Crash Bandicoot: The Huge Adventure Review


It’s time to look at another Crash title. This one is the first portable Crash title I’ve played so I was ready to see what it was like. I did see him briefly in the Spyro crossover but I bought the Spyro version so I don’t recall if you actually played as Crash at all. Well, this game is solid and keeps in most of the gameplay from the console games. You can’t help but feel like it’s a pale imitation though. The Gamecube version was already short and this one’s even shorter which is a bit tricky to get around. I beat the game in a little over an hour which is pretty crazy. I guess there is a bit of replay value to work with here, but that’s still pretty crazy.

So the plot is that Cortex has come up with his latest invention to defeat Crash. It’s a device that shrinks the planet to the size of a grapefruit which sounds like a pretty sophisticated piece of equipment. I was certainly impressed at any rate. There’s a lot of pressure on Cortex because the Mask has warned him that he isn’t allowed any more failures. Cortex does tend to fail the guy a lot so you can understand where he’s coming from, but I personally think it’s a bluff to get Cortex working. Crash doesn’t have time to worry about that though. His goal now is to find a way to restore the planet back to its original size and save the entire planet. Can he do it?

The main gameplay here is that of a 2D platformer. You jump over obstacles and smash enemies as you head to the end of the level. At first you only have a few abilities like rolling, slide, jump, and spin. After each world you unlock new abilities though including the really handy double jump. The game becomes infinitely easier once you obtain this skill. That’s because almost the whole game is built around trying to get through it with 1 jump even to the final world so you’re in a pretty good position as a result. Just be warned that the second jump destroys your momentum in the air so be prepared to not cover as much distance as you might think with the jump.

The gameplay is definitely pretty fun. I think the Crash style is good at bringing in some difficult levels that will test your fundamentals without going overboard. Even the toughest of sections will be cleared before long. The game also has some other gameplay styles here like swimming. The underwater levels are greatly improved here from the Gamecube game so I’ll give the title some props there. It’s still not quite as fun as the traditional levels though. Then you’ve got the running to the screen levels. Those still seem to be a bit luck based if you ask me since you can’t see where you’re going. They’re fun enough though.

Finally you have the aerial levels which are definitely a lot of fun. You fly through the air and blast away at all of the objects that stand in your way. It can be hard to dodge the obstacles while still landing hits on the opponents. To that my best advice is to just stay in place while blasting. You can actually deal far more damage than they can so this works in all levels until the final aerial one. There you need to move a bit. So keep in mind that you still dodge minions but for the checkpoint bosses just stand still and blast away at them. It works pretty well. There is one world boss which is in this style and that one’s pretty fun. I recommend knocking out the machine gun on the bottom first since that makes the boss a whole lot more manageable.

When it comes to the graphics Crash looks pretty good. The character models are solid and the illustrations look nice as well. They make Cortex look even sadder than usual but that’s pretty much in character so I can’t really say that there are any issues there. The level designs don’t have a lot of variety though and it feels like the game re-uses the backgrounds quite a bit. Unlike the other Crash games where each world has a theme, pretty much every world in this game is either a forest or a science lab. I think more levels would have been nice.

When it comes to the soundtrack, it’s pretty fun. I wouldn’t say that any of the themes are all that memorable though. If anything the sound effects are really the memorable part of this game and you probably won’t be forgetting those anytime soon. As I mentioned, the length of the game is under 2 hours though so keep that in mind when buying this game. You can extend your playtime a bit though by going back to all of the levels and getting all of the collectibles. It sounds like that would trigger a bonus level or some kind of extra cutscene I suppose. Hopefully it’s something good because collecting everything seems like it would be pretty difficult and take a while.

There isn’t a whole lot of plot here outside of the opening although that isn’t really unheard of on the GBA. You’re in it purely for the gameplay after all. Hopefully the next game will have a bit more story though. As for the boss fights, they were all different so that was one of the best parts of the game. The most enjoyable boss fight would have to be taking on the giant fox as he jumped from platform to platform. It was a fun idea for a boss fight and I don’t believe I’ve fought one quite like it before. I always like seeing a creative new approach to a battle.

