Super Smash Bros Wii U Review

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It’s been a week since Super Smash Bros came out so I think that I’ve had enough time to play it to post this review. I’ve thrown in about 25 hours so far and I’m pretty confident that it will double that by Christmas. I knew what to expect for the most part since the 3DS version is pretty similar, but they did make sure to leave a lot of content for the Wii U version that is unique for the series. It’s everything that I could have wanted and more! The Wii U may have been in need of games earlier, but I think we finally have enough games available where you could say that it has games. I do like having the covers since they really stand out and feel new. This one is no exception and it’s great to see Samus in the cover since she does look cooler than Mario and Link….just sayin.

There are many things to do in this game once you turn it on. It can be a little intimidating at first when you look at the modes. We have Classic, All Star, Home Run Contest, Smash Tour, Target Blast, Around 6 different Multi Man modes, Online Battles, Event Mode, Trophy Rush, etc. You’ll be playing all of these modes quite a bit as you try to complete the 140 challenges in the game. As of this writing, I have completed 121 of them so there are only 19 to go. I still have all 5 hammers, which should help out later, but I have a feeling that beating these 19 will be a lot tougher than the previous challenges. Three of them in particular will be difficult and/or long. Beat Classic on level 7 with everyone, (Long) Beat All Star on Hard with everyone, (Hard) and Beat Classic on level 9 without losing a life. (Definitely hard. I’m going to need Ganondorf or Marth and a great healing item)

I’m sure that you are familiar with many of these modes, but I’ll quickly provide an overview of them. All Star Mode pits you against all of the fighters in the game and you get 4 healing items to use sparingly throughout the 6 battles. Classic Mode is 7 battles long and you can pick which battle to jump in from a selection of 3-4. Typically, you’ll want to go for 1 one 1 battles in the higher difficulties. Target Blast has you break targets using bombs. It’s an intriguing take on the mode, but I really miss the classic Target Smash. Now that was fun!

Home Run Contest is unchanged and it’s fun to see how far you can shoot the Sandbag. The Multi Man modes are fun to try to take on 100 of them or to challenge the Cruel Smash. Event Mode features a lot of themed matches that are pretty fun and a great way to earn some much needed cash. There are a lot of events to be played in single player mode as well as multiplayer. Trophy Rush is a good way to earn trophies since you’ll typically get 30+ and at first most of them will be new. After a while you’ll only get a few new ones each time, but it’s probably still the most efficient way to complete your collection.

Smash Tour probably got the most hype since this is the mode that is replacing Story Mode. Naturally, it’s not even 1/100th as good as Subspace, but it’s a decent mode. You are on a board like Mario Party and you go through the turns as you move around. You collect fighters and items during this time and if you crash into another player, then a battle starts. Most of the battles have themes. In one, there may be only Pokeballs appearing and another one could be filled with hammers. It’s pretty decent, but I’m just not really a fan. Smash Tour can only go down to 15 turns and it still feels like a while thanks to the constant battles and item usage. I would mostly steer clear of it entirely, but there’s still a challenge that I need to obtain in this mode.

Master/Crazy Orders is a pretty great mode and particularly because it really helps you earn equipment, money, and CDs. Master Orders presents you with a single challenge and it costs money to jump into it. If you win, you’ll earn something and losing will have you forfeit your cash. Crazy Orders is similar, but you keep on going until you lose like in a survival mode. You can end the gauntlet at anytime by challenging Crazy Hand and winning. Losing means that you will lost a good portion of the items that you had obtained up to that point so you really do not want to lose!

The graphics are very good and they live up to the Super Smash Bros legacy. Melee was one of the best looking Gamecube games and Brawl looked very good on the Wii. (Although I didn’t like the grittier art style as much) The Wii U version looks more like an HD version of Melee and that’s great. The attacks all pop out and the animations are wonderful. It’s no stretch to say that it’s the best looking Wii U game so far (Edging out Mario Kart 8 for now) and it is certainly “Next Gen.”

The soundtrack is very good as well. The new Final Destination theme is probably my favorite out of the new tunes. There are so many that you will likely continue to hear new themes long after you’ve played each level a few times. There are just so many to choose from. It’s why I like that the game has an option to decide which songs will typically play in a level. It lets you choose the best ones to fit the high speed tone of the gameplay.

One criticism that I would have with the game is the gold system. The old games had money as well, but nobody took it seriously because there was nothing to do with it after a while. On the other side, I think this one has too many modes that rely on gold. The main one that I don’t like it to apply too is Classic Mode. I like trying out Level 9 for fun, but now it costs 2200 Gold to play. You’ll probably have enough money to spare if you’ve been doing well in other modes, but sometimes you simply won’t have enough money and that’s definitely not cool. Level 9 should definitely be free to play on Classic Mode.

