2XTreme Review


It’s time for a title that lets you play different sports. So that part’s pretty fun since you get to really switch things up all the time. That said, none of the games will really wow you and there isn’t a ton of variety to be found here. For the most parts the games are just standard so you will have a good time but you won’t be sticking around for very long. Before you know it you will be gone and this game will vanish from your memories.

I decided to play a few levels in each gameplay style to really get the hang of it. My favorite mode was bike riding. I felt like the controls worked best for this setup. It is really hard to win though so I feel like I’m still doing something wrong. No matter how much I would accelerate, I would never catch up to my opponent. Simply put, he was just way too fast. Nobody was lapping me or anything like that but I would usually be sticking to last place. At least I still got some trophies by driving quickly and staying inside of the gates but I would have liked some more wins along with that.

The other gameplay modes like skating and blading were also pretty fun. It could be a little harder to turn in those modes but still nothing crazy. Your main objective in each mode is to go ahead and win the race. Along the way you can pull off some advanced tricks like going through each gate or keeping up a top speed. If you do that then you can earn some trophies. There isn’t much of a tournament mode here though or at least it isn’t unlocked yet. The way you select the match isn’t great though so the menus could use some work.

You have to one by one go down each setting to set them up for the match and then you can start. The problem with this? That means you can’t just jump into a match with ease. It’s probably something where you won’t even notice it once you are used to the setup for a while but it definitely could have been a lot better. Just let me have my settings straight and I can keep on switching levels with ease. This is the definition of a minor problem though and not something that actually hurts anything all that much.

As far as the graphics are concerned, the game looks good. It is definitely on the older side and of course you can tell that but it’s not sloppy or low budget. It holds up as well as I would expect. The soundtrack is more on the forgettable side though. I can’t recall any of the themes at all which is definitely a problem. So the technicals are okay but nothing to write home about which fits in with the rest of the game as well. This is a game that lets you play some sports and that’s exactly what you get. Nothing more and nothing less. So you will be satisfied if that is why you have selected this title.

There isn’t a whole lot to say about the game otherwise since it is very direct. There are no real gimmicks or items here either. It all comes down to your individual skills. How do you handle the turns and unexpected obstacles? You have to always react quickly or else that is it for you. You will be surpassed by all of the other racers and then it’s game over. Although I thought I reacted quickly and I still lost every time so it is what it is.

Overall, 2XTreme is a reasonable game. I wouldn’t call it all that good but it’s certainly not bad. There’s just not a whole lot of bang for your buck here. So you will play it a bit and get accustomed to what’s going on but that’s about it. Before long you will be ready for the next title. So if you have PS+ then you should definitely check this one out but otherwise you’re not missing much if you decide to just skip it outright. You just can’t really go wrong with the game being free.

Overall 5/10

Star Wars: Demolition Review


It’s time for another old school title. This one deals with the Star Wars verse before there were too many huge characters. The character roster is really interesting because the only character I actually recognized was Boba Fett. I assume the bigger characters are hidden somewhere in there behind unlockables but you would expect at least a handful of other big players right? Maybe the game was trying to be accurate to the lore but in my opinion that’s taking things a bit far.

So the general plot is that Jabba The Hut is flexing on the empire once again. He has decided to continue doing some underground races despite this being illegal and now it’s even more dangerous than it used to be. Everyone is to test their mettle in these life or death races. A single mistake will mean the end of everything. Who dares throw themselves into the ring for money, status, and power? Well, Boba Fett is certainly in the running and he’s absolutely got the skills to do well here. Do not underestimate him!

The gameplay is really where the game falls apart for me though. There are two main types of gameplay. One of them is where you hunt a bunch of droids and see how many you can blow up in 3 minutes. Fairly simple but without someone else to play with there’s not much to this mode. There’s no progression or unlockables to be found here. Then you have the main gameplay which is fighting other ships. You are thrown into a map with a bunch of other players and have to take them down. This one actually had a lot of potential, but alas it could not live up to this. Here’s why that is the case…the game is too easy to run away from. When you appear on the map you can just drive in circles and escape the opponent.

