Marvel Nemesis: Rise of the Imperfects (Gamecube) Review


I remember playing Marvel Nemesis on the DS so many times back in the day. I was hooked on that game! The controls worked really well on the DS and it kept track of play time well so I would just have a blast beating the game over and over again. Well, after all of these years it is pretty cool to finally be checking the Gamecube version out and actually witnessing the story first hand. It’s definitely a very unique Marvel game, one that you don’t really see nowadays with the general roster.

The story begins with an invasion. The Imperfects and their leagues of monsters have attacked the planet. Heroes like Captain America and the Hulk go down quickly. The story parts that we don’t actually see are just as interesting as the ones that we get to witness. Like we hear about Avengers Mansion being attacked, the FF being in trouble, etc. There’s no time to see these guys but we do see the aftermath. For example Wolverine is told to go to Avengers mansion and see what’s happening. Everyone is gone by that point except for the Imperfect assassin. We see the story through very narrow instances like this which is part of what makes the story so intriguing.

It’s going for a sort of spooky approach for the most part. Also, you choose what paths to follow. For example, you have 3 different heroes you can play as at first. Each one has 3 missions, the first 2 typically don’t have any real cutscenes and then the third is the big boss fight with an Imperfect. After that you get an origin cutscene for one of the Imperfects. Then you have the tough call of deciding which Marvel hero to kill off. Whoever you choose will no longer appear in the game and the rest of his levels are lost to you.

You keep up this format and eventually there are 5 heroes at a time and you have to keep bumping one off. By the end of the game almost every hero is dead which shows just how powerful the Imperfects are. It’s a little hard to believe that they would do this well in a fight though. A lot of them seem like street level fighters so how did they beat someone like the Hulk? Well, regardless it makes for a very interesting story. Elektra and Daredevil even show up and while that may not seem like a huge deal, it’s rare to see them show up in one of these big Marvel titles like this.

There is full voice acting and everything. So yeah the story is the highlight of the game to be sure and I think if we ever got a remake, they could go even further with it. Unfortunately one thing that hasn’t aged well is the animation. The graphics are well below average for Gamecube and the issue is that it’s all so dark. The whole game has this green tint that makes everything hard to see and it also makes it so that none of the characters really stand out. I’m not really sure on what the point of this artstyle was.

Maybe it’s just to make the whole thing look scarier? Well, either way that part could have been a lot better. Screenshots of the game don’t tend to turn out well and even while playing it, you feel like the game should be way more vibrant than what it is. It’s a real problem and one that the game really created onto itself. The soundtrack is really good though. The themes there definitely stand out a whole lot. I also like the various stages. They all look really good and there is a lot of variety. You have Avengers mansion and a lot of other really iconic locations. That was definitely a really good idea.

As for the gameplay, it’s very unique. I would say it’s good but some parts of it haven’t aged well. For example, each character has a ton of regeneration going for them. So you can land a ton of hits but if you don’t follow up fast, most of the damage will be restored. The game also heavily favors characters with long range throws like Spiderman and Venom. They are simply better than short range throws and it’s not even close. There’s not much incentive to using your hand to hand moves because a lot of them can be interrupted mid combo.

Projectiles are super handy because they strike so fast that you have no time to put up your barrier. You can replenish your super meter rather quickly as well so you won’t be running out of the projectiles very often. The best method of attack is definitely to throw something. Yes, the opponent can catch the object but that’s when you hit them with an energy attack. Throwing things is easily the most effective way to deal damage and during the story I was spamming that the whole time. If there was something that could be thrown, you better believe that I was picking it up immediately!

The game could definitely have benefited from making the hand to hand attacks more useful though. This is probably the only 3D fighting game I’ve ever played where you’re encouraged not to fight like that. Of course, that is why I say that the game is unique. It’s different enough where you should have a lot of fun playing with others. It’s more fun to fight a real person than a computer by far since they react perfectly to the projectiles which seems to be a bit iffy.

Overall, Marvel Nemesis is definitely a nostalgic game. The story is really interesting the whole way through so I had a blast there. Hopefully some day we can get a sequel or a remake. If you can find this one I would definitely recommend getting it. The game’s not that expensive nowadays and it’s worth the play through. Then you can keep on playing vs mode for a while which really has unlimited replay value. That’s definitely the way to go and remember…make sure you play as Spiderman or Venom and you will be dominating!

Overall 7/10

Injustice 2 Review


As with My Hero, I had to buy the sequel to this one right away after completing the first. Injustice was a great title with a really interesting plot and the same is true of the sequel here. It really picks up right where the first one left off but with extra content and a really big character roster. I definitely blasted through this one because you will not want to put the game down.