Naturally, there is basically an infinite amount of replay value to be found here. Completing each mode with each character will take a whole lot of time and we can’t forget about collecting all clothing, trophies, and CDs as well. You can possibly finish all of that in about a month or two if you try really hard, but it will typically take the average player much longer than that. After that, you’re ready to have fun playing Smash matches offline with friends or in ranked battles online.

Super Smash Bros is still the only video game series that I get on opening day. It’s simply because it’s a model of excellence and it’s still guaranteed to have some of the best video games ever. I’m pretty glad that I went for it right away since the Adaptors are starting to be sold out all over the place. It makes sense though since playing with a GC controller is really the best way to play. It’s still the ultimate controller and I don’t see that going away anytime soon.

It occurs to me that I haven’t actually described the gameplay. An average match plays out like a Street Fighter kind of gameplay, but you have to hit your opponent off the screen by dealing them a lot of damage instead of draining away their health bar. Each character has his/her strengths and weaknesses and some just don’t match up well against others. For example, you don’t wan to use Mega Man against Mario or Ganondorf against Little Mac. Of course, you can beat any character with any other as long as you are a good enough player. It’s certainly a game of skill that requires a lot of concentration. Alternately, you can also throw in items and make it a chaotic battle that will still be a whole lot of fun. Items definitely add to the appeal and the stages themselves can work against you as well.

My favorite new stage is probably the one from Game and Wario. The lady who tries to KO you with a sudden glance is pretty tough and it can be hard to react at times. Naturally, the Boxing Ring is a pretty great stage as well since it’s really made for close quarters combat. The only thing that I wish they could have done was to not include the part that is outside the ring. Just having a boxing ring in the middle would have really been perfect. Star Fox has some great stages as well and the one where you jump from ship to ship is very impressive visually. It should also be noted that Yoshi’s yarn stage can be pretty tricky and getting caught on the ground with Little Mac can be fatal.

Fox has been my go to character since the very first Smash Bros, but that’s finally changed in this game. Little Mac is just too cool to pass up and I love playing as him. You’re always on the offensive while playing as the boxer and you just can’t beat that. Fox is probably still my second best fighter and I would put Mario as my third. Although, I do have a lot more fun playing as Marth than Fox or Mario so I throw him in whenever possible. Ganondorf is my best player for Classic Mode though since he was the only guy I could beat Level 9 with on the 3DS and so far he’s one of two characters who I’ve beaten level 9 with on the Wii U version. (Marth being the other fighter) He’s slow, but his attacks really pack a punch!

I also think that Nintendo really outdid themselves with the A.I. here. It’s simply fantastic as the level 9 computers can really give you a good fight now. I’d say that they are a considerable step up from the previous titles. It really makes completing Classic Mode on level 9 more of a treat. Also, it can’t be forgotten that the Wii U version has an extra form to the Master Core while on level 9. (8 as well I believe) The Core turns into a rather large fortress and you have to go through it without losing whatever life/lives you have left. There are enemies to slow you down and touching the lava while weakened enough will instantly obliterate you. I’ve lost there several times since it’s utterly brutal for Little Mac and still dangerous for most fighters. A quick and speedy fighter like Marth or Lucario is ideal here, but it’s tough to get them past the final bosses at times. I’ve fought the Master Hand/Dog/Sword/Man/Copy combo so many times that it’s a little easier now, but you still can’t really perfect the copy part since it’s so unpredictable. Beating the game with everyone on level 9 would have certainly been brutal so I’m glad that there is no challenge for that. Level 7 should definitely be doable.

I’m still not a fan of the whole custom characters concept, but it certainly comes in handy for Classic Mode. It’s almost been amped up so much just so that it could force you to use the items. Some items heal you over time, which is pretty crucial and there are three different attributes. Attack, Defense, and Speed. Increasing one of them will decrease the other so finding the right balance is key if you are to get through the gauntlet.

I aim to have all 140 challenges completed by Christmas, but it’ll certainly be a tough trial so we shall see. I should at least be pretty close by then so that I can really focus on my other titles. I wouldn’t expect to see another video game review in the very near future, but others will surely come up soon. One scenario that I could foresee is 138/140 challenges completed with the Beat Classic and All Star with everyone being the final two. That just seems like so much of a grind at the moment.

Overall, Super Smash Bros has always been a revolutionary video game series and this one keeps up its reputation as a really flawless series. I don’t really have any serious complaints for this title and the only reason that it is not a 10 is because I believe that only one game should ever have a perfect in my lifetime. Since the spot is taken, it’ll have to settle for a 9, but it’s definitely a really high one. I’ll be playing this game for years and years and I won’t stop playing it every week until the servers inevitably go down. After that, it’ll be time for offline fun that will still never end. The price tag is pretty steep, but I highly recommend getting it as soon as possible since the enjoyment is certainly worth it!

