Temtem Review


It’s time for another super long Switch game in Temtem. This one’s basically a Pokemon homage for the modern audience. In some ways it definitely surpasses Pokemon like the fact that the story can get a lot more out there but on the other hand it does have some extra issues like endless battles that do bog it down somewhat. So it’s a good game but not nearly as good as it could have been.

The game starts off simply enough with your character getting his first Temtem. He can finally travel the world and fight all of the Dojo Masters. Unfortunately his journey is interrupted by the fact that a big terrorist organization is making a move on the planet. They are building some kind of super Temtem to take over the world. The lead will have to stop these guys while also improving his skills, but what can one kid do?

Basically this is like the plot of the original Pokemon game but with a few additions and twists. Additionally the game definitely has fun being really self aware about the whole thing. You are often given 3 dialogue options, usually a nice one, a mean one, and a random one. I certainly had fun playing around with the responses. Note that this doesn’t actually change the story or anything like that but at the same time it does give the lead some personality. Also the characters do actually react to what you’re saying which is nice. In Harvestella this didn’t really happen as the two options were almost always pretty much identical.

I wouldn’t say that most of the characters are all that memorable but I did like the final boss because of how insane he got and I also enjoyed the general. The rival Max started out good but basically fell off a cliff. Where the game gets a bit dicey is it tries to be as edgy and modern as possible which works in some ways like this game having a body count and you getting to fight unwinnable battles. Where it doesn’t work is with the game getting rather PC and shoving a bunch of iffy romances at your face. The game constantly trying to ship me with the rival was pretty awful. At least there’s always an option for you to tell him to back off or just be really mean to keep it from happening but making that a main plot point was definitely not a good idea. A ton of the NPCs you beat up also have romance drama going on, at least two being story plots you can’t skip so the game wanted you to absolutely know where it stood on the gender politics. It’d be nice if all of that could have been sidelined so I can focus on the actual game!

To the rest of the plot, at least the lead actually has real character and can talk. That’s a big departure from the classic Pokemon games where this was absolutely not the case. Even now Pokemon doesn’t really do that and I think it will be years before it’s ready to be more of a full RPG the way this one was. The game doesn’t want to invite too many comparisons to Pokemon beyond all of the inevitable ones so it does go and switch all of the type advantages. Because of this it took me forever to learn them and even by the end I was mostly working off of memory from when I fought the Temtems. I still couldn’t tell you most of the types.

As this is one of those games where you are always online, the game is constantly saving. That’s good because the game crashed several times where I definitely would have lost some data but fortunately in this game when you restart it takes you to the exact point where it crashed. Literally if you’re mid battle you will respawn on the same turn within the same battle. So that was definitely cool. You also have a portable Pokemon center of sorts which you can use to recover all of your health once after every poke center visit. This is huge because otherwise I would have to be going there constantly.

As I mentioned earlier there are tons and tons of fights and they generally keep really close pace with your Temtem. So you can probably beat maybe 2 of them before you have to go and heal. So with this item you can do 4 fights before you have to reset. There is no EXP share or anything like that so most likely by the end of the game you will have 2 super powerful Temtem and the other 4 would be fodders. I basically resorted to just catching my last ones in the wild since they would at least be level 70 that way but my main two were both over level 90. This made the final fight tough since there’s a timer and I had to keep on reviving the main two but it worked out.

You need to watch out for the fact that money is hard to come by from Pokemon encounters though. In fact I think you don’t get any money from those so you need to fight with trainers a lot and that money goes really quickly. It makes losing really high stakes since the game saves so often and then you don’t have enough cash to buy more revives. You can always grind out more levels of course if it gets to be too much though. Fortunately I didn’t have to much after the first chunk of the game, for the most part it stays manageable. Just pick your main two Temtem carefully so that you have a balanced form of attack. I used a thunder type and a bug type which covers most matchups.

The soundtrack is a bit more on the forgettable side so you likely won’t be remembering too many themes. The graphics are also not super impressive, they do the job but ultimately I wouldn’t say that they’re high tier or anything. This could pass for a much older game than on the Switch but it feels like it’s an indie title to an extent so this isn’t exactly coming with a Mario budget or anything like that. It could have probably put some more effort into it, but it’s not bad at least.

One thing this game really lacked was a better fast travel system. There are large parts of the game where you’re running from place to place and it just takes a very long time. Being able to teleport to a town once you have been there would be huge. The main Pokemon games have always done this so Temtem deciding not to bring that feature along was a big mistake. Maybe they thought it would feel too similar but there are tons of ways around that and most RPGs have fast travel so it shouldn’t have been a big deal. In short, this game’s biggest weakness is easily that it is missing a ton of quality of life features. It feels a lot grindier than it needs to be with all of the constant fighting and that means there is less time to just enjoy the story even if the story could have also been better. There are a lot of elements that I liked but also things left on the table. For example the climax is a huge missed opportunity. Lets just say that you’re expecting one more huge battle at the end the whole time and then it just doesn’t happen. I was really surprised about that. It may have also been a budget thing but it was absolutely not a good idea.

