The Discreet Charm of the Bourgeoisie Review


This is definitely what I would consider to be a very weird film. Nothing is as it seems to the point where by the end you could call it pointless. Not sure I’ve ever described a film in that way before but that was my first thought. Nothing in the film ultimately mattered and it was vague enough where you could have tons of theories on what really happened. I was laughing a bit by the end at how absurd it all was. So I liked it and while it’s not the kind of film you could probably check out a second time, it was good in just how absurd it all was.

The film starts off with a bunch of rich drug dealers heading over to Alice’s place for dinner. They had been looking forward to this after her invite but unfortunately she claims the invite was not until tomorrow. They try going somewhere for dinner instead but the place had someone just die which spoiled their appetite. As the film goes on things begin to get crazier as a terrorist group is after one of the old men, the cops are on the trail of the drugs, one of them is cheating on the others, etc. Will these guys be able to come out on top?

The movie is always moving which is a good testament to the pacing I suppose. Things tend to happen quickly like the main trio looking at their cocaine stash to casually entering the diner. None of these guys are meant to be heroic or relatable in the slightest. They’re all rich folk who put up a nice front but don’t seem to actually have respect for each other. From Alice and Henri deciding to mess around instead of meeting the dinner date to Simone and Rafael having their affair, everyone is only interested in their own business.

All in all, they definitely can’t trust each other but they do have a vested interest in keeping the cops off their back. We then start to get a lot of dreams where nothing appears to be real. This may have all been figments of their imagination. There is a scene of the main characters walking through an abandoned highway that keeps on going back into focus and is even how the film ends. So you can make the case that perhaps these guys aren’t rich and these are all delusions they’re having while trying to find a car to hitchhike with. That would make a lot of sense and that’s what I’m banking on here.

The delusions can be fun though like when Rafael shoots this one guy who kept insulting his kingdom. He definitely wasn’t going to stand for that and he certainly felt brave in the moment. In another dream the characters wake up on a play set where their whole meal has been part of the act. That was definitely another really wild moment but they took it in stride. You have ghosts going around and murdering people and even two different sob stories for one random army grunt.

The movie never slows down in how crazy it all is and that’s where the movie wins some points. It may be pointless in a sense because there’s no rhyme or reason to this but at least its entertaining. As it becomes a bit of an anthology, some of the segments are certainly more entertaining than others. For example the girl with the toy animals who kept trying to assassinate Rafael was one of the weaker plots to me. I think they could have cut her out or at least made Rafael a little less sinister the whole time.

It’s easy to forget that the main characters are basically all villains here since they’re so nonchalant about it. I assume they got greedy because they already have a lot of money so why take things any further? You could also say that they got rich because of the drugs though in which case that would explain why they are in this business. It’ll always catch up in the end assuming even the beginning was real though and I have my doubts. The whole film was fake if you ask me, just delusions on top of delusions while the heat of the highway gets to them.

If you enjoy some crazy comedy then you should have a good time with it. In a sense you may enjoy the movie more if you have no idea about the plot or anything since it can catch you off guard but nowadays that’s difficult. You will likely hear about it in some way or another even perhaps as you tape the film since it will have the summary available at the ready. If it’s vague enough then you may still be able to appreciate some of the twists though.

As for the characters constantly trying to enjoy a nice dinner, I must say that French cuisine is not my favorite so most of the dishes did not look that good anyway. I like the pastries and all but the main dishes they would reference just did not sound appealing. When it comes to food, American, Italian, Chinese, and Spanish are the top tiers for me. You just can’t beat those and I love so many things on each menu. Japanese, Cuban, and Mexican would follow closely behind where I like their foods but it can be a bit more of a gamble depending on the place. Finally you have Thai and French near the bottom for me although I would say French is still in last for now. In the end just give me a McDonalds Cheeseburger or a Domino’s pizza and I’m satisfied.

Overall, how much you enjoy this film will all come down to how much you enjoy the film messing with you the whole time. You have to like this kind of surreal humor a lot to actually find the movie enjoyable or you may end up feeling like you just wasted a lot of time instead. For what it’s worth, I thought the movie delivered on the humor the whole time so I did find myself laughing at times. Not all of the segments will be so solid but more of them hit than the ones that miss and the characters do a good job of reacting to how crazy things are. It’s not the kind of film you can come out with too often but I’d say it works here.

Overall 6/10

The Mummy’s Curse review


The Mummy adventures continue in this one. I wouldn’t say its as strong as the second installment but is very close with the third. I was impressed at the heroine showing up again from the last film as I just had the feeling that she wasn’t going to be brought up. Instead the film actually finishes up her plotline. It may not be in a very satisfying way but at least its acknowledged.

So there are a bunch of engineers working on a swamp but they’re all very scared of the whole Mummy rumors. Legends say that a Mummy is still buried under here somewhere and it doesn’t help that a bunch of guys from the nearby museum show up to try and find the Mummy as well. The boss is outraged at the whole thing but his secretary has fallen in love and won’t support him in throwing these men out. Perhaps that will be for the best though as the Mummy is very real and has started his rampage once more. Can the heroes take him down before it’s too late?

I said some of the earlier main characters were bland but this one may take the cake. The main character James has no real character to speak of. He wants to get to the Mummy for the museum but it’s hard to say much more about him than that. He seems like a nice enough person but certainly gets crushed rather easily when it comes time for a fight. He just didn’t fair too well in the climax and got off easy with Kharis really doing all of the work here.

As for Ananka, well she looks pretty bad here. Whenever someone is in trouble she runs off so that they will be doomed against Kharis. You can actively blame her for most of the deaths in this film. I mean Kharis should take the direct blame but she is really not being a good character in leaving them to their deaths. It was not a wise move. The new villain Ilzor is just like the others who follow Kharis. At first he is commanding the Mummy but then gets greedy in going after the heroine so Kharis does not like that. The villain made a big mistake in running to the prison though. That’s just not a good idea here. Why lock yourself in against a monster like this?

If you try to run you at least have a shot since the Mummy is so slow. Just don’t faint, if you do that then you’re really in for a bad time. The Mummy itself doesn’t do a whole lot here. It still flails around and chokes people but that’s about it. You’ve seen it all before and it’s why I say that he desperately needs a power up. Something that will really help him turn the tables and be more of a threat.

Beyond that, the movie really plays out how you would expect it too. Kharis takes out a bunch of fighters here and there until they eventually catch up to him. The whole place caving in and burying him is quite the way to go. It may not be the most exciting climax but it does the job. You’ll be entertained from start to finish and a good reason for that is really the solid writing. I dare say that if the writing was not up to par then this movie would not work.

It’s one of those titles that only works because it’s so old and the writing was so solid back then. If you remade this in the modern day it would absolutely need to compensate with a lot more action to keep things interesting. This one can afford to be more of a slow boil film with not much happening because those fundamentals are on point. The movie is short and never drags on either so I would even say that it has a decent amount of replay value. If you just want to turn your brain off and watch something entertaining then this is a good film to pick up. That said, you could certainly do better so you may not give it the re watch.

I still say the main thing to take these films to the next level would be to make the Mummy itself a little fiercer. Alternately what you can do is give him an enemy to fight. Throw in another Mummy, wouldn’t that be a nice wrinkle? Kharis wakes up but another Mummy like Imhotep says this is his domain so they have to duke it out. That would be excellent and I’m always surprised that we don’t get more fighting among the monsters. It would make for a very compelling story and as long as they don’t cop out on who the winner is, it would also be a good way to get both fanbases engaged and eager to watch the solo follow ups to track the power-ups. I have to imagine there were still a lot of vs debaters back in the day.