Overall 10/10

Actually, Dragon Ball Z Budokai Tenkaichi 3, which was the original 10 on the blog has been leapfrogged by Madden 13/2004 and Super Smash Bros Wii U/Melee. Now, The Wii U version is the greatest game of all time. It’ll be tough to top…extremely tough!

Super Smash Bros 3DS Stats and Records

Now that the challenges have been completed, it’s time to look at the stats!

Trophies 613
Gold 1466

Power Count 99
Power Time 120h 10m
Play Time 74h 53m
Smash Play Time 30h 7m
Solo Play Time 54h 50m
Group Play Time 20h 3m
Battles 620
Local Battles 109
Online Play Time with Friends 7h 6m
Online Playtime with Anyone 12h 57m
Time Battles 402
Stock Battles 218
Total Damage 134784
KO Total 1669
Self Destruct Total 748

Smash Run

Most Used Fighter Ness
Enemies Defeated 3555
Stat Boosts Obtained 13974
Stat Points Obtained 193517
Custom Parts Obtained 319
Gold Obtained 18457
Powers Used 222
Most Used Power Meteor Shower
Trophies Obtained 66
Treasure Opened 269
Barrel Cannons Used 126
Distance Traveled 151849
Challenge Doors Opened 62
Smash Run High Score 146985
Smash Run Global Smash Power 2002079

Classic: Times Cleared 61
Classic: Highest Intensity 9.0
Classic: Global Smash Power 2121341
All Star: Times Cleared 49
All Star: Highest Intensity Hard
Solo All Star Global Smash Power 1764606
Target Blast Total Score 6666900
Target Blast High Score 276820
Target Blast Global Smash Power 1609742
Home Run Contest Total Distance 171376.3
Home Run Contest Farthest Distance 3531.8
Home Run Contest Global Smash Power 1658386
Solo 10 Man Smash High Score 15s
Solo 10 Man Global Smash Power 1372441
Solo 100 Man Smash High Score 2m 25s
Solo 100 Man Smash Global Smash Power 1543575
Solo 3 Minute Smash High Score 132
Solo 3 Minute Smash Global Smash Power 1317801
Solo Rival Smash High Score 52
Solo Rival Smash Global Smash Power 1118601
Solo Endless Smash High Score 202
Solo Endless Smash Global Smash Power 1209808
Solo Cruel Smash High Score 5
Solo Cruel Smash Global Smash Power 496501
Trophy Rush Total Score 3003540
Trophy Rush Global Smash Power 1580874
Highest Global Smash Power 2121341
Custom Equipment 356
Special Moves 192
Headgear 31
Outfits 12
Bonus Effects 69
Online Battle Record 268-243
Gold Spend on Trophies 141850
Street Smash Battles Played 3

Smash Run High Scores

Mario 110939
Luigi 120611
Peach 73558
Bowser 123196
Yoshi 97254
Rosalina 118847
Bowser Jr 88385
Wario 85036
Mr Game and Watch 76162
DK 72588
Diddy Kong 109040
Link 97262
Zelda 87449
Sheik 121151
Ganondorf 68088
Toon Link 90963
Samus 89094
Zero Suit Samus 146985
Pit 94812
Palutena 53393
Marth 99818
Ike 109995
Robin 91382
Kirby 91640
King Dedede 68721
Meta Knight 67373
Little Mac 104323
Fox 90791
Falco 127414
Pikachu 92031
Charizard 130122
Lucario 54110
Jigglypuff 99439
Greninja 105030
Duck Hunt 72049
ROB 93398
Ness 110289
Captain Falcon 106700
Villager 70653
Olimar 56558
Wii Fit Trainer 93144
Dr Mario 109825
Dark Pit 111430
Lucina 117841
Shulk 88179
Pac Man 89812
Mega Man 80605
Sonic 107209

Cruel Smash High Scores

Lucina 5
Marth 2
Little Mac 1

Endless Smash High Scores

Mega Man 21
Dr Mario 202
Fox 32
DK 199

Rival Smash High Scores

DK 52
Shulk 46

3 Minute Smash High Scores

DK 132
Lucina 21

Classic Mode High Scores

Mario 528660
Luigi 334740
Peach 302050
Bowser 473970
Yoshi 322200
Rosalina 321190
Bowser Jr 336400
Wario 295580
Mr Game and Watch 331940
DK 332160
Diddy Kong 291490
Link 406200
Zelda 280300
Sheik 317660
Ganondorf 766100
Toon Link 282350
Samus 202291
Zero Suit Samus 287500
Pit 270110
Palutena 250140
Marth 360310
Ike 288950
Robin 287490
Kirby 272740
King Dedede 319360
Meta Knight 262470
Little Mac 681560
Fox 399110
Falco 301300
Pikachu 367620
Charizard 290080
Lucario 223240
Jigglypuff 298830
Greninja 320930
Duck Hunt 225121
ROB 335530
Ness 278581
Captain Falcon 401980
Villager 298270
Olimar 314610
Wii Fit Trainer 304380
Dr Mario 432220
Dark Pit 233230
Lucina 378770
Shulk 408070
Pac Man 331190
Mega Man 294470
Sonic 338330