Overall, Temtem is a good game. It’s held back a bit by how hard the game is being drawn out towards the end though. There are just so many battles. They may not be super tough but you still have to go back to the healing station each time after fighting them and this gets old quick. Especially because the minion spawn rate is rather high too so you have to be running away a lot. This is a game where you will need to have a book or something with you while you are playing for all of the dead time. It’s a turn based combat game after all so there are a lot of animations and the battles tend to be a little on the long side. It could use some Asdivine Hearts quality of life features to cut out animations and speed things up if you ask me. Still if you want a Pokemon type game with a story that can go a bit harder than the main games then this should be right up your alley. It’s not like there are a ton of Pokemon type games out there either so you need to grab each one that you see.

Overall 6/10

Harvestella Review


It’s time to look at a farming game and this is the first time that I’ve bought one like this. I was a little hesitant because farming isn’t necessarily my thing but I had heard that this game had a really good story and was still in large part a full RPG with lots of combat. So I decided to take the plunge and it really is a great game. Certainly on the long side as it took me over 50 hours though and nearly ended up catching up to Tears of the Kingdom. The Switch has definitely gotten a whole lot of playtime lately!

The basic plot is that one day you wake up in the middle of nowhere during an event call Quietus. You have complete amnesia but fortunately the local doctor nurses you back to health and even gives you a little farm. You are determined to make this the best farm of all! Eventually an alien ship lands and a girl appears from it. She claims to be from the future and needs a way back to her time. So now you have to help her, tend to your farm, and you also need a way to save the world. See these Quietus events are dangerous since if you stand outside during one you could die and they’re happening very regularly now. Something’s up, but what? As you travel to different towns to buy farming ingredients you meet more people to add to your party and find out more about this time traveler. Ultimately the pieces will fit together but you’ve got time.

There’s a lot to enjoy here but the one thing I will take away from the game is that I would have liked more voice acting. For a modern day Switch title it’s pretty odd to just be reading text the whole time. It’s not like they couldn’t have voice acting either since your fairies call out to you every day when you leave the house and when you return. For two of the final bosses we suddenly get full voice acting as well. So to me it just seems like a budget thing or they were hurrying a lot but it’s unfortunate since voice acting could have helped to elevate this further.

The actual graphics are really good though. I really like the colors and the overall atmosphere of the game. It has a bit of a sci-fi feel to it even when you’re on the farm because of the crystals everywhere. The visuals and the fun soundtrack do a lot to make this game feel grand. It’s an RPG that is taking itself very seriously and I can definitely appreciate that. As a mild negative it would be nice if the fairies didn’t have to greet you home or say goodbye every time. They only have 1-2 sound clips so this gets really old fast. It’s one of those audio things the devs really need to think about since you will be performing those actions well over 100 times.

The RPG combat is really solid, if a bit complicated. Basically you have around 10 different job classes which all change up your attacks and element type. You can use a sword and just slash away at the enemies or you can use futuristic energy blades to fire at opponents from long range. Each job seems to have some advantages to it. I used the Mage class for around 80% of the game and then went to the fighter and holographic classes for the climax. I didn’t experiment too much with the others but they all seemed pretty fun.

There is a stamina system like Breath of the Wild which can get a little annoying. You can’t regenerate it naturally so the only way is to eat some food or go to sleep and start the next day. Not ideal when you’re in the middle of a dungeon though. Additionally you have a hunger meter so after a point you can’t eat anymore. You want to stock up on fruit juices because those you can continue to have even once your character is fully full. This is probably the main point where the game is being just a tad too realistic. I think the game should have dialed that back a bit.

I’m also not typically a fan of the day system and you can bet that this was not an exception. Having to rush home because the day was ending is not really my idea of a good time. I like to just relax and do things as they come so that goes against my gaming style. I’ll make it work of course but yeah these are all mechanics that I could do without. I suppose the most satisfying part of the farming is gathering resources though. It was always nice to finally build something.

By the end of the game I had completed all side quests and managed to build almost all of the items. So I really got a whole lot done and it shows jut how tough the final boss is because I needed all of that in order to win. I would recommend creating a juicer as early as possible because that is really what let me beat the game. I saved up over 40 fruit juices and had to spam almost all of them in order to win.

You could probably do with less of those if you got more level ups I suppose but I capped out in the early 50s so I didn’t have a ton of health. Without all of the health recoveries I would have certainly gone down. You can only get one juice per day too so the earlier you start the better. I ended up beating the game in around 1 year in-game time since I got to experience each of the seasons once so that was pretty cool.

It goes without saying that there is pretty much unlimited replay value here. You can keep on playing for a very long time as you keep upgrading your farm and getting level ups. I imagine it would take an extremely long amount of time for you to 100% this game but at least you do have a final goal of sorts. So the game never feels aimless. I can’t picture myself ever trying for the 100% but at least it is there should you ever be tempted to try and pull that off. Beating the story was satisfying enough for me.

Finally one of the big things about this game is how you can’t do everything you want to do within the day since it goes fast. You always have to decide between resource grinding, progressing the story, doing side quests, or working on equipment. Some of those categories can be broken down even further as well. I would usually focus on resources since there are always enemies to fight along the way but attacking enemies uses stamina which you need to pick up items so it’s still a tough call. Go with your gut on this one and remember there’s no time limit so eventually you will have what you need to get the win.