Overall, Crash The Huge Adventure is a pretty solid Crash game. It definitely could have benefited from a few more hours of runtime but what we do get is solid. It really just holds the game back a star, but that’s all. At the end of the day if a game is fun then it’ll still earn itself more of a decent star. Maybe if it was something even more excessive like 10 minutes that’d be another story like some of the NES games, but at around 1 hour it could be worse. I look forward to seeing how N’Tranced fares. It’s listed as being a little longer than the Huge Adventure so we’ll see if that is true as my Crash marathon continues.

Overall 6/10

Super Ghouls ‘n Ghosts Review


It’s been a little while since I went back to one of the SNES games, but it was time to change that and what better game to jump into than Super Ghouls ‘n Ghosts? It’s a pretty classic 2D platformer and a title that holds up quite well over the years. The game’s rather short, but it is very old so that is pretty understandable. The ending is the only thing that limits the game to an extent but I wouldn’t say that it affects the score.

The plot of the game is that demons have kidnapped the princess. The main character must now head off into the unknown in order to save her. To do this he will need to conquer legions of monsters and other deadly foes until he makes it to the castle. It won’t be easy, but this guy does have some experience in this arena. The game has around 8-9 levels and you should be able to clear it in about an hour. It’ll depend partially on how often you die and if you use the rewind feature or not. I certainly spammed the life out of that button but for those of you who do not wish to resort to such tactics you will likely appreciate the difficulty level. I wouldn’t say that the game ever gets unfair, it’s just unrelenting if you make a mistake.

A single error on your part will likely result in your death. I don’t know if you have to restart the level or the whole game when you lose since I never let it get that far but if it’s like most titles then you would need to restart from scratch if you get a game over. So long as you can avoid doing that then you should be fine. As you go through the levels you will encounter various weapons. You can only have one weapon at a time so you really have to think carefully about getting a new one. My personal favorite was the fire ball so once I had that I was not going to go back to a sword or any of the other options. None of them seem flat out worse than the others except for the slow boomerang so it’ll depend on how you want to play the matchup. Once you find your perfect weapon then it’s off to the races.

The graphics are pretty solid and the game actually had an opening cutscene which impressed me. Even if there isn’t a lot of story beyond the intro I’m still glad to have that much. It’s something that was not always a guarantee back in the day. The soundtrack is pretty reasonable. I wouldn’t call it the most memorable tune out there, but it worked well enough if you ask me. I was able to get behind this and the gameplay is always more fun when you have something to listen too.

I realize that I didn’t speak much on the gameplay, but it’s pretty self explanatory. You use your weapon to slay any enemies you get in your way as you aim to get to the end of the level. At the end there is a boss you will face and upon defeating the creature you are able to get into the next level. There are no crazy jumps and the platforming is actually pretty mild next to most of the others. It’s more combat focused than anything else.

There isn’t really any replay value after completing the game though. So the full game should last you about an hour and then if you want to 100% that maybe make it 2 hours. When you reach the end of the game the ending you get will depend on some factor in the levels. The Princess seems to hint that you had to grab some collectibles along the way but I must admit that I did not notice anything like that in my travels. So I got the fake ending where they start you back at the beginning of the game again. No way I was going to do the whole thing again just for a quick cutscene but if that’s up your alley then it’s certainly something to look into.

Overall, Super Ghouls is a pretty cool sounding title and the game is a lot of fun. I really can’t see you not having a blast with this one. It’s really got everything you could ask for in a game and then some. Keep in mind that it’s a short one but if you already have the SNES Online package then it’s effectively free. There’s no real downside to giving it a shot so you may as well do that. We’re getting some new games added to the service soon so I’ll definitely be ready to try those. The collection for the SNES is getting more and more impressive with each passing month.

Overall 7/10

Rayman Origins Review


It’s time to look at one of the recent Rayman games. You could make a strong case that this is the one which finally put Rayman back on the map. His games had ceased for quite a bit, but this one made him mainstream again. Although, since the character has vanished once more we will need more games like this one. It’s a fun enough title. While lacking some of the charm of other side scrollers it is nonetheless a solid title for all fans of the genre.