Sure, he will hit you a few times but it takes dozens and dozens of hits to actually bring the other player down so there is never a worry about losing. Unfortunately the same thing goes for when you are trying to win here. No matter how many times you hit the opponent, he continues to get up again and again. It just never ends and that’s what will make you shake your head here. A single match really takes forever and at one point I ran into a glitch where the enemy ran inside a wall and I had to wait until a time out occurred.

If the gameplay were better then the whole experience would be saved but there’s not much that you can do once the gameplay is busted. The only thing that I can say for it is that it would probably be fairly entertaining with another player. Sort of one of those games where you mock it as you are playing it. That’s all I can think of there. It’s a shame because the game put in a lot of work in every other area. The soundtrack is nice and the graphics look pretty good for its time.

Then you have the death animation which is really hype. This happens in tournament mode, so if you lose a battle there is a whole cutscene that plays before the game over screen. You are brought over to Jabba the Hut and executed. It turns out that the penalty for losing really is death. I thought this was a nice attention to detail and in theory they rendered a cutscene like this for every playable character. Well done I must say. The fact that the game has a full opening and everything is cool too. It may not be the same as having a story mode but it’s still an extra detail that shows the level of effort that went into this one. It feels like this game was not meant to be some cheap tie-in even if the gameplay makes it feel that way.

It’s not exactly AAA though since the game is very limited in content but at least what is there was well polished. So this feels like a game of missed opportunities because I could have easily seen this being really good. It just wasn’t meant to be which is unfortunate. Maybe next time right? I mean it’s been many years so this is likely not getting a sequel but nowadays you never know.

Overall, Star Wars: Demolition is a game that’s okay but I can’t really see myself going back to it. It doesn’t really have a hook to keep you and the gameplay should have been way better than it was. The fact that it could not surpass that was definitely unfortunate. On the PS2 I played a few Star Wars racing games which were fun although this one is really about the combat so it’s a bit different. I think racing games are easier to pull off but the fighting ones can be a blast. You just have to really nail the timing, weapons, and how you want the rules to operate. This one didn’t quite get that taken care of which is what hurt it in the end.

Overall 5/10

Iggy’s Reckin’ Balls Review


It’s easy to see why this game never became a household name. I think it’s actually got a fairly interesting premise but the game doesn’t live up to it. The gameplay is way too limited and the platforming part just isn’t too fun. It should have leaned a bit harder into being a full on racing game and that would have worked better. This 50/50 split ultimately ends up limiting the game’s own potential. Still if you have the Switch Online service then you may as well give it a shot.

There are 2 main game modes here, Battle Mode and Grand Prix mode. There is also a training mode and for once I highly recommend that you check it out. It’s not that the controls are necessarily complex but they aren’t always intuitive so you want to know what you are doing first. This is particularly useful because the game can be deceptively difficult. I had an easy time for the first few levels but by level 10 I was starting to be left in the dust. I only won the first tournament by a single point and it was clear that I was going to get smoked in the levels after that.

Basically the race is going upwards rather than towards a goal. For example you need to get to the top floor and you do this by running and then jumping up a level. To fully reach it you have to press another button to grapple onto the ceiling. You can also use this to go down to spring yourself upwards. The physics for this work well but the whole game is super fast paced so you also need fast reaction times. It’s so easy to overshoot your target and run too far. Additionally the enemies are running around too and will try to get in your way. They will actively attack you and do their absolute best to get in your way. They do not hold back. You can use your grapple to slam them to the ground which will stun them for a bit but of course they can do the same to you.

Then the battle mode has the same gameplay but there is no end point. You have to instead hit your opponent 3 times in order to drain away all of his health. Once you have done that then you are all set. It is also a rather difficult mode to get the hang of because you have to time things perfectly since you and your opponent have the same attack range. Whoever lands the blow first will score the point and then you have to repeat that 3 times. I won a lot of times and also lost a lot of times so it was fairly balanced. I probably ended up spending a bit more time in this mode than in the races. It’s slightly more fun but still not thrilling.