Overall, The Mummy’s Curse is a good film. There’s nothing all that unique about it though. Aside from the setting being different it plays out in almost the same way as the last film. I did like the engineering boss though. At least that guy didn’t buy into the whole Mummy thing from start to finish as he kept making jokes and insulting everyone. You feel bad for him because he definitely lost a lot of time on this whole adventure. Hopefully he can make it all up now that people shouldn’t be worried about the Mummy anymore. He’ll need a new secretary but as he pointed out in the ending, she hadn’t been helping him much throughout the entire film anyway so it wouldn’t change much.

Overall 6/10

The Mummy’s Ghost Review


Right off the bat I know what question you’re going to have here. Is the Mummy a little more powerful this time than last time? Well, unfortunately the answer to that is no. It’s still only got the speed of an old man with a cane and only has 1 arm with which to attack people. That’s a shame but for the most part the movie plays out the same as the last one. It’s not quite as good in just about every respect though so while it’s a good movie on its own, it doesn’t end up actually living up to the previous one. I’m afraid it’s just a step down this time.

The movie starts with the old guy from last time explaining to the next successor in line that he needs to awaken Kharis once again and also find his bride among the people. Yousef believes the delusions and decides to act as he gets the Mummy to start bumping people off. The town is hesitant to believe in a Mummy showing up, particularly the inspector. Will they be able to ready themselves and launch a counter attack soon or is it already too late for them?

The main guy here is Tom and the main heroine is his girlfriend Amina. A nice little part to their subplot is that they’re planning a trip to New York to get out of this crazy town once the Mummy topic shows up. Amina is Egyptian after all so people are starting to take notice of that. Unfortunately the Mummy attacks right before they left but I like to think that they would have escaped his range. I’d like to see the Mummy try to get into New York. It’s just so far after all and would be risky for Yousef to transport him in the sarcophagus or something like that.

As always the human villain gets a bit greedy here though. Things were going just find for Yousef but then of course he fell in love with Amina so instead of delivering her as Kharis’ bride, he wanted her for himself. Not a very smart move on his part. Naturally this leads to his inevitable end and he made a lot of very poor decisions the entire movie. You can’t let your feelings get in the way of things, that’s never a good idea.

As for Kharis, he’s as slow as ever. I guess it seems like the Mummy wants romance more than anything here. I suppose to an extent that was always part of his character but here that is his only character and it’s not a very compelling one. So he’s not a scary or likable villain at this point which hurts him on both accounts. If anything you feel like his ending was a little too happy.

Then you have the main two characters who were decent. I think Amina is a little too easily mind controlled though. I always tend to feel like the person being mind controlled just needs to focus a bit more and they should be able to overcome this feeling. Instead it happens in an instant whenever Yousef appears. You’d think it would just be with Kharis though, why for his sidekick? As for Tom, he makes sure to stick up for Amina each time which is good. He doesn’t let anyone mess with her and he’s even got a nice little dog who is always helpful and wants to do his best to protect them.

In general you do get the feeling that this is a very nice town with kind people who just want to help. The movie has a nice atmosphere and the writing is strong. On its surface it may just be your average creature feature film but that’s part of what makes it work. It’s a very simple title that has strong fundamentals. I wouldn’t say it has any glaring flaws. The weaknesses are more about what the film does not do like it could have been longer or given Kharis a bit more to do aside from just hobbling around a bit.

Making Kharis more formidable would really be a good idea for the film. Also he needs to stop effectively working as the villain’s lackey and be his own master. It’s always odd to see the Mummy playing the sidekick role rather than being the big cheese. It just doesn’t make sense to me is all.

As a final note, I also wasn’t crazy about the ending. I thought it was a little mean spirited towards one of the characters. She definitely didn’t ask for this and it just didn’t get the level of sadness from the cast that you would expect. The film just kind of ends on what I’d consider a really sad scene but it just seems subdued in the film. Certainly an ambitious ending, I’ll give the film that even if I didn’t like it all that much.

Overall, The Mummy’s Ghost is a solid sequel. It could have been better but at the end of the day I guess I’ll just be satisfied with it being a good film. One thing that is always impressive is how the films keep building off each other. The time skips may ensure it’s usually a different cast but the Mummy always being the same is pretty intense. If they had kept going with the film it could have even gotten a little sci-fi by the end. Now that would have been hype. There is one more Mummy film to go though so I’ll have the review for that one up shortly as well.

Overall 6/10

Earthworm Jim 2 Review


This is one of those games where I can’t say that I knew a whole lot about it but I definitely knew the name. Earthworm Jim is one of those names that just sticks around in your mind from start to finish. You can’t forget it because it’s just way too intense. The game lives up to the hype and is definitely a blast even if the ending starts to get a little on the crazy side. Certainly a very difficult game as well.

The game starts off with Jim on another adventure to save the princess or at least I think she’s a princess. Along the way he has to fight with a lot of different creatures. Get ready for some big plot twists by the end too. This is not a game that spells everything out for you. At times you will really have to connect the dots on your own and also decide how real the ending is. Personally I like to think the whole ending is completely real and just how it appears to be. It’s an ambitious way to end the game and I can definitely approve of that.

As for the gameplay, it’s Fairley standard for a shooter. You blast away at your enemies and keep on moving. Your ammo may not always be great but you slowly recover some if you’re ever totally out. I recommend not wasting your ammo though as it is extremely useful for every part of the game. You don’t want to be running low against a boss or you’re really in trouble. You have different kinds of guns around here too so try and learn how each one looks and feels. The best one is the machine gun style but all of the guns are useful for something or another. Mainly you also just can’t to be good at jumping and dodging so you don’t just eat every attack. Do that and then you’ll really be in a jam.

One level that gave me a lot of trouble is the final level so here’s something to keep in mind about that. You have to stay ahead of your opponent at all times here or you lose. If you make it to the end of the level but he was first then the level just ends with you being stuck until you run out of health. So you have to move really quickly here and it cost me a ton of tries to get that far. Trust me, it definitely was not easy at all especially because you’re never given any indication that the rules around this level were different than the rest. Seriously it just comes out of nowhere which makes the whole thing a bit surprising.

Aside from the gameplay, the soundtrack and graphics are all solid. This is what I would call the complete package because it looks and sounds good while also being a very satisfying play. It’s hard to go wrong here. It’s aged incredibly well for the SNES, you could probably get away with thinking this could even look like an N64 title. Throw in the fact that it had more of a real story than the others and it really seemed to be ahead of its time.

I’m a little surprised there weren’t more 2D platformer shooters back in the day. I suppose Mega Man cornered the market there but they always tend to be a lot of fun and satisfying. This one just proves that even more. It’s probably the last Switch Online game for a bit but I was definitely thrilled to get a chance to play this one. Hopefully the console keeps on updating with more and more solid games. Who knows what other gems are hiding out there just waiting to be played!

Overall, Earthworm Jim 2 is definitely a solid game. I had a lot of fun with it at least and the title really embraced how crazy the whole thing was. It was definitely not trying to be your average shooter game. I’d really be down with a remake of this game at some point. There’s a whole lot you can do here for the future. Some of the gameplay mechanics should be explained better so you aren’t walking around in circles or anything like that but those are easy fixes to make. (Finding out how to open up the flowers to throw around took me forever!) Pull that off and you’re in a good spot!

