but it’s possible they can at least slow things down or convert more people in the meantime. It comes down to the classic debate where if you know what the future holds and can’t change it, are your other actions all predestined as well so no matter what you choose, the end result is the same?

Well to keep it brief, while the future will happen as foreseen by God, there’s no way for anyone to actually know the future. (You can safely ignore fortune tellers and such for that reason) Not to say God can’t enhance someone with future sight as done in the past but there’s no way to tell if someone is scamming you or not. If they say they know when he is coming back then you know it’s a scam because the Bible makes it clear that nobody would know. As for any other predictions, I would still ignore them since it’s safer to just accept that the future is unknown outside of what’s written in the Bible.

So going back to the characters, they still have to try their best because regardless of how the future will play out, they don’t know what’s going to happen so going in half heartedly is not the way to do it. You do understand why Rayford doesn’t want to be driving Nicolae around though. Being the personal driver for the Anti-Christ is not something you want on your resume but ultimately I was on Bruce’s side here. Now if Nicolae starts asking Rayford to commit some actual crimes then it’s time to draw the line. This connection comes in handy almost right away too.

Rayford takes some rather extreme risks the whole time though. He has no real subtlety when going around and downloading files from the computer. It works out but you do feel like he should have done a smoother job of the whole thing. In general Rayford looked good here. He helped to patch things up with Chloe and Buck while also doing on all kinds of missions so he was really busy here.

Buck’s the other main hero and things are also tough for him the whole time. Being a reporter and having to be at the front lines every time with Nicolae watching his every move has to be unnerving. There was a really random scene though where there’s a new boss at his company who wants to give him a hard time. Fortunately his old assistant showed up in time to defend him but the whole thing felt random. Nicolae really wants Buck on his side so you feel like the company would have gotten the memo. Imagine if Buck was fired there? That would have thrown Nicolae’s plans for a loop and it just seemed odd that this would even come close to happening.

That’s the one scene that felt really out of place in the movie. As always Buck fought through it though and keeps having a critical role throughout the movie. Then we have Chloe who has a much bigger role in this film but unfortunately it’s not a good one. She is mainly used to add a big romance/drama subplot which wasn’t needed. She gets jealous quickly, doesn’t listen or give Buck a chance to explain and hurts the team’s morale. It feels like she took the longest to really get on board with what’s going on and you would have thought she would have made more progress by now. At least things are squared away by the ending so she should be good in the third film but I’d definitely be cool with the subplot vanishing. I don’t think this is the perfect time for romance with the end of the world going on.

Bruce doesn’t get as much to do in the field but he’s effectively the group’s field commander so he helps with coordinating everything and making sure that the characters are all on the same page. He is the one giving the sermons at Church to help convert more people so his role is definitely pivotal either way. It probably would have been tough to balance another subplot too.

Then we have the main villain Nicolae who still makes for an imposing figure. He’s got a fairly strong chokehold on the world and uses his powers effectively to break everyone down. The guy rarely breaks down but that does make it satisfying when the heroes do finally get one up over him. In a way these films are definitely about a lot of strategic battles. There are a lot of rules by which Nicolae can use his power, for example he can use telepathy to an extent but he’s not seemingly allowed to just use this on the whole planet and be done with it which does give the heroes a chance here.

One character who was annoying the whole time was Chris though. So this guy didn’t take the rapture very well and refuses to believe in God. He storms out of the church and then nearly commits suicide. He even pointed a gun at Rayford and nearly took it all out on him which would have really been crazy. The heroes do have a scene where they try to talk him down right outside of the Church btu that doesn’t end up working out so well. Only Rayford is able to turn him by the end. So Chris ends up in a good spot but I certainly wouldn’t have minded if he was cut out.

Overall, Left Behind II is a solid sequel. While it doesn’t quite match up to the original with the intense rapture scene and setting the board for each of the characters it is a good sequel. Each of the characters gets to continue their journey and get closer to God. The journey is quite early though to the point where you could say they are still at the very beginning and will need to steel themselves for what is to come. Buck will certainly have to be extremely careful now since Nicolae will likely know that he has been betrayed. It’s possible that he won’t know but I’m pretty sure he figured it out. By extension Rayford should be careful as well since they are seen together a lot. All it takes is one traitor in the congregation to put everyone at risk. Next up is the final of the original Left Behind trilogy movies so we’ll see how that one goes.

Xenoblade Chronicles 2 Review


After all of these years I have finally gotten to experience the hype of Xenoblade Chronicles 2! It’s one of those games that I’ve had an eye on for a while but never really got around to playing. I was certainly missing out as this game did the unthinkable. It beat out Final Fantasy XIII and Kingdom Hearts II as my favorite RPG of all time. This game is now the king of its genre which is absolutely not something I was expecting going in. The game just delivers with so much content and fun all the way through.

The game starts out by introducing us to the world which is not in a good spot. Everyone lives in the clouds and the only “land” around are giant monsters. People live on them as continents but as you can imagine the space is very limited so the world has a population issue. Rex is a scavenger who goes around trying to salvage some spare parts to make money. One day he is recruited to help a group called Torna out in a rather dangerous expedition. Rex agrees to help out but the group double crosses him and murders the poor guy when they come into contact with the Aegis.

So in this world everyone uses a humanoid weapon to fight. The Aegis is the ultimate weapon and so they seem to want her for nefarious ends. Fortunately Rex was quickly able to make a contract with her so their lives are now linked. The Aegis’ name is Pyra and she asks Rex to take her to Elysium. He is happy about this as well because with a new land, perhaps he can help the world find some new space to live. The two will meet many companions and have to fight against a ton of enemies to get up there but neither one plans on giving up.