Overall, Harvestella is a pretty great game. I do think it survives entirely based on the combat gameplay and the great story though. You really get to know all of the characters after being with them for 50 hours so the climax hits really hard. You also had some tough moral decisions to make and ultimately this was just a very complete story. Ultimately this tells me that I still wouldn’t be fully on board with a big farming title. It doesn’t hold the game back enough to hurt it but it would absolutely be really bad news if the whole game had to rely on that. So if you’ve ever been curious about the genre, check this game out. As long as you like RPGs you will still enjoy it and this way you get to have a taste of what the farming is like. It’s really a full win/win for you. There’s also so much depth to the game that it’s hard to mention it all in one shot so trust me you will come across a lot of things that I didn’t even touch on here. The main thing to remember is that this is a game with a serious amount of grinding so pretty much all power ups and equipment really have to be earned. Prepare for a long journey right there!

Overall 8/10

Final Fantasy III Review


It’s been a very long time since I completed Final Fantasy II. Finally it was time to get back in there for the third game. This one changes some things up with the mechanics and it’s pretty interesting how each of the first 3 games have had something experimental going on. I wonder if that will keep going with each title or if it’ll eventually settle into what I consider to be the classic RPG type.

The story starts with a vague message about light and darkness as we then cut to the main characters who are about to be tasked with saving the world. We’ve got a fairly varied crew here with a princess who is being a bit of a rebel, a classic hero type, a body guard, and other colorful characters. They have to bring the light back to the world and it turns out there are two worlds around as well. As you go to each land you learn more about the people and the troubles befalling them. The game’s early enough where I wouldn’t say the story is particularly deep but it is definitely there throughout compared to the first two games where often times there wasn’t really much dialogue happening at all.

Additionally a big change is that the main character himself can actually talk here. Trust me that’s a big change from the first two games where he was completely silent. I wouldn’t say that any of the characters particularly stand out though so that will be a job for the 4th game or maybe the installments after that. For now that just hasn’t happened yet and I would say the same is true of the villains. So that’s also part of why you won’t remember the story too clearly by the end either. You’re really here for the gameplay more than anything else so lets jump into that.

This game uses a classic level up system. You fight enemies in turn based combat and get stronger. One big change though is instead of an MP system you have magic divided into levels and none are learned as you level up. You have to buy each spell and then equip into the level slots for each character. Whether the character can actually use the spell will ultimately come down to which class you have equipped. Some classes simply can’t learn any spells and others can learn some but not others.

Aside from leveling up your own level you also level up the class that you have equipped as you go through the game. Everyone starts off with a standard class and then as the game goes on you can go into other ones. Ultimately I would say to leave Standard as soon as possible since it won’t help at all in the end. Also the reason you want to switch sooner than later is each class starts back at level 1 which lowers your attack power by a whole lot. For example if you’re level 70 but with a level 1 class then you’ll be hitting so weak that you may get folded by a level 40 opponent. Your equipment still comes into play as well but it can be tough enough to find strong weapons as it is.

I changed my class several times during the game which isn’t optimal so find your favorite one soon. I recommend one top tier healer class, 2 attacking ones, and then a dark mage. With that squad you will be well equipped to take on just about every challenge. I’m not going to say it is literally unbeatable or anything like that but it will be a very strong squad that is hard to stop. I was finally able to beat the game after getting everyone to level 75 and it still wasn’t what I would call easy so keep that in mind.

The final level is a boss rush of around 10 bosses which is really hard to deal with. You do get healed after 5 of those fights at least so you should plan them out well. In general this is one of my issues with the game though which is that you can only save outside of a dungeon. Some of these dungeons are fairly long so going all the way through one and then dying is rough. I lost to the final boss several times and it would always take around an hour to get back to where I was. It did help inflate the play time to over 40 hours but I think the game could have been a little more user friendly in that respect.

Meanwhile I also think the equipment could be a little less fussy. When you change classes all of your equipment is taken off because different classes accept different things. So often times you would have to go find a shop to get some equipment but most of the time the shop wouldn’t have all of the options. This then takes you back to square 1 which isn’t easy. Mix that in with a lack of a good map and that could make things tricky as well. Some of these issues really just come down to the game’s age but others are just game design choices that I would say did not work particularly well.

The graphics look pretty solid though and the soundtrack is on point. I would say the technical aspects are on point and of course I really can’t complain about the length. Being over 40 hours is really fantastic so I can’t possibly fault that. I don’t think you’re going to get much better than that in any RPG when going through the story since that’s not even counting the post game. There’s definitely a lot to do here so you’re getting a ton of bang for your buck. While it will take you a while to beat the game, there is always a lot of hope due to the nature of a level up system like this. For example if I had still been stuck I could have tried switching classes again, hard grinding to level 80, etc.

Now there is one huge pro tip I would mention now since I didn’t learn about this until the final boss. You can use any kind of spell on all allies at once by pressing the right arrow on your D Pad. Why? Who knows, but it’s a really good hidden feature. I started using the heal on everyone at once which was a massive game changer. I can tell you now that I would not have been able to defeat the final boss without that. Honestly I wonder if I could have beaten him at a lower level if I’d known about it sooner. So yeah this is a tip I recommend you really take to heart.

Overall, Final Fantasy III is a pretty fun game. The gameplay is fun and the overall experience is solid. I had some problems with a few of the gameplay mechanics here and there but in the end you’ll spend dozens of hours here and will be glad that you did. Final Fantasy is always the first title you think of when discussing long RPGs and the length here certainly lives up to it. You have to put in a lot of work to get to the end of the game but it’s all worth it and you will feel a tremendous sense of pride and accomplishment.