All Star Mode High Score

Mario 842500
Luigi 745300
Peach 773400
Bowser 1020400
Yoshi 848800
Rosalina 844100
Bowser Jr 788900
Wario 781400
Mr Game and Watch 1717400
DK 844100
Diddy Kong 801400
Link 838300
Zelda 804600
Sheik 836000
Ganondorf 839400
Toon Link 1698200
Samus 873500
Zero Suit Samus 857800
Pit 796600
Palutena 768600
Marth 800100
Ike 771400
Robin 869700
Kirby 828600
King Dedede 845500
Meta Knight 782400
Little Mac 2340000
Fox 366750
Falco 830500
Pikachu 926000
Charizard 826500
Lucario 778100
Jigglypuff 832700
Greninja 816100
Duck Hunt 747600
ROB 800000
Ness 905700
Captain Falcon 847900
Villager 698800
Olimar 836900
Wii Fit Trainer 796400
Dr Mario 864300
Dark Pit 805000
Lucina 1708000
Shulk 790800
Pac Man 765400
Mega Man 794600
Sonic 773000

Trophy Rush Score

Mario 321820
Luigi 363105
Bowser 73425
DK 34090
Diddy Kong 43540
Marth 175745
Little Mac 168840
Fox 191000
Pikachu 138825
Captain Falcon 340600
Dr Mario 302125
Lucina 156065
Shulk 337955
Pac Man 277630

Home Run Contest High Score

Mario 1456
Luigi 1089
Peach 1140
Bowser 1893
Yoshi 1447
Rosalina 1833
Bowser Jr 1544
Wario 1571
Mr Game and Watch 1842
DK 1633
Diddy Kong 1033
Link 1503
Zelda 1234
Sheik 1346
Ganondorf 3531
Toon Link 1488
Samus 1305
Zero Suit Samus 1382
Pit 1458
Palutena 1057
Marth 1346
Ike 1724
Robin 1470
Kirby 1529
King Dedede 1937
Meta Knight 1417
Little Mac 1863
Fox 2291
Falco 1394
Pikachu 1769
Charizard 1349
Lucario 1228
Jigglypuff 1213
Greninja 1636
Duck Hunt 1473
ROB 1621
Ness 1795
Captain Falcon 2510
Villager 1653
Olimar 2415
Wii Fit Trainer 1642
Dr Mario 2102
Dark Pit 1795
Lucina 2167
Shulk 2037
Pac Man 1984
Mega Man 1145
Sonic 1290

100 Man Smash High Score

Mario 2m 25s
Luigi 3m 26s
Peach 3m 48s
Bowser 3m 9s
Yoshi 2m 26s
Rosalina 2m 54s
Bowser Jr 3m 30s
Wario 3m 35s
Mr Game and Watch 3m 13s
DK 2m 53s
Diddy Kong 3m 45s
Link 3m 24s
Zelda 3m 40s
Sheik 3m 16s
Ganondorf 3m 26s
Toon Link 3m 11s
Samus 3m 46s
Zero Suit Samus 3m 17s
Pit 3m 5s
Palutena 2m 50s
Marth 3m 11s
Ike 3m 14s
Robin 3m 7s
Kirby 3m 12s
King Dedede 3m 8s
Meta Knight 2m 46s
Little Mac 3m 24s
Fox 3m 51s
Falco 2m 42s
Pikachu 3m 14s
Charizard 2m 43s
Lucario 3m 35s
Jigglypuff 3m 58s
Greninja 2m 56s
Duck Hunt 3m 28s
ROB 3m 21s
Ness 2m 53s
Captain Falcon 3m 36s
Villager 3m 34s
Olimar 3m
Wii Fit Trainer 3m 26s
Dr Mario 3m
Dark Pit2m 58s
Lucina 3m 18s
Shulk 3m 21s
Pac Man 3m 35s
Mega Man 3m 37s
Sonic 3m 28s

10 minute Smash High Score

Mario 19s
Luigi 33s
Peach 37s
Bowser 21s
Yoshi 30s
Rosalina 27s
Bowser Jr 36s
Wario 45s
Mr Game and Watch 21s
DK 15s
Diddy Kong 18s
Link 28s
Zelda 35s
Sheik 22s
Ganondorf 35s
Toon Link 28s
Samus 29s
Zero Suit Samus 26s
Pit 19s
Palutena 19s
Marth 29s
Ike 35s
Robin 32s
Kirby 29s
King Dedede 29s
Meta Knight 15s
Little Mac 24s
Fox 28s
Falco 18s
Pikachu 21s
Charizard 29s
Lucario 22s
Jigglypuff 32s
Greninja 26s
Duck Hunt 27s
ROB 17s
Ness 31s
Captain Falcon 24s
Villager 52s
Olimar 33s
Wii Fit Trainer 25s
Dr Mario 44s
Dark Pit 26s
Lucina 27s
Shulk 23s
Pac Man 22s
Mega Man 28s
Sonic 25s