It starts off after the first game with Superman behind bars and most of his allies running off to bide their time. Batman has the tough mission of protecting the planet while also preventing Superman from being broken out. Meanwhile Wonder Woman and Black Adam are raising Supergirl so that she can help them rescue Superman and bring the world to its knees. A third party is around though in the form of Brainiac. He doesn’t care about the sides that the heroes have split into, he just wants to destroy the world. Will the superheroes be able to stop him or is it all over?

Yeah there’s a lot going on here the whole time and I like the fact that Brainiac was thrown in because it does make sense that villains aren’t going to wait until this civil war is over. They’re just going to jump in and take names. If anything it’s the perfect time to be a villain with how divided the heroes are. It means that there is less opposition to stop them…much less!

It’s fun to be jumping between the two teams in the chapters. Batman’s team is still the heroic one of course but at least most of the folks on Superman’s team have started to be less crazy. The big exceptions to this are Black Adam and Wonder Woman. Adam’s usually evil anyway so that fits but yeah Wonder Woman really went off the deep end in this universe. She is really a far cry from her usual self. Superman is also permanently traumatized at this point. Even when he is playing ball for a little while, he feels a lot edgier than he usually is. Definitely not someone I’d want to trust.

The gameplay is top notch. The 2D movement is very quick so something is constantly happening. At times it feels like watching a fight scene in a movie with how many attacks are being thrown out. It helps that I don’t block much and the same goes for the computer so we’re really trading blows. For the most part the game’s not too hard but I would lose a life on occasion. Sometimes they would just have me beat with the attacks. It happens from time to time. Just keep calm and you’ll take them out. They usually can’t block the final smash so keep that in the back pocket. Also if you absolutely have to, just block a bit. It really throws them off and then you can counter.

I found the easiest thing to do is hit them with a jumping attack and then a 3 hit combo. Almost every character has the ability to do this so just learn what the easy link combos are and get to work. Once you learn those it makes the whole game a lot easier. The story mode’s length is reasonable with around 13-14 chapters and each one has around 3 fights. There are a ton of cutscenes also so it’s not like you’re just fighting and then leaving the game. It goes without saying that there is really unlimited replay value here with the trophies that you can obtain as well as the high quality multiplayer mode that you can play.

This is a fighting game that really plays to its strengths. A ton of time was clearly put into the combat itself and it paid off. This is definitely one of the stronger fighting games that I’ve played in terms of gameplay. In a way it reminds me a lot of Tekken in that it has great gameplay while also keeping up a very compelling story. Definitely impressive all the way around.

The graphics are really solid here of course. As with the last game, I will say that the art style does make all of the characters look a bit on the ugly side. Like they’re all brutes and I suppose that’s just unavoidable with this look. The game could easily look way better with a more vibrant approach but it definitely would clash with the tone of the game a bit. The soundtrack is solid enough although I can’t really think of any stand out tunes here. It was all a bit more on the forgettable side.

I got the Legendary edition so a bunch of bonus characters are playable here. It’s cool to have Hellboy and one of the Ninja Turtles at the ready. Definitely pretty cool I have to say. My mains will tend to be the DC characters but I do like experimenting. In terms of pure gameplay I found Batman and Harley Quinn to be two of the best characters. Their combos are very fast which makes it easy to land a ton of hits. I tend to prefer characters like that than the slow ones. Sure the damage is intense but it can be hard to land hits.

Overall, Injustice 2 is definitely a great game. The gameplay is top notch as always and of course they did not hold anything back on the story either. The whole game is very smooth to play with all of the menus being straight forward and there are no long loading times. I’d definitely be hyped to see them make an Injustice 3 at some point. There’s definitely a whole lot more you can really do with this verse before calling it a day.

Overall 8/10

My Hero: One’s Justice 2 Review


After the first My Hero game, I knew it was time to quickly buy the sequel and round out the story. This one really takes a lot of cues from the first game so you’re able to jump right in. Personally I dare say that it might have taken a few too many cues from it. The loading screens are the same and much of the UI is unchanged as well. There is a new story of course but for the most part it feels like they copy and pasted the last game with a new title. I can only imagine that buying it day 1 would have probably been pretty interesting.

But hey, the first game was pretty fun so if this is the same thing but with more characters and story then that just means that I’m guaranteed to have fun right? At least that’s the way that I figured it. The story is reasonably long with close to 50 chapters and then you can play through the story again from the villain’s point of view which will basically double the size of the story. The game may not have much in the way of cinematics or anything like that but it does have full voice acting with the English Dub which I definitely appreciate.

