Midnight Club: Los Angeles Review


Midnight Club is a pretty big racing series in its own right. It has long been overshadowed by the Need For Speed games but it has still lasted a while. In effect it’s like a Grand Theft Auto mixed with Need for Speed game or at least that’s the kind of vibe you get from it. The open world may be even bigger than what NFS usually brings. It’s a pretty great game with a ton of content at your disposal so you really can’t go wrong here.

The basic story is that you’re a new racer who is trying to gain reputation and move up the ranks. You know that you’re the best racer on the block but in order to challenge the best racers you will have to go up the ranks slowly but surely. You make some friends along the way like Karl and Annie as well as some rivals and enemies like Hugo or the 4 Champions. You’ll have to defeat them all, friend or foe in order to claim the title.

One thing I always appreciate in a racing game is having an actual story. You can’t take these for granted because a lot of games in the genre don’t have one. It’s not like this story is particularly unique or ambitious but it’s a story nonetheless. There’s a lot of fun banter between the lead and everyone else which ends up being the best part to me. They never stop with the burns, especially the lead and Karl. There are a lot of great lines like “Face me if you want a real challenge” “I’d love a real challenge but I’ll settle for racing you Karl” and a lot of lines like that. The burns and insults just keep on coming.

I played in over 200 races during the course of the game and I would still have needed to play a bunch more in order to unlock the final events. You’d think that taking down the city champions was the final battle but after that there is a champion for each kind of vehicle which is the part I didn’t finish. To unlock them you would need to play a lot of races in each car type and that was definitely not going to be done
anytime soon. I put in over 20 hours on this game s you definitely don’t need to worry about content here. There’s enough to tide you over and then some. With replay value on the other races and getting more cars I’d estimate this title to be around 30 hours.

The gameplay here is pretty direct, you drive through the stages and try to reach the goal first. Simple as that, that’s what you need to do in order to score a win here. There are other racing types in the game as well like time trials and trying to ram people off the road. The delivery events were likely the trickiest if you ask me because usually you would at least need to know where one or two of the shortcuts were in order to progress further.

As for my car of choice, it wasn’t even a car. As soon as I had enough money to buy a motorcycle I grabbed one and never looked back. The stats are off the charts and the only drawback is that an enemy attack can instantly knock you off your bike and your durability is very low so there is a good chance that you will get “damaged out” during the race and lose by default. Essentially you’ve got ultimate speed at the cost of your defense and that’s a fine trade off for me. I figure durability won’t be a concern as long as I stay ahead of the other racers and that’s exactly how things played out. It was really hard to go back to a car after that for the events where one was mandatory.

One issue I have with the game though is the fact that there is no fast travel. The main world is quite large so at times you would be driving for whole minutes to get to the next event. I’d much rather just be able to jump into the next event. I suppose the reason this game was designed that way was to prevent such things from happening. Admittedly if fast travel was an option I would have skipped most of the hub world experience and jumped straight into the duels.

The graphics here definitely look really good as expected. The game had aged quite well from the PS3. It’s naturally under some of the more high budget experiences like Need for Speed but I’d say it did good with what it had. The soundtrack is not very good though. I spent the majority of my play through constantly switching through songs to find the few gold ones. I would definitely have liked the ability to remove songs from the lineup so it would only cycle through a few that I would give a thumbs up.

Overall, Midnight Club is a great racing game. There is just so much to do here between all of the cars to collect and events to complete. 200 races is quite a lot so there’s no way to beat them all too quickly. In fact I even managed to make it to the maximum driver level which was a lot of fun. That’s not something that I can say happens every time. It was a pretty rare event and one I won’t soon forget. If you like racing games then I highly recommend this one. See how it stacks up for you compared to the famous Need for Speed franchise.

Overall 8/10

Midnight Club: Los Angeles Stats and Records

Stats time!

Play Time 20h 13m
Total Game Complete 70%
Total Agro hits 13
Total Agro special abilities 7
Burnouts 1
Collectibles 7
Cops activated 31
Cops lost 8
Arrests 9
Consecutive Wins 8
Opponents hit 954
Props hit 4462
Traffic Hit 2011
Nitrous 580
Damage Out 25
Races Completed 215
Wins 164
Wipeouts 343
Hours Cruising 5h 51m

The Operative: No One Lives Forever Review


This is another game from my past that has finally re-emerged. One of the benefits of finally getting my video game backlog down from 100+ to under 50 is that these games are finally crawling out of the woodwork. I had made it decently far in with this game but got stuck on a stealth mission (Man of Influence) for an incredibly long time. Well, I finally made it out. The rest of the game was still surprisingly difficult. It would not be an exaggeration to say that this is easily the most difficult stealth type game I’ve played and I would put it up there as one of the most challenging ones in general. The story is good but I didn’t care for how the stealth was incorporated.