Super Smash Bros 3DS Review

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All right, it’s time for another big Nintendo review! We just got through playing with Hyrule Warriors and that game gave Nintendo another 9 star title. Now, the next Super Smash Bros is upon us and I can safely say that this one is worthy of the 9 star rating as well. There is a lot of content within this title and you’ll find yourself with things to do for days to weeks to months. For reasons that I will explain soon, it cannot really beat Melee or Brawl, but that’s the Wii U’s job anyway. Nintendo made the right choice in deciding to go to the portable market. Now, let’s see what this game is made of!

It’s been a long time since Brawl so we’ve all been pretty psyched for this game. It’s the first title that I’ve ever pre ordered and I’ll make sure to do the same for the Wii U version. That means that I took a break from the 5 dollar bin for once. At 9 stars, you can tell that this game is a cut above the rest. There are tons of positives, but there will also be some negatives or things that I think the game could have improved on. Before we get into the detailed topics, let’s take a look at the gameplay.

It’s a little harder to describe this game if you’ve never played a Super Smash game before, but it’s essentially a 2D “sprite” brawler. I’m using the word sprite to remind you of the classic GBA games. Mario, Sonic, Mega Man. Picture that style of running and jumping and then add combo attacks from a classic fighting game. Each character can attack 4 different way as you input their standard attacks with the control pad. Right, Left, Up, and Down. This also applies to their 4 special attacks and 4 smash attacks. There are many different combos for each character and you’re guaranteed a unique experience every time. There has never been a game quite like Super Smash Bros although many other titles have tried and failed. (TMNT Smash Up and Playstation All Stars come to mind. They weren’t bad of course, but they’re just not as good as Super Smash Bros.)

Typically, many of the stages will have gimmicks to make the battles more fun. Some stages may have enemies that attack or a stage that is constantly moving. There are dozens of items to also impact the battle, but you will still want to be skilled at close quarters (Or long range) combat for when there are no items to protect you. The game is very fast paced and it’s as strategic as it is action packed. Super Smash Bros is as deep as a game gets when it comes to gameplay and that’s why it’s a title that always ends up getting a lot of play time. Melee got well over 300 hours and Brawl had reached 999 at one point before my system data crashed. These games are built to last!

The graphics never really looked impressive online, but the 3DS isn’t meant to be viewed that way. The games always look better on the actual screen and this title is no exception. I don’t use the 3D because it hasn’t really helped any game, but it doesn’t need that affect. It’s very flashy and the effects definitely look like a 2014 title. It’s not overdone to the point where your eyes hurt, but everything does make sure to pop out at you so you won’t get bored of the scenario. Each level has been done with a lot of detail and the stages are very pleasing to compete in. None of them can really be called boring.

The soundtrack definitely earns a 5 star rating from me. (Out of 5 of course) Some of the themes aren’t as climatic as the ones from Melee and Brawl, but the large selection ensures that you will still find a lot of great tunes. I like the level theme from the Kid Icarus Uprising (The Reset Bomb level) stage. Now that is what I call climatic and it would have been very cool to hear that play during the final battle against the Master Hand. The Final Destination theme just isn’t as intense as I would have expected from the other games. Metroid and the Legend of Zelda likely have the best themes overall, but Pokemon and Kid Icarus definitely give them a run for their money. (The 3 big guest stars also have some great themes, but they aren’t quite as numerous, which is why they aren’t at the top. If it was just a contest for best theme in the game, it would be pretty interesting!)

There are many modes to play so let’s start with the most popular one. I’m referring to Classic Mode! Unlike the previous games where you went 8-12 levels, this one is only 6 battles long. I really don’t mind that though since beating 12 levels with 40+ characters would likely get tedious after a while. Classic Mode has really changed here as there are 2-3 paths per battle. You can take the easy way, medium way, or the difficult path to really test your skills. Moreover, you can decide how difficult the mode will be as a whole from the start. You can start at level 1 and go all the way to level 9! (I haven’t completed level 9 yet, but I’m working on it! Level 7 is currently my record) The final boss with Master Hand really gets difficult as you increase the difficulty setting. I was pretty surprised at the final boss so I’m not going to spoil it here. Although, SPOILER ALERT, I will be mentioning all of the secret characters in the game later so you have been warned. Let’s just say that the final boss has multiple phases like a Final fantasy game and the boss fight is so dark and disturbing that you may think that you have wandered into Resident Evil or Slender Man! Nintendo definitely outdid themselves there.
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We’ve also got All Star Mode. (The mode that was always stuck in Classic’s shadow) It’s still pretty fun and the gimmick is that you are fighting all of the other characters without gaining health. (Although you are given 3 items to replenish your power) It really didn’t feel like you were fighting the rest of the characters though since it’s over very quickly. Perhaps that part was changed here. You can switch difficulties here as well and you fight the characters by their order of origin. That’s pretty fun since you can see which characters originated before the others.