Overall 7/10

The Mummy’s Tomb Review


It’s certainly been a while since I saw the last Mummy film. It wasn’t exactly one of the most interesting universal movies but it’s always nice for any movie to get a direct sequel like this. Showing the incredibly long recap was a bit much though. I’m not even opposed to showing old footage as a recap since it’ll have been a while since people saw the original but only if it doesn’t affect the actual runtime. In this case the movie is only 60 minutes and that includes the recap which is too bad. You’ll be done with this film as soon as it has begun and it’s a shame because it’s actually reasonably good. With a longer length this could have been the definitive Mummy film which may not be saying a ton but it’s a start. Right now the trilogy involving the Scorpion King would take that title.

So the movie starts by recapping the last film with Steve explaining to everyone how it went down. It’s a bit hard for people to believe though so Steve’s audience treats it more like a story than anything else. Meanwhile Andoheb gets Bey ready to take over as Kharis’ master. Bey decides to destroy everyone related to Banning and his expedition so he sends out the Mummy, Kharis to destroy everyone. One by one he starts to bump off people in the town so they are forced to acknowledge the grim reality that this Mummy may be real. Is it all too late though?

When the mummy first appeared, humanity received a grim reminder that there were forces beyond their comprehension at work here. This movie doesn’t really go into the horror elements much though. I would argue that even as Kharis is murdering people it never actually goes for a very scary vibe here. Perhaps it’s the way he murders them. See, his arm is rather busted by this point so all he can do is move with one arm to choke people. Mix this in with the fact that he can barely move at all and it’s a rather unimpressive way to die.

It’s hardly out of the norm for this to be the case in these old movies but even more than usual it’s just hard to buy into this all happening. At most you could say the old lady isn’t strong enough to resist. For the rest there is no excuse though. When someone has super strength that doesn’t mean you should just instantly be taken down for the count. You still have to be able to resist, use some judo, or just run. The mummy is slower than a normal person walking at a brisk pace. He’s also rather loud so you can always tell that he is on the way. Makes your job of surviving that much easier.

So in a lot of ways the movie ends up being rather funny but that works for me. I always manage to have a good chuckle when this is going on. The deaths are never all that violent or anything, they just happen and things move on as normal. The characters are very reluctant to actually believe in what’s happening though. At one point John has witnessed almost every member of the original team get murdered and he still persists in believing in science. Sure, you don’t have to believe in the Mummy but shouldn’t you at least be taking the threat seriously?

It felt like there was a bit of a disconnect with how nobody was really taking the string of murders as seriously as they should. This is really a big deal if you think about it especially for a small town. I know the sheriff/police captain said he was on it but it wasn’t until the very end that the town really got involved. In the meantime they were just picked off like it was nothing.

In particular Steve goes out in a very sad way. I’m using sad more in the sense that he looked bad though because I can’t say that I got very emotional here. So Steve goes into a bar to get drunk because he has no situational awareness and then after that he ends up running into an alley somehow. How did this happen? We saw how he got to the bar and how he left, there was no alley anywhere in sight so it just didn’t make any sense. He struggles a bit but should have been able to have escaped. The geography just didn’t make sense.

I wouldn’t be shocked if that was a plot hole but I can’t say I was quite invested enough to do a really deep dive here. Isobel made for a solid heroine and in the end she gets a happy ending with John. It would have been nice if there was more time to really develop their characters but again the film was just too short for that. All you really know about John and Isobel is that they’re good people. Seriously it’s hard to really talk more about their personalities beyond that. They do the right things and always keep moving to their goals but that’s it. They have a quick wedding and all at the end but it’s really just an after thought.

The reason this film is good is really because the writing is solid and also because the characters are just fun. It’s a movie that goes by quickly and not just because it’s only an hour long. I think the Mummy should get a power boost for a sequel though. Even if it removes some of the more campier elements of the title, I think it’s worth it because the Mummy should be able to do more than just choke people with one hand. I also think the cult members could be more interesting. It feels like the same guy in every film even if the mantle is always turned to someone else.

Overall, The Mummy’s Tomb beats the original and works out pretty well as a thriller title. Just go into it with a bit of a grin on your face and you’ll have a blast. If you’re expecting to take this film seriously then you will not have a good time. Seriously, this film just isn’t nearly as serious as it thinks it is. (Because I do think the film was trying to be serious) I’ll have a review for the next installments in the series pretty soon and we’ll see if they can match this one.

Overall 7/10

Dig Dug II Review


Dig Dug II is a pretty fun game. I wouldn’t say it quite holds up to the first one but it’s hard to say how much of that is just pure levels of quality and how much is nostalgia. If I were put to the ultimate test though I would still say the first just wins on merit. The underground levels worked perfectly for the series and same with how the gameplay was set up. There’s a reason why it became an all time classic after all. The sequel is still good though and it was certainly good enough where I kept going until I beat all 75 levels.

There isn’t really a story here though so just go in and start blasting all of the enemies. Your objectives will be clear from there. Now there is a tip I found out while going through the levels that will help you out. So you know from that start that you just press A to start plugging the enemies full of air so they pop right? Well, you may feel like pressing A as fast as you can is the way to go but that’s not quite right. It’s actually more effective to be pressing A while moving forward. For some reason that speeds everything up really quickly so you can potentially take out several enemies before they get to you.

The reason why this is huge is because in the latter levels you need every second. You have numerous enemies rushing at you and a single touch will mean that you lose a life. So every enemy you can knock out is one less that you will have to worry about later on. To clear a level you have to beat all enemies so it stands to reason that destroying them all as fast as you can is the way to go right? Beyond that you can also use your drill to make little barriers that the enemies will have to navigate around or try to dig under. Both options still buy you some more time as well.

Just play as fast and hard as possible. Your instincts will quickly catch up and then from there you will know what to do without an issue. The game is very intuitive after all. While I didn’t think the levels or gameplay style beat the original, it’s still a fairly high quality game here. There was a lot of dedication put into the title so you know from the start that this one’s a keeper. It is easy to just plug in and play plus it has a lot of replay value in trying to beat your high score. It may be a little more slow paced than some other arcade games so it can take a while to get to your turn if you’re sharing at an arcade but if you’re just trying to beat yourself then it’s perfect.

As for the graphics, they hold up pretty well. The game is nice and colorful with good minion sprites as well. You always know what is happening nd I wouldn’t say anything is blurry. It’s just a solid experience. The soundtrack is less memorable though. While you’re playing you probably won’t notice a thing because you’re just concentrating so hard. Not necessarily a bad thing though, just means that you’re really invested into the game the whole time.

If there’s something I would have liked to have seen in this game, it would be boss fights. I think a solid boss fight would have been really fun and if you spread them out to once every 10 levels or something, it would be a nice way for you to feel like you’re really making progress. I’m not exactly sure how you’d program the boss fights but feel like there is a lot of potential with how the gameplay is. That may have been the thing to help this one beat the original.

Overall, Dig Dug II is a fun game. There isn’t a whole lot to say about it because of how straight forward the game is. You either get it or you don’t but it’s not like there is a lot to learn or describe. It’s really just the same move that you used over and over again to get to the end of the level or to block off the enemies. Once you’ve learned the ropes then it all comes down to your reaction times and planning. I want to say you’ll get pretty far even without using the access points but defeating all 75 levels without restarting or rewinding once would be extremely difficult. Definitely not a challenge for the faint of heart.