The graphics aren’t bad though. It’s clearly not a top tier title by any means but I wouldn’t say it looks cheap either. The development shows the lack of budget more in the actual gameplay I’d say. The soundtrack is also rather good. Not out of this world good or anything like that but definitely good enough to warrant a mention. The technicals weren’t bad but unfortunately when the gameplay doesn’t deliver then the rest doesn’t ultimately matter all that much. Seriously, you need good gameplay to keep someone playing. That is why you pick up the game after all.

There is technically a good amount of content here. You can play through over 10 different grand prixes with several races in them. A lot of the levels do tend to look the same but they do start to get more difficult by covering more of the ground so you can’t jump just anywhere. It means you have to run around to get to your spot. There’s a decent amount of slow time compared to other racing titles which didn’t help this one. Monkey Ball gets around this by keeping a strict time limit on all levels so you have to move really fast. This game could have absolutely learned a few lessons there.

Overall, This is a game that will quickly be forgotten. It’s not that it’s a bad game but it doesn’t really have any hook to it. There’s no reason for me to play this over a traditional racing game like Mario Kart. It doesn’t stand out and there is no story mode to fall back on either. The racing ends up feeling a lot more repetitive due to the gameplay style of just climbing up. I appreciate the creativity here but it’s not enough for me to call this a good game. Ultimately your best bet is to duck this one for now and hope that one day they make a modern remake that really revamps the whole gameplay style.

Overall 5/10

Sugoi Hebereke Review


It’s time for a game that’s a bit on the odd side. It’s okay but ends really fast. There are only a few levels before it starts looping so your best bet here is definitely the multiplayer mode and even then I’m not sure if it’s really going to keep your interest all that well. But hey I might be underestimating this one just a tad.

Basically you are playing as a bunch of little animals and you fight each other. The gameplay is that of an overhead fighter. The level starts off with a 1 on 1 fight but then as you progress through the game you get a 3 way free for all and then a 4 way free for all. You want to really make sure that you are dishing out the combos and heavy blows early on or you will quickly be left behind. I found the best thing to do was to focus on one opponent until you have him completely defeated. Then move onto the next one. Rinse and Repeat until you’ve finally taken everyone down for the count. It’s much easier this way because the computer isn’t great at head on fights. It is great at landing sucker punches and hits from behind though. When that happens then you are really in trouble.

That’s pretty much it though which is why I don’t put this game much higher. There’s really not much to it here at all. The gameplay is really simple so you will have the hang of it in no time but there is no depth here. It is truly a button masher/brawler all the way but one of the simplest ones that I’ve played. The character cast is quite small so don’t expect a lot of variety there and the same goes for the stages. It feels like the bare minimum amount of effort was put into this title and that’s a shame.

The graphics aren’t bad. At least they do look decent so I won’t say that the game cut any corners here. Could it look better? Yes of course but it’s not bad and that’s the important thing. The soundtrack is supremely forgettable of course but that’s really to be expected. A game like this one isn’t usually going to wow you in that department. Really what should make this game a success is the gameplay and to do that they needed to add more attacks or something. The game needs a hook because right now it doesn’t have one.

When you’re fighting the opponent you’re just thinking that you could be playing Street Fighter instead. Maybe if the story was super good then having it be translated would have helped but even then I have my doubts. I don’t get the feeling that there was much of a story from how short the cutscenes are. So that just means that the game is really out of luck on all sides. I’d play a modern reboot that added a ton of features but as it is this just feels like an incomplete game. If you play it, I guess I’d say to think of it more as a proof of concept. Not a full fledged fighting game. Then you can at least have fun thinking about how you would have tackled some things differently and what content you would have added.

Overall, This is a decent game but it is hurt by the lack of content and replay value. Ultimately there isn’t a ton to do here at all. You won’t be playing this for more than an hour and if I spent any money on the game then I would probably be very disappointed. As a free title with the Switch Online it’s not bad but I still couldn’t call it particularly good. This game will have to put in some work before I can really put it on that level. So, check it out if you’re curious but it doesn’t really hold up next to the others.