The game follows an organization by the name of UNITY which keeps the world safe and secure from the shadows. They have been doing this for a long time to great success but now they have a new threat on the horizon. The name of this terrorist organization is HARM and they have already taken down most of our operatives. They have some big plans for the world and we can’t wait to find out what they are. This forces us to mobilize our fairly new recruit by the name of Cate Archer. She used to be a thief but has since turned into a dependable field agent. One of the higher ups is pretty convinced that she will fail so we have to prove him wrong. This leads to a whole lot of missions across the globe as we get closer to finding out the truth behind this organization.

The story is quite cinematic and feels like a 007 adventure. Each level introduces more and more characters as well as new gadgets. The villains have quite a few generals at their disposal all of whom get their own levels. There are a lot of twists and turns to the story as well. You even have multiple choice based levels where your answers will determine if you win or lose. There isn’t any gameplay in them aside from answering questions. The gameplay varies rather dramatically from stealth to full on action to dialogue. There were even a handful of levels that were purely cutscenes so it was like watching a mini movie. By the end of the game you’ll really have to re-evaluate everything you’ve seen up to that point. It’s hard to trust anyone but such is the life of being a secret agent.

So the story is absolutely great but as I mentioned I had some problems with the gameplay. Ironically it is in a similar case to Pryzm at times. You gain new gadgets in many levels but the game doesn’t tell you how to use some of them. For example towards the end of the game you needed to use a blowtorch to get through. The way to do this is to take out your lighter and then switch its mode so that you have the more powerful flame item at your disposal. The game ambitiously tackles a lot of different gameplay options such as even adding in levels for driving cars but because of that each mode is less polished than it needs to be.

Take the stealth levels, not only are they extremely difficult to get through but when you die there are no checkpoints in sight so you’ll be sent back as long as 15 minutes. Other times there will be a camera around but you can’t check where it is facing without running out of your cover so if it’s looking at you then it’s game over. The only way to get through these levels is to muscle through them at times after dozens and dozens of attempts. You’ll be tired of the levels after a while. I never like having to wait in a level but in these cases you need to. For example, in some stealth missions you have to wait until the characters are properly arranged for you. That can take a minute though and the minutes add up every time you die. I’d love to have seen what the play time looked like by the end because I imagine it must have been pretty high at the end of this.

It’s not all bad though. When you’re allowed to just go in and start blasting then the game can be quite fun. Make no mistake, the game is still incredibly difficult but it doesn’t feel as bad because you know exactly where you went wrong and how to correct it. Perhaps you tried taking on too many of them at once or something like that. You may die a lot but you don’t have to wait for anyone either. You just dive in. This does lead me to one more issue though. Each level has multiple acts in it so if you turn off the game you can continue from the latest one so long as you remembered that there is no auto save here and manually got it through. The tricky thing is if you win an act with low health then you don’t actually want to continue to the next one or you may be stuck in a loop. For example there was one level I completed with only about 1 health point left and in the next level there were a ton of enemies to defeat. I ultimately had to restart the whole level again from the first act because you can’t just pick an act to start off of. You either go to the latest one or the beginning so take that into consideration when you save.

The graphics are definitely solid though. Everything looks pretty impressive here which is important since there are so many cutscenes all over the place. You need to have a good looking game or these will probably really get to you by the end. The soundtrack isn’t quite as noticeable, I don’t recall any themes outside of the main menu. That one is pretty catchy though so as a whole I’ll give the game some kudos there. I suppose with all of the shooting it would be hard to hear the songs anyway. The length of the game is pretty good and there’s a ton of replay value as you try to assemble all of the Intel. When you put all of that together then you’ve definitely got a complete experience here.

Overall, No One Lives Forever is a mixed bag. At its best the game is quite brilliant and at its worst it can be painful to get through. That’s why at the end of the day I’d give this a score right in the middle. Even if you enjoy playing games that are super difficult you only might enjoy this game based on how it’s handled. It’s always rough having to figure things out on your own especially if you’ve already played the game many times over. After a while the level will just lose its charm. Stealth games always have a hard balance to try and attain but this game could take some notes from Carmen Sandiego or Barbie Secret Agent, both top notch games from back in their days with how they handled the stealth elements.

Overall 5/10

Pryzm: Chapter One: The Dark Unicorn Review


Pryzm is one of the oldest games I have on my backlog. I remember playing level 1 many years ago and quickly diving out of the game because of how crazy it was. Well, I finally went back to it and I can’t say that the game has aged very well. The main problem here is really just the fact that the gameplay is not explained very well at all. This leads to a whole lot of guessing/trial and error until you get the right combination down. Then you have a move that you’re taught in the tutorial but never works in the actual game. Did they forget to program that in? Wouldn’t surprise me.