Overall 6/10

Mappy-Land review


Mappy-Land is a fun game and one that manages to have a fairly unique gimmick to it. Instead of jumping on all of the enemies or heading to the goal, each stage is a mini collectathon. You have to grab all of the parts in each level to proceed. Some levels even have a second set of collectibles to grab as well so you’re always on the move here. At times the level’s goal can be a bit too vague for my liking but on the whole this is definitely a fun game that you should enjoy. It’ll be over in a breeze but the level designs are all solid and I have to imagine that if this was before the Switch Online version it would have been extremely difficult to complete. I would have died so many times if not for being able to alter my fate.

There’s not much of a story here but what we do have is told through little cutscenes like Pac-Man. It even follows some of the same story beats as we meet the wife and kid. Definitely an emotional kind of moment right there but it’s safe to say that you’ll really be here for the actual gameplay either way. So with that as the main hook you should have a good time. My advice would be to learn the attack items right away since those help when you’re in a pinch. Also, you can actually jump over the minions which is extremely handy.

At first I would just run away from them whenever they showed up so being able to keep going where you wanted was a game changer. Naturally the risk is a lot greater since if your timing is up even by an instant you will lose a whole life there. You definitely gotta be careful about that but otherwise you’re all set. When you’re on the balloon for the aerial levels, just try not to get too close to the enemies. You can blast them from afar and then move forward. Your weapon has a lot of range.

This tricked me a bit at first so once you get the usual collectables you need to go inside of the Church. That’s where you will find the key item that will let you go further. Without it you will end up being essentially stuck in place so you definitely want to keep that in mind. I remember wasting a bunch of time on the train in one level because I wasn’t sure what to do next.

When you wait too long, an unbeatable enemy will appear. It’s like a floating plate that keeps going after you and any contact means defeat. Of course, that is true of any enemy in this game since Mappy has 0 durability but this thing is extremely fast and can fly so jumping won’t cut it. If you see this enemy in a level it’s fair to say that it may already be over for you. Dodging it or staying our of the way are both incredibly difficult and nearly impossible to actually pull off.

Meanwhile the graphics are pretty fun here. I thought they were nice and colorful and the art style really holds up even to the modern day which I find impressive. It’s not easy for a game to hold up over decades but it is absolutely possible if you play your cards right. The soundtrack is more on the forgettable side though. Not bad…just good luck actually remembering any of the tunes. It’s not as iconic as Pac Man or as energetic as Mario which leaves it in a bad spot. It just doesn’t excel the way that it could have.

The game is reasonably short so you’ll probably beat it in a day or 2 if you’re focused up. Either way there is some replay value. This game keeps going on loop after you beat it so you can still try to work on your high score as you go through. That’s at least something to aspire to right? I don’t see you sticking around for too long on this one as there are just so many other big titles to check out but all in all it’s just a well balanced title.

Overall, Mappyland is definitely a game that I can recommend. It’s just a fun little experience and one of those games that is extremely easy to plug and play at any time. I certainly had fun with it at the very least. A modern remake of this game could be a lot of fun and it’s also a good way to show people how to do a collectathon. A proper one should have the collectibles built into each level so you can’t proceed without them. That way you aren’t suddenly blindsided by having to go back and grab them later. I feel like this series is so forgotten that a remake is unlikely but never say never right?

Overall 6/10

Driver 2 Advance Review


I don’t recall how old I was when I was first told that I was the Wheelman but it was definitely a while ago. The original Driver game was a blast as you drove around town in the huge open world environment. It was fun to work on the story but it was also neat to just have fun in free roam. I’d spend hours following the law there and then hours running from the police. It was really an ambitious game with a really intense final level involving the president. This game is a lot more low key and a step down in all areas but still a good title in the end.

Tanner is still as involved in the underworld and mafia business as ever. It’s definitely not the safest job and you’ll see a lot of people getting shot all the time. Well, some big gangsters have run off with more money than their fair share so Tanner is going to take them down. It won’t be easy since these guys have a lot of connections but that isn’t scaring the lead here. He’ll still jump right into action and take down anyone who stands in his way. He has the skills to back it up so the villains better be worried.

There are around 30 levels here and most of them are pretty short. You can easily beat this game in around 2 hours if you don’t lose but I think it’s safe to expect that you will lose sometimes. I wouldn’t say the game is super hard or anything like that but it’s not a cake walk either. You will occasionally get defeated by RNG a few times as well.

See, the gameplay initially starts off like your average driving game. You have to get to the destination located on your map to beat the level. Other levels will have you trying to take down an enemy car instead of running to a different car. The levels where you have to go out on foot are few but they do happen. It’s a mechanic that doesn’t seem to have had any point being here by the end though. You could take it out and things wouldn’t really change.

Now where does the RNG come into play? Well, the police cars will randomly appear at times to get in your way. If they happen to teleport right in front of you then you’re doomed from the jump. Sometimes they would appear as soon as the level started and I had to quickly restart because there was no chance of making it through. I wouldn’t say this is an issue too often but you always feel a little fear when turning the corner because a car may suddenly be there. It’s clear that this one did not have a whole lot of processing power. Things would disappear right when they are out of sight and a lot of times what you see isn’t really there. There are countless times you will see the ocean ahead before the buildings load.

The game is also quite glitchy in general. I lost 2-3 levels because of glitches. One involved the computer being unable to move and since it was one of those “Tail the villain” missions, that meant I couldn’t win. In another one the enemy fell into the ocean which counted as a loss for me since I was supposed to take down all of the health points myself. Those glitches would always be quite unfortunate. The game’s fairly short so at least even with all of that I didn’t have to replay too much of the game but there should have been more polish here.

On a technical level the game just isn’t very impressive. The GBA graphics are some of the weakest ones I’ve seen in quite some time. Definitely on the weaker side for the console, no doubt about that. The way the story cutscenes go is also not very inspired. The text is very slow as it auto scrolls and it just follows still images which aren’t stylized at all. The story isn’t super engaging but the way they put this in did not help matters at all. The only thing I could say that’s really good about the game from a production perspective is the soundtrack. I actually thought that was really catchy the whole time. I had a good time with it at the very least and while they tend to replay the same tunes a lot, they still really get to you.

The gameplay is also pretty good. It’s nowhere near the level of the first game but it does still manage to capture the essence of what this is all about. The game is short so you won’t get to enjoy this for long but while you’re playing you will have a good time. So in the end what does this really mean? Well, Driver 2 is a game that I can recommend if you really like driving around but there’s no real good reason to pick this one up in particular. There are countless amounts of better titles in the genre to pick up after all so no reason to stick it through here. In a vacuum it can hold its own but it won’t be winning any awards.

Overall, I think Driver 2 could and should have been a little better. At the very least the story should have been more engaging since the first game had its fun moments. There is absolutely no replay value in this game which is unfortunate. That could have at least been a way to spice things up and keep you here for the long-haul. Instead that also shows how this game will be one that you complete and then forget forever. I’m hoping Driver 3 will be the game that really takes things up to the next level because I know the potential is here for the franchise. It just needs to live up to it and soon.

Overall 6/10

Fate/Apocrypha Review


This one definitely had to wait quite a while since it’s been months since I finished it up. Apocrypha is an interesting Fate title in that it adapts the Holy Grail War as usual but then throws a lot of wrinkles into the mix. The whole format is different as a result. I would have liked to have seen a little more done with the concept and I had some issues with this one but ultimately it’s a good title. It certainly has the kind of high tier production values you would have come to expect here.

The show starts off with a group known as Yggdmillennia deciding to steal the Holy Grail War for their own nefarious purposes. They intend to start a Grail War with the Clock Tower. The new element here is that it will be a 7 on 7 battle instead of the usual 7 masters all duking it out to be the one true champion. The Clock Tower has to quickly assemble its own fighters in order to combat this thread. As always every master and servant has their own agenda here but this time they will actually have to team up a little which will be difficult for them. Which side will end up winning it all?

