Heavenly Sword Review


It’s time for a game with a really iconic cover but I admit that I completely forgot it existed for a while there. Heavenly Sword is one of those rare 3D beat em ups that isn’t a warriors title. I love the beat em up genre so this was definitely fun although the game is very short. So keep that in mind because you will have this game done in under 6 hours easy and there are no PS3 trophies in terms of replay value. The initial playthrough needs to be enough for you to get all your enjoyment in.

The game starts off in the climax with Nariko fighting off legions of warriors but the cursed blade is draining her life force. Her battle is at an end but then we cut back to 5 days earlier. Nariko always grew up as someone that everybody disliked and she wasn’t treated particularly well. People wanted a boy, not a girl. Well Nariko did her best to get strong either way and it turns out that she is the one destined to use the Heaven’s Sword. Now she will have to fight off the enemies for a people who don’t even respect her. She only has one friend in the world, a girl named Kai. Perhaps that will be all the inspiration that Nariko needs.

Honestly if Kai wasn’t around I would not blame Nariko if she just up and left. Even up through the end when she’s saving lives you still have the NPCs being rude for no reason. Nariko is basically a one woman army and without her the main fighters would have died out ages ago. The whole thing is just so absurd that you get annoyed when thinking about it. Her own father was tempted to murder her several times and just doesn’t seem like a good guy. I know the game tries to redeem him to an extent but it’s all just too late and he nearly convinces Kai not to help Nariko near the climax.

Kai is the only solid heroine here to help out. She may not be nearly as strong as Nariko but her bow and arrow skills are really good. While most of the gameplay is your classic 3D slasher, her levels are more motion based. You shoot arrows and then control them by tilting your controller to hit the soldiers from the opposing side. While I am not a fan of motion controls and this was the weakest point of the game, I did really like the concept they were going for here. An archer or any kind of sniper is always a huge asset on the battlefield because of how many people they can take out.

Due to the game’s war setting it’s fun to see her taking people out even while the main fights are occurring elsewhere. So that was pretty cool but of course the best part is playing as Nariko. You have light, normal, and heavy attacks. You switch them up to cancel the opponent’s moves and then keep attacking to land damage. It is like a game of rock paper scissors with the 3 elements and it can be tough to memorize them. The game has a lot more depth than the average beat em up. I was actually button mashing for a good chunk of time towards the end of the game because it was hard to land the hits perfectly.

My biggest piece of advice is to roll a lot because that allows you to get out of the line of fire and start some counter attacks. Especially with the final boss who has a huge health bar you need to do this. Any time he lands a hit on you, that’s going to set you back big time. So keep that in mind here. There is some motion control elements with the platforming but not too many. You also have a lot of quick time events which are fun but the timing is incredibly fast. I wasn’t able to react to almost any of those and just had to memorize them for the second run through. Fortunately there are constant check points in this game.

The graphics are definitely pretty solid. It’s going for a big of a realistic vibe but the effects have aged well. The characters do tend to look rather ugly though and while that is the point, I wouldn’t mind a more stylized version for a sequel. The soundtrack is also pretty solid. Nothing out of this world but it works well within what the game is trying to do. You can easily picture this being a movie so I’ll be curious to check that out at some point.

The story ends with some interesting directions they could go in although I would need them to undo one decision near the end of the game. You need certain characters to make this a success. I’m cool with a whole new cast of villains though as none of the bosses you fight in the game are particularly impressive. I enjoy them more for the banter than for their actual characters. I also give Nariko a lot of credit here for her own tough lines of dialogue which bring out the best in her opponents. The shadow bird is really our best hope of a big villain for a new game.

Overall, Heavenly Sword is a short game but it is a hype experience. So how much you enjoy the game will really come down to how well that balance works for you. If you don’t think that’s good enough then you may end up skipping it but at the same time the going price for it isn’t all that bad nowadays. So to me there isn’t really a downside anymore. I would also say the high quality of the hours that we do get is more than enough to keep you going here. The levels will even give you a reasonable challenge. So I’d definitely be hyped for a sequel.

Overall 8/10

Castlevania Dominus Collection Review


It’s time to look at the next Castlevania title. This collection brings 3 more main games as well as a revisited version of one of the classics. So you’ve got quite a lot of content in here, especially considering that the main games all allow you to play through them a second time with another character. Effectively a whole second story mode so that’s pretty crazy. It’s definitely one of the fun things about collections because you really get your money’s worth with them.

First up lets talk about the Order of Ecclesia. In this game you don’t play as one of the Belmonts and instead you are a spellcaster who is charged with absorbing 3 legendary spells inside her. If she can do this then she will prevent Dracula from coming back to murder everyone but she is betrayed by her good friend and gets amnesia. Now she has to regain all of her skills and get the spells but can she really stand a chance? It’s a very different kind of Castlevania game when it comes to the gameplay. You have to use a ton of spells and continually switch between them.

It’s a pretty interesting idea but one immediate drawback here is that because of how you actively need to switch abilities to use the new ones, you probably won’t even touch about half of them. Once you get the good abilities that you want then there is really no need to try out any of the others. They can be fun to switch around with but for the most part you just don’t need them. Still it does mean everyone’s playthrough will probably be a little different as you pick the play style that suits your needs the best.

The layout of the map is pretty smooth as you would expect and I also like the fact that they have little sub quests in the hub world. The missions are never anything that really puts you out of your way so it’s easy to complete a lot of them while exploring. It gives you extra incentive to look around thoroughly and the quests give you little rewards. I ended up completing a whole lot of them on my way to beating the game. As always I got the bad ending first but that also helps you appreciate the level of detail they put into the game. Putting in more than one ending definitely has to be difficult considering most titles don’t do that.

