Crystal Ortha Review


It’s time for another Kemco RPG but this one is a shared production so it’s a bit different. Most of the mechanics from Asdivine Hearts aren’t here for example and this is a game that’s fairly unique in a lot of respects. For example one big change is that there are no consumable items. Yes that’s right there are no potions, revives, ethers, etc. I don’t think I’ve played an RPG without items before so that was interesting.

The game follows a bounty hunter/treasure hunter of sorts. He used to be a soldier within the government but left that to go free lance. He runs into a lady who is looking for the Crystal Ortha, a lake of unimaginable riches. Most people don’t believe that this thing even exists but she is determined to find it. Our hero is a bit of a softie so he agrees to help for a percentage of the profits which even he doesn’t totally believe in. Together they will find the money and in the meantime they’ll assist in saving the world.

That’s another way in which this game is a bit different. The main characters aren’t a bunch of superheroes trying to make the world a better place or anything like that. They are serving their own interests all the way and just so happen to be helping out in the process. They’re not bad people or anything so they help people out along the way but yeah they’re after the treasure first and foremost. Even at the very end of the game the main heroine uses that as the justification for taking all of the gold from the cave although I’d say none is necessary. If it’s in the cave then it’s finders keepers right?

That said, the main characters are some of the more forgettable ones to be sure. Ross is your classic tough guy with a mysterious past who can fight. It’s a solid character type so he’s good enough as the lead but doesn’t really have anyone to bounce off of. You have the heroine who has her gun and isn’t afraid to use it but there’s not much to her beyond that. Then you have the cowboy who is constantly flirting and making a fool of himself. There’s also a kid in a dragon costume but not much to say about him.

All you need to know about this group of characters is that they all just watch as the main heroine’s corrupt fiancé grabs her and starts to drag her away. They don’t jump up to help out or anything which made them fraudulent to me personally. Still, even without a dynamic cast I would still say that overall the story was good. It kept me engaged the whole time which was the important part and the game is fairly long. I beat it ahead of schedule compared to the play-time length it’s supposed to be but it was still around 15 hours or so. I’m even going for the Platinum which I should have soon.

The Platinum hunting is always a good sign for a game because that means it was fun enough to keep playing to the end like that. At the very least it means I didn’t want to put the game down and that’s definitely accurate. I had a lot of fun with the gameplay. So aside from the items there is another really unique thing about it. Each character has normal attacks and then special attacks. Special attacks take up MP meter which naturally grows in every turn. So you can use a basic super every turn or wait and do more powerful ones.

You unlock new skills are you progress through the story, level up, and some through side quests. The best abilities are naturally near the end but with the meter constantly moving it adds a nice strategy aspect to the title. There are also collectibles scattered throughout the game which are incredibly handy. They boost your stats permanently like “+3% health to the party” and they all stack so getting those collectibles can often be even more important than getting the traditional level ups. Trust me you absolutely need these or you’re going to be in for a very rough time. I ended up grabbing almost all of them in the whole game and the final boss was still extremely difficult. I was also at level 99 with all of the characters.

This game is absolutely difficult and so you really have to plan out your attacks carefully. This is one of those games where your health restores completely after every match though which helps a lot with grinding. If you stayed injured then that would have been more difficult particularly with how frequent the enemy spawn rate is, they probably could have toned that down a bit.

The graphics are pretty solid here. We don’t get the really fun illustrations in the style of Asdivine Hearts but everything still looks solid. Likewise the soundtrack isn’t quite as dynamic but in the end it’s still solid all the way through. There are a good variety of action tunes to enjoy. The game’s length is also good and while the post game isn’t very extensive, there’s enough for about 2-3 hours before you end up Platinuming the game. In part because it can be difficult to find the last skills Ross needs for that final trophy.

Overall, This is a bit of a more low stakes game compared to other RPGs but it’s still fun. At the end of the day the story is good and the gameplay is very solid. When both of those aspects are good then the other parts don’t matter as much. I’d like to see more games try this approach of no items. I would bring money back as the currency instead of using materials though, that was just more on the odd side and made it more difficult to buy everything. Still, this is the kind of experimenting that I enjoy. The gimmicks aren’t bad and you will end up remembering this game very well since it was so unique. I look forward to the next RPG either of these companies churns out.

Overall 7/10

Monkey King: Hero is Back Review


This game was definitely one of the more random ones that I ended up grabbing from Gamestop but when a title is just a few bucks you’re inclined to take a few risks right? Odds are that this would be worth the few bucks and naturally that was the case in the end. This is the kind of game that may not be great but it’s good fun and by the end you realize you had a good time with it. I’d definitely be down with a sequel to this one someday.

The game starts off with the Monkey King getting taken down by the gods so his powers have been sealed. A kid unseals him and the hero, Sun saved him but a girl gets kidnapped by the villains. The kid begs Sun to help out and at first this Monkey King can’t be bothered but as the adventure goes on he realizes that it is finally time to step up and be a hero. Without his famous powers will he really be able to win though? Only time will tell! One thing’s for sure, he will need to eventually find a way to remove those chains before it’s too late.

The story of the Monkey King is a classic one and this adaption does a good job of going through the motions. He gradually learns about empathy, kindness, and humility as the days go on. At first he is very gruff but gradually becomes a team player. It’s all handled rather well here even if it may come across as just a little generic. The story is fairly barebones as it is. Even the trio of characters have a fairly old dynamic with Sun being the gruff one, you have the guy who talks tough but is actually weak, and finally the kid who means well and is super cheerful but isn’t really cut out for tangling with the others even if he has the heart for it.