Pretty much the whole series is about the war which is impressive. There isn’t really time for anything else but because the war is so vast that does mean the characters aren’t constantly involved in battle. They still have time to strategize for a while and at one point even do some sight seeing around the village to lure someone out. Everything is done with strategy in mind though. Of course there are also a whole lot of subplots going on here so you’ll want to eye every character closely. It’s really a great premise.

Each servant gets his or her hype as well. Nobody here is extremely weak compared to the others although some are definitely what I would consider to be top tiers. This does come with a weakness though which is that the show cops out of almost every fight until we get to the climax. Fights constantly end in a tie over and over again to a degree I haven’t seen since Sengoku Basara. My main issue with the second stage of Basara (The Hideyoshi arc) was that almost every fight wasn’t conclusive. One guy might win but he would spare the opponent for some random reason and walk away. It was hard to recognize the battles as being in the middle of war because they would get up to fight again, over and over again.

Apocrypha fixes that towards the end but because of that you could skip most of the fights in the early half and not really miss much. The fights still look good though so you wouldn’t want to miss them. While the animation isn’t quite up to Grand Order or any of the Ufotable productions I would still say that it is quite solid. The battles have good choreography and the climax battles really get intense. The best battles typically would feature Saber of Red or Achilles but everyone brought something to the table.

For the soundtrack, I thought the two openings were really the highlight here. They have a very ominous feel to them and really set up the war. The cool 7 on 7 montage in the first opening especially feels epic and I can imagine how cool t would be to have something like that used for any crossover title or another big Fate epic. The chessboard is a good analogy to the players on the battlefield so I just like it for a lot of reasons. The tracks within the show are surprisingly not super memorable but they’re definitely good enough. They still have the grand feel that is associated with Fate.

After all, no matter what Fate product you watch, the servants are always supposed to feel very regal and majestic. They’re all famous heroes in their respective cultures and countries after all so you would expect nothing less. Now it’s time to start talking about the 6 masters and 6 servants across each faction. There are quite a lot of characters to get at here so lets dive into this. With so many combatants on both sides it also means that it can be hard to know exactly which side to root for. To an extent they both seem shady at best and evil at worst. Not to mention that everyone has their own agendas so you really have to be careful about who wins the Grail. (I mean it does feel like a bit of a gag that nobody ever gets the grail for good but you still have to be careful.) For the record, I was on Team Red on this one. At least they aren’t running human experiments and such.

Before the two sides lets talk about the two main characters who are officially neutral even if they feel like extra members of Team Red by the end. First off is Sieg who is one of many mass produced clones that Team Black made. He was able to escape his ultimate fate and met up with Jeanne who helped him forge a life for himself. Sieg is unable to abandon his fellow clones though and goes back into the war. He even ends up getting a servant’s heart so he is able to transform into the mighty Siegfried. That definitely worked out really well for him.

Sieg is a classic hero who wants to help everyone out that he possibly can. He may not be quite as ambitious as Shirou in that regard but Sieg gets the job done. It was definitely fortunate that he got the servant form though because in his normal mode he really would have had a hard time leaving much of an impact at all. It’s hard to defend justice if you aren’t able to fight for it but this helped. While Sieg is the main character he still has to share screen time with a bunch of others.

Then you have Jeanne d’Arc who was summoned as the impartial ruler in the war. This means she was granted an exclusive ability to stop any servant as if she was a living command seal. It’s a really good ability to have and while it won’t protect her from cheap shots, it does mean that no servant can beat her in a head to head fight right now. It was wise of the Grail to give her this ability because otherwise the servants would have definitely tried to get rid of her. As it is, they were close to trying that right out of the gate.

Jeanne has a very strong honor code similar to Saber so she really doesn’t care for a lot of the dubious plans that all of the characters are launching. At the same time it’s hard for her to have to go in and take on a bunch of fighters because at that point it would be as if she was an active participant. So she’s in a rather tough spot and perseveres as much as she can. Jeanne’s also seen a whole lot and isn’t easily rattled although I would say it sometimes comes at the price of making the right move.

There was one such moment when Jack the Ripper was close to being defeated. We find out that every kid he murdered is a part of him now and so the option came to get rid of all of them or spare them but it means Jack would continue. Archer of Red did her best to protect them but Jeanne decided they were a lost cause and ended it. In this one I disagreed with Jeanne. In a world of magic like this I feel like there has to have been a way to save them and it would have been worth it for her to have at least kept on trying. By completely abandoning the kids like this, it just didn’t feel particularly heroic.

By the end Jeanne was certainly jaded enough where nothing could phase her to the point where she told one of the villains: “Is this the part where you murder some kids in front of me?” because it felt like bad things would follow her everywhere. The Fate titles can definitely get rather dark and this one’s no exception. Fortunately it uses artistic license of having puppets and dolls be destroyed instead of showing us the kids like in Fate/Zero so things didn’t go completely out of control.

If you’re going to tackle something like this then using a proxy is the right move. I still could have done without some of the grit though but that seems to usually follow the Fate series around. I don’t think we need to know about the kids dying and there’s no way you can buy into Caster having any kind of redemption arc after going so far. It’s just way too much there. Then you also have some of the usual creeps around like Rider’s master in this case who was rather twisted. I guess the Holy Grail War tends to bring out the real twisted characters here.

Okay so now lets get on to the teams. On Team Black the first servant is Siegfried and he’s definitely a heroic kind of guy. If he got to appear more then I think he could have worked well as a leadership figure. Definitely not the top ranking guy but someone that the others would listen to and respect because of how adapt he is in battle. The guy is strong and gets a lot of good moments to be sure. While I wouldn’t say he stood out as the MVP or anything, he was one of my favorite members on this team.

Next is Chiron and I would say he was the best member here. While his abilities aren’t as flashy as some of the others, his archery skills are quite good to the point where he could even tag Achilles. He makes up for not being as physically powerful as the others by being the best strategist. He has a very solid character arc from start to finish and is one of the guys that you can root for. A shame that he’s on the more villainous team even if I use that term relatively since Red aren’t saints either.

Then there’s Vlad III, aka Dracula. It was pretty cool to see this guy get involved in the mix. His abilities are also really broken and if he was fighting anyone other than a warrior of the Sun then he may have won. His whole domain ability is just such a good long range option and those spikes come at you instantly. I think if the team had planned things out just a little better then he could have won it all for them. Even by the end of the series I felt like he was one of the strongest fighters.

Astolfo is next and he’s one of the weakest fighters. The rider class truly is cursed to never be super powerful huh? Fate/Zero’s rep seems to be the only exception to this. Well, he’s a nice guy and at least Astolfo does have a hero’s sense of justice within him. It’s why it’s always so tragic to be summoned to an evil master because there’s not a whole lot that you can do. He still resists as best he can though.

Frankenstein’s Monster is one of the servants here which is interesting. I mean I wouldn’t consider this beast to be a hero but if you can have reverse heroes (aka villains) like Jack the Ripper here then why not right? Either way she also looks very weak and really would not have done very well paired against almost any servant. Berserkers are at a disadvantage since they have a hard time thinking but Lancelot and Hercules were far more impressive.