Outside of the story mode you do have a bunch of other options like Vs Mode and Mission Mode. You can have some good fun in there and of course as a fighting game this is really where the bulk of your time will be going anyway. The story won’t really last you more than a few hours but you can keep fighting against other players and the computer for a super long time. That part really doesn’t have to end any time soon. The replay value here will be unlimited as a result, particularly since there has not been a Justice 3 yet.

There are also quite a lot of trophies to obtain as well. I imagine it’ll be a long while before you have the Platinum and that will buy you more time. The going price for the game is also super cheap at the moment so that’s another thing to keep in mind. It’s not like you’re dropping $60 on this title. You can probably get it for around 10-15 if you’re looking in the right place.

The graphics look good here. I wouldn’t say that this is a top tier title by any means but it works well enough. Likewise the soundtrack is good. It has a lot of the classic tunes that you will recognize from the show. This also helps the story since there aren’t many big cutscenes, you at least want to hear the passion and the energy in the songs. I would say the game definitely succeeds there. It can even be funny how random some of the story battles are, so that will keep you chuckling when the serious music is playing.

The 3D gameplay may not be the most popular in a competitive sense, but I still enjoy it. I can see how there’s probably a little less depth to it and it’s certainly not as fast paced but it’s fun seeing the attacks fly in a 3D environment like this. The energy effects are good and every character has a good amount of techniques at their disposal. I particularly enjoyed playing characters like Deku who could chain really long combos together. I get the feeling that the game isn’t super well balanced as there are some characters who can land a 12 hit combo off of one jab while others only get a few hits. Ironically Bakugo is an example of a character who didn’t seem to be very good there.

I know every character will have their own strategies and playing styles so I wouldn’t assume to know the optimal way to play them all but all I can say is that the characters just feel like they’re on different tiers at times. That’s just my two cents though. At the end of the day you just need to try them out and in story mode at least you do get the chance to try a bunch of the characters.

Also I liked the way that the final boss goes because there was some good effort there to make it unique. You are forced to lose the first two times due to an unblockable final attack there but the villain doesn’t use it until the end so each time you think you have a shot. Then after that an option shows up to beat him once and for all. In the final round you get unlimited energy so you are encouraged to spam final smashes the way Deku kept using his abilities in the manga since Eri kept healing him. So that was an example of the game going the extra mile there since I was just expecting another normal boss fight. They even made a huge character model for the final boss so it felt more spectacular than usual. I think it shows a glimpse of what the game could be like if it treated everything with this same energy.

Overall, One’s Justice 2 is a pretty good game. It really is just a glorified port of the first title in a lot of ways as the company clearly took the easy way out of just reusing all of the assets instead of leveling up. It’s certainly a cost effective way of doing things and I can’t really fault them for it. At the end of the day the big thing is still if the game is fun and it is. It’s like Madden, I can keep playing the same game over and over as it hasn’t felt played out yet. With just two games for now, I would definitely say that this game is not played out. It may not compete with the bigger fighting games out there but every series had to start somewhere. This one will likely get better with every installment.

Overall 7/10

Streets of Rage 2 Review


Classic beat em up titles can feel like a dime a dozen from the old days so it’s really important to have something that helps you stand out. In this game’s case I thought it would be the extra continues that come as part of the game but unfortunately they are finite which hurts the second half a bit. It’s a fun game but yeah without much of a story or anything like that, I don’t see it doing much that other games haven’t already done.

There’s barely even a story here. You have the opening cutscene and then nothing until the very end. I would have liked a little more than that. Ah well, the controls are of course fairly basic. You have your normal hits and then your power moves. The power moves deal a lot of damage but the price for using them is very high. See, every time you use a power move, it drains part of your health bar. So that’s extremely risky and I would only recommend using it if you are fully surrounded. In this game the minions actually use a lot of teamwork so being in the middle is a bad idea.

For example, there’s one enemy who will restrict your arms while the others start punching you. Others will rush in with a quick sneak attack so while you’re punching one minion, he breaks your combo and then the original one hits you. It’s actually impressive of the A.I. I’d say. So the game gets progressively harder and harder as you go through it. There are a few cheesy enemies here though. Whenever I am in the middle of a combo and the enemy activates super armor and hits me anyway…I’m a little skeptical. There’s no way to block or dodge mid combo so that means you have to eat the hit. It doesn’t really seem fair. Then your only option is to go for single aerial hits that can’t be stopped midway but it means beating the level will take forever.