So you’re playing this one more for the gameplay which is fortunately pretty good. It’s a 3D action game where you take out enemies with hand to hand skills or use one of your attack powers. I highly recommend using a bench to fight most of your battles. Yes, you heard me right…. a normal bench. It’s surprisingly effective the whole time. It has a longer reach than your normal blows and also deals more damage so it’s kind of a no brainer right? Once you get hooked on it then you won’t want to use anything else. The only exception is a staff that you should unlock by the very end of the game. Once you have it, it is an immediate upgrade over the bench so you’ll never use it again.

You can upgrade all of your special abilities as you play through the game so choose the ones that you want to max out carefully since by the end of the game you won’t have enough points to max everything. Mainly if you go with a maxed out bench and staff then you should be okay. There are other fun abilities like your projectiles but they all just feel a whole lot weaker. Also, the game is more fun with those items because otherwise the game can feel a little too slow and clunky the whole time. I do have to say it’s a pretty valid complaint against the game. The core combat doesn’t feel super balanced or organic at times. Mix that in with how the game can actually be rather difficult and you can have a rough time here.

I only barely beat the final boss after a lot of cheesing and was nearly out of magic meter. Just one or two more hits and I would have lost. It makes for a spectacular story down the road of course and you feel good when winning a real nail biter like that but I can’t help but feel that I would have done better if the game was just a bit more polished. At times it can feel like you dodged an attack when you get hit or an opponent launches an attack with no real way to dodge it. The enemies also have a whole lot of health at their disposal and you feel like they would have calmed down on that a bit.

The free roaming parts of the game where you pick up collectibles and find things is okay but I wouldn’t say there’s a lot of effort put into that. The focus is definitely more on the combat. I do give the game a lot of props for making the final, final boss a blast though. There is a whole different gameplay style created just for that fight and it ends up making a real big difference. See, you can actually feel the power and high stakes behind the final boss due to this. It is worlds different from every other boss fight and that’s exactly the kind of feel and atmosphere you’re supposed to be going for with this. The game understood the assignment here.

Overall, The Monkey King is a fun game. I’ll admit that it gets off to a rocky start and you have to get used to the game so initially it was leading up to more of a 6 star slot but by the end the game came into its own and really surprised me. It’s still a fairly short game so you’ll likely have it beat in around 10 hours or less but it’s a complete title. It also helps that I got the game for around $5-10 which is a fair price for this title. If you see it for a price like that then I recommend grabbing it. There’s not a lot of replay value here beyond aiming for the platinum so I’d say to just enjoy the gameplay/experience and call it a day. At the end of the day that’s really all that you need/want here. The wii Monkey King game I played was more fun but this one still gave me a good time.

Overall 7/10

Ruinverse Review


Kemco always delivers on the top tier RPG gameplay mechanics. They have so many solid quality of life features that other titles would do well to adopt. This one is no exception and the gameplay is definitely at a high level. The only thing holding it back is that the story is definitely the weakest one yet. Mainly this is due to the script as the banter between the main characters can be rather painful. It’s the first time you will be enjoying the game in spite of the main cast.

The game starts with Kit and Allie investigating a cave. They come across a rather odd plaque and making contact with it knocks Allie out. When she wakes up she now has two souls. A mysterious guy is now trapped in her body as well and both souls can only switch when making physical contact with Kit. Naturally this is a bit of a weird scenario for the heroes but Kit figures they can find a way to split the two souls away again. In the meantime they will just have to live with this odd situation. Along the way they come into contact with a rather crazy scientist named Lexor, a talking cat/dog (Not sure exactly which animal he is. Maybe a fox?) named Toto, and a girl named Nana. Together this crew has to find the answers and save the world from demons along the way but do they have what it takes? It won’t be easy that’s for sure.

So why are the characters not all that good? Well first off you have Lexor who is absolutely obsessed with Kit’s body for medical research. One of the main problems here is that you never get to see the guy doing any actual research and there is no tangible goal in sight so he just comes off as insane the whole time. Since he is making no progress after poking and prodding Kit for so long then there just isn’t much point to the whole plot at large. It’s played off in more of a creepy way the whole time too and never gets funny particularly as Kit is begging the guy to let him go. That doesn’t make for a very humorous subplot now does it?

Then you’ve got the same thing going on with Toto and Nana. Nana is obsessed with Toto’s fur and constantly tackles him to hub the creature and pet his fur the wrong way. Toto constantly asks her to stop this but she never listens. Again it’s not funny since Toto clearly isn’t enjoying this at all. You could potentially try to make this work in an anime as we can see body language and facial expressions to maybe try and make this lighter but in a game it just doesn’t work.

The other issue with this is the repetition. It feels like over 70% of the dialogue are these two gags happening over and over and over again. There is never a break or a chance to rest after that goes on and it’s always distracting away from the story. It doesn’t matter how serious the moment is, Lexor and Nana will just keep harassing the other characters anyway and it takes you out of the moment. It definitely would have been nice if the characters had just been cut out to be honest.

There’s a decent story buried beneath all of that with Kit and Allie but it’s always brushed to the side. I did get to play through all of the endings here though so it was fun to see the various paths. Some definitely end on a rather sad note for the characters to be sure and no matter which ending you unlock, there is room for a sequel. Hopefully the characters just matured a lot since the ending so that the dynamic could be a bit better. The villains were solid enough though, they do a lot of planning and get some big moments.