The game starts off with Rayman and his friends lounging around on someone’s tree. The poor old lady can’t even think straight with how much noise they are making so she grabs her buddies and goes to confront Rayman. Rayman quickly turns this into a battle, but the senior citizens defeat him and his friends. Rayman must now save his friends and stop whatever heroic/evil plan the old lady has in store. The question you must ask yourself is if you should root for Rayman…or the old lady?

Naturally the gameplay is pretty fun. It’s your classic 2D platformer with a few unique items thrown in to match Rayman’s style. You can throw punches as well as hold for a charged hit. You can glide with your head that functions as a helicopter and in general have a lot of good movement options. You must get to the end of the level and free whatever fairies are trapped. However, just beating the levels will not be enough as you’ll quickly figure out.

There are a lot of roadblocks in the story that serve as a way to artificially extend the game. You need to collect a great number of spirit orbs in order to beat the game. This means that you must either replay most levels at least once or grab a bunch of them during the level. The latter is easier, however you may enjoy each level a little less with how much longer it takes to complete them. I never like when a game forces you to explore like this. You’re effectively penalized for being too good at clearing the levels. I will say that this does enact a heavy toll on the game and is one of the reasons why it falls short of the other platformers.

The other reason is that the story is just pretty bad. I’m talking Crash levels of bad. Rayman is actually not as likable as Crash which I’m shocked about. He’s quick to violence and the guy doesn’t seem to care about anyone other than himself. It really doesn’t help you think that he is even remotely heroic. I have my doubts after this game. You never get invested into the plot because it is virtually nonexistent and Rayman is too annoying to root for. The game also gets a little iffy with the character designs, adding some fanservice to the fairies that Rayman is saving. I can certainly say that this was not quite how I pictured Rayman to play out.

Still, as I mentioned the core gameplay is fun which is good. The levels are actually pretty solid. If you don’t care about reaching the ending and just play each level straight through you’ll enjoy them a lot more. They only drag on when you have to explore them. As a result, you’ll really look forward to the boss fights which show up during the final levels and the aerial stages. Those are always very short and are fun to get through. It’s the optimal experience if you ask me. Adding in a secondary gameplay style almost always works out for the best so Rayman did a good job there.

Another good thing Rayman did was add the unlimited lives feature. I feel as though this is immensely helpful for the levels given how long they are. You’ll probably die quite a few times so you’ll be glad that you don’t have to backtrack too far. That would get very old very quickly.

I thought the graphics were pretty good. The character designs are on point and the levels are good looking. It’s not as colorful as other games, but that’s likely intentional to get that slightly grittier. I gotta give the soundtrack a thumbs down though. I’m not sure what the game was going for with the various lyrical themes that showed up but they really didn’t mesh well with the game. It got worse whenever you would die since you’d have to hear the theme yet again.

As far as replay value goes, Rayman has quite a bit at its disposal. As you collect orbs new levels open up and you get more unlockables. You get new costumes, characters, etc. Naturally you can also go after all of the PS3 trophies to really try and put yourself at the top. As the story itself is already longer than many platformers this makes for a game with a great amount of content that will last for quite a while.

Overall, Rayman Origins is a mixed bag. As a game it fulfills it’s job of having quality gameplay but aside from that it ends up faltering in the home stretch. It’s not the most complete game so you just have to decide why you are playing it. If you are here for the gameplay then you are all set. If it’s for the overall experience then you may want to look elsewhere. Either way I’ll look forward to the next Rayman title as I feel like it should improve upon the flaws of this one.

Overall 6/10

Owlboy Stats and Records

Stats time!

