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A Certain Scientific Railgun T Review


Railgun’s definitely had a great track record so far to the point where it has even been crushing the main series and the spinoff led by Accelerator. To this day I still say that Railgun S was the best season for any of the Raildex shows so far. T comes pretty close and I would put it in second but ultimately I give S the slight edge. It’s just really difficult to take that one down for the count. There are quite a lot of story arcs and characters here to prepare yourself for quite the long review.

The first story arc takes place at the Festival and it’s certainly the longest story arc here. With the festival at play all of the classes are participating so they can prove that they are the best. During this there is a group that is trying to capture Misaka as well as the Misaka clones in order to gather information on the Misaka network and get the Level 6 project ready. Meanwhile Misaka’s friends have all forgotten about her and she suspects that Shokuhou is responsible for this. The tricky part is actually confronting her since it’s difficult to reverse the mind wipe and of course without proof it’ll look like she’s attacking another student without provocation. As her friends begin to get targeted though, Misaka grows less reluctant to cause a scene.

This arc was a solid jumping on point since it continues the Sisters plot and introduces a quite a lot of characters who would be important down the road. It also gave Misaka’s friends a chance to shine before she intervened and had some pretty intense moments. One of the scientists beating up on Misaka’s friends was intense because it took her so long to get there. If anything I thought that guy got off incredibly easy since he basically just got to escape after being threatened and didn’t even get beaten up a lot. I feel like after everything he did they should have at least taken him down officially and shut down the group before handing him over to the cops. I suppose with the threats that should be it for him though.

Kongo and her clique had their first really serious fight in this arc and it was nice to see what they were capable of. All 3 of them seem reasonably powerful but Kongo in particular has a great power set with air. If the circumstances had been just a little bit different then I dare say she would have been able to come out on top. I was glad she got her respect here because she has always been a very loyal ally to Misaka but rarely gets a lot of recognition. Kongo definitely had a very solid role here though.

Then you have the villain Mitori who is pretty interesting with her ability to create a metal version of herself that attacks and defends on its own. Naturally she’s not very tough when you take the clone away but getting past it is quite troublesome. It seems like she will be appearing more in the future but under Shokuhou’s watchful eye I don’t see her trying anything crazy.

With the Level 6 project completed here it feels like we ended a plot line that had been going on since forever. Even in the original days of Index people were trying to get Espers up to Level 6. I don’t doubt that more people will try in the future of course but now that we’ve actually seen Level 6 I feel like it won’t be as much of a focus. We now know what it can do after all so it’s no longer some kind of huge mystery.

As always Misaka is an excellent main character here. One of the reasons why she is so likable is that she is never afraid to just jump in and get on the action. She’s a very pro active character and if the red tape looks like it’ll take too long to go through then she just skips it and goes undercover with her baseball cap. It may not be much of a disguise but it works, particularly due to the fact that she tends to short-circuit the cameras and hide from building to building anyway. I didn’t expect we’d see Misaka acting as a renegade so soon after S so that was nice to see. If only her friends were more understanding she probably wouldn’t even need to hide this from them but until then I definitely agree with her decision to be low key about it. You never know quite how the others will respond.

Of course Touma shows up in this arc as well and it keeps showing me why the guy works even better as a side character than as the lead. He always looks really good in the Railgun titles such as him being able to help Misaka even as she’s a Level 6. The fact that he’s mastered his right arm here more than even in Season 3 of the Index show is pretty telling. He just launched those dragons out without a care in the world and it worked out. He’s just brimming with confidence here even with his arm canceling out good luck. If Touma was always like this then he would probably be one of the best characters.

Touma got to team up with a new character named Gunha who also stands out as an excellent character. He’s one of the other Level 5 Espers from Academy City but didn’t really get to appear much until now. Well, they definitely ended up saving one of the best characters for last because this guy really stands out. He’s just an excellent character all told. Gunha is all about fighting with guts and that allows him to really surpass his limits and get to the next level. It’s clear that his raw power would even rival that of Misaka’s and I would imagine that he could put up a decent fight against any of the fighters that we had previously seen in the series. The show hasn’t gone out of its way to explain his abilities yet but it seems to involve wind manipulation. That would be my guess at least and it helps him display feats of speed and strength as a result.

This arc also brought Shokuhou back into the mix. She would end up being a main character in most future arcs as well so get ready for that. Fortunately it works out because she is just a great character. Pretty much any scene that involves her ends with Shokuhou completely stealing the spotlight. Her memory manipulation ability is incredibly handy, especially mixed in with the fact that she has absolutely no qualms about using it. As a result she’s really got the city in the palm of her hands. Whenever she is in a jam she can just mind control someone to help her out. Shokuhou can be a bit spoiled as a result but she also uses her personality as a clever way to prevent other characters from realizing just how smart she really is.

Her ability involves a lot of mental mathematics and using her abilities super creatively. Her 1 on 1 battle with Gensei was a super intellectual battle and she held her own quite well. It’s effectively a battle of traps both physical and mental the entire time. There was a ton of back and forth with a lot of fake outs as well. Then we eventually see Shokuhou’s emotional backstory. As the show goes on and we learn more about her, Shokuhou goes from being a very good character to an excellent one. It seems like she will be sticking around as a supporting character down the road and that definitely sounds good to me. You also can’t help but like the fact that she never missed an opportunity to mess with Misaka. The fact that she has memory altering abilities makes it too easy. Misaka is just super lucky that her electrical abilities prevent such abilities from working on her as things would definitely get ugly otherwise. Low key her butler is also a great character. I do like that he actually knows how to fight and understands military strategy. He’s out of his league in this season but handled the situation as well as possible.

Gensei was surprisingly a solid villain as well. Usually with a guy like this you’d expect him to be a fairly boring villain who is just here for the plans and such but he surpassed my expectations. His goal was actually really well thought out and the fact that he even gave himself super abilities was impressive. He planned things down to a T and has to be one of the best mad scientists I’ve seen in a very long time. He’s a villain through and through but one who plans for every contingency. Usually you see heroes having to overcome great odds but in this case he was the underdog. Who’d have thought that an extremely old man with no way to really be able to fight physically could take on two Level 5s the way that he did.

Time for a mini arc about Indian Poker. This was definitely an odd little thing that has a lot of plot relevance to the rest of the season and even the future beyond that. It’s going for more of an emotional saga as opposed to being the next big thing. The first two episodes focus on Kuroko’s team. Saten as usual is trying to pick up on more hobbies to tease Uiharu about. Well, this new Poker system allows you to buy a card where you pick up on someone’s dreams. So for example, as the recorder you would go to bed and dream about eating pizza. Well, the dream is now recorded so putting it on your head will allow you to keep reliving the dream. You can also sell the dream so others can experience it.

In this way you can learn someone’s secrets or even their talents. The idea is that if you’re an expert at juggling you may dream about juggling as well and then when someone roleplays as you during the dream then you’ll be an expert by the end of the dream. I don’t think picking up a hobby would be so easy just from a few dreams but I guess if you do it enough you can become an expert. Naturally that also means a lot of people have rather sketchy dreams which they turn around for a considerable profit. The sketchiest dreams tend to be the most lucrative.

Now, the success of Indian Poker will depend on users actually controlling their dream so they sell a good product. That part seems easy enough though as controlling your dreams isn’t that hard once you actually try it out. For example I find that an easy way to target your dreams is to pick a scenario to think about and then as you slowly fade into sleep it’ll continue as your dream until you wake up. I use it quite extensively as I reimagine tournaments in Smash Bros going a bit differently or I win the lottery and have fun spending the money. It’s a good mental exercise as you retire for the night and then it’s also a positive dream which is fun.