Now with the gameplay we’re back to operating on a high level. The turn based combat is very smooth with minimal loading times and you can also speed the game up to triple speed at all times. Additionally you can also turn off surprise encounters in areas once you have completed them so after beating the game you can feel free to look for treasure chests and such at your leisure which is a nice feature to have. As a result the platinum trophy for this game feels like it is a very attainable one. It should only take a few hours after beating the game to unlock that one. Note that the planting trophy is the only one that will likely take you a while. You really have to wait a long while in order to grow enough plants to bloom. I had less than half of the amount I needed by the time I beat the game.

I would say the campaign is around 16-18 hours so it’s a pretty good length. There are plenty of areas here and additionally the game is also fairly difficult. I had to go up to around level 300 before I was able to complete it. Part of the reason for this is that your characters die really quickly even with some of the best armor so the only way around that is to continue bumping up your stats. I recommend opening every chest you find so that you can hopefully get some rare weapons and armor that can possibly bump up your odd a bit. Ultimately with enough time you can defeat every challenge though and that’s part of the fun of the turn based system.

For example you unlock leaves to upgrade your character’s special abilities every few levels and by growing a tree. I recommend putting all of your money into upgrading the tree since long term that will be just as handy as any upgrade that you can buy. It’s how you get a lot of passive abilities and your ultimate moves. Each character has at least one big attack that can deal several thousand points of damage in a single hit. That is what you really need for the end game. Since the characters are permanently stuck as being glass cannons here then you need to maximize the amount of attack power that you can use in a single swing. So follow that and you should be fine.

Each character has a whole lot of special attacks so it may take a while to find your favorite one but that’s a good problem to have. You can certainly approach the game in a whole lot of different ways. Meanwhile the graphics are definitely solid here. The game is clear and you can always tell what is going on at all times. The soundtrack is also pretty good with all the usual fast paced Asdivine tunes playing throughout. You have solid boss themes and so that always helps to enhance the experience. You can really tell when things are getting grand based on the music tracks.

Overall, Ruinverse may not have a particularly good set of characters this time but the gameplay is really the most pivotal aspect and the title nails that out of the park as expected. The gameplay is incredibly smooth and highly customizable so you should be able to find your favorite settings right away. From there it’s off to the races and you will probably be tempted to go for the Platinum as well at that point because you’re so close. Why not right? Then you will have done everything the game has to offer. You should absolutely pick this one up whenever you come across it.

Overall 7/10

Trollhunters: Defenders of Arcadia Review


Trollhunters is a game based on a series that I never watched which always makes for an interesting way to play a game. That said, gameplay is always the most important factor here and it looked solid so I figured that I had a winner here. This is a fairly short game. There’s nothing amazing about it and it doesn’t stand out in some kind of special way but it still had something that I needed…a fun experience. Yeah this is just a very retro kind of platformer with no frills to it. You just jump in and have a good time.

The plot starts with a villain managing to steal a relic that allows him to cross space and time. The main character needs to put a stop to him so Merlin lends us a time map that can also allow me to time travel. Pretty handy right? With this I knew that I had a chance. You dash across the various worlds in order to find this guy and repair the damage to the timeline but be warned, he may not be working alone. Time for the biggest sci-fi battle of the ages!

I’m not sure exactly how long I’d say the game is but maybe around 4 hours or so? It felt really short as I was blasting through and that’s considering that I even managed to grab most of the collectibles along the way. In part I did this because they were pretty easy to spot so it wasn’t a big deal going back to grab them and also in part because I was worried that if I didn’t grab them then I would need them to unlock the final level. There are 4 socks and 3 trolls hidden in each level so I recommend grabbing them whenever you can. You definitely won’t regret doing so. They really add up. You can also obtain items for doing this.

Once you complete the game then the platinum trophy is within reach. I dare say you can platinum this game in well under 15 hours. You just have to replay the game a second time and get a few miscellaneous trophies but nothing that is particularly difficult. Just give it the ole go and you’ll be just fine. Now I haven’t talked about the gameplay much so let me take a step back here. It’s a 2D platformer as I mentioned earlier and you defeat any enemies in your way with the sword. Now you will also be doing a lot of jumping as you would expect here. You have assists which let you activate special abilities like making a statue to jump on or a skateboard to ride. You absolutely need these in order to proceed so you should try to get used to them right away.

Beyond that there isn’t much else to describe about the gameplay. It’s made to be as easy as can be so you just jump in and it’ll come naturally to you. Some of the bosses surprisingly don’t have a hurtbox so you can run right up to them and start smashing away with your sword. Most opponents go down in seconds as a result of this but for the final bosses just be prepared to dodge the slow attacks once or twice. Do that and you should be fine and well on your way to claiming absolute victory. There just won’t be any stopping you because this game is really not very hard at all. At the end you even get a random healing power-up which is completely broken so that’s why it didn’t appear until the end. If you had that the whole game then it would have just been plain unfair.

As for the graphics, I wouldn’t say they are anything particularly special. The colors are on point and it all looks good. It’s just your average TV-tie in kind of graphics. The soundtrack is also more on the bland side. You’re definitely playing this more for the impressive gameplay and level designs than anything else. It’s all crafted in a fun way where no levels have boring spots or poorly designed moments. Instead it all flows together really well so you can allow yourself to be drawn into the hype right away. The levels are also fairly short so none of them ever really drags on.