So that shouldn’t be happening. The flying enemies on the jetpack are also a bit much. Your normal attacks can’t reach them so you’re always having to jump up to try and land a blow but it’s just not easy. These enemies are a bit annoying so I’d rather we stay to ground based opponents. You could also just say that the execution was a bit off since otherwise I really wouldn’t have much of a problem with these guys.

The graphics are okay. I wouldn’t say they are anything special but the game was at least trying something as opposed to phoning it in. Then the soundtrack is more on the generic side. So nothing bad but nothing to really write home about either. The game’s length is fairly short. There are 8 levels although each level is longer than the average beat em up title. You’ll have it beat in maybe 80-90 minutes or so. Add or remove time based on how good you are at the game. The initial lives lasted me all the way to level 6 but after that I had to start busting out the rewinds and everything.

There are just so many enemies and they get so good by the end. It’s hard to see how you can get past them on your own. The final boss as well since he is so fast and is always shooting bullets everywhere. He was fairly unique as you would have to get behind him but your character can’t run and is very slow. So you have to try to get to the corner early but that’s how villains end up taking you out. There’s definitely a lot of strategy here.

Overall, Streets of Rage 2 is a decent game but one that still has a big pet peeve of mine. The fact that when you lose you have to go all the way back to the beginning of the game. That’s something that I can never condone. I feel like you should be able to play through the whole title and if you get a game over, you restart from where you left off. Maybe it means that your score resets or something but give me the option to continue. There’s no way I would let myself go back to level 1 and just try to restart again without some kind of progression. So if you have the Nintendo Switch Online, give this one a quick view. It may not change your life but it’s still a fun playthrough.

Overall 6/10

Pulseman Review


All right it’s time for one of the stronger Genesis titles. Pulseman has aged really well as a quality platformer with a lot of life to it. The levels feel a lot like a Mega Man title but then you have the fun Pokemon soundtrack going along with it. It’s a fun title that feels like a hybrid of 2 of the most popular video game series of all time. You’re definitely going to be satisfied with your playthrough here.

Similar to the Mega Man titles you are given the option of choosing which stage you want to start with. You have 3 options in this one and when you clear them, another 3 stages appear. Once you beat them all then you end up fighting the big boss and the true conspirator behind all of this. Each level is unique and they fit the theme of the villain that you’re fighting. Some levels involve a lot of running, others a lot of fighting, etc. It definitely keeps you on your toes at all times.

So what makes this game so solid? Well, in the first place the fast paced nature of the gameplay is a very good thing. You’re always on the go here as you run around trying to charge your energy. Your main weapon is your energy punch but when you run for a while you build up energy. This allows you to fire off your energy blast or turn into a thunder ball and zoom around the area. The latter is what you will be using most of the time to solve puzzles and get to the end. Some bosses can only be damaged by the thunder ball form as well so you want to keep that in mind.

The thunder ball can’t be controlled but it always moves in the same angles so you can definitely use that to time it. It moves in a diaganal direction and upwards. You can cancel it at any time so that’s something to keep in mind. Usually you want to reach a place that’s very high up so you want to cancel this as soon as you are above the platform. If the object is too high, intentionally bouncing against a wall will increase your height and let you get up there. It’s simpler than it sounds.

Against enemies, well it’s really the same principle. At most it can just be tricky to build up enough running room with enemies around you. The punch will work well against most bosses anyway though. One of them I’m pretty sure I did not beat the way that the devs intended though. I just walked up to the boss and started punching. Somehow all of his hits would go over my head so I didn’t have to move at all. No way that’s intentional but hey…we take those.

The game is definitely difficult though. It’s not one of the toughest that I’ve played on the console because some of these have been super insane but it’s definitely still really intense. There’s one level that’s even a full blown maze so you can easily die many times by falling back o to the same enemies over and over again. Additionally it just takes time since you are given many options and basically have to find the right exit through trial and error. Expect to be here a while and then things will go a lot smoother.

As I mentioned before, the soundtrack is excellent. It’s really got a lot of those classic Pokemon vibes to it while still keeping the Megaman techno vibe. It’s really great and gives the game a very unique identity. The graphics are also very colorful and detailed. The artstyle is really what helps to keep this high up because it is timeless. So even 50 years from now it will still look good.

Overall, Pulseman is a very good game and I definitely recommend playing it. I would say that the game even feels ahead of its time in some ways as it plays like a very modern platformer. Everything about this game was well executed and the developers really did not hold back here. Hopefully it can make a comeback at some point. Yes, it will have to endure being called a Mega Man ripoff for a while but that’s not a big deal since Capcom refuses to do anything with that franchise anyway. In fact, maybe this can get them to finally make more games!