Avicebron is the Caster of the group and he’s not really my style either. Casters are always rather shady fellows who can’t fight on their own and tend to sacrifice their allies to get ahead. Avicebron is no exception and while he’s not super bad or anything, he’s just not my kind of character. Likewise, Jack the Ripper is definitely not my style either. It’s interesting to see Jack as a little kid here. I suppose it helps with the disturbing factor as she goes around murdering everyone. It is impressive that she caused enough of a stir to temporarily prolong the war as both sides had to go and try to finish her off though. She certainly didn’t abide by the Grail War rule of not targeting civilians.

Now lets go into the Red faction’s servants. First you have Mordred who is similar to Saber in terms of moveset and design but their personalities are quite different. Mordred is always eager for battle and trying to prove herself worthy of being the King. Her battle style is less about elegance and efficiency but rather going for savagery and sheer power. She will just overpower any opponent in her way and this strategy works rather well.

At one point Mordred is in a gauntlet where she fights several opponents in a row and just keeps on winning. That takes enormous amounts of stamina and she made it look easy. I would like to see the others try and pull that off. Ultimately she is a fighter who always perseveres and was easily my favorite character in the Red faction. Her scenes were always just a lot of fun.

Next up is Atalanta and while she doesn’t get as much to do as the others, she does have her big fight at the end and gets a grudge with Jeanne over the issue of the kids I mentioned earlier. The whole thing is pretty sad for her because she just wanted to help the kids and feels guilty about not being strong enough. This ultimately causes her to lose her mind and gain great strength but at a huge cost. I liked her though and I can’t fault her for wanting to save everybody. It was certainly a noble vision even if it didn’t end up coming to fruition.

Karna is next and he’s the only character I really knew before starting the series. That guy always got a lot of hype and ended up being rather popular. He was even a big player in the Exstella game. I’d say this is deserved as he looks really impressive here. He’s got an honor code so he isn’t just going around beating everyone up and his sun abilities are fantastic. I don’t see almost any of the servants being able to defeat him here. He’s right up with Mordred and Achilles as the top 3 servants in the whole series. Only Vlad III has an argument for being included among that number of top tiers. (So Team Red has 3 of the top 4 fighters in the war. That’s pretty good) An honor code goes a long way in a character so you can see why I liked this guy.

Then we have Achilles who is another all star here. The guy has a ton of confidence and why shouldn’t he? The guy is virtually invincible except for his ankle which is really hard to hit as it is. It’s just his bad luck that he had to meet up with Chiron who was familiar with his fighting style. The two had a history together and that’s the only reason that he could keep up. Otherwise Achilles would absolutely be wrecking everyone in combat. He’s just that good and ultimately he does his best to help the others out as well. I definitely had a lot of fun with him.

The next fighter is Sparticus and I can’t say that I liked him much either. The guy doesn’t know how to stay back and do any planning. He runs into battle and it often costs him a lot. He lets his team down and if you’re a berserker that can’t resist mind control then you’re in for a world of trouble. He would just end up annoying me the whole time as he put his team in trouble and never really made up for it. Definitely one of my least favorite services here.

Nearing the end is Shakespeare who really isn’t all that strong although you might have guessed that. He’s more of a planner, someone who jumps in as needed with illusions but doesn’t do much beyond that. His illusions can certainly be twisted and he is effective at using them but I’ll never be able to put someone with a non offensive skillset over the power players. He just can’t fight much even if his life depends on it and that’s a rough state to be in. Imagine if he was summoned for a 1 on 1 war like most? HIs master would be absolutely doomed.

Finally you have Semiramis who is really solid. Certainly she’s much stronger than the team’s actual caster at using magic and that’s a bit ironic. Of course the way the summoning goes, you have to play into your role even if it’s not the strongest like how we saw Lancer summoned as a Caster in Grand Order. Apparently every servant can use all of the roles but naturally they just won’t be as strong. So you can only imagine how powerful Semiramis would have been if she was summoned as a Caster.

Either way she is very impressive though and is really the most pivotal member of Red’s team as a result. Without her summoning the large airship and manning the cannons then the team would have had far less opportunity to carry out their plans. She was absolutely necessary to everything playing out as the leader wanted it and she always gave the task her all.

Now which side do I think was stronger overall? Lets put them side by side and I’ll show you who wins every fight.

Siegfried vs Mordred : Winner Mordred
Chiron vs Atalanta: Winner Chiron
Vlad III vs Karna : Winner Karna
Astolfo vs Achilles : Winner Achilles
Frankenstein’s Monster vs Sparticus : Winner Sparticus
Avicebron vs Shakespeare : Winner Avicebron
Jack the Ripper vs Semiramis : Winner Semiramis

Red wins 5/7 rounds and easily clears the deck after that. The teams are still well balanced overall since it’s not like these fights are stomps but Red is just better around the board. Their heroes are more impressive and better suited to win each of the rounds. The only reason it didn’t play out like that is because Team Red would rarely be on the same page and lost some pieces early due to people doing their own thing or getting wrecked.

Time to talk about the masters. While most of them aren’t fighting on the front lines along with their master, some of them do get good roles. Most of Red’s masters are nonfactors though as they get bumped off real quick. It was a little sad since it would have been nice to see what they were all thinking but at the same time maybe it would have been too difficult to show all of them. So Red only has 2 real masters. First is Shirou and yes this is not the same Shirou from the main series but that would have certainly been interesting.

Shirou’s very much the mastermind kind of character here who is manipulating everyone to his own purposes. He can even fight to an extent which is impressive. Perhaps not well enough to beat most servants but he can defend himself and probably beat some of the weaker ones. As a result parts of his fight with Sieg are impossible to buy since he should be winning that one easily but the main character will usually need some plot armor at the end. Beyond that the fights tended to make sense so at least it was rare.

His wish is the classic villain wish of creating a Utopia. This time he would make everyone immortal to fulfill that goal and in theory if nobody can die and they’re all perfectly happy then bad things will never happen to people again. It’s one of those things that always sounds good at first but then you realize that this would completely remove free will as a concept and so that sours the whole thing. It does always make for a solid villain motivation though and that’s no exception here.

The other master is Shishigou who controls Mordred. I like that he’s not someone who blindly follows orders. He still intends to win the War with only Mordred as his partner. He can also fight on his own with his array of guns, grenades, and other anti-servant weaponry. It takes a lot of guts to get out there to fight opponents who could end you in an instant so that’s impressive. He mostly just does well against other humans but being out there at all to fight is a testament to his bravery. I also thought he and Mordred had the best dynamic as they would trust each other to fight their battles.

On the Black side we had a few more notable masters since all 7 got to do something. First was Reika who completely allowed Jack to murder people and even encouraged it. Naturally she’s one of the biggest psychos here and the fact that she always acted as a really kind person right through the end was certainly something. To her this was all just natural and shows how messed up she was.

Roche is a bit younger and definitely very naïve. He figured Caster won’t betray him but that’s just how the ball bounces sometimes. I never liked him personally. Gordes is another cruel master (Man this team really is mean huh?) who was helping with the clone project and doesn’t treat them as real people. He gets a character arc where he starts to get nice by the end but it’s a little late for that so I still wasn’t buying into it. This guy really went down a dark path with no remorse until after he was knocked out of the war.

Celenike is also master that makes it easy to root for Team Red to win and take control of the world. She likes beating up on her servant for no reason at all and just comes across as another twisted psycho. Her weird obsession with Astolfo doesn’t help her case either and the sooner she’s taken out the better. Any scene with her is definitely annoying and given that she doesn’t help the team in any meaningful way, the bosses should have picked a more capable member from the millenia group.