Overall 7/10

Bomberman Tournament Review


Bomberman has returned for his next adventure! When playing through the story mode you’ll probably be wondering why this is called “Tournament” but it does have a multiplayer mode and there are some optional tournaments you can enter with the creatures so I guess that’ll do. Personally I’d say it is a bit of an untapped resource here since there’s a lot you could do with the whole Pokemon homage. As it stands you only have 2 mandatory fights in the whole game.

The basic plot is that Max has gone missing and now the Dastardly Bombers are running around causing trouble. Bomberman is called in to take these guys down once and for all. Let me tell you, this guy is absolutely ready for action and won’t be taking prisoners. Does he have the bombs needed to blow up all of the enemies around him or is he quickly going to find out the limits of his own abilities? One thing’s for sure, they never should have messed with Bomberman’s planet!

The gameplay is your classic Bomberman style to an extent with a few extra additions. You use bombs to clear out debris and enemies as you try to get to the goal. During a boss fight you use the bombs strategically to box the enemy in and land some serious damage. Where it’s a bit different here is the game’s part RPG style so you actually capture a lot of Pokemon (Karabon, but it’s so similar I’m just going to call them Pokemon) and they have special abilities. Things like kicking the bombs, throwing them, moving through walls, etc. It’s a pretty interesting way to add some depth to the gameplay although the only mild annoyance is to switch your equipped Pokemon (You can only have 1 equipped at a time) you have to go into the start menu and switch through some tabs. Like I said, not the most convenient option for sure.

Some abilities are permanent at least so you don’t need the Pokemon equipped. Another benefit to having one equipped is that any items you find along the map are automatically added to that creature’s level. You’ll see a lot of attack, defense, and special point boosts. They all go to the one you have equipped and so if you have none equipped then they are just wasted. There are tons of these everywhere so you don’t need to go out of your way to grind them. You’ll get the power ups fairly quick, trust me on that. I didn’t focus on this and I still won my two matches rather quickly.

There are also a small handful of minigames in the story but only like 2-3 so you can easily forget that they’re even a thing here. It was still nice to see though. So the game gets props for having a lot of different gameplay styles in the mix. I also think it tried a little harder to have a grand story as it’s all played fairly serious and the villain designs were on point. It’s a lot older so there isn’t any voice acting or any of that but the story’s on point.

The graphics could stand to be a little more detailed but they work well enough. You can always follow the action of what’s happening here. The ost is also surprisingly good, there are actually a number of solid songs as you go through the levels. That’s also good because it’s a fairly small soundtrack so you need to prepare to hear each song quite a few times. The story I’d say is probably like 4-5 hours give or take. It took me longer than expected mainly because I happened to bump into a game ending glitch in the first world. The character just would not let me heal the Pokemon to continue. I had to replay the world 2 more times after the initial playthrough before it finally worked. I still don’t know what the problem was but in the end I just followed a video walkthrough for that level exactly. I must have been doing something in the wrong order but it was definitely a bit of a bizarre glitch.

Well, glitches can happen anywhere I suppose. On the whole the game is still fun enough where you will have a good time. You are rewarded as you play through by getting stronger and stronger. It’d be nice if more of the secret caves had nice stuff in them though. Half the time it’s an NPC just telling you basic information and you wonder why they were hidden. Give me more power ups and hearts. The game isn’t a cakewalk but it’s not too difficult so you should have a smooth time even without a lot of the bonus hearts to help you out with. Always keep a potion on hand just in case you need it.

For the most part you’ll find most of the collectibles just while playing normally anyway. Each world doesn’t trigger its story until you talk to someone so to be on the safe side I always talked with everyone in every village so you end up grabbing everything else too. My main advice in the gameplay/boss battles is to run and gun. Constantly throw out as many bombs as possible behind you and that should help give you the edge in combat. Bomberman veterans will really know how to trap the opponent right away but I’m definitely more casual. So I find the best way is to just throw out a lot of bombs and eventually you will hit the opponent. Just make sure you don’t get hit too because your own bombs do 2 hearts worth of damage to you.

Overall, Bomberman Tournament is a pretty fun game. The Pokemon addition is pretty fun but the battles feel like a missed opportunity since they weren’t incorporated into the story all that much. Additionally there is no gameplay in those as you’re just watching the characters fight each other. I definitely would have changed that up a bit to have active gameplay in the mix as well. It would make the fighting feel more engaging and would encourage you to level them up. Instead it’s basically full RNG which isn’t quite as satisfying. You are playing for the bomb gameplay first and foremost though and that is as smooth as can be. The Bomberman series definitely understands how to pull that off without a hitch by this point.

Overall 7/10

Mission Impossible: Operation Surma Review


It’s time for a quick look at a Mission Impossible game. You may be wondering why you’ve never heard of this one before right? I guess it sort of just got swept under the rug. It’s actually a decent game but to be honest I wouldn’t call it much more than that. The game is fairly short and some of the mechanics aren’t explained very well so you will have to take a while to get used to them. Throw in more of a story and this could have turned the corner a little better. Still, for a few bucks you could do worse and it’s fun while you’re playing through it.