Overall 7/10

Earthworm Jim Review


It’s time to delve into the world of Earthworm Jim. Unfortunately I would not say that this one holds up very well. It plays around with too many different gimmicks and control schemes which unfortunately means that there is less time to make the platforming as good as it can be. It can be a little rough when you’re running around and constantly bumping into all kinds of traps.

The concept is still interesting as you play as a worm type of creature. It’s definitely not exactly what you would be expecting in a platformer like this although a while back I did get to play the sequel so I was more ready than I usually would be. I don’t think this one is quite as good though and you can feel the growing pains here. For starters, the level designs are rather convoluted. You sometimes have to spend more time wondering where you are going which is definitely not intended. Or if it is then I would argue that it wasn’t a good design choice. You get punished for moving too quickly.

The platforming is also really tricky with the jumps because if you get the angle even slightly wrong then you will fall to your doom and lose a ton of progress. When you factor in the enemies that you will encounter as well, it’s very likely that you will lose a life there. I died so many times here because the enemies are numerous and they move so fast. You really need to have lightning fast reflexes to even stand a chance. It’s definitely not easy by any means.

There are some creative things here though like some levels where you get separated from your body and have to keep up while jumping away from obstacles. It’s a pretty good challenge without feeling unfair. Then you have the high speed chase levels between the platforming ones. Those are definitely rather tricky as it’s hard not to bump into a boulder at some point but these levels are at least fairly fun. They help give you a change of pace from the platforming.

The game’s not even that long, it’s a little over an hour I’d say so it really should not drag at all. The fact that it does by any metric is the real problem here. A game should always be really enjoyable while you’re playing it and it should never drag unless the game is over 10 hours in which case it’s reasonable to have a slow chapter or two. Again it goes back to being stopped constantly when you’re trying to run through the levels which is a real problem. It’s something that happens in 2D Sonic games as well but they have more positives to offset that.

I will say that the graphics are good though. The game is really creative with the enemies and the level visuals so I do give it full credit there. The soundtrack is also reasonably good. On a technical level it’s good, but the gameplay is what holds it back and that’s easily the most important factor in a game so you can’t really survive with that part lacking. It’s just not going to work.

Overall, Earthworm Jim is a decent game but not one that I had a great time with. I think you could do a lot better in just about every genre. There are many platformers that would be ahead of this one as well. It’s worth checking out if you have the Switch Online but it is nowhere near the top of my list. I don’t think it really has much to offer here and while a modern remake could be a lot of fun, I do think that it needs to do something to really differentiate itself from the older title. Just give me some fun run and gun levels and we should be good.

Overall 5/10

Castlevania: Bloodlines Review


Time for a stroll back into the world of Castlevania! I played the mobile game not too long ago which was pretty fun. It did have some of the usual Gatcha type issues though. In terms of pure gameplay I would say this one definitely wins although of course the story isn’t quite as involved this time around. It’s aged very well with how smooth everything is though so I would definitely say that this is on the higher end for Genesis titles.

The basic plot starts with Dracula rising again and the heroes have to stop him. For some reason Dracula keeps on resurrecting but the Belmont clan is always ready. You have a choice between two characters to fight him with. One has the traditional whip and the other one has a lance type weapon. I went with the latter because I like using long range weapons. Gives you more options in combat after all. You can pick up sub weapons as you go through the levels including axes, holy water, and a cool energy bomb attack. The latter is the bet one by far so it is the rarest but they’re all actually helpful.

One thing I like about the game is that it’s difficult, but it’s not crazy. The enemies don’t have much durability, the danger is that there are just so many of them. No matter where you go, there is an enemy ready to take you down. Some of the zombies will keep on respawning endlessly so you want to knock them out and just start running. The toughest enemies to deal with are easily the flying ones. If you mistime your attack then you will take serious damage. The damage thing is tricky because as far as I could see there are absolutely no health items in the game. Additionally, each level is broken up into 11 areas which typically has around 2-3 bosses in them. That means you have to play it carefully and try to stay with a lot of health because otherwise you are going to be in some real trouble.

There are 6 levels but with the areas that comes out to almost 70 total which isn’t bad. The actual game is still fairly short at a little over an hour, but that’s not bad for the Genesis. There may not be much in the way of replay value but you will have had a fun time which is the important part. The gameplay is smooth like I said and I definitely liked the graphics quite a lot. It’s very colorful and expressive which is something you don’t always see here. I can tell that a lot of budget went into this one. Additionally the soundtrack is pretty solid as well. There are a good variety of themes in here and they sound good.