This is a very fun game and the story is engaging. Castlevania has really come a long way from the 2D platformer titles into the very iconic vania styled ones. As always I can also give the games a whole lot of credit for making this part fun as well. You really feel stronger as you absorb more abilities and level up. There are a few rooms that don’t appear on the map which feels like cheating to me but most of it makes a lot of sense as you just play through the game normally. The layouts are food and there are enough quick travel rooms to keep anything from being tedious.

Then we have Portrait of Ruin which is a little more traditional. You play as a guy who is distantly related to the Belmonts but has never been able to use the iconic whip. He’s still been able to defeat every vampire that he needed to though. Now he faces one of the most powerful vampires alive and may need some help. Will he be able to face up to his destiny and use the whip or will he fall? I also hadn’t been using the whip very often so this game definitely encourages you to do so. By the end of the game it ends up being one of the most powerful weapons even if you will probably be using the sword for most of the early game.

The game’s main difference from the last one is that there are a lot of little worlds instead of one big one. You jump into paintings which become their own worlds like Super Mario 64. It’s a fun idea and if anything it probably makes the game easier since all of the individual worlds are a lot smaller. The game also becomes a lot more linear this way since you very rarely have to go back to an old world. It is technically still a vania as there are optional power ups and such but don’t expect to get lost or anything.

It definitely makes things really calm the whole time. The bosses are all fun and getting good enough to beat them all is a real feat. This time you actually fight Dracula and Death as a combined tag team which made for a cool boss fight. I thought that was a really nice way to spice things up since that had never happened before. It’s a really smooth experience and it can hold its own as one of the stronger titles in the franchise. At this point it’s safe to say that the modern games all hold their own on a high level.

After that is Dawn of Sorrow which is a direct sequel to one of the prior games. Dracula is surprisingly still gone but a lady named Cecil has decided to work on destroying Soma so one of her proteges can become the new Dracula. Soma decides to stop her before she can hurt anyone but will he be able to resist the powers of darkness? The Belmont of this generation thinks this is definitely a bad idea and Alucard agrees but nobody is going to stop Soma. He figures this threat is too big to be ignored and must be dealt with effective immediately.

In this game you absorb the souls of enemies when you defeat them although it is part RNG. You have to defeat some enemies numerous times in order to absorb their soul while other ones will drop it on the first try. I didn’t really care about the souls initially but for the rue ending you have to absorb a specific three and this led to me having to enter and exit a room over and over and over as I farmed the same enemy until he dropped the soul. It actually took quite a bit longer than I expected so that surprised me. The actual final boss for the true ending is also quite difficult. I believe I went in rather under leveed which did not help. Still, those attacks were completely crazy. Dodging them is hard.

See, the final boss spams an infinite amount of minions at you while walking around the place. You have to destroy him in two different areas to win while not getting hit by anything else. Your best bet is to beat the minions as they come while also landing his on the weak points. Of course that’s way easier said than done. I recommend using Death’s scythe as your ongoing support attack since all of the weapons that it summons are enough to keep all of the foes busy at times. It doesn’t always work though, it’s a bit of give and take.

Finally you also have the arcade style remake. It’s a fairly short game with only 5-6 levels but this time you can’t rewind or use access points. The game does save what level you are on at least until you exit the game. So basically you gotta make sure you have a lot of time to invest and then do everything at once. If you can’t do that then it’s basically about time for you to throw in the towel. This is the one game I could not conquer.

The Castlevania games are really no walk in the park and beating it all without true save points would just be asking for a tad too much. With no way to grind EXP or anything, it forces you to try and just get really good. An admirable goal to be sure but one that would probably take too much time without much reward. For example there are no PS5 trophies for beating this one. I do aim to get the Platinum though as there are only 3 trophies left and apparently none of them are particularly long.

Of course the soundtrack is really good across the whole collection. All of the games sound really good and the graphics are also solid for all of the titles. These are all clearly well made games with solid fundamentals, stories, and gameplay. Now all we need is a big budget modern day PS5 title for the series and we would really be off to the races. There is just a lot of potential here and you have to assume that all of these collections are to build up hype for a new game. Hopefully that is the case at least.

Overall, This is a collection that was really fun to play through. I think that’s probably even the best word I would use for the collection. You really have a blast going through each title and exploring the maze. If every vania styled game was like this then I would be a huge fan of the genre. The level up system was handled very well and there is a whole lot of replay value to be found here. Whether you are a fan of the franchise or not you will definitely enjoy your stay here.

Overall 8/10

NFL Rivals Review


It was finally time to check out another sports mobile title. NFL Rivals looked pretty fun and I gotta say that my hunch was spot on this time. The gameplay is really smooth and it’s a lot like playing Madden itself. The game has an impressive amount of modes to play through as well so it is definitely not lacking in content. It can take a while to get to the challenging parts though as the whole intro is about giving you more and more stuff every minute. It feels like you will have to play for many hours before you get out of the new player phase and really get to have a blast out there.

You first have to set up your team with the free cards that you get. Then you go through a bit of a tutorial as you play through a lot of game moments and eventually you start with the online battles and season mode. You will get tons of rewards as you play and you use those to supercharge your team all the way through. Keep that going and you’ll have a superstar team in no time. You fully play offense in this game as defense is totally simulated. I’m definitely cool with that, I think defense is a lot harder to code and generally speaking it’s not as fun anyway. Why play defense when you can play offense right?