Ps4 Trophies 10/24
1273 Medals
Health Bars 4

Level Stats: Coins

Vellie Cave 178/300
Vellie 136/300
Tropos/Strato 135/600
Owl Temple Entrance 12/100
Owl Temple 276/400
FLoating Continent Jungle 231/300
Floating Continent Molten 261/300
Mesos 35/100
Mesos Passage 9/100

Owlboy Review


It’s time to look at another one of the Christmas titles. Owlboy is a classic side scroller that you may or may not have heard of. It’s an indie title that managed to make a pretty good name for itself. In this era of nostalgia it’s easy to see how this game could succeed, but even without that element it’s just a sound game through and through. The gameplay is solid and the plot is good. At the end of the day those are the key ingredients in making a solid video game.

The plot starts with an owl named Otus. He’s had a pretty rough time of it as his mentor constantly puts him down with insults. Otus tries hard, but he just can’t seem to get anything right. He is put on watch duty one day but leaves his post and then invaders show up. The kingdom is quickly taken down and naturally Otus is blamed. To be fair, he does deserve some blame here, but based on how quickly the kingdom went down it would not have mattered much anyway. Now Otus must try to secure the 4 relics before the villains do or the entire planet may suffer the consequences. Otus isn’t really a go getter but fortunately his best friend is here to help. Together, along with a few more allies along the way, Otus is ready to finally make a name for himself and prove that anyone can make a difference.

The gameplay is sort of like your typical 2D platformer, but with a twist. The twist is quite massive as you can fly. As Otus, you can zoom across the stage and your main attack is a spin move. You can also carry your partner around which will give you a new attack based on who you are carrying. Whether you obtain a gun, fire, or another attack it definitely increases your options. You can quickly switch from one partner to the next throughout a level based on who will be the most effective to use. The controls when flying are quite smooth and you definitely won’t hear any complaints from me. I will say that the town is a little hard to navigate with how huge it is though. I couldn’t find the shop to get my health upgrade after the tutorial so I had to fight the final boss with the default stats. I still won of course, but the health would have been nice. My game ended up freezing at the end, but fortunately it was after winning so I could end without any doubts.

As the game is named Owlboy you’d probably assume that it is referring to Otus right? Well, that ends up not being the case and it’s interesting to see who the Owlboy really is. With a limited number of characters you’ll probably be able to guess before long, but it’s a good twist nonetheless. The cast is reasonably solid. The best character for me was certainly the main villain. That’s why it’s a bit of a shame that you never get to take him on. He ends up getting his plot resolved through a cutscene so the final boss is someone else who isn’t quite as cool. The main villain’s design was just so solid so maybe he’ll show up again in a sequel or something.

I was less impressed with Otus though. As you may know, I’ve never been a big fan of the more timid characters. I like the aggressive fighters who rush into danger constantly and are always ready for some big fights. That just doesn’t describe Otus even if he does get his big moments at the end. His best friend is also a bit sketchy since he was quick to ditch the cause and tends to panic a lot. I won’t go as far as to say I was rooting for the villains, but I do admit that they were the more interesting characters. Nonetheless, the game will keep you entertained with its story.

Owlboy is fairly short so the plot starts up very quickly. The enemies waste no time in attacking and the plot is always moving. The main game will take you 4-7 hours I’d say but if you try to get all of the gems and such along the way you can extend the time a bit. As a result, there isn’t a whole lot of replay value though. Grabbing all of the trophies in the game will naturally help though and grabbing all of the gems will take a good amount of patience. The game doesn’t sell for $60 though so the reduced price helps complete the package and make it worth the purchase. A good, but quick game is better than a long, but tedious one.

The graphics look pretty nice. The sprites are very clean and polished while the level designs are varied and original. It’s easy to keep up with what’s happening on screen. I thought the soundtrack was decent as well, perhaps not the most memorable but it worked well enough. Owlboy succeeds in its technical merits and as I mentioned the character designs could be quite good. Some nice lighting techniques were used for the main villain to really show how intimidating he was.

Overall, Owlboy is definitely a fun game. While it may not be quite as loud and energetic as something like Shantae, it has its own charm. It’s a very peaceful game to have fun with and the gameplay is pretty unique. Being able to fly almost indefinitely is always tough for the level designers and I think they did a good job of not letting it become too OP. They definitely deserve some kudos there. If you haven’t played this game yet then I’d recommend changing that. This is a solid game that I could recommend to anyone.