The game also goes all out with the final bosses. It feels more like an RPG with how many different forms and phases they have. You basically go through a boss rush of all the old bosses in the game and then have to fight a lady with super speed. That boss is tricky because you don’t do any damage unless you land a lot of hits within a certain amount of time. Miss one hit and your entire combo is nullified so she keeps her full health. That was definitely interesting.

Also one thing to note is that your sub weapon actually runs out of ammo after a while. So even though it’s an axe that you are throwing, you just can’t throw them after a while. It’s hard to tell when it runs out because I couldn’t see any ammo meter so just keep that in mind. It can be really tempting to spam the sub weapon but you want to make sure you still have it for the boss fights. They tend to appear throughout the stage though so still have fun using it, just don’t waste it when you don’t need to.

Overall, Castlevania: Bloodlines is a very balanced game. There’s a lot to enjoy in every aspect of it. I can see why the series ended up getting so big with titles like this one. As long as you have the Nintendo Switch Online you should definitely check it out. This is a game that you just don’t want to miss out on. I’m slowly starting to get to the end of the Genesis games so they will be missed but no worries there are definitely still more on the way!

Overall 7/10

Injustice: Gods Among Us Review


This game was definitely a pretty big deal when it came out. Part of that was due to the great story in there and then you also had the people who were thrilled to finally have a big DC fighting game. Marvel has always had the Vs Capcom series but DC didn’t really have anything on that level. This was finally a game that could hold its own and the competitive scene for it was really solid. I can definitely say that it holds up really well after finally getting to check it out.

The story starts with Superman murdering Joker after the villain destroyed Metropolis and caused the death of Lois and her baby. Superman finally decided that this was the tipping point and rules over planet Earth. All who opposed him have been destroyed so the remaining heroes serve him out of fear or misguided loyalty. This is revealed to be a parallel Earth and then members of the main Justice League are pulled into a portal to enter this world. Can they convince the corrupt Superman to change his ways or will they quickly be defeated?

An evil Superman is always a very scary prospect. Nowadays we’ve had a ton of different evil Superman versions so the concept isn’t quite as novel but it wasn’t nearly as oversaturated when this game came out. It’s still considered one of the better stories with this premise. I would say the Justice Lords is still the best story to show an evil Superman as it made the most sense as to how he would realistically become a villain. Still, this one at least has more nuance than some other versions…although I say that lightly. He’s so far gone here that it can be hard to actually think of him as Superman at all. Certain other characters like Wonder Woman and Cyborg are also incredibly brainwashed at this point.

You have to just accept that these are alternate universe characters though so even if it all seems out of character for them…well they really are different characters all the way through. It definitely feels great once we finally get to see the main Superman step into the picture. He’s just as heroic as always and his power means that he is a one man army. He can change the entire tide of the war with his presence alone. There are no other characters who can say that. None at all.

The gameplay is your classic 2D fighter. One of the trickier things about it though is that the game goes old school. There are no “Auto combos” like in most modern fighters. (Marvel vs Capcom, Dragon Ball FighterZ, Naruto Ninja Storm, etc.) You can’t just click on the square button and unleash a devastating combo. You have to figure out which attacks link into other ones the old fashioned way and it is different for each character. The story has you cycle through a bunch of them so you really get to experiment with the different fighting styles. For the characters where I couldn’t really discover any combos, it made winning a lot more difficult.

It’s a good incentive to actually learn the game. I can definitely see how this game would have a pretty steep learning curve. I also liked that they brought back the interactive maps which you don’t see as much nowadays. You can punch someone through a wall and end up in a completely different stage. That’s definitely really cool. You can also throw a lot of objects in the background, leap off of others to reset your position, etc. Of course you have your final smash attack for each character and a lot of the animations there are pretty fun. Superman’s and Flash’s in particular stand out. There are a few like Green Arrow that are a bit underwhelming but I guess it was probably hard to think of something real flashy for him.

The graphics are really solid here. I’m not super crazy about the artstyle though, which can make the game look a bit older than it is. It seems to be a similar engine to the Mortal Kombat titles so everyone looks rather gruff. It helps to achieve that somber tone for the game but at the same time, everyone just looks sort of ugly. It reflects the jaded world but give me an artstyle more like Marvel vs Capcom 2 any time. The soundtrack is a bit more on the forgettable side though. It certainly doesn’t have any rocking tunes like Tekken in it.