Overall 5/10

Wrecking Crew ’98 Review


It’s time to look at a game that I didn’t even know existed until very recently. The game has an actual story and everything which was cool, although sadly Nintendo didn’t translate the text so we’re missing out on that quality dialogue. Ultimately the gameplay itself is interesting and reasonably fun but it does get hurt by the implementation. I can see why this game was not originally licensed.

The basic plot involves Mario heading back to the Mushroom Kingdom but Bowser has developed something far more sinister than his old Koopa Hotels. Now he has whole towers and is taking over with a lot of corrupt builders. Mario quickly switches out his classic M hat for a construction one and gets to work. Can he really tear these buildings down and defeat Bowser or is this a fool’s errand? There’s only one way to find out.

So the story is fun of course and the art style has aged well for the cutscenes. The graphics within the game are fun too and it’s why a colorful artstyle like this will often beat a more realistic look that gets dated way quicker. You could have a game look like this in 2024 and I wouldn’t bat an eye because it would still be a fun look. Meanwhile the soundtrack is reasonable enough. It doesn’t quite have the popping themes of the mainline Mario games but it works well enough.

Unfortunately the weakness here is the gameplay and as all gamers will know, it can be hard to get around that. Think of this like Tetris. Technically there is another game type that is even more similar but you have blocks raining down from the top of the screen. Your goal is to match sets of 3 or more of the same type. This allows you to summon block to the opponent’s side of the screen. You win by getting their blocks to go past the ceiling and you lose if the same thing happens to you. One main difference this game has compared to other games of the style is you can jump from row to row and use levers to move the blocks across different spaces. It’s an interesting addition but unfortunately it paves the way for the game’s downfall.

Put it this way, the game is just too easy. You can keep on moving the blocks and breaking them as fast as they come down. The opponent can do this as well so even when you’re landing big combos, nobody ends up dying. The first stage took over 20 minutes before the enemy finally gave in and that felt more like a fluke than anything. The difficulty of the game really needs to be ramped up because otherwise the matches are too long. I imagine it would be even worse with a player who really knows what he is doing.

Now, I’m sure I would still lose against an expert player who is able to chain such long combos together than they would exceed my speed of destroying boxes but the single player mode is almost unplayable. It is possible that I have missed something but it seems to be that the only way to really defeat your opponent is to dial in and risk the big combos but it also means that you run the risk of being defeated. It doesn’t make a whole lot of sense and so you are unlikely to keep on playing til the end.

There’s no real reason to do so when there are better versions of this game out there. Titles with a good sense of balance that let you progress a lot easier. Maybe the platforming elements are what doomed this one even if they made the title stand out more. It’s a shame but that’s just how it goes sometimes. It definitely keeps this game from having a whole lot of replay value.

Overall, At best I can say that with friends this game could be a little entertaining as everyone takes turns poking fun at the game. Look, I wouldn’t say that it’s downright bad either. There’s just no real reason to play it and that’s a really important factor. If you have the Switch Online then you may as well give it a try since the game is free but otherwise there’s no real reason to dive into this one.

Overall 5/10

Snake Rattle ‘n’ Roll Review


It’s time for another classic retro game. This one’s definitely fairly difficult with how the control scheme goes. Particularly in the last levels you wonder how anybody could pull this off in a reasonable amount of time. You have to be running and jumping while trying not to slip on the ice and it’s a really difficult task. I had to retry the sections so many times. There may only be 11 levels in here but let me tell you that the levels can take a while to complete.

The gameplay itself is fairly simple. You have to maneuver your way through the level until you reach the scale where stepping on it will cause the alarm to hit the ceiling. That means that you have put enough weight on it. At that point, the door at the end of the level opens and you can crawl through it. The way that you pick up weight is to eat the little balls that get shot out of a cannon somewhere in the level. The cannon also shoots out bombs that look similar but you must make sure not to pick up those or you will lose health instead. All the while you have to keep the timer in mind because if that goes to 0 then it is all over for you.

The timer is often the most difficult part to get around. The exception are the ice levels that I mentioned earlier, but it can just be really difficult to get big enough to break the scale before the time goes away. I suspect there is probably a better way to optimize how you eat the pellets since I was just button mashing though. All in all, it’s an interesting gimmick but it’s a gimmick that does get old quicker than standard platforming.