This is where the game shines. It’s simple but knows this and takes that to its maximum benefit. Sometimes it’s good to play a game that is scaled back where you can just relax and have fun. The story is also decent as well. The characters seem fun enough from what I’ve seen of them. Naturally I’d have loved fully animated cutscenes and all but I suspect the budget for this game wouldn’t be nearly high enough for that. It would probably be asking just a little too much out of this title.

The game’s not very glitchy at least but for some reason one trophy didn’t pop for me when I beat the game. I’ll be completing it again soon for a different trophy so I hope it pops up there. It would be a shame for it to have just been lost in the void like that. Just wouldn’t make sense and it must have been a fluke. Glitches are okay as long as there’s a way around them but when it interferes with my trophy hunting then we have a problem.

Overall, Trollhunters is a pretty good game. The gameplay is smooth and there was real effort put into this one. The only thing holding it back is that the game is very short. You will be done with it right away so make sure that you get a good price for it. This is not a game that you should be spending $30 or $40 on. It may have a fairly easy platinum which makes the game more tempting but you should be able to find it on a great discount. Trust me on this one, it’s worth waiting until you find the perfect price and then nabbing it. Hopefully they make a sequel to this at some point. I’d definitely check this out, particularly if the gameplay sticks around as this style.

Overall 7/10

Redout: Lightspeed Edition Review


Redout is definitely a game that I can’t say I knew a whole lot about before getting it but it ended up being quite solid. It’s effectively an F-Zero type game. Granted there is no story mode here so you are really going to be focused on the races and going as fast as possible. There is a whole lot of content to be played through here so you’ll have a lot of bang for your buck. Especially considering how cheap the game goes for now. It’s definitely a title that you won’t want to miss out on.

The main mode you’ll be sticking to is Career Mode. Basically you will start off with a bunch of race options for class 1 vehicles. You will start to race on those and as you obtain medals you will earn EXP to level up. Once you have enough EXP then you will make it to the next level and then you gradually unlock more classes. There are 4 classes in total and the final one is unlocked at level 22. So at that point you can say that you have all of the content here ready to play. You don’t have to actually complete all of the stages in order to unlock the final class as it’s all about EXP. You could theoretically keep on playing the same level to grind out EXP although it would take much longer so there would be no point. Additionally I think the game is wise to that plan because I was farming gold on one level and then I suddenly started receiving 0 gold from there.

The reason gold is important is because that’s the only currency in the game so you have to budget out what upgrades to buy. An upgrade is around $10,000 for example, then power-ups are around $9,000, and a new car can go from $9,000 to $90,000. Everything gets more expensive based on the class of car/power-up you want and money gets scarce quickly. Each new car for class 1 and class IV get you a trophy so you’ll probably want to buy those right away. I ended up still needing to buy around 2 more cars by the end so maybe I’ll head back one day just to grab those silver trophies.

Ultimately if you want the platinum then you will need to beat all of the levels though. At least the base game levels. You will see some for the Mars DLC on the screen and you don’t need to worry about those unless you end up buying the DLC. So that’s one thing to keep in mind here. Beating all of the levels would definitely be really challenging. I played some of the tougher ones and kept on dying because it feels like you can just never move fast enough no matter what you do. It’s really tough to keep pace with the other racers but I suppose in the end that is part of the fun. Trying to keep outdoing yourself as much as possible.

The racing controls are fairly basic but one difference is that you use your right joystick to strafe which helps with the turning. This is the part of the game I likely didn’t master and feel like if I understood that mechanic better then I would hold my own a lot better. You also have the power-ups which are different based on which ones you equip but I have to admit that I never understood those so I intentionally chose passive ones. That way I wouldn’t have to even worry about activating them. In my races against opponents I never really got hit by anything so the whole thing’s a mystery.

This game could serve to have a real tutorial. I feel that’s pretty rare to say but that way I could be sure that I was playing the way the game expected me too. Instead I was sort of just driving as best I can which is good enough for the lower levels but really mastering the game’s specific mechanics is probably the only way I would be getting anywhere near the top. The graphics are really good though. Everything is colorful and vibrant the way you would expect for a sci-fi racer like this. I also enjoyed the soundtrack. There are some decently emotional songs in there but for the most part it’s very fast and techno the way you would expect it to be. It matches up well with what the game is going for.

There is also a lot of replay value because of all the purchases that I mentioned and the levels here. There really are quite a lot of levels so you should have plenty to do for a very long time. Just keep on plunging ahead to the goal and you’ll be at the end in no time. Even when you lose you earn a good amount of XP and Gold which I like because then it never feels like your race was a waste. There was always a purpose to entering each event and some other games can definitely take a few pointers from this one in that regard. You should always get something for your trouble.

Overall, Redout is a pretty fun game. The racing gameplay is on point and while I may not have understood part of it, the overall experience was still on point for me. There is a whole lot of content to enjoy here so you certainly won’t be bored all the way through. It may not stand out compared to other titles but it’s so cheap that you should really give it a chance. After all at worst you may just think it doesn’t stand out but at best it could be the next big racing game for you. It makes no real mistakes and I do like the simplicity of the level up system. Get stronger to race better cars. It’s extremely straightforward and so when you lose you just have to take a look at your car and rethink how you play the stage. There aren’t any big gimmicks to worry about.

Overall 7/10

Kirby’s Return to Dream Land Deluxe Review


This is one of the few Kirby games that I hadn’t gotten around to playing earlier so it was nice to finally dive in and get to experience this adventure with the DLC included. It certainly is nice to get to experience a brand new epilogue thanks to this and I feel like adding extra story content is really a must for any big remake/remaster. It helps give the game its own identity as opposed to just being a port of the original title.