The game starts off with an evil group causing mayhem and you have to stop them! Ethan will be relying on his support staff to get him through but can they really save the world? Honestly the story’s super forgettable. The main villain here is your average suit and can’t really fight. With only 5 levels it’s not like there’s a lot of time for a big story anyway right? It’s for the GBA so I have to give the game some leeway on the lack of cutscenes but I do think they could have been more imaginative with the character portraits and such.

As for the gameplay, this is mainly an overhead shooter. You run through the levels and blast anyone who gets in your way. Each stage has several objectives for you to complete like hacking a computer or protecting someone. So you have to shoot your way through the levels but also while keeping in mind that sometimes you need stealth. If you hide in the shadows then the guards will often forget about you. They have no peripheral vision either so you can run at them from just out of eyesight and karate chop them into the ground. All stealth moves are 1 hit KO techniques after all.

Then you have gadgets which is where the game gets a bit rough. You can deactivate cameras and mines but I never figured out how to even detect the mines. Felt a bit random the whole time. For the cameras, you had to turn the scanner off and on while running around a lot to get it to work. I suspect this is not the intended method but I couldn’t figure out how to make this work so eh….that’ll do. I got the cameras off which is the important thing. If you don’t do that then you end up being attacked by a whole squad of elite soldiers who are incredibly hard to fight off. Trust me it’s not a situation you want to find yourself in.

With enough experimentation and dying you will eventually get the hang of the game. Because of no tutorials and how the mechanics don’t make sense, the first level will by far be the toughest one you encounter. It also feels like the longest by far. The game is only a few hours long and I want to say level 1 out of 5 probably took about half of the runtime. Yes, level 1 was that serious! One pro tip that the game won’t tell you is that to use the grenades, sniper, and other ranged abilities like the tracker you have to hold R and then aim them out. I died quite a few times while trying to figure that out.

If the game had more polish then I think this really would have gone a long way. Trust me a little dab of polish really does help in every area from graphics to gameplay. This game felt like it was thrown together rather quickly. It doesn’t take away from the fact that the actual shooting part of the gameplay is fun and there are a lot of other positives but you know there are much better games in the same genre. This game just didn’t try to surpass its limits and was content just being good.

There isn’t really any replay value so what you see is what you get. I am glad that the levels had save points so you didn’t have to start from scratch though. That would have been absolutely brutal. Although as a lack of quality of life there is no save point when starting a level so you have to go through level select instead of clicking load game which is a little rough. It doesn’t really make sense but hey it’s not a big deal.

Overall, Mission Impossible definitely deserves better as far as video games go. I think you could really make some incredible titles based on the franchise with the right studio. A mix of action, stealth, and adventure? Yes this would really be a hit. In the meantime if you really want to see how the games go then it’s not a bad idea to jump in and check this one out. The low price helps a lot and I do think you will have some fun here. It just won’t last long and you will be ready for the next adventure in a flash.

Overall 6/10

Star Ocean The Last Hope International Review


Star Ocean’s a pretty fun franchise so far. I’ve only played a handful of games in the series but each one has been high quality. This one in particular does take a little while for the story to really get going but by the end it is delivering with the high end/explosive climax that you would expect from the series. The Last Hope is a fairly long game too so that’s enough time to really get used to the characters. Ultimately you’re going to want to pick this one up for sure.

The game starts by introducing us to the state of the world. Earth has developed enough to send ships into space in order to explore the universe. Sort of like Star Trek you are not allowed to have excessive contact which can change the course of a planet’s history. The main character here is Edge who finally gets to be the captain for this mission. He may not have a ton of experience but he is ready to do good. Unfortunately he’s in for an adventure with a lot of hurdles that threaten to shatter his confidence entirely. Will he be able to salvage the operation?

This story definitely gets very dramatic. Get ready for a lot of self doubt here as the characters all wrestle with their dilemmas. There are also a ton of cinematics in this game, more than I have seen for most other titles which is pretty impressive. The game is already super long as it is, throw in all of these cinematics and now the game is that much longer. It’s always good to see of course since cutscenes make a game more immersive but as mentioned earlier, the pacing can be a little slow at first.

I would say there isn’t even really a main villain until you’re fairly deep into the game. Once the villain appears more that makes things a bit more interesting. The character cast will also grow on you as you go through the game. Edge makes for a good main character and his comrades are all fairly solid as well. It’s just a shame his rival/friend couldn’t appear more as that guy was a lot of fun. He felt like he would be the hero in most other adventures. The guy always made the right calls and fought hard. Ultimately I would say that Edge has not caught up to him just yet.

The graphics here are definitely sharp. I wouldn’t call it one of the most high end PS3 games but the levels and character designs are always clear. The space backdrops always look good and the attacks have good animations. I definitely had no issues there. The soundtrack can be a little more bland but there are still good tracks to be had here. I may have gotten a bit too used to the hype rock soundtrack from the PS4 title. Regardless there is enough variety here where you will almost certainly like some of the tracks.

The gameplay here is effectively real time action. You have different attacks and supers that you use as you run across the map. Enemies will try to attack you as well and you want to time your attacks just right. Once you start a combo you have to let it play out so make sure that you actually have an opening because if your opponent blocks then you will be wide open. A lot of the enemies are immune to being stunned as well so they will just launch an attack while you are attacking and then you’ll go down.

Part of the learning curve here is knowing when to attack and when to run. The game can actually be rather difficult as a result and I can safely say that I did lose quite a few times. There were many moments where I had to take a step back and start training/prepping to get stronger before replaying the level. There is a full level up system at least so you can always get stronger if you are stuck. That said, one tip I would give is to make sure to check the shop while you can.