In terms of graphics this isn’t the most impressive Nintendo title. It looks good but it’s nothing to write home about. I do like the artstyle though. In terms of the soundtrack, eh it’s okay but also not super good. So all in all it is passable which is sort of how I would describe the whole game. It excites you a bit with how unique it is and by the end you start to get tired of it. I would say that’s what separates a good gimmick from one that gets old. As you see it used in more difficult contexts you have to ask yourself if this is still a lot of fun or if it’s getting in the way now. In this case it was the latter so then that’s an issue.

While there may not be much in the way of replay value, the 11 levels will take you longer than you might suspect so that’s not actually a big problem. Especially for back in the day when most games were super short. I’d say it’s why people loved RPGs and Mario titles because those were certainly way longer than the average title. It’s definitely quite impressive and I couldn’t appreciate that quite as deeply as I do now after playing all of the competitors. Who knows, maybe this will get a remake at some point, but in the meantime it’ll stay forgotten and that just makes sense to me. It needed to have a little more pop.

I guess my quick gameplay tip for this title is to remember that you are always moving in 4 directions. There is no way to move diagonally despite what the camera angles might indicate. So if you are having trouble getting somewhere, pick a direction and plunge straight ahead. It can be really tough to see exactly where you are going so this helped me a lot in the later levels. It doesn’t mean that things will suddenly get easier but it certainly helps.

Overall, Snake Rattle is a decent game but I do think that the level designs end up holding it back quite a lot. There needs to be less slipping and sliding. If you remove ice from the equation then the levels end up being a lot more pleasant but part of the problem is that you just don’t want to play through the later levels. You just spend too much time slipping around which takes away from the platforming. That’s where this game doesn’t really age well if you ask me. Give it a try if you have the Nintendo Switch Online but it’s not a game that you will be coming back to.

Overall 5/10

Earthworm Jim Review


It’s time to delve into the world of Earthworm Jim. Unfortunately I would not say that this one holds up very well. It plays around with too many different gimmicks and control schemes which unfortunately means that there is less time to make the platforming as good as it can be. It can be a little rough when you’re running around and constantly bumping into all kinds of traps.

The concept is still interesting as you play as a worm type of creature. It’s definitely not exactly what you would be expecting in a platformer like this although a while back I did get to play the sequel so I was more ready than I usually would be. I don’t think this one is quite as good though and you can feel the growing pains here. For starters, the level designs are rather convoluted. You sometimes have to spend more time wondering where you are going which is definitely not intended. Or if it is then I would argue that it wasn’t a good design choice. You get punished for moving too quickly.

The platforming is also really tricky with the jumps because if you get the angle even slightly wrong then you will fall to your doom and lose a ton of progress. When you factor in the enemies that you will encounter as well, it’s very likely that you will lose a life there. I died so many times here because the enemies are numerous and they move so fast. You really need to have lightning fast reflexes to even stand a chance. It’s definitely not easy by any means.

There are some creative things here though like some levels where you get separated from your body and have to keep up while jumping away from obstacles. It’s a pretty good challenge without feeling unfair. Then you have the high speed chase levels between the platforming ones. Those are definitely rather tricky as it’s hard not to bump into a boulder at some point but these levels are at least fairly fun. They help give you a change of pace from the platforming.

The game’s not even that long, it’s a little over an hour I’d say so it really should not drag at all. The fact that it does by any metric is the real problem here. A game should always be really enjoyable while you’re playing it and it should never drag unless the game is over 10 hours in which case it’s reasonable to have a slow chapter or two. Again it goes back to being stopped constantly when you’re trying to run through the levels which is a real problem. It’s something that happens in 2D Sonic games as well but they have more positives to offset that.

I will say that the graphics are good though. The game is really creative with the enemies and the level visuals so I do give it full credit there. The soundtrack is also reasonably good. On a technical level it’s good, but the gameplay is what holds it back and that’s easily the most important factor in a game so you can’t really survive with that part lacking. It’s just not going to work.