It’s all touchpad controlled of course so the main plays you can call will be passing ones. When you hike the ball, you watch where the players are going and then hold down on the screen. This will slow down time for a few moments while you make a decision. Hold the screen for too long and time will resume though so keep that in mind. You also can run the ball but often times it just doesn’t seem to be as worth it. It will work sometimes and not other times. You just have less control over what is going on when running vs passing. When you pass, 9/10 times if it doesn’t go right it’s because you made a mistake.

You can also punt although I didn’t do that at all during the game. There is also the field goals and those are fun while also being reasonably difficult. The meter can really speed up on you and then you’re absolutely left in a rough spot. In most cases you should go for it unless you’re really close to the goal and are confident in your field goal skills. I’d recommend practicing on them during blowout wins where it doesn’t matter if you make the shot or not. That’s how I would practice at least.

Each game is pretty fun as you receive your rewards and the matches are also pretty fast since you’re only playing offense. You can easily fit in a bunch during a small play session and that’s the right approach for any mobile game. Ideally these are games you will be playing when you have little chunks of available time so you definitely don’t have the freedom for long battles. After all at that point you would probably just be playing the console version of Madden right?

This game gives you near infinite replay value and a lot of fun along the way. I don’t see what more they could really add to a Football game to make it even better so this one definitely stands near the top. Additionally there is even a way to make a little money on it but I stress the “Little” in this so don’t download the game in hopes of making money. It’s more like you might make a few dollars after playing through the game a whole lot. So it’s a fun bonus but not something that you should have as an actual incentive.

The graphics are pretty good here. I’m not particularly surprised though, mobile games often look really good. The amount of polish that goes into them is always really impressive. They definitely make an investment on games like this and the big ones really pay off. This would definitely be an example of a winning title. They even have guilds and such to support your teammates. I could see myself sticking with this game long term if I had found out about it much sooner. At this point my main mobile spot is really taken up by Pokemon Go but otherwise this one would be a contender. It’s just that Pokemon Go is simply too good. Maybe Madden will one day find a way to catch up to Pokemon but I’m not sure if that would even be possible.

Overall, NFL Rivals is a game that I would highly recommend. The gameplay is well thought out and while the sheer amount of content can be a little overwhelming at times, I would say that game’s menus are handled in a very logical manner. It helps to mitigate how vast the game feels and let you take it one mode at a time. Yes, definitely no issues there. If you don’t play this game then you will really be missing out. Don’t let that happen to you and download the game asap!

Overall 8/10

Metroid Dread Review


It’s time to finally check out Metroid Dread. That game was definitely out for quite a while and got good reviews so I knew it was about time that I took the plunge. I can tell you this, the game definitely lives up to the hype. In fact I would say it is the best Metroid game in the franchise. The climax is super cinematic and the combat is also a lot of fun. You really get to use a larger variety of abilities than in other Metroid titles and it doesn’t hold back on graphics or soundtrack. Prepare yourself for a difficult but very satisfying game.

The game starts with a brief recap to Metroid Fusion and then Samus has to head to a planet that is having some trouble. Unfortunately this was a trap. She is quickly defeated by a powerful being known as Raven Beak and she wakes up at the bottom of the planet with most of her abilities being sealed away. She is suffering from something called physical amnesia. She needs to find a way off the planet and then blow it up because if Raven Claw and his X viruses get off the planet then the whole universe will be in trouble. Will she be able to escape?

Right away the game lives up to its title as the main theme is really dark and foreboding. I’ve been listening to it a lot on Youtube after completing the game and it really holds up. It’s a super memorable track and it’s going to be hard for any Samus theme to beat this one. The various boss/level themes are also really solid so I was quite impressed with the soundtrack. Then we have the graphics which are looking real sharp as well. The colors are on point and the cinematics keep up the good work. There are no weak points in the visuals.

The game’s length is a bit on the short side as I beat it in under 7 hours but there are definitely more areas to explore through. All though not as much as in other games as most of the maps quickly get locked as you proceed through the game. So for the most part you can’t do any backtracking until you’re really near the end of the game. It’s hard to time this as well because then you quickly enter the land of no return for the climax so you could very well find yourself at a point where you don’t get to explore much at all.

The game is designed in a way where you can certainly still win even without all the extra energy tanks, it’ll just be more difficult. You have less room for error here so you better work on memorizing the enemy attack patterns. It took me some time for a few of the bosses but just keep going at it and you’ll be okay. This is a very appropriate measure of difficulty where nobody can accuse the game of being too easy but at the same time it’s not insanely difficult. You have the tools at your disposal to win the matches when it counts.

The key gameplay mechanic here is the parry system. You have to use that in order to block the stronger moves that the enemies use and then counter with some free shots from your end. If you nail every counter then you will definitely win but the window of time can be short so it does come down to your overall reaction times. There are also unblockable attacks so you have to be able to quickly notice when they’re coming and dodge instead. If you are too slow then you will be in trouble.

A lot of the boss battles are in fairly open environments which is fun because your movement is not limited. It also means that when you lose, you know that you could have done something different. There are 7 hunters after you as well so you have to constantly be running around them and evading until you get your super laser to finish them off. These chases are really intense and some of the best parts of the title. Probably the best aside from the final boss himself.