The world has been split into many factions due to a plague spreading across the land. Everyone believes that a Unicorn started this global pandemic and so they have not been doing very well. Or at least that’s implied but the only kingdom we actually see is ruled by Unicorns so…I dunno. Well, Pryzm has decided to go and put a stop to this and she is accompanied by an old Dwarf who isn’t thrilled about the partnership but wants to prove that the Unicorns did start this mess. The duo will have to go and purify all of the countries in the land and may also have to go up against the embodiment of darkness itself.

The gameplay is in a 3D perspective. You ride around on your Unicorn as you search for flowers. Each level has 5 flowers to destroy which then allows you to get to the core plant. Destroying that purifies the land. There are 4 worlds and each of them have 5 levels to conquer. Once you have done that then you will unlock the final boss. The objectives in each level are the same but that doesn’t mean it’ll be easy. The flowers are completely invincible unless you destroy the minions powering them up. Some are immune to your sword so you’ll have to hit them with energy. You also have to do this quickly because the minions respawn in under a minute so taking out the flower is your best bet. You also don’t have a lot of energy and the only way to refill it is to lose a life or run back to the last purified area.

For your attack options you have the sword, magical energy blasts, and then the Unicorn’s horn blast. You’ve also got a charge attack but as far as I could tell it doesn’t deal any damage to any of the enemies you fight in the game so I’m not sure what that’s all about. You can also hold your sword out to sense where the next flower is which is nice…or you could just press R3 which brings up the map and shows you exactly where it is without relying on a magical compass of sorts. Personally that’s the option I recommend. So when you face an enemy with a red barrier then you need to use energy blasts. Against the plants the sword is the best bet and for bosses you need to shoot your magical blasts at it and then use the unicorn blast to deal damage. Does the game tell you any of this? No, so try and pick up on things as much as possible.

There are also some flowers where it is impossible to beat all of the enemies with the limited magic you have. The trick is to weaken all of them without dying and then run back to the last save point which restores your magic. Go back to the flower and then finish them all off. It’s a bit tedious of course but it’s really the only way to do it. Once you’ve got these tricks up your sleeve then you’ll be ready for the game. It’s just that finding all of this out the hard way doesn’t make for a very entertaining experience. By the time you’ve died 50+ times you’ll just be ready to move on. You’ve got unlimited lives at least so that helps a lot.

The game is rather short. With only 20 levels and each one being completable in around 10 minutes or so this can be about 3 hours. You do have to factor in the fact that it’ll take time to get used to these controls though. I’d say that the game took me around 6 hours or so. There isn’t any replay value here though so what you see is what you get. You can replay old levels of course but that’s it. There are no collectibles, upgrades, or anything of that nature. So hopefully you’re on board with the story. I didn’t consider the story to be all that bad. There aren’t a lot of cutscenes as most levels just end with some stock narration from the characters you saved. Occasionally you’ll have the dark unicorn show up to taunt you a bit or even to beg for mercy. He can never decide if he is a hero or not. I suppose the darkness just had too hard of a grip on him.

In terms of graphics the game is going for a very different arttyle. It’s fairly dark and I would say that the Dark Unicorn’s design really looks impressive. The gameplay is not quite as good as the cutscenes though and I would have to give that one a thumbs down. There just doesn’t seem to be a lot of effort put into the game. The soundtrack is quite limited as well and it should be noted that during gameplay you will be hearing the same lines as the characters argue over and over again. It was a nice touch that in the final levels they spam lines where they actually get along a little better now. At least the game was trying something unique there.

Overall, This is one of the few games that I would not recommend. I’ve played hundreds of games and there are probably only a dozen or fewer games that I’d say were just not good. This is one of them. In a way it’s regrettable since once you get used to the gameplay you may find it enjoyable but it takes way too long to get to that point. The game also fails to actually tell you the rules of the title so you’ll need to find other sources to help you out there. That should never happen in a game, but especially not for a platformer which is more of a basic genre as is. Just tell us what the objectives and controls are and we’ll be able to do the rest. I can see why we never got a chapter 2.

Overall 4/10

Little Big Planet 3 Review


The Little Big Planet series started off rather rocky with the first game and then really jumped with the second one. This final installment in the trilogy manages to keep that same energy and keeps the series on an upwards trajectory. I wouldn’t say it quite matches the second game which still had the most intense plot but the fact that the game has a pretty serious story with clear plot progression is always a good thing. Sackboy has really done everything he could in order to save the world at this point. He may get nervous but he’s always ready.