The story starts with Kirby and friends hanging out until a ship crashes. A guy named Magolor comes out of the ship and explains that he needs some serious help from Kirby and friends in order to make his ship whole again. The parts of scattered across the planet and without a ship he will never be able to go home to confront the big fire dragon. Kirby is eager to help because his heroism is only matched by his endless hunger. Is there more to Magolor than what meets the eye though?

There isn’t much of a story beyond that though. I’d say that it’s a bit smaller of a narrative than most of the other Kirby games as that is pretty much it for story progression until the very end of the game where you launch into the final bosses and the truth of the matter. Still, you’re playing this game for the gameplay and that’s where the game does well. You have your classic 2D gameplay here as you fly across the worlds and take on all kinds of enemies.

You have lots of power ups to grab and many different special abilities at the ready. Every level has a bunch of collectibles to grab which help you unlock minigames and continue to progress through the adventure. You can also choose to not use the power ups and fight the boss with your normal suction ability. Some abilities feel weaker than your base form but it all comes down to what kind of fighting style you are able to use best. I like being a brawler so any power ups like the sword, spear, or punch is what I’m looking out for.

The game is fairly short but not unreasonably so. You should be able to knock it out in under 10 hours and since it’s not a game that is super difficult you can actually shave off some time if you decide to speed through instead of worrying about collectibles. I grabbed a bunch just in case they would be needed later on but fortunately that was not the case. Collectibles should always be optional items to grab after all.

As for the epilogue , I liked that it actually goes for a completely different gameplay style here. I mean it’s still 2D but you are using energy blasts and other kinds of attacks at all times rather than needing a power up. Magolor also uses an EXP system so you level up using points which was also cool. I think a Kirby leveling up game could be fun one of these days. I wouldn’t replace Kirby’s gameplay with this full time but as a change of pace I do think that it would fare quite well. It keeps in the core Kirby aspects while doing something new and I can definitely appreciate that.

Meanwhile the graphics are solid as always. Nintendo spares no expense on their titles and you can feel that in each of the level environments. The whole game looks really good and shines on all sides. Then you have the soundtrack which is also really good as you would expect. The boss theme also sounds a whole lot like the Ridley boss theme from Metroid which was cool. You can feel that Nintendo connection there and it works really well. It also increases the suspense levels for when you’re approaching the boss because you know that things are about to get interesting.

I would say the main thing to remember while going up against bosses is to not get sloppy. It can be easy to completely rely on your powers as you go in but that’s the easiest way to lose because you also need to dodge their attacks. In a battle of attrition you will always lose so dodging the boss attacks is extremely important. If you don’t do that then you are going to run out of health really fast and you will be down for the count. Slow and steady is often the way to win this one.

As always the game gets out there for the final bosses as the title suddenly turns into a cosmic epic. I always appreciate how the Kirby series does this because the final boss should feel grand. I would be on board for a whole game against cosmic monsters with all kinds of destruction in the background but I understand that this isn’t Kirby’s style even if it would make for a very effective game. I know that I would have a blast with it after all.

Overall, This was a fun Kirby game. Ultimately the only thing you can really say against it is that this one doesn’t stand out among those. For example you could call this your basic run of the mill Kirby title and that may sound like an insult, but at the same time that’s really what it’s going for. There aren’t any big gimmicks here or really memorable aspects to the title. The story is also barebones as just another adventure. So you’ll have a good time with this one but you probably won’t recommend it above some of the more influential Kirby titles. This one just isn’t the next all star hit from Kirby but all of the fundamentals are in place so it’s pretty solid. You will have fun all the way through the game and at the end of the day that is the main point to any title. So pick this one up when you have a chance and you won’t regret it.

Overall 7/10

Goosebumps: Dead of Night Review


This is one of those games that I basically got on a whim as I needed a low priced game for the Gamestop deal and it ended up being a bit of a gem in the rough here. Goosebumps is a short game but one that handles the first person horror genre well. It’s a fairly niche genre if you’re looking for a game like Bendy without going all the way extreme. This one’s definitely aimed a bit younger but they really put effort into each of the scares and level designs. So the game ends really quick but you’ll only need to spend a few bucks in order to get it so it balances out.

The game starts with you heading inside a house and finding out that R.L. Stine has been locked in a book. Slappy managed to turn the tables on him and cast the writer away while also ripping the pages out of the sealing book used to stop the dummy. You must now find all of the pages and take him down but you must dodge a whole array of monsters in the meantime such as the clown, the werewolf, and a zombie lady. You better run fast!

This game definitely reminds me of what a Five Nights at Freddy’s game would be like. There is danger around every corner and you’re always looking around. You can only run for a few seconds before you lose all of your stamina so you really want to be careful about when and where you run. You can outrun any of the monsters but walking is another matter entirely. There are plenty of places to hide so you can go under the table or in the shower for example but sometimes there will be a monster there as well. That’s how the clown got me once. Granted, there is an incentive to dying which is that just about every death to a different monster will get you a trophy the first time it happens. So sometimes you can just let them finish you off so that you can see what happens.

The gameplay is really simple though since it’s playing out as if you were really there. So you can only walk, run, and interact with objects. Only in the very last level do you get a laser gun although of course that is fun. The game wants to remain spooky though so it does come with a whole lot of restrictions. You can only fire for a few seconds and if you miss one of the enemies for even 1 second then it won’t be enough to defeat that fighter. You have to then wait for the cooldown and try to survive in the meantime. That cooldown also means that if you are up against more than 1 opponent at once then you are definitely going to be losing that encounter.