Raven Claw will also go down as one of the all time greatest Metroid villains. That guy was really solid. As always Samus is a great heroine as well. Someone who can make snap decisions without hesitating like when she blasts one of the villains near the end. She never gives up. As a whole the gameplay is definitely a lot of fun and in terms of gameplay design, the Metroidvania aspects weren’t bad.

The map could have been better though. It’s a little too cluttered and you can’t really filter it. For example I think you should not see collectibles that you’ve already obtained on the map. It just takes up space and looks misleading. At least make it a different color right? If the map were easier to read then that would make things easier instead of having to check it over and over again. It could be a lot worse though as the game at least usually makes it pretty clear where you should be going. So I give it a lot of props there.

Aside from trying to beat the game even quicker to get special endings, there is also a hard mode and a boss rush mode that you unlock. I’m sure those are fun modes to check out and hopefully you would get some kind of a special reward for completing them. Hard mode must be absolutely unforgiving too so I wonder how the bosses would go there. Maybe the reaction times for the parry are even more narrow which would really put you in a tough spot. As it is I could only parry the hunters once in a while because they are so unpredictable. Having reaction times that good is definitely a rarity.

Overall, Metroid Dread is definitely a great game. One of those titles that reminds you Nintendo can still churn out an intense title when they feel like it. It may be a little more rare than you would like but that’s just how it goes sometimes. I eagerly look forward to seeing if Prime 4 will be able to maintain this intensity. I still have yet to play Prime 2 and Prime 3 so you can bet that I will work on correcting that sooner than later. In the meantime, this is a good title to tide you over.

Overall 8/10

DC Heroes United Review


Having fun yet? That’s what you’re always supposed to think about when playing a mobile game. A console game can get away with being boring for a few hours but a mobile game needs to click immediately or you’re just gonna uninstall it. There are too many alternatives to find yourself settling for anything. At least if you ask me that would not be worth it. Fortunately this one is really good and easily one of the best mobile games that I’ve played.

DC Heroes United uses the same gameplay style as Vampire Survivor. You have to try and survive for 10 minutes while the field is completely overrun by monsters. Mini bosses show up every 3 minutes while one big boss shows up at the halfway point and at 10 minutes. You have to defeat them in order to clear the stage. Each stage has 3 difficulty levels and 3 missions per level. In order to unlock the next stage you need to beat all 3 missions on the first difficulty level and then just survive 10 minutes on the second level. It’s definitely nothing too crazy in terms of requirements. I would recommend completing as many missions as possible though because the rewards are worth it.

The game feels like a bit of a mystery though because it feels like nobody is playing it. I’ve tried checking online to see any activity and people mainly just talk about the episodes. One guy started writing a guide but then his phone stopped being supported and he vanished. The company itself doesn’t really try to help either in terms of getting the word out. I’m sure they’re busy but showing the game off would help with improving the playerbase. The whole thing just feels like a black box the whole time. There isn’t even any kind of leaderboard system to know how many people are keeping up with you. It just becomes a large scale mystery or if the other players are robots or not. There are technically a lot of people voting on the episode choices since I spend a few hundred picks and still get beaten badly but how legit are those votes? With 0 transparency it’s hard to say.

The ability to watch all of the episodes on the app is pretty cool. I’ve seen all the episodes so far but I’ll go into that on a TV show review once it’s done. For the game, I naturally like the gameplay since I love this style. That said, it does have a bit of a balancing issue. I’ve completed all of the previous levels and almost all of the missions but I die almost instantly on the latest level. This doesn’t make sense because I’m level 90 out of a possible 100. That just seems like a crazy amount of power creep to me. I’ve been wondering how the game will deal with that and it’s finally reached this point. It will be interesting to see what the devs do because they have put themselves into a bit of a hole here.

I think maybe they need more customization and methods of attack to spice things up. Give us more to use our resources on and more stages or modes to play in. The game is seriously lacking in content right now. The fact that I’m already in “Endgame” definitely says a whole lot. I know the show is the main priority which is why the mobile game doesn’t have any kind of a story mode but in theory the money would be made through the game so you need to make it worth your while. The game has some absolutely insane prices for the item packs and gems in the game. I would never even consider it but even the whales will need some reason to buy it.

At the time of writing this review I have already cleared well over half of the game’s entire accomplishments. So not only am I done with all of the stages except the last one, unlocked all the characters, own legendary armor for all types, but even the career accomplishments are nearly done. The game needs to add some things in quick or I might literally 100% the game at some point the way I did with Miraculous Ladybug. It’s fun to complete a game but for mobile titles the point is to usually not have an ending. You’re not supposed to give the player a reason to ever put the game down.

The soundtrack is pretty nonexistent. Definitely not a strength for the title. The graphics are pretty decent. The game isn’t trying to do anything fancy though so the character models are small but I’ll take what I can get. This is really a game about having fun surviving and so you don’t need a whole lot of processing power for that. This title still doesn’t match Vampire Survivor on pretty much anything but I am glad that the genre is getting more games because it really has a whole lot of potential.

Overall, This game is still relatively new. You can bet that they will be adding more characters and stages but I’m hoping they add them sooner than later. A mobile game needs to avoid having large droughts and the fact that this game has already done the same event 3 times is concerning. I don’t think they thought things through here. The two biggest things the game could do would be to start adding content fast and to add some kind of leaderboard system. We need an interactive part to the game to get everyone’s competitive spirits going. Once we all can see who is ahead of us, it’ll be a whole lot more exciting.