Back to the arc though. One episode is mostly just a comedic one with Misaka fighting over cards and is forced to relive a lot of dreams to find the right one. The whole adventure ended up being a bust though. I’d have to put that as one of the weaker episodes. It had some fun moments of course but does take the low hanging fruit here at times with the dreams. The other two episodes have Kuroko and Uiharu meet up with a kid who can see the future. He uses the cards and his camera to record the dreams and hopes that Kuroko will be able to stop them. He only tends to see disasters after all. The heroes help him out and it leads to an emotional journey to save his dog as well.

These episodes can feel like filler to an extent and in the grand scheme I would say it’s fair to call them that. There are technically elements that make these episodes important though so it would depend on your definition there. The episode involving the dog could have gotten dicey for sure but fortunately things turned out well. I’m still not a fan of Uiharu or Saten so I don’t mind that they’ve had a very small role in the season.

Kuroko’s a fun character but ironically only tends to not be quite as enjoyable when Misaka is around. Kuroko’s always been a far better protagonist when she’s on her own. Some heroes are just like that I guess as being around others reduces their character personality to one note. So on the whole I would say Kuroko’s okay. At least in these episodes she did well. Teleporting is always a useful ability to have and when Kuroko’s serious she does get some good wins in this season. Her battle of wits with the living metal user in the mall was also very solid.

Next up is a 2 episode mini arc featuring Frenda and Saten as the main characters. They make for a very unlikely lead duo and the saga works out quite well. Frenda is a ruthless assassin after all but part of how she copes with this is by being a fairly cheerful teenager otherwise. She really likes her canned mackerel and that’s what leads her to Saten. Frenda repays the favor by saving Saten from being kidnapped but is then attacked by the assassin Yumiya. Frenda could win easily in most circumstances but they are fighting inside of a crowded mall and Frenda was already injured prior to the battle.

Now these two episodes were exceptionally good. It’s really the ideal mini arc as it’s a self contained story with characters who don’t get to appear a lot. It’s easily Frenda’s best appearance in the entire franchise to be sure. We really get to see her mastery of bombs and hand to hand combat as well as her solid strategy tactics when cornered. Saten may just hold her back the whole time but Frenda still doesn’t run away or anything. If anything the whole situation feels all the more tragic since you know what happens to Frenda in Index season 3. This way we at least got to see her a little longer.

Yumiya was also a pretty solid character. She’s a very delusional villain to be sure and has a complex personality. She wants to be popular at school and tends to misread everything. Her job as an assassin is also very inconvenient of course since it gets in the way of being at school. While she is very shy and timid at school, she is a vicious murderer otherwise who will use any means at her disposal in order to win. It’s a solid character contrast and it would be fun to see her return someday. Of course she will need to heal quite a bit in order to be as much of a threat as she used to be since Frenda did quite a number on her.

The final 5 episodes take us to the final arc and it was a great way to close everything out. We are introduced to Kuriba, a scientist of great renown. She has been experimenting with the idea of splitting a person’s soul in two and proving if one really exists. Well, she accomplished this but it may have been more of a dangerous experiment than she anticipated. There now exists a Doppelganger who has all of the same knowledge and experiences as Kuriba. When Doppelganger finds out that she is the fake she does not take it so well and is now threatening to blow up Academy City as well as murder Kuriba. A team of assassins’ are sent after her but they won’t be enough. Fortunately Misaka is also on the case and ready to take this foe down.

There are a few twists in store as with any big arc. The climax is also really high end as the Doppelganger continues to upgrade from form to form. She even brings out a giant Kaiju mode at one point which was really cool. Now, you can sometimes worry about a giant opponent taking on someone who’s human sized since it can devolve into 0 choreography where they whack at each other but this fight was handled really well and also animated on point. Misaka gets to unleash one of her largest Railguns in the series. I also liked that in this arc Misaka made more use of her black iron ability. I find it to be one of the most versatile weapons at her disposal but she rarely ever uses it in combat. I suppose she prefers to use electricity through her Railguns but I think long-term she may find even more success with this.

The Doppelganger made for a great character. It’s always tough finding out you’re not the real thing after all. It’s pretty understandable that she would go off the deep end. Additionally Academy City is so corrupt and we learn more and more with each arc. It becomes increasingly harder to defend them and if the villain were to destroy the city they would take out a lot of bad guys instantly. Of course they can never truly win because we would also lose a lot of heroes. Doppelganger’s plan is solid though and she’s also a terrific fighter with how quickly she can adapt and learn new techniques. She works out quite nicely as the final boss.

For the assassin group Scavenger, it’s fun to see them after they got trounced in the Accelerator series. Unfortunately for them they are once again completely out of their league here. There’s never a doubt in your mind that Misaka or Doppelganger could take them out. I’ll give props to the kinetic energy girl for actually trying but of course she was dispatched like an after thought. The group is very lucky that Misaka bought into all of their excuses because she would have been able to take down the rest of the group with ease. If anything they get off a little too easy here.

The final episode nicely wraps up all of the various subplots and gives the characters one last scene. Naturally there are still a ton of ongoing plots occurring in the background. Some of these would likely get wrapped up in other titles but I’m sure some will make it for the next Railgun series. It’s part of the fun of being an interconnected series. You really need to see all of the titles to get the complete context. Some characters show up here with direct repercussions from the Accelerator and Index series so if you came here directly from Railgun S there would probably be a bit of a disconnect there. You can just watch all 3 seasons of Railgun on their own and be okay of course but checking out the rest really helps to give you that extra context.

The only thing to say against the show would be that it has a decent amount of fanservice. Certainly the dream episodes have fun with that and Misaka’s ongoing insecurities are only magnified by having Shokuhou appear all the time. There’s a consistent level of this to an extent but the show always keeps this aspect reigned in well. It doesn’t really hold the show back much. It would be nice of course if the show side stepped this entirely but it seems almost inevitable that some fanservice would appear. As long as it’s always overshadowed and outnumbered by the high quality scenes here then we should be good.

As always the animation here is most excellent. The animation may have even gone up from the first two seasons. There are a number of excellently animated fights here like Misaka vs the robotic Kaiju, Touma and the new Level 5 taking on Misaka, and low key the battle with Frenda and the assassin. It never really lets up and makes for a very consistent experience throughout the show. There are no poorly animated episodes which is always great since it shows that a good amount of time and effort was put into the show.

Next up we have the soundtrack which is unsurprisingly very good. You’ve got a lot of the classic tunes here along with new ones. The new intro to the season is also very solid. I would definitely take the first one over the second but they both sound very good. The battle themes are on point and so on a technical level Railgun does really well as expected. The writing is on point and Railgun gives so many characters so much development that it’s just really impressive. I’ll definitely be ready for the next season. Each episode is just handled in a way where you’re always interested in what happens next. Even the bust upper episode which I consider to be the weakest one still has a lot of very solid humor moments. The sign of a great show is when every episode is engaging in its own way and Railgun T pulls that off.