So this game is really standing on the excellent gameplay and great story. Fortunately for it, at the end of the day those are the two most important elements anyway. The story isn’t too long, you should have it beat in a few hours but of course there are missions, tutorials, and a ton of trophies to try and unlock. Additionally this is a fighting game so there is endless replay value in just battling other fighters and having a good time. The only thing holding this one back is that there is a sequel so most likely you will want to be playing that one more. So after the story you would probably upgrade which makes sense. Still a lot of content to enjoy here though.

Overall, Injustice: Gods Among Us is a great game. It’s really a lot of fun to play as all of the DC characters and they really went to a lot of good effort on the story mode. I love how cinematic it is with the constant cutscenes and the story is well crafted. It feels like you are playing an interactive movie to an extent. The sequel will have to try hard to keep up with the pace here but I’m definitely eager to see how that plays out. There are certainly many different directions you can take the story in.

Overall 8/10

Tekken 7 Review


All right, it’s time to dive into one of the biggest fighting game series around. It’s been so many years since I played Tekken 6 and 7 definitely throws you right back into the mix. I really like how strong the continuity is in this series. The events from Tekken 6 play a massive part in this one and it’s why Jin is basically out of commission the whole time. This is definitely a great game that you will absolutely want to have some fun with.

The story mainly focuses on Heihachi as the main character this time around. He has returned to lead the Mishima Zaibatsu once again. With Jin temporarily incapacitated, it is his chance to finally take down Kazuya/G Corporation and rule the world. The game even teases a tournament briefly but that is more of a fun little moment for fans. This deep into the story I feel like it’s unlikely that we will ever get such a big tournament again. There are ways you could definitely write that in but I don’t love its odds. Meanwhile you have the main character of 6 (Lars) getting some screentime as well.

It’s pretty fun to still be getting more information on what happened with Heihachi and Kazuya even this deep into the series. I can definitely say that Kazumi is a very interesting character now to be sure. Her arc definitely went into a bit of a different direction than I was expecting but it does make a whole lot of sense based on what we know about Kazuya. The bloodline had to turn at some point after all. It also does make Heihachi a much more tragic figure than he used to be.

This game might be a bit heavy handed in trying to make you feel bad for him though. Like I’m not completely convinced since in the older games he was so antagonistic. Sure it all could be a front but I just have the feeling that this origin wasn’t fully in mind back in the day. Maybe it was since certain story elements do go back that far but I’m 50/50 on it. Either way Heihachi is still a villain either way, sympathetic motives or not. It was fun to have a game from his POV though.

The only part of the story that I think should have been cut out was the reporter. Each chapter starts with this guy monologuing about stuff but he does it in the most bored voice possible. Even when he says stuff like “I was shocked!” he says it in a super deadpan way. I don’t feel like these moments added to the story at all and the whole time I’m just getting ready to go back to the good parts. It doesn’t help that these moments tend to just be illustrations with no actual animation.

The gameplay is a lot of fun as always. To date no series has made the attack sound effects quite as brutal and intense as Tekken. In this game you really feel every punch and kick. I love the electric type effects that accompany every blow as well. It really helps take things to the next level and the movement is very crisp. When you execute on a good combo you really feel good. You can also see how the skill ceiling for this game would be absolutely immense.

For the most part the story mode isn’t super tough but the final boss really goes crazy. You have to beat someone 3 times and on that last attempt he has complete super armor the whole time. It’s super hard to play around that because he can and will counter everything that you do. It took me a lot of tries but hey I eventually pulled through! So you just gotta keep it up and eventually you will make it through. I recommend just doing a lot of blocking which is something I wasn’t doing for most of the game. At least for phase 2 you absolutely need to do it because he loses his super armor after launching the final smash attack.

Meanwhile the graphics are definitely top tier here. This is a very high end PS4 title that looks like a PS5 game. A lot of effort clearly went into both the big CG cutscenes as well as the gameplay. The title was confident enough to even have cutscenes that lead straight into the gameplay. Of course there is a difference but it’s not super massive and still looks really good on both ends. Then you have the soundtrack which is definitely great. In particular the final boss theme is incredible. It’s super memorable and is a song that I’ll definitely be adding to my playlist. It really works well as the end to an era. (Although of course 8 will possibly be the true ending)

I also have to give the game a shoutout for actually making a crossover character really relevant. The fact that Akuma actually does stuff here as opposed to just being in vs mode is incredibly impressive. That means no matter what, he will always be a part of the mythos. He also gets a good amount of respect. Yeah he’s not good at finishing the job to be honest but in a fight we see that he is the strongest. Nobody’s touching that guy which makes sense. He’s always virtually unbeatable in the Street Fighter series and I’d expect the same to be true here as well. Just look at Asura’s Wrath for evidence on just how busted this guy is.