Overall, Earthworm Jim is a decent game but not one that I had a great time with. I think you could do a lot better in just about every genre. There are many platformers that would be ahead of this one as well. It’s worth checking out if you have the Switch Online but it is nowhere near the top of my list. I don’t think it really has much to offer here and while a modern remake could be a lot of fun, I do think that it needs to do something to really differentiate itself from the older title. Just give me some fun run and gun levels and we should be good.

Overall 5/10

X2: Wolverine’s Revenge Review


All right it’s time to jump in for some Wolverine adventures. This game plays out a lot differently than what I would have expected though. The focus isn’t really on the action and slashing the foes in front of you. Instead it is mainly a stealth game where you have to be nimble and hide in the shadows like Carmen Sandiego. When you find an opening, then you strike but otherwise you are taken out of the game real quick. The shots just do too much damage.

The basic plot though is that Wolverine has been poisoned and is slowly dying. He needs to find a cure and fast or it’s all over for him. The X-Men would help but they’re all rather busy which isn’t a great excuse but hey it’s something. So Wolverine will have to travel around the globe to find the cure and that means tangling with old enemies like Sabertooth and the whole Weapon X group. If anyone could handle this though, it would be Wolverine. He’s been through a lot over the year and isn’t about to throw in the towel just yet. No way!

So the stealth is my main issue with the game though mainly because of how it’s executed. You could absolutely pull off a stealth Wolverine game where it’s like he’s going back to his wild side and you’re picking everyone off one by one. Yes it may be a bit of an odd decision but not necessarily a bad one. No, the real problem here is how the levels are really long so if you make one mistake then you have to go all the way back to the beginning. That part is absolutely brutal because some of these levels are 15-20 minutes long. You’re losing so much every time and of course it makes you a bit impatient so then you end up losing again and now you’re in a rather rough cycle.

The easiest fix here would have absolutely been to add more checkpoints. That’s all you have to do. Add in those checkpoints and you are really set for anything. Then you can stomach the stealth a lot better and losing isn’t as bad since you can quickly get back to where you were at. I guess the game was really intentionally trying to be difficult but this was the wrong way to do it. Give me a challenge but don’t make me keep on replaying large parts of a game. I’m trying to progress as much as possible.

Then the few times we do get a boss fight with actual combat, there is always a gimmick around. For Magneto you have to chase him a lot while getting hit by objects and then if he runs over to his generator for a few seconds you lose by default. The final boss has unlimited health so you actually can’t beat her in hand to hand combat and are forced to go use some background objects. Likewise when you fight Sabertooth you have to throw him into a train. He can’t be beaten normally.

See a pattern here? Again that doesn’t have to be a bad thing but it felt like the game absolutely did not want to let you fight any of the opponents straight up. Even fighting the minions would usually get a little dicey because their guns deal so much damage. So what you have to do with those is hide behind a wall for a while as your health very slowly starts to recover. Have a book or your phone handy because the game is not kidding for this part. They actually want you to just slowly get the health back. Cmonnnnnnnnn

The actual combat gameplay isn’t too bad but it’s a bit sloppy. The hitboxes don’t always match the character models so a lot of times you are hitting the opponent but he doesn’t feel it and then he misses and so the two of you keep on taking shot at each other but neither one is making much headway. Eventually you connect and he goes down but it doesn’t feel very polished at all. The budget for this game was not nearly as high as it should have been and the game knows it.

As you get deeper into the game you will learn how to work around this and get a win. It takes time but you won’t be stuck. Some parts are just really hard to guess like the final phase of the final boss. For reasons unknown that boss is completely invincible so you have to go to the edge and wait for her to be in position to fall off. Why is this so bad? Because it’s the 4th phase of the fight so most likely you’re going to try and attack her since that makes sense and then you die. I don’t see how you could possibly guess on the first go around and so that means the game is dooming you to lose at least one life there. Not cool if you ask me.