Each world also starts getting you involved in some new mechanics real quick. There are only 3 chapters in the game though so it does go by in the blink of an eye though. I’d say it’s probably a little longer than the 2 hours you see listed online but it’s probably around that time, maybe 2.5 hours at best or something like that. So if you see this game for $50 or something then it’s probably not worth getting until you find a discount. It’s not the kind of game you have to play day 1 after all, just play it once you see that it’s a convenient time to pick it up.

The graphics aren’t trying for anything special here but they look good enough. The characters are all recognizable right away. I’d maybe say this is more on the PS2 level than PS4 but as long as it’s clear that is the important part. The soundtrack is for the most part not very memorable but that does change in the final level where we get a final techno type theme once you get the gun. I thought that was a lot of fun and the game manages to give you a solid tune for the two boss fights against Slappy. I also give the game props for actually coming up with two real boss fights that have actual villain attacks and mechanics outside of the rest of the game where you’re just walking and interacting.

It’s the little things like that which showed that the game put in a bit of a real effort here. Ultimately it probably didn’t work since I hadn’t really heard anything about this game online before now but at least they tried. If they made a sequel to this I’d certainly be interested even if I think that is probably a long whiles away if it even happens at all.

So in the end whether you like this game or not will likely depend entirely on if you enjoy the first person style. You have to be in the mood for a fun horror game like this but if you enjoy that style then you will have a great time here. There are also a lot of important quality of life features here like constant save points so when you die you don’t have to redo a whole lot. That makes sense since the game is built around you dying a whole lot so it wouldn’t make sense if you had to go back every time. That would just end up being a drag right? One big issue that they somehow missed though was how you can’t skip dialogue. So if you die at the beginning of the boss fight then the villain will get his whole speech again.

It’s possible that the devs didn’t think about this because there aren’t many boss fights but wouldn’t it stand to reason that this is where you would be most likely to die? That’s definitely one thing I would change. The game is actually reasonably challenging which I appreciate. You will die a few times but in that case you don’t want to be stuck in cutscenes. Nothing will top the first Avatar game for Gamecube in that category but it’s always rough to feel stuck like that.

Overall, Goosebumps is a pretty fun game. You’ll definitely appreciate all the attentions to detail here. The first level is probably the best in terms of being a horror game though. Levels 2 and 3 start to become a bit more of an adventure. Particularly the third level since you get a gun in there while the second is more of a psychological horror as someone is giving you instructions and you have to decide if you will listen to him or not. The first is a classic horror though as you’re in an abandoned house with no way out and monsters around every corner. That’s definitely the level that you would be buying the game for without a doubt.

Overall 7/10

Need for Speed (2015) Review


It feels like it’s been a while but it’s time to dive in with the next Need for Speed title. This one brings in all the exciting racing you could hope for from previous installments but the story isn’t all that good. This one is trying for an ambitious story with a lot of different group dynamics but it really never gets all that good. The first mistake was making this a more grounded live action kind of story. Give me fun graphics and an animated story any day.

The basic premise here is that you come into town and are looking for some fun racing action. You meet up a group who help you find the right tracks. From there you start racing so well that everyone wants you on their team. You have to complete missions from 5 different people and the more you complete on one side, the more the others get mad at you for always being busy. You even end up helping the Outlaws and so you’ll be in a meeting where everyone is upset at them but on the downlow you’ve actually been helping them the whole time. There’s some real drama here for sure and one character even comes close to beating you up at one point.

These driving tests and races really get personal that’s for sure. You can’t afford to let your guard down at all or you may end up in trouble. The only thing to do is to race and race hard! There are a lot of missions in this game so I wouldn’t expect to complete the game too quickly. It can be a bit tricky with the races when their cars are going super fast and likewise the group drifts can get difficult. On the whole drifts are still easier than races though. I would recommend sticking to your main car for most of the game and just upgrade it as needed. Once you see that the opponent’s cars are simply faster than yours even with max upgrades then buy the best car you can. The reason you want to hold off on buying a car right away is so that you have enough money to buy one of the top ends as opposed to a middle grade car that will only buy you some time. There’s just not a whole lot of point in doing that and then having to earn money when you can jump to the top. I did this and so I only needed to buy one really great car at the end.

Just base it all on how much faster your car is. If you’re faster then you just have to make sure not to crash and you’ll win. If you’re slower…well then there isn’t a whole lot that you can do so you may as well not worry about it and just get a good car. The money is fairly generous in this game so I wouldn’t worry too much. Additionally, the more build missions you complete, the more upgrade parts you get so that’s another thing to keep in mind. You absolutely are going to want those down the line as it is so don’t lose sight of that. If you get to level 50 then you should have all of the parts at the ready although you’ll likely beat the game well before that. I beat it at around level 44 if I remember correctly.

You can fast travel to any mission by selecting it and then scrolling right so make sure you do that. I didn’t realize you could teleport at first so I was actually just driving around instead. Teleporting is infinitely easier and more convenient. Then you just complete the missions and if at any point you think a mission is too tricky you can select a different mission instead. With 5 types to choose from it’ll be a while until you actually have to take a specific mission and by then you will likely be a lot faster than you once were.