For most of the game there are no shops accessible which can be rough if you need better equipment. It’s the first time that resource has felt so scarce in an RPG before. Because of that I was over leveled but underpowered for a while because I still had the basic equipment. Trust me, you absolutely do not want the basic equipment. Ultimately it evens out by the end since more shops will appear but the middle act will go a lot smoother if you are properly prepared before heading out.

As mentioned the game is long so I would expect you will be here for a minimum of 30 hours and likely more. You can’t ask for much more out of an RPG than this. I always like to say that a game over 10 hours is reasonably long so it goes without saying that 30 is most excellent. It’s one of the biggest benefits of RPGs since you always know that you’re getting a lot of bang for your buck.

Overall, Star Ocean brings another fun installment to the franchise. It may not be the best title in the franchise but not everything needs to be the best. The main important thing here is that its fun so I would say to pick it up while you can. The final boss rush is definitely not for the faint of heart so definitely get some good training in beforehand. Nothing worse than losing in the middle of a rush and then having to start again from scratch. It just reminds you that you weren’t ready for this yet.

Overall 7/10

Wonder Boy – Asha In Monster World Review


This game should give you massive Shantae flashbacks while you’re playing through it. There are just tons and tons of similarities all throughout the game which is pretty cool to see. The Shantae series is a lot of fun after all and there just aren’t a lot of games like that. Well, this one nails the formula and while it is over in a flash, you’ll have a good time here. It’s the kind of game with really strong fundamentals from start to finish.

The game starts off with Asha needing to save the world because the 4 great spirits vanish. She has to use mystical artifacts to unlock the doors to find them. The kingdom knows that they are in good hands with the heroine at the wheel but the queen seems to be acting a little oddly. No matter, the world needs saving and so that’s what is going to happen here! I will say that the plot’s not all that extensive or deep here but that’s fine. You’re playing this adventure for the crisp gameplay and that’s what really seals the deal.

Now I wouldn’t say that the game is particularly difficult but you have to stay sharp. Whenever you take a hit you lose a heart and you’ve got plenty of hearts but on occasion they will run low. As long as you are holding an elixir you will automatically revive…usually. See here’s the part where I tripped up. You only revive automatically as long as your monster buddy is there. If he’s not then you just die and go to the last save point. One of the benefits of this remake version is that you can save anywhere at any time. However, the game was going easy enough where I really didn’t save much at all.

This led to one really rough part where I ended up losing maybe around 3 hours or more of gameplay. Trust me that was really rough. So definitely make sure you save a lot and when you’re low on health feel free to just use the elixir. It’ll be slightly less cost effective but that way you don’t run the risk of dying. Then you can just enjoy the boss battles at your leisure. Each of the bosses are crafted well and fit in with the game. The gameplay is already smooth and the bosses are the cherry on top.

You can play cautiously or aggressively and the gameplay accommodates each style. At its core this is a classic platformer so you will be jumping, dodging, and running through each of the levels. Your moves will get a lot stronger as you buy more upgrades in the shop. You actually don’t earn a lot of money by the time you beat the game though so you can only afford a few power ups. Definitely try to make the most of them and maybe resist the urge to buy the weakest upgrade so you can skip to the second. It’s a better use of your money if you can wait that far. I know it may be hard to wait when you want a stronger weapon.

The graphics here are super solid, everything is bright and shiny. This looks like a modern gen game through and through which may not sound like the best of complements but what I mean is this will hold up for many years. You’ll have a lot of fun there and the soundtrack is also very catchy. So in the end there really aren’t any real big negatives for the game. It has hype and intensity throughout.

The only weak point of the game you could mention is that it is super short. You will be done with it in a matter of hours. So if you can find the game on sale then that would be a good idea because at full price I imagine you may feel like you got ripped off a little. I got this one on Amazon Prime Day so I ended up saving a ton of money. At that price I really had no reservations about the game. I had a good bit of fun and it’s why a short length isn’t usually a deal breaker for me. The most important thing is that I had a good time and I did so no issues there.

There is some replay value here as well like trying to get the Platinum Trophy. It doesn’t look particularly difficult to obtain so it probably won’t add a ton of time to the overall length but every bit helps. You can also try to beat the game on hard mode and see if it changes the ending. The ending just felt like it wasn’t the true one so I suspect there is a way to unlock an alternate one unless that really was just to set up a sequel. It was an intense/sudden way to end that’s for sure but of course that’s the best way to close something out.

Overall, Wonder Boy IV is definitely not a game that you want to miss out on. The title may confuse you since you’re playing as a girl and Wonder Boy is not even referenced but that’s the power of being a spinoff with the game series having an interesting naming convention. I wouldn’t be surprised if this helped the game sell better but at the same time I feel like the difference may be negligible since most people don’t know about Wonder Boy anyway. Ah well, either way the important thing is that you should play the game and hopefully a sequel will come out soon since there’s still a lot more you can do with this series.

Overall 7/10

Super Bomberman R Review


I remember when this game came out many years ago for the Switch. I always thought it looked fun but I suppose it just wasn’t fun enough to go all the way and buy. Well that all changed now because I finally got to check it out for the PS4. It’s a pretty fun game but also certainly a very short one. You’ll have it conquered within a few hours no sweat. After that there is replay value but I would have liked it if the game could have been a bit longer. There’s a whole lot you can do with the bomb gameplay.