Overall 7/10

Bubsy The Woolies Strike Back Review


It’s time to greet the return of Bubsy! I admit that I never got to play the original games back in the day but this one looked fun enough. Plus, it was the only game where I could make the most out of my Amazon mobile app. I’m definitely glad that I didn’t get it for full price since it’s only around 1 hour long, probably even less than that. It is a fun game and the sad part is that the gameplay is actually completely on point. What ends up hurting it is really just the length.

The plot starts with Bubsy’s favorite yarn getting kidnapped by some aliens. He decides that it’s up to him to get it back and gives chase. You then fight through 15 levels of platforming and boss fights as you make it to the end and get the yarn back. It’s a pretty low key plot when you think about it. There are only two real cutscenes, an intro and an ending. After that it’s just about making your way through the levels.

Each level is around 2 minutes long. You can glide and double jump which means that you are able to enter Kirby levels of cheese here. You can just glide past everyone and you’re set. You rarely have to ever stop so just go full speed through it all. Bubsy is really overpowered but to make it fair you also die in one hit to anything. The main advice I can give you is simply don’t get hit. Even if you do, there are checkpoints every 5 seconds and you get 10 lives per level. The odds of you actually getting a game over are incredibly slim. So it’s fair to let you know that this game’s difficulty level is at rock bottom. There are no challenges to be had here, it’s just about enjoying the game.

In that sense it’s very much like Snoopy. For the record, this game is better than Snoopy. Both games are at a similar length, but the gameplay is smoother here. The levels are very high so you have a lot of freedom to run and jump. Too much freedom probably but the landscapes do look nice. Jumping on the enemies is always the way to damage them so the game doesn’t make you learn much. If the game was longer this would be an easy 7. With a hype plot/cool characters it would be an easy 8. Alas, smooth gameplay isn’t enough to reach the big leagues, especially when you’re only 1 hour long.

While the gameplay is very fast, the title does force you to slow down quite a lot when the boss fights occur. That’s because the bosses are only vurlnable after they do a combo of attacks and the villains aren’t in any kind of hurry. As a result you just keep dodging and dodging until you can counter. These opponents are easily longer than the level and the 4 bosses that you face are likely longer than the 11 normal platforming levels in the game. Food for thought. The bosses are long, but not difficult though so you’ll mow em down.

Even for 10 bucks this doesn’t feel like it has a lot of value. For replay value you can go back and try to collect all of the gems/beat every level without dying. I’ll give the game credit for not making this mandatory, but I just don’t see myself going back and doing all of that. It just doesn’t seem worth it but it’s nice for people who are huge fans I guess. It’ll make the length at least a little more reasonable.

The graphics are really good though. It looks like a PS4 game. Granted, the game goes for a very simple look intentionally so it’s hard for it not to look great. With few character models to come up with, they can work on making them all sparkle. Unfortunately the soundtrack isn’t quite up to snuff. The tunes are very generic and I heard the complete OST after completing the game. It just won’t do anything for you and will be forgotten almost instantly. It’s a shame but not every game puts a lot of effort into this area.

As for Bubsy himself, he’s a reasonable character I suppose. He definitely does talk a lot throughout each level but since recording time was limited prepare to hear the same phrases over and over again. It can be fun in an ironic way I suppose. There are also references to other series like Mario and Sonic during the levels which is nice to see. At the end Bubsy hints that a sequel could come out someday. I’d probably get it, but like this one I’d wait til I could get it for a good price. Especially if it’s this short.

Overall, Bubsy is technically a pretty fun game. If you just want a fun experience and don’t care about the length then go for it. However, I can’t really recommend it all that much because of how short it is. You’d be better off getting one of the Mario games instead as those are fun and long. It’ll be interesting to see how this one compares to Yooka Laylee since that’s another modern revisit to the old era. This one seems like it would win in gameplay but if that one wins in everything else then either way Bubsy is doomed. If only Bubsy had invested more time into coming up with cutscenes to pad the length.

Overall 6/10