One thing that the Raildex series has always done well is throw a lot of fancy terminology and lingo at you. I always love seeing characters babbel on about their crazy abilities and plans. Railgun T is no exception to that with a lot of great concepts thrown in there. It’s willing to tackle any idea or premise no matter how crazy and it works. I just really enjoy a good speech and the villains and heroes both make a lot of those. It all just ends up being very compelling and the series is so fleshed out now with over 10-20 groups running around that you never really know what’ll happen next.

While a big reason as to why the show is so fantastic is the fight scenes, it does manage to blend together a lot of different emotional moments as well. For example, Shokuhou’s backstory ties in with one of the sisters and another character. The 3 of them have a lot of pretty emotional moments there since they all grew up with rather tough backgrounds. To go from there to having a very light hearted episode would be tough for some shows but Railgun pulls it off. All of the characters get satisfying endings to their stories and so the sad moments have great payoffs. Then of course we have the action episodes where it goes without saying that those are really satisfying. The single best fight scene here would likely be Gungha and Touma’s team up against Misaka but I would put Frenda vs Yumiya and Misaka vs Doppleganger as close runner ups. There’s a lot of good action here to be sure.

Overall, Railgun T is a great successor to Railgun S and shows that the series has still got it. Not that there was ever any reason to doubt this after how good Railgun S was though. I’m wondering if the next season will be called Railgun U or if they’ll just switch to another letter. If we assume that each one meant S (Second) T (Third) then maybe Railgun F makes sense for Fourth. Either way I can’t imagine that they would want to wait too long before continuing the adaption but it is pretty cool how they keep on adapting more of the franchise. So whether we get more of the main series, Accelerator, Railgun, or another spinoff, it’ll be fun to see how that turns out. If you haven’t seen Railgun T yet then you definitely need to change that asap!

Overall 8/10

Garou: Mark of the Wolves Review


The Fatal Fury series has always been a lot of fun and I remember playing through the collections not too long ago back on the PS2. Well, Garou takes an interesting turn here as the main character is Rock Howard, son of the infamous Geese Howard from the OG games. He doesn’t want to go down that same dark path but is there any way for him to actually avoid it?

As with most street fighter type games there isn’t one singular story mode here but an individual arcade mode for each character. It’s been a while since I got to do this so I went in and beat the Arcade mode with all characters so I could get a good sense of the full story. After all, each character has a different route and you find out a lot more about them this way. In some sense I like to imagine that all of the stories happened back to back but of course some are accurate and some would not be based on how their endings go. Personally as the main character I feel like Rock’s story had to happen and by extension then Terry’s does as well and then the rest would be suspect.

One thing you’ll notice right away is that the dialogue here is absolutely great. The characters have a lot of fun with what is going on here. Cain’s right hand man actually sympathizes with a lot of the heroes as they go up against him. He tends to adapt his personality to who he is fighting as well. Sometimes he will be talking a really good game as a dark overlord and other times he’s very casual and just seems to be here for fun. Cain is much more of a consistent villain through and through who has a fun time seeing through people using his fists. One of his best moments is when you play in his story mode so he confronts the fake Cain at the end. The fact that the game acknowledges the characters meeting their shadow doppelganger at the end is great.

The meta aspect of this helps to really push Garou’s arcade mode to be one of the more memorable ones that I’ve played in a long while so going through all of the stories was fun. Naturally some of the other characters aren’t quite as memorable but at least the big guys like Terry, Rock, Cain, and the others are all a blast to play through. The villains tend to have the best movesets but you definitely can’t go wrong with Terry’s classic blows and shockwaves. He’s a good character to start off with.

It’s also interesting seeing an older Terry who’s effectively retired and now just likes a good game of pickup Basketball. He’s really got his life in order at this point which is nice to see. It’s not like you can stay in the ring forever right? Eventually you age out and so Terry quickly found his new life’s purpose just the way you would have hoped that he could have. Based on the ending to the game though there’s probably going to be some drama between Terry and Rock since it looks like Rock is making the same mistakes again.

The average arcade mode will take you anywhere between 15-25 minutes to complete based of course on the match settings you used. For the first story I played it straight with 3 rounds of 60 seconds but for the rest I did 1 round to speed it up. Completing the game with all of the characters should take you around 3 hours I’d say. Then you can get some extra replay value by trying to grab all of the PS4 trophies here. An extra mode that’s around is Survival so you can test your skills against waves of opponents. It goes without saying that this will not be an easy endeavor because there are definitely a lot of these guys just waiting to knock you out. There’s also limitless replay value with the versus mode as well which is always a perk of being a fighting game. The fun just never needs to end since each match is different.

The gameplay is of course that of a 2D fighter. You use punches, kicks, grabs, and the occasional energy move in order to chip away at your opponent’s life bar. The characters don’t move very fast on the ground so you are really going to need to learn what your character’s safe moves are and attack accordingly. Take measure of your opponent and then go in with your own moves. Patience will definitely serve you well in this game. If you are looking to cheese the opponent though, then I recommend characters with long reach like using Cain’s claw type energy attacks.

Graphically the game has aged well. The characters all look to be on point and the illustrations are solid as well. The game has a bunch of catchy themes within it so the whole package works well. The only odd thing visually is that not all of the characters fit on the character screen so if you keep scrolling right to the point where you can’t see anything, you’ll see two extra characters. These are the two main villains so maybe it’s actually a little secret on the game’s part that you can play as them. It’s pretty neat as a surprise of course but I feel like once you find them then maybe the roster screen should expand or something. I’d never seen this done before though so that was interesting.

Overall, Garou is definitely a solid fighting game that I would recommend checking out. It gives you a look at what the Fatal Fury characters are doing now which is nice to see. It’s definitely a series that could have a lot of future potential with spinoffs and sequels down the line. There’s no need for it to really end which is key. The gameplay is all on point so it’s a game that will hold up even in the modern era. The A.I. is also impressively good at dealing with projectile spam in this game. You can’t fly through arcade mode with little energy blasts or grabs like in most games. You’ll need to string some real hits along so playing this game should help with your fundamentals.

Overall 7/10

Blaster Master Zero Review


I remember playing Blaster Master recently thanks to the Nintendo Switch Online game selection. It’s a pretty classic game with a fun dynamic between switching from the pilot controls and over to the tank. Well, Zero is a modern take on this while keeping the core gameplay intact. It definitely works out quite well and it’s why I say a lot of these old NES and SNES titles have a lot of potential with modern reboots. If you just bring them up to date with the graphics, soundtrack, and all of that then you will be in a good position. I’m ready to play the sequel to this later today.

The game starts with Jason working on his machines when he meets a frog named Fred. The frog is pretty interesting but then he falls into a portal so Jason jumps after him. He’s now in an odd world where everything just looks foreign. Fortunately there is a tank lying around and it has sensors which can detect Fred. Jason is determined to find this guy but it does mean that he is going to have to do a lot of legwork in order to find him. He’ll have to traverse across the entire planet to locate this guy and the sensors keep picking up a lot of false readings as well. When he runs into a lady named Eve who is in a rough state Jason knows that things are about to get complicated.

For the gameplay we have two main styles here. When you’re in the Tank you progress as a 2D shooter/platformer where you look around the area and use the maps to get to the next world. You’ll come across caves and caverns along the way. At these points you exit the tank and as the pilot head through these labyrinths. The gameplay style changes a bit at this point as it becomes more of an overhead shooter. Think of the original Legend of Zelda and it’s sort of like that only you have a gun here as well as your sub weapon. From all of the sub weapons I got the most out of the grenades to be sure, but once you unlock the tank weapon that is incredibly handy to have at the ready. It would have certainly been a lot more difficult without it. You can only use the tank once but it can even take the final boss down to half his health so it’s a must have.