The story starts off with a guy who looks a lot like Dr. Wily deciding that he is going to take over the world. He isn’t going to do it slowly or subtly. No, this guy has hired the Dastardly Bombers to do his bidding. The Bombermen have to rise up to take them down but unfortunately only the main one is ready for action. The others keep slacking off and holding him back. Is there any way for them to come out on top or is this the end of the road?

The story is definitely on the weak side. I appreciate the fact that there are full illustrations and voice acting here but at the same time you can’t help but feel that it could be better. There’s a lot of fun you can have with a plot about the Bombermen but it’s definitely played more for laughs. The character designs are all good though. It may not be the story I had been waiting for but at least it did have a full story and you don’t want to take that for granted.

As for the gameplay, well Bomberman is all about dropping bombs along the map and making sure you don’t step in them. You have to maneuver carefully as you destroy debris and enemies without getting hit in the crossfire. It’s a pretty unique gameplay style that is also a good bit of fun. You have to go through 8 levels in each world before fighting a boss. There are 5 full worlds and then one bonus level. Each world will take you under an hour, maybe half an hour or so. This is a pretty short game as a result so personally I would have doubled the worlds. Alternately split up the levels so each one is a separate level and then do about 100 of those instead of the current number. I thin you could do it since in theory changing the layouts of the level for each mission shouldn’t be too difficult. At least it’s all using the same assets and character models so I feel like it should be really easy. You don’t want to extend the game for no reason but a few more hours helps it to really feel like a full bargain.

Although as mentioned there is replay value here in the form of bonus levels. You also have multiplayer mode and of course you can play as a bunch of different characters as well. All of that helps to really make Bomberman stand out a little more than it would otherwise. The production values all feel really high too. The character models look really sharp and everything is in very high resolution. The soundtrack is mostly forgettable with the exception of the end credits song.

That one definitely does stand out so big props to the game there. the lyrics are also really emotional, that’s the kind of heart you expect for this game. I think a sequel should really try to have the characters take everything at least a little more seriously. Do that and the whole game will absolutely benefit as a result. You already have cool visuals for the villains and a large cast so this is really the next big step. I’d definitely be encouraged to buy the game a lot sooner if that was the case. Seriously count me in there, it would be the right play.

The game can also be rather difficult with the boss battles in particular. You have to figure out how to hurt them while in battle and their attack range is really good. When you die you can revive as long as you have 300 coins left. I always had enough coins so I was good but it’s something to keep an eye out for. Otherwise you may find yourself at the dreaded game over screen and that would definitely be rough.

I recommend taking advantage of the few seconds of invincibility that you get when you first respawn. Trust me this is absolutely massive and helped me a lot with some of the bosses. Otherwise I’d almost say to button mash because it’s hard to really plan things out when you’re going super fast like this. Just throw a lot of bombs around and you should be fine. During the levels you can get upgrades to range and number of bombs as long as your speed. Go for all of them and blow up the negative power ups.

This can mean taking a little longer to complete a level as you blow everything up looking for power ups but it is really worth it for those boss battles. I was quite impressed with how tough those could be. I died several times but fortunately you get 8 lives for each chapter and of course with the continues you’ll usually have enough coins for 4-5. I only needed 1 continue for each chapter except the last one which helped for saving coins. I’m not totally sure how you earn coins. You get them for beating chapters but try not to put yourself in a position where you’re totally out of them or that could be risky.

Overall, Super Bomberman R is definitely a pretty fun game. It may be on the short side and the story wasn’t particularly impressive but at the end of the day I still had a good time. It’s a title that you can get for really cheap nowadays so there’s no reason not to get it. Hopefully Bomberman makes a return to the AAA home console games one of these days. There is a lot more you can do with the premise after all but until then we’ll have this game at the ready.

Overall 7/10

Fifa 19 Review


Fifa is hardly my favorite sports game by EA but it is impressive how long this one has gone for. At this point it’s definitely here to stay and I’ll continue to pick up the games. I just wish it would go for more of an arcade feel over simulation since scoring is a lot of fun. More high scoring games would equal more excitement all around right? A end score of 2-1 may be fairly realistic to the real game but it’s just not explosive enough. Of course the bigger a fan you are of real soccer, the more you will appreciate this game.

The graphics are on point as always. The game looks really nice and there are a lot of tunes but none that really stand out. You’re here more for the gameplay anyway so that’s fine. As for the gameplay, well it’s very smooth which is good. The controls and rules all mirror the real game and the goalie doesn’t play around. You absolutely cannot just run up to the goal and score, even on easy mode. So I appreciate that as it forces you to use your teammates but I dare say the field doesn’t feel wide enough. Whenever you approach the goal is feels like you are completely stuck and either have to pass back or wait and buy some time until the goal is open.

This is where the game’s pacing ends up dying out because nothing’s really going on. The games would feel rather long as a result and while I wouldn’t want them to add super powers or items to the game, I think it couldn’t hurt to either expand the field or make less players be on the field at once. I want to be able to really test my skills of manipulating the ball in the open field and see what kind of shot I can make.