The graphics here are really sharp. The cars and environments are absolutely high end and everything just looks really sleek and nice. You feel like you are in the car and ready to dominate at all times. The speeds you can go at without the game lagging at all is very impressive. The soundtrack is more on the underwhelming side to the point where you will want to lower the volume in the settings right away. EA has never been known for its soundtracks so that’s not a huge surprise but be that as it may you will probably still shake your head here. Either way just hearing the engine is reasonably soothing.

There is some replay value after beating the game which is to try the Eddie challenges and go after the Platinum. You don’t even need the former to obtain the latter which is interesting. Good luck finding anyone online but the offline gameplay still has a lot of races and non story content to accomplish. Considering that the main length was also rather long as well, I’d say you should be kept nice and busy here. There’s just a lot to really take in and enjoy even if the story is really weak. You are mainly here for the gameplay either way.

The difficulty can be high but it still feels fair. There is a bit of rubberbanding on the CPU side with the enemies suddenly appearing right next to you at times but for the most part I wouldn’t say that this ever becomes a big problem. If your car is faster then you will win. I have repeated this point a few times already but mainly just to emphasize how big a deal that is. Yes crashing will become easier so you better master drifting but at the end of the day if you don’t make mistakes then you’ll be good and that’s how it should be.

Overall, Need For Speed is a quality game. I look forward to seeing how Payback stacks up against this one. Will it surpass the 2015 title or will it end up being left in the dust? It may be a while before I play that one so I won’t know the answer too soon. In the meantime I am aiming for the Platinum on this one so you can probably expect to see an update within the next few days. I mainly just need to get a lot of XP to reach Level 50 and do the daily challenges and I’ll be set. I think this would be my first Need for Speed platinum as those are usually really rare.

Overall 7/10

Super Sami Roll Review

Super Sami Roll
It’s time for another quality platformer courtesy of Limited Run Games. This one’s sort of a cross between Monkey Ball and Yoshi. You’re rolling around and trying to balance but unlike the classic Monkey you can use your tongue to maneuver around the levels. Effectively this gives you a whole lot more movement options compared to what you would have otherwise had. It makes for a fun gameplay style that is easy to pick up but hard to master. You are absolutely going to need some really quick reaction times if you are planning to survive this one.

The game starts with The NFT King Albert VII kidnapping Vera so now her friend Sami has to try and stop him. Sami didn’t ask for this fight but he’s not about to walk away from it either. He is absolutely ready to claim victory here and nobody is going to get in his way. To defeat Albert he will need to destroy all of his mecha as he travel across the various lands in search of Vera. If he can manage to truly stop Albert then the war will be over but it won’t be easy. At least he has his owl friend to back him up when the going gets tough.

There isn’t much of a story overall but in line with the retro style it’s going for we do get an opening and an ending here. The quick cutscenes we get are really solid looking illustrations and I’ll always take some kind of cutscenes over nothing. At the end of the day you are absolutely playing this for the gameplay though and fortunately the game delivers throughout. The gameplay is pretty tight and at most you might miss a jump once or twice where you could have sworn that you did actually press in time. Maybe you did and maybe you didn’t…it’s going to be hard to say but otherwise the momentum and jump settings are all on point so you have a lot of control.

You have to balance going carefully with going quickly. If you go too slowly through the levels then the timer will run out and you will lose but if you go too fast then you will end up falling to your doom a lot. With the checkpoints in the middle of the level that does help you not have to worry about this quite as much but you still want to keep it in mind. I will say that the checkpoints were a very good idea because without them I dare say that things would have been very concerning here.

In terms of gameplay tips I would say to use your tongue flip as often as possible. Keep in mind that this ability is borderline overpowered at times. It will help you win a whole lot of levels because the enemies don’t have a counter for it. For example during the final castle level I just could not figure out how to get past all of the obstacles in time. So what did I do? I just broke the level by climbing using a lot of quick tongue flips and I made it to the end. I can guarantee you that this was not how you’re supposed to beat the level as I managed to skip every obstacle and stage element in the game but it worked and that’s what counts. Always master the gameplay mechanics as much as you can and in the end you are sure to surprise even the devs with just how much you can accomplish.

The ost is also really solid here. I was surprised at just how many quality tunes were in the game but they just kept popping up. Particularly the fire world at the end where all of the levels had really fun, fast paced tunes. They just kept hitting you with great tune after great tune. The other worlds had good tracks as well but that was the best one and it is a large variety here. You won’t hear too many repeats as you go through the game and so that keeps everything very well balanced. The graphics are also pretty good here. Everything is always clear and the worlds all have distinct designs. You won’t really be seeing any worlds twice since they all have an element although not every level within a world will necessarily follow that element. For example there are 2 levels following the world 1 theme in the final world which was definitely a twist. Not sure if they were extra levels that the devs just wanted to include or it was a callback.

The game’s length is fairly reasonable. There are 4 worlds here and each one has around 15 levels to complete. The levels can range from 30 seconds to 2 minutes but you also have to factor in that you will probably die a whole lot during the game. So unless you end up being a true prodigy at the title I imagine it will take you around 6 hours or so to complete it. I might be overestimating it a tad but that’s around how long it took me to beat the game. I know it was 3 batches and I think on average I played it for about 2 hours a pop. Maybe lower that to 4 hours total if you’re rounding but 4-6 at least and add or subtract time based on how quickly you go through the levels.

World 1 was certainly really easy but then after that there is a really drastic increase in difficulty which just doesn’t relent. So how long it takes you to get past World 2 will be a good indicator. For me World 3 was easily the most difficult because it’s just really hard to get past ice. The slippery surfaces make things tricky after all. If you don’t master your balance then you are definitely going to be in a really sticky situation. Note that there is also quite a lot of replay value in here as some levels have secret exits which unlock bonus levels. There is also a shop where you can buy color swaps and items but I never ended up using it during my campaign.