You can actually miss out on some power ups if you skip dungeons so watch out for that. In particular in World 3 you’re supposed to get a light bomb of sorts which lets you see through the pitch black dungeons. It’s not easy to complete these with no light although if you missed it, it’s not the end of the world. You can still complete the dungeons, it’ll just be a little trickier. If you manage not to get hit much and store up a lot of weapon power then as the human fighter you can use different guns. You lose them when you get hit so keep that in mind.

There’s a lot of solid platforming going on here and a healthy amount of save points and health items so you can confidently challenge the unknown and go as hard as you can. The main thing to watch out for is the minions. If you shoot one make sure you keep going until you destroy it because otherwise it is definitely about to become a big handful and you will have a hard time dealing with it.

The game looks very good graphically. It’s definitely got a nice Mega Man vibe to it with all of the sci-fi backgrounds and the energy attacks in general. Then you’ve also got a solid soundtrack here including a classic Warning message that pops up before bosses like something in Mega Man as well. There are also illustrations that appear from time to time so you can really see how the characters look outside of their sprites and the overall world landscape. You can see how an anime would work out quite nicely with this concept since there’s a lot to explore.

The game has a bit of a cliffhanger ending although it’s also the kind of climax where a sequel isn’t really needed. It depends on how you interpret the ending. There’s also a True Ending which can be unlocked and a sequel that was already created so there’s a lot of ways to take it. Of course you all know my position on this is that everything should get sequels and keep the franchise going while you can. There’s a lot the sequel can dive into so I look forward to seeing what the plot is.

The game took me around 5 hours to conquer. If you intend to grab all of the power ups and beat all of the dungeons I’m thinking you could probably boost the time to around 8-10 hours. Some more replay value can also be found by trying to get the Platinum Trophy in this game. I got quite a few of the trophies in this title but definitely not all of them. That would take more effort to be sure.

For the characters we’ve really got 3 main ones. Two if you don’t count Fred since he’s more a part of the story than actually being a character especially since he’s gone most of the time. Jason is a solid lead. He’s pretty determined to follow Fred and is also quick to help Eve out. He’s your classic protagonist who is always willing to do the right thing and takes the whole portal situation in stride. I liked his focused nature here. Then you have Eve who is a solid heroine. Certainly a very secretive one and there are a lot of moments where the game shows her as being a little shady or at least cryptic to an extent. I can see the sequel delving more into her character. Eve’s certainly a solid assist character though and it does make a difference having someone with you when you’re isolated in a strange planet with tons of creatures out to get you.

Overall, Blaster Master Zero is definitely a solid game and one that I would recommend. There’s a lot of action going on here and various worlds to explore. It’s the kind of game that rewards searching quite a lot as well as the more power ups you get, the easier it is to move around and fight. Minions which took a lot of hits to beat early on could be taken down in a single blast by the end of the game. I certainly made my tank nice and overpowered so it was tough to beat although I had a little more trouble as the human form. If you’re looking for a modern shooter title to check out, this is definitely the one to get.

Overall 7/10

That Time I Got Reincarnated as a Slime Review


This is a show that you must have seen somewhere over the years. It’s pretty popular and there was always advertising for it. The idea of being transformed into a Slime when entering a fantasy world is pretty interesting. I would argue that the show cheats on the premise later on by including a human form but…..it’s good because honestly the human form is way better. I’ll talk about that more in a minute. The show has its ups and downs for sure, but I would say this is a pretty good season 1 to the show. It develops the cast and gets us some good action scenes. I see a pretty bright future for the title as long as it doesn’t get too cheeky with fanservice. If it keeps going at its present rate I’d say the pros will continue to outweigh the cons.

The show starts with an average guy getting ready for another average day at work. He’s content with his life but at the same time everything just feels so ordinary. Is this really all that there is to life? One day though he gets stabbed and ends up dying. He is then reawakened as a slime with a ton of excellent abilities. He is effectively impervious to damage and most elements while also keeping a good amount of strength and speed. Most importantly, he now has the ability to absorb other creatures and gain their abilities. That’s a pretty good deal eh? Before long he ends up helping out a village and quickly becomes the chief. He is now the head of the Rimiru Tempest alliance. His human name was something else but as a slime he will be known as Rimiru. Together with the villagers he will make the world a better place and fighting is only done as a last resort.

That’s a super loose premise but it’s in part because the series has several little arcs going on. For the most part Rimiru hands out in the village with the goblins, orcs, trolls, and other magical allies that are around him. Each arc typically expands his life of allies as well as his territory as more people join the alliance. Rimiru’s abilities are so vast that it makes sense to join him because if you don’t then you’re probably going to get crushed. The show has a pretty fun atmosphere about it. The fantasy world is well created and it’s vast enough where you can already see how countless stories can be placed in this world. You’ve got the demon lords, human kingdoms, and a bunch of other elements that season 2 will probably follow up on.

There’s a dragon named Veldora who appears in the first episode and hasn’t really had a chance to pop up since then. Rimiru absorbed him so you get the feeling that he should be able to spit the guy back out as his abilities improved but maybe Rimiru just hasn’t thought of it yet? I’d assume there’s a better reason than that of course but having Veldora has helped Rimuru out in quite a few battles thanks to the flame immunity so that part’s already been paying off quite nicely.

The first arc I’d say is basically the origin stories with Rimiru taking down some Direwolves and helping out a bunch of Dwarves when they are given impossible orders. This leads to both factions joining up with Rimiru and starting the basis for the village. The Direwolves part was a bit of a rough start to the show as I would consider it to be the weakest story. There is quite a bit of animal violence there as Rimiru takes the wolves down. He doesn’t destroy all of them at least. Meanwhile the leader becomes a supporting character.

Ranga is a powerful Direwolf whose abilities are fairly relevant even by the end of season 1. The ability to hide in shadows and cast powerful bolts of lightning definitely can’t be underestimated. He’s quite loyal to Rimiru at all times and is just someone you can count on. Most of the Dwarves aren’t all that notable but Kaijin is definitely the main one. He has some ties to the main human kingdom so I imagine that will keep him important for some time. The fact that he is able to craft materials really well and build just about anything is also handy. The guy’s just very versatile and a reasonable character.

I suppose now’s a good time to talk about Rimiru. Well, he’s not exactly the most heroic guy out there. He definitely gets distracted quite easily by the heroines around him and I don’t always think he’s reasonable with how hard he tries to keep his army from fighting anyone. If the humans start something you should absolutely take them down in self defense. Rimuru’s definitely not as bad as Haruyuki with his questionable moments but he doesn’t hold a candle to the cooler light novel leads like Kirito, Orphen, or Lina. I wouldn’t say I ever became a big fan of the guy, he’s just decent at best.

In his slime form is definitely seems very powerful but I guess there’s less ways to use his magic. Once he gets a human form then that’s no longer a problem. As mentioned though, I do feel like this cheats on the premise a bit. The idea was that it would be a slime as the lead because the whole thing is so crazy that you’d have to see it to believe it. How could a Slime function as a main character indefinitely? The tough part of the premise is that a lot of people wouldn’t really find the design all that interesting and so the show would have to be really creative to keep him at the head. I feel like even the writer realized this was only going to work for so long and then introduced the human form.