Stage Builder has been taken away, but it has been replaced by a character customizer. Each character will have a few attacks that you can customize so that you really get your “perfect” version of that fighter. You can also equip badges and other items to make the fighter stronger. This is mostly useful in Smash Run, which I shall talk about shortly. There is a shop to buy trophies and it seems to be updated either once a day or every few hours. It’s a good way to pick up a few trophies from time to time and luckily they have all been new so far. There is also a Trophy Block Smash mode where you break Trophy blocks as a timer ticks down. It’s a fun minigame and it’s a good way to spend some coins and quickly earn some trophies. You usually earn most of your coins back as well so it’s a very good investment to make.

We’ve also got some classic minigames like Target Test and the Home Run Contest. They’re both pretty fun to play and it’s a good way to learn how to deal maximum damage as quickly as possible. I do prefer the old target test though. This one is not luck based per say, but it’s a little harder to aim for your very best since it’s very hard to aim your Sandbag with precision. There is also the Multi Man(Mii) Brawl, where you face many weak or skilled opponents. For example, 10-100 Man Brawl has you face that number of Miis. One hit will typically finish them and the mode is really about seeing how quickly you can dispatch them. On the other hand, we have Cruel Brawl (I keep saying Brawl, but that may not be the exact title anymore. Either way, it’s close enough) where the opponents are extremely hard to defeat and their attacks are devastating. Just defeating one of them is a pretty good feat in itself.

All right, let’s talk about Smash Run! Smash Run is essentially this game’s version of Adventure Mode. It’s really meant for group play, but it’s still good on your own. You are given 4 minutes to go around and find as many power ups as possible. They are hidden in treasure chests and you can also get some by beating the local minions. Finding a boss will net you some huge rewards as well. After that, you are faced with a Final Battle. It may be a standard fight or it could be a ground race. Maybe even a tree climbing race. I’ve tried this one 3 times so far and I got two regular matches and one race. It’s decently fun, but it’s not really a great substitute for Story Mode or Adventure Mode. It’s nice and short, which helps the replay value, but the other ones were a little more fun. At least the scenery in Smash Run changes each time you play it.

I think it’s time that we talked about the characters. Again, I will be mentioning the secret characters so you’ll want to skip this paragraph if you don’t want to know about them. This will be the only place where I shall mention them so skipping this paragraph and any of the ones coming up with a SPOILER ALERT sign at the front shall keep you safe. Some of the character decisions were intriguing. They can make you a little sad, but not so much because of who made it in. You’re really just sad about who didn’t make it. So, first let’s talk about the newcomers to this series.
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SPOILER ALERT. There are 14 newcomers to the series not counting Miis and Pallette Swaps. First up would be Bowser Jr. It may seem a little disappointing to have another Mario character in the mix, but you can’t deny that his control scheme is very unique. He’s not the greatest character to play as, but I don’t mind his controls. I doubt that I’ll be playing as him much on the 3DS, but who would have thought that you would end up fighting in a Clown Car during a Super Smash game? I was surprised at the addition and I’ll give him a B rank overall. I haven’t tested out his final smash, but I’m sure that it’s solid.

Spoiler Alert. Dark Pit is next and he’s essentially a clone character as is Lucina. Lucina is a clone of Marth and Dark Pit is naturally a clone of Pit. Both of these play like their normal counterparts so there isn’t much to say about them. I give Pit a B+ and Marth an A so these characters stay true to those ranks. I am pretty glad to see both of them even if they are clones. Fire Emblem needed more reps and Lucina seems like she’s a good character. Likewise, Dark Pit was one of the big positives about Kid Icarus Uprising and he deserves to be in the game. My stance on clone characters is that they’re a good idea as long as they aren’t keeping other characters out of the mix. It’s like if James bond was in the game and James Bourne was a clone of him. That would be great for me since I refuse to play as James Bond.

Spoiler Alert. Duck Hunt is probably the most shocking addition to Super Smash Bros. I really can’t get into his attacks so far. He has the potential to be good and I’ve played an online opponent who used him already. He can definitely make for a good fighter, but his attacks don’t seem to be my style so far. He would probably rank in the bottom tiers for me at the moment, but maybe I’ll get used to him. I would give his gameplay a D for now, but the actual addition is very good! We needed a solid throwback character like this.