Overall, Super Sami Roll is a pretty good platformer. It may not have a deep story or anything like that but it gives you quite a lot of levels to go through. There aren’t many games in the Monkey Ball niche so if you’re a fan of those then you will definitely want to go and play this one as well. That series seems to have slowed down quite a lot after all so maybe we can get more Super Sami Roll games at some point. That would definitely be really nice. There is also a bonus mode you unlock by beating the game where you can play as the main heroine and fly through the levels. I’m guessing they will probably redesign the levels or make them all new because otherwise I can see the player breaking a ton of the stages. Although maybe that will be part of the fun since this is a reward for beating the game after all.

Overall 7/10

Children of Mana Review


Time for another installment in the Mana series. The Children of Mana has a title that really makes sense by the final boss which was a really unique opponent to go up against. I’d call this a dungeon crawler RPG. You don’t have any partners to help you out this time around so it’s like you’re some kind of solo leveling warrior on your way to stop all of the villains and prove your power. It’s a title that definitely ends up being really solid the whole time and you’ll have a good experience here.

The story follows a kid named Ferrik who one day gets roped into a massive adventure when monsters start appearing everywhere. Tess, one of those who prays to the Mana lets Ferrik know that he has to stop these monsters and use the Mana Sword for justice but the Mana Lord doesn’t want this to happen. He aims to create a lot of chaos and endless battles among those in the world before destroying it all. He is effectively using the mana to wipe out everything and believes it is the will of mana. Ferrik has to stop this lunatic and quickly but it won’t be easy. This guy basically is pure power after all.

The structure of the game is fairly straight forward. Each world has you enter a dungeon and go through a bunch of floors until you beat the boss at the end. At first the worlds are around 4 floors long, then 8, and then the final one was around 15-16. You can save every 4 floors which is really handy. One minor annoyance is if you lose you have to shut the console off and on again to load your save because otherwise it takes you back to home base. SO keep that in mind and try not to lose too often. On the other hand the big plus about this setup is that when you die you keep your EXP and weapons that you obtained. In that way it’s like a rogue game in that each playthrough will make you stronger. You get exp really quickly here so the level ups just keep coming in.

Each floor will have you try to find a gem in order to get to the next floor. Once you find that then you have to find the portal and each level will always give you a hint as to where that is. It can be trapped inside a crystal or perhaps generated by beating all of the enemies in the floor. The messages are very clear so you should never be confused on what to do next. It will just end up coming naturally to you. This is very much a game where you will get more and more comfortable with the controls as you play through the game. The important thing is to make sure you are good at attacking and then running off. Don’t bother finishing the combo unless it is a one on one fight or you may leave yourself open to a counter.

You equip gems to balance out your character so I made mine a glass cannon. The plus of that is that every enemy goes down quickly including the final bosses but the downside of that is that each hit really knocks you for a loop. A few hits and you will not be surviving. I still thought this was worth it because while I might die more I will also be obtaining exp a lot quicker so it adds up. Wouldn’t you say hat this is the right move when you take all of that into consideration? You can switch your setup at any time too so there’s no rush there. The game is very plentiful with the resources.

The gameplay style is that of an overhead real time battle system by the way. You start with a sword but gradually get 3 other weapons in the bow, hammer, and chain. Each one is handy so you will be using them a lot. Mainly I would focus on the hammer for environmental damage like destroying the big crystals and activating traps. The bow is great when you need to pick off enemies from a distance. It will take longer than using the sword but it is always a whole lot safer and I found myself relying on this more in the final worlds. The chain is good for if you are getting overwhelmed by enemies and need to create some distance. It hits in a full circle so you can hit a lot of enemies at once.

Grow used to each weapon and you will really be set. You also have magic but I never really used it the whole game since it just seemed really weak. My advice is to equip the light based one since as a passive ability it will heal you from time to time. At the end of the day that’s all I really need. Just give me that and I can take care of the rest with my weapons. There is really a lot of depth to the gameplay though so playing around with the equipment and weapons is really fun. I recommend just messing around with all of them and finding the setup that works for you.

The graphics here are pretty good. The game gets major credit from me for having some cutscenes that were fully animated. I know that’s not easy based on how few games for portable would actually do it. So that’s a really good amount of extra effort that’s just really nice to see. Major kudos on that! The soundtrack is also pretty good. I enjoyed the boss theme here and the game had that classic RPG feel to it. The music is very authentic and so you should be satisfied here. In terms of replay value, well the game is decently long. I want to say it took me around 15 hours or so. There isn’t really much replay value beyond that that I could see but the game hinted that there may be a post game hidden somewhere so that’s something to keep an eye out for. You should be able to get this for a decent price right around now too so this is definitely worth it.

Overall, Children of Mana is a pretty good game. The dungeon elements are fun and it’s not something that is done very often in the RPGs so I think it worked well as a change of pace. I don’t think the story itself was quite as engaging as some of the other Mana games and mainly I think that is because I do miss the banter with all of the characters. Since you’re just playing as the main guy with nobody around for about 90% of the game, there isn’t a whole lot of time for witty dialogue and all of that. If anything there isn’t a lot of talking for a very large portion of the game. As a result the story just didn’t have as much time to really grow and adapt. Still the gameplay will always be the most important factor and the game delivers on that so I would definitely recommend checking it out.

Overall 7/10