I do think the human form is an improvement over the slime one so I’m definitely okay with it. The fight scenes are better with it naturally and while the Slime’s abilities are technically the same I do feel as though Rimuru is more skilled when using the human mode. Perhaps that is placebo but it appears to be the case right now. Rimiru is also one of the most powerful characters in this world due to all of the abilities he’s accumulated. He can copy and distribute wealth at will and even grants many different monsters a name which causes an instant level up. That was a pretty interesting idea and shows that names have a whole lot of power in this world.

The most effective tool at Rimiru’s disposal is the Predator ability. It allows him to eat/absorb any opponent and get their abilities. So far there has been nothing able to surpass it so we’ll see if that rings true long term. At the very least if Rimiru keeps absorbing a lot of characters during the series his power should continue to grow. We do know that there are opponents who can best him though like the demon lords. Right now their fighting abilities are on a different level so Rimiru wouldn’t even have time to use his absorption. That seems to be the only way to stop him so far.

The next arc introduces us to Shizu. She is a legendary fighter who looks like the hero of legend. She was transported to this world from Earth like Rimiru and fights as a solitary warrior. She always has to be careful because the fire spirit is within her ready to take control at any moment. She’s a very solid character to be sure. She may not have gotten to appear for very long but her role was quite solid. She did a good job of holding back the spirit as long as she could.

Her fighting techniques were definitely on point as well and the mask was cool. It would have been nice if Shizu could have appeared a little longer but there’s always the flashback option for that. I’m a little surprised her human friends took the way Shizu went out as calmly as they did but I suppose they understood what had happened. Rimiru took the loss especially hard despite not knowing her for very long. As the first major action arc in the saga this one definitely went over very well. The show was able to handle the serious tone here and Ifrit made for a tough opponent to deal with. This also introduces some elements like the first demon lord that will come into play soon.

Next up is probably the biggest arc of the series which introduces the Orcs. A mysterious mage has appeared and transformed the leader of the Orcs so that he becomes a huge monster. The rest of the Orcs have also been upgraded so they are effectively undead monsters who grow ever stronger by eating their foes. This unnatural army has been gaining ground and troops as they go through the land. It’s finally become a problem even for the alliance so Rimiru decides to step in after making an alliance with a nearby Orc village. This gives us a few new allies such as Benimaru, Shuna, and Shion. The Orcs are really outmatched but with Rimiru here to help they should be fine.

A wild card though is that the Lizard tribe is under attack as well and their troops may not be quite as thrilled about a partnership. Rimiru makes them an offer though and whether they accept or not could have a big impact on how things play out. Rimiru’s always trying for a peaceful alternative so it’s not like he would force the Lizards to join the team. If they refuse then Rimiru would leave them on their own but of course they stand no chance of beating the Orc army on their own. Whether they admit that or not.

Lets quickly talk about the characters from the Orcs, Ogres, Lizards, and even the Goblins since I haven’t mentioned them yet. Rigurd was the chief of the goblins and ends up being Rimiru’s most devoted follower. He’s a nice guy who means well. The guy may be a comic relief character most of the time but he’s well meaning and always tries to help out. He may not be a great fighter but he gets the job done. Gobta is a much younger Goblin but one who can actually fight fairly well for his age. He gets some solid swordplay moments during the series although I would still not trust him to be out there in a serious fight. I don’t think he has quite enough battle experience yet.

Then you have the Ogres who are easily some of the stronger fighters after Rimiru. Benimaru is the main one and along with his fellow warriors wants to avenge his village. He is able to form large explosions with his magic. The range on those things is absolutely crazy so the characters definitely need to keep their distance when fighting him. I like the guy, he has a lot of spunk and personality. He’s also a solid tactician and has contributed a whole lot. Then you have Shion who is also a very determined fighter who gets violent very quick. If anyone badmouths Rimiru then she steps in. Shion’s also one of the more heroic fighters as she is quick to volunteer the alliance’s help to stop villains when a threat is approaching. At times Rimiru isn’t even ready to declare such a thing but naturally at that point he has no real way out of this.

Shuna doesn’t get quite as much to do as the other to. After her transformation we have yet to see her really get to fight along with the others. Her abilities seem to be based on poisons and such but hopefully she has an offensive ability along with that as well. She’s a nice character though and also someone you can count on at the end of the day. Then there’s Soei and in terms of ability I have to say that I find him to be the most impressive fighter. His wires are super thin so it’s easy for him to lay a ton of traps. He’s also got great speed as well. The scene where he easily intimidates all of the Lizards was great. Due to his ninja training as well it’s just hard to see many opponents give this guy a real run for his money.

Hakuro is effectively the coach of the group. He’s a lot older than the others but thanks to Rimiru giving him a name the guy can still fight rather well. His speed is really on point and his technique should still be the best among all of the Ogres. While I do think he’s been surpassed by them, I can see how he would be very useful in combat. Abil is the leader of the Lizardmen and he’s definitely a solid guy to have around. He doesn’t let pride get in the way like Gabil. That said, he doesn’t get a whole lot to do in this season because of all the characters ganging up on him. Then you have Gabil and I appreciate his confidence but his unwillingness to work with the heroes leads to a whole slew of issues. To an extent it’s good to want to solve your problems on your own but it does get to a point where he is just getting in the way the whole time.

Geld is one of the big villains of the Orc arc. He ends up getting a ton of power thanks to the spellcaster but it’s not like he ever really wanted this ability. He just got desperate because of how tough the circumstances were for them. I’d say now that he has a proper name he should be set as a solid good guy. He could make for a decent ally although in terms of personality I wouldn’t say he adds much to the dynamic so I’m cool with him just being a supporting character. Gelmud is the spellcaster who put the Orcs into this position and the guy’s not very smart. You’d think that when summoning a monster of near limitless power like this that you wouldn’t antagonize and insult him right? There’s no way that is ever going to end well and naturally he found this out the hard way. It’s hard to feel bad for him because…really? Not a great moment for him.

Gazel is the King of one of the human kingdoms. He hasn’t done a whole lot yet but I could see him having a good role soon. At least right now he gets along with Rimiru fairly well although he is also a bit cautious which makes sense. It’ll be interesting to see how his character goes. Then we get onto the next arc which debuts Milim, one of the Demon Lords. There are quite a few demon lords by the way although most of them haven’t done much yet. Leon’s still causing trouble in the background like how he messed things up for Shizu but he hasn’t really gone to the forefront yet. He is responsible for this next arc though.

So after Milim shows up and joins Rimiru’s team, we then find out that a giant monster has been awoken. His name is Charybdis and it’s a monster of unimaginable power. With a single blow he can do this and that. While Milim could beat him easily enough, Rimiru is pressured into declaring that he’ll handle this without help. Lets just say that it’s not so easy especially due to the size. Even Predator would probably have a tough time here. It’s a fun enough mini arc mainly thanks to Milim being so much fun. She’s really a standout character.

Milim is easily the most powerful fighter we’ve seen so far. She’s able to end most threats in a single punch and has boundless confidence. She is absolutely someone you want to have on your side and the heroes should be lucky that she is so well natured. Milim is like a kid so as long as she has good food and the people are nice to her she’s happy. If anything Rimiru gives her a tougher time than he should because she is always ready to help the others out quite a bit. Without her the alliance wouldn’t be in quite the good spot that it is. I’m sure there will be a moment coming up where she has to choose a side though and that could get tough for the heroes. I like to think she would side with Rimiru but we’ll see. She just puts the rest of the characters to shame so if she’s an enemy then the whole alliance may as well throw in the towel now because they’d be doomed.