Palutena is a pretty good fighter. I can’t really say that many of her attacks really stand out to me at the moment. I would give out a C+ or a B- until I really start playing as her. Her moveset seems to be acceptable, but I don’t see myself becoming a Palutena pro anytime soon. It’s good to have more Kid Icarus fighters joining the fray though.

Rosalina’s moveset is pretty interesting since it’s like playing as the Ice Climbers if they had a completely different moveset. I would also give her a C+ or a B-. I haven’t really played as her in an official match (Home Run Contest or Target Attack I believe) but she seems to be decent. I may need to get used to her as well and she’s a little on the slow side, which can be a little dicey.

The Wii Fit Trainer got a lot of hype since she was just randomly revealed after some big events when Sakurai played as her. She seemed like another random addition that nobody could have expected, but I thought that her attack set looked pretty sweet from the get go. I love hand to hand fighters and that’s exactly what she is! I would definitely give her moveset a B for now. I almost bumped it up to a B+, but she does seem to be a bit slow so I’ll have to check on that. Nevertheless, The Wii Fit Trainer is a solid character and a welcome addition to the game. (I may as well say now that they are all welcome additions to the game. Most Nintendo characters are likable, which helps a lot)

Shulk is one of the best new fighters and I would easily give him an A. I love sword fighters and his controls are pretty easy to just pick up and play. Learning all of the signs and maximizing the use of his sword will take more time, but his attacks have a good reach and they deal a lot of damage. He seems like a really good all around character and that’s always good to see. He’s a character that I will likely use a lot.

Villager is unfortunately one of the most disappointing newcomers when it comes to his attack set. He’s not great at scoring KOs and I found it pretty difficult to win with him. He’s very slow and his attacks have a very small range. Trying to hit anyone with his cannonball smash is tough. It’s only good as a way to stop people from climbing back onto the stage and you need to have had the advantage to try something like that. I’ve got to give him an F at the moment. He’s seriously the worst character to play as, but I can think of it as a challenge. I’ll just have to learn how to crush opponents with him!

Mega Man is easily the biggest newcomer to join the fray and he lives up to his name as the Blue Bomber. Just about all of his attacks are long range. It makes me a little nervous to use him online though since any fighter with a reflect attack can have a field day. You have to use a lot of strategic thinking to use him in that scenario. Of course, I loved using Snake for this reason and Mega Man has even more projectiles at his disposal. Really getting good with Mega Man could take some time, but he is definitely a lot of fun to play as. He’s definitely getting an A.
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Pac Man’s another solid fighter whose array of attacks is befitting such a legend. I would give him a B+ or an A-. The reason why he scores a little lower than some of the other high tiers is because I love some of his attacks, but I don’t like some of the others. It’s a bit of a give and take with Pac Man. His Pac Charge and his aerial maneuvers are very useful, but I’m going to have to be careful when using him since he’s just tricky to play as. It’s hard to explain, but I feel like his attacks leave him a little more open and it’s hard to finish off an opponent. Definitely another great character to add to Super Smash though.

Now it’s time for the best newcomer to Super Smash! I’m talking about Little Mac and he instantly gets an S. He may just be my 2nd favorite character to play as behind Fox. I’m probably still better with Mario, (My old number 2) but Little Mac is insanely fast so playing as him always give you a rush. His KO attack can come in handy as well if you time it right. His grabs are a little weak, but I suppose that it’s to be expected since we wouldn’t want him to be too overpowered. If I really get used to his physical attacks, he can definitely replace Mario as my backup fighter. I look forward to using him a lot in the future.

As far as the Pokemon fighters go, Greninja is a decent fighter. As with Palutena, I find that his attacks don’t really stand out that much. He’s quick though and his Water Shruiken is a great long range technique. I’ll give him a B rank for now. Being quick is always a plus and his attacks don’t really leave him open for long. He’s certainly not the Pokemon that I would have chosen to add, but he’s a solid addition nonetheless.

Finally, we’ve got Robin. I’ll give him an A since he’s another really good sword fighter. His Thor attack is really powerful like ROB’s laser and charging it up is pretty easy. He’s not lacking in close combat techniques either so Robin is a real threat in all situations. I haven’t played as him that much yet, but I can see myself playing as him pretty often.

All right, there are still some characters who really should have been in it. I’m talking about Mewtwo, Lucas, Roy, Dark Samus, and Ridley. These guys have proven time and time again that they deserve a spot here. Each of these fighters could have beaten most of the newcomers that were not included. Of course, it also gives you someone to wish for the next game so it’s not all bad. It’s pretty sad that the Ice Climbers didn’t make it though since they were one of my best fighters in Brawl. One move that makes up for most of these instances is the return of Dr Mario. Now, that’s what I’m talking about here! Dr Mario is awesome and a nice twist from the regular Mario. Have you seen his final smash? This is one of the guys that I missed the most from Melee so it is good to have him back with us.