Part of this is a simple skill issue of course but I’ve seen soccer done masterfully like in Mario Strikers. Now there was a top tier soccer game that really got me pumped about the sport. I could play that game all day and it was always super satisfying. On the bright side you can get this game for cheap and it basically has unlimited replay value. You can keep on playing this game over and over and over again without any issues.

There are online modes, practice, exhibition, franchise, etc. There are quite a lot of modes here so I have to give the game kudos there. Sport games are also built for replay value with how you can challenge someone locally or online and have a lot of fun. It’s one of the great strengths of the genre. While I have my issues with the scoring, I can still see how you would sink in hundreds of hours with this as you learn through the game.

By the same token there isn’t a whole lot to say about this one so my review’s going to be a bit shorter than usual. There are only so many ways you can describe the game of soccer so feel free to check out my reviews of the previous years for a more detailed summary. I’ll just begin to wrap this up by saying that passing is something you should be doing a whole lot of. Trust me, it opens up the goal and generally makes things much easier. If you try scoring on your own…well I doubt you’ll be doing any scoring. The goalie is much too tricky for that and you’ll have the ball stolen real quick if you just try to run for a while.

Overall, Fifa 19 is more of the same just like how each NBA and Madden title are basically the same game over and over. You either like the game by now or you don’t but it’s not introducing any crazy mechanics or anything like that. This is a very straight forward game that knows exactly what it is. It’s not trying to pull the wool over your eyes or be too tricky for its own good. I’d like a fun cinematic story mode about saving the world in one of these titles but I’m not exactly the target audience here. If you want to play some good soccer there aren’t many alternatives right now so I’d say you should pick up this Fifa title.

Overall 6/10

Blossom Tales II: The Minotaur Prince Review


It’s time for the big sequel to the first Blossom Tales. The original was a pretty fun homage to the Legend of Zelda games and this one follows suit on that. The game is a fairly short adventure but one where you are having fun the whole time. In the end it’s always better to be a short game that was a blast all the way through than one that faltered at different points right? Well Blossom Tales definitely made sure not to miss a beat with that and the gameplay’s just so smooth. It’s clear that a lot of effort was put into this one.

The basic story is the grandpa is still telling the kids about the adventures in the good ole days. One unique part to this game series is that the adventures are not real as they’re just stories and so the events actually tend to change a bit when the kids interrupt him. Regardless within the story the plot is that the heroine was doing well in a tournament until her brother cheated and won in the finals. She then wished that he would be taken away by the demon king and that’s exactly what happened. She blames herself now and rushes in to save him but alas the brother may have been tempted to the dark side. Is there any way to stop the demon king?

The story itself is fun but I would say it does play second fiddle to the gameplay. The fact that the events aren’t really happening does take a big bite out of the tension which is why I would have definitely changed that part and just cut out the fourth wall breaks to the real world. I know that’s part of the game’s charm but to me it jut works better as a straight adventure.

Now for the gameplay it’s like the old Link games where the camera is overhead and you slash away at any enemies who make the mistake of getting in your way. It’s a pretty fun style and the map areas aren’t too large which compensates for the character speed not being too quick. So you’ve got good balance there right off the gate. Now I know what you might be thinking. Those puzzles probably get annoying right? Well fortunately Blossom Tales does a great job at keeping the puzzles balanced and not letting them overload the actual exploring. In fact I would say it is decisively better than Legend of Zelda in this regard which is definitely impressive.

Who says a homage can’t surpass the original in some ways right? I enjoyed all of the puzzles here. In particular I liked the memory matching and one where you have to connect tiles without stepping on any of them twice. They were difficult puzzles to an extent but very straight forward in how you would solve them. They are more direct brain teasers than they are roundabout puzzles and that’s the way I like it. I want to work on solving a puzzle, not on figuring out what the actual puzzle even is. That’s the big difference here.

The graphics are naturally very nice here. It’s all rather colorful and the background effects are good. It’s going for a retro style without intentionally looking retro. So it’s not going to be looking quite like Fire Emblem Engage for example but it’s a game that is very pleasant to look at and you always know exactly what you are looking at. It’s all handled really well which plays a big part into the calm atmosphere of the game.

This is the kind of title that you can easily pick up and play at any time. A big reason as to why that works is because the map is always labeled so you know exactly where you have to go at any given point. That is huge because a lot of games seriously can’t figure out how maps work. This one never has that problem and I definitely appreciate it. It means that the game went the extra mile. The soundtrack is a little more on the forgettable side but it’s pleasant enough while you’re playing.

As mentioned the game is rather short though so don’t expect to be playing this for very long. I’d say it’s probably around 5-7 hours or so. While some of the puzzles can extend the timer a bit, at the end of the day it’s still not like it will turn this into a long game. There doesn’t seem to be a ton of replay value here either so by and large what you see is what you get. Fortunately that product is a lot of fun. I’d hold off if the price is really high but otherwise there’s nothing to regret here.

Overall, Blossom Tales II is a pretty fun game. It’s the definition of a solid title. You’ll play through it and have a good time. It has no weaknesses and while the game may play it safe by not adding any big mechanics or hooks, sometimes that’s the way to go about it. Give me a fundamentally sound game that has a fun story and quality gameplay and you’ll always have a winner there. I’m definitely up for a third Blossom Tales someday to see how that goes. This kind of game could easily have as many sequels as it wants since there are plenty of fun stories that you can tell.

Overall 7/10