Overall 8/10

Lightning Returns: Final Fantasy XIII Review


After all these years I finally got to play through the legendary Lightning Returns game. I remember this one being pretty controversial when it came out and after playing it through I can see why that is the case. In a lot of ways it does invalidate parts of the first two games as well as putting the characters through a ton of grief for a very long time. Even with a reasonably happy ending….although a very mixed one, it’s not going to erase those memories. It is an epic story though and one that will keep you at the edge of your seat.

We start off in the future where the world is coming to an end. In 7 days it shall be no more. So the god of the multiverse awakens Lightning to be reborn as his herald. She is to save as many worthy souls as possible by achieving their heart’s desires. Then those survivors will make up the citizens of the new world and Lightning will rule alongside him as a goddess. She only agrees to help in exchange for bringing her sister back to life. This god agrees but is he really being straight forward with her? That remains to be seen.

The whole 7 days thing may make you a bit nervous and I’m afraid that your fears would be well founded. This game uses a day system similar to Pikmin. The minutes go by in real time as one second is roughly equivalent to one minute. As a result the days go by quickly. You have to complete 5 main quests within the 7 day period. This is a true open world game so you can do the quests in any order except for the 5th quest which requires you to complete half of quest 4 first. You can use your time abilities to freeze time temporarily but at the cost of your EP. This is a big deal because the EP is how you use your most powerful abilities within the game and you can’t actively gain any items to recover it. (You can get a 1-2 ethers in the game but that’s it. You can only recover it by defeating enemies or going forward to the next day. Of course with the enemies you typically recover EP very slowly and often times you will lose more time than it is worth.

If you are not able to beat the quests within the 7 days then you go back to the beginning of the game and get to start over. You do keep your stats and equipment (minus key items) though which is handy. Still, you lose all story and mission progress. I was not able to beat the game on my first try so I did have to go back and beat the game again. This time the final boss was not too bad, the Ultima weapon is an absolute must though. I was able to beat him with just 2 EP since I was rushing but with the full 9 set it would have been really easy without a doubt. Of course if you tell anybody that they have to play the game twice they’re going to give you a look.

It’s the one thing keeping this game from being an easy 9. I just can’t support the day system because it forces you to rush a lot. This is a pretty big game with a lot of content and it’s annoying having to skip so many quests and things to do. It doesn’t feel like good game design even if that is the purpose of the overall plot. Completing a lot of side quests can increase the 7 days to 13 but even then it’s ultimately not going to be enough to do everything unless you plan it perfectly with a guide or something. That’s really your only bet.

So that was unfortunate. The story is really interesting like I said before though. I feel bad for the characters as some had to live for centuries in the worst timeline imaginable but at least the ending itself finally brings back some hope. It’s a very depressing game in a lot of ways as we see how futile the first two games were. That is still a little hard to come to terms with but I give this game a lot of credit for really going there. It did not pull any punches at all as the heroes really had to contend with what happened. We also got a ton of homages and references to the first two games which was nice. It helped to tie this all together as a full trilogy.

Meanwhile the graphics are really good as you would expect. All of the characters look solid and I definitely enjoyed the special effects. The full cinematics are all really good and of course the soundtrack is on point too. I wouldn’t say it beats the original 13 but you’re bound to find some tunes that you enjoy here. There is a wide variety of tunes after all so the numbers are really in your favor.

The main game took me around 40 hours counting both playthroughs so there’s a lot of content here. Technically speaking it would be one of the quickest Final Fantasy titles if you were to speed run through this but I feel like most people are going to need 2 playthroughs to actually save the world. Having those extra stats from two runs is just so important since the final boss has 4 different phases and hits like a tank. You also have a hard cap of 12 recovery items so it’s not like you can just store a bunch of potions either. The game is made so that you have to make a whole lot of difficult choices.

Finally I’ll also give the game some credit for having multiple paths for several quests. For example on your first playthrough you tend to have to follow the rules. There are some stealth missions and you have to be careful not to get caught or you’re quickly murdered by the cult followers. On the second playthrough I just went ahead and attacked them all and it worked out since my stats were so high. I was breezing through everybody and you really feel like a goddess in that second playthrough.

Overall, Lightning Returns is controversial and rightfully so. The game played around with some mechanics that weren’t quite winners like the day system. The fact that Lightning is by herself for the whole game is also quite rare for an RPG. Usually you would definitely be expecting to have had a full crew of fighters with you. instead you have tons of costumes you can access which all have different powers. It’s fun and unique but I do ultimately prefer having a full squad. Ultimately this is a great game even with the limitations though and I would recommend checking it out.

Overall 8/10

Azure Striker Gunvolt 3 Review


It’s time for the next adventure in the Gunvolt series and this game definitely changes things up quite a bit. A new cast of characters, new plot direction, change in gameplay, etc. You name it and this game has got it. I appreciate their trying to reinvent the series and while I prefer the first two games, it is pretty close. This one absolutely still holds its own and I’m ready for a 4th game.

The title starts off many decades into the future with a new main character called Kirin. She works for a group that works with the main villain group from the first game. Turns out that while corporate is mainly evil, they are humanity’s only protector in the future. She ends up freeing Gunvolt from his seal and now he must help her take down all of the awakened dragons. The powers have been going on a rampage at this point and have to be stopped. Do they really have the abilities to handle this?