It’s like an invisible block that makes you die in Mario Maker. It’s just not a fair way to go out and so you end up blaming the devs. This game has quite a few moments like that and each time it makes you shake your head. You know that you did not deserve to lose like that and so you’re wondering why the game had to mess with you. Okay so I had a lot of issues with the game design but on the positive side I’d say the graphics are fairly good. All of the characters and their costumes stand out pretty well. They look very classic all the way and the level designs are also good. A map would have been really nice but there’s only a few that are big enough to get lost in.

Then we have the soundtrack which is actually pretty good. There are some tense themes here and in general there is a wide variety. The sound clips at the start of a mission can get old as you keep on hearing them over and over again though when you lose. “Stay quiet, Stay low, Stay Alive!” is something I had to hear Wolverine say dozens and dozens of times. It’s why every game should allow you to skip cutscenes and should not replay the same dialogue option every time although I now that’s a bit harder to work around.

In terms of length I’d say the game is fairly satisfying. That’s in part due to the difficulty of course but still this is not a game that you will be conquering in one day and that’s important to note. It’s going to be sticking around for the longhaul and really making sure that you bring your A game because without it you really will get stuck on the levels. There’s not really any replay value unless there is a bonus ending of sorts but there is a challenge mode where you can have some fun in.

Overall, X2: Wolverine’s Revenge is a game where the gameplay sacrificed the story’s effort. I actually thought the story was really good with a lot of characters running around everywhere. It managed to stay exciting the whole time and the ending leaves a ton of cliffhangers for a possible sequel. The game was having quite a bit of fun here even if you knew the odds were not great that they would be able to complete this plot. Well, if you’re looking for an old superhero game that you haven’t played yet, this one is just obscure enough where it could fit the bill. It’s not going to touch most of the big ones or even come close to those but you definitely can’t call it a rehash or anything like that. It was trying its own thing from the start.

Overall 5/10

Alien Storm Review


This is definitely a weaker Genesis title. It’s a beat em up which is usually awesome but it has some extremely questionable design choices that hold the whole thing back. Like I’m talking design choices that will just have you scratching your head the whole time. Like why is this the case? It has some interesting ideas and I like the final boss but the game could have been better.

Basically you jump in to save the humans from the aliens that are everywhere. The aliens are shapeshifters and have even started turning into humans and different objects. One common object here is a trashcan that the aliens will turn into to get you to lower your guard before they pounce! So you have to still save the normal humans without letting the fakes go. No worries though, none of this is reflected in the gameplay. There is no friendly fire so just blast everything and you’ll only hit the aliens anyway. Most of the game is the 2D beat em up style but some levels at the end will quickly turn 3D where you blast a lot of aliens trying to get onto the screen.

This game is fairly unforgiving as even with rewind I got myself completely doomed on the first playthrough and barely survived on the second. The reason is that your normal attack either goes straight up if you’re playing as the guy or is a flame thrower that doesn’t do much damage if you play as the girl. Why can’t you just blast these aliens straight up? The whole time I’m wondering why the gameplay would be intentionally making it hard for you to hit the opponents. You have to use combos by hitting the normal attack button several times to do a ground move which knocks them out but this costs energy.

You can always call in an air strike or drop a massive nuclear bomb on the enemies to clear the screen but it takes up a ton of energy so you really shouldn’t spam this. If you do run out of energy then it’s tough because even your normal attacks don’t work anymore. When you have no energy, you swing it like a club and hope for the best. The problem is that this does almost no damage and it’s super hard to dodge the enemies.

I should underscore that when I ay it does almost no damage, that technically does mean that it does a little bit. So in theory you actually could beat some enemies like this but not enough to clear a level. Even with rewind I tried every kind of angle to get close to the aliens and it just wasn’t working. Then if you enter a 3D level with no energy, you can only fire a few blasts here and there so there is no way to blast all of the creatures in time. In both cases you are doomed so these are what I’d call complete choke points. Once you’re out of energy then even rewinding won’t save you.

All of this is to say that it’s an extremely difficult game. Perhaps the third playable character would have had a better weapon to use, I didn’t actually play as him. The core issue though is that your normal attack shouldn’t use energy. You should always have an attack that you can use at all times in a beat em up. Otherwise you can’t really focus on just having fun and blasting away at everyone because you’re worried about running out. I definitely think the game needed to improve on this aspect.