Then there’s a mini arc where Rimiru goes to teach Shizu’s students. It’s a fun little adventure and the kids have some fairly promising abilities. If anything you feel bad for them because Rimiru’s just way too powerful so there’s no way they can hope to defeat him in a fair fight. I could see them being fun supporting characters down the road though especially now that they have powered up spirits which should really increase their abilities in the long run. The series is really built around every character powering up so why should the kids be any different right? They fit right in.

Finally we end off with an episode all about Shizu in the past which was nice. She gets to go to a kingdom where everyone is uniting against a common threat. The issue is that there’s a lot of infighting and then it turns out a demon is in their midst as well. We get to have a pretty great fight with Shizu and a demon known as Kuro. Interestingly enough he got the big cliffhanger stinger scene at the end of the season so getting to see him in action here was a little unexpected. It’s like a nice hinting at things to come though. Already I can say he’s one of the best characters in the series. Milim would be my favorite but this guy is a solid number 2. Shizu would be 3rd and the legendary Hero might be 4th but we really don’t know much about her at all yet. Additionally I fully expect her to be evil when she showed up. This episode also shows that Shizu could have held her own series rather well because this last episode is a blast. It makes a case for possibly even being the best episode of the season.

As for negatives, well as mentioned I really only had 2 issues here. The Direwolves in the first few eps. Rimiru definitely could have found a way to defeat them without murdering a bunch of them. Animal violence is always a risk in any fantasy setting because creatures are all around. Fortunately it’s not particularly explicit plus they’re combat animals and the scenes were brief so all in all it wasn’t a total show crusher the way it could have been in other contexts.

Same for the fanservice, it’s around but it’s nothing too crazy. If anything the show tends to dial it down early on so after Rimiru’s initial moments it’s not a huge focus. It just tends to happen here and there. At most for most of the second half you could say that the designs may not be the best but a design in itself I wouldn’t consider to be fanservice the same away as intentional scenes. The show has both but as long as it keeps to this level and doesn’t get crazy I don’t see this holding the show back either. So the Slime franchise looks to be in good hands.

The animation throughout the show is very good. There’s a lot of consistent animation throughout and everything is very smooth. In particular the fire effects always look really nice. It’s definitely got a budget and looks like how a modern show should. The final episode also really stands out for looking excellent. Then there’s the soundtrack which is also very good. There are a handful of different fighting themes that all work out quite well with the action scenes. The themes are very memorable and I definitely listened to them quite a few times after the show ended.

One thing that was interesting though was in the opening we see a cool sword fight between Rimiru and a mysterious sword fighter but it never actually happens. The whole time you’re waiting and in the season 2 promo it appears so I feel like the animators maybe jumped the gun on that a bit. I guess it works as solid foreshadowing though.

Overall, This first season of the slime adventures definitely went over very well. It’s got a pretty solid atmosphere and assortment of fights and humors. I like that it had fun with the classic “Protagonist is overpowered” angle as the first episode is basically the system giving Rimiru a ton of extra powers so that he will be broken in every single way. The A.I. is also fun to follow although I don’t buy into her losing so easily against the Orc. You’d think that with her vast intelligence she would have used Rimiru’s abilities a little more wisely. The animation is solid and the show covered a whole lot of ground in these episodes. It does have some issues keeping it from being a great show but for now very good is a solid starting point. I look forward to seeing if season 2 can top this one. It certainly looks like it’s gonna be very action packed that’s for sure.

Overall 7/10

Cardfight!! Vanguard Extra Story -IF- Review


Cardfight Vanguard’s had a very impressive run. Not only did the original series have 4 extremely impressive seasons but when we got another set of installments that took place in the future G verse. After that the series went into reboot mode readapting all of the original arcs but using the manga as a reference this time so there were a lot of changes. That finally leads us to this installment which re-adapts the Legion Mate saga to close things off. This means the next step could be the G remake but whether it’s that or just a completely new adventure I’m sold. Even “If” is a unique adventure in its own right as the plot is so drastically different from the original that it shouldn’t really be called a remake. At this point Cardfight has long since left most franchises in the dust.

The series starts with Kouji as the main character. Following up on his adventures in the last season, he has finally come to terms with his past. He may have deleted a lot of cardfighters but he has put that past him now. Unfortunately his ghosts won’t rest. Suiko shows up one day and tells him to get in the car. He reluctantly does and she explains that the timestream is unraveling. The Tatsunagi family needs him to go inside a book to a parallel universe to set things right. Kouji’s not really on board with this but he isn’t given a choice as the book sucks him in.

In this alternate world Cardfight Vanguard never became a huge thing. Instead there is a dark castle in town that only some can see. Ruling over the castle is Aichi who has somehow become a dark mastermind surrounded by his faithful knights Kourin, Naoki, Shingo, Morikawa, and Miwa. The two heroes who oppose them are Aichi’s sister Emi and her friend Suiko. In this universe they are magical girls who are able to cause their cards to materialize in the real world to fight off Aichi’s minions known as the Jammers. The Jammers want to keep on corrupting the timestream so they go through the past and future as they take control of various characters to force them on an alternate destiny.

Naturally this causes Emi and Shuka to meet up with Kouji and Suiko. They all have the same goals of course but their methods certainly vary. At the end of the day Emi and Shuka really do the hard lifting with the actual duels but since Kouji and Suiko are familiar with how the characters should be acting they are good at spotting the Jammers. The first half of the show is really focused on these day to day adventures as the heroes find a problem and correct it.

The show is quite good at these adventures. It brings in a ton of characters from all of the old arcs which is pretty cool. It really feels like a grand crossover which is neat. Even the very first episode deals with G themes as Kouji has to make sure he gives Chrono a deck. From there things would only get more and more expansive. It’s also a fun way to see what things could have been like had the characters made different decisions in their lives. Some would have become quite successful and rich while others like Shinemon would have just become traumatized by having to make the same foods over and over again. The show isn’t afraid to get pretty out there.

One of the reasons why the show is so much fun though is because of Kouji. He steals every scene he is in. The guy’s been through a lot for sure as he’s been both a hero and villain in the past. You can really understand why at this point he just wants a chance to relax and forget about all of this. Kouji just desperately wants to have a Cardfight with someone but the Jammers always prevent this from happening. It’s a bit of a running gag where Kouji constantly tries to get in a fight but it never actually ends up working out. I’ll give him props for effort though as Kouji tries this a bunch of times.

This season definitely has the most humor out of all the Cardfight shows and it’s all handled so well that I wouldn’t mind them incorporating more of this into the main titles. Kouji is extremely exaggerated in all of his reactions to everything but it works well. He’s also quite talented as during the course of the game we learn that in addition to being a top rate duelist he’s also an expert chef which comes in handy a few times. There’s one episode built around the concept of cooking from the start.

Eru Nakagami gets a big role in that episode which was cool to see. The guy has always wanted magical powers after all so finally getting to flex them on the characters was amazing. He always gets great music to accompany his appearances and knows how to milk the drama. The instant he got involved I knew that things were getting interesting. I would have to put that as one of the better episodes in the season.