There’s not much to say about the old characters. Some fighters like Pit and Link were changed and I like their current controls. Other like Zero Suit Samus and Sheik are now recognized as their own characters. I think that was a good change and now Zero Suit has a really awesome Final Smash to use. Meta Knight’s final smash was definitely nerfed, but it’s hard to tell whether his attacks are less overpowered or not. We likely won’t know until the Wii U version comes out.

I’ll admit that it’s been hard to get in stride with Fox so far. I can’t rely on his drill kick to up smash combo anymore since the drill kick launches an opponent upwards. He’s still a great character, but I’m going to have to consider the chance that Fox may not be my best character in this game. I’ll still use him the most with honor, but that would definitely be a pretty big twist.

There are a good amount of stages to choose from and they’re pretty great. The Boxing Ring is like a new version of Final Destination and the Reset Bomb gives you plenty of options for how you want to attack the opponent. The Living Room is super spacious and it feels like Temple or the Bridge from Brawl. I definitely don’t have any qualms with the stage selection and Final Destination is still the best and that will likely always be the case.

There are many other factors that I haven’t even touched upon like the new Pokemon, Assist Trophies, and Items. Those are fun to experience and there’s not a whole lot to say about them. It’s always thrilling to see a new one and some are more thrilling than others. I do think that a good amount of the Pokemon are a little too easy to dodge, but the Assist Trophies help to make up for that since they can be pretty tough. Ghirahim is definitely a really good one. From the new items, my favorite is easily the cannon that fires a giant laser blast. You really can’t beat that!

Negatives? Well, there are definitely some to be mentioned, but they are pretty minor since the game is still getting a 9. Some are decently major, but not in the sense that I would take away a point for it. One is the lack of a Story Mode. It’s definitely a step back and I’m sure that they could have squeezed it in if they really wanted too. Just take out Target Test and the Multi Man modes if you really had too. I wouldn’t even mind if All Star Mode was thrown out or the Smash Run.

Not really a negative, but I dare say that the game was a little more similar to Brawl than Brawl was to Melee. By that, I mean that several of the Assist Trophies have stayed the same as well as the Final Smashes. Some character models like Zelda and Ganondorf really feel ripped from Brawls. It just seems like this game took a few shortcuts so that it could come out sooner. I’m fine with the Assist Trophies, but I do think that they could have put some more effort into the character models. Maybe played around with the abilities some more and also given everyone a new Final Smash. Even if it’s the same, change the animations around. Final Smashes are one of the big things that we all look forward too after all. I won’t even mention the alternate costumes since that is a given. They could have done so much more with it.

Super Smash Bros is definitely a lot of fun and I don’t know why the waiting line was so short. When, I went to Gamestop the second it opened, there was only one other guy waiting for the title. They must have been at the Nintendo Center for the midnight screening. Well, I ended up playing that game with my bro nonstop from 9:30 all the way until around 8. It was an epic 10 hours and there are very few games that I could play for 10 hours straight. Both because that’s a lot of time to spend on a title and also because most games would start to get a little repetitive or tedious by then. Not Super Smash Bros and that’s all I really need to say for the Replay Value factor. There are few games with as much content as this title.

Nintendo finally added some online rankings, but I can’t say that it’s the best addition. You can now play real ranked matches in the “For Glory” section, but you don’t get a rank. You can Global Smash Points of course, but it only shows how many people you are better than, not how many are ahead of you. In this day and age, they really could have put in the effort to have a real rankings system so that was pretty disappointing. I’ll still be playing online a lot, but Nintendo really dropped the ball there.

One final thing to mention are the challenges. As with Brawl, there are many challenges. When you complete one, you unlock a stage, a trophy, or something else. There are 105-108 challenges in the game and we’ve completed around 70-80 at the moment. Completing them all will definitely take some time because you have to complete various modes with every character in the game. Still, they’re pretty fun to do so you won’t find it to be a drag and it adds to the replay value.
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Overall, This is one of the greatest games out there and it’s easily the best portable game of all time. Due to the 3DS being a lot smaller, the controls can be a bit of an issue. Because of this, I don’t see myself reaching elite status as quickly as in Melee or Brawl if at all. I’ll definitely play it a lot and I aim to be a master of course, but it’s definitely not the same as on a home console. That’s why this game is still not quite as good as Melee or Brawl. The Gamecube controllers are really a must at this point and you have to be careful with the circle pad since there have been so many reports of it breaking for people. It’s great for what it is, but this still won’t be replacing the Wii U Super Smash Bros. Either way, I highly recommend this title to all gamers. It will really keep you busy for a long time and I’m not exaggerating when I say that it’s the best game that has come out for the portable market. The only thing that can really surpass it is if a sequel were to come out soon. Now, get ready to Smash and I accept all Challengers!!!

Overall 9/10