The 3D parts were fun at least but in part I admit it’s because they were just easier. These parts felt enjoyable to just be blasting everything as the screen keeps panning left to right. It’s even soothing in a way as it’s all so symmetrical. You know exactly what you will get at all times. It’s also good that it was fun because otherwise the plot really doesn’t exist here. You barely even know why you’re doing all of this. Of course in general you’re saving the world but it’s such a general/basic plot. You are not going to be playing this game for the story.

Now we come to the graphics and I can safely say that the game looks pretty good. I like that we actually see different shops and lots of unique backgrounds. The enemy character models are good and the same goes for the civilians. The music is fast paced and so I don’t have any issues with the technical effects here. The game is fairly short but considering how difficult it is, it’s probably a good thing it wasn’t longer or that would have been really daunting.

Overall, Alien Storm is a game with a fun premise but the gameplay doesn’t live up to this. My main problem stems from the fact that it’s a beat em up where you can’t just have fun knocking out the competition because you’re always worried about your energy and ammo. You should be able to just go in there guns/fists blazing and then fight them. It feels like the game missed out on what I would consider to be the critical point of any beat em up. Why make a game in this genre when you can’t do that? So check this game out and maybe there is some kind of attack option that I missed but otherwise this is not the title that you will want to check out.

Overall 5/10

Amazing Bomberman Review


Bomberman is the next big icon to show up on the Apple Arcade. Unfortunately they didn’t give him the biggest effort here. The game really does the bare minimum and so ultimately I do think that it will be doomed to fade away rather quickly. This is really a game that is 90% focused on the online components with just some offline stuff. For example you can play an offline game with some bots but that’s it. There’s no set mission structure or anything like that. You can level up to unlock new parts which are called missions by doing a lot of different tasks but that’s the only time you will ever go to offline. Most tasks can be done online and are even easier that way.

So there’s no story or anything. When you jump in you will learn the basics and then jump into action. The controls are the classic Bomberman ones so it shouldn’t take long to master them. You walk around the map and drop off bombs that you want to hit the enemies with. You have to be careful as you can die to your own bomb though so there is a lot of strategy here. As you blow away enemies and objects you will pick up objects that increase your power, speed, and the number of bombs that you hold. They’re all pretty handy to be sure so you will want to keep that in mind at all times.

Now there is one part of the game that I will give some high praise and that is the soundtrack. We’re talking full lyrical pop songs that are actually pretty exciting and then some classic tunes as well. You unlock more music as you level up which is a fun bonus. It felt like the game really went above and beyond the call to action with this ost. It really overshadows the rest of the game which probably sounds like a massive diss to be honest but that’s just how it goes sometimes. The graphics are more on the okay side. They’re fine but don’t really stand out.

The gameplay is fun as always but I would say that it doesn’t work super well on the phone. It’s hard to come to a complete stop so you’ll get hit by bombs in moments where you know that you really shouldn’t have gotten tagged. That is always one of the most frustrating moments out there because there was just no reason for it. I know a controller could fix that but again, a mobile game should work well on the mobile right? I’d get more used to it the more I go though.

At the end of the day it’s still okay but the problem is there’s really no reason to play this one for long. I at least need some more single player content here. Multiplayer only/focused games can absolutely work like Fortnite but for every one that works there are probably at least 20 that don’t. This is one of those, Bomberman needs a story, it’s one of the things that he is known for. Without it, well he just doesn’t stand out quite as much.

Overall, This wasn’t my favorite title but it’s still worth checking out if you have the Arcade. I think right away you’ll see why it didn’t really work for me. It’s fun enough but just doesn’t have enough content to play around with which holds it back in a big way. Throwing in some missions or a proper story would have been great. As with any multiplayer mode you can probably buff up the enjoyment factor by 10 if you have any friends who play the game so you can hang out with them but that’s probably a longshot. I doubt this game has a very wide user base to be honest although I could be wrong. It just feels like there are too many rivals around at this point who would have probably gotten a bunch of users on their side already by now. That’s the beauty of the industry though, the amount of games that are around are basically endless.

Overall 5/10