The game’s story took me almost 60 hours to complete so you can bet that there are a lot of other things going on here. The story is always changing dynamically and does a good job of really getting you invested. There are several factions so even the various villain groups are always trying to get in each other’s way. One of the elements that really got me on board was how likable all of the characters are. We have a bunch of really fun villains running around and of course the heroes are solid too.

Then the game spared no expense in having a bunch of fights during the cutscenes. I always like to see the characters going at it even outside of gameplay and this title delivers there. The battles are always very intense like when we fought Morag and then fighting against Jin later. The guy being able to go past the speed of light was an incredible moment because it showed how the heroes were badly out of their league. Every time they would get stronger, so would the villains. There was always a ton of suspense at every moment.

The soundtrack was also absolutely top tier. There are so many great themes throughout the game. You have solid battle themes, emotional themes, and victorious themes. These really went in during those battle cutscenes as well. It goes without saying that the graphics here are also really good. It definitely feels like a modern game through and through. You’d never mistake the graphics for anything older than current gen. No chance of that.

The game is already long as I mentioned and there is a ton of post game content to go through. You’ve got the friendship events, side missions, leveling up further, etc. There’s also a whole paid DLC story but I don’t count that directly as replay value since it’s not actually on the disc. If it was then that would be a different matter. So if the game takes you 60 hours then you’ll have spent 1 dollar per hour which is a really good deal. How can you go wrong there right?

Rex had big shoes to fill in since Shulk was the main character of the first game but I would say he did a great job in this role. Rex has a lot of confidence and ends up being a character who will really inspire you the whole time. He never gives up on his dreams and fights hard. He does lose confidence at one point but for the most part he is always ready to get in on the action. Then you have Pyra who is a fun heroine and of course she can fight really well as the Argis. The two of them have a fun dynamic as friends.

Then there’s Mythra who is the more confident version of Pyra who has unimaginable power. When she appears this is a really big tipping point in the game. I had a lot of fun playing with her in the party but the game does give her a big limitation which is that you can’t use her final smash while you’re indoors. A lot of bosses are indoors so that does hurt a bit.

One of our main companions is Nia who was a member of Torna but fortunately joined up with us. She’s always a fun character and liked to mess with Rex and Pyra. There is a twist regarding her character which does hurt quite a bit near the end of the game but all in all she is definitely someone you can trust to have your back. Zeke started out as someone who didn’t seem all that impressive but by the end he looks rather good. It was also good to have him on the squad although by the time he joined up the villains were so powerful that he didn’t seem to get a lot of wins.

Morag has one of the best entrances in the whole game. She appears as the most powerful driver in the land and gives the heroes their first real big battle. It was also a solid moment where Rex chose to trust Pyra instead of delving into her past. Morag would go on to become a very reliable ally for the heroes throughout the adventure. Then we have Poppy who is a fun android. The fact that she is an artificial blade comes in handy on more than one occasion.

There are quite a number of villains in Torna. Some of the members don’t even appear until you’re deep into the game but once they show up, they make their presence known. The two most impressive villains would be Jin and Malos. Both of them have detailed backstories to explain what is going on here. For Jin, he’s extremely fast and determined which makes for a solid villain. He’s also got an honor code so you couldn’t ask for a much more impressive guy. He steals the show for the villains. Malos is also solid though, I like his confidence and he makes things tough on the heroes many times over as the game goes on.

Of course there are many more characters and events going on but you’ll want to play the game for yourself to see how that plays out. Now, what is the gameplay like? Well, that’s the only part of the game that I wasn’t all that impressed with. It’s sort of a turn based RPG, but one that operates in closer to real time and is part auto battle. So you try to stay close to the villain and your character will start automatically attacking. You can then choose special attacks and combos but a large part of the game is pretty much 100% automated.

I’m more used to seeing that on the mobile and not in a console experience so it took me for a bit of a loop. There is still a lot of strategy to it and I want to underscore that the game can still be quite challenging. That said, it just wasn’t my ideal gameplay style. I’d have preferred to have gone with traditional turn based or more of a fully real time style like Kingdom Hearts. If the game had gone in either of those routes then I think it would have ended up being quite a lot better for it.

Seeing as how this is the gameplay we’ve got though, then the next step is that you need to master it as soon as possible or the final bosses will really take you down a few pegs. I delayed learning about the orb system until the final chapters but then I had to use it. It’s difficult to describe so pay a lot of attention during the tutorials in the game. Effectively, you have to launch a combo of a level 1, level 2, and then level 3 special in the correct order to plant an orb on an opponent. Then when your team combo gauge is maxed out, you can use a unity attack. If you break an orb then you get to attack again and this goes on for up to 3 orbs. You can have more but they don’t seem to trigger extra attacks.

One big tip I’d give here is to constantly have your blades out on scouting assignments. It’s a great way to always be building up some funds and extra XP. You’ll need every bit of that in order to beat the final bosses who really jump up in terms of difficulty level. You won’t be breezing through them the way that you would have done so against the earlier villains. When the game’s difficulty jumps up, it is always very sudden as opposed to being gradual. So one minute you’ll be dominating and in the next you will be getting wrecked.

Overall, Xenoblade Chronicles 2 is a game that will take a while to beat. You really have to fully understand the gameplay style and how to make the best out of every character. You will be engaged with the story right from the jump though. It’s just extremely solid from start to finish and the ending was also the perfect way to end things. With Xenoblade Chronicles 3 on the rise, I can now say that I’m ready for what comes next. I don’t see how it can beat 2 though. If you haven’t played this game yet, I would say that you should change that as soon as possible!

Overall 9/10