Fiore and Caules have their own servants and are immediately the two most reasonable members of the group. Fiora wants to do her duty to bring honor to the family name and plays things by the book. She’s one of the few masters who doesn’t lose her cool and just does her best to win each fight one at a time. Her main weakness is that she’s a little too nice so she has a hard time taking people out which is tricky in a war. Then you have Caules who is mainly fighting to protect Fiore and gradually starts to take mores responsibility within the family. It’s a hard road but he starts to pull through it.

Darnic is the final master and the guy at least has some leadership experience. He actually won the Grail war once before even if it was a long time ago. He’s a master manipulator but I would say his weakness was in not choosing better teammates. Either way he gets the job done and lasts for a long while. He almost won in the end but just got a bit too greedy and sped things up too much. I wouldn’t say he was great but he was memorable and played a good role in keeping team black in the running.

So that’s pretty much all of the characters. There are a few more here and there but that’s the majority at least. The cast really is quite big so it takes a while to introduce them all but I’d say the show did well with the development. Just about everyone gets something to do and then the fights are more emotional since you’ve seen both sides. As long as you like seeing a lot of action then you should definitely have a good time here.

Overall, Fate/Apocrypha is a good show. It can get a little extra gritty at times and I think more of the early fights should have had real winners but the show jumps up during the second half as we get the big climax battles. The animators went all out with those and the series does have a conclusive ending. It’s always nice to see the Holy Grail Wars and having a completely different cast with this one works pretty well. I don’t think these servants would beat the FSN ones in a straight fight but some of the top tiers like Karna and Mordred would absolutely go very far. Maybe we’ll see some of these guys pop up in Grand Order soon. Either way if you haven’t checked this one out yet and want to explore more of the Fate verse, it’s a good option.

Overall 6/10

Megaton-kyuu Musashi Review


Megaton is a show that I would consider to be reasonably obscure. I forgot about the franchise entirely after it came out because you just never saw it talked about anywhere. Well, the show actually turned out to be rather great. You’ve got a solid main character here and a lot of good battles. I do think parts of the core plot don’t make a lot of sense so you will have to stretch your disbelief but the show turns up in all the other aspects and ends up making for a very satisfying experience.

The show starts by explaining that humanity was nearly wiped out by aliens. These invaders struck quick and hard so the humans that did survive now live inside of one last city. This city is protected from the outside world and most of the people within it are being mind controlled so that they think life is going on as normal. The ones who do know better have constructed robots to fight against the invaders and protect us as a last line of defense. There are also some scattered human settlements around the planet that try to survive but for the most part humanity is over.

We then cut to our main character Yamato who is a bit of a delinquent. He is always getting into fights with Ryugo and the other gangs. Well, one day he is attacked by a group that’s a little different as they’re all cyborgs. Yamato crushes them and even the robotic leader so he is brought into the fold by the government. They unlock his memories which were torn away and he decides that he will exterminate all of the aliens. Ryugo and Teru join up as well and find out that more people are a part of this resistance than they ever could have known.

The robots require multiple pilots to use so you can’t just go in and start moving around but Yamato gets the hang of it right away. The show starts off with a very Attack on Titan kind of vibe with humanity almost being down for the count and all. Same with Yamato and his grudge against the aliens because they destroyed his whole family. From there the similarities start to end and either way this is a pretty solid way to kick things off.

We actually see the alien’s point of view rather early on in the series too. They don’t all seem super evil but they do want to eradicate humanity so we still have to stop them. At the end of the day they’re trying to take over our planet so we have to stop them no matter what. You’ve got the queen and her loyal subordinates trying to make a move on their end and then you have the subplot with princess Anshem and her mentor. Anshem wants to prove herself by murdering Yamato but has a hard time doing this. At first it’s due to comedic shenanigans where she just can’t pull this off but gradually starts to doubt her cause.

I should mention that the aliens can’t live properly in Earth’s atmosphere so they terraformed most of the planet. The city that survived has its own oxygen so in order to carry out her mission, Anshem possesses the body of one of Yamato’s classmates. You feel bad for the girl being controlled since Anshem is really hurting her reputation the whole time. It’s a fun enough subplot even if you’re really waiting for the battles.

Where the series really excels is in the fights, particularly the hand to hand ones. Yeah this is a mech show but the best fights are definitely when Yamato just picks up a pipe and starts to beat everyone up. He gets many different fights in the series ranging from street thugs to robots to aliens. In each fight he gives it his all and manages to come out on top. At first you may think he’s just a little too talented but I like seeing him be able to take on these new challenges without a sweat for a change. Usually you’d expect the lead to be overwhelmed eventually but that’s not what happens here.

Yamato’s determination really goes above anything that can be thrown at him and he is really a great main character. It may be hard for anyone to change his views about destroying all of the aliens but it’s hard to really be trying to stop him since they are the ones that invaded the Earth first and are causing all of these issues. As much as Anshem starts to talk about peace later, it’s hard to forget that they did already genocide billions of lives across the globe. That’s a rather large thing to put to the side for peace.

Now, I mentioned that there is a part of the main plot which is hard to buy and this is it. The aliens knocked out almost everyone on the planet except for this one city. They know where the city is as evidenced by their sending assassins to bump off individual agents and have known about it for a while. So why not take everyone out? The reason the villains don’t nuke the place is because they want the evolution factor. This hasn’t been fully explained yet but clearly it’s not super crucial since by the end of the series the villains are launching a big invasion anyway.

There are just so many ways to take out the city without nuking everybody. At least send a big group in to wipe out the chain of command and get some villains stationed there instead. It’s hard to buy into the human’s survival here because they are so outmatched. The reason it worked in Attack on Titan is because the titans were largely mindless so a wall could actually work. In Seraph we had ways of fighting back and the numbers weren’t so bad. The issue here is that the villains have an entire planet’s worth of fighters on their side and countless enemies. We’re talking millions and more as they send thousands of fodder to be wiped out by the heroes every episode.

Conveniently they send just enough to be destroyed each time. In ep 1 for example they’ll send just enough to Yamato could beat all of them. By ep 3 they’ll send more than he can handle but the heroes recruit Jun to the team. By 5 even more but now the heroes have more mechs, etc. If the villains had just sent more mechs then humanity would have been doomed but they always send too few again and again. Just send a full assault of aliens and mechs to take over the city once and for all. When you do that then there will be no way for the humans to fight back.

The fact that they haven’t just feels like incredible plot armor. There’s no way the aliens should have not done that by now. It just doesn’t make any sense. Moving beyond that, I think it’s a mistake on the humans part to be mind wiping everybody. What’s the purpose of them living ordinary lives instead of preparing for war? They certainly could have helped the war effort a great deal if they could have been allowed to do that. I also think that erasing their memories on principle is the wrong decision. That’s something you’d expect out of the villains, not the heroes. It’s a big mistake and I wouldn’t be surprised if this becomes a bigger deal in season 2 as more characters think about it.

Meanwhile I thought the soundtrack was excellent as well. There’s a lyrical song that plays when Yamato is beating people up. It’s surprisingly catchy and really shows just how skilled he is. You can feel the power behind all of Yamato’s attacks and it feels like a bear that he might listen too while walking down the street. There are plenty of solid tunes throughout the show but the only one I was not really a fan of was the intro. It’s just not all that catchy and I would like to see the song changed up a bit for next time. It just wasn’t really working for me.

Now back to the characters. Ryugo is the classic punk type character who ends up being one of Yamato’s best friends but I never liked him all that much. The guy isn’t very tough even if he thinks he is and never really enhances the show in any way. He’s not all that bad but there’s nothing particularly interesting about him. In comparison Jun is a lot more fun because of her fiery personality. She’s always picking fights, having hero moments, and generally dominating during her screen time.