In terms of length, the main campaign is fairly short. I’d say probably about 3 hours or so, a bit less if you don’t die as many times as I did near the end. However there is a ton of replay value here like with the Arcade mode, character stories, and trying to get the Platinum trophy. Additionally this is a fighting game which means that it already has unlimited replay value in the vs mode. That’s always going to be a massive perk of any fighting game title. It’s really hard to beat that and when the gameplay is top tier like this, even more so.

Overall, Tekken 7 is a must buy not only for Tekken fans but for any fighting game enthusiast. It’s incredibly well polished with a whole lot of content to have fun with. There are so many possible combos and different attacks to play around with. I never really got the hang of using the final smashes because the button combinations are rather difficult but that just shows that you really need to stick with this one for a while.

Overall 8/10

My Hero: One’s Justice Review


My Hero Academia is a pretty huge franchise so it was only a matter of time before it got a big fighting game like this one. I was glad to finally get it, but it is safe to say that the game isn’t super high budget. So it delivers on getting you a fun fighting experience but you aren’t likely to be picking this one up over its rivals anytime soon.

The game starts off with Deku being trained by Gran Torino. He has to use his One for All abilities more efficiently and this is the way to do it. He will have to move very quickly though because the villains are on the move. They aim to kidnap one of the students and then destroy All Might. If the Symbol of Peace goes down then we could be entering a new era of darkness. Can Deku really stop the madness??

So the gameplay is your classic 3D fighter type. You have your standard attacks, power moves, unblockable moves, super attacks, and your assist moves. There are a decent amount of moves but most tend to just be worse than the basic combo. There’s not much need to ever touch some of those attacks but granted I’m not sure how things look at the highest levels of competition. It could be very different there. The balancing just seems a bit off. Like Deku’s standard combo is close to 10 hits long and does a ton of damage while Bakugo’s just lands like 5 hits without nearly as much damage. It’s an odd combination to be sure.

As far as the graphics go, this is one where I think the game did pretty good. I like how bright the colors are and in particular All Might really stands out. They aced his costume here and the guy feels powerful to play as. He’s basically a stronger version of Deku here. There are a lot of fun special effects to the environment and buildings as you fight and there are even some fighting cutscenes where we see the fighters go at it. Again it’s not what I’d call a very high budget title but it looks good enough.

The soundtrack may be limited but the tunes are really good. I definitely liked the main danger theme quite a lot and fortunately it plays a ton of times. In terms of replay value, there is a good amount here. The actual story mode is only about 2 hours long, but there are a ton of side stories. Over double that of the main campaign in terms of levels since you have the villain story on top of that. So all together you’re probably looking at 5-6 hours for completing all of the story mode missions and then after that you still have mission mode and the classic vs mode. Certainly a good amount of stuff considering that the game is super cheap.

I think the game should have been dubbed since that would have made things more exciting but I was glad that the story mode was fully voice acted at least. That was a pretty nice decision. Instead of the comic panel format though, I would have preferred full cutscenes all the way, even if it meant just showing scenes from the anime or something. I’ll be curious just how similar the second game looks. If it’s almost identical to this one or if it goes for something a lot different.

Either way though, finally getting a big video game is an important step. Of course it has quite a few mobile titles and the free to play online one but a console fighter is always a good idea. A lot of titles don’t necessarily start out with the best one out of the gate and things should only get better from here. 3D fighters may not always be the most popular form of gameplay but I’ve played a ton of really great ones so I can definitely tell you that it’s possible.

In a way this game will take you back to a more nostalgic time of the Gamecube/PS2 fighters. A fairly simple fighting game with a limited roster but one you can have a good time with. At the end of the day you want a game that is entertaining and this one definitely does achieve its goal there. You’ll get an extra bump of excitement if you’re a huge MHA fan but as long as you like a good fighting game then you’re set either way.

Overall, One’s Justice is a pretty good game. It’s definitely not great though. The combat itself is a bit sluggish and more limited than the average 3D fighter. You wind up spamming the same moves over and over again. After all, why bother risking your chance at an ultimate move when your standard hit combo does around the same damage with far less risk? Still, I always enjoy a good fighter and there is a decent amount of side content here. That’s definitely something to keep in mind. I look forward to seeing how the sequel goes.

Overall 7/10