The story involves seeing a lot of familiar faces and also gives Gunvolt a chance to see the results of his actions. It’s not all good and the characters remind him of this a whole lot but he did his best. The guy can’t see the future so for the record I blame him for exactly 0% of this. He stopped the villains and saved the day. Characters particularly blame him for risking the whole world to save his friend but that was the correct decision then and it still is now. That’s the way I see it. I do think that having the evil company from the first game return was a good idea though. From the start it was one of those cases where the guy at the top was evil but it’s not like every employee was. So seeing them bounce back was pretty cool.

Gunvolt is a living legend in this game and one thing I really appreciate is that he’s treated with this respect the whole time. There is never any doubt as to his true abilities. He was the strongest Adept of all time and he is also the strongest dragon. The game even adds a mechanic for this. For the most part you play as Kirin and throw tarot cards to lead yourself to victory. It’s an interesting gimmick as the cards soften up your opponent and then you use your sword as a finishing move. It’s creative and yet at the same time you do miss Gunvolt’s classic Mega Man styled gameplay.

Well that’s where he comes in. Whenever you have your meter at 100 or higher, you can switch places with him and light the stages up using the old gameplay style. Even better, the old style is locked into the super saiyan mode so you have unlimited flight and energy attacks. You can only keep attacking until the meter goes to 0 and then you repeat the process. The meter goes up very quickly though so you will be able to transform again pretty quickly and it’s unlikely that any boss will survive one round anyway.

I didn’t die in any of the levels in this game while I definitely did in the first two so that’s something to consider. The game is definitely easier than the first two but you can always choose to challenge yourself by not playing as Gunvolt. I would argue you should instead enjoy it though and spend your time focusing on getting all of the collectibles. This game has a considerable amount of them and some you will have to get more than once in order to complete your image collection. You will need to get this for the true ending so the more of them you get on your first playthrough the better.

You can also unlock some that you can equip afterwards to make the game even easier. I didn’t really touch the loadout much at all but there is a lot of customization there. So we’ve got the replay value covered. Then you have the graphics which look even more polished than the first two games. They show off by having a snow level to start the game off with and the snow effects occur in the background the whole time as you are playing. That was definitely neat and really visually appealing. I also liked the idea of having a Christmas level since those are very rare. The soundtrack is also really good as always. We have solid lyrical songs and boss music going on here.

I’d like to bring the classic gameplay back for the next game but you definitely can’t call these developers lazy. This is probably the most straight forward game of the trio but when you factor in having to set up and balance a whole new gameplay style, it makes sense that they couldn’t go as crazy on the stages themselves. All of the bosses still have really cool designs and this was the first game to get a full English dub which was awesome. It really gets you even more immersed into the game.

Overall, Gunvolt 3 is definitely a great game and I would recommend checking it out. You’ll definitely feel bad for the main character since things seem to get worse and worse for him in each installment. He has to go through a whole lot of mindgames from the villain side on this one but he never gives up and that’s the important thing. It feels like there is still a whole lot they can do with the series so I hope they keep going with it. We need more futuristic sci-fi type games like this one. It’s always such a terrific atmosphere to be playing in.

Overall 8/10

Azure Striker Gunvolt: Striker Pack Review


It’s time to finally take a look at the Gunvolt series. I remember always seeing this one around but I never got to try it back in the day. Well now was my chance and I can definitely say that the games hold up. They are great adventures with a solid story and really good gameplay. You’ll feel bad for Gunvolt himself as the poor guy always gets a rough ending but you will be on the edge of your seat each time.

In the first game, Gunvolt decides to quit the resistance group he was a part of because they wanted to murder a little girl. Yes the girl has dangerous abilities that could doom the planet but she’s just a kid. So he goes rogue with her and becomes a mercenary for hire. This quickly becomes a job where he will have to save the world though. Will his abilities be enough to defeat all of the other metahumans running around? In this world just about everybody has some kind of ability after all, but Gunvolt’s is one of the strongest.

It’s a good setup here and I like the futuristic environment. I would say it does feel like there wasn’t much point in Gunvolt leaving the group since they end up hiring him for every level anyway but I was glad he stuck to his principles. The gameplay is a classic 2D Mega Man style but moving at a faster pace. You’re pretty much always dashing around the map and blasting away at the enemies. The main difference here compared to a classic Mega Man title is your energy barrier. While it is up, no attack can harm you. You can also shoot while having the barrier up but your attacks will be much weaker. If you take the barrier down to strengthen your attacks then you take a risk.

It’s a pretty cool system and also a way to naturally modify difficulty. If you aren’t too sure of yourself then you can keep the barrier up at all times and just beat the level with a terrible time score. If you feel like you know the enemy then you can dash through and win with record times to really show off what you can do. I died a few times here and there myself. I wouldn’t say that this is a very hard game but the climax really doesn’t hold back. I don’t expect very many people will beat the final boss on their first shot.

The game also has clever ways around the barrier aspect without cheating like having an attack just break it. Yes, there are a small handful of attacks that can pierce the barrier but the final boss also has a wind attack to try and make you fall. If you fall, you die rather than respawning. So then you go all the way back to before the boss battle. Likewise the final phase of the boss is about speed so you have to defeat it before the walls close in on you. That means you have to remove the barrier and take your chances.

Just very clever gameplay all around here and each stage had its own gimmick. It made for a lot of great variety and made the game stick out. Sometimes you are messing with gravity, slipping with ice, going through walls, etc. So you’ve got to adjust and the variety also just shows a nice level of development time here. Many games have much lazier levels than that. As for the bosses, they are all different and unique so you have to tackle them in different ways. I was really impressed with it.