It’s also worth noting that she was beating Ryugo when they fought briefly. It wasn’t a great look for him since he didn’t lose for great reasons but I was impressed that she quickly went into battle mode. Jun clearly put a lot of work into the whole scheme of finding out what was going on and also defending her troops when it was time to do so. Ultimately she was one of the more memorable characters as a result.

Reiji is more of a pacifist so you can bet that he wasn’t my favorite character. When you have great power then you need to use it to defend everybody rather than sitting on the sidelines. Doing that isn’t going to ultimately end up helping anybody at all. He takes too long to act and it ultimately costs the life of one of the cats. It was a very emotional moment to be sure and it was regrettable that the show had a cat die at all. He didn’t deserve that and it was really a gut punch by the show in having such an emotional moment there. Don’t think we needed all of that to guilt trip him into action.

I can see his role growing even larger in season 2 as we delve further into his super abilities. Yamato seems to be developing his as well so that would make sense. Then we have Teru but I wouldn’t say I was a big fan of that guy either. He’s the smart member of the group and tends to pick up on things rather well but at the end of the day his emotions will get the best of him at the worst times. He stops Yamato from saving someone near the end of the show which wasn’t a good look for him. I’d like to see him be a little more aggressive in battle instead of calm and calculating in season 2 as he takes a harder stance against the enemies.

On the alien side we have Anshem who has a solid character arc as she starts wishing for peace. At one point it seemed like she wasn’t very powerful considering that she was an alien but fortunately that didn’t turn out to be the case and she ended up using her true form. At this point she’s doing all that she can to help. It may be a little late in the game but better late than never right? She’s a good character and I look forward to seeing how this plot plays out.

There are quite a few students that I didn’t talk about but the show doesn’t really have enough time to juggle all of them so some don’t get to do much yet. A good example of this is Takumi who is around but doesn’t do a whole lot. He’s the tech guy so he doesn’t go into the robots but helps with preparing them and making sure that everything is ready. It’s a necessary role even if it isn’t a particularly interesting one. Meanwhile Asuna spends most of her time being mind controlled but tries to help out when possible. Fortunately she remembers being mind controlled even if she doesn’t know what she was doing.

She’s a little quick to be okay with Anshem taking her body over but at least since she could sense the alien’s emotions that helps a bit. It would be nice to see Asuna pilot one of the robots eventually. Momoka ends up becoming Jun’s rival in the show and she does well in that role. She can fight well in hand to hand and also has a good amount of super strength. Both of those traits are handy in this fight. I was usually on team Jun in these moments but Momoka made for a solid rival all the way through.

Kiyoka hasn’t had nearly as much to do so far. She is working in a support role but I’d like that to change soon since it’s the only way that she can end up rising in the ranks. Otherwise there just isn’t a huge future in the support field. Kouta was the worst member of the heroes though. He’s an android who has decided not to fight back so he lets everyone bully him all the time. Momoka slowly teaches him how to defend himself but it’s a long road. One of the most egregious moments here is when a villain runs into the command room with a gun. Kouta is clearly the best person to try and take him down but he just watches until after someone is shot and then he makes a move. The rest of the characters are guilty of not jumping in either but as an android I would put the heaviest burden on Kouta here. It’ll take a long while for him to really go up after that.

Sayaka has a fairly big role here as the commander in charge of field ops. She gets a twist which you might see coming a little before it happens since the anime throws you some hints but either way it’s a solid twist. Sayaka is a good character even if she never got to do a whole lot here. From what we saw she was always a good leader. Then you have Sarzant who is the bodyguard to Anshem. He’s not very good in this role as he tends to lower his guard constantly and allow her to go into dangerous circumstances. He seems like a nice guy but perhaps being a bodyguard just wasn’t the right role for him. It’s a shame since he always looked and talked like he would be really tough.

Rounding up the villain side we have the Queen who is all in on destroying the humans. I blame the fact that they haven’t done this yet on her though since the buck stops here. She talks really tough but never really lives up to her hype. I liked the idea behind the character and she’s cool in most of her scenes but ultimately that just isn’t good enough. She couldn’t step up when it counted and that cost her.

Finally there’s Grieffas and he is easily the highlight as far as the villains are concerned. He has a clear goal in trying to save Anshem and is loyal to her above his normal duties. He has some great fights with Yamato and just doesn’t back down in his convictions. The guy is crazy but doesn’t just throw away his goals in the end. Instead he stands by them and I look forward to seeing more of this guy going forward. He’s really got a lot of promise.

For the most part the show has the look and feel of a kodomo type anime. The characters have vibrant designs, the atmosphere is light and the soundtrack is energetic. That’s why it’s particularly effective when a character dies or the fights start to get intense. This clearly isn’t a kodomo but you could have been tricked for a little while there. In the end I would consider this to be more of a classic Shonen but it balances all of the genres well. There’s even some drama here although I would consider the romance to be a little more on the weak side. The show is always at its best when there is some action going on but that’s true of most titles.

With the way the season ends off I’ll be interested to see how season 2 goes. We could easily have a time skip or just continue from where this one leaves off. I do think they will have to address how humanity isn’t just wiped off of the map though. We need more than a vague “evolutionary materials” excuse now that the villains are getting more serious. The heroes are getting stronger and stronger too so the aliens absolutely need to factor that in before they become the prey in this equation. Once that happens then there is really no way back.

As for the debate about destroying the aliens or not….right now I’m with Yamato’s initial view on taking them out. Look, there will be a time for peace and coexistence later on but right now you’re looking at an army that is many times stronger than your own. There isn’t an easy way to spare them on the battlefield without sacrificing your own men. It’s different than in most situations where I’d say to spare the villain where you have the framework to do so. When you’re defending the last 10% of your species against the invading force that has every advantage then you really just have to go for the win.

Holding back at all will put you in a really bad spot. It’s also fair to say that most of the villains have pretty much been brainwashed right now so it’s unlikely that you will get many supporters. It’s just a slippery slope with Anshem saying to spare the villains every time when they just run back to their ship and request reinforcements. It’s not a viable strategy at the moment and I’d say the episodes illustrate that pretty well. Near the end of the season the villains come up with a giant robot that takes everything the heroes have to take out and they only barely manage it with a trick that probably won’t work twice.

The more time you buy for the villains who seem to have better tech, the more unwinnable the fight is. I will say that the show did a very good job with that fight as it could have easily been more on the boring side with the heroes not being able to do much of anything but instead you really felt the durability of the robot and made the whole thing feel grand. I use robot and alien rather interchangeably for the minions because in a way they both work but they really are robots since the actual aliens look like humans.

As a final point, the villains even have a lot of operatives running around the city assassinating the pilots so they can’t fly the mech suits. Until you deal with that then the situation will keep on getting worse for them. It’s why it’s still odd that the humans are being mind controlled to just go to school and live life as normal. Makes it way easier for the villains to bump them off if they feel like it. The slice of life scenes we do get in the show are always fun enough but this is what you’ll be thinking in the back of your head.

Overall, Megaton might not be a show that you are super familiar with but I’d definitely recommend giving it a shot. Whether you’re a fan of classic mech shows or just want a good action title then you’re in luck either way. While I singled out the hand to hand fights in particular, I thought the mech battles were still good as well. The animation is solid in each way. The story is interesting and while I may not be a big fan of some of Yamato’s friends, he stands as a strong enough lead for the rest of them. You do not want to miss out on this adventure!

Overall 8/10