It’s just so great to see all of the old characters showing up. Meanwhile Suiko gets a lot of character development here. I suppose it’s about time as Kourin always stole all of the screen time from the main 3 and you could argue that Rekka had a lot of character from the beginning. Suiko is a very by the books character who follows orders so she is never quite as free as the other two. Now’s a chance to see how she adapts on her own. There’s one critical moment where she takes down Kouji with a cheap shot that results in the two of them getting kidnapped so she doesn’t always make the right moves but for the most part she’s a pretty solid character here. It’s easily her best appearance in the series that’s for sure. I’d probably still put Rekka and Kourin ahead of her but this season definitely showed how Suiko should be portrayed.

Then of course you have Emi and Shuka who have big roles here. Shuka is a character with suspicious origins as she hides quite a few secrets for a while. Naturally the show can’t let this one go without some fun moments so there will be times where she looks like a horror character with her eyes glowing. Naturally you get the feeling the show is going for some red herrings here but it works well. I like that the show was really going for all genres. Shuka definitely made some big mistakes here and I would say that she is completely to blame for them. Coming clean from the start would have probably helped out a lot. At the end of the day though I would put her in the good character range here. She always speaks her mind and has more bravery points than Emi and is always there to protect her.

Emi being one of the main characters was definitely a switch from the rest of the series. Usually she is a minor supporting character at best so seeing her take such a prominent role was pretty cool I must admit. I also like the fact that she is wearing Aichi’s original gear too. She is doing all that she can to save Aichi and while Emi does waver in her goals at times, it makes sense. From her perspective Aichi’s never been involved in Cardfight so even though everyone says he is distorted, that isn’t necessarily the case for her version. Of course either way she needs to shut down the castle to stop Aichi from being a super villain though so that’ll need to happen regardless.

Emi’s personality here is pretty similar to the original series although she tends to throw insults around a lot more even if they are in a passive way. It’s a fun addition to her character though so I approve. Between her, Suiko, and Kouji they have a pretty great dynamic. Kouji may talk tough but he’s always ready to defend and help them out when needed. Emi also does get a duel near the end so she was training up her dueling abilities. It’d be neat if she and Shuka would be supporting characters in some future seasons. I guess she wouldn’t have powers anymore but who knows, anything is possible with imagination in this series so maybe she would have them unlocked.

Aichi is quite different from the classic version as well. Usually he is super polite and always willing to go the extra mile to help someone. How did he go from that to being a world conqueror who is fully ready to murder everyone in his way including his friends and sister? Well, we get some background to this via a flashback later on. How believable the transition is will probably vary. It’s interesting because it is totally played off as this still being Aichi. He’s not being mind controlled or anything. If anything he just cracked because he learned a little too much about the future. Takuto should be ashamed at his performance here but the scene was really cool because it felt like such a horror moment.

The animation got rather dark and Aichi even had a super sinister expression on his face. Effectively Aichi turned to the darkness as a form of self sacrifice to an extent to help someone out. He goes as far as to say the person he is helping has no say in the matter though so it goes back to the old question of “If you’re helping someone out and know that they will be better off, does it matter if they don’t want it?” For example, if you can see the future and know that someone’s going to be in a fatal plane crash the next day. Once peaceful means have failed, would you be able to go as far as to kidnap the person or sabotage the plane prior to taking off so that nobody is hurt? In the present everyone will be upset at you including your friend who would never find out the truth so it’s not like they would know better. In this case Aichi is preventing a possible future from occurring so the more drastically he tries to prevent it, the more likely it is that nobody would ever forgive him.

It’s a pretty interesting dynamic here for sure. That said, I do think Aichi loses his credibility here when he starts actively trying to murder people though. Put it this way, he may prevent the timeline he thought was coming to pass but this one is getting far worse. Effectively the person he was helping escape their future is going to have an awful time here. So Aichi really lose sight of his true goals and completely cracked. For most of the series he was relatively restrained. I would say for at least half of the series he handled things really well as nobody got hurt and he saved lives. He just ended up going too far and started messing up which is common for villains. The morality of reshaping time to make things better is a debate for another day but for now all I’ll say is that I wouldn’t fault Aichi for that. It’s only once he started taking things too far that things went off the rails.

The animation throughout the series is excellent by the way. The character designs are on point and all of the attacks are sharp. I wouldn’t say the real time battles are always quite as high end but I don’t think the show was really focusing on the fights. If they were really top notch that probably would have taken the show to the next level. Still, it was all very consistent. Naturally the writing was also exceptional as well. It’s just very witty and it makes all of the episodes a real blast from start to finish.

Then we’ve got the soundtrack which is naturally excellent. A lot of the classic themes are back from V including Kouji’s excellent Deletor theme. Now that’s always a tune you’re ready to hear as he gets ready to start dealing damage to his opponents. The theme song for the series is also pretty catchy. The real standout would be the ending for the second half of the series though. It’s really fast paced and just makes for a super action packed theme that you won’t be forgetting anytime soon. It was a good way to note the shift in tone between arcs as the series would change quite a bit.

Speaking of which, now’s a good time to discuss the second half of the series. Things take a very different approach here. The first half was really a comedy most of the time with a lot of crazy scenarios that Kouji and Suiko were put into. Well, Aichi and his Knights have decided to take the offensive in the second half of the series and the first thing they did was eliminate Kouji by throwing him out of the planet. The new main character now is Kai. He finds out that his life isn’t quite correct since his parents are now alive. The sad thing for him is that his life truly is perfect but now he’s going to have to find out what’s going on.

It’s one of those things where if he never found out that things were different then he would be okay but as soon as it became known to him it meant that he had to act. Unlike Kouji, Kai is able to merge with the cards that are summoned so whenever Emi and Shuka fight, Kai is able to directly get into the action as well. Usually he will merge with Blaster Blade who could definitely use the power boost here since he tends to lose a whole lot in the series.

Kai’s definitely a fun main character. I wouldn’t say that he is able to match up to Kouji of course but it’s always great to see him getting a starring role. Kai is definitely one of the best Cardfight characters after all and a top duelist. It’s also fitting that the series gets a lot more serious and emotional once he shows up since that’s Kai’s whole thing. We get a lot of flashbacks during this half as we learn the origins of Shuka, this version of Aichi, Kai, and a lot more.

Kourin is one of the big characters of this half as well. Things never tend to work out very well for her. In the first continuity she was manipulated by Takuto the whole time and had to sacrifice everything to serve him. In this series she was forced to part with her memories and couldn’t get them back again. Despite all of this she is always willing to defend Aichi which is exactly what she is doing now. No matter how far into the darkness he goes, Kourin is quick to follow him. As a result she has mastered her abilities to a higher degree than most.

Kourin can bend reality, time travel on a whim, merge with one of the strongest monsters in the planet, and even mess with someone’s mind. Her abilities don’t seem to have much of a limit which is pretty interesting. Of course in general I wouldn’t say the series puts a lot of thought into the abilities. Even Suiko and Emi seem to be able to do all of that when they want to but rarely do. Everyone here seems to have a lot of fantastic abilities so I guess it’s no wonder that nobody wants to bother with an ordinary Cardfight. Why bother settling everything with cards when you can just blast them out of existence right? It’s always been a meme that this was the case so it was pretty cool to actually see it get acknowledged here.