Then the graphics are solid as you would expect. It’s a very flashy game and the sprites look good. The art illustrations that we get are all on point and I also enjoyed the soundtrack. The lyrical songs were really good and the gimmick of your partner saving you with a song is pretty good. I also liked the general boss battles. The game even has a good amount of replay value as you have to go back and get all of the gems in order to unlock the true ending. There aren’t a ton of stages with gems so that won’t take super long but every bit helps. It’s also not a crazy requirement so you don’t feel like the game is really stalling you too hard.

After that we have the second game where they add even more content. After the tragic events of the first game, Gunvolt is doing his best to move on. He’s made some new friends and has gone back to taking on requests and helping out. Unfortunately a new group of villains show up and they steal most of the life force from his best friend. Gunvolt must now take them all down. Meanwhile there is a second story mode for the rival whose sister is abducted by these villains. He always knew that the Adepts (Metahumans) were evil and this proves it. He will destroy them all, including Gunvolt.

I gotta say this guy is really hype. His name’s Cogen in the Dub but in the subbed dialogue they always call him Akira or at least it sounds like that. Either way I liked him a lot in both games because he is a normal human going up against these crazy fighters. That takes a lot of guts and skills. It’s hard not to root for an underdog like that right? His style of gameplay is also way different. You have to use a little bot as additional lasers as you zip around. You can auto parry up to 3 attacks but then you have to recharge.

It’s the same meter as your super attacks though so you have to choose between attacking and dodging at all times. As a result I would say his gameplay is noticeably harder than Gunvolt’s. Meanwhile Gunvolt’s gameplay is mainly unchanged but the game finds more clever ways around his barrier. The final secret boss is also fun because you have to go up against a foe who has your barrier while yours is completely powered down by the super attacks. Now that was a really tough boss and it took me a whole lot of tries.

I think it’s safe to say that they amped the difficulty up on this one. Doubling the story content was also awesome. It may be a bit of a stretch having to beat the game 4 times in order to see all endings though. I think they could have added the final story as an extra level rather than having to replay the long boss rush level each time. The graphics look as good as always with it being very shiny and clear the whole time. I would say it probably looks a bit better than the first although they are very close. There may be more illustrations this time around.

The soundtrack is also great as always and this time we have more songs. The battle by the end is really hype and the game also does a good job of being very cinematic. For example at one point you are forced to lose so that you can get up with a super form in a very Shonen Jump type of moment. The game is an all around great package as you would expect.

Overall, Azure Striker Gunvolt is an excellent series and I highly recommend picking these two games up. You’ve got a good value when you have both games here and you don’t want to miss out on this sage. It would be something that you would absolutely regret the whole time. I’ll be reviewing the third game shortly so you can definitely expect to see that soon. Hopefully the franchise keeps on going because I could play games like this all day.

Overall 8/10

Star Wars: Jedi Survivor Review


It’s time for the big sequel at long last. Jedi Survivor definitely took a while to come out but at the same time it took me a while to get it as well. It definitely does a great job of following up on the first title. The gameplay is still top notch with a really well developed combat system and way to get stronger. My one qualm would be that it feels like the Force abilities were all nerfed rather hard. There is virtually no reason to use it at all here as you can really just keep on surviving with lightsaber abilities and beat the enemies a lot quicker. Still, it’s possible there were some force strategies that I didn’t get to try which would have been a lot more useful.

The story starts a few years acter the first game with the heroes all splitting up to go their own ways. Cal is pretty upset because he feels like they all should have kept on fighting the Empire alongside him. Instead one created a bar, one went off to focus on data gathering, another to travel the universe, etc. Cal won’t give up though and continues to attack base after base but doesn’t seem to be making much of an impact. Perhaps it is all hopeless. A new recruit named Bode shows up though and has the old fire that Cal once did. Together perhaps they can meet up with the old members and start fighting again. Additionally, an ex Jedi is on the loose and has to be stopped before he causes some real damage.

There’s a lot going on with the story and you can definitely sympathize with Cal not seeing much in the way of results. That is how the main series tends to be as well. I still remember film 7 basically erasing films 4-6 in the intro with the Empire suddenly being back. The heroes need better logistical support or something because when it comes to the combat they really aren’t doing much at all. Even when they destroy thousands of storm troopers, new ones are just created. The Sith are very few in number but just seem to stick around. It really is hopeless to an extent.

The never ending fight against endless hordes makes for good gameplay though. It’s a bit of a shame that we don’t unlock the dark side until the final chapter of the game in this title. It feels great to be mowing through hundreds and hundreds of troopers the whole time. For the most part your level of power is lower so you won’t be doing that until the end. There is also one level where you play as another character and can one shot everybody which is pretty fun. I get why balance wise they can’t do that all the time but it really is a tremendously good way to have a change of pace.

The graphics are really good like I mentioned before. The lightsaber and general special effects all stand out on a pretty high level. The soundtrack is also good although I wouldn’t say there are any memorable tracks. They at least fit the moment while you are playing the game. The base game is close to 20 hours which is really solid and getting all of the collectibles and such will certainly extend the playthrough by a great deal.

The collectibles are generally not hidden too much which is good for at least getting a solid amount during the normal campaign. There are plenty of areas you don’t need to travel in during the story that will probably have a bunch of extra things to get. There are also a lot of side quests to go through and I didn’t actually end up doing any of them while playing through the game. So you can really see that the replay value is high here. There is a whole lot to add to your experience.