So there’s a guy named Newton who has decided to awaken the Titans. He had the best of intentions initially as he just wanted to help the world with energy and such. Unfortunately the power corrupts him as everyone warned it would and he aims to destroy the world. Sackboy will have to resurrect the 3 legendary warriors to back him up and claim victory now. It’ll be dangerous but if he has these guys back him up then now he has a real shot at success. Naturally that means Sackboy will have to get past the Titans though so he can’t afford to lower his guard at all or it may be game over here.

There are 3 worlds in the game and each one has around 5 levels. The campaign is a little on the short side as you’ll have it completed in around 3 hours. There is a lot of replay value to be had here though as you can go back and play online levels, grab collectibles, and earn PS4 trophies. There are a lot of these to grab so that should extend the game to around 10 hours or longer I would expect. There are also a bunch of extra levels that aren’t required to beat the game but are present in each world. You can also get the game for a pretty good price so that helps even out the length concerns. Part of why it goes a lot faster than the other games is because the game is a lot easier than the second one. Perhaps people weren’t thrilled with the difficulty of the last one? It could get surprisingly tough that’s for sure, I remember being pretty surprised at that myself.

The story itself is pretty fun though. Newton makes for a fun villain who even has an emotional backstory. You can’t help but feel a little bad for him because he’s had it tough. Not “Gotta destroy the world” tough but still I’ll give him some props. Meanwhile the graphics are definitely solid. The levels have a lot of really solid backgrounds to it and each of the worlds are pretty unique. The soundtrack is also nice with an iconic Christmas song thrown in and then you’ve got another lively one during the credits. A good amount of work was put into this. I wonder if the songs were free domain at this point or if they had to pay for them. Either way it’s pretty nice to have though.

The gameplay is your classic 2D platformer. You want to run and jump past obstacles to make it to the end of the game. This time around you have multiple playable characters though and each of them have some slight differences. The dog for example can move faster than Sackboy. He can’t grab things but he can run on walls. Then you have the bird who can fly at high speeds. He makes for some of the tougher bits in the game since when you go into free drive it can be difficult to dodge the lasers and such. Then you have the power player of the group who can shrink into a tiny form to go under platforms or into the huge form in order to punch through obstacles.

One thing that’s always been a big point of emphasis for the Little Big Planet games is how much customization there is in the gameplay. Aside from level creating you can also equip your Sackboy with hundreds of different clothing options. You can make him an explorer, superhero, monster, etc. I gave him a basic Indiana Jones type costume this time. Initially when you start the game the two options are that one and Red Riding Hood but there are tons of materials to find in every level. After the first level you can probably combine for a bunch of different uniforms as well. So Sackboy can really appear as you want him to be.

Overall, Little Big Planet 3 is a pretty fun game. You can’t ask for much more from a classic platformer. The gameplay is strong with no glitches in sight, the soundtrack is on point with a lot of variety and solid tunes, finally you have really good graphics with a lot of character designs that are on point. It doesn’t lose in any technical aspects. The only real factor working against the game is the length of the story and even then there are a lot of bonus options you can do to keep up the replay value. I’m looking forward to seeing how the 4th Little Big Planet turns out. If it does well then it may be time for Sony to more aggressively think of spinoffs putting Sackboy in different gameplay styles and situations. I think there’s a lot of potential there. If you like platformers then this should be somewhere on your list.

Overall 7/10

Little Big Planet 3 Stats and Records

Stats time!

PS4 Trophies 4/32

World Stats

World 0 56% Complete
World 1 34% Complete
World 2 28% Complete
World 3 235 Complete

Level Stats (%Complete)

Belly of the Beast 42%
Masque Maker’s Tower 19%
Cloud Caravan 31%
Even Bosses Wear Hats Sometimes 76%
Benkum Lagoon 9%
The Great Escape 30%

Need for Speed: Hot Pursuit Stats and Records

Stats time!

Play Time 5h 41m
Total Game Complete 30%
Distance Driven 527.4 Miles

Time Played As Cop 4h 19m
Cop Distinctions 23/48
Cop Cars Driven 18/49
Cop Milestones Complete 15/20

Time Played As Racer 1h 21m
Racer Golds 6/60
Racer Cars Driven 9/51
Racer Milestones Complete 3/20

Total Driving Milestones Complete 17/40
Distance Driven 2/4
Distance In Oncoming 1/4
Distance In Drift 1/4
Distance On Shortcuts 2/4
Time In Slipstream 1/4
Time At Top Speed 1/4
Time Using Nitrous 1/4
Nitrous Bars Filled 3/4
Near Misses 2/4
Total Crashes 3/4