Kourin gets the short end of the stick every time so I was definitely rooting for her to win or at least get a happier ending this time. The other knights get less of a role but usually at least get a pair of episodes. Naoki for example was a pretty solid opponent. He’s definitely someone who’s always got Aichi’s back at well but once his memories are back he’s not the kind of guy who would keep following orders without questioning them. I did enjoy the twist on what his end game plan was though. It was a pretty interesting one. Meanwhile we have Shingo but that guy is far less interesting. Even this season couldn’t really change that for me. Morikawa loses so quickly you can forget he’s even in the show. Miwa gets a sizable role and looks pretty good. He takes a while to make his move but definitely did more than most so you have to give him some credit there. At least he had his suspicions early on.

Then you have Nome who is effectively Takuto’s replacement for monitoring the universes. I don’t think the guy did a very good job at all. He underestimated the book and at the end he’s ready to just run away instead of solving the issue. He’s certainly no hero which I suppose is pretty clear from the start but I don’t even think he can duel nearly as well as Takuto. For those reasons I would definitely have to give the guy a thumbs down.

Aside from Kouji and Suiko, Ren and Rekka were also sent in to fix the disturbances. There is a twist about this though so lets just say they didn’t do a great job. The heroes should be pretty mad at Ren for sure. At least he was having a lot of fun with his costume as a tribute to Tuxedo Mask though. The show pokes a lot of fun at his character to be sure but he does step in to help when the threat gets really serious. Otherwise he’s content to just troll everyone. Rekka also has a lot of fun with her own gig. She vanishes for large portions of the show though and doesn’t get to help out quite as much as the others.

As for the show’s ending, I suppose it’s pretty satisfying but still not perfect for one character who seemingly can’t win in any timeline. The characters all get their closure though. I do wish that they would all retain their memories of the season though as a little thing I never like is when the characters just forget. I think they should remember and be forced to acknowledge these events forever since it helps make the adventure mean more. Ah well, maybe next time I suppose. I guess with this, this version of the series may be over now. We’ll see what the next timeline brings.

Overall, Vanguard If was definitely an excellent way to celebrate all the characters over the years. It was a very different kind of Cardfight show to the point where it was really like a comedy/parody of the whole thing and it was executed excellently. Kouji was a stellar pick to be the main character here and the show did a really nice job with Emi, Shuka, and Suiko as well. The 4 of them had a great dynamic going which you may not have expected at first. Low key I also thought the show’s decision to have a character narrate each opening was great as well. The dialogue was handled super well along with one of the show’s original themes created for If. That music would make any scene entertaining and mixed in with the fun dialogue it was perfect. Since this show functions more as a spinoff it’s a good launch point if you’re not really into card games and duels so you just want a magical girl show. With all the timelines and flashbacks going on you should be nice and confused and can make this feel like a mystery title. I’ll be eagerly awaiting the next show in this series.

Overall 8/10

Knack II Review


It’s been a very long time since I played the original Knack. It was a fun game but not exactly anything to write home about. Well, it was only a matter of time before I would eventually head out to get the sequel. Knack II certainly improves upon the first one. Elements like the gameplay are quite similar but more streamlined. Graphically the game has improved as well and I would say that the story is better as well. With all areas of the game improving, it’s no surprise that the sequel manages to hold your attention the whole time.

The game starts off with Knack and Lucas being under attack by a bunch of robots. Knack manages to take most of them down but just when he is about to be destroyed we cut away to a few months earlier. Knack and Lucas were having fun exploring with Uncle Ryder when all of a sudden a lot of robots start to come back to life. These robots used to belong to the goblins back during the Crystal Wars but for some reason they are active again. Lucas will need to team up with some scientists as well as the government leader Xander in order to stop these guys. One of the head monks is a girl named Aya and she is always ready to help Lucas and friends. They’ve got a pretty good system set up here but will they really be able to conquer an entire army? One thing’s for sure, they’re going to need Knack to bring his A game.

The plot is fairly basic of course with robots ready to take over the planet. You can probably predict all of the twists and turns that will commence fairly early on into the game. One thing the title does effectively though is the various time skips that happen during the game. The characters will be in a jam one minute and the next 4 months have passed. The villain definitely got a whole lot done in that time so the heroes really cut it close. I wasn’t able to buy into the origin of the Crystal Wars though. I’m not really bale to buy that a bunch of humans with swords were able to take on an army of giant robots. That’s just hard to buy.

It’s a fairly minor plot point though I suppose. Some of the characters here do not look great this time around though. First lets take the main scientist Vargas. For some reason here he just does not trust Lucas in the slightest and it ends up forming quite the rift between them. You get the feeling that if he had been at least a little supportive then things would have played out differently. I don’t really get why everyone was telling Lucas he needed to get serious and accusing him of being distracted by Ava. The game never showed for a moment that he wasn’t serious.

I wouldn’t say Lucas looked great either though. He definitely gets very emotional during the game and makes some questionable decisions like deciding to hand the orb away. He’s also very slow on the uptake during someone’s speech later on. It has to be completely spelled out for him to understand what’s happening. That’s definitely not the ideal hero that you’ll have been looking for. Knack is okay but he still doesn’t have a whole lot of character. He follows orders and is a nice guy. That’s about it. I like his confidence but you just get the feeling that he is as unoriginal as they come. If he had more character moments that would be good.

Ava is a solid new character at least although she definitely makes the wrong decisions a whole lot. She ends up seeming a bit naïve with how she didn’t realize what was going on until the very end. I dare that during one of the multi month time skips there would have been a lot of red flags everywhere. Meanwhile Xander’s okay if not just a bit generic. He doesn’t have any of the witty dialogue you need his character to have in order to stand out so that was unfortunate. He’s a big improvement over the goblins from the first game though.

As for the gameplay, Knack II is your classic 3D action game. You can rush in and mess enemies up with hand to hand combat as well as your other tools. During the course of the game you learn new moves like a boomerang, the ability to pull opponents to you, and things like that. Once you unlock the boomerang I recommend using it as often as possible. It’s definitely got to be the most useful ability in the game and it’ll never steer you wrong. There’s actually a decent amount of strategy to this combat style as you can’t just run in trying to punch everyone. That’ll end up with you being defeated very quickly most times. Learn to use your boosts to dodge a lot and you’ll be fine. There are also upgrades you can unlock to strengthen Knack using EXP from enemies and you also have a lot of quick time events to master as well. There’s just a good amount of depth to the title so you’ll be in good shape for taking on the enemies. Make sure you always stop to open the crates for bolts since improving your size is incredibly handy and makes all of the combat moments a lot easier.

Unsurprisingly the graphics in the game are pretty good. This definitely looks like a modern game with a lot of great visuals throughout. Whether it’s the characters themselves or some backdrops Knack II does not pull any punches here. The soundtrack isn’t as impressive though. None of the tunes ended up sticking out. It’s unfortunate because an action game like this should have a lot of great rock themes or something but this title avoided those. Well, that’s something it can shoot for in the third game.

The main story took me a little under 9 hours. For replay value I suppose you can play through hard mode in order to get the rest of the collectibles as well as aim for the Platinum Trophy. That should take some time to be sure. I saw you also get to unlock Colosseum mode at the end so that should be a fun mode. Sounds like it would have a lot of battles at the very least. Right now the game tends to go for cheap so now’s a great time to take the plunge and go all in.

Overall, Knack II is a pretty fun game. I would definitely recommend it if you’re looking for a solid action game to play through. It’s definitely not going to win any big awards for its character or story but the gameplay is strong which is definitely important. You won’t grow bored during the game and the trial and error tends to be enjoyable since each section is quick so you never have to replay a whole lot. I’d be game for a third Knack game coming out someday although it looks like the odds of that happening are not great.

Overall 7/10