Also the parry system is still a lot of fun. You really have to have fast reaction times though because there are so many attacks which cannot be parried. Those tend to really be a hassle to deal with. Especially when they intermix inside of a combo and throw off your timing. I would just end up brute forcing my way through a bunch of the enemies as I got to the later parts of the game. It was easier than waiting for the parry. If you go for this strategy, just make sure to roll a lot. That’s the safest way to dodge an attack if you aren’t going to actively parry.

The game is reasonably difficult so you can definitely be assured that you will have to really concentrate on this one. Sometimes running past an enemy will not be worth it since they will then swarm you from all sides. Also the save points have a fun gimmick where if you choose to rest then all of the enemies you defeated will respawn. So you definitely want to be strategic about how and when you rest. Do it at the wrong time and you are effectively redoing all of the progress that you just made. Something to keep in mind. Also it’s why you should search through as many chests as possible. You should find at least 4 full life power ups during the game and they are permanent. So when you revive each time it’s like you have 5 health bars instead of 2. The game would have been a whole lot harder without those.

Overall, Jedi Survivor is a great game around the board. From the combat to the graphics, soundtrack, etc there is no area where the game is lacking. The length is good and there is a lot of replay value. You will definitely be glad that they decided to continue the series all the way through. There is definitely room for another game I’d say although I’m not sure how close they are to catching up to another big story point. This era with the Jedi is already jam packed but it’s also the most fun era so I get why you want to keep the stories here. It would be nice to see Cal fight Vader next time although Cal may need some serious upgrades first.

Overall 8/10

Beyond Good & Evil 20th Anniversary Edition Review


This is one of those games where the title is absolutely legendary. I’ve heard of this game for so long but didn’t know anything about it. Well, I finally got to play through the game and it’s definitely a great title. It actually even managed to make taking pictures fun. The game ends up feeling a bit short but it really does set up the sequel well so I’m definitely eager to see where the story goes. A lot of potential here.

The game follows a reporter named Jade who lives on a planet that is constantly terrorized by aliens. She ends up joining the resistance and they aim to let the public know just how evil these aliens are. Most people are seriously brainwashed at this point so it won’t be easy but that’s their goal. In order to turn public sentiment to their side they will definitely need a lot of photos and evidence though. Is Jade up to the task?

The core gameplay is that of a 3D platformer. You can jump and roll but also smash away at opponents with your staff. Then a big part of the gameplay involves your camera for taking pictures of evidence against the villains or also for snapping photos of animals. Every 10 animals gets you a new pearl so you want to snap away at every one that you pass. You need a lot of pearls in the game in order to beat the game after all so you don’t want to miss any. The game is generous with giving you a lot of these as you play through but even then I still did need to beat all of the looter chases and the 2 races in order to get enough to beat the game.

The more pearls you find naturally, the less grinding you will have to do in the end. That’s always something worth considering here. It’s also fun because the side missions tend to switch up the gameplay a bit by having you use the various vehicles. By the end of the game you will have both a boat and an aerial vehicle so you will want to get used to using them both. Nothing beats the classic running around and swinging at enemies of course but every gameplay style has its moments here.

You also have various teammates who will show up to help for puzzles. Often times you will need to send one away to step on a platform or something like that while you take care of business. The main thing to remember is that they have very small health bars so you want to protect them as much as possible. If they take the wrong kind of hit then they’ll go down and you warp back to the last save point.

Fortunately that’s where the quality of life comes in. The save points are very close to each other and the game has constant auto saves. Losing a life never makes you lose a significant amount of progress which is nice. It’s especially handy because the espionage sections are actually really difficult. You need proper planning there and sometimes I even had to rely on a bit of good ole fashioned RNG like when I fell off a level and got back up but the enemy forgot about me so I landed the KO.

The combat is generally easier but the final boss was challenging. He took me down to a last hit scenario so I only barely defeated him. That could have easily gone sideways but it’s good for a final boss to be tough like that. He really tested my reaction times and everything. Having to fight while the controls were inverted was also a nice touch.

I did fall into two glitches during the game but at least they weren’t major. In one of them an enemy got stuck in a wall while holding the pearl so I had to restart and another time a gate closed while I was halfway through it. Again the auto saves come in clutch here because then I only lost like 2 seconds max. Really nothing to worry about at all in the grand scheme of things.

The graphics are definitely solid. The character designs are on point and there is a lot of variety here. The special effects when blowing up enemies are good and the cinematics go smoothly. The soundtrack is also good although it’s definitely more on the low key side. I can’t say that I would really be looking up any of the tunes on Youtube but they worked well enough within the game.

In terms of replay value, you can definitely aim for the Platinum trophy. I haven’t looked this up yet so I don’t know how hard it would be to obtain that but it will definitely add some time to your playthrough. The main campaign is around 7-10 hours so you’re in the double digits either way which is always the important part. Hopefully the sequel can maybe be a tad longer and keeps in the smooth picture aspect. There aren’t many games that are able to seamlessly add in the photo features without it being super forced or annoying so the game gets big kudos there.

Overall, Beyond Good & Evil is a game that mixed in a lot of classic combat with espionage while even fitting in a bit of a cosmic plot by the end. No way you can play through the whole game without admiring that. The sequel is certainly high up on my radar now and I would definitely recommend picking this title up. The story has aged very well and the overall game design was really on point. Some of the puzzles can get a little tricky and some mazes like the slaughterhouse can really be intense but there is always a fair answer to them. The game has a great amount of quality of life features here which is the cherry on top. You don’t want to miss out on this